Translations:Entwined Equipment/3/en
| Dimensional World Shoes | Costs: 250x |
Battle greaves imbued with magical powers flowing from the dimensional frontier. _______________________ POW +7 CON +7 MaxHP -10% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: P.ATK +5 Increases Melee Physical Damage by 10%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Melee Physical Damage by additional 10%. _______________________ When equipped with Venom Magic Ring: Increases Physical Damage against enemies of every element by 10%. Increases Physical Damage against enemies of all sizes by 10%. Increases Physical Damage against enemies in Encroached Geffenia area by 20%. _______________________ When equipped with Signet of Circulation Spring: P.ATK +7 Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ [Bonus by Grade] [Grade D]: POW +5 CON +5 ATK +25 _______________________ [Grade C]: ATK +3% P.ATK +3 _______________________ [Grade B]: ATK +5% P.ATK +3 _______________________ [Grade A]: Increases Melee Physical Damage by 15%. Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Hunting boots imbued with magical powers flowing from the dimensional frontier. _______________________ POW +7 CON +7 MaxHP -10% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: P.ATK +5 Increases Ranged Physical Damage by 10%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Ranged Physical Damage by additional 10%. _______________________ When equipped with Soul Magic Ring: Increases Physical Damage against enemies of every element by 10%. Increases Physical Damage against enemies of all sizes by 10%. Increases Physical Damage against enemies in Encroached Geffenia area by 20%. _______________________ When equipped with Signet of Circulation Summer: P.ATK +7 Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ [Bonus by Grade] [Grade D]: POW +5 CON +5 ATK +25 _______________________ [Grade C]: ATK +3% P.ATK +3 _______________________ [Grade B]: ATK +5% P.ATK +3 _______________________ [Grade A]: Increases Ranged Physical Damage by 15%. Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Sage's shoes imbued with magical power flowing from the dimensional frontier. _______________________ SPL +7 CON +7 Increases SP Consumption by 10%. _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%. _______________________ When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element by 10%. Increases Magical Damage against enemies of all sizes by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. _______________________ When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 _______________________ [Grade C]: MATK +3% S.MATK +3 _______________________ [Grade B]: MATK +5% S.MATK +3 _______________________ [Grade A]: Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
A pair of wizard's shoes imbued with magical powers flowing from the dimensional frontier. _______________________ SPL +7 CON +7 Increases SP Consumption by 10%. _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Holy and Fire elemental attacks by 15%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Shadow, Ghost, Undead and Wind elemental attacks by 15%. _______________________ When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element by 10%. Increases Magical Damage against enemies of all sizes by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. _______________________ When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 _______________________ [Grade C]: MATK +3% S.MATK +3 _______________________ [Grade B]: MATK +5% S.MATK +3 _______________________ [Grade A]: Increases Magical Damage of Neutral, Holy, Shadow, Ghost, Undead, Fire and Wind elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Executioner's boots imbued with magical powers flowing from the dimensional frontier. _______________________ POW +5 CRT +5 Critical +3 MaxHP -10% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: P.ATK +5 Increases Critical Damage by 5%. _______________________ Refine Level +11: Critical +5 Decreases Fixed Casting Time by 1 second. Increases Critical Damage by additional 10%. _______________________ When equipped with Venom Magic Ring or Soul Magic Ring: Increases Physical Damage against enemies of every element by 10%. Increases Physical Damage against enemies of all sizes by 10%. Increases Physical Damage against enemies in Encroached Geffenia area by 20%. _______________________ When equipped with Signet of Circulation Winter: C.RATE +5 Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ [Bonus by Grade] [Grade D]: POW +3 CRT +3 Critical +10 _______________________ [Grade C]: ATK +3% C.RATE +4 Increases Critical Damage by 10%. _______________________ [Grade B]: ATK +5% P.ATK +4 _______________________ [Grade A]: Increases Melee and Ranged Physical Damage by 8%. Increases Physical Damage against enemies in Encroached Geffenia area by 12%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 | |
Overview
Entwined Enchants are selectable options for the armor, garments, and shoes listed on Entwined Equipment. Every listed application is guaranteed; the player chooses one valid option for the current equipment type and slot.
Requirements and NPC
Bring an eligible Entwined base item and the materials shown below. The equipment and acquisition NPC route are documented at Entwined Equipment — NPCs and Location. The enchant interface itself is not assigned an unverified NPC name or destination marker in this guide.
How Enchanting Works
- Enchants are applied in the fixed order 4th slot → 3rd slot → 2nd slot.
- Each application is selectable and guaranteed.
- Options depend on whether the item is armor, a garment, or shoes.
- Entwined enchants cannot be reset. Review all three choices before confirming the first application.
