Frenzied Guide to Ranged AC: Difference between revisions

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[[File:Frenzy Shot test.png|thumb|Not that strong but getting there]]
[[Category:Abyss Chaser]]
Changelog: Made it up to date with ep 21 and only cite good stuff now instead of alternative ways to waste money on trash gear.
by FrenziedToad hmu if have questions.
 
== About the build ==
Going to talk a little about the state of the build and what to expect going forward.
 
Althought the build is being supported by KRO (new items and balance patches), this build's kit is not great the ultimate is laughable with +30 P. Atk (gives like 10% fd), compared to other classes ultimates like calamity gale or rush quake that increases the damage by a ton or has good utility,. Another problem is, KRO is trying to support 3 builds on this class (melee, ranged and magic) making it rotate between the 3 classes when creating new items,  making it a roulette on new items release to see if the item is for this build and if the item is minimally good.
 
As our time dimensional combo is not that great (it gives rose blossom) and we didn't get the yorscalp crown combo card (it was for magic) our saving grave has been balance patches for a long time, first was chaging base lines for {{#skill:5322}} to 2 and the new {{#skill:6514}} ability.
 
Even as we get the new ability ({{#skill:6514}}) the new shadow gear that was released boosts 3 skills, {{#skill:5322}}, {{#skill:6514}} and {{#skill:5316}}, making it increase less than other classes for each skill.
 
The future of this build is bleak and it would only change with huge balance patch to the kit or with the upcoming bio6 that is being release on september.
 
I like the build but wouldn't recommend it for other people with the state it is.


== Overview ==
== Overview ==
'''WARNING: I don't recommend this build unless you like ranged skills and AC. For meta AC build go for magic build.'''
=== How does our main skills work? ===
{{#skill:5322}} is very unique, it has base 2 hits but it has 50% chance to do 1 extra hit on attack, think of it as an extra 50% final damage crit. On average ur DPS is 1.25x ur lowest damage, but you can be lucky to do huge damages. Pretty much gambling skill.
[[File:Frenzy Shot dmg on dummy.png|alt=cap dmg on a dummy|thumb|Frenzy shot dmg with HoL gear without enchant]]
{{#skill:6514}}  does good dmg by itself however to maximize its dmg u should try to maintain the Chasing buff from {{#skill:6512}}, the buff duration is 60 seconds.  


by FrenziedToad hmu if have questions.
=== Strengths ===
Animation is cool and gamba


=== Strength ===
=== Weaknesses ===
Single target dmg go brrr.
This build does very little dmg compared to other classes in general, specially AOE, farming depth2 with AOE skill is a pipe dream
 
=== Weakness ===
AOE damage, only farming skill you get until endgame ({{#skill:5316}}) has a 1s cooldown making it really hard to farm, also it doesn't crit and its multiplier not good so the damage is not that great making it really hard to farm endgame content with it.


=== Leveling ===
=== Leveling ===
This build has a strong single target attack in {{#skill:5322}} however the AOE damage of the build from the beginning until the end. To level up you should use archer skills like {{#skill:2233}} or {{#skill:47}}, but preferably get someone to help you level up to fourth job.
Up until fourth job use {{#skill:2233}} or {{#skill:47}}, but preferably get someone to help you level up to fourth job. After fourth job use {{#skill:6514}}


=== Copy ===
=== Copy ===
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|If you are using {{#item:300261}}get 125 if you are not using it just get enough to crit all the time. Right now the highest you will need in endgame content is 195 crit chance however with future updates this number will increase to around 220.
|If you are using {{#item:300261}}get 125 if you are not using it just get enough to crit all the time. Right now the highest you will need in endgame content is 195 crit chance however with future updates this number will increase to around 220.
|}
|}
Didn't know where to add it but you need around 30%after cast delay reduction to get the maximum spam for Frenzy Shot and more if you want to weave chain reaction shot with it.
Didn't know where to add it but you need around 30%after cast delay reduction to get the maximum spam for Frenzy Shot and more if you want to weave {{#skill:5316}} with it.


