Melee Hyper Novice Guide by Jetago: Difference between revisions
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=== Shadow Gear and Costume Stones === | === Shadow Gear and Costume Stones === | ||
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!Gear | !Gear | ||
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| +9/10 {{#item:24662}} | | +9/10 {{#item:24662}} | ||
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{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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=== Shadow Gear and Costume Stones === | === Shadow Gear and Costume Stones === | ||
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!Gear | !Gear | ||
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| +9/10 {{#item:24662}} | | +9/10 {{#item:24662}} | ||
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== Cards == | == Cards == | ||
Here's a list with some recommended cards (No Mvps included) | Here's a list with some recommended cards for general use (No Mvps included) | ||
'''Note''': I recommend testing with different card sets so you can check what fits better on your preferences over damage, tankiness, versatility, Etc. | '''Note''': I recommend testing with different card sets so you can check what fits better on your preferences over damage, tankiness, versatility, Etc. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
!Cards | |||
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!Card | !Card | ||
!Effect | !Effect | ||
!Note | !Note | ||
|- | |- | ||
! | ! colspan="3" |Headgear | ||
|- | |||
|{{#item:300360}} | |{{#item:300360}} | ||
|Atk +10, P.Atk +1, Melee Dmg +3%, if Headgear is +9 Melee Dmg +2% | |Atk +10, P.Atk +1, Melee Dmg +3%, if Headgear is +9 Melee Dmg +2% | ||
Line 922: | Line 933: | ||
|Atk +1% per 3 refines | |Atk +1% per 3 refines | ||
|Used for combos with {{#item:300144}}and {{#item:4524}} | |Used for combos with {{#item:300144}}and {{#item:4524}} | ||
|- | |- | ||
|{{#item:4524}} | |{{#item:4524}} | ||
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|Combo with {{#item:300150}}: Str +4, MaxHp +15% | |Combo with {{#item:300150}}: Str +4, MaxHp +15% | ||
|- | |- | ||
! | ! colspan="3" |Armor | ||
|- | |||
|{{#item:4393}} | |{{#item:4393}} | ||
|Int +1 per 18 base Str | |Int +1 per 18 base Str | ||
Line 949: | Line 952: | ||
|Alternative for a lot more tankiness, use only on a +12 Armor, otherwise you'll lose in stats | |Alternative for a lot more tankiness, use only on a +12 Armor, otherwise you'll lose in stats | ||
|- | |- | ||
! | ! colspan="3" |Weapon | ||
|- | |||
|{{#item:4608}} | |{{#item:4608}} | ||
|Atk +15, Dmg vs Medium and Large +20% | |Atk +15, Dmg vs Medium and Large +20% | ||
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|Combo with {{#item:300457}}: Dmg vs Large +10%, Dmg vs Large +3% per 2 refines | |Combo with {{#item:300457}}: Dmg vs Large +10%, Dmg vs Large +3% per 2 refines | ||
|- | |- | ||
! | ! colspan="3" |Shield | ||
|- | |||
|{{#item:4609}} | |{{#item:4609}} | ||
|Def +20, Dmg taken from Medium and Large -25% | |Def +20, Dmg taken from Medium and Large -25% | ||
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|{{#item:300465}} | |{{#item:300465}} | ||
|Str +10, Vit +15, Luk -25, Dmg taken from All Sizes -20%, Def +20 and RES +5 per refine, if Shield is +7 Dmg vs Water, Wind, Earth and Fire +25%, if Shield is +10 Melee Dmg +10% | |Str +10, Vit +15, Luk -25, Dmg taken from All Sizes -20%, Def +20 and RES +5 per refine, if Shield is +7 Dmg vs Water, Wind, Earth and Fire +25%, if Shield is +10 Melee Dmg +10% | ||
| Best option for damage but less defensive | |Best option for damage but less defensive | ||
|- | |||
! colspan="3" |Garment | |||
|- | |- | ||
