XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions

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[[Category:Troubadour & Trouvere]]
[[Category:Troubadour & Trouvere]]
== '''Introduction''' ==
== '''Introduction''' ==
Hey! I'm Sophie :) I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. While the (Physical) Performer classes don't have the highest DPS, they have decent damage, good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (with a few tweaks). The Dancer class is always gonna hold a special place in my {{#icon:994}}
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== '''Notes''' ==
Hiiii, i'm Sofiya 🩷 I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. I'm also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i'm really happy to be doing difficult instances with the friends i've made here in MuhRO ❤️ and to help in case you have any questions.
 
While the (physical) performer classes don't have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷
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'''''Are you ready to get physical?'''''
<br>
 
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]
❤︎ My character made by the amazing Stella Heloise ❤︎
 
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]
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=== '''Notes''' ===
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has '''2 parts'''. The first part is the ''single target'' portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (''not proven'') having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. <br>
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has '''2 parts'''. The first part is the ''single target'' portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (''not proven'') having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. <br>


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[[File:RoseBlossomGladeMobs.gif|300px]]
[[File:RoseBlossomGladeMobs.gif|300px]]


1 shotting mobs using the right element/modifiers.
1 shotting mobs using the right element/modifiers


Additional Notes:  
{| class="mw-collapsible mw-collapsed wikitable" style="width: 90%;text-align:center;"
* The physical build for performers is like a niche build within a niche class. The meta build for performers is the magic {{#skill:5356}} build
|+ style="background-color:#90EE90; border:3px solid; padding:5px; | <big> ❤️ Pros and Cons 💔</big>
* There's recent news about performers getting a new ''magic'' skill. Something important to keep in mind when choosing what to build. We don't really need a new physical skill since our hands will be full just spamming Rose Blossom and Rhythm Shooting on endgame mobs, but we could definitely use some buffs for them (which there is no news about)
|-
! ❤️ Pros ❤️ !! 💔 Cons 💔
|-
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*
|-
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7
|-
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm
|-
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up
|-
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||
|-
| <s>''<small>Sexy</small>''</s> || | Skill is blocked by Pneuma and other similar skills
|-
| <s>''<small>Cute</small>''</s> || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)
|-
| <s>''<small>Popular to boot</small>''</s> || | Magic build can share gears with lots of other classes
|-
| <s>''<small>Love dancing</small>''</s> || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave
|-
| <s>''<small>Great hair</small>''</s> || |
|-
| <s>''<small>The boys all love to stare</small>''</s> || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(
|}
<br>
Additional Notes:
* '''♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡'''
|}


== '''Stats and Traits''' ==
== '''Stats and Traits''' ==
=== General Farming ===
<br>
Main stats that we should focus on for general farming are '''DEX''' (main ATK source and Variable Cast time reduction), '''INT''' (SP and VCT reduction), '''STR''' (additional ATK source and weight capacity), '''AGI''' (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with  {{#skill:2350}} (for Trouveres)  and  {{#skill:2428}} , '''LUK''' (additional ATK source), and lastly '''VIT''' (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats ('''DEX x 2 + INT = 530'''). You can use {{#item:12883}}  or {{#item:50035}} when adjusting your stats. I prefer not including the '''Blessing''' buff from the healer since it doesn't last as long. As for the traits, you can just use '''POW = 100 and CON = 100''' and the rest you can put on either '''STA or WIS''' (or divide for both) depending on your RES/MRES needs.<br><br>
'''<big>Trouvere Stat and Trait Bonuses</big>'''
=== Endgame Dungeons/Depth 2 Build ===
{| class="wikitable" style="width: 25%;text-align:center;"
The stat build that I use for Depth 2 differs a tiny little bit compared to the build I used to farm before. You don't really have to worry too much about survivability in most dungeons so you could dump more stats in '''STR''' and '''LUK''' for additional damage when farming. However, it now matters when going to the endgame dungeons like '''Depth 1''' and '''Depth 2'''. I'll be sharing the stat and trait build that i'm using, but take note that i'm using {{#item:4683}}  to achieve instant VCT, have additional damage, and survivability (my previous tests showed that having an MVP card with a +20 stat is better than {{#item:300270}} and {{#item:4392}} , but it might've had something to do with my other items and stats so take that info with a grain of salt. This is for people who are thinking twice about giving up the Empathize + Observer combo because I know it's super good
|- style="background-color:#98FB98;"
 
