Wind Hawk Guide by Hurt Locker: Difference between revisions
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* '''LUK''' 100+ | * '''LUK''' 100+ | ||
</br> | </br> | ||
'''*If you have {{#item:4676|[MVP] Ranger Shecil Card}} you can forget about that problem, and you'll have a better chance of survival (at this point you'll have 150k+ hp).''' | '''*If you have {{#item:4676|[MVP] Ranger Shecil Card}} you can forget about that problem, and you'll have a better chance of survival (at this point you'll have 150k+ hp).''' | ||
'''*If you have {{#item:300530|[MVP] Yortus Arbiter Card}} You'll want 120 LUK, but 10 critical rate? We don't need more right now; you can use more convenient stats(at this point you'll have 90k+ hp).''' | |||
'''*If you have {{#item:300473|[MVP] Snow Angel Card}} You'll need to use 99 LUK to avoid losing critical rate. And with the help of multiple consumables, you'll be able to use it.''' | '''*If you have {{#item:300473|[MVP] Snow Angel Card}} You'll need to use 99 LUK to avoid losing critical rate. And with the help of multiple consumables, you'll be able to use it.''' | ||
</br></br> | |||
'''Now you're wondering, who's better? Just look at this (Any option is good)''' | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | |||
!Using | |||
!Testing | |||
|- style=height:13em | |||
| '''{{#item:300530|[MVP] Yortus Arbiter Card}} ''' | |||
| align="center" |[[File:cb.arbiter.png|250px]] | |||
|- | |||
| '''{{#item:300473|[MVP] Snow Angel Card}} ''' | |||
| align="center" |[[File:cb.snow.png|250px]] | |||
|} | |||
== 4th Job Stats (Traits)== | == 4th Job Stats (Traits)== | ||
| Line 546: | Line 562: | ||
*'''R1.''' It depends on how you look at it; both aim for practically the same thing, except one allows for an additional card slot on the weapon (3 in total), which allows for more damage; Warrior, Thanatos, etc. '''Short answer: look at the tests''' | *'''R1.''' It depends on how you look at it; both aim for practically the same thing, except one allows for an additional card slot on the weapon (3 in total), which allows for more damage; Warrior, Thanatos, etc. '''Short answer: look at the tests''' | ||
<br> | |||
*'''R2.''' Easy, Combo TDRC = Crescive Bolt and Gale Storm, Combo Frontier is same, just more easy why is 1 bow for both builds '''(but Yorscap Crown + Demonic Wing is better for CB).''' | |||
<br> | |||
*'''R3.''' '''The weapon enchant needs at least 60%/78% critical damage to be effective and 20% Long Range, C. Rate NO good.''' If you don't have that, you can keep what you have and then look for what you need (the choice is yours). | |||
|- | |||
| style="background:#FFF1AB;"| | |||
{{#item:400723|Yorscalp Crown of Execution}} | |||
*'''1. Is it the best for everything?''' | |||
*'''2. What is the best enchant?''' | |||
*'''3. What does the hat need to be strong?''' | |||
| style="background:#EBEBFF;"| | |||
*'''R1.''' Yes and no, for Crescive Bolt is, it's the best, for Gale Storm, it's also good, at the cost of spam (If you prefer spam, use TDRC or Frontier). '''Either way, Crescive Bolt and Gale Storm have almost the same build, just change weapon.''' | |||
*'''R2.''' It's up to you, you can search for a lvl3-4 enchant and then get the {{#item:313426|Warrant of Arbiter}} '''(That's the most important one, that's why the hat is created).''' | |||
'''If you are missing acd, use {{#item:313421|Speed of Yorscalp Lv3-4}} or {{#item:313417|Smart of Yorscalp Lv3-4}} you solve that problem. You wouldn't need any version Kiel''' | |||
<br> | |||
'''If you have any version Kiel use {{#item:313409|Strength of Yorscalp Lv3-4}} or {{#item:313425|Defense of Yorscalp Lv3-4}}''' | |||
<br><br> | |||
*'''R3.''' You can use it from +12 grade A, with {{#item:313426|Warrant of Arbiter}} without needing the {{#item:300595|Epesto Walther Megas Card}} (It's stronger if you have the card). | |||
|- | |||
| style="background:#FFF1AB;"| | |||
'''Crescive Bolt Vs Gale Storm''' | |||
| style="background:#EBEBFF;"| '''Each build serves its purpose: one is perfect for single-target''', ideal for MVPs or concentrating damage, '''while the other is for AoE to clear large groups of enemies.''' But what about the damage difference between the different builds? Here it is: | |||