=== Traits ===
=== Traits ===
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|-
|-
|POW
|POW
|100
|110
|-
|-
|CON
|CON
|100
|110
|-
|-
|CRT
|CRT
|35
|72
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 79: Line 95:
|-
|-
|POW
|POW
|45
|77
|-
|-
|CON
|CON
|100
|110
|-
|-
|CRT
|CRT
|90
|105
|}
|}


Line 97: Line 113:
!
!
!Note
!Note
|-
|{{#item:700066}}
|{{#itemDesc:700066}}
|{{#item:4836}}<br>{{#item:4844}}
|Best bow you can get from midgame all the way to dim and time dimension, the combo is super strong for this build and easy to farm.
|-
|{{#item:700022}}
|{{#itemDesc:700022}}
|None
|Gonna be real with you this bow not good but it do be an option.
|-
|-
|{{#item:700059}}
|{{#item:700059}}
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!Enchants
!Enchants
!Note
!Note
|-
|{{#item:400383}}
|{{#itemDesc:400383}}
|Top
|{{#item:312021}}<br>{{#item:29083}}
|Best top headgear before time dimensions because of the good and evil combo.
|-
|-
|{{#item:400109}}
|{{#item:400109}}
Line 205: Line 205:
!Note
!Note
|-
|-
|{{#item:450206}}
|{{#item:450350}}
|{{#itemDesc:450206}}
|{{#itemDesc:450350}}
|{{#item:311155}}<br>{{#item:311100}}
|{{#item:313080}}<br>{{#item:313077}}<br>{{#item:313073}}
|This armor is already strong but even stronger on this class as the generic enchant is also the enchant that boost our skills.
|Good early game option if you go straight for {{#item:470260}}.
|-
|-
|{{#item:450182}}
|{{#item:450182}}
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|{{#item:4995}}<br>{{#item:4995}}
|{{#item:4995}}<br>{{#item:4995}}
|Good early to midgame armor when comboing with the boots.
|Good early to midgame armor when comboing with the boots.
|-
|{{#item:450283}}
|{{#itemDesc:450283}}
|Fixed enchant
|Best AOE damage armor you can get and good option for single target too but you you will need a lot of crit chance from other sources to compensate.
|-
|{{#item:450285}}
|{{#itemDesc:450285}}
|Fixed enchant
|Best single target damage one for now but your AOE damage will be low.
|-
|-
|{{#item:450171}}
|{{#item:450171}}
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|{{#itemDesc:480232}}
|{{#itemDesc:480232}}
|{{#item:310928}}<br>{{#item:4723}}
|{{#item:310928}}<br>{{#item:4723}}
|Pretty good and generic garment but it looses in pure damage. Get any enchant for the elemental one but glade is the best one for depth2.
|If you have the money and find a cheap one you can buy if not it is not worth it. Get any enchant for the elemental one but glade is the best one for depth2.
|-
|{{#item:480415}}
|{{#itemDesc:480415}}
|{{#item:313089}}<br>{{#item:313083}}<br>{{#item:313071}}
|Best early-mid game option.
|-
|{{#item:480352}}
|{{#itemDesc:480352}}
|{{#item:313023}}<br>{{#item:312538}}<br>{{#item:312513}}
|Best garnment by far if you use {{#item:450171}} use next one, however it is super expensive, like expect to drop 10b+ to make it (last enchant kinda sucks so prob not worth to lvl up)
|-
|-
|{{#item:480174}}
|{{#item:480346}}
|{{#itemDesc:480174}}
|{{#itemDesc:480346}}
|None
|{{#item:313015}}<br>{{#item:312538}}<br>{{#item:312513}}
|Best damage garment right now if you are focusing in single target damage.
|Best garnment by far if you use {{#item:450172}} use previous one, however it is super expensive, like expect to drop 10b+ to make it (last enchant kinda sucks so prob not worth to lvl up)
|}
|}


