Melee Hyper Novice Guide by Jetago: Difference between revisions

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|Obtainable from [[Illusion of Twins]] and enchantable Here:[[Illusion Enchantment]] can be refined up to +10 using {{#item:100699}} requires +11 to get the maximal benefit from its enchantments
|Obtainable from [[Illusion of Twins]] and enchantable Here:[[Illusion Enchantment]] can be refined up to +10 using {{#item:100699}} requires +11 to get the maximal benefit from its enchantments
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|Can be bought from market for relatively cheap or dropped from monsters inside Thanatos Tower F11 and F12, requires at least +9 to be slightly better than +9 {{#item:480018}}
|Can be bought from market for relatively cheap or dropped from monsters inside Thanatos Tower F11 and F12, requires at least +9 to be slightly better than +9 {{#item:480018}}
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|{{#item:20948}}
|{{#item:4995}}{{#item:4995}}
|Sounds crazy since it's part of a magical set, but SN is kind of limited by "All Except Novice" requirement, its enchantments will make it work efficiently
Obtainable from [[Illusion of Labyrinth]] and enchantable Here:[[Illusion Enchantment]] can be refined up to +10 using {{#item:100423}}requires +11 to get the maximal benefit from its enchantments
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|Obtainable from [[Illusion of Twins]] and enchantable Here:[[Illusion Enchantment]] can be refined up to +10 using {{#item:100699}} requires +11 to get the maximal benefit from its enchantments
|Obtainable from [[Illusion of Twins]] and enchantable Here:[[Illusion Enchantment]] can be refined up to +10 using {{#item:100699}} requires +11 to get the maximal benefit from its enchantments
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|Can be bought from market for relatively cheap or dropped from monsters inside Thanatos Tower F11 and F12, requires at least +9 to be slightly better than +9 {{#item:480018}}
|Can be bought from market for relatively cheap or dropped from monsters inside Thanatos Tower F11 and F12, requires at least +9 to be slightly better than +9 {{#item:480018}}
|-
|{{#item:20948}}
|{{#item:4995}}{{#item:4995}}
|Sounds crazy since it's part of a magical set, but SN is kind of limited by "All Except Novice" requirement, its enchantments will make it work efficiently
Obtainable from [[Illusion of Labyrinth]] and enchantable Here:[[Illusion Enchantment]] can be refined up to +10 using {{#item:100423}}requires +11 to get the maximal benefit from its enchantments
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Here's a list with some recommended cards (No Mvps included)
Here's a list with some recommended cards (No Mvps included)


'''Note''': I recommend testing with different card sets so you can check what fits better on you preferences over damage, tankiness, versatility, Etc.
'''Note''': I recommend testing with different card sets so you can check what fits better on your preferences over damage, tankiness, versatility, Etc.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |Cards
! colspan="4" |Cards

Revision as of 20:07, 22 June 2024

Introduction

Hi, I'm Jetago, a Hyper Novice main ^^~

I decided to write this guide to provide a couple of tips for anyone interested in being a Physical Hyper Novice *-*

It'll be focused of course on Double Bowling Bash and Mega Sonic Blow builds

I hope it'll be helpful ^^.

Stats and Traits

Let's go over the basics, Stats and traits and their benefits.

Stat Points Note
Str 100-120 this is our main damage status, increases Atk and Weight Limit, max it out for the maximal damage output.
Agi 90-100+ Increases Aspd, Flee and improves the effect of Aspd potions, we're going to need a high Aspd to be able to spam our skills properly.
Vit 90-100+ Increases MaxHp, Def, Mdef and Hp recovery, improves our tankiness and survivality (100 total Vit grants Stun status immunity).
Int 50-90 Increases Matk, MaxSp, Mdef, Sp recovery and reduces Variable Cast Time (100 total Int grans Silence status immunity).
Dex 60-100 Increases Hit and reduces Variable Cast Time, also slightly increases Atk and Aspd.
Luk 60-90/120-125 Increases Critical Rate, main stat for critical builds,also slightly increases Atk, Matk, Hit, Flee and Perfect Dodge, raise your Luk depending on your needs or conditions (100 total Luk grants Curse status immunity).
Trait Points Note
Pow 100 Increases Atk and P.Atk, this is our main damage trait.
Wis 0-35+ Increases Mres, optional, get some points if you want to be more resistant to magical attacks.
Sta 0-35+ Increases Res, optional, get some points if you want to be more resistant to Physical attacks.
Spl 0 Increases Matk and S.Matk, not needed for physical damage dealers.
Con 0/35-100 Increases P.Atk, Hit and Flee, this is the second best damage trait for non-critical builds and third best for critical.
Crt 0/35-100 Increases C.Rate and H.Plus, this is the second best damage trait for critical builds.

Skills

Here i will mention some of the skills that I personally find useful and that you may want to take into account

1st job - Super Novice

34.png Blessing - Increases Str, Int, Dex and Hit for 4 minutes.

29.png Increase Agility - Increases Agi, Aspd and Movement Speed for 4 minutes.

26.png Teleport - Basically an 12887.png Infinite Fly Wing (12887) use level 1 to avoid the window pop-up.

27.png Warp Portal - Memorize up to 3 different locations (use /memo) and gain the ability to create portals to reach them quickly.

7.png Magnum Break - Deals damage and knock-back enemies within 5x5 cells around you and significantly increases your damage for a short period after use.

45.png Improve Concentration - Increases your Agi and Dex by a percentage for 4 minutes.

36.png Enlarge Weight Limit - Increases Weight Limit by 2000.

