Wolfchev's Laboratory: Difference between revisions

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<languages/>
<translate>
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[[Category:Instances]]
===<span style="color: #DC143C;">Informations</span>===
===<span style="color: #DC143C;">Informations</span>===


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* Base Level 150
* Base Level 150
* Prequests: [[Cursed Spirit]] and [[Dangerous Rumors]]
* Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
* Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
* In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.  
* In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.  
* In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
* In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
* '''You have 4 hours to complete this instance.'''
* '''You have 4 hours to complete this instance.'''
* 1 day cooldown


<!--T:3-->
===<span style="color: #BDB76B;">Instance</span>===
===<span style="color: #BDB76B;">Instance</span>===
#Talk to the '''Researcher''' at {{#navi:lhz_dun04|151|276}} and select '''Going into the laboratory''' to generate the instance.
#Talk to the '''Researcher''' at {{#navi:lhz_dun04|151|276}} and select '''Going into the laboratory''' to generate the instance.
#; [[File:Researcher12.jpg]]
# Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''.
# Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''.
#; [[File:LabEnt.jpg]]
#Kill all the Starving Lab animals to proceed.
#Kill all the Starving Lab animals to proceed.
#Look at the '''Manual Sheet''' (39, 168) to get directions about the valves. Remember them.
#Look at the '''Manual Sheet''' (39, 168) to get directions about the valves. Remember them.
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#A random Bio3 or 4 MVP will then spawn.
#A random Bio3 or 4 MVP will then spawn.
#Once you defeat it, '''Wolfchev''' will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
#Once you defeat it, '''Wolfchev''' will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
#You will be rewarded with one of the possible rewards (random chance).
#If you finished the MVP hunt quest (kill every of the 13 MVPs) you will be rewarded with one of the possible rewards (random chance).


===<span style="color: #BDB76B;">Monsters</span>===
===<span style="color: #BDB76B;">Monsters</span>=== <!--T:4-->


{| class="wikitable mw-collapsible" style="width: 100%;text-align: center;"
<!--T:5-->
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;"
|colspan="5" style="background-color:#BDB76B; text-align: center; font-weight: bold;" | Possible MvPs from Bio 3
|- style="background-color:#BDB76B;text-align:center;"  
|- style="background-color:#BDB76B;text-align:center;"  
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 20%;"|Monster
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 15%" data-mce-style="width: 10%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
| style="width: 45%" data-mce-style="width: 20%;"|Size/Race/Element
|-  
|-
|colspan="5" style="background-color:#BDB76B; text-align: center; font-weight: bold;" | Possible MvPs from Bio 4
|{{#mob:1646|Lord Knight Seyren}}
|-
|[[File:1646.png|center|frameless]]
| Lord Knight Seyren
| 160
| 160
| 4,680,000
| 4,680,000
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|[[File:1647.png|center|frameless]]
<!--T:6-->
| Assassin Cross Eremes
|{{#mob:1647| Assassin Cross Eremes}}
| 160
| 160
| 4,230,000
| 4,230,000
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|[[File:1648.png|center|frameless]]
<!--T:7-->
| Whitesmith Howard
|{{#mob:1648| Whitesmith Howard}}
| 160
| 160
| 6,750,000
| 6,750,000
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|[[File:1649.png|center|frameless]]
<!--T:8-->
| High Priest Margaretha
|{{#mob:1649| High Priest Margaretha}}
| 160
| 160
| 4,800,000
| 4,800,000
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|[[File:1650.png|center|frameless]]
<!--T:9-->
| Sniper Cecil
|{{#mob:1650| Sniper Cecil}}
| 160
| 160
| 4,140,000
| 4,140,000
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|-
|-


|[[File:1651.png|center|frameless]]
<!--T:10-->
| High Wizard Kathryne
|{{#mob:1651| High Wizard Kathryne}}
| 160
| 160
| 4,500,000
| 4,500,000
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|}
|}


===<span style="color: #BDB76B;">MVPs</span>===
===<span style="color: #BDB76B;">MVPs</span>=== <!--T:11-->