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!Note
!Note
|-
|-
|{{#item:470174}}
|{{#item:470260}}
|{{#itemDesc:470174}}
|{{#itemDesc:470260}}
|{{#item:310928}}<br>{{#item:4723}}
|{{#item:313097}}<br>{{#item:313094}}<br>{{#item:313092}}
|Pretty good shoes does damage and survivability but it looses in pure damage. Get any enchant for the elemental one but glade is the best one for depth2.
|Second best shoes in the game and you can evolve it into the best shoes, it is super cheap surpassing easily any other option.
|-
|-
|{{#item:470175}}
|{{#item:470303}}
|{{#itemDesc:470175}}
|{{#itemDesc:470303}}
|{{#item:310928}}<br>{{#item:4723}}
|{{#item:313097}}<br>{{#item:313094}}<br>{{#item:313092}}
|Best pure damage shoes. Get any enchant for the elemental one but glade is the best one for depth2.
|Best shoes in the game right now.
|-
|-
|{{#item:470066}}
|{{#item:470066}}
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!Equipment
!Equipment
!Description
!Description
!Position
!Enchant
!Enchant
!Note
!Note
|-
|{{#item:490484}}
|{{#itemDesc:490484}}
|{{#item:312981}}<br>{{#item: 312991}} or {{#item:313006}}
|Best left you can get however only go for this one if you plan to use {{#item:480346}}. Use {{#item: 312991}} if you getting {{#item:310682}} and {{#item:313006}} if you getting {{#item:310685}}
|-
|{{#item:490486}}
|{{#itemDesc:490486}}
|{{#item:312981}}<br>{{#item: 312991}} or {{#item:313006}}
|Best left you can get however only go for this one if you plan to use {{#item:480352}}. Use {{#item: 312991}} if you getting {{#item:310682}} and {{#item:313006}} if you getting {{#item:310685}}
|-
|-
|{{#item:490135}}
|{{#item:490135}}
|{{#itemDesc:490135}}
|{{#itemDesc:490135}}
|Right
|{{#item:310706}}<br>{{#item:310706}}<br>{{#item:313028}} or {{#item:313033}}
|{{#item:310706}}<br>{{#item:310706}}
|Best right accessory considering it will get a new enchant with hall of life update. Although you can get {{#item:310701}} I would recommend this enchant for crit chance reasons.
|Best right accessory considering it will get a new enchant with hall of life update. Although you can get {{#item:310701}} I would recommend this enchant for crit chance reasons.
|-
|-
|{{#item:490134}}
|{{#item:490134}}
|{{#itemDesc:490134}}
|{{#itemDesc:490134}}
|Right
|{{#item:310706}}<br>{{#item:310706}}<br>{{#item:313028}} or {{#item:313033}}
|{{#item:310928}}<br>{{#item:4723}}
|If you decide to go for {{#item:450171}} go for this one.
|If you decide to go for {{item:450171}} go for this one.
|-
|{{#item:490302}}
|{{#itemDesc:490302}}
|Right
|{{#item:311943}}<br>{{#item:311968}}<br>{{#item:311983}}
|Before hall of life update this is the one to go for damage but it will be changed eventually.
|-
|{{#item:490305}}
|{{#itemDesc:490305}}
|Left
|{{#item:311943}}<br>{{#item:311968}}<br>{{#item:311983}}
|Before hall of life update this is the one to go for damage but it will be changed eventually.
|-
|-
|{{#item:490044}}
|{{#item:490044}}
|{{#itemDesc:490044}}
|{{#itemDesc:490044}}
|Right
|{{#item:310211}}<br>{{#item:310241}}
|{{#item:310211}}<br>{{#item:310241}}
|Good for early-mid game and specific race monters.
|Good for early-mid game and specific race monters.
Line 317: Line 311:
|{{#item:490045}}
|{{#item:490045}}
|{{#itemDesc:490045}}
|{{#itemDesc:490045}}
|Left
|{{#item:310211}}<br>{{#item:310241}}
|{{#item:310211}}<br>{{#item:310241}}
|Good for early-mid game and specific race monters.
|Good for early-mid game and specific race monters.
Line 323: Line 316:
|{{#item:490056}}
|{{#item:490056}}
|{{#itemDesc:490056}}
|{{#itemDesc:490056}}
|Right
|{{#item:310231}}<br>{{#item:310251}}
|{{#item:310231}}<br>{{#item:310251}}
|Good for early-mid game and specific race monters.
|Good for early-mid game and specific race monters.
Line 329: Line 321:
|{{#item:490057}}
|{{#item:490057}}
|{{#itemDesc:490057}}
|{{#itemDesc:490057}}
|Left
|{{#item:310231}}<br>{{#item:310251}}
|{{#item:310231}}<br>{{#item:310251}}
|Good for early-mid game and specific race monters.
|Good for early-mid game and specific race monters.
|-
|{{#item:490507}}
|{{#itemDesc:490507}}
|{{#item:313108}}<br>{{#item:313105}}<br>{{#item:313101}}
|Best generic for early-mid game. Another option for early-mid game is using {{#item:313102}} so you can use {{#item:300517}} and {{#item:300525}} combo.
|-
|{{#item:490508}}
|{{#itemDesc:490508}}
|{{#item:313108}}<br>{{#item:313105}}<br>{{#item:313101}}
|Best generic for early-mid game. Another option for early-mid game is using {{#item:313102}} so you can use {{#item:300517}} and {{#item:300525}} combo.
|}
|}