| colspan="6" colspawn="6" |Stats
|-
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3
|-
|}
{| class="wikitable" style="width: 25%;text-align:center;"
|- style="background-color:#98FB98;"
| colspan="6" colspawn="6" |Traits
|-
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4
|}
=== My Build ===
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===== Stats =====
===== Stats =====
* STR - 33 - Rest of remaining stats
My current stats, but you can play around with it
* AGI - 110 - AGI is high not for ASPD, but for FLEE. One of my main problems in D2 before is the Depth Flame Ghost's (22257) Meteor Assault. With almost maxed out FLEE at 100 Con and {{#item:300177}}, it's not an issue anymore
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want
* VIT - 115 - Getting VIT as high as your build can accommodate is great. Even if Meteor Assault hits, you still survive it. Would also be able to take a "pop" or 2 of Earthquake and live
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)
* INT - 81 - For VCT
* VIT - 110 - More HP
* INT - 106 - For VCT
* DEX - 130 - VCT and ATK
* DEX - 130 - VCT and ATK
* LUK - 80 - Helps with Curse
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK
One thing to note is that it's best to strive to reduce Variable Cast Time via stats ('''DEX x 2 + INT = 530'''). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats.
<br>
I prefer not including {{#skill:34}} since it doesn't last as long
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===== Traits =====
===== Traits =====
* POW - 110 - For ATK and P. Atk
* POW - 110 - For ATK and P. Atk
* STA - 0* - For RES
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}
* WIS - 72* - For MRES. Lots of magic skills in D1 and D2. Helps you tank a lot. Magic skills aren't gonna hurt and you can tank most skills (including Moskillro) in D2. Only problems are Earthquake and Dark Grand Cross (?)
* WIS - 51 - same as above except it's for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks
* SPL - 0
* SPL - 0
* CON - 110 - FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}
* CRT - 0 <br>
* CRT - 0
For STA and WIS, it's really personal preference. You can play around with remaining 72 traits points at level 275. I prefer maxing out WIS since I noticed that most damage I take is from magical damage. Physical monster skills are usually taken cared of by high FLEE
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[[File:Trouvere Stats and Traits.png]]
<br>
No buffs
<br>
[[File:Buffed Stats and Traits.png]]
<br>
With buffs
<br>
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}
<br>
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}
<br>
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT
|}
<br>


== '''Important Skills''' ==
== '''Important Skills''' ==
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We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why.
We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why.
{| class="wikitable"
{| class="mw-collapsible mw-collapsed wikitable" style="width: 90%;text-align:center;"
|+ <big>Archer</big>
|+ style="background-color:#DB7093; border:3px solid; padding:5px; | <big>˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥</big>
|-
|-
! Skill !! Level !! Explanation
! Skill !! Level !! Explanation
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| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel
|}
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 90%;text-align:center;"
{| class="wikitable"
|+ style="background-color:#DB7093; border:3px solid; padding:5px; | <big> ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ </big>
|+ <big>Dancer/Gypsy</big>
|-
|-
! Skill !! Level !! Explanation
! Skill !! Level !! Explanation
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'''Notes:'''  
'''Notes:'''  
* '''Dance''' skills don't stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one '''Song''' and '''Dance''' active at the same time e.g. {{#skill:330}} and {{#skill:321}}
* '''Dance''' skills don't stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one '''Song''' and '''Dance''' active at the same time e.g. {{#skill:330}} and {{#skill:321}}
* You can only have 1 active '''Ensemble''' skill at a time
* You can only have 1 active '''Ensemble''' skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character


{| class="wikitable"
{| class="mw-collapsible mw-collapsed wikitable" style="width: 90%;text-align:center;"
|+ <big>Wanderer</big>
|+ style="background-color:#DB7093; border:3px solid; padding:5px; | <big> 。 ₊°༺❤︎༻°₊ 。♡𔒝 Wanderer 𔒝♡。 ₊°༺❤︎༻°₊ 。 </big>
|-
|-
! Skill !! Level !! Explanation
! Skill !! Level !! Explanation
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| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person's SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person's SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)
|-
|-
| {{#skill:2420}} Siren's Voice || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won't attack you or cast any skills while they're in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won't cast skills (ex. Depth 2 Salamander would still follow you but won't use Earthquake if you're alone). Just be careful using this skill in party plays. '''If a party member falls in love with you, any Group B song buffs that they have would be overwritten''' - '''Type: Group B Song'''
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won't attack you or cast any skills while they're in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won't cast skills (ex. Depth 2 Salamander would still follow you but won't use Earthquake if you're alone). Just be careful using this skill in party plays. '''If a party member falls in love with you, any Group B song buffs that they have would be overwritten''' - '''Type: Group B Song'''
|-
|-
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won't have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don't stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party's SP and then choose whatever other buff you want - '''Type: Group B Song'''
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won't have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don't stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party's SP and then choose whatever other buff you want - '''Type: Group B Song'''
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| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - '''Type: Group B Song'''
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - '''Type: Group B Song'''
|-
|-
| Frigg's Song || 5 || Gives a huge HP buff to the whole party. '''This is not included in Group A or B songs which means it can stack with them'''! Always keep this buff up
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. '''This is not included in Group A or B songs which means it can stack with them'''! Always keep this buff up
|-
|-
|}
|}
'''Notes:'''  
'''Notes:'''  
* '''Group A Songs''' skills don't stack like {{#skill:2350}} and {{#skill:2352}}. '''ALSO''' Minstrel's other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don't overwrite each other's buffs
* '''Group A Songs''' skills don't stack like {{#skill:2350}} and {{#skill:2352}}. '''ALSO''' Minstrel's other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don't overwrite each other's buffs
* '''Group B Songs''' skills don't stack either. Just be careful with {{#skill:2420}} Siren's Voice and {{#skill:2423}} overwriting your main Group B Song buffs if you use them
* '''Group B Songs''' skills don't stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them
* This is just a guide and you don't have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on
* This is just a guide and you don't have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on