37.png Discount - Buy items from Npcs for 24% less zeny.

38.png Overcharge - Sell items to Npcs for 24% more zeny.

39.png Pushcart - Enables using a cart with 8000 extra Weight Capacity.

2nd job - Expanded Super Novice

248.png Faith - Increases MaxHp by 2000 and Holy element resistance by 50%.

249.png Auto Guard - Enables a 30% chance to block physical attacks.

68.png Aspersio - Enchants your weapon with Holy element, Holy deals increased damage against Shadow and Undead elements enemies (and will do better than Neutral vs Ghost)

138.png Enchant Poison - Enchants you weapon with Poison element, Poison deals increased damage against Fire, Water, Wind and Earth elements enemies.

5075.png Breakthrough 5077.png Transcendence - Increases Atk, MaxHp, MaxSp and Heal amount received.

5076.png Angel, Help me! - Restores for you and your party members within an area of 15x15 cells around you 1000Hp and 350Sp per second for 20 seconds for a total of 20k Hp and 7k Sp.

3rd job - Hyper Novice

5449.png Self Study Tactics - Increases P.Atk and Hyper Novice skils base damage.

5451.png Double Bowling Bash - One of our Main offensive skills, deals damage in a 9x9 AoE around the target and further increases its damage with the number of enemies within the AoE.

5452.png Mega Sonic Blow - One of our Main offensive skills, highly spammable single target skill that can Crit and its damage gets doubled when the target's Hp is below 50%.

5453.png Shield Chain Rush - Secondary 9x9 AoE spammable ranged skill, not our priority in this guide but it can be used to get rid of low Hp enemies or for basic farming.

5461.png Breaking Limit - Ultimate AP buff which massively increases our skills final damage; +100% Mega Sonic Blow / +120% Double Bowling Bash & Shield Chain Rush.

Gear Progression - 5451.png Double Bowling Bash

Skill Notes: We're going to need at least 30% After Cast Delay reduction to get the max spam rate of DBB, Aspd doesn't need to be very high since it has a long Cooldown, however higher numbers would help with with animation delay and cast delay of other skills/buffs

Early/Mid-Game Gear

Position Gear Enchantment Notes
Upper 19223.png Illusion Cap [1] (19223) 4995.png Rune of Strength Lv2 (4995) 4995.png Rune of Strength Lv2 (4995) Obtainable from Illusion of Frozen and enchantable Here:Illusion Enchantment can be refine up to +10 using 9785.png Frozen Refine Box (9785) requires +11 to get the maximal benefit from its enchantments
400021.png Red Clark Casquette [1] (400021) - Obtainable through Episode 17.1 Illusion

Get it at least to +9 for a damage bonus

Middle 410093.png Sealed Chain (410093)

410094.png Sealed Chain [1] (410094)

- Can be bought from market for relatively cheap or dropped from monsters inside Niffelheim dungeon
Lower 420031.png Ninja's Blue Mask (420031) -
Armor 450182.png Illusion Sprint Mail [1] (450182) 4995.png Rune of Strength Lv2 (4995) 4995.png Rune of Strength Lv2 (4995) Obtainable from Illusion of Twins and enchantable Here:Illusion Enchantment can be refined up to +10 using 100699.png Twins Refinement Box (100699) requires +11 to get the maximal benefit from its enchantments, and combos with 470066.png Illusion Sprint Shoes [1] (470066)
Weapon 510070.png Blessed Knife [2] (510070)

510071.png Patent Blessed Knife [2] (510071)

- obtainable from: Bioresearch Laboratory

Relevant because it enables the use of 2284.png Fatal Menace get this ONLY if you're aiming to solo-leveling as a Super Novice, if you're already a Hyper Novice or have a better leveling path just skip it

500007.png Hypocrisy Machine [3] (500007) - Obtainable through Episode 17.2 Sage Legacy

Thanks to its 3 card slots can work decently as a placeholder until getting your next weapon

510062.png Glacier Basic Knife (510062)

500050.png Glacier Basic Sword (500050)

311335.png Glacier Flower Spell (Double Bowling Bash) (311335)

311348.png Glacier Flower Spell (Physical - Race) (311348)

311350.png Glacier Flower Spell (Physical - Size) (311350)

311342.png Glacier Flower Spell (ATK) (311342)

Obtainable through Episode 19 Isgard Land of Snow Flowers

Can be bought from market for relatively cheap, usually around 10 to 20 million zeny depending on the current state

Best Early-Mid weapon

Shield 460017.png Illusion Guard [1] (460017)

460018.png Illusion Silver Guard [1] (460018)

4995.png Rune of Strength Lv2 (4995) 4995.png Rune of Strength Lv2 (4995) Obtainable from Illusion of Twins and enchantable Here:Illusion Enchantment can be refined up to +10 using 100699.png Twins Refinement Box (100699) requires +11 to get the maximal benefit from its enchantments
Garment 20963.png Temporal STR Manteau [1] (20963) - Obtainable from Fall of Glastheim

requires at least +8 to be better than +9 480018.png Grace Attack Manteau [1] (480018)

480136.png Magic Swordsman Thanatos's Sword [1] (480136) - Can be bought from market for relatively cheap or dropped from monsters inside Thanatos Tower F11 and F12, requires at least +9 to be slightly better than +9 480018.png Grace Attack Manteau [1] (480018)
20948.png Illusion Morpheus's Shawl [1] (20948) 4995.png Rune of Strength Lv2 (4995) 4995.png Rune of Strength Lv2 (4995) Sounds crazy since it's part of a magical set, but SN is kind of limited by "All Except Novice" requirement, its enchantments will make it work efficiently

