HD World/zh-hans: Difference between revisions

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Machine translation (deepseek-flash)
Muhbot (talk | contribs)
Machine translation (deepseek-flash)
 
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如果你看看我们的世界,它并不像其他服务器那样像素感十足。但这是为什么,又是怎么做到的呢?!
如果你看看我们的世界,它并不像其他服务器那样像素感十足。但这是为什么,又是怎么做到的呢?!


<div lang="en" dir="ltr" class="mw-content-ltr">
我们认为,那些老旧的贴图值得焕然一新,同时又不失原有的魅力。那我们是怎样做到的呢?这个过程叫做 upscaling(放大)。Upscaling 就是把图像放大到更高分辨率,并通过算法补上缺失的像素,这是借助现代机器学习工具完成的。
We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
我们为成千上万的图形做了这件事,重新渲染了整个游戏世界,投入了大量时间和算力,才有了现在的成果。
We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result.
不过还是你自己来看看我们取得了怎样的效果吧……
But see for yourself what result we were able to achieve...
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
在 Aldebaran:
In Aldebaran:
[[File:Vs1.png|none]]
[[File:Vs1.png|none]]
In our Mainoffice:
在我们的 Main Office:
[[File:Vs2.png|none]]
[[File:Vs2.png|none]]
In Malaya:
在 Malaya:
[[File:Vs3.png|none]]
[[File:Vs3.png|none]]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
如果你好奇,直接进游戏看看就好。你也可以先在下面这些链接里通过滑块做一次画质对比:
If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Aldebaran https://imgsli.com/MTAzNTM5
* Aldebaran https://imgsli.com/MTAzNTM5
* Amicitia https://imgsli.com/MTAzNTM2
* Amicitia https://imgsli.com/MTAzNTM2
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* Oz Dungeon https://imgsli.com/MTAzNTMw
* Oz Dungeon https://imgsli.com/MTAzNTMw
* Yuno https://imgsli.com/MTAzNTM1
* Yuno https://imgsli.com/MTAzNTM1
</div>

Latest revision as of 13:43, 15 October 2026

如果你看看我们的世界,它并不像其他服务器那样像素感十足。但这是为什么,又是怎么做到的呢?!

我们认为,那些老旧的贴图值得焕然一新,同时又不失原有的魅力。那我们是怎样做到的呢?这个过程叫做 upscaling(放大)。Upscaling 就是把图像放大到更高分辨率,并通过算法补上缺失的像素,这是借助现代机器学习工具完成的。

我们为成千上万的图形做了这件事,重新渲染了整个游戏世界,投入了大量时间和算力,才有了现在的成果。 不过还是你自己来看看我们取得了怎样的效果吧……

在 Aldebaran:

在我们的 Main Office:

在 Malaya:

如果你好奇,直接进游戏看看就好。你也可以先在下面这些链接里通过滑块做一次画质对比: