Wolfchev's Laboratory: Difference between revisions

 
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===<span style="color: #DC143C;">Informations</span>===  
<languages/>
<translate>
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[[Category:Instances]]
===<span style="color: #DC143C;">Informations</span>===


'''This instance can be accessed without doing all pre-requisite quests!'''Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
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* Base Level 150
In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up. (Currently we don't know what will happen if the timer is up but its safe to say you don't want to reach it.)
* Prequests: [[Cursed Spirit]] and [[Dangerous Rumors]]
 
* Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
* In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.  
 
* In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
Base Level 150
* '''You have 4 hours to complete this instance.'''
 
* 1 day cooldown
'''You have 4 hours to complete this instance.'''


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===<span style="color: #BDB76B;">Instance</span>===
===<span style="color: #BDB76B;">Instance</span>===
#Talk to the '''Researcher''' at <code>lhz_dun04 151/276</code> and select '''Going into the laboratory''' to generate the instance.
#Talk to the '''Researcher''' at {{#navi:lhz_dun04|151|276}} and select '''Going into the laboratory''' to generate the instance.
#; [[File:Researcher12.jpg]]
# Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''.
# Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''.
#; [[File:LabEnt.jpg]]
#Kill all the Starving Lab animals to proceed.
#Kill all the Starving Lab animals to proceed.
#Look at the '''Manual Sheet''' (39, 168) to get directions about the valves. Remember them.
#Look at the '''Manual Sheet''' (39, 168) to get directions about the valves. Remember them.
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#A random Bio3 or 4 MVP will then spawn.
#A random Bio3 or 4 MVP will then spawn.
#Once you defeat it, '''Wolfchev''' will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
#Once you defeat it, '''Wolfchev''' will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
#You will be rewarded with one of the possible rewards (random chance).
#If you finished the MVP hunt quest (kill every of the 13 MVPs) you will be rewarded with one of the possible rewards (random chance).


===<span style="color: #BDB76B;">Monsters</span>===
===<span style="color: #BDB76B;">Monsters</span>=== <!--T:4-->


{| class="wikitable mw-collapsible" style="width: 100%;text-align: center;"
<!--T:5-->
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;"
|colspan="5" style="background-color:#BDB76B; text-align: center; font-weight: bold;" | Possible MvPs from Bio 3
|- style="background-color:#BDB76B;text-align:center;"  
|- style="background-color:#BDB76B;text-align:center;"  
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 20%;"|Monster
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 15%" data-mce-style="width: 10%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
| style="width: 45%" data-mce-style="width: 20%;"|Size/Race/Element
|-  
|-
|colspan="5" style="background-color:#BDB76B; text-align: center; font-weight: bold;" | Possible MvPs from Bio 4
|{{#mob:1646|Lord Knight Seyren}}
|-
|[[File:1646.png|center|frameless]]
| Lord Knight Seyren
| 160
| 160
| 4,680,000
| 4,680,000
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|[[File:1647.png|center|frameless]]
<!--T:6-->
| Assassin Cross Eremes
|{{#mob:1647| Assassin Cross Eremes}}
| 160
| 160
| 4,230,000
| 4,230,000
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|[[File:1648.png|center|frameless]]
<!--T:7-->
| Whitesmith Howard
|{{#mob:1648| Whitesmith Howard}}
| 160
| 160
| 6,750,000
| 6,750,000
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|[[File:1649.png|center|frameless]]
<!--T:8-->
| High Priest Margaretha
|{{#mob:1649| High Priest Margaretha}}
| 160
| 160
| 4,800,000
| 4,800,000
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|[[File:1650.png|center|frameless]]
<!--T:9-->
| Sniper Cecil
|{{#mob:1650| Sniper Cecil}}
| 160
| 160
| 4,140,000
| 4,140,000
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|-
|-


|[[File:1651.png|center|frameless]]
<!--T:10-->
| High Wizard Kathryne
|{{#mob:1651| High Wizard Kathryne}}
| 160
| 160
| 4,500,000
| 4,500,000
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|}
|}


===<span style="color: #BDB76B;">MVPs</span>===
===<span style="color: #BDB76B;">MVPs</span>=== <!--T:11-->