Line 342: Line 343:
!Note
!Note
|-
|-
|{{#item:27361}}
|{{#item:300506}}
|{{#itemDesc:27361}}
|{{#itemDesc:300506}}
|Best generic card for weapon just useless for small monsters.
|Best weapon card to use with {{#item:300519}} for the combo.
|-
|{{#item:300519}}
|{{#itemDesc:300519}}
|Best weapon card to use with {{#item:300506}} for the combo.
|-
|-
|{{#item:300241}}
|{{#item:300241}}
Line 364: Line 369:
!Description
!Description
!Note
!Note
|-
|{{#item:300459}}
|{{#itemDesc:300459}}
|Best non-MVP one damage wise use with the combo.
|-
|-
|{{#item:300363}}
|{{#item:300363}}
|{{#itemDesc:300363}}
|{{#itemDesc:300363}}
|Best non-MVP one damage wise.
|Second best non-MVP damage wise.
|-
|-
|{{#item:27396}}
|{{#item:27396}}
Line 375: Line 384:
|{{#item:300377}}
|{{#item:300377}}
|{{#itemDesc:300377}}
|{{#itemDesc:300377}}
|Best card for top headgear so you can insta cast meteor.
|Best card for top headgear so you can insta cast {{#skill:2213}}.
|-
|-
|{{#item:4403}}
|{{#item:4403}}
Line 396: Line 405:
|If you missing crit chance use this one.
|If you missing crit chance use this one.
|-
|-
|{{#item:300381}}
|{{#item:300524}}
|{{#itemDesc:300381}}
|{{#itemDesc:300524}}
|Best non-MVP card to use if you are using {{#item:300261}} combo.
|Best non-MVP card to use if you are using {{#item:300517}} combo.
|-
|-
|{{#item:4392}}
|{{#item:300533}}
|{{#itemDesc:4392}}
|{{#itemDesc:300533}}
|Pretty good combo damage wise.
|-
|{{#item:4602}}
|{{#itemDesc:4602}}
|Best armor card in the game.
|Best armor card in the game.
|}
|}
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|{{#item:300261}}
|{{#item:300261}}
|{{#itemDesc:300261}}
|{{#itemDesc:300261}}
|If you missing crit chance use this one.
|If you missing crit chance use this one. Damage wise this card is trash increases almost no damage.
|-
|-
|{{#item:300270}}
|{{#item:300517}}
|{{#itemDesc:300270}}
|{{#itemDesc:300517}}
|Pretty good combo damage wise.
|Best non-MVP card to use right now, you loose a lot of crit chance however the damage it gives is bonkers. Use it if you can get your hands on a {{#item:300533}}.
|-
|-
|{{#item:4682}}
|{{#item:300473}}
|{{#itemDesc:4682}}
|{{#itemDesc:300473}}
|Use this card so you can get 100% variable cast time with stats.
|This card is busted, however u will need to bend ur entire build to use it, like using 99 luk and needing to get some extra stats or 100% vct to insta cast.
|}
|}


