Frenzied Guide to Ranged AC
WARNING: Gonna be real with you this build sucks ass, without full build without HoL stuff u should be hitting around 5b/s on dummy with correct enchants, and around 14b/s with jitterbug proc, both with comet debuff. This damage is so low comparing to other DPS classes and it is single target, other builds get the same dmg with similar build but they are AOE. Would not recommending doing this build unless u like gambling, like ranged builds and AC in general.
Overview
by FrenziedToad hmu if have questions.
How does our main skills work?
Frenzy Shot is very unique, it has base 2 hits but it has 50% chance to do 1 extra hit on attack, think of it as an extra 50% final damage crit. On average ur DPS is 1.25x ur lowest damage, but you can be lucky to do huge damages. Pretty much gambling skill.

Chasing Shot does good dmg by itself however to maximize its dmg u should try to maintain the Chasing buff from
Hit and Sliding, the buff duration is 60 seconds.
Strengths
Animation is cool and gamba
Weaknesses
This build does very little dmg compared to other classes in general, specially AOE, farming depth2 with AOE skill is a pipe dream
Leveling
Up until fourth job use Arrow Storm or
Arrow Shower, but preferably get someone to help you level up to fourth job. After fourth job use
Chasing Shot
Copy
Best skills to copy are Magnum Break and
Comet as they will increase your damage by a bunch.
Stats
Stat | Points | Priority | Note |
---|---|---|---|
STR | 1 | None | Don't level this stat as it doesn't increase damage. |
AGI | 100-120 | Primary | Should aim to get 193 attack speed. |
VIT | 100 total | Secondary | 100 total to be immune to stun. |
INT | 100 total | Secondary | 100 total to be immune to silence + insta cast |
DEX | 130 | Primary | Damage baby. |
LUK | 100-125 | Primary | If you are using ![]() |
Didn't know where to add it but you need around 30%after cast delay reduction to get the maximum spam for Frenzy Shot and more if you want to weave chain reaction shot with it.
Traits
The only good traits for this build are POW, CON and CRT however the way you distribute your points depends if you got nebula or not. Frenzy shot got 15 weight on CON so always prioritize CON over the other traits.
Trait | Points |
---|---|
POW | 110 |
CON | 110 |
CRT | 72 |
Trait | Points |
---|---|
POW | 77 |
CON | 110 |
CRT | 105 |
Equipments
I am gonna show here some items you can make from mid to endgame of the build, for early game stick with eden gear. You can mix and match the items you have/prefer to match your needs. In general you should aim for a equal ammount of crit damage and ranged damage on your build for maximum damage.
Weapon
Equipment | Description | Note | |
---|---|---|---|
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A bow used by a fallen angel. _______________________ ATK +5%, CON +2 Increases damage of Chain Reaction Shot by 5%. _______________________ Refine Level +5: Increases damage of Chain Reaction Shot by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Chain Reaction Shot by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Chain Reaction Shot by additional 5%. Increases damage of Frenzy Shot by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
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Best bow you can get from midgame all the way to dim and time dimension, the combo is super strong for this build and easy to farm. |
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A bow containing the pain of bereavement. _______________________ ATK +10% _______________________ Increases damage of Frenzy Shot by 10%. _______________________ For each 2 Refine Levels: Increases damage of Triangle Shot by 3%. _______________________ Refine Level +7: Increases Critical Damage by 15%. _______________________ Refine Level +9: Increases damage of Triangle Shot by additional 30%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: Damage of Frenzy Shot +5%. _______________________ [Grade C]: Damage of Frenzy Shot +8%. P.ATK +1. _______________________ [Grade B]: Damage of Frenzy Shot +12%. CON +1. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 230 |
None | Gonna be real with you this bow not good but it do be an option. |
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A bow that lost its light due to poisonous magic. It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ MATK +220 _______________________ Class Restrictions: Archer, Rogue classes _______________________ Type: Bow Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 230 |
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Used to be real good as you can get a lot of multiplier with its enchant, however when the next bow released it became obsolete and having only one slot for cards doesn't help its case. |
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A bow imbued with runic magic. _______________________ CRI + 5 Increases Frenzy Shot damage by 15%. _______________________ For each 2 Refine Levels: Atk + 25, Atk + 1%. _______________________ For each 3 Refine Levels: increases Frenzy Shot damage by 5%. _______________________ Refine Level +7: increases critical damage by 20%. _______________________ Refine Level +9: Cri + 15, C.Rate + 5. _______________________ Refine Level +11: increases Frenzy Shot damage by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Abyss Chaser): Increases Chain Reaction Shot damage by 45% Increases Ranged Physical Damage by 15%, if grade of Dimensions Abyss Bow and Time Dimensions Rune Crown (Abyss Chaser) is A or higher Increases Frenzy Shot and Chain Reaction Shot damage by additional percentage equal to the sum of refine rate of set, enables to use Rose Blossom level 5. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5. _______________________ [Grade C]: Increases Frenzy Shot damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 210 Required Level: 250 |