{| class="wikitable mw-collapsible" style="width: 100%;text-align: center;"
<!--T:12-->
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;"
|colspan="5" style="background-color:#BDB76B; text-align: center; font-weight: bold;" | Possible MvPs from Bio 4
|- style="background-color:#BDB76B;text-align:center;"  
|- style="background-color:#BDB76B;text-align:center;"  
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 20%;"|Monster
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 15%" data-mce-style="width: 10%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
| style="width: 45%" data-mce-style="width: 20%;"|Size/Race/Element
|-  
|-  
|colspan="5" style="background-color:#BDB76B; text-align: center; font-weight: bold;" | Possible MvPs from Bio 4
|{{#mob:2235|Paladin Randel}}
|-
|[[File:2235.png|center|frameless]]
|Paladin Randel
|160
|160
|6,870,000
|6,870,000
| Medium/Demi-Human/Holy 4
| Medium/Demi-Human/Holy 4
|-
|-
|[[File:2236.png|center|frameless]]
|{{#mob:2236| Creator Flamel}}
| Creator Flamel
| 160
| 160
| 4,230,000
| 4,230,000
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|-
|-
   
   
|[[File:2237.png|center|frameless]]
|{{#mob:2237| Professor Celia}}
| Professor Celia
| 160
| 160
| 3,847,804  
| 3,847,804  
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|-
|-
   
   
|[[File:2238.png|center|frameless]]
|{{#mob:2238| Champion Chen}}
| Champion Chen
| 160
| 160
| 4,249,350
| 4,249,350
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|-
|-
   
   
|[[File:2239.png|center|frameless]]
|{{#mob:2239| Stalker Gertie}}
| Stalker Gertie
| 160
| 160
| 4,057,279  
| 4,057,279  
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|-
|-
   
   
|[[File:2240.png|center|frameless]]
|{{#mob:2240| Clown Alphoccio}}
| Clown Alphoccio
| 160
| 160
| 3,894,278
| 3,894,278
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|-
|-
   
   
|[[File:2241.png|center|frameless]]
|{{#mob:2241| Gypsy Trentini}}
| Gypsy Trentini
| 160
| 160
| 3,894,278
| 3,894,278
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|}
|}


===<span style="color: #BDB76B;">Cards</span>===
===<span style="color: #BDB76B;">Cards</span>=== <!--T:13-->


{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
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{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#BDB76B;text-align:center;"
|- style="background-color:#BDB76B;text-align:center;"
| style="width: 20%"|Name
| style="width: 20%"|'''Item'''
| style="width: 15%"|Slot
| style="width: 40%"|'''Description'''
| style="width: 65%"|Effect
|-
|-
|Lord Knight Seyren
| {{#item:4357|Lord Knight Seyren Card}}
|Headgear
| {{#itemDesc:4357}}
|MaxHP -50%
Enables use of Level 1 Berserk.
|-
|-
|Assassin Cross Eremes
| {{#item:4359|Assassin Cross Eremes Card}}
|Garment
| {{#itemDesc:4359}}
|Enables use of Level 3 Cloaking.
|-
|-
|Whitesmith Howard
| {{#item:4362|Whitesmith Howard Card}}
|Weapon
| {{#itemDesc:4362}}
|Adds a 10% chance of destroying an enemy's weapon and a 7% chance of destroying its Bodygear each time the wearer dealing physical attack.
|-
|-
|High Priest Margaretha
| {{#item:4363|High Priest Margaretha Card}}
|Armor
| {{#itemDesc:4363}}
|Randomly autocasts Level 1 Assumptio on the wearer when wearer receiving physical or magical attack.
|-
|-
|Sniper Cecil
| {{#item:4367|Sniper Cecil Card}}
|Weapon
| {{#itemDesc:4367}}
|Adds 5% chance of absorbing 20% of the physical damage inflicted on target by the wearer as HP.
Disables HP regen.
|-
|-
|High Wizard Kathryne
| {{#item:4365|High Wizard Kathryne Card}}
|Headgear
| {{#itemDesc:4365}}
|Increases variable cast time by 100%.
Disables SP regen.
Pierces magical defense of Normal monsters.
Drains 2,000 SP when the compounded headgear is unequipped.
|-
|-
|Paladin Randel
| {{#item:4565|Paladin Randel Card}}
|Armor
| {{#itemDesc:4565}}
|Randomly autocasts Level 10 Grand Cross when wearer receiving physical attack.
MaxHP +10%
If base INT at least 110:
MaxHP +10%
|-
|-
|Creator Flamel
| {{#item:4563|Creator Flamel Card}}
|Armor
| {{#itemDesc:4563}}
|Randomly autocasts Level 5 Acid Terror on attacker when wearer receiving physical attack.
CRIT +20
If base STR at least 110:
CRIT +20
|-
|-
|Professor Celia
| {{#item:4561|Professor Celia Card}}
|Armor
| {{#itemDesc:4561}}
|Randomly autocasts Level 5 Land Protector around the user when the user receives magical attack.
MATK +7%
If base DEX at least 110:
MATK +7%
|-
|-
|Champion Chen
| {{#item:4562|Champion Chen Card}}
|Armor
| {{#itemDesc:4562}}
|Randomly autocasts Level 5 Investigate on attacker when wearer receiving physical attack.
Weapon ATK Power +7%
If base AGI at least 110:
Weapon ATK Power +7%
|-
|-
|Stalker Gertie
| {{#item:4564|Stalker Gertie Card}}
|Armor
| {{#itemDesc:4564}}
|Randomly autocasts Level 1 Full Strip on attacker when wearer receiving physical attack.
HIT +20
If base LUK at least 110:
HIT +20
|-
|-
|Clown Alphoccio
| {{#item:4560|Clown Alphoccio Card}}
|Armor
| {{#itemDesc:4560}}
|When compounded on with musical instrument:
Enables use of Level 10 Poem of Bragi.
FLEE +20
If base VIT at least 110:
Flee +20
|-
|-
|Gypsy Trentini
| {{#item:4566|Gypsy Trentini Card}}
|Armor
| {{#itemDesc:4566}}
|Enables use of Level 10 Fortune's kiss (When you equipping whip or music instrumentral).
FLEE +20
If base VIT at least 110:
Flee +20
|}
|}


