Melee Hyper Novice Guide by Jetago: Difference between revisions

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! colspan="2" |Accessories
! colspan="2" |Accessories
|-
|-
|{{#item:490044}}{{#item:490045}}
|{{#item:490044}} {{#item:490045}}


* {{#item:310197}}/ Any
* {{#item:310197}}/ Any
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! colspan="2" |Headgear
! colspan="2" |Headgear
|-
|-
|<nowiki>+11[C] </nowiki>{{#item:400110}}
| +11[C/A] {{#item:400110}}
|
|
* From: [[Equipment Crafting#Pirate Captain's Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|Equipment Crafting]]
* From: [[Equipment Crafting#Pirate Captain's Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|Equipment Crafting]]


* One of the best upper headgears for Double Bowling Bash at the moment
* Transition headgear pretty strong and versatile
|-
|-
|{{#item:410094}}
|{{#item:410094}}
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* Keep using this while you get a full enchant/grade Dim Glacier Weapon
* Keep using this while you get a full enchant/grade Dim Glacier Weapon
|-
|-
|<nowiki>+12[A] </nowiki>{{#item:510076}}
| +12[A] {{#item:500055}}
 
+12[A] {{#item:500055}}


* {{#item:311453}}
* {{#item:311453}}
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* From: [[Issgard Equipment#Dim Glacier Weapons|Episode 19 Dim Glacier Weapons]]
* From: [[Issgard Equipment#Dim Glacier Weapons|Episode 19 Dim Glacier Weapons]]


* This is currently the strongest weapon for Double Bowling Bash
* <s>This is currently the strongest weapon for Double Bowling Bash</s> Not anymore c: yet pretty strong
|-
|-
! colspan="2" |Shield
! colspan="2" |Shield
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! colspan="2" |Headgear
! colspan="2" |Headgear
|-
|-
|<nowiki>+12[A] </nowiki>{{#item:400110}}
|<nowiki>+12[A] </nowiki>{{#item:400545}}
|
* From: [[Equipment Crafting#Pirate Captain's Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|Equipment Crafting]]
 
* Good for damage consistency and is cheaper and easier to get than Yorscalp Crown
|-
|<nowiki>+12[A] </nowiki>{{#item:400723}}
 
* {{#item:313426}}


* {{#item:313409}}
* {{#item:314253}}
* {{#item:314245}}


Or
Or


* {{#item:313421}}
* {{#item:312700}}
* {{#item:4700}}/ Any
* {{#item:4704}}/ Any
|
|
* From: [[21 Age of Heroes#Overview Yorscalp|Episode 21 Yorscalp Gear]]
* From: [[Varmundt's Biosphere Depth 2]]
* Has a lower base damage than Crown of Beelzebub
* this headgear/weapon combo becomes BiS thanks to the new Hit Physical damage enchantments
* Much higher damage when {{#item:313426}}procs
 
* {{#item:314245}}grants the highest damage
* {{#item:312700}}is useful to reach the acd reduction requirement
|-
|-
|{{#item:410233}}
|{{#item:410233}}
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* {{#item:310676}}
* {{#item:310676}}
* {{#item:310729}}
Or


* {{#item:310744}}
* {{#item:310744}}
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! colspan="2" |Weapon
! colspan="2" |Weapon
|-
|-
|<nowiki>+12[A] </nowiki>{{#item:510076}}
|<nowiki>+12[A] </nowiki>{{#item:500094}}


+12[A] {{#item:500055}}
* {{#item:311934}}
* {{#item:312800}}
|
* From: [[Varmundt's Biosphere Depth 2]]


* {{#item:311453}}
* Get the enchantments of your preference
* {{#item:311335}}
* {{#item:311335}}
|
* From: [[Issgard Equipment#Dim Glacier Weapons|Episode 19 Dim Glacier Weapons]]
|-
|-
! colspan="2" |Shield
! colspan="2" |Shield
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* From: [[Varmundt's Biosphere]]
* From: [[Varmundt's Biosphere]]


* Best in Slot Boots against specific elements based on Varmundt's Crystal enchantment
* If the elemental enchant is level 4 or 5 it gets a better damage against specific elements
|-
|-
|<nowiki>+12[A] </nowiki>{{#item:470303}}
|<nowiki>+12[A] </nowiki>{{#item:470303}}
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* {{#item:313090}}
* {{#item:313090}}
|
|
* From: [[Varmundt's Biosphere]]
* From: [[21 Age of Heroes#Overview Yorscalp|Episode 21 Yorscalp Gear]]