{| class="wikitable"
{| class="mw-collapsible mw-collapsed wikitable" style="width: 90%;text-align:center;"
|+ <big>Trouvere</big>
|+ style="background-color:#DB7093; border:3px solid; padding:5px; | <big>ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎</big>
|-
|-
! Skill !! Level !! Explanation
! Skill !! Level !! Explanation
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| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)
|-
|-
| {{#skill:5360}} || 5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP
|-
|-
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs
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|}
|}
'''Notes:'''  
'''Notes:'''  
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}
*{{#skill:5352}}'s cooldown is almost the same as the cooldowns and buff duration of all Chorus Group B Songs so you can almost always keep them up as long as you can use Sonata of Kvasir. The exception is {{#skill:2431}} Lerad's Dew which has a bit of a longer cooldown
* I didn't max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it's up to you if you wanna level them up or not
* I didn't max out some skills in this skill tree and just used the extra points on the Wanderer skill tree to get more useful (albeit situational) buffs. You can do what you want with the remaining skill points, but since some skills are useable only in PVP, it's up to you if you wanna level them up or not
|}
 
<br>
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||
===⋆.˚𝄞 Song & Dance Music Sheet 𝄞˚.⋆===
{| class="wikitable"
{| class="wikitable"
|+ <big>Song & Dance Music Sheet</big>
|-
|-
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent
|-
|-
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || Frigg's Song
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}
|-
|-
| {{#skill:329}} Fortune's Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} Siren's Voice || ♡♡♡
| {{#skill:329}}|| {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡
|-
|-
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡
|-
|-
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} Lerad's Dew || ♡♡♡
| ♡♡♡ || {{#skill:322}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡
|-
|-
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡
|}
|}
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that's easy to remember ♡
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that's easy to remember ♡ Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love
|}
 
== '''Leveling''' ==
== '''Leveling''' ==
'''Reminder: Always use {{#item:12263}}''' or any other type of Battle Manual that you have. They work even when just turning in quests
{| style="background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;"
Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here
|
=== Early Stage ===
||
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you're level 70 and can collect the level 70-99 quest for hunting '''15x Wraith 15x Evil Druid''' in '''Glast Heim (Monastery)'''. From warper, just choose Dungeons > Glast Heim > Monastery. Repeat this a few times to get to level 99 but don't rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice > job change to High Archer > do some Eden Boards quests again til you're job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90's. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer
'''Reminder: Always use {{#item:12263}}''' or any other type of Battle Manual that you have.
=== Mid Stage ===
<br>
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.
<br>
Also refer to [[XoSofiya's_(Let's_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.
|}
<br>
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||
=== Early Stage 1-99 ===
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you're level 70 and can collect the level 70-99 quest for hunting '''15x Wraith 15x Evil Druid''' in '''Glast Heim (Monastery)'''. From warper, just choose Dungeons > Glast Heim > Monastery. Repeat this a few times to get to level 99 but don't rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice > job change to High Archer > do some Eden Boards quests again til you're job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90's. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer
<br>
=== Mid Stage 100-199===
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around '''level 190''' i'd recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest '''240x of any type in ba_pw03'''. Get it and go to the Warper > Dungeons > Varmundt Dungeons > Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i'd recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around '''level 190''' i'd recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest '''240x of any type in ba_pw03'''. Get it and go to the Warper > Dungeons > Varmundt Dungeons > Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i'd recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier
=== Late Stage ===
<br>
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt's Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren't ready for this stage yet. I'd recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join [[Varmundt's_Biosphere_Depth|Depth 1]] parties. You don't need to have good DPS or the best equips here to be useful. Just use {{#item:12710}}, bring {{#item:6316}} (resurrect your self when you die), {{#item:610}} to resurrect others or use {{#skill:2421}} if you have it, your {{#item:12263}} and {{#item:50035}} OR just {{#item:23204}}. Cast your buffs and don't be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use {{#item:1757}} here for all around damage, but you can also do arrow switching to increase DPS if you want to. '''Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast'''
=== Late Stage 200-275 ===
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt's Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren't ready for this stage yet. I'd recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.
<br>
<br>
Late stage options for leveling at level 240+ are:
<br>
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading
#[[Varmundt's Biosphere]] - solo. Quest turn in experience is decent
#[[Varmundt's Biosphere Depth]] - party preferred (very rare now)
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)
#[[Varmundt's Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)
|}
 
== '''Gear Recommendation 👙''' ==
<br>
{| style="background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;"
|
||'''⚠️ NOTE:''' We've been getting more and more "catch up" gears that I haven't really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you'll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only "solid" recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)
|-
|}
<br>


== '''Gear Recommendation''' ==
{| style="background: #FAFAFA; width: 100%; border-style: double;"
Inspired by: [[Madame_Celery's_Guide_to_MuhRO| Madame Celery's Guide]], [[The_Performer's_Life_By_Conga_Lyne| Conga Lyne's Performer Guide]], [[Choi's_SVS_Arch_Mage_Guide|Choi's Arch Mage Guide]], and by (Biolo) Schier in Merchant Discord Channel <br> <br>
|
||