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===<span style="color: #BDB76B;">Rewards</span>===
===<span style="color: #BDB76B;">Rewards</span>===
 
{{:Wolvchef's_Gear}}
{| class="mw-collapsible wikitable" style="text-align: center; width: 100%;"
</translate>
! style="background-color:#BDB76B; width: 15%" | Image
! style="background-color:#BDB76B;" | Name
! style="background-color:#BDB76B;" | Description
|-
||[[File:Salvagecape.png]]
||{{#item:2582| Salvage Cape}}
||Possible to use Cicada Skin Shed Level 1.
 
Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped.
 
Upon de-equipping SP -1200.
|-
||[[File:Ancientgoldornament.png]]
||{{#item:18570| Ancient Gold Ornament }}
||If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%.
 
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount.
 
If Archer, DEX +3, increase long distance physical attack power 10%.
|-
||[[File:Bloodycross.png]]
||{{#item:16017| Bloody Cross}}
||
When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.
 
Increased refine rate increases the chance of activation.
|-
||[[File:Guillotinekatar.png]]
||{{#item:1291 |Guillotine Katar}}
||
Increases damage to Demihuman monsters by 50%.
 
Increases damage of Cross Impact by 30%.
 
Decreases Flee by 30.
|-
||[[File:Chillyspellbook.png]]
||{{#item:1584 |Chilly Spell Book [2] }}
||
Increases damage from Diamond Dust
 
and Cold Bolt spells depending on
 
refine level as well as increasing
 
SP consumption.
 
MATK +160.
|-
||[[File:Giganticlance.png]]
||{{#item:1490| Gigantic Lance}}
||
ASPD -10, when you de-equip SP -600.
 
Adds 20 sec on delay for reuse of Clashing Spiral.
 
When pure STR is over 120, adds ATK 300.
|-
||[[File:6471.png]]
||{{#item:6471| Ghost Chill}}
''Possible amount: x10 / x20''
||The darkness of Nifflheim is lumped into this.
 
[[Biolab Gear|Used for combining biological materials in a testing lab]]
|-
||[[File:6469.png]]
||{{#item:6469 |Will of Warrior}}
''Possible amount: x10 / x20''
||A collection of biological relics from various warriors
 
[[Biolab Gear|Used for combining biological materials in a testing lab]]
|-
||[[File:6470.png]]
||{{#item:6470| Blood Thirst}}
''Possible amount: x10 / x20''
||Reactionary forces causes the thirst for blood
 
[[Biolab Gear|Used for combining biological materials in a testing lab]]
|}
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