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|{{#itemDesc:300380}}
|{{#itemDesc:300380}}
|Best damage card for shoes but you need to use it on a level 2 +12 item.
|Best damage card for shoes but you need to use it on a level 2 +12 item.
|-
|{{#item:27256}}
|{{#itemDesc:27256}}
|If you can use the above card use this one.
|-
|{{#item:300184}}
|{{#itemDesc:300184}}
|If you got money for this and still can't use the first card use this one.
|}
|}


Line 455: Line 452:
|{{#item:300278}}
|{{#item:300278}}
|{{#itemDesc:300278}}
|{{#itemDesc:300278}}
|Best card for critical damage.
|Best solo card for critical damage.
|-
|-
|{{#item:300447}}
|{{#item:300447}}
Line 472: Line 469:
|{{#itemDesc:300366}}
|{{#itemDesc:300366}}
|Best combo for crit chance.
|Best combo for crit chance.
|-
|{{#item:300468}}
|{{#itemDesc:300468}}
|Best solo card for ranged dmg.
|}
|}


== Shadow Gear ==
== Shadow Gear ==
If you are hitting high RES monsters you can use [[Shadow Gear#Master Shadow Gear]] with {{#item:312193}}, {{#item:4724}} and {{#item:312213}}. But in general you should use:
This one is a little future proof, you can swap master shadow armor and shoes to fatal one too and it will be better, however, at some point in the future it will release the master combo for our skills and it will be better.
{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
|+
!Shadow Gear
|{{#item:24681}}
!Description
|{{#itemDesc:24681}}
!Enchant
|{{#item:24682}}
|-
|{{#itemDesc:24682}}
|{{#item:24792}}
|{{#itemDesc:24792}}
|{{#item:312193}}<br>{{#item:4724}}
|-
|{{#item:24793}}
|{{#itemDesc:24793}}
|{{#item:312193}}<br>{{#item:4724}}
|-
|{{#item:24800}}
|{{#itemDesc:24800}}
|{{#item:312193}}<br>{{#item:312213}}
|-
|{{#item:24801}}
|{{#itemDesc:24801}}
|{{#item:312193}}<br>{{#item:312213}}
|-
|-
|{{#item:24663}}
|{{#item:1270015}}
|{{#itemDesc:24663}}
|{{#itemDesc:1270015}}
|{{#item:24664}}
|Increases long ranged physical damage 5%<br>CON 5
|{{#itemDesc:24664}}
|-
|-
|{{#item:24386}}
|{{#item:1270016}}
|{{#itemDesc:24386}}
|{{#itemDesc:1270016}}
|{{#item:24767}}
|Increases long ranged physical damage 5%<br>CON 5
|{{#itemDesc:24767}}
|}
|}
With 5 C. Rate enchant each.


If you are using {{#item:4399}} use instead with {{#item:4722}} and {{#item:312669}}:
{| class="wikitable"
|+
|{{#item:24872}}
|{{#itemDesc:24872}}
|{{#item:24873}}
|{{#itemDesc:24873}}
|}