Obtainable from Illusion of Labyrinth and enchantable Here:Illusion Enchantment can be refined up to +10 using 100423.png Labyrinth Refinement Box (100423) requires +11 to get the maximal benefit from its enchantments

Footgear 470066.png Illusion Sprint Shoes [1] (470066) 4995.png Rune of Strength Lv2 (4995) 4995.png Rune of Strength Lv2 (4995) Obtainable from Illusion of Twins and enchantable Here:Illusion Enchantment can be refined up to +10 using 100699.png Twins Refinement Box (100699) requires +11 to get the maximal benefit from its enchantments, and combos with 450182.png Illusion Sprint Mail [1] (450182)
Accessories 490044.png Sinful Ruby Ring [1] (490044)

490045.png Sinful Ruby Necklace [1] (490045)

Any level of 310199.png Anger Lv3 (310199) -Any- Relatively cheap accessories, not very good in general but can be used as a placeholder

Craftable with items dropped from monsters inside Thanatos Tower F12. See: Sinful Accessories

490024.png Automatic Booster R [1] (490024)

490025.png Automatic Booster L [1] (490025)

1000143.png Automatic Modification Module (All Force) (1000143)

1000116.png Automatic Modification Module (Attack Speed) (1000116)

1000136.png Automatic Modification Module (Drain Life) (1000136) (R)

1000137.png Automatic Modification Module (Drain Soul) (1000137) (L)

Obtainable through Episode 17.2 Sage Legacy

Drain Life and Soul modules can be replaced with 1000117.png Automatic Modification Module (Fatal) (1000117) if you'd like to use them also for Mega Sonic Blow build

Late-Game Gear

Position Gear Enchantment Notes
Upper +11/12[C/A] 400110.png Crown of Beelzebub [1] (400110) - Craftable Here Equipment Crafting MVP drop items can be obtained from 50001.png Forgotten Heirloom (50001) rewarded by completing Main Office hunting missions and 25731.png Zelunium (25731) drops from level 200+ dungeons such as Niffelheim, Amicitia or Rudus F4

Currently the most reliable Headgear for this build

Middle 410017.png Battle Processor [1] (410017) Melee Damage% Dropped from monsters inside Rudus Dungeon F4, can be enchanted here: Muzaszir using 100481.png Battle Processor Accelerator (100481) and combos with 480124.png Convertible Physical Wing [1] (480124) for extra physical damage
410093.png Sealed Chain (410093)

410094.png Sealed Chain [1] (410094)

- Can be bought from market for relatively cheap or dropped from monsters inside Niffelheim dungeon
Lower 420031.png Ninja's Blue Mask (420031) -
Armor +11 450177.png Gray Wolf Suit [1] (450177) 310542.png Wolf Orb (Melee Duple) (310542)

310509.png Wolf Orb (Warrior) Lv.3 (310509)

310506.png Wolf Orb (Warrior) Lv.2 (310506)

Obtainable through Episode 18 Direction of Prayer

Enchantable with 1000405.png Amethyst Fragment (1000405) rewarded by Episode 18 daily quests and dropped from monsters inside OZ Dungeon F2

+12[A] 450169.png Nebula Armor of Power [1] (450169) 310676.png Star Cluster of Power Lv.3 (310676)

310729.png Nebula of Fighting Lv.3 (310729)

4704.png STR+5 (4704) or Any

Obtainable from Constellation Tower

Previously the best armor, capable of doubling your damage compared to 450177.png Gray Wolf Suit [1] (450177) when fully enchanted/graded/refined, it'd be needed if you'd like to farm for your next armor on your own

Nebula of Fighting can be replaced with 310735.png Nebula of Sharp Lv.3 (310735) if you'd like to use it also for Mega Sonic Blow build

Weapon +12[A] 510076.png Dim Glacier Basic Knife [1] (510076)

+12[A] 500055.png Dim Glacier Basic Sword [1] (500055)

311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

311335.png Glacier Flower Spell (Double Bowling Bash) (311335)

311335.png Glacier Flower Spell (Double Bowling Bash) (311335)

Obtainable through Episode 19 Isgard Land of Snow Flowers

Currently the most reliable weapon for this build

Shield +11 460017.png Illusion Guard [1] (460017)

+11 460018.png Illusion Silver Guard [1] (460018)

4995.png Rune of Strength Lv2 (4995)

4995.png Rune of Strength Lv2 (4995)

Obtainable from Illusion of Twins and enchantable Here:Illusion Enchantment can be refined up to +10 using 100699.png Twins Refinement Box (100699) requires +11 to get the maximal benefit from its enchantments
Garment +11 480124.png Convertible Physical Wing [1] (480124) - Craftable here Convertible Wings, requires +11 to get a big damage boost, combos with 410017.png Battle Processor [1] (410017) for extra physical damage
Footgear +11 470087.png Gray Wolf Boots [1] (470087) 310612.png Wolf Orb (Over Power) (310612)

310608.png Wolf Orb (Physical Force) Lv.3 (310608)

310599.png Wolf Orb (Robust) Lv.3 (310599)

Obtainable through Episode 18 Direction of Prayer

Enchantable with 1000405.png Amethyst Fragment (1000405) rewarded by Episode 18 daily quests and dropped from monsters inside OZ Dungeon F2

Note that these boots only surpass the damage of enchanted +11 470066.png Illusion Sprint Shoes [1] (470066) when Overpower enchantment procs, if you don't want damage inconsistencies or don't need the extra Hp/Sp provided by these just skip it

