Translations:Chapter 1/53/en
Cards
CRT +7 _______________________ Type: Card Compound on: Left Hand Weight: 1 |
CRT +3 _______________________ Type: Card Compound on: Right Hand Weight: 1 |
DEF +80 RES +40 _______________________ For each 3 Refine Levels: DEF +15 RES +8 _______________________ Type: Card Compound on: Armor Weight: 1 |
P.ATK +7 Physical damage to Wind property +12% _______________________ Refine >= 10: Physical damage to Wind property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
Resistance to Neutral property +15% Ranged Physical Damage +20% _______________________ For each 3 Refine Levels: Ranged Physical Damage +4% _______________________ [Set Bonus] <ITEM>[Encroached Dimik Card]<INFO>300646</INFO></ITEM> <ITEM>[Fireloop Card]<INFO>300637</INFO></ITEM> Ranged Physical Damage +8% _______________________ Type: Card Compound on: Garment Weight: 1 |
ATK +8% _______________________ Refine >= 7: Physical damage to Demi-Human monsters +12% _______________________ Refine >= 9: Physical damage to Demi-Human monsters +8% _______________________ Type: Card Compound on: Shoes Weight: 1 |
S.MATK +5 Magic damage to Earth property +7% _______________________ Refine >= 10: Magic damage to Earth property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
ATK +8% _______________________ Refine >= 7: Physical damage to Plant-type monsters +12% _______________________ Refine >= 9: Physical damage to Plant-type monsters +8% _______________________ Type: Card Compound on: Shoes Weight: 1 |
Variable Cast Time -5% _______________________ For each 3 Refine Levels: Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Holy property +4% Magic damage with Dark property +4% Magic damage with Ghost property +4% Magic damage with Wind property +4% Magic damage with Undead property +4% _______________________ Refine < 11: Magic damage with Fire property +20% Magic damage with Neutral property +20% Magic damage with Holy property +20% Magic damage with Dark property +20% Magic damage with Ghost property +20% Magic damage with Wind property +20% Magic damage with Undead property +20% _______________________ [Set Bonus] <ITEM>[Encroached Re-Rover Card]<INFO>300645</INFO></ITEM> <ITEM>[Peeping Card]<INFO>300641</INFO></ITEM> Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8% _______________________ Type: Card Compound on: Garment Weight: 1 |
P.ATK +7 Physical damage to Fire property +12% _______________________ Refine >= 10: Physical damage to Fire property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
Variable Cast Time -5% _______________________ For each 3 Refine Levels: Magic damage with Fire property +4% Magic damage with Water property +4% Magic damage with Earth property +4% Magic damage with Dark property +4% Magic damage with Neutral property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% _______________________ Refine < 11: Magic damage with Fire property +20% Magic damage with Water property +20% Magic damage with Earth property +20% Magic damage with Dark property +20% Magic damage with Neutral property +20% Magic damage with Wind property +20% Magic damage with Poison property +20% _______________________ [Set Bonus] <ITEM>[Encroached Re-Rover Card]<INFO>300645</INFO></ITEM> <ITEM>[Polluted Silk Snail Card]<INFO>300643</INFO></ITEM> Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8% _______________________ Type: Card Compound on: Garment Weight: 1 |
Resistance to Neutral property +20% Melee Physical Damage +20% _______________________ For each 3 Refine Levels: Melee Physical Damage +4% _______________________ [Set Bonus] <ITEM>[Encroached Dimik Card]<INFO>300646</INFO></ITEM> <ITEM>[Encroached Ex-Rover Card]<INFO>300644</INFO></ITEM> Melee Physical Damage +8% _______________________ Type: Card Compound on: Garment Weight: 1 |
Variable Cast Time -5% _______________________ For each 2 Refine Levels: Magic damage with All elements property +3% _______________________ [Set Bonus] <ITEM>[Encroached Re-Rover Card]<INFO>300645</INFO></ITEM> <ITEM>[Peeping Card]<INFO>300641</INFO></ITEM> Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8% _______________________ [Set Bonus] <ITEM>[Encroached Re-Rover Card]<INFO>300645</INFO></ITEM> <ITEM>[Polluted Silk Snail Card]<INFO>300643</INFO></ITEM> Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8% _______________________ Type: Card Compound on: Armor Weight: 1 |
Critical +7 Flee +30 _______________________ For each 2 Refine Levels: Ranged Physical Damage +3% Melee Physical Damage +3% _______________________ [Set Bonus] <ITEM>[Encroached Dimik Card]<INFO>300646</INFO></ITEM> <ITEM>[Encroached Ex-Rover Card]<INFO>300644</INFO></ITEM> Melee Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Encroached Dimik Card]<INFO>300646</INFO></ITEM> <ITEM>[Fireloop Card]<INFO>300637</INFO></ITEM> Ranged Physical Damage +8% _______________________ Type: Card Compound on: Armor Weight: 1 |
