Frenzied Guide to Ranged AC: Difference between revisions

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[[Category:Abyss Chaser]]
[[Category:Abyss Chaser]]
  Changelog: Made it up to date with ep 21 and only cite good stuff now instead of alternative ways to waste money on trash gear.
  Changelog: Made it up to date with ep 21 and only cite good stuff now instead of alternative ways to waste money on trash gear.
'''<big><u>WARNING: Gonna be real with you this build sucks ass, without  full build without HoL stuff u should be hitting around 5b/s on dummy with correct enchants, and around 14b/s with jitterbug proc, both with comet debuff. This damage is so low comparing to other DPS classes and it is single target, other builds get the same dmg with similar build but they are AOE. Would not recommending doing this build unless u like gambling, like ranged builds and AC in general.</u></big>'''
by FrenziedToad hmu if have questions.
 
== About the build ==
Going to talk a little about the state of the build and what to expect going forward.
 
Althought the build is being supported by KRO (new items and balance patches), this build's kit is not great the ultimate is laughable with +30 P. Atk (gives like 10% fd), compared to other classes ultimates like calamity gale or rush quake that increases the damage by a ton or has good utility,. Another problem is, KRO is trying to support 3 builds on this class (melee, ranged and magic) making it rotate between the 3 classes when creating new items,  making it a roulette on new items release to see if the item is for this build and if the item is minimally good.
 
As our time dimensional combo is not that great (it gives rose blossom) and we didn't get the yorscalp crown combo card (it was for magic) our saving grave has been balance patches for a long time, first was chaging base lines for {{#skill:5322}} to 2 and the new {{#skill:6514}} ability.
 
Even as we get the new ability ({{#skill:6514}}) the new shadow gear that was released boosts 3 skills, {{#skill:5322}}, {{#skill:6514}} and {{#skill:5316}}, making it increase less than other classes for each skill.
 
The future of this build is bleak and it would only change with huge balance patch to the kit or with the upcoming bio6 that is being release on september.
 
I like the build but wouldn't recommend it for other people with the state it is.


== Overview ==
== Overview ==
by FrenziedToad hmu if have questions.
=== How does our main skills work? ===
=== How does our main skills work? ===
{{#skill:5322}} is very unique, it has base 2 hits but it has 50% chance to do 1 extra hit on attack, think of it as an extra 50% final damage crit. On average ur DPS is 1.25x ur lowest damage, but you can be lucky to do huge damages. Pretty much gambling skill.
{{#skill:5322}} is very unique, it has base 2 hits but it has 50% chance to do 1 extra hit on attack, think of it as an extra 50% final damage crit. On average ur DPS is 1.25x ur lowest damage, but you can be lucky to do huge damages. Pretty much gambling skill.
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|If you are using {{#item:300261}}get 125 if you are not using it just get enough to crit all the time. Right now the highest you will need in endgame content is 195 crit chance however with future updates this number will increase to around 220.
|If you are using {{#item:300261}}get 125 if you are not using it just get enough to crit all the time. Right now the highest you will need in endgame content is 195 crit chance however with future updates this number will increase to around 220.
|}
|}
Didn't know where to add it but you need around 30%after cast delay reduction to get the maximum spam for Frenzy Shot and more if you want to weave chain reaction shot with it.
Didn't know where to add it but you need around 30%after cast delay reduction to get the maximum spam for Frenzy Shot and more if you want to weave {{#skill:5316}} with it.


=== Traits ===
=== Traits ===
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