'''NOTE:This includes all the recommended options from the guide; this helps clarify any doubts and determine the best option. The final decision is yours.''' | |||
*'''Crescive Bolt''' | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | ||
!Using | !Using | ||
| Line 552: | Line 599: | ||
| '''+12 A Combo TDRC ''' | | '''+12 A Combo TDRC ''' | ||
*{{#item:312752|Acute Jewel Lv4}} + {{#item:312700|Agi Jewel lvl3}} | *{{#item:312752|Acute Jewel Lv4}} + {{#item:312700|Agi Jewel lvl3}} | ||
*{{#item:311934}} | *{{#item:311934}} + {{#item:312800|Neutral/Poison}} | ||
*{{#item:300519|Yormi Card}} + {{#item:300506|Scalleg Card}} | *{{#item:300519|Yormi Card}} + {{#item:300506|Scalleg Card}} | ||
| align="center" | | | align="center" |[[File:combodimension.png|250px]] | ||
|- | |- | ||
| Line 561: | Line 608: | ||
*Frontier Weapon (45% Critical Damage) | *Frontier Weapon (45% Critical Damage) | ||
*{{#item:300519|Yormi Card}}+ {{#item:300506|Scalleg Card}} + {{#item:4140|Abysmal Knight Card}} | *{{#item:300519|Yormi Card}}+ {{#item:300506|Scalleg Card}} + {{#item:4140|Abysmal Knight Card}} | ||
| align="center" | | *''' With the Frontier buff, reaches almost 23b+ DPS''' | ||
| align="center" |[[File:combofrontier.png|250px]] | |||
|- | |- | ||
| '''+15 A {{#item:400723|Yorscalp Crown of Execution}}''' | | '''+15 A {{#item:400723|Yorscalp Crown of Execution}}''' | ||
* | *+12 A Demonic Weapon (78% Critical Damage) | ||
| align="center" | | *{{#item:300519|Yormi Card}}+ {{#item:300506|Scalleg Card}} + {{#item:300595|Epesto Card}} | ||
| align="center" |[[File:yorscalp.demonic.png|250px]] | |||
|- | |- | ||
| '''+15 A {{#item:400723|Yorscalp Crown of Execution}}''' | |||
*+12 A Dimension Weapon | |||
*{{#item:311934}} + {{#item:312800|Neutral/Poison}} | |||
*{{#item:300519|Yormi Card}}+ {{#item:300506|Scalleg Card}} | |||
| align="center" |[[File:yorscalp.dimension.png|250px]] | |||
|} | |||
*'''Gale Storm''' | |||
*''' | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | ||
!Using | !Using | ||
| Line 592: | Line 634: | ||
*{{#item:311934}} | *{{#item:311934}} | ||
*{{#item:300519|Yormi Card}} + {{#item:300506|Scalleg Card}} | *{{#item:300519|Yormi Card}} + {{#item:300506|Scalleg Card}} | ||
| align="center" | | | align="center" | [[File:test.timegap.png|250px]] | ||
|- | |- | ||
| Line 599: | Line 641: | ||
*Frontier Weapon (45% Critical Damage) | *Frontier Weapon (45% Critical Damage) | ||
*{{#item:300519|Yormi Card}}+ {{#item:300506|Scalleg Card}} + {{#item:4140|Abysmal Knight Card}} | *{{#item:300519|Yormi Card}}+ {{#item:300506|Scalleg Card}} + {{#item:4140|Abysmal Knight Card}} | ||
| align="center" | | | align="center" | [[File:test.frontier.png|250px]] | ||
|- | |- | ||
| '''+15 A {{#item:400723|Yorscalp Crown of Execution}}''' | | '''+15 A {{#item:400723|Yorscalp Crown of Execution}}''' | ||
*+12 A | *+12 A Time Gap Weapon | ||
*{{#item:300519|Yormi Card}}+ {{#item:300506|Scalleg Card}} + {{#item: | *{{#item:311934}} | ||
| align="center" | | *{{#item:300519|Yormi Card}} + {{#item:300506|Scalleg Card}} | ||
| align="center" |[[File:yorscalp.timegap.png|250px]] | |||
|- | |||
| '''+15 A {{#item:400723|Yorscalp Crown of Execution}}''' | |||
*+12 A Frontier Weapon (45% Critical Damage) | |||
*{{#item:300519|Yormi Card}}+ {{#item:300506|Scalleg Card}} + {{#item:4140|Abysmal Knight Card}} | |||
| align="center" |[[File:yorscalp.frontier.png|250px]] | |||
|} | |} | ||
You might be wondering, why Yorscalp Crown for Gale Storm? Well, it provides a significant damage boost thanks to the resistance omission. The difference becomes noticeable as you progress to content like ToT (in cases like ZeroCell, I would recommend using the Frontier combo for increased speed). As for Crescive Bolt against MVPs, it's the same principle, no mystery there. However, '''both depend on a certain factor: the buff included in each (Fronter Buff and Demonic Buff)'''. It's important to take advantage of these buffs when using them. | |||
''' | |||
*''' Demonic Buff: 15% Range damage, Critical and 15% RES bypass (if you change weapons you lose the buff)''' | |||