S.MATK +5 Magic damage to Dark property +7% _______________________ Refine >= 10: Magic damage to Dark property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
P.ATK +7 Physical damage to Ghost property +12% _______________________ Refine >= 10: Physical damage to Ghost property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
Variable Cast Time -5% Max SP -5% _______________________ [Set Bonus] <ITEM>[Tulip Card]<INFO>300649</INFO></ITEM> <ITEM>[Lobelia Card]<INFO>300652</INFO></ITEM> After Cast Delay -5% Variable Cast Time -10% _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Melee Physical Damage +7% Critical +2 _______________________ [Set Bonus] <ITEM>[Calendula Card]<INFO>300650</INFO></ITEM> <ITEM>[Myosotis Card]<INFO>300653</INFO></ITEM> Critical Damage +10% CRate +2 _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Ranged Physical Damage +7% Variable Cast Time -5% _______________________ [Set Bonus] <ITEM>[Scabiosa Card]<INFO>300651</INFO></ITEM> <ITEM>[Anemone Card]<INFO>300654</INFO></ITEM> Critical Damage +10% CRate +2 _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
After Cast Delay -3% Variable Cast Time +5% _______________________ [Set Bonus] <ITEM>[Tulip Card]<INFO>300649</INFO></ITEM> <ITEM>[Lobelia Card]<INFO>300652</INFO></ITEM> After Cast Delay -5% Variable Cast Time -10% _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
CRate +1 Critical +5 Melee Physical Damage +5% _______________________ [Set Bonus] <ITEM>[Calendula Card]<INFO>300650</INFO></ITEM> <ITEM>[Myosotis Card]<INFO>300653</INFO></ITEM> Critical Damage +10% CRate +2 _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
Variable Cast Time -3% Critical +5 Ranged Physical Damage +7% _______________________ [Set Bonus] <ITEM>[Scabiosa Card]<INFO>300651</INFO></ITEM> <ITEM>[Anemone Card]<INFO>300654</INFO></ITEM> Critical Damage +10% CRate +2 _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
MATK +5% _______________________ Refine >= 7: Magic damage to Angel-type monsters +10% _______________________ Refine >= 9: Magic damage to Angel-type monsters +7% _______________________ Type: Card Compound on: Shoes Weight: 1 |
P.ATK +7 Physical damage to Holy property +12% _______________________ Refine >= 10: Physical damage to Holy property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
S.MATK +5 Magic damage to Water property +7% _______________________ Refine >= 10: Magic damage to Water property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
S.MATK +5 Magic damage to Holy property +7% _______________________ Refine >= 10: Magic damage to Holy property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
P.ATK +7 _______________________ When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Physical damage to Boss monsters +2% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ [Set Bonus] <ITEM>[Toxit Card]<INFO>300659</INFO></ITEM> <ITEM>[Bloody Slasher Card]<INFO>300661</INFO></ITEM> Physical damage to Boss monsters +7% Physical damage to Normal monsters +7% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Toxit Card]<INFO>300659</INFO></ITEM> Physical damage to All sizes +8% _______________________ Type: Card Compound on: Right Hand Weight: 1 |
S.MATK +5 _______________________ When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Magic damage to Normal monsters +2% _______________________ Grade >= A: Magic damage to All sizes +12% _______________________ [Set Bonus] <ITEM>[Lunarina Card]<INFO>300660</INFO></ITEM> <ITEM>[Shadiest Card]<INFO>300662</INFO></ITEM> Magic damage to Normal monsters +4% Magic damage to Boss monsters +4% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Lunarina Card]<INFO>300660</INFO></ITEM> Magic damage to All elements property +5% _______________________ Type: Card Compound on: Right Hand Weight: 1 |
P.ATK +7 _______________________ When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Physical damage to Normal monsters +2% _______________________ Grade >= A: Physical damage to All sizes +12% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Bloody Slasher Card]<INFO>300661</INFO></ITEM> Physical damage to All elements property +5% _______________________ [Set Bonus] <ITEM>[Toxit Card]<INFO>300659</INFO></ITEM> <ITEM>[Bloody Slasher Card]<INFO>300661</INFO></ITEM> Physical damage to Boss monsters +7% Physical damage to Normal monsters +7% _______________________ Type: Card Compound on: Right Hand Weight: 1 |
S.MATK +5 _______________________ When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Magic damage to Boss monsters +2% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ [Set Bonus] <ITEM>[Lunarina Card]<INFO>300660</INFO></ITEM> <ITEM>[Shadiest Card]<INFO>300662</INFO></ITEM> Magic damage to Normal monsters +4% Magic damage to Boss monsters +4% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Shadiest Card]<INFO>300662</INFO></ITEM> Magic damage to All sizes +8% _______________________ Type: Card Compound on: Right Hand Weight: 1 |