===== '''Eden Phase''' =====
=== '''󠁯•󠁏 Eden Gears 󠁯•󠁏''' ===
These are decent starting gears. You need to use them while working towards getting the next set that you'll use. '''You should definitely get the Eden Shadow Gears'''. The 50% Ignore Monster Def it provides is definitely super needed! We won't be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don't really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]
These are decent starting gears. You need to use them while working towards getting the next set that you'll use. '''You should definitely get the Eden Shadow Gears'''. The 50% Ignore Monster Def it provides is definitely super needed! We won't be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don't really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]
{| class="wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|+ Eden Phase
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment
|-
|-
! ♡♡♡ !! Item!! Notes
! ♡♡♡ !! Item!! Notes
Line 211: Line 343:
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || -  
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || -  
|}
|}
<br><br>
Useful links:
===== '''Early Game Gears''' =====
* [[Beginners Guide]]
|}
<br>
 
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||
 
=== '''Early Game ''' ===
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don't even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don't dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials <br>
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don't even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don't dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials <br>
{| class="wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|+ Early Game Gears
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment
|-
|-
! ♡♡♡ !! Item!! Notes
! ♡♡♡ !! Item!! Notes
Line 239: Line 379:
| Accessory 2 || | {{#item:2899}} || Optional. It's good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don't wanna use fly wings. You'll lose out on quite a bit of damage tho
| Accessory 2 || | {{#item:2899}} || Optional. It's good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don't wanna use fly wings. You'll lose out on quite a bit of damage tho
|}
|}
<br><br>
Useful links:
===== '''Mid Game Gears''' =====
<br>
This is probably the part of the game where you're gonna spend more time building your equipment. The most important stuff here are the accessories, armor, and weapon. Honestly, i only put effort with the Gray Wolf enchantments on the accessories and armor. The enchantment for the shoes and garment was just random. For the weapons, i'd really suggest just getting the {{#item:580062}} since it's the strongest end game weapon anyway. But if you really want to get the {{#item:580033}}, the enchants that you should get are {{#item:311453}} and 2x {{#item:311312}}. The Dim Glacier whip has higher damage when used with a fully refined {{#item:400110}}, but it falls off compared to the next equipment that we'll make. Up to you whether you want to maximize the refines and enchant on them or not. As for the cards, you can still use the cards that you were using in the early game phase and you could also slowly get some of the cards in the late game phase
* [[Grace Set]]
{| class="wikitable"
*[[18 Direction of Prayer|Direction of Prayer]]
|+ Mid Game Gears
*[[Illusion Enchantment]]
|}
<br>
 
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||
 
=== '''󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏''' ===
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment
|-
|-
! ♡♡♡ !! Item!! Notes
! ♡♡♡ !! Item!! Notes
Line 253: Line 404:
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn't matter
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn't matter
|-
|-
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I've been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you'd need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You'd save more money and time making that so you can skip the Gray Wolf gears. <br> (Outdated for Gray Wolf) Our goal here is to get the perfect enchants for ranged damage characters {{#item:310533}}, {{#item:310508}}, and {{#item:310505}}. This is something that I could recommend spending your time on to perfect. This armor is really good and still sells for a decent price after you're done using it
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I've been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you'd need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You'd save more money and time making that so you can skip the Gray Wolf gears.
|-
|-
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good. However, I fully recommend getting {{#item:580062}}. It should be the cheapest one since it's easy to get for end game players, and we'll be using this til End Game. Just chat on #Trade if you can't find one for sale on vend
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.
|-
|-
| Shield || | +7 / +11 {{#item:460018}} || -  
| Shield || | +7 / +11 {{#item:460018}} || -  
Line 267: Line 418:
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} '''OPTIONAL''': {{#item:310643}}, {{#item:310644}} '''CAUTION''': Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} '''OPTIONAL''': {{#item:310643}}, {{#item:310644}} '''CAUTION''': Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell
|}
|}
<br><br>
Useful Links:
<br>
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]
*[[18 Direction of Prayer|Direction of Prayer]]
*[[Issgard Equipment]]
*[[Snow Flower Enchantment]]
*[[Illusion Enchantment]]
|}
<br>
{| style="background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;"
|
||'''⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️'''
<br>
Around Late Game onwards, you should have ''discernment'' and be very careful in buying/making gears as they can be very costly at this part of the game.
<br>To save zeny, I recommend doing your best to skip as many gears as you can that is considered as "Late Game" in this guide.
<br>Prioritize making the ones in End Game '''if possible'''. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character
|-
|}
<br>
 