== Costume Stone ==
== Costume Stone ==
Costume stone is pretty straight foward, only top you can use whatever you want but I left the one I recommend:
Costume stone is pretty straight foward, only top you can use whatever you want but I left the one I recommend:
{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
|+
!Costume Stone
!Description
|-
|{{#item:1000863}}
|{{#item:1000863}}
|{{#itemDesc:1000863}}
|{{#itemDesc:1000863}}
|-
|-
|{{#item:25491}}
|{{#item:1000864}}
|{{#itemDesc:25491}}
|{{#itemDesc:1000864}}
|-
|-
|{{#item:1000865}}
|{{#item:1000865}}
Line 519: Line 525:
|{{#item:25493}}
|{{#item:25493}}
|{{#itemDesc:25493}}
|{{#itemDesc:25493}}
|-
|{{#item:1001487}}
|{{#itemDesc:1001487}}
|-
|-
|{{#item:1000855}}
|{{#item:1000855}}
Line 525: Line 534:


== Pet ==
== Pet ==
Use either {{#item:9132}} or {{#item:9142}} if you need crit chance.
Use {{#item:9193}}.


== Future Proofing ==
== Recommended gear (minmax) ==
Ok now I am gonna talk about what is coming in the future and what I think is the best and why.
Here I will recommend the build you should aim for (it will be very expensive), there is some speculation cuz I didn't try every possible build but this one should be one of if not the best one.
 
{| class="wikitable mw-collapsible mw-collapsed"
'''WARNING: Following discussion is about this particular build wouldn't recommend what I said for other classes specially WH.'''
!Slot
 
!Gear
=== Ep 20 ===
!Enchant
Almost everything that comes in this episode sucks for this build but there are two exceptions if you can get enough crit chance.
!Card
{| class="wikitable"
|-
|+
|Top Headgear
|{{#item:300468}}
| +15 {{#item:400534}}
|{{#itemDesc:300468}}
|{{#item:312712}}<br>{{#item:312758}}
|{{#item:300377}}
|-
|-
|{{#item:300473}}
|Middle Headgear
|{{#itemDesc:300473}}
|{{#item:410233}}
|}
|5% ranged damage<br>5% ranged damage
Both cards are very good for raw damage but removes a ton of crit chance, if you got both I would recommend getting at most 89 luk as you would only loose 20 crit chance. The second card is an field MVP so it won't be that hard to get.
|{{#item:4403}}
 
=== Hall of Life ===
This content is not coming anytime soon as the next update we probably getting is ep 20. This is the most theoretical part of this build as it is really rare to find this build on KRO specially on endgame as it is so bad at farming.
 
First let me explain the items that are coming and how we can mix and match to maximize the damage and how I will do it in the future. I won't explain how to upgrade and how it works upgrading it just the final product. As there is no description of the itens in the database right now gonna have to show as pictures.
 
Consider everything +12 for the following sections.
[[File:Circulation of Life- Summer.png|thumb|[https://divine-pride.net/database/item/480350/circulation-of-life-summer-1 Circulation of Life: Summer]]]
 
==== Capes ====
[[File:Circulation of Life- Winter.png|thumb|[https://divine-pride.net/database/item/480352/circulation-of-life-winter-1 Circulation of Life: Winter]]]
On the right are the biggest aditions that this upgrade brings: the new cape, there are in total 4 capes one for each season but we will focus only on the ranged damage one and the critical one. There are two forms in total and 3 enchants but we will only discuss the cape fully enchanted and on the final form as circulation of life.
 
Now lets compare its stats:
 
Although the summer cape gives more multipliers by itself like property, ranged and p. atk, it alsos removes 20 crit chance that is very rough to deal with. Both capes shares 2 enchants and have special enchants on the second slot that combos with the accessories that come with the update that I will show later.
 