Slot Order and Costs
| Order | Slot | Zeny | |||
|---|---|---|---|---|---|
| 1 | 4th | 50 | 75 | — | 4,000,000 |
| 2 | 3rd | 100 | 125 | 5 | 6,000,000 |
| 3 | 2nd | 150 | 175 | 15 | 8,000,000 |
Total Enchant Cost
Because the three applications are guaranteed, the material total is deterministic.
| Scope | Zeny | |||
|---|---|---|---|---|
| Fully enchant one owned Entwined item | 300 | 375 | 20 | 18,000,000 |
| Buy and fully enchant one Entwined item | 450 | 375 | 20 | 21,000,000 |
Armor Enchants
| Eligible equipment | Slot | Selectable enchant | Effect |
|---|---|---|---|
| 4th | Base ATK +30 _______________________ Refine >= 7: Melee Physical Damage +3% _______________________ Refine >= 9: Melee Physical Damage +4% _______________________ Type: Enchant Position: Unknown | ||
| Base ATK +30 _______________________ Refine >= 7: Ranged Physical Damage +3% _______________________ Refine >= 9: Ranged Physical Damage +4% _______________________ Type: Enchant Position: Unknown | |||
| MATK +30 _______________________ Refine >= 7: Magic damage with Earth property +7% Magic damage with Water property +7% Magic damage with Wind property +7% _______________________ Refine >= 9: Magic damage with Neutral property +7% Magic damage with Fire property +7% Magic damage with Poison property +7% Magic damage with Dark property +7% _______________________ Type: Enchant Position: Unknown | |||
| MATK +30 _______________________ Refine >= 7: Magic damage with Holy property +7% Magic damage with Fire property +7% Magic damage with Neutral property +7% _______________________ Refine >= 9: Magic damage with Undead property +7% Magic damage with Wind property +7% Magic damage with Ghost property +7% Magic damage with Dark property +7% _______________________ Type: Enchant Position: Unknown | |||
| Critical +2 Base ATK +20 _______________________ Refine >= 7: Critical Damage +3% _______________________ Refine >= 9: Critical Damage +4% _______________________ Type: Enchant Position: Unknown | |||
| 3rd | P.ATK +2 ATK +2% Base ATK +25 _______________________ Refine >= 7: Melee Physical Damage +5% _______________________ Refine >= 9: Melee Physical Damage +5% _______________________ Grade >= D: Melee Physical Damage +5% _______________________ Grade >= C: Melee Physical Damage +5% _______________________ Type: Enchant Position: Unknown | ||
| P.ATK +2 ATK +2% Base ATK +25 _______________________ Refine >= 7: Ranged Physical Damage +5% _______________________ Refine >= 9: Ranged Physical Damage +5% _______________________ Grade >= D: Ranged Physical Damage +5% _______________________ Grade >= C: Ranged Physical Damage +5% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +2 MATK +2% MATK +25 _______________________ Refine >= 7: Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Refine >= 9: Magic damage with Neutral property +10% Magic damage with Fire property +10% Magic damage with Poison property +10% Magic damage with Dark property +10% _______________________ Grade >= D: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +2 MATK +2% MATK +25 _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage with Undead property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= D: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% _______________________ Type: Enchant Position: Unknown | |||
| P.ATK +2 Critical +5 Base ATK +25 _______________________ Refine >= 7: Critical Damage +5% _______________________ Refine >= 9: Critical Damage +5% _______________________ Grade >= D: Critical Damage +5% _______________________ Grade >= C: Critical Damage +5% _______________________ Type: Enchant Position: Unknown | |||
| 2nd | After Cast Delay -2% _______________________ Refine >= 7: After Cast Delay -2% _______________________ Refine >= 9: After Cast Delay -2% _______________________ Grade >= D: After Cast Delay -2% _______________________ Grade >= C: After Cast Delay -2% _______________________ Type: Enchant Position: Unknown | ||
| P.ATK +1 ATK +2% _______________________ Refine >= 7: ATK +3% _______________________ Refine >= 9: ATK +4% _______________________ Grade >= D: ATK +2% _______________________ Grade >= C: ATK +3% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +1 MATK +2% _______________________ Refine >= 7: MATK +3% _______________________ Refine >= 9: MATK +4% _______________________ Grade >= D: MATK +2% _______________________ Grade >= C: MATK +3% _______________________ Type: Enchant Position: Unknown |
Garment Enchants
| Eligible equipment | Slot | Selectable enchant | Effect |
|---|---|---|---|
| 4th | DEF +100 RES +15 _______________________ Refine >= 7: DEF +25 RES +5 _______________________ Refine >= 9: DEF +25 RES +5 _______________________ Type: Enchant Position: Unknown | ||
| MDEF +20 M.RES +10 _______________________ Refine >= 7: MDEF +5 M.RES +3 _______________________ Refine >= 9: MDEF +5 M.RES +3 _______________________ Type: Enchant Position: Unknown | |||
| 3rd | ASPD +10% _______________________ Refine >= 7: ASPD +5% _______________________ Refine >= 9: ASPD +5% _______________________ Type: Enchant Position: Unknown | ||