''' | *''' Frontier Buff: Critical damage, C. rate, Critical and Gale Storm cooldown reduction (NOTE: The buff is not lost when changing equipment, so you can use it in different ways. You just need to renew it periodically).''' | ||
*''' | |||
|- | |- | ||
Latest revision as of 20:20, 19 April 2026
| This guide will receive continuous updates | |
|---|---|
| Any questions to the #archer channel |
| Hurt Locker | |||||
|---|---|---|---|---|---|
| |||||
| 4th Job Bonus | |||||
POW
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STA
|
WIS
|
SPL
|
CON
|
CRT
|
| 7 | 4 | 5 | 4 | 9 | 4 |
Introduction
Hello! Some of you may already know me (from previous servers), but if not, you will. My name is Hurt Locker, I'm a WH main, been in MuhRO for a long time. I designed this guide not only to update previous guides, but also to offer a fresh perspective on the job based on my experience and acquired knowledge. I hope you find it useful and... enjoy it!
Always check the market (prices may vary) and the final damage depends on your build and equipment (progress is different and everyone goes at their own pace, you have to support each other).
Hidden Tips/Damage Boost
There are ways to increase your damage, do you know which ones? Even some old stuff still works
| Gears/Consumables | Note |
|---|---|
|
It's all you need to boost your damage (the best arsenal at your disposal) |
|
Perfect card combo for neutral objectives, Hol, CT for example (Super necessary for party. You can't leave home without it) |
|
If you lack critical rate, these are your options
|
|
It doesn't have much mystery, more damage for a few seconds (if the PC allows it; if not, skip) |
Late Game Gears
Now the questions will be answered. What is the WH late game? Here it is
| Gear | Note |
|---|---|
|
+15 [A]
|
If you ask me, this is the best hat to date in terms of damage and ignoring res (10%). It's a huge investment and is only focused on Crescive Bolt, the only compatible build (Gale Storm can do it too, if you don't mind losing some spam).
|
|
+15 [A]
|
It's a good hat, even if you're just starting out late game. It grants you crit rate, fixed damage, and combos with your weapon (either dimension or time gap).
|
|
+15 [A]
|
Hat Late Game, its enormous potential will determine if you want to further refine the Gale Storm build. Recommended? Only if you like mini-maxing.
|
|
|
It all depends on whether or not you have a version of Kiel (to go for ACD or Dmg). |
|
|
you can change it for the |
|
+15 [A]
|
The best armor for a long time |
|
+15 [A]
|
BIS bow for Crescive Bolt Build. Now, in the case of using |
|
+15 [A] |
God bow for Crescive Bolt Build. Now, in the case of using |
|
+15 [A] |
BIS bow for the Gale Storm build, allowing for near-instant spamming. It's great for Dep2 or for farming Venom/Temple. |
|
+15 [A]
|
BIS bow for the Gale Storm build, allowing for near-instant spamming. It's great for Dep2 or for farming Venom/Temple. It needs near-perfect enchantments to be BIS; otherwise, it's Time Gap Bow. |
|
+14/+15 [A]
|
The garment income alone significantly increases everything (it affects your total by 40%). A lot of grinding and patience. |
|
+14/+15 [A]
|
Here you can see the cards I recommended earlier Based on the tests provided by GM Icecold,
|
|
|
Combo with the garment and acce , also important too. |
|
|
Combo with acce and armor , also important too.
|
Cards
Here you'll find the cards available for you to use, from the most common to the rarest and most expensive (sorted from best to worst). I hope this helps.
| OP/Best | Normal |
|---|---|
Card options in Hat/Mid:
|
Card options in Hat/Mid:
|
Card options in Armor:
|
Card options in Armor:
|
Card options in Weapon:
|
Card options in Weapon:
|
Card options in Garment:
|
Card options in Garment:
|
Card options in Shoes:
|
Card options in Shoes:
|
Card options in Accesory:
|
Card options in Accesory:
|
Stats
- STR 1+
- AGI 90
- VIT 90+
- INT 90
- DEX 130
- LUK 100+
*If you have
[MVP] Ranger Shecil Card (4676) you can forget about that problem, and you'll have a better chance of survival (at this point you'll have 150k+ hp).