|{{#item:300271}} | |{{#item:300271}} | ||
|Melee Dmg +10% | |Melee Dmg +10% | ||
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|Alternative in case you need more Critical Rate | |Alternative in case you need more Critical Rate | ||
|- | |- | ||
! | ! colspan="3" |Footgear | ||
|- | |||
|{{#item:300380}} | |{{#item:300380}} | ||
|Critical Rate +5, if Footgear is +12 Critical Rate +15, Critical Dmg +10%, if Footgear is level 2 C.Rate +5 | |Critical Rate +5, if Footgear is +12 Critical Rate +15, Critical Dmg +10%, if Footgear is level 2 C.Rate +5 | ||
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|Combo with {{#item:300150}}: Critical Dmg +15% | |Combo with {{#item:300150}}: Critical Dmg +15% | ||
|- | |- | ||
! | ! colspan="3" |Accessories | ||
|- | |||
|{{#item:300278}} | |{{#item:300278}} | ||
|Critical Dmg +15% | |Critical Dmg +15% | ||
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|- | |- | ||
|{{#item:300467}} | |{{#item:300467}} | ||
|( | |(R) Melee Dmg +15%, if base Luk is 90 Critical Rate -15 | ||
| - | | - | ||
|- | |- | ||
|{{#item:300223}} | |{{#item:300223}} | ||
|( | |(R) Melee Dmg +6% | ||
| rowspan="2" |Combo Effect: Melee Dmg +8% | | rowspan="2" |Combo Effect: Melee Dmg +8% | ||
|- | |- | ||
|{{#item:300220}} | |{{#item:300220}} | ||
|( | |(L) Melee Dmg +6% | ||
|- | |||
|{{#item:300365}} | |||
|(R) Melee Dmg +8% | |||
| rowspan="2" |Combo Effect: Variable Cast Time -8% | |||
|- | |||
|{{#item:300367}} | |||
|(L) Melee Dmg +8% | |||
|- | |||
|{{#item:300366}} | |||
|(R) Critical Rate +6, C.Rate +1 | |||
| rowspan="2" |Combo Effect: Critical Dmg +8% | |||
|- | |||
|{{#item:300368}} | |||
|(L) Critical Rate +6, C.Rate +1 | |||
|} | |||
|} | |} | ||
== Pets == | == Pets == | ||
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{| class="wikitable" | {| class="wikitable" | ||
!Pet Egg | !Pet Egg | ||
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|{{#item:9132}} | |{{#item:9132}} | ||
|<nowiki>Atk +5%, P.Atk +2, Dmg vs Boss Class +5% | Best pet for damage and kill Mvps</nowiki> | |<nowiki>Atk +5%, P.Atk +2, Dmg vs Boss Class +5% | Best pet for damage and kill Mvps</nowiki> | ||
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|} | |} | ||
== Utility Equipment == | == Utility Equipment == | ||
{| class="wikitable" | |||
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{| class="wikitable" | {| class="wikitable" | ||
!Gear | !Gear | ||
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|[[Equipment Crafting#Rideword Hat, Blood Sucker, Officer's Hat|Equipment Crafting]] | |[[Equipment Crafting#Rideword Hat, Blood Sucker, Officer's Hat|Equipment Crafting]] | ||
|Lower Headgear which enable a chance to drain 5% of the damage dealt to an enemy as Hp with each attack | |Lower Headgear which enable a chance to drain 5% of the damage dealt to an enemy as Hp with each attack | ||
|} | |||
|} | |} | ||
== Consumables == | == Consumables == | ||
Just some consumables you might (or might not) need~ | Just some consumables you might (or might not) need~ | ||
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{| class="wikitable" | {| class="wikitable" | ||
!Item | !Item | ||
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|{{#item:12458}} | |{{#item:12458}} | ||
|Critical Rate +30 | |Critical Rate +30 | ||
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Revision as of 05:56, 11 July 2024
Introduction
Hi, I'm Jetago, a Hyper Novice main ^^~
I decided to write this guide to provide a couple of tips for anyone interested in being a Physical Hyper Novice *-*
It'll be focused of course on Double Bowling Bash and Mega Sonic Blow builds
I hope it'll be helpful ^^.
Stats and Traits
Let's go over the basics, Stats and traits and their benefits.