[https://divine-pride.net/database/item/312513/physical-flower-5lv Physical Flower 5Lv] gives: +30 atk (only gonna show damage)
 
[https://divine-pride.net/database/item/312538/physical-fruit-20lv Physical Fruit 20Lv] gives +30 atk, +7% atk and 15% all size
 
Each special enchant can combo with a specific nebula, as I will only consider crt and con nebula, we only have 4 enchants in total.
{| class="wikitable sortable"
!
!P. Atk
!Crit Dmg
!Ranged
!Property
|-
|-
|[https://divine-pride.net/database/item/313015/life-of-summer-agility Life of Summer (Agility)]
|Lower Headgear
|20
|{{#item:420220}}
|0
|5 dex<br>7% ranged damage
|25
|
|20
|-
|-
|[https://divine-pride.net/database/item/313017/life-of-summer-luck Life of Summer (Luck)]
|Armor
|20
| +15 {{#item:450172}}
|21
|{{#item:310682}}<br>{{#item:310732}}<br>{{#item:4723}}
|25
|{{#item:300533}}
|0
|-
|-
|[https://divine-pride.net/database/item/313022/life-of-winter-concentration Life of Winter (Concentration)]
|Weapon
|20
| +15 {{#item:700092}}
|46
|Any depends on monster
|0
|{{#item:300506}}<br>{{#item:300519}}
|0
|-
|-
|[https://divine-pride.net/database/item/313023/life-of-winter-creative Life of Winter (Creative)]
|Garnment
|20
| +15 {{#item:480352}}
|25
|{{#item:313023}}<br>{{#item:312538}}<br>{{#item:312513}}
|0
|{{#item:300473}}
|20
|}
If you combine Life of Summer with Nebula of CON you get 20% property damage and if you combine Life of Winter with Nebula of CRT you get too 20% property damage. Based on that I wouldn't recommend going for a mix of Summer and CRT or Winter and CON. Now that we can't use CRT Nebula with the Summer we can't even offset the loss in crit chance with it leaving in need of getting crit some other way. In total it will be a eedifference of 57 crit chance, if you plan to use MVPs with this configuration maybe think of getting an  {{#item:4649}}.
{| class="wikitable sortable"
!
!POW
!CON
!CRT
!P. Atk
!C. Rate
!Cri
!Crit Dmg
!Ranged
!Atk%
!Atk
!Property
|-
|-
|[https://divine-pride.net/database/item/480352/circulation-of-life-winter-1 Circulation of Life: Winter]
|Shoes
|7
| +12 {{#item:470303}}
|7
|{{#item:313097}}<br>{{#item:313094}}<br>{{#item:313092}}
|10
|{{#item:300380}}
|7
|15
|21
|7
|0
|0
|37
|0
|-
|-
|[https://divine-pride.net/database/item/480350/circulation-of-life-summer-1 Circulation of Life: Summer]
|Accessory (left)
|9
|{{#item:490486}}
|9
|{{#item:312981}}<br>{{#item: 312991}}
|0
|{{#item:300278}}
|23
|0
| -20
|0
|17
|10
|75
|7
|}
Now we have selected both our nebulas and our circulation of life, what's next? The Circulation of Life combos with a new accessory that comes with the update (on KRO it came later but probably we will get it in a single one).
 
==== Signet ====
[[File:Signet of Circulation- Winter.png|thumb|Signet of Circulation: Winter]]
On the right is the Signet that combos with our selected cape. Damage wise it gives in total 10% critical damage and 23% race damage. This new accessory comes with two new enchants and a new enchant for the stellar seal. One of the enchants combos with the Star Cluster enchant of the Nebula and the other enchant combos with the new stellar seal enchant.
 
The first enchant, [https://divine-pride.net/database/item/312981/token-of-life Token of Life], is fixed and gives: +5 all stats, +3 all traits, +3 P. Atk and +5% size damage. However you get a couple options to select from on the stellar seal (going by KRO it is selectable not random, so don't be afraid to get a perfect one right now). With the stellar seal enchants we get a new problem, they scale with POW, CON or CRT, if we have a Star Cluster of Creative we will be stuck with at least 90 CRT, so in this case we get stuck in a conumdrum, level up our best trait? CON or level up POW for the full effect of the new enchant. The ones we are interested in are the following enchants:
 