{| class="wikitable mw-collapsible" style="width: 100%;text-align: center;"
<!--T:12-->
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;"
|colspan="5" style="background-color:#BDB76B; text-align: center; font-weight: bold;" | Possible MvPs from Bio 4
|- style="background-color:#BDB76B;text-align:center;"  
|- style="background-color:#BDB76B;text-align:center;"  
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 20%;"|Monster
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 15%" data-mce-style="width: 10%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
| style="width: 45%" data-mce-style="width: 20%;"|Size/Race/Element
|-  
|-  
|colspan="5" style="background-color:#BDB76B; text-align: center; font-weight: bold;" | Possible MvPs from Bio 4
|{{#mob:2235|Paladin Randel}}
|-
|[[File:2235.png|center|frameless]]
|Paladin Randel
|160
|160
|6,870,000
|6,870,000
| Medium/Demi-Human/Holy 4
| Medium/Demi-Human/Holy 4
|-
|-
|[[File:2236.png|center|frameless]]
|{{#mob:2236| Creator Flamel}}
| Creator Flamel
| 160
| 160
| 4,230,000
| 4,230,000
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|-
|-
   
   
|[[File:2237.png|center|frameless]]
|{{#mob:2237| Professor Celia}}
| Professor Celia
| 160
| 160
| 3,847,804  
| 3,847,804  
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|-
|-
   
   
|[[File:2238.png|center|frameless]]
|{{#mob:2238| Champion Chen}}
| Champion Chen
| 160
| 160
| 4,249,350
| 4,249,350
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|-
|-
   
   
|[[File:2239.png|center|frameless]]
|{{#mob:2239| Stalker Gertie}}
| Stalker Gertie
| 160
| 160
| 4,057,279  
| 4,057,279  
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|-
|-
   
   
|[[File:2240.png|center|frameless]]
|{{#mob:2240| Clown Alphoccio}}
| Clown Alphoccio
| 160
| 160
| 3,894,278
| 3,894,278
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|-
|-
   
   
|[[File:2241.png|center|frameless]]
|{{#mob:2241| Gypsy Trentini}}
| Gypsy Trentini
| 160
| 160
| 3,894,278
| 3,894,278
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|}
|}


===<span style="color: #BDB76B;">Cards</span>===
===<span style="color: #BDB76B;">Cards</span>=== <!--T:13-->


{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
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|- style="background-color:#BDB76B;color:white;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align:center;" data-mce-style="width: 100%;"
| style="width: 20%"|Name
|- style="background-color:#BDB76B;text-align:center;"
| style="width: 15%"|Slot
| style="width: 20%"|'''Item'''
| style="width: 65%"|Effect
| style="width: 40%"|'''Description'''
|-
|-
|Lord Knight Seyren
| {{#item:4357|Lord Knight Seyren Card}}
|Headgear
| {{#itemDesc:4357}}
|MaxHP -50%
Enables use of Level 1 Berserk.
|-
|-
|Assassin Cross Eremes
| {{#item:4359|Assassin Cross Eremes Card}}
|Garment
| {{#itemDesc:4359}}
|Enables use of Level 3 Cloaking.
|-
|-
|Whitesmith Howard
| {{#item:4362|Whitesmith Howard Card}}
|Weapon
| {{#itemDesc:4362}}
|Adds a 10% chance of destroying an enemy's weapon and a 7% chance of destroying its Bodygear each time the wearer dealing physical attack.
|-
|-
|High Priest Margaretha
| {{#item:4363|High Priest Margaretha Card}}
|Armor
| {{#itemDesc:4363}}
|Randomly autocasts Level 1 Assumptio on the wearer when wearer receiving physical or magical attack.
|-
|-
|Sniper Cecil
| {{#item:4367|Sniper Cecil Card}}
|Weapon
| {{#itemDesc:4367}}
|Adds 5% chance of absorbing 20% of the physical damage inflicted on target by the wearer as HP.
Disables HP regen.
|-
|-
|High Wizard Kathryne
| {{#item:4365|High Wizard Kathryne Card}}
|Headgear
| {{#itemDesc:4365}}
|Increases variable cast time by 100%.
Disables SP regen.
Pierces magical defense of Normal monsters.
Drains 2,000 SP when the compounded headgear is unequipped.
|-
|-
|Paladin Randel
| {{#item:4565|Paladin Randel Card}}
|Armor
| {{#itemDesc:4565}}
|Randomly autocasts Level 10 Grand Cross when wearer receiving physical attack.
MaxHP +10%
If base INT at least 110:
MaxHP +10%
|-
|-
|Creator Flamel
| {{#item:4563|Creator Flamel Card}}
|Armor
| {{#itemDesc:4563}}
|Randomly autocasts Level 5 Acid Terror on attacker when wearer receiving physical attack.
CRIT +20
If base STR at least 110:
CRIT +20
|-
|-
|Professor Celia
| {{#item:4561|Professor Celia Card}}
|Armor
| {{#itemDesc:4561}}
|Randomly autocasts Level 5 Land Protector around the user when the user receives magical attack.
MATK +7%
If base DEX at least 110:
MATK +7%
|-
|-
|Champion Chen
| {{#item:4562|Champion Chen Card}}
|Armor
| {{#itemDesc:4562}}
|Randomly autocasts Level 5 Investigate on attacker when wearer receiving physical attack.
Weapon ATK Power +7%
If base AGI at least 110:
Weapon ATK Power +7%
|-
|-
|Stalker Gertie
| {{#item:4564|Stalker Gertie Card}}
|Armor
| {{#itemDesc:4564}}
|Randomly autocasts Level 1 Full Strip on attacker when wearer receiving physical attack.
HIT +20
If base LUK at least 110:
HIT +20
|-
|-
|Clown Alphoccio
| {{#item:4560|Clown Alphoccio Card}}
|Armor
| {{#itemDesc:4560}}
|When compounded on with musical instrument:
Enables use of Level 10 Poem of Bragi.
FLEE +20
If base VIT at least 110:
Flee +20
|-
|-
|Gypsy Trentini
| {{#item:4566|Gypsy Trentini Card}}
|Armor
| {{#itemDesc:4566}}
|Enables use of Level 10 Fortune's kiss (When you equipping whip or music instrumentral).
FLEE +20
If base VIT at least 110:
Flee +20
|}
|}