Depend on the monster you want to hit hard | Best bow by far for this build and its combo is a real gamechanger as you will be finally able to farm for real as you will have two AOE skills. |
Headgear
Equipment | Description | Position | Enchants | Note |
---|---|---|---|---|
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A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: CRI +5 Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Dark Angel Ray Bow: For each 3 Refine Levels of Dark Angel Ray Bow: Increases damage of Chain Reaction Shot by 4%. Increases damage of Frenzy Shot by 5%. If Dark Angel Ray Bow's Grade is B or higher: Increases damage of Chain Reaction Shot by additional 10%. When equipped with Evil Spell: Increases damage of Chain Reaction Shot by additional 15%. Increases damage of Frenzy Shot by additional 20%. _______________________ When equipped with Holy Light Dagger: For each 3 Refine Levels of Holy Light Dagger: Increases damage of Abyss Dagger by 4%. Increases damage of Deft Stab by 5%. If Holy Light Dagger's Grade is B or higher: Increases damage of Abyss Dagger by additional 10%. When equipped with Good Spell:: Increases damage of Abyss Dagger by additional 15%. Increases damage of Deft Stab by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
Top | ![]() ![]() |
Best top headgear before time dimensions because of the good and evil combo. |
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POW + 5, CRT + 5, HIT - 25. Increases Attack Speed by 10%. _______________________ For each 2 Refine Levels: ATK + 20, DEF + 10. _______________________ Refine Level +7: Increases melee and Ranged Physical Damage by 15%. _______________________ Refine Level +9: ATK + 30, ATK + 10%. _______________________ Refine Level +11: P.ATK + 8. Increases Critical Damage by 25%. _______________________ When equipped with Boitata Card: Increases Physical Damage against Poison and Water elemental enemies by 40%. _______________________ When equipped with Sealed Boitata Card: Increases Physical Damage against Poison and Water elemental enemies by 25%. _______________________ [Bonus by Grade] [Grade D]: ATK + 5%. POW + 5. _______________________ [Grade C]: C.Rate + 3. CRI + 15. _______________________ [Grade B]: Decreases Fixed Casting Time by 0.3 seconds. _______________________ [Grade A]: C.Rate + 1. For each 3 Refine Levels: Increases Critical Damage by 14%. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Boit<INFO>m_crafting,88,166,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 25 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
Top | None | If for some god forsaken reason you decide on using dim glacier bow this and the next hat are the ones for you, use this one for crit chance. |
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POW + 5, CON + 5, CRI - 15. Increases Attack Speed by 10%. _______________________ For each 2 Refine Levels: ATK + 25, DEF + 15. _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 25%. _______________________ Refine Level +9: ATK + 40, ATK + 10%. _______________________ Refine Level +11: P.ATK + 12. Increases physical damage against all elemental enemies by 12%. _______________________ When equipped with Beelzebub Card: Increases Physical Damage against Boss class by 16%. _______________________ When equipped with Sealed Beelzebub Card: Increases Physical Damage against Boss class by 8%. _______________________ [Bonus by Grade] [Grade D]: ATK + 5%. POW + 5. _______________________ [Grade C]: Increases Physical Damage against all sizes by 12%. _______________________ [Grade B]: P.ATK + 5. Decreases Fixed Casting Time by 0.3 seconds. _______________________ [Grade A]: P.ATK + 2. For each 3 Refine Levels: Increases physical damage against all races (Except Players) by 3%. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
Top | None | Same as last one but for pure damage. |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Deft Stab and Frenzy Shot damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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Best top headgear you can get for this build, acute jewel lv 10 is a big dream leave it on 5 until you rich enough to try lv 7. For the time dimension jewel preferably you get luck one however if you want you can settle for ![]() |
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A chain crafted to suppress evil energy. _______________________ CRI +5 Increases Melee and Ranged Physical Damage by 5%. _______________________ When equipped with Bondage Necklace: Increases Critical Damage by 5%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
Mid | None | Mid headgear you should use in general until you get gambler's seal |
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Ears ornament known only given to a winner. Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from Muzaszir. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Mid | 6% reduces delay after skill (optional) | Optional mid headgear to use for reducing after cast delay. |