Accessories 490106.png Gray Wolf Pendant [1] (490106)

490107.png Gray Wolf Ring [1] (490107)

310633.png Wolf Orb (Fighting Spirit) Lv.4 (310633)

310633.png Wolf Orb (Fighting Spirit) Lv.4 (310633)

Obtainable thorugh Episode 18 Direction of Prayer

Enchantable with 1000405.png Amethyst Fragment (1000405) rewarded by Episode 18 daily quests and dropped from monsters inside OZ Dungeon F2

End-Game Gear

Position Gear Enchantment Notes
Upper +12[A] 400110.png Crown of Beelzebub [1] (400110) - Craftable Here: Equipment Crafting MVP drop items can be obtained from 50001.png Forgotten Heirloom (50001) rewarded by completing Main Office hunting missions and 25731.png Zelunium (25731) drops from level 200+ dungeons such as Niffelheim, Amicitia or Rudus F4
Middle 410233.png Gambler's Seal [1] (410233) Melee Damage% Obtainable from Alice Twisted Madness can be enchanted here: Muzaszir using 102278.png Loki's Coin (102278) and 102277.png Loki's Advice(Melee Physical) (102277)
Lower 420210.png Ace of Hearts in Mouth (Melee Physical) (420210)
Armor +11/12[A] 450282.png Engraved Flame Earth Rune Armor [1] (450282) 312334.png Flame Earth Rune 10Lv (312334)

312324.png Earth Rune 5Lv (312324)

312319.png Flame Rune 5Lv (312319)

Obtainable from Varmundt's Biosphere Depth

Best in Slot armor provides a big damage boost especially againts Boss class monsters

Weapon +12[A] 510076.png Dim Glacier Basic Knife [1] (510076)

+12[A] 500055.png Dim Glacier Basic Sword [1] (500055)

311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

311335.png Glacier Flower Spell (Double Bowling Bash) (311335)

311335.png Glacier Flower Spell (Double Bowling Bash) (311335)

Obtainable through Episode 19 Isgard Land of Snow Flowers
Shield +12[A] 460020.png Mad Bunny-LT [1] (460020) 310863.png Defense Lv.3 (310863)

or 310866.png Physical Lv.3 (310866)

Obtainable from Alice Twisted Madness

Pretty optional shield, not exactly an upgrade in terms of damage but provides great utility in Defense, Aspd, Acd Critical Rate etc. if you don't need these stats you can skip it

if you choose Defense enchant it'll end up dealing less damage than an Illusion Guard, With Physical enchant still loses but the difference is smaller

Garment +12[A] 480230.png Fire Rune Manteau [1] (480230) 311881.png Varmundt's Crystal(Death) Lv5 (311881) or Any

310922.png Power of Varmundt Lv3 (310922)

4704.png STR+5 (4704) or Any

Obtainable from Varmundt's Biosphere
Footgear +12[A] 470173.png Fire Rune Boots [1] (470173) 311881.png Varmundt's Crystal(Death) Lv5 (311881) or Any

310922.png Power of Varmundt Lv3 (310922)

4704.png STR+5 (4704) or Any

Obtainable from Varmundt's Biosphere
Accessories 490303.png Venom Rune Ring [1] (490303)

490306.png Venom Magic Ring [1] (490306)

311943.png Brilliant Biosphere Gem (Boss Type) (311943)

311953.png Tenacity of Varmundt Lv5 (311953)

311978.png Fragment of Varmundt (POW) Lv5 (311978)

Obtainable from Varmundt's Biosphere

Feel free to keep any 45% Biosphere gem that fits your preference

311943.png Brilliant Biosphere Gem (Boss Type) (311943) is pure min-maxing

Shadow Gear and Costume Enchant Stones

+10 24679.png Maximum Mammoth Shadow Armor (24679) 1000377.png Melee Stone (Top) (1000377)
+10 24680.png Maximum Mammoth Shadow Shoes (24680) 1000378.png Melee Stone (1000378)
+10 24386.png Infinity Shadow Weapon (24386) 1000379.png Melee Stone (Low) (1000379)
+10 24735.png Durable Shadow Shield (24735) 1001053.png Melee Physical Attack Stone (Garment) (1001053)
+9/10 24661.png Full Penetration Shadow Earring (24661) 1001055.png Power Stone(Dual) (1001055)
+9/10 24662.png Full Penetration Shadow Pendant (24662) -
Note: for the shadow gear Enchantment Pow+5 is the best option for this build.

Melee Damage% is decent as well

Gear Progression - 5452.png Mega Sonic Blow

Skill Notes: We're going to need at least 30% After Cast Delay reduction and 183 Aspd to get the max spam rate of MSB, however higher numbers would help with with animation delay and cast delay of other skills/buffs, also we need around 140 to 150 Critical Rate to always hit crit on any monster, except inside Varmundt's Depth 1 and 2 which would require up to 200

Early/Mid-Game Gear

Position Gear Enchantment Notes
Upper 5897.png Ascendant Crown [1] (5897) - Can be crafted Here: Equipment Crafting or bough from Cash Shop

Provides some sorted stats, early source of critical rate, get it to +9 to get the maximal benefit from it

19223.png Illusion Cap [1] (19223) 4995.png Rune of Strength Lv2 (4995) 4995.png Rune of Strength Lv2 (4995) Obtainable from Illusion of Frozen and enchantable Here:Illusion Enchantment can be refine up to +10 using 9785.png Frozen Refine Box (9785) requires +11 to get the maximal benefit from its enchantments
400021.png Red Clark Casquette [1] (400021) - Obtainable through Episode 17.1 Illusion