*If you have
[MVP] Yortus Arbiter Card (300530) You'll want 120 LUK, but 10 critical rate? We don't need more right now; you can use more convenient stats(at this point you'll have 90k+ hp).
*If you have
[MVP] Snow Angel Card (300473) You'll need to use 99 LUK to avoid losing critical rate. And with the help of multiple consumables, you'll be able to use it.
Now you're wondering, who's better? Just look at this (Any option is good)
| Using | Testing |
|---|---|
4th Job Stats (Traits)
- POW 105+
- STA 0+
- WIS 0+
- SPL 0
- CON 70+
- CRT 105+
*POW and CRT are the most important, you can distribute the remaining points to STA or WIS (CON is more damage/flee, it's your decision).
Costume Stones
The recommended stones have changed over time with the arrival of the 4th job stones. These are the best combination:
| Stones | Other options |
|---|---|
|
|
Shadow Gears
We already know the classic Shadow Gear, but there are variations. Want to see them?
| Gears | Note |
|---|---|
|
The standard set has not changed much, if you require more acd you have +10 |
|
The best Shadow gear for WH has finally arrived. It's not too mysterious, it meets the 50% ACD requirements, and you should definitely use it
|
|
Why is the Fatal Set incomplete? To take advantage of Thanatos and we take advantage of that 10% Bypass Res (20% with hat, 35% with Demonic Wing), 0% Bypass defense, Size Penalty and Immunity Knock-Back.
|
Answers to frequently asked questions
I've seen some questions about whether to stick with or invest in that gears. I'll try to answer them all (or the most frequently asked ones).
| Doubt/Question | Answer | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
I'm new or want to start using the job |
If you are looking for how to start an early game with this class, I suggest you check out This Guide(click here) very complete and will help you get an idea (especially if you are coming from the pre-renewal and you have no idea what's new).
This is the gear I can recommend, your progress is like this, farm (Niff1 or 2) and get Dimension Bow>Boots or Hat>Armor>Boots or Shadow Gear. The rest will come on its own. | ||||||||||||||||||||
|
How do I solve the weight problem? |
Don't worry about the low STR, to increase the weight there is the | ||||||||||||||||||||
|
What can I use if I don't have any Mvp? |
In the guide section I order from best to worst card to use (based on my experience, if it's not in the guide, it's because I don't see it as profitable to use). | ||||||||||||||||||||
|
What combination can I use for farming? Gears drops |
You can use this combination (for more information Click Here)
| ||||||||||||||||||||
|
Combo TDRC
|
| ||||||||||||||||||||
|
|
If you are missing acd, use
| ||||||||||||||||||||
|
Crescive Bolt Vs Gale Storm |
Each build serves its purpose: one is perfect for single-target, ideal for MVPs or concentrating damage, while the other is for AoE to clear large groups of enemies. But what about the damage difference between the different builds? Here it is:
NOTE:This includes all the recommended options from the guide; this helps clarify any doubts and determine the best option. The final decision is yours.
You might be wondering, why Yorscalp Crown for Gale Storm? Well, it provides a significant damage boost thanks to the resistance omission. The difference becomes noticeable as you progress to content like ToT (in cases like ZeroCell, I would recommend using the Frontier combo for increased speed). As for Crescive Bolt against MVPs, it's the same principle, no mystery there. However, both depend on a certain factor: the buff included in each (Fronter Buff and Demonic Buff). It's important to take advantage of these buffs when using them.
| ||||||||||||||||||||
|
Which card combination is best for the weapon? |
It depends a lot on the situation you're in. If you're focusing on using Gale Storm, you can use this:
| ||||||||||||||||||||
|
Which enchants combination is best for the Dimension/Time gap weapon? |
Depending on the combination, you can have a large increase in damage, you can use this:
|
Honorable Mention
Special thanks to the following individuals/guild. Without them, I wouldn't have been able to obtain so much privileged information.
- Meer (BlackIntels)
- Pixel Legends (Guild)
- Kain
- Zoraka
- IceFeather
- Eneru
- Donylicious