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A sticker that gamblers put on their cheeks. It can be attached and detached. _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Mid | Mix any two of these lines
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Best mid headgear you can get right now even on KRO and you get a lot of options for the enchants to customize your build. |
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A Drops balloon that floating over your head. Somehow you feel really lucky just by wearing this. _______________________ DEX +2 _______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Low | Whatever you get | Drop balloon if you are poor, use whichever poring family balloon you can get but this one is the best, and any enchant is good as you are not looking for damage. |
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Colorful balloons with poring image on it's surface. Kids love to hold these when on festival? _______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Low | None | Drop balloon if you rich. |
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A necklace created by a being with strong magical powers to bind minions. _______________________ CRI +3 _______________________ Increases Critical Damage by 5%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 Required Level: 150 |
Low | None | The damage lower you will stick with until you can get next one. |
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Ace of Diamonds in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Ranged Physical Damage by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Low | 5 dex 5 crit chance or 7% ranged damage |
Best damage lower in the game with the combo. |
Armor
Equipment | Description | Enchant | Note |
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An armor made by grinding the flower petals that grow in Isgard. You can enchant it with Ice Flower Magic Stones for special abilities. _______________________ ATK +130 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ Refine Level +9: P.ATK +2 _______________________ When equipped with Snow Flower Manteau: ATK +50 _______________________ When equipped with Snow Flower Muffler: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Armor Defense: 150 Armor Level: 2 Refinable Weight: 80 Required Level: 210 |
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This armor is already strong but even stronger on this class as the generic enchant is also the enchant that boost our skills. |
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Armor that grants agility for sprinting. _______________________ VIT +5 _______________________ Increases Natural HP Recovery Rate by 20%. _______________________ Refine Level +7: Increases Natural HP Recovery Rate by additional 20%. _______________________ Refine Level +9: Decreases After Cast Delay by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by additional 7%. _______________________ When equipped with Illusion Sprint Shoes: ATK +10% Refine Level of Illusion Sprint Mail and Illusion Sprint Shoes is +7 or higher: ATK +70 Total Refine Level of entire set at least +18: Increases Physical Damage by 15%. Total Refine Level of entire set at least +22: Decreases Fixed Casting Time by 0.7 seconds. Increases Physical Damage against Boss class by 25%. _______________________ When equipped with Illusion Sprint Ring and Illusion Sprint Glove: MaxHP +15%, MaxSP +15%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 150 Required Level: 130 |
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Good early to midgame armor when comboing with the boots. |
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Armor created from deep energy research in the Varmund Biosphere. The runes of ice and storm are imprinted with your mana. _______________________ POW + 3, CON + 3, CRI - 10. ATK + 140. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Ranged Physical Damage by 3%. _______________________ [Grade B]: ATK + 13% Increases Ranged Physical Damage by 5% POW + 10. _______________________ [Grade A]: ATK + 16% Increases Ranged Physical Damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 125 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Fixed enchant | Best AOE damage armor you can get and good option for single target too but you you will need a lot of crit chance from other sources to compensate. |
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Armor created from deep energy research in the Varmund Biosphere. Runes of Corruption and Venom are imprinted with your mana. _______________________ POW + 3, CRT + 3, CRI + 10. ATK + 120. _______________________ For each 2 Refine Levels: ATK + 12, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: MDEF + 25, C.RATE + 7. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee/Ranged Physical Damage by 5% Increases Critical Damage by 10%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Critical Damage by 8%. _______________________ [Grade B]: ATK + 13% Increases Melee/Ranged Physical Damage by 5% POW + 10 _______________________ [Grade A]: ATK + 16% Increases Melee/Ranged Physical Damage by 7% CRT + 10 _______________________ Type: Armor Position: Armor Defense: 150 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Fixed enchant | Best single target damage one for now but your AOE damage will be low. |