Get it at least to +9 for a damage bonus

Middle 410093.png Sealed Chain (410093)

410094.png Sealed Chain [1] (410094)

- Can be bought from market for relatively cheap or dropped from monsters inside Niffelheim dungeon
Lower 420076.png Bondage Necklace (420076) -
Armor 450182.png Illusion Sprint Mail [1] (450182) 4995.png Rune of Strength Lv2 (4995) 4995.png Rune of Strength Lv2 (4995) Obtainable from Illusion of Twins and enchantable Here:Illusion Enchantment can be refined up to +10 using 100699.png Twins Refinement Box (100699) requires +11 to get the maximal benefit from its enchantments, and combos with 470066.png Illusion Sprint Shoes [1] (470066)
Weapon 510070.png Blessed Knife [2] (510070)

510071.png Patent Blessed Knife [2] (510071)

- obtainable from: Bioresearch Laboratory

Relevant because it enables the use of 2284.png Fatal Menace get this ONLY if you're aiming to solo-leveling as a Super Novice, if you're already a Hyper Novice or have a better leveling path just skip it

500007.png Hypocrisy Machine [3] (500007) - Obtainable through Episode 17.2 Sage Legacy

Thanks to its 3 card slots can work decently as a placeholder until getting your next weapon

510062.png Glacier Basic Knife (510062)

500050.png Glacier Basic Sword (500050)

311336.png Glacier Flower Spell (Mega Sonic Blow) (311336)

311348.png Glacier Flower Spell (Physical - Race) (311348)

311350.png Glacier Flower Spell (Physical - Size) (311350)

311342.png Glacier Flower Spell (ATK) (311342)

Obtainable through Episode 19 Isgard Land of Snow Flowers

Can be bought from market for relatively cheap, usually around 10 to 20 million zeny depending on the current state

Best Early-Mid weapon

Shield 460017.png Illusion Guard [1] (460017)

460018.png Illusion Silver Guard [1] (460018)

4995.png Rune of Strength Lv2 (4995) 4995.png Rune of Strength Lv2 (4995) Obtainable from Illusion of Twins and enchantable Here:Illusion Enchantment can be refined up to +10 using 100699.png Twins Refinement Box (100699) requires +11 to get the maximal benefit from its enchantments
Garment 20964.png Temporal AGI Manteau [1] (20964) - Obtainable from Fall of Glastheim

requires at least +8 to be better than +9 480018.png Grace Attack Manteau [1] (480018)

480136.png Magic Swordsman Thanatos's Sword [1] (480136) - Can be bought from market for relatively cheap or dropped from monsters inside Thanatos Tower F11 and F12, requires at least +9 to be slightly better than +9 480018.png Grace Attack Manteau [1] (480018)
20948.png Illusion Morpheus's Shawl [1] (20948) 4995.png Rune of Strength Lv2 (4995) 4995.png Rune of Strength Lv2 (4995) Sounds crazy since it's part of a magical set, but SN is kind of limited by "All Except Novice" requirement, its enchantments will make it work efficiently

Obtainable from Illusion of Labyrinth and enchantable Here:Illusion Enchantment can be refined up to +10 using 100423.png Labyrinth Refinement Box (100423) requires +11 to get the maximal benefit from its enchantments

Footgear 470066.png Illusion Sprint Shoes [1] (470066) 4995.png Rune of Strength Lv2 (4995) 4995.png Rune of Strength Lv2 (4995) Obtainable from Illusion of Twins and enchantable Here:Illusion Enchantment can be refined up to +10 using 100699.png Twins Refinement Box (100699) requires +11 to get the maximal benefit from its enchantments, and combos with 450182.png Illusion Sprint Mail [1] (450182)
Accessories 490044.png Sinful Ruby Ring [1] (490044)

490045.png Sinful Ruby Necklace [1] (490045)

Any level of 310209.png Resentment Lv3 (310209) -Any- Relatively cheap accessories, not very good in general but can be used as a placeholder

Craftable with items dropped from monsters inside Thanatos Tower F12. See: Sinful Accessories

490024.png Automatic Booster R [1] (490024)

490025.png Automatic Booster L [1] (490025)

1000143.png Automatic Modification Module (All Force) (1000143)

1000116.png Automatic Modification Module (Attack Speed) (1000116)

1000117.png Automatic Modification Module (Fatal) (1000117)

Obtainable through Episode 17.2 Sage Legacy

Late-Game Gear

Position Gear Enchantment Notes
Upper +11/12[C/A] 400109.png Boitata Hat [1] (400109) - Craftable Here: Equipment Crafting Glacia Extracts can be obtained from recycling Dim glacier weapons from Episode 19 or just bought from market and 25731.png Zelunium (25731) drops from level 200+ dungeons such as Niffelheim, Amicitia or Rudus F4

Decent generic Headgear for Critical builds

+11/12 19491.png Temporal Circlet (Super Novice) [1] (19491) 29085.png Acute Lv5 (29085)

29689.png Temporal Jewel (LUK) Lv 3 (29689)

4703.png STR+4 (4703) or Any

Obtainable from Old Glast Heim Challenge Mode

With proper enchants and refinement it can deal a higher damage and provide a better Critical Rate than Boitata Hat but it'll be only usable for Novices, Boitata can be used for Any class

Middle 410017.png Battle Processor [1] (410017) Melee Damage% Dropped from monsters inside Rudus Dungeon F4, can be enchanted here: Muzaszir using 100481.png Battle Processor Accelerator (100481)
410093.png Sealed Chain (410093)