{| class="wikitable sortable"
!
!P. Atk
!Cri
!Ranged
!Atk%
!Atk
!Race
!Class
|-
|-
|[https://divine-pride.net/database/item/313028/star-cluster-of-strength-5lv Star Cluster of Strength 5Lv] 90 POW 45 CON
|Accessory (right)
|12
|{{#item:490135}}
|0
|{{#item:310706}}<br>{{#item:310706}}<br>{{#item:313028}}
|12
|{{#item:300468}}
|6
|30
|25
|15
|-
|-
|[https://divine-pride.net/database/item/313028/star-cluster-of-strength-5lv Star Cluster of Strength 5Lv] 45 POW 90 CON
|Top Costume Stone
|6
|
|0
|{{#item:1000863}}
|6
|
|12
|60
| 25
|15
|-
|-
|[https://divine-pride.net/database/item/313033/star-cluster-of-luck-5lv Star Cluster of Luck 5Lv] 90 POW 45 CON
|Middle Costume Stone
|12
|
|12
|{{#item:1000864}}
|12
|
|0
|60
|25
|15
|-
|-
|[https://divine-pride.net/database/item/313033/star-cluster-of-luck-5lv Star Cluster of Luck 5Lv] 45 POW 90 CON
|Lower Costume Stone
|6
|
|12
|{{#item:1000865}}
|6
|
|0
|60
|25
|15
|}
If you got this particular case with the Star Cluster of Creative I would recommend going for 45 POW and 90 CON although you loose 6% ranged damage and 6 P. Atk the extra 45 CON easily outdamages with our 15 weight on frenzy shot. But this isn't the best answer in my opinion there is an secret option, give up on the Star Cluster of Creative and go for Star Cluster of Concentration, it removes our limitation of 90 CRT and lets us ditch CRT for 100 CON. 100 POW and 35 CRT getting all the possible bonus from the new stellar seal enchant. The only downside in my eyes is not getting that extra 12 crit chance but I think it is a good trade off.
 
Now that we are going for Star Cluster of Concentration we get stuck with only 1 available Signet Enchant left, the [https://divine-pride.net/database/item/312991/signet-of-concentration-5lv Signet of Concentration 5Lv] it gives us +15% Atk, +15% ranged damage and +20% race damage. The option for Star Cluster of Creative is going for [https://divine-pride.net/database/item/313006/signet-of-creative-5lv Signet of Creative 5Lv] and the difference is getting 15% crit damage instead of ranged damage.
 
Now I will compare both our options full crit with Star Cluster of Creative and a mixed build with Star Cluster of Concentration:
{| class="wikitable sortable"
!
!All Stats
!POW
!CON
!CRT
!P. Atk
!C. Rate
!Cri
!Crit Dmg
!Ranged
!Atk%
!Atk
!Property
!Race
!Size
!Class
|-
|-
|Full Crit Star Cluster of Creative
|Garnment Costume Stone
|5
|
|10
|{{#item:1001487}}
|10
|
|13
|93
|21
|49
|217
|42
|22
|418
|20
|68
|20
|15
|-
|-
|Mixed Star Cluster of Concentration
|Dual Costume Stone
|5
|
|10
|{{#item:1000855}}
|10
|
|13
|99
|21
|37
|142
|123
|34
|418
|20
|68
|20
|15
|-
|-
|'''Difference'''
|Shadow Gear
|'''0'''
| +10 [[Frenzied_Guide_to_Ranged_AC#Shadow_Gear|Same as shadow gear section]]
|'''0'''
| [[Frenzied_Guide_to_Ranged_AC#Shadow_Gear|Same as shadow gear section]]
|'''0'''
|
|'''0'''
|'''6'''
|'''0'''
|'''-12'''
|'''-75'''
|'''81'''
|'''12'''
|'''0'''
|'''0'''
|'''0'''
|'''0'''
|'''0'''
|}
|}
Don't get me wrong both options are strong and gives a bunch of stats, however I believe the strongest of the two is using the mixed build it is more balanced on ranged damage and crit damage and you only loose 12 crit chance that is easily getable on other places.
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