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||


===== '''Late Game Gears''' =====
=== '''★ ❤︎ Late Game ❤︎ ★''' ===
These are the equipment i'm using for endgame content and so far i can do almost everything solo. Even going to Depth 2 alone. It's slower than meta classes like DK and Inquisitor, can have some issues with the Pneuma of some monsters, but really good survivability specially when using {{#skill:2420}} Siren's Voice. Just keep in mind that you're almost like a jack of all trades. Can buff, can support, a little tanky, and can do some damage. You're great for party plays, but also good in soloing if you want to. <br><br> If your only priority is to do AoE damage (only farming with {{#skill:5353}}), you don't really need to rush to make a {{#item:400540}}. It mainly boosts {{#skill:5355}} damage and while it also offers some boost in overall damage with other stats, you can prioritize other gears first.
Very expensive and '''some can be skipped''' depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It's faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.
{| class="wikitable"
<br>
|+ Late Game Gears
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.
<br>
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment
|-
|-
! ♡♡♡ !! Item!! Notes
! ♡♡♡ !! Item!! Notes
|-
|-
| Upper Head Gear || Best in slot is +12 A {{#item:400540}} BUT damage for {{#skill:5353}} is still not that far from +12 A {{#item:400110}} and +12 A {{#item:400673}} || Best enchants for damage are {{#item:312743}} and {{#item:312703}}. But you can also get {{#item:312700}} or {{#item:312706}} for utility/survivability
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier
|-
|-
| Mid Head Gear || | {{#item:410233}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer
|-
|-
| Low Head Gear || | {{#item:420220}} || Best enchants should Dex + 5 and Long Range Physical attack + 7%, but other stats should be good too like Vit and Luk
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.
|-
|-
| Armor || | +12 A {{#item:450283}} / +12 A {{#item:450171}} || {{#item:300376}} best card for survivability. You can change this to other MVP armor cards like {{#item:300007}} and still have decent survivability. The {{#item:450171}} is most probably the best in slot when used with the whole set from Hall of Life (when it gets implemented). As of updating this guide however, {{#item:450283}} is still better
| Armor || | +12 A {{#item:450171}} or <br> +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It's also our end game armor. <br> The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set
|-
|-
| Weapon || | +12 A {{#item:580062}} || For the enchants, it's up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You'd need the {{#item:300457}} as your shoe card for the full combo effect tho
| Weapon || | +12 A {{#item:580062}} || For the enchants, it's up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You'd need the {{#item:300457}} as your shoe card for the full combo effect tho
|-
|-
| Shield || | +12 A {{#item:460020}} / +11 C {{#item:460040}} || The {{#item:460020}} is good if you need the additional utility and all element damage reduction it provides, but for higher physical DPS, the {{#item:460040}} wins. You can also get high RES or MRES from it. It's what i'm currently using and it's actually cheaper. The enchantments that i prefer for it are {{#item:312095}}, {{#item:312093}}, and {{#item:312091}}. You can definitely change the 3rd slot enchant for the RES one, but i like the MRES one because we already have {{#skill:5361}} as a RES buff. For the card, it's {{#item:300465}} it's really a great balance of damage and survivability
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. <br>''Specialized elemental reductions and builds might require other shields*''
|-
|-
| Garment || | +11 A {{#item:480283}} or +11 A {{#item:480232}} || {{#item:480283}} is probably the better and more versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C for quite a while since the bonuses for B and A are kinda small. For {{#item:480232}}, priority enchants are {{#item:310922}} and {{#item:4723}}. The {{#item:480232}} can be better when targeting specific mobs/MVPs as you can get higher elemental modifiers here, but take note that it doesn't have an enchant targeting elements like Neutral and Poison. {{#item:4683}} The Wanderer Trentini card is amazing for the + 20 stats and 10% HP. If you can't get it yet tho, it would be okay to still use the {{#item:4392}} {{#item:300270}} combo
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small
|-
|-
| Shoes || | +11 A {{#item:470197}} > +11 A {{#item:470174}} > +11 A {{#item:470175}} || Again, the {{#item:470197}} is more versatile with its all race damage bonus. But if you are targetting specific enemy elements, Varmundt Boots are ok too, and {{#item:470174}} has bonus HP% for survivability. Priority enchants for the Varmundt boots are {{#item:310922}} and {{#item:4723}}. {{#item:300177}} or {{#item:300184}} you can choose between these 2. I like the {{#item:300177}} because of the additional HP and Flee it gives me. Also, sometimes the Ranged Damage % modifier is too high already and doesn't seem to give a good boost. Remember to try checking and balancing your modifiers using the @bs command. You can also use {{#item:300457}} if you're using a Copo card for your weapon
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small
|-
|-
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / <s>{{#item:490302}}</s> || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don't really need the bonus ASPD and CRI from {{#item:490134}}, but it's up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. <s>Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you're fighting. Boss enchants are the best, but they're hard to make</s>
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / <s>{{#item:490302}}</s> || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don't really need the bonus ASPD and CRI from {{#item:490134}}, but it's up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. <s>Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you're fighting. Boss enchants are the best, but they're hard to make</s>
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| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%
|}
|}
<br><br>
|}
<br>
 