410094.png Sealed Chain [1] (410094)

- Can be bought from market for relatively cheap or dropped from monsters inside Niffelheim dungeon
Lower 420076.png Bondage Necklace (420076) -
420017.png Young Leaf of World Tree (Strength) (420017) any variation of this 311089.png C.RATE Lv2 (311089)

310987.png ATK Lv.2 (310987)

4702.png STR+3 (4702) or any

Obtainable from Fall of Glastheim
Armor +11 450177.png Gray Wolf Suit [1] (450177) 310542.png Wolf Orb (Melee Duple) (310542)

310509.png Wolf Orb (Warrior) Lv.3 (310509)

310506.png Wolf Orb (Warrior) Lv.2 (310506)

Obtainable through Episode 18 Direction of Prayer

Enchantable with 1000405.png Amethyst Fragment (1000405) rewarded by Episode 18 daily quests and dropped from monsters inside OZ Dungeon F2

+12[A] 450169.png Nebula Armor of Power [1] (450169) 310676.png Star Cluster of Power Lv.3 (310676)

310735.png Nebula of Sharp Lv.3 (310735)

4704.png STR+5 (4704) or Any

Obtainable from Constellation Tower

Previously the best armor, capable of doubling your damage compared to 450177.png Gray Wolf Suit [1] (450177) when fully enchanted/graded/refined, it'd be needed if you'd like to farm for your next armor on your own

Weapon +12[A] 510076.png Dim Glacier Basic Knife [1] (510076)

+12[A] 500055.png Dim Glacier Basic Sword [1] (500055)

311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

311336.png Glacier Flower Spell (Mega Sonic Blow) (311336)

311336.png Glacier Flower Spell (Mega Sonic Blow) (311336)

Obtainable through Episode 19 Isgard Land of Snow Flowers

Previous best weapon It'd be needed if you'd like to farm for your next weapon on your own, otherwise you can skip it

+12[A] 500094.png Dimensions Hyper Sword [2] (500094) Any Gem and Crystal that fits your preference Obtainable from Varmundt's Biosphere Depth 2

Currently the Best in Slot weapon for this build, effective even without enchantments

Shield +11 460017.png Illusion Guard [1] (460017)

+11 460018.png Illusion Silver Guard [1] (460018)

4995.png Rune of Strength Lv2 (4995) 4995.png Rune of Strength Lv2 (4995) Obtainable from Illusion of Twins and enchantable Here:Illusion Enchantment can be refined up to +10 using 100699.png Twins Refinement Box (100699) requires +11 to get the maximal benefit from its enchantments
Garment +11[C/A]480174.png Pirate Captain's Coat [1] (480174) - Craftable Here: Equipment Crafting MVP drop items can be obtained from 50001.png Forgotten Heirloom (50001) rewarded by completing Main Office hunting missions and 25731.png Zelunium (25731) drops from level 200+ dungeons such as Niffelheim, Amicitia or Rudus F4

This one is a suitable option as endgame garment

Footgear +11 470087.png Gray Wolf Boots [1] (470087) 310612.png Wolf Orb (Over Power) (310612)

310608.png Wolf Orb (Physical Force) Lv.3 (310608)

310599.png Wolf Orb (Robust) Lv.3 (310599)

Obtainable through Episode 18 Direction of Prayer

Enchantable with 1000405.png Amethyst Fragment (1000405) rewarded by Episode 18 daily quests and dropped from monsters inside OZ Dungeon F2

Note that these boots only surpass the damage of enchanted +11 470066.png Illusion Sprint Shoes [1] (470066) when Overpower enchantment procs, if you don't want damage inconsistencies or don't need the extra Hp/Sp provided by these just skip it

Accessories 490106.png Gray Wolf Pendant [1] (490106)

490107.png Gray Wolf Ring [1] (490107)

310633.png Wolf Orb (Fighting Spirit) Lv.4 (310633)

AND/OR

310632.png Wolf Orb (Critical) Lv.4 (310632)

Obtainable thorugh Episode 18 Direction of Prayer

Enchantable with 1000405.png Amethyst Fragment (1000405) rewarded by Episode 18 daily quests and dropped from monsters inside OZ Dungeon F2

Choose your enchantments depending on your Critical Rate needs

End-Game Gear

Position Gear Enchantment Notes
Upper +12[A] 400545.png Time Dimensions Rune Crown(Hyper Novice) [1] (400545) 312753.png Acute Jewel 5Lv (312753)

312712.png Time Dimension Jewel (Luck) 3Lv (312712)

4704.png STR+5 (4704) or any

Obtainable from Varmundt's Biosphere Depth 2
Middle 410233.png Gambler's Seal [1] (410233) Melee Damage% Obtainable from Alice Twisted Madness can be enchanted here: Muzaszir using 102278.png Loki's Coin (102278) and 102277.png Loki's Advice(Melee Physical) (102277)
Lower 420210.png Ace of Hearts in Mouth (Melee Physical) (420210)
Armor +11/12[A] 450285.png Engraved Corruption Poison Rune Cloth [1] (450285) 312394.png Corruption Poison Rune 10Lv (312394)

312384.png Poison Rune 5Lv (312384)

312379.png Corruption Rune 5Lv (312379)

Obtainable from Varmundt's Biosphere Depth

Provides a more manageable Critical Rate at the cost of sacrificing a little bit of damage

+11/12[A] 450282.png Engraved Flame Earth Rune Armor [1] (450282) 312334.png Flame Earth Rune 10Lv (312334)

312324.png Earth Rune 5Lv (312324)