| Variable Cast Time -10% _______________________ Refine >= 7: Variable Cast Time -5% _______________________ Refine >= 9: Variable Cast Time -5% _______________________ Type: Enchant Position: Unknown | |||
| 2nd | Melee Physical Damage +5% P.ATK +2 _______________________ Refine >= 7: Melee Physical Damage +3% _______________________ Refine >= 9: Melee Physical Damage +3% _______________________ Grade >= D: Melee Physical Damage +4% Perfect Hit +5 _______________________ Grade >= C: Melee Physical Damage +5% Perfect Hit +5 _______________________ Type: Enchant Position: Unknown | ||
| Ranged Physical Damage +5% P.ATK +2 _______________________ Refine >= 7: Ranged Physical Damage +3% _______________________ Refine >= 9: Ranged Physical Damage +3% _______________________ Grade >= D: Ranged Physical Damage +4% Perfect Hit +5 _______________________ Grade >= C: Ranged Physical Damage +5% Perfect Hit +5 _______________________ Type: Enchant Position: Unknown | |||
| Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Refine >= 7: Magic damage with Earth property +6% Magic damage with Water property +6% Magic damage with Wind property +6% _______________________ Refine >= 9: Magic damage with Neutral property +6% Magic damage with Fire property +6% Magic damage with Poison property +6% Magic damage with Dark property +6% _______________________ Grade >= D: Magic damage with Neutral property +4% Magic damage with Fire property +4% Magic damage with Earth property +4% Magic damage with Water property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% Magic damage with Dark property +4% Max SP +2% _______________________ Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% Max SP +3% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +2 Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Holy property +5% Magic damage with Wind property +5% Magic damage with Dark property +5% Magic damage with Ghost property +5% Magic damage with Undead property +5% _______________________ Refine >= 7: Magic damage with Holy property +6% Magic damage with Fire property +6% Magic damage with Neutral property +6% _______________________ Refine >= 9: Magic damage with Undead property +6% Magic damage with Wind property +6% Magic damage with Ghost property +6% Magic damage with Dark property +6% _______________________ Grade >= D: Max SP +2% Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Holy property +4% Magic damage with Wind property +4% Magic damage with Dark property +4% Magic damage with Ghost property +4% Magic damage with Undead property +4% _______________________ Grade >= C: Max SP +3% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Holy property +5% Magic damage with Wind property +5% Magic damage with Dark property +5% Magic damage with Ghost property +5% Magic damage with Undead property +5% _______________________ Type: Enchant Position: Unknown | |||
| Critical Damage +5% CRate +2 _______________________ Refine >= 7: Critical Damage +3% _______________________ Refine >= 9: Critical Damage +3% _______________________ Grade >= D: Critical Damage +4% Critical +2 _______________________ Grade >= C: Critical Damage +5% Critical +3 _______________________ Type: Enchant Position: Unknown |
Shoes Enchants
| Eligible equipment | Slot | Selectable enchant | Effect |
|---|---|---|---|
| 4th | Physical damage to All sizes +3% _______________________ Refine >= 7: Physical damage to All sizes +3% _______________________ Refine >= 9: Physical damage to All sizes +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to All sizes +3% _______________________ Refine >= 7: Magic damage to All sizes +3% _______________________ Refine >= 9: Magic damage to All sizes +2% _______________________ Type: Enchant Position: Unknown | |||
| 3rd | P.ATK +1 ATK +1% Base ATK +10 _______________________ Refine >= 7: ATK +1% Base ATK +10 _______________________ Refine >= 9: ATK +2% Base ATK +15 _______________________ Type: Enchant Position: Unknown | ||
| S.MATK +1 MATK +1% MATK +10 _______________________ Refine >= 7: MATK +1% MATK +10 _______________________ Refine >= 9: MATK +2% MATK +15 _______________________ Type: Enchant Position: Unknown | |||
| 2nd | P.ATK +3 ATK +2% _______________________ Grade >= D: Melee Physical Damage +5% _______________________ Grade >= C: Melee Physical Damage +5% P.ATK +2 _______________________ Type: Enchant Position: Unknown | ||
| P.ATK +3 ATK +2% _______________________ Grade >= D: Ranged Physical Damage +5% _______________________ Grade >= C: Ranged Physical Damage +5% P.ATK +2 _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +3 MATK +2% _______________________ Grade >= D: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +3 MATK +2% _______________________ Grade >= D: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Type: Enchant Position: Unknown | |||
| P.ATK +3 Critical +5 _______________________ Grade >= D: Critical Damage +5% _______________________ Grade >= C: Critical Damage +5% CRate +2 _______________________ Type: Enchant Position: Unknown |
Reset and Replacement
Entwined enchant reset is not available. Treat each confirmed choice as permanent for that item.