<!--T:15-->
===<span style="color: #BDB76B;">Rewards</span>===
===<span style="color: #BDB76B;">Rewards</span>===
 
{{:Wolvchef's_Gear}}
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
</translate>
! style="background-color:#BDB76B; width: 15%" | Image
! style="background-color:#BDB76B;" | Name
! style="background-color:#BDB76B;" | Description
|-
||[[File:Salvagecape.png]]
||{{#item:2582| Salvage Cape}}
||Possible to use Cicada Skin Shed Level 1.
 
Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped.
 
Upon de-equipping SP -1200.
|-
||[[File:Ancientgoldornament.png]]
||{{#item:18570| Ancient Gold Ornament }}
||If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%.
 
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount.
 
If Archer, DEX +3, increase long distance physical attack power 10%.
|-
||[[File:Bloodycross.png]]
||{{#item:16017| Bloody Cross}}
||
When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.
 
Increased refine rate increases the chance of activation.
|-
||[[File:Guillotinekatar.png]]
||{{#item:1291 |Guillotine Katar}}
||
Increases damage to Demihuman monsters by 50%.
 
Increases damage of Cross Impact by 30%.
 
Decreases Flee by 30.
|-
||[[File:Chillyspellbook.png]]
||{{#item:1584 |Chilly Spell Book [2] }}
||
Increases damage from Diamond Dust
 
and Cold Bolt spells depending on
 
refine level as well as increasing
 
SP consumption.
 
MATK +160.
|-
||[[File:Giganticlance.png]]
||{{#item:1490| Gigantic Lance}}
||
ASPD -10, when you de-equip SP -600.
 
Adds 20 sec on delay for reuse of Clashing Spiral.
 
When pure STR is over 120, adds ATK 300.
|-
||[[File:6471.png]]
||{{#item:6471| Ghost Chill}}
''Possible amount: x10 / x20''
||The darkness of Nifflheim is lumped into this.
 
[[Biolab Gear|Used for combining biological materials in a testing lab]]
|-
||[[File:6469.png]]
||{{#item:6469 |Will of Warrior}}
''Possible amount: x10 / x20''
||A collection of biological relics from various warriors
 
[[Biolab Gear|Used for combining biological materials in a testing lab]]
|-
||[[File:6470.png]]
||{{#item:6470| Blood Thirst}}
''Possible amount: x10 / x20''
||Reactionary forces causes the thirst for blood
 
[[Biolab Gear|Used for combining biological materials in a testing lab]]
|}
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