312319.png Flame Rune 5Lv (312319)

Obtainable from Varmundt's Biosphere Depth

Best in terms of damage but reduces your Critical Rate, if you can manage that go for it

Weapon +12[A] 500094.png Dimensions Hyper Sword [2] (500094) Any Gem and Crystal that fits your preference Obtainable from Varmundt's Biosphere Depth 2

Currently the Best in Slot weapon for this build, effective even without enchantments

Shield +12[A] 460020.png Mad Bunny-LT [1] (460020) 310863.png Defense Lv.3 (310863)

or 310866.png Physical Lv.3 (310866)

Obtainable from Alice Twisted Madness

Pretty optional shield, not exactly an upgrade in terms of damage but provides great utility in Defense, Aspd, Acd Critical Rate etc. if you don't need these stats you can skip it

if you choose Defense enchant it'll end up dealing less damage than an Illusion Guard, With Physical enchant still loses but the difference is smaller

Garment +12[A]480174.png Pirate Captain's Coat [1] (480174) - Craftable Here: Equipment Crafting

Provides a more manageable Critical Rate and After Cast Delay reduction, additionally it can be used for any other critical class either ranged or melee

+12[A] 480230.png Fire Rune Manteau [1] (480230) 311881.png Varmundt's Crystal(Death) Lv5 (311881) or Any

310922.png Power of Varmundt Lv3 (310922)

or 310932.png Creative of Varmundt Lv3 (310932)

4704.png STR+5 (4704) or Any

Obtainable from Varmundt's Biosphere

When compared with 480174.png Pirate Captain's Coat [1] (480174) Fire Manteau only really shines when fighting specific elemental monsters

Depending on the rest of the gear 310932.png Creative of Varmundt Lv3 (310932) might result in a better damage but 310922.png Power of Varmundt Lv3 (310922) is more versatile since it works for any build

Footgear +12[A] 470173.png Fire Rune Boots [1] (470173) 311881.png Varmundt's Crystal(Death) Lv5 (311881) or Any

310922.png Power of Varmundt Lv3 (310922)

or 310932.png Creative of Varmundt Lv3 (310932)

4704.png STR+5 (4704) or Any

Obtainable from Varmundt's Biosphere

Depending on the rest of the gear 310932.png Creative of Varmundt Lv3 (310932) might result in a better damage but 310922.png Power of Varmundt Lv3 (310922) is more versatile since it works for any build

Accessories 490303.png Venom Rune Ring [1] (490303)

490306.png Venom Magic Ring [1] (490306)

311943.png Brilliant Biosphere Gem (Boss Type) (311943)

311953.png Tenacity of Varmundt Lv5 (311953)

or 311963.png Focus of Varmundt Lv5 (311963)

311978.png Fragment of Varmundt (POW) Lv5 (311978)

Obtainable from Varmundt's Biosphere

Feel free to keep any 45% Biosphere Gem that fits you preference

311943.png Brilliant Biosphere Gem (Boss Type) (311943) is pure min-maxing

Depending on the rest of the gear 311963.png Focus of Varmundt Lv5 (311963) might result in a better damage but 311953.png Tenacity of Varmundt Lv5 (311953) is more versatile since it works for any build

Shadow Gear and Costume Enchant Stones

+10 24679.png Maximum Mammoth Shadow Armor (24679) 1000222.png Assassin Cross Stone II (Top) (1000222)
+10 24680.png Maximum Mammoth Shadow Shoes (24680) 1000378.png Melee Stone (1000378)
+10 24386.png Infinity Shadow Weapon (24386) 1000976.png Guillotine Cross Stone (Low) (1000976)
+10 24767.png Mega Blitz Shadow Shield (24767) 1000221.png Guillotine Cross Stone II (Garment) (1000221)
+9/10 24661.png Full Penetration Shadow Earring (24661) 1000855.png Critical Stone (Dual) (1000855)
+9/10 24662.png Full Penetration Shadow Pendant (24662) -
Note: for the shadow gear Enchantment C.Rate+5 or Pow+5 is the best option for this build.

Melee Damage% is decent as well

Cards

Here's a list with some recommended cards (No Mvps included)

Note: I recommend testing with different card sets so you can check what fits better on your preferences over damage, tankiness, versatility, Etc.