Stat | Points | Note |
---|---|---|
Str | 100-120 | this is our main damage status, increases Atk and Weight Limit, max it out for the maximal damage output. |
Agi | 90-100+ | Increases Aspd, Flee and improves the effect of Aspd potions, we're going to need a high Aspd to be able to spam our skills properly. |
Vit | 90-100+ | Increases MaxHp, Def, Mdef and Hp recovery, improves our tankiness and survivality (100 total Vit grants Stun status immunity). |
Int | 50-90 | Increases Matk, MaxSp, Mdef, Sp recovery and reduces Variable Cast Time (100 total Int grans Silence status immunity). |
Dex | 60-100 | Increases Hit and reduces Variable Cast Time, also slightly increases Atk and Aspd. |
Luk | 60-90/120-125 | Increases Critical Rate, main stat for critical builds, also slightly increases Atk, Matk, Hit, Flee and Perfect Dodge, raise your Luk depending on your needs or conditions (100 total Luk grants Curse status immunity). |
Trait | Points | Note |
---|---|---|
Pow | 100 | Increases Atk and P.Atk, this is our main damage trait. |
Wis | 0-35+ | Increases Mres, optional, get some points if you want to be more resistant to magical attacks. |
Sta | 0-35+ | Increases Res, optional, get some points if you want to be more resistant to Physical attacks. |
Spl | 0 | Increases Matk and S.Matk, not needed for physical damage dealers. |
Con | 0/35-100 | Increases P.Atk, Hit and Flee, this is the second best damage trait for non-critical builds and third best for critical. |
Crt | 0/35-100 | Increases C.Rate and H.Plus, this is the second best damage trait for critical builds. |
Skills
Here i will mention some of the skills that I personally find useful and that you may want to take into account
Super Novice | ||
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10 | Increases Str, Int, Dex and Hit for 4 minutes |
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10 | Increases Agi, Aspd and Movement Speed for 4 minutes |
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1 | Basically an ![]() |
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4 | Memorize up to 3 different locations (use /memo) and gain the ability to create portals to reach them quickly |
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1 | Deals damage and knock-back enemies within 5x5 cells around you and significantly increases your damage for a short period after use |
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10 | Increases your Agi and Dex by a percentage for 4 minutes |
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10 | Increases Weight Limit by 2000 |
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10 | Buy items from Npcs for 24% less zeny |
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10 | Sell items to Npcs for 24% more zeny |
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10 | Enables using a cart with 8000 extra Weight Capacity |
Expanded Super Novice | ||
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10 | Increases MaxHp by 2000 and Holy element resistance by 50% |
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10 | Enables a 30% chance to block physical attacks |
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5 | Enchants your weapon with Holy element, Holy deals increased damage against Shadow and Undead (and essentially Ghost) elements enemies |
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10 | Enchants you weapon with Poison element, Poison deals increased damage against Fire, Water, Wind and Earth elements enemies |
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5 | Increases Atk, MaxHp, MaxSp and Healing received |
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5 | Increases MaxHp, MaxSp and Healing received |
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1 | Restores for you and your party members within an area of 15x15 cells around you 1000Hp and 350Sp per second for 20 seconds |
Hyper Novice | ||
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10 | Increases P.Atk and Hyper Novice skils base damage |
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10 | Main offensive skill, deals damage in a 9x9 AoE around the target and further increases its damage with the number of enemies within the AoE |
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10 | Main offensive skill, single target, spammable, can Crit and its damage gets doubled when the target's Hp is below 50% |
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10 | Secondary offensive skill, ranged, deals damage in a 9x9 AoE around the target, can be used to get rid of low Hp enemies or for basic farming |
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1 | Ultimate AP Buff, massively increases our skills final damage (+100% Mega Sonic Blow | +120% Double Bowling Bash and Shield Chain Rush) for 5 minutes |
![](/images/thumb/3/3f/HnSkillTreeEx.png/999px-HnSkillTreeEx.png)
Gear Progression -
Double Bowling Bash
Skill Notes: We're going to need at least 30% After Cast Delay reduction to get the max spam rate of DBB, Aspd doesn't need to be very high since it has a long cooldown, however higher numbers would help with with animation delay and cast delay of other skills/buffs
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LateGame | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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EndGame | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Shadow Gear and Costume Stones | ||||||||||||||||
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Gear Progression -
Mega Sonic Blow
Skill Notes: We're going to need at least 30% After Cast Delay reduction and 183 Aspd to get the max spam rate of MSB, however higher numbers would help with with animation delay and cast delay of other skills/buffs, also we need around 140 to 150 Critical Rate to always hit crit on any monster, except inside Varmundt's Depth 1 and 2 which would require up to 200
EarlyGame | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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LateGame | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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EndGame | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Shadow Gear and Costume Stones | ||||||||||||||||
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Cards
Here's a list with some recommended cards for general use (No Mvps included)
Note: I recommend testing with different card sets so you can check what fits better on your preferences over damage, tankiness, versatility, Etc.
Cards | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Pets
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Utility Equipment
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Consumables
Just some consumables you might (or might not) need~
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Final Notes
Hey, you've reached the end~
That's all for now, If you have any question or suggestion, feel free to contact me via ping me on MuhRO Discord at #Novice channel or ingame as Jetago
Thanks for reading ^^