* Best in Slot Boots in general terms
* Better in general
|-
|-
! colspan="2" |Accessories
! colspan="2" |Accessories
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!Top
!Top
|
|
* {{#item:1002396}}
* {{#item:1002281}}
** Hit Physical Damage +3%
** Physical and Magical Damage vs All Sizes +3% for every level of {{#skill:5075}}
** Paired with Hit Physical Stones Mid and Low, Hit Physical Damage +6%
** Paired with Hyper Novice Stone II Garment, Physical Damage vs All Elements +3% for every 2 levels of {{#skill:5449}}
|-
|-
!Mid
!Mid
|
|
* {{#item:1002397}}
* {{#item:1002282}}
** Hit Physical Damage +3%
** Melee Damage +2% for every level of {{#skill:5075}}
|-
|-
!Low
!Low
|
|
* {{#item:1002398}}
* {{#item:1002283}}
** Hit Physical Damage +3%
** Melee and Ranged Damage +15% if learned level 1 {{#skill:5076}}
** Paired with Hyper Novice Stone II Garment, Melee Damage +15% if learned level 1 {{#skill:5461}}
|-
|-
!Garment
!Garment
|
|
* {{#item:1002399}}
* {{#item:1002284}}
** Hit Physical Damage +20%
** Double Bowling Bash Damage +15%
** Paired with Hit Physical Stones Top, Mid and Low, Atk +5%, Perfect Hit +5
|-
|-
!Dual
!Dual
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* From: [[Varmundt's Biosphere]]
* From: [[Varmundt's Biosphere]]


* Best in Slot Boots against specific elements based on Varmundt's Crystal enchantment
* If the elemental enchant is level 4 or 5 it gets a better damage against specific elements
|-
|-
|<nowiki>+12[A] </nowiki>{{#item:470303}}
|<nowiki>+12[A] </nowiki>{{#item:470303}}
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* {{#item:313090}}
* {{#item:313090}}
|
|
* From: [[Varmundt's Biosphere]]
* From: [[21 Age of Heroes#Overview Yorscalp|Episode 21 Yorscalp Gear]]


* Best in Slot Boots in general terms
* Better in general
|-
|-
! colspan="2" |Accessories
! colspan="2" |Accessories
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|-
|-
|
|
{| class="wikitable"
{| class="wikitable" width="100%"
!Card
! style=" width: 60% " |Card
!Effect
! style=" width: 40% " |Notes
!Note
|-
|-
! colspan="3" |Headgear
! colspan="2" |Headgear
|-
|-
|{{#item:300360}}
|{{#item:300360}}
|Atk +10, P.Atk +1, Melee Dmg +3%, If Headgear is +9 additional Melee Dmg +2%
 
* Atk +10, P.Atk +1, Melee Damage +3%, At +9 Additional Melee Damage +2%
|Best Headgear card for damage
|Best Headgear card for damage
|-
|-
|{{#item:300174}}
|{{#item:300174}}
|MaxHp +10%
 
|If you prefer some extra tankiness
* MaxHP +10%
|If you want some extra tankiness
|-
|-
|{{#item:300150}}
|{{#item:300150}}
|MaxHp -5%, Atk +1% per 3 refines
 
* MaxHp -5%, Atk +1% per 3 refines
|Used early on for combos with {{#item:300144}}and {{#item:4524}}
|Used early on for combos with {{#item:300144}}and {{#item:4524}}
|-
|-
|{{#item:4524}}
|{{#item:4524}}
|Str +2
 
|Combo with {{#item:300150}}: Str +4, MaxHp +15%
* Str +2
* Combo {{#item:300150}}Str +4, MaxHP +15%
| -
|-
|-
|{{#item:300456}}
|{{#item:300456}}
|After Cast Delay -3%, if Headgear is +10 additional After Cast Delay -2%, if Headgear is Level 2 additional After Cast Delay -2%
 
* ACD -3%, At +10 Additional ACD -2%, On a Level 2 Headgear Additional ACD -2%
| -
| -
|-
|-
|{{#item:27396}}
|{{#item:27396}}
|After Cast Delay -5%
 
* ACD -5%
| -
| -
|-
|-
! colspan="3" |Armor
! colspan="2" |Armor
|-
|-
|{{#item:4393}}
|{{#item:4393}}
|Int +1 per 18 base Str
 
|Combo with {{#item:300271}}: Melee Dmg +15% per 40 base Str
* Int +1 per 18 base Str
* Combo {{#item:300271}}Melee Damage +15% per 40 base Str
|Having no refinement requirements this combo is very good early on
|-
|-
|{{#item:300362}}
|{{#item:300524}}
|P.Atk +1, Melee Dmg +4% per 3 refines
 