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||


===== '''End Game Gears''' =====
=== '''⭐ 💖 End Game 💖 ⭐''' ===
These are improved equipment from Late Game Gears because of the recent update with [[https://wiki.muhro.eu/Garden_of_Time| Hall of Life]] gears
Current end game gears according to the latest updates. Will be updated from time to time.
{| class="wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|+ Late Game Gears
|+ style="white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment
|-
|-
! ♡♡♡ !! Item!! Notes
! ♡♡♡ !! Item!! Notes
|-
|-
| Upper Head Gear || +15 A {{#item:400540}} || Just same
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast
|-
|-
| Mid Head Gear || | {{#item:410233}} || Just same
| Mid Head Gear || | {{#item:410233}} || Just same
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| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little
|-
|-
| Weapon || | +15 A {{#item:580062}} || Enchants are {{#item:312800}} and {{#item:311934}}. Good for all Hall of Life content
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%
|-
|-
| Shield || | +12 A {{#item:460020}} / +11 C {{#item:460040}} || Just same
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}
|-
|-
| Garment || | +15 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}
|-
|-
| Shoes || | +11 A {{#item:470174}} || {{#item:470174}} the HP% bonus is nice and the size damage % + p.atk wins over {{#item:470197}}
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it's up to you to choose whatever race and element you want to focus on
|-
|-
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}
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| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}
|}
|}
<br><br>
|}
<br>


===== '''Head Gear Comparisons''' =====
== '''Costume Stones/Shadows/MVP Cards/Pets''' ==
Default Dummy setting with Maximum Damage Variance (Work in Progress)
<br>
<br>
+15 A {{#item:400540}}
<br>
Single Target Damage = 526m
<br>
AOE Damage = 694m
<br>
Total Damage = 1b 220m
<br>
+11 A {{#item:400110}}
<br>
Single Target Damage = 524m
<br>
AOE Damage = 691m
<br>
Total Damage = 1b 215m
<br>
+10 A {{#item:400673}}
<br>
Single Target Damage = 485m
<br>
AOE Damage = 640m
<br>
Total Damage = 1b 125m
<br><br>


===== '''Costume Enchants''' =====
{| style="background: #FAFAFA; width: 100%; border-style: double;"
<s>For the costume enchants, it really depends on what you're lacking. There are times when the +15% additional physical damage to all sizes of {{#item:1000667}} and {{#item:25501}} out weight the +10% Ranged Physical Damage and +15% physical damage to all monster elements of the Stalker combo. It's up to you to decide on the costume enchants that you need for your specific build.</s> <br>
|
Now that we have the new 4th Class Garment Costume Stones, the Wanderer/Minstrel Stones with the {{#item:1001488}} is the best combo for us. The difference between the other combos is so big, you can actually just skip those and get the best costume stones for us. You can still switch the Low Costume Stone to {{#item:25228}} if you prefer that since we mainly use Rose Blossom for farming anyway.
||
{| class="wikitable"
 
|+ Costume Enchants
=== '''🎭 Costume Enchants 🎭''' ===
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants
|-
|-
! ♡♡♡ !! Item!! Notes
! ♡♡♡ !! Item!! Notes
|-
|-
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} <br> Alternatives: {{#item:25498}} / {{#item:1000375}} || <s> Just like what i said on end game gears part, the additional range damage % seems to be negligible sometimes when it's too high and your other stats are low. Definitely explore if {{#item:25498}} would work better for you (+20 atk). It works better for my build, but it might be different for you and {{#item:1000375}} might be better </s> <br> I'd recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} <br> Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I'd recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.
|-
|-
| Mid Head Gear Costume Enchant || | Best: {{#item:1000667}} <br> Alternatives: {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || Depends on the combo
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} <br> Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -
|-
|-
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} <br> Alternatives: {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| Using {{#item:25228}} is very convenient when farming. Use the others for higher DPS
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) <br> Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you'll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.
|-
|-
| Garment Costume Enchant || | Best: {{#item:1001488}} <br> Alternatives: {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to
| Garment Costume Enchant || | Best {{#item:1001488}} <br> Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to
|-
|-
| Garment Costume Enchant (Dual) || | {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} || Depends on the combo
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} <br> {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -
|}
|}
<br><br>
|}
<br>
 
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||
 
=== '''Shadow Gears''' ===
<br>


===== '''MVP Cards''' =====
{| style="background: #FAFAFA; width: 100%; border-style: double;"
{| class="wikitable"
|
|+ MVP Cards
||
For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won't be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears
|-
|-
! ♡♡♡ !! Item!! Notes
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}
|-
|-
| Upper Head Gear || {{#item:4529}} || It's probably one of the best cards we can get for upper headgear. It's not a priority since other cards give more boost. But it's definitely one of the best (if not the best) in slot specially for an over-refined upper headgear
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}
|-
|-
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)
| Shadow Armor || | +10 {{#item:1270136}} || -
|-
|-
| Armor || | {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| For the armor, we currently only have the 2x element and race cards. I found {{#item:300007}} to be one of the most versatile cards, but you can definitely choose another one like {{#item:4408}} for one-shot farming Biosphere Temple
| Shadow Shoes || | +10 {{#item: 1270137}} || -
|-
|-
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -
|-
|-
| Shield || | Situational MVP cards: {{#item:4128}} {{#item:4636}} || I haven't tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice, versatile boost of damage, but for the monsters with elements included in {{#item:300465}}, it's better and gives more survivability (Vit + 15 and 20% damage reduction). If you can get {{#item:4636}} and play safe, it's good for D2. But the non MVP option {{#item:300465}} is good enough (and better in some cases)
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -
|-
|}
| Garment || | Best for DPS: {{#item:300473}} <br> Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You'd have to adjust some gears to get instant cast since it's hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One
|-
| Shoes || | N/A || -
|-
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons
|}
|}
<br><br>
<br>