Cards
Position Card Effect Notes
Upper 300360.png Shining Seaweed Card (300360) Atk +10, P.Atk +1, Melee Dmg +3%, if Headgear is +9 Melee Dmg +2% Best Headgear card for damage
300174.png Melted Poring Card (300174) MaxHp +10% If you prefer some extra tankiness
300150.png Abysmal King Dramoh Card (300150) Atk +1% per 3 refines Used for combos with 300144.png Abysmal Merman Card (300144) and 4524.png King Dramoh Card (4524)
Middle 300360.png Shining Seaweed Card (300360) Atk +10, P.Atk +1, Melee Dmg +3% Best Headgear card for damage
300174.png Melted Poring Card (300174) MaxHp +10% If you prefer some extra tankiness
4524.png King Dramoh Card (4524) Str +2 Combo with 300150.png Abysmal King Dramoh Card (300150) : Str +4, MaxHp +15%
Armor 4393.png Shelter Card (4393) Int +1 per 18 base Str Combo with 300271.png Happy Card (300271) : Melee Dmg +15% per 40 base Str, best option for damage
300362.png Unfrost Flower Card (300362) P.Atk +1, Melee Dmg +4% per 3 refines Combo with 300360.png Shining Seaweed Card (300360) : Atk +10%
300376.png Two Eyes Dollocaris Card (300376) Def +100, Res +50, if Armor is +12 Atk +10%, MaxHp +30%, if Armor is level 2 Res +50 Alternative for a lot more tankiness, use only on a +12 Armor, otherwise you'll lose in stats
Weapon 4608.png White Knight Card (4608) Atk +15, Dmg vs Medium and Large +20% Combo with 4609.png Khalitzburg Knight Card (4609) : Dmg vs Medium and Large +15%
27361.png Polluted Wander Man Card (27361) Dmg vs Medium and Large +30% -
300263.png Rekenber Guard Card (300263) Atk +5%, if compounded on Dagger or Sword Melee Dmg +10%, Melee Dmg +5% per 3 refines -
300455.png Copo Card (300455) Dmg vs Small +15%, Dmg vs Small +5% per 4 refines, if Weapon is level 5 Dmg vs Medium +12%, Dmg vs Medium +4% per 3 refines Combo with 300457.png Grey Icewind Card (300457) : Dmg vs Large +10%, Dmg vs Large +3% per 2 refines
Shield 4609.png Khalitzburg Knight Card (4609) Def +20, Dmg taken from Medium and Large -25% Combo with 4608.png White Knight Card (4608) : Dmg taken from Medium and Large -5%
300379.png Modified Senior Rgan Card (300379) Dmg taken from All Races -15%, if Shield is +12 Dmg taken from All Sizes -25%, if Shield is level 2 Res and Mres +50 Best option for defense, Use only on a +12 Shield, otherwise you'll lose in stats
300465.png Elite Rgan Guardian Card (300465) Str +10, Vit +15, Luk -25, Dmg taken from All Sizes -20%, Def +20 and RES +5 per refine, if Shield is +7 Dmg vs Water, Wind, Earth and Fire +25%, if Shield is +10 Melee Dmg +10% Best option for damage but less defensive
Garment 300271.png Happy Card (300271) Melee Dmg +10% Combo with 4393.png Shelter Card (4393) : Melee Dmg +15% per 40 base Str, Best option for damage
300422.png Catherine Gaebolg Card (300422) Melee Dmg +5%, Melee Dmg +4% per 2 refines -
300261.png Galensis Card (300261) Critical Rate +2 per 10 base Luk, if base Luk is 125 Critical Dmg +30% Alternative in case you need more Critical Rate
Footgear 300380.png Entangled Intermediate Rgan Card (300380) Critical Rate +5, if Footgear is +12 Critical Rate +15, Critical Dmg +10%, if Footgear is level 2 C.Rate +5 Best Footgear card for Critical build, use only on a +12 Footgear, otherwise you'll lose in stats
300457.png Grey Icewind Card (300457) Atk +5%, if Footgear is level 2 Pow +3, Con +3 Combo with 300455.png Copo Card (300455) : Dmg vs Large +10%, Dmg vs Large +3% per 2 refines
300144.png Abysmal Merman Card (300144) Atk +4 per 15 base Str Combo with 300150.png Abysmal King Dramoh Card (300150) : Critical Dmg +15%
Accessories 300278.png Void Mimic Card (300278) Critical Dmg +15% -
300467.png Angel Iceslug Card (300467) (Right Slot only) Melee Dmg +15%, if base Luk is 90 Critical Rate -15 -
300223.png Phantom Wolf Card (300223) (Right Slot only) Melee Dmg +6% Combo Effect: Melee Dmg +8%
300220.png Gray Wolf Card (300220) (Left Slot only) Melee Dmg +6%

Pets

9052.png Incubus Egg (9052) MaxSp +5%, Enable a chance to gain 1% of the damage dealt as Sp with each attack
9055.png Succubus Egg (9055) MaxHp +1%, Enable a chance to gain 5% of the damage dealt as Hp with each attack
9126.png Kiel Egg (9126) Aspd +7%, Hit +18, Melee Dmg +5% | Decent Pet for General Use
9142.png Eddga Egg (9142) Critical Rate +8, C.Rate +3 | Best pet if you need more Critical Rate and a bit of Critical Dmg
9132.png Abysmal Knight Egg (9132) Atk +5%, P.Atk +2, Dmg vs Boss Class +5% | Best pet for damage and kill Mvps

Utility Equipment

19204.png Racing Cap (Super Novice) [1] (19204) When enchanted with 29354.png Racing (Super Novice) Lv3 (29354) enable the use of Level 3 2478.png Cart Boost [Movement Speed +75%, Atk +30 for 90 Seconds]

Source: Hugel Race

28900.png Royal Guard Shield [1] (28900) Enable the use of Level 1 2315.png Shield Spell [Recovers 3% of Max Hp every 3 Secs for 90 Secs]

Source: Token of Honor

18754.png Blood Sucker (18754) Lower Headgear which enable a chance to drain 5% of the damage dealt to an enemy as Hp with each attack

Source: Equipment Crafting

Consumables

Just some consumables you might (or might not) need~

1100005.png Concentrated Golden Syrup Potion (1100005) Recovers Hp
1100004.png Concentrated Blue Syrup Potion (1100004) Recovers Sp
100232.png Red Herb Activator (100232) Melee Dmg +15%
12437.png Enrich Celermine Juice (12437) Increases Aspd
656.png Awakening Potion (656) Increases Aspd
12458.png Abrasive (12458) Critical Rate +30

Final Notes

Hey, you've reached the end~

That's all for now, If you have any question or suggestion, feel free to contact me via ping me on MuhRO Discord at #Novice channel as Jetago or ingame as HyperJetago

Thanks for reading ^^