|Combo with {{#item:300360}}: Atk +10%
* P.Atk +10, MaxHP -7%, Flee +30, Atk +2% per 10 base Str, Critical -3 per 10 base Luk
* Combo {{#item:300515}}Melee Damage +15%, Damage vs All Elements +15%
|At high refinement levels this combo has the highest damage
|-
|-
|{{#item:300376}}
|{{#item:300376}}
|Def +100, Res +50, if Armor is +12 Atk +10%, MaxHp +30%, if Armor is level 2 additional Res +50
 
|Alternative for a lot more tankiness, use only on a +12 Armor, otherwise you'll lose in stats
* Def +100, RES +50, At +12 Atk +10%, MaxHP +30%, On a Level 2 Armor additional RES +50
|Alternative for a lot more tankiness, use it only on a +12 Armor, otherwise you'll lose in stats
|-
! colspan="2" |Garment
|-
|-
|{{#item:300524}}
|{{#item:300271}}
|P.Atk +10, MaxHP -7%, Flee +30, Atk +2% per 10 Base Str, Critical -3 per 10 Base Luk
 
|Combo With {{#item:300515}}: Melee Dmg +15%, Dmg vs All Elements +15%, Highest Damage combo but reduces Critical Rate
* Melee Damage +10%
| -
|-
|-
|{{#item:300523}}
|{{#item:300515}}
|Critical +5, Crit Dmg +12%, if Armor is +9 additional Critical +5, if Armor is +11 additional Critical +6
 
* Flee +30, Critical -15, Melee Damage +10%, additional Melee Dmg +7% per 3 refines
| -
| -
|-
|-
! colspan="3" |Weapon
|{{#item:300261}}
 
* Critical +2 per 10 base Luk, If base Luk is 125 Crit Dmg +30%
|Alternative in case you need more Critical Rate
|-
! colspan="2" |Weapon
|-
|-
|{{#item:4608}}
|{{#item:4608}}
|Atk +15, Dmg vs Medium and Large +20%
 
|Combo with {{#item:4609}}: Dmg vs Medium and Large +15%
* Atk +15, Damage vs Medium and Large +20%
* Combo {{#item:4609}}Damage vs Medium and Large +15%
| -
|-
|-
|{{#item:27361}}
|{{#item:27361}}
|Dmg vs Medium and Large +30%
 
| -
* Damage vs Medium and Large +30%
|With no combo requirement it's a good all arounder
|-
|-
|{{#item:300263}}
|{{#item:300455}}
|Atk +5%, if compounded on Dagger or Sword Melee Dmg +10%, additional Melee Dmg +5% per 3 refines
 
* Damage vs Small +15%, additional Damage vs Small +5% per 4 refines
* On a Level 5 Weapon Damage vs Medium +12%, Additional Damage vs Medium +4% per 3 refines
* Combo {{#item:300457}}Damage vs Large +10%, additional Damage vs Large +3% per 2 refines
| -
| -
|-
|{{#item:300455}}
|Dmg vs Small +15%, additional Dmg vs Small +5% per 4 refines, if Weapon is level 5 Dmg vs Medium +12%, additional Dmg vs Medium +4% per 3 refines
|Combo with {{#item:300457}}: Dmg vs Large +10%, additional Dmg vs Large +3% per 2 refines
|-
|-
|{{#item:300241}}
|{{#item:300241}}
|Atk +15, Dmg vs Medium +40%
 
| -
* Atk +15, Damage vs Medium +40%
| rowspan="2" |Very good for fighting mobs of specific sizes
|-
|-
|{{#item:300240}}
|{{#item:300240}}
|Atk +15, Dmg vs Large +40%
 
| -
* Atk +15, Damage vs Large +40%
|-
|-
! colspan="3" |Shield
! colspan="2" |Shield
|-
|-
|{{#item:4609}}
|{{#item:4609}}
|Def +20, Dmg taken from Medium and Large -25%
 
|Combo with {{#item:4608}}: Dmg taken from Medium and Large -5%
* Def +20, Damage taken from Medium and Large -25%
* Combo {{#item:4608}}Damage taken from Medium and Large -5%
| -
|-
|-
|{{#item:300379}}
|{{#item:300379}}
|Dmg taken from All Races -15%, if Shield is +12 Dmg taken from All Sizes -25%, if Shield is level 2 Res and Mres +50
 
|Best option for defense, Use only on a +12 Shield, otherwise you'll lose in stats
* Damage taken from all Races +15%, At +12 Damage taken from all Sizes -25%, On a Level 2 Shield RES and MRES +50
|Best option in defense, use it only on a +12 Shield, otherwise you'll lose in stats
|-
|-
|{{#item:300465}}
|{{#item:300465}}
|Str +10, Vit +15, Luk -25, Dmg taken from All Sizes -20%, Def +20 and RES +5 per refine, if Shield is +7 Dmg vs Water, Wind, Earth and Fire +25%, if Shield is +10 Melee Dmg +10%
 