===== '''Shadow Gears''' =====
{| style="background: #FAFAFA; width: 100%; border-style: double;"
For the shadow gears, it's the usual shadow equipment of most physical classes. For enchants, I recommend getting +5 POW and/or +5% ranged physical damage, but you can definitely get more defensive enchants if that's what you prefer.  
|
<br>
||
With {{#item:4399}}, you'll use a different set of shadow gears since you won't need the full penetration set anymore. I've found that using the set on the 2nd table is better than using 2 sets of Maximum Mammoth
For the general (and cheaper) shadow gears, you can take a look here. It's the usual shadow equipment of most physical classes.
{| class="wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|+ Shadow Gears
|+ style="white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears
|-
|-
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears
Line 418: Line 585:
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)
|}
|}
{| class="wikitable"
|}
|+ Shadow Gears with MVP Thanatos Card
<br>
 
{| style="background: #FAFAFA; width: 100%; border-style: dashed;"
|
||
While the Skills Shadow Gears are really good and the best for DPS, it's still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.
<br><br>
For enchants, I recommend prioritizing CON + 5 (damage + utility) > +5% ranged physical damage (highest damage) > POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that's what you prefer.
<br>
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn't.
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊
<br>
|}
|}
<br>
 
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||
 
=== '''MVP Cards''' ===
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | MVP Cards
|-
! ♡♡♡ !! Item!! Notes
|-
| Upper Head Gear || {{#item:4529}} || It's probably one of the best cards we can get for upper headgear (for an overall damage increase). It's not a priority since other MVP cards give more boost. But it's definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don't really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. <br> Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can't compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it's possibly better to have the element headgear cards compared to this one (when targeting a specific mob)
|-
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)
|-
|-
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24751}} / +10 {{#item:24386}} / +10 {{#item:24686}} || +10 {{#item:24425}} is currently giving me the best damage out of all the choices here
| Armor || | Priority: {{#item:300533}} and {{#item:4560}} <br> Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it's useful for all purpose. Both MVP-ing and farming. <br> {{#item:4560}} very useful to make gameplay smoother and also very helpful in parties! The additional +40 FLEE is really nice for certain niche uses. <br> The other element/race cards could be better in specific instances
|-
|-
| Shadow Shield || | +10 {{#item:24752}} / +10 {{#item:24685}} || -
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, '''make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus'''. If you don't do this, Thanatos Card will actually nerf your damage. <br>With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears
|-
|-
| Shadow Armor || | +10 {{#item:24872}} || For the enchant, Dex + 3 is good. You can choose between S. Atk and HP for the other enchant. Keep in mind Atk% is not the best modifier. Getting and additional 3% Atk% boosted my damage by around 1m only
| Shield || | Best for DPS: {{#item:4636}} <br> Situational MVP card: {{#item:4128}} || I haven't tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)
|-
|-
| Shadow Shoes || | +10 {{#item: 24873}} || Same as above
| Garment || | Best for DPS: {{#item:300473}} <br> Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You'd have to adjust some gears and stats to get instant cast since it's hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One
|-
|-
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect
| Shoes || | N/A || -
|-
|-
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons
|}
<br>
{| style="background: #FAFAFA; width: 100%; border-style: dashed;"
|
||
MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don't think about your defensive stats. <br><br>
As Performers, we don't really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and '''amazing buffs''' that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋
<br>
|}
|}
|}
<br><br>
<br>
 
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||


===== '''Pets''' =====
=== '''🐾 Pets 🐾''' ===
{| class="wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|+ Pets
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Pets
|-
|-
! ♡♡♡ !! Item!! Notes
! ♡♡♡ !! Item!! Notes
|-
|-
| Best Pet || {{#item:9193}} || '''Nullifies monster size penalty for physical attacks'''. Increases physical damage against Normal classes by 7%. This is quite expensive to make
| Best Overall Pet || {{#item:9193}} || '''Nullifies monster size penalty for physical attacks''' which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn't help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there
|-
|-
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes by 4% when loyal
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal
|-
|-
| MVP/Depth 1/2 Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus
|-
|-
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell
|-
|-
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}
|}
|}
===== '''Future Equipment''' =====
|}
N/A
 