S.MATK +5 Magic damage to Neutral property +7% _______________________ Refine >= 10: Magic damage to Neutral property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
P.ATK +7 Physical damage to Neutral property +12% _______________________ Refine >= 10: Physical damage to Neutral property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
Max HP -25% _______________________ Armor Level = 2: For each 3 Refine Levels: Magic damage to Boss monsters +2% Physical damage to Boss monsters +2% _______________________ Grade >= A: Magic damage to Boss monsters +10% Physical damage to Boss monsters +10% _______________________ Refine > 11: Magic damage to Boss monsters +4% Physical damage to Boss monsters +7% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Bloody Slasher Card]<INFO>300661</INFO></ITEM> Physical damage to All elements property +5% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Toxit Card]<INFO>300659</INFO></ITEM> Physical damage to All sizes +8% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Lunarina Card]<INFO>300660</INFO></ITEM> Magic damage to All elements property +5% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Shadiest Card]<INFO>300662</INFO></ITEM> Magic damage to All sizes +8% _______________________ Type: Card Compound on: Armor Weight: 1 |
S.MATK +15 ASPD +3 10% chance to autocast Rock Down Level 5 on melee normal attack 7% chance to autocast Abyss Flame Level 5 on melee normal attack _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Max HP +25% Max SP -25% Meat healing +150% _______________________ Type: Card Compound on: Shoes Weight: 1 |
Overview
Zero Cell Sector is a post-story Chapter 1 farming hub for characters at Base Level 260 or higher. Its four sectors are divided into two progression tiers: Lux and Nox are the Level 260 entry areas, while Vita and Ark are the Level 270 advanced areas.
After the prerequisites are complete, Robin opens a one-time investigation that unlocks Zero Cell. Newt then provides the temporary authorization required to enter and re-enter the sectors.
Prerequisites
- Reach Base Level 260.
- Complete Bring Down the Air Fortress, the final phase of the Chapter 1 main story.
- Complete A Hazy Gate.
A Hazy Gate is a prerequisite for Robin's Zero Cell investigation. The Rubiel and Minuel services described in that side quest grant access to other post-story regions; they do not replace Newt's Zero Cell authorization.
Access Quest
Complete this investigation once to unlock Newt's Zero Cell entry service.
- Speak to Robin in Ash Tree Village at (ygg_edge 173, 185).
- Use the portal at (ygg_edge 32, 117) to reach the next area.
- Enter the portal to Erosion Zone 1 at (ygg_roots 151, 345).
- Find Newt at (ch1fild1 168, 38).
- Speak to Robin at (ch1fild1 101, 84).
- Investigate the trace at (ch1fild1 25, 132).
- Return to Robin at (ch1fild1 101, 84).
- Speak to Newt at (ch1fild1 106, 84) to finish the investigation and unlock the entry service.
-
Robin in Ash Tree Village
-
Portal to the next area
-
Portal to Erosion Zone 1
-
Newt at the first investigation point
-
Robin in Erosion Zone 1
-
The trace investigation point
-
Return to Robin
-
Newt's entry service
Access Buff and Costs
After completing the access quest, speak to Newt at (ch1fild1 106, 84). He grants a one-hour authorization for either the Lux/Nox pair or the Vita/Ark pair. Entry and re-entry remain available while that authorization is active; after it expires, return to Newt and pay for a new one.
| Area | Internal map | Role | Requirement | Cost | Duration |
|---|---|---|---|---|---|
| Lux | ch1zero1
|
Level 260 entry-tier farming area | Base Level 260 | 50 × |
1 hour |
| Nox | ch1zero2
|
Level 260 entry-tier farming area | Base Level 260 | 50 × |
1 hour |
| Vita | ch1zero3
|
Level 270 advanced farming area | Base Level 270 | 70 × |
1 hour |
| Ark | ch1zero4
|
Level 270 advanced farming area | Base Level 270 | 70 × |
1 hour |
Daily Quests
The four Zero Cell quests are accepted and turned in through Robin at (ch1fild1 101, 84). An active authorization from Newt is required to enter the corresponding sectors. See Related Repeatable Content for the wider Chapter 1 daily quest index.
| Quest | Area | Objective | Rewards |
|---|---|---|---|
| Clean Up Zero Cell Lux | Lux | Defeat 300 monsters | 1 × 15 × |
| Clean Up Zero Cell Nox | Nox | Defeat 300 monsters | 1 × 15 × |
| Clean Up Zero Cell Vita | Vita | Defeat 100 monsters | 1 × 20 × |
| Clean Up Zero Cell Ark | Ark | Defeat 100 monsters | 1 × 20 × |
Maps
Post-story Maps places Zero Cell within the wider Chapter 1 progression. ch1fild1 is the access-route field and investigation boundary; it is not one of the four Zero Cell sectors.