|Best option for damage
* Str +10, Vit +15, Luk -25, Damage taken from All Sizes -20%, Def +20 and RES +5 per refine, At +7 Damage vs Water, Wind, Earth and Fire elements +25%, At +10 Melee Damage +10%
|Best option in damage
|-
|-
! colspan="3" |Garment
! colspan="2" |Footgear
|-
|-
|{{#item:300271}}
|{{#item:300144}}
|Melee Dmg +10%
 
|Combo with {{#item:4393}}: Melee Dmg +15% per 40 base Str
* Atk +4 per 15 base Str
* Combo {{#item:300150}}Critical Damage +15%
| -
|-
|-
|{{#item:300422}}
|{{#item:300457}}
|Melee Dmg +5%, additional Melee Dmg +4% per 2 refines
 
* Atk +5%, On a Level 2 Footgear POW +3, CON +3
| -
| -
|-
|{{#item:300261}}
|Critical +2 per 10 base Luk, if base Luk is 125 Crit Dmg +30%
|Alternative in case you need more Critical Rate
|-
|{{#item:300515}}
|Flee +30, Critical -15, Melee Dmg +10%, additional Melee Dmg +7% per 3 refines
|Combo With {{#item:300524}}: Melee Dmg +15%, Dmg vs All Elements +15%, Highest Damage combo but reduces Critical
|-
! colspan="3" |Footgear
|-
|-
|{{#item:300380}}
|{{#item:300380}}
|Critical +5, if Footgear is +12 additional Critical +15, Crit Dmg +10%, if Footgear is level 2 C.Rate +5
 
|Best Footgear card for Critical build, use only on a +12 Footgear, otherwise you'll lose in stats
* Critical +5, At +12 additional Critical +15, Critical Damage +10%, On a Level 2 Footgear C.RATE +5
|-
|Best footgear card for Critical build, use it only on a +12 Footgear, otherwise you'll lose in stats
|{{#item:300457}}
|Atk +5%, if Footgear is level 2 Pow +3, Con +3
|Combo with {{#item:300455}}: Dmg vs Large +10%, additional Dmg vs Large +3% per 2 refines
|-
|{{#item:300144}}
|Atk +4 per 15 base Str
|Combo with {{#item:300150}}: Critical Dmg +15%
|-
|-
|{{#item:300177}}
|{{#item:300177}}
|Dmg vs All Sizes +5%, MaxHp +1000, Flee +35
 
* Damage vs All Sizes +5%, MaxHP +1000, Flee +35
| -
| -
|-
|-
! colspan="3" |Accessories
! colspan="2" |Accessories
|-
|-
|{{#item:300278}}
|{{#item:300278}}
|Crit Dmg +15%
 
* Critical Damage +15%
| -
| -
|-
|-
|{{#item:300467}}
|{{#item:300467}}
|(R) Melee Dmg +15%, if base Luk is 90 Critical -15
 
* [R] Melee Damage +15%, If base Luk is 90 Critical -15
| -
| -
|-
|-
|{{#item:300223}}
|{{#item:300223}}
|(R) Melee Dmg +6%
 
| rowspan="2" |Combo Effect: additional Melee Dmg +8%
* [R] Melee Damage +6%
* Combo {{#item:300220}}Additional Melee Damage +8%
| -
|-
|-
|{{#item:300220}}
|{{#item:300220}}
|(L) Melee Dmg +6%
 
* [L] Melee Damage +6%
| -
|-
|-
|{{#item:300365}}
|{{#item:300365}}
|(R) Melee Dmg +8%
 
| rowspan="2" |Combo Effect: Variable Cast Time -8%
* [R] Melee Damage +8%
* Combo {{#item:300367}}Variable Cast Time -8%
| -
|-
|-
|{{#item:300367}}
|{{#item:300367}}
|(L) Melee Dmg +8%
 
|-
* [L] Melee Damage +8%
|{{#item:300366}}
| -
|(R) Critical +6, C.Rate +1
| rowspan="2" |Combo Effect: Crit Dmg +8%
|-
|{{#item:300368}}
|(L) Critical +6, C.Rate +1
|-
|-
|{{#item:300526}}
|{{#item:300526}}
|(R) Critical +5, Variable Cast Time -7%
 
| rowspan="2" |Combo Effect: C.Rate +2, Crit Dmg +12%
* [R] Critical +5, Variable Cast Time -7%
* Combo {{#item:300527}}C.RATE +2, Critical Damage +12%
| -
|-
|-
|{{#item:300527}}
|{{#item:300527}}
|(L) Critical +5, Variable Cast Time -7%
 
* [L] Critical +5, Variable Cast Time -7%
| -
|}
|}
|}
|}
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