== '''Hall of Life''' ==
== Miscellaneous Stuff ==
<br>
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||
=== '''Hall of Life''' ===
Performers are a good addition to the parties in the end game instance, Hall of Life
Performers are a good addition to the parties in the end game instance, Hall of Life
* As stated in [[The_Performer's_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga's guide]], try to get at least 200k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
* As stated in [[The_Performer's_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga's guide]], try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
* As a reminder, Group A Songs skills don't stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there's a Troubadour with you, communicate.
* As a reminder, Group A Songs skills don't stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there's a Troubadour with you, communicate.
* Another reminder is choosing Group B Chorus skills. They also don't stack so only choose one. The most commonly used Chorus buff is {{#skill:2434}} since most DPS carries in HoL are magic types, but for lower levels where not everyone has high HP, {{#skill:2431}} Lerad's Dew is also a decent option.
* Another reminder is choosing Group B Chorus skills. They also don't stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.
* For Ensemble, you can't go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).
* For Ensemble, you can't go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).
* Always cast {{#skill:5007}} Frigg's Song and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there's an SA cause higher HP is always needed in higher levels. And a reminder, it doesn't stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there's an SA cause higher HP is always needed in higher levels. And a reminder, it doesn't stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, you can use {{#skill:329}} Fortune's Kiss.
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune's Kiss.
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it's the main DPS of the party.
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it's the main DPS of the party.
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.
|}
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=== Cards ===
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a "specialized" build
{| class="mw-collapsible mw-collapsed wikitable"
|-
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent
|-
| ♡♡♡ || {{#item:300177}} <br> {{#itemdesc:300177}} || {{#item:300119}} <br> {{#itemdesc:300119}} || {{#item:4919}} <br> {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || {{#item:4644}} <br> {{#itemdesc:4644}} || {{#item:300077}} <br> {{#itemdesc:300077}} || {{#item:4916}} <br> {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡
|}


== '''Encore''' ==
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====
Here is how the build works in Depth 2. Kinda slow, but doable. Skip to around the 1 minute mark to skip equipment details and buffing <br>
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a "specialized" build
[https://www.youtube.com/watch?v=uaDVW-mbdCQ Rose Blossom Gameplay in Depth 2]<br>
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UPDATED: Another Depth 2 performance video [https://www.youtube.com/watch?v=T0YNgr5TvjA Trouvere in Updated Depth 2]  
|-
<br> The mobs' RES were buffed so much. These are just solo buffs (and consumables), but with a Cardinal's Argutus Telum buff (lasts 4 minutes), the run should feel smoother <br>
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent
That's all! Feel free to ask around in the archer channel on discord or RODEX me ingame: XoSofiya
|-
| ♡♡♡ || {{#item:300177}} <br> {{#itemdesc:300177}} || {{#item:300119}} <br> {{#itemdesc:300119}} || {{#item:4919}} <br> {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || {{#item:4644}} <br> {{#itemdesc:4644}} || {{#item:300077}} <br> {{#itemdesc:300077}} || {{#item:4916}} <br> {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡
|}
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<br>
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=== Damage Test 💪🏻 ===
DPS Check on Dummies. Showing battle stats and gears for transparency and <s>(in)</s>accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Battle Stats
! battle stats
[[File:Battle Stats (1).jpg]]
<br>
Please add 30% ACD cause i forgot to cast Bragi's Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%
|-
|}
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|+ style="white-space:nowrap; border:1px solid; padding:3px; | Gears
! Gears
[[File:Equips 1.png|800px]]
[[File:Equips 2.png|800px]]
<br>
Don't know why it's not shown there, but both Master Shadow Weapon and Shield have CON+3 and DEX+5 for a total of 6 CON and 10 DEX
|}
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | DPS Check
! <br>Basement Dummy
<br>
Damage inflated a little bit by {{#item:313948}} and {{#item:313943}}
<br>
[[File:Basement Dummy.png|500px]]
<br>
Single Target: 43.6 B
<br>
AoE: N/A
! Training Room Dummy using Thanatos Card
<br>
0 DEF - Water - Small - Brute
[[File:Thanatos 0 DEF.png|550px]]
<br>
Single Target: 27.6 B
<br>
AoE: 8.8 B
! Training Room Dummy using Thanatos Card
<br>
500 DEF - Water - Small - Brute
[[File:Thanatos 500 DEF.png|550px]]
<br>
Single Target: 33.2 B
<br>
AoE: 10.4 B
|}
|}
 
== '''Encore 🎤''' ==
<br>
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===== Final Battle Hard =====
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (''pre-Chapter 1 equips'')
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<br>
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===== Pre-nerf Zero Cell (Harder Version) =====
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&t=206s Zero Cell Lux Full]
<br>
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]
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<br>
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===== Zero Cell (Current Version) =====
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]
|}
 
== '''Credits''' ==
Gear Section inspired by:
* [[Madame_Celery's_Guide_to_MuhRO| Madame Celery's Guide]]
* [[The_Performer's_Life_By_Conga_Lyne| Conga Lyne's Performer Guide]]
* [[Choi's_SVS_Arch_Mage_Guide|Choi's Arch Mage Guide]]
*(Biolo) Schier in Merchant Discord Channel
<br>
Formatting inspired by:
* [[Sakura's Rawr (Dragonic Breath) guide towards the Journey's End|Sakura 🌸]] {{#mob:1002}}
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}
<br>
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭
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== '''Change Logs''' ==
Latest edit:
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]
<br>
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]
<br>
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed "Damage Tests" section. CH 1 gears and Zero Cell guide to be added soon]
<br>
January 09, 2026 [Minor edit with Skill Shadows]
<br>
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]