| Area and map | Progression and access | Representative monster |
|---|---|---|
Twisted Land of Darkness — Erosion Zone 1ch1fild1
|
Access quest route and boundary field | M.RK-ERROR (22669) |
Zero Cell Sector — Luxch1zero1
|
Level 260 entry tier; shares authorization with Nox | M.RK-4480 (22507) |
Zero Cell Sector — Noxch1zero2
|
Level 260 entry tier; shares authorization with Lux | M.RG-5520 (22516) |
Zero Cell Sector — Vitach1zero3
|
Level 270 advanced tier; shares authorization with Ark | M.RK-0001 (22525) |
Zero Cell Sector — Arkch1zero4
|
Level 270 advanced tier; shares authorization with Vita | M.RG-0001 (22542) |
Monster attributes. The tables below use the current MuhRO configuration. Compare size, race, and element when choosing racial, size, and elemental modifiers for a build. The tables are collapsed by default to keep the map overview compact.
| Monster | Size / Race | Element |
|---|---|---|
| M.RK-ERROR (22669) | Medium / Demi-Human | Fire 2 |
| M.GC-ERROR (22670) | Medium / Demon | Poison 4 |
| M.GC.D-ERROR (22671) | Medium / Demon | Dark 4 |
| Monster | Size / Race | Element |
|---|---|---|
| M.RK-4480 (22507) | Medium / Demi-Human | Fire 2 |
| M.MC.M-5407 (22508) | Medium / Demi-Human | Water 3 |
| M.SC-3941 (22509) | Medium / Demon | Poison 4 |
| M.RA-4152 (22510) | Medium / Demi-Human | Wind 4 |
| M.SO-4206 (22511) | Medium / Formless | Ghost 2 |
| M.AB-4084 (22512) | Medium / Demi-Human | Holy 3 |
| M.MI.D-5794 (22513) | Medium / Demi-Human | Earth 4 |
| M.GC.D-4402 (22514) | Medium / Demon | Dark 4 |
| Monster | Size / Race | Element |
|---|---|---|
| M.RG-5520 (22516) | Medium / Demi-Human | Holy 2 |
| M.MC-4593 (22517) | Medium / Demi-Human | Dark 3 |
| M.GN-6059 (22518) | Medium / Demi-Human | Fire 4 |
| M.GC-5848 (22519) | Medium / Demon | Poison 4 |
| M.MI-4419 (22520) | Medium / Demi-Human | Wind 2 |
| M.SR-5916 (22521) | Medium / Demi-Human | Water 3 |
| M.WL-5581 (22522) | Medium / Formless | Ghost 3 |
| M.WA-5598 (22523) | Medium / Demi-Human | Wind 3 |
| Monster | Size / Race | Element |
|---|---|---|
| M.RK-0001 (22525) | Medium / Demi-Human | Fire 3 |
| M.MC.M-0001 (22526) | Medium / Demi-Human | Water 4 |
| M.SC-0001 (22527) | Medium / Demon | Poison 4 |
| M.RA-0001 (22528) | Medium / Demi-Human | Wind 4 |
| M.SO-0001 (22529) | Medium / Formless | Ghost 3 |
| M.AB-0001 (22530) | Medium / Demi-Human | Holy 4 |
| M.MI.D-0001 (22531) | Medium / Demi-Human | Earth 4 |
| M.GC.D-0001 (22532) | Medium / Demon | Dark 4 |
| Monster | Size / Race | Element |
|---|---|---|
| M.RG-0001 (22542) | Medium / Demi-Human | Holy 3 |
| M.MC-0001 (22543) | Medium / Demi-Human | Dark 4 |
| M.GN-0001 (22544) | Medium / Demi-Human | Fire 4 |
| M.GC-0001 (22545) | Medium / Demon | Poison 4 |
| M.MI-0001 (22546) | Medium / Demi-Human | Wind 3 |
| M.SR-0001 (22547) | Medium / Demi-Human | Water 4 |
| M.WL-0001 (22548) | Medium / Formless | Ghost 4 |
| M.WA-0001 (22549) | Medium / Demi-Human | Wind 4 |
Equipment Progression
Zero Cell equipment is documented in dedicated guides. Eligible Encroached Weapons can progress through Frontier or Another Dimension branches; exchanges, random options, tuning, formulas, enchants, and reform details remain in those guides.
| Step | System | Purpose |
|---|---|---|
| 1 | Encroached Weapon | Base weapon family used for Zero Cell weapon progression |
| 2 | Chapter 1 - Zero Cell: Another Dimension Weapons | Advanced transformation branch for eligible Encroached Weapons |
| 3 | Frontier Rune Crown | Companion headgear progression |
| 4 | Frontier Rune Crown Enchants | Dedicated crown optimization guide |