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A suit that received the energy of agility among the power of stars. Speed and ranged physical ability will be increased. _______________________ CON +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: ATK +2 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +1% [Grade C]: ATK +3 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +2% _______________________ [Grade B]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1 _______________________ [Grade A]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 |
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This is where it becomes interesting as nebula will become best in slot as updates comes, this one is a pretty good option for raw damage but will be stuck with crit cards for a long time. |
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A suit that received the energy of luck among the power of stars. Critical ability will be increased. _______________________ CRT +1 ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +9: CRI +5 _______________________ Refine Level +11: Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +1 For each 3 Refine Levels: Critical Damage +2% CRI +1 _______________________ [Grade C]: For each 2 Refine Levels: ATK +2 For each 3 Refine Levels: Critical Damage +3% CRI +2 _______________________ [Grade B]: For each 3 Refine Levels: Critical Damage +5% For each 4 Refine Levels: C.Rate +1 P.ATK +1 _______________________ [Grade A]: For each 3 Refine Levels: Critical Damage +7% For each 4 Refine Levels: C.Rate +1 P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 |
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The best nebula, gives a ton of crit chance and crit damage, I mean a lot of crit damage, I recommend going for ![]() |
Garment
Equipment | Description | Enchant | Note |
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A manteau engraved with Varmundt's Ice Rune magic. The imprint is amplified with the essence of ice. _______________________ Refine Level +7: ATK +5% _______________________ Refine Level +9: Increases Critical Damage by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 10%. _______________________ When equipped with Ice Rune Armor and Ice Rune Boots: For each 30 base DEX: CON +1 Increases Ranged Physical Damage by additional 10%. Decreases Variable Casting Time by additional 15%. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] ATK +5% P.ATK +5 _______________________ [Grade B] Increases Ranged Physical Damage by 10%. _______________________ [Grade A] Decreases After Cast Delay by 10% P.ATK +2 _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
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Pretty good and generic garment but it looses in pure damage. Get any enchant for the elemental one but glade is the best one for depth2. |
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CRI + 3, C.Rate + 5. _______________________ For each 2 Refine Levels: ATK + 15. Increases Critical Damage by 3%. _______________________ For each 3 Refine Levels: Increases Physical Damage against all sizes by 5%. _______________________ Refine Level +7: ATK + 5%, P.Atk + 7 _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: DEF + 150. Decreases After Cast Delay by 5%. _______________________ When equipped with Drake Card: Cri + 15, C.Rate + 10 Increases Melee and Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D] Cri +3 CRT + 3 _______________________ [Grade C] Increases Critical Damage by 15%. _______________________ [Grade B] POW + 3 CON + 3 _______________________ [Grade A] P.Atk + 7 _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Garment Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 200 |
None | Pretty good alternative, the dmg should be around the same as varmundt one on non enchant specific targets |
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A cloak that amplifies the energy of winter according to the truth of the cycle of life. True power was awakened by the power of the constellation. _______________________ POW + 2, CON + 2, CRI + 4. _______________________ For each 2 Refine Levels: Atk + 5, Cri + 1. _______________________ For each 3 Refine Levels: increases critical damage by 1%, CRT + 1. _______________________ Refine Level +7: reduces variable casting time by 5%, C.Rate + 3. _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: P.Atk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Cri + 10, increases melee and long ranged physical damage by 7%. _______________________ [Grade B]: POW + 5, CON + 5, CRT + 5, C.Rate + 5. _______________________ [Grade A]: Increases critical damage by 15%, additional C.Rate + 7. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
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Best garnment by far if you use ![]() |
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A cloak forged with the summer energy of Coral Marine, the divine beast of summer. _______________________ POW + 2, CON + 2, CRI - 20. _______________________ For each 2 Refine Levels: Atk + 5. _______________________ For each 3 Refine Levels: increases long ranged physical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: P.Atk + 2, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Atk + 7%, increases long ranged physical damage by 7%. _______________________ [Grade B]: POW + 5, CON + 5, P.Atk + 3, Def + 50. _______________________ [Grade A]: P.Atk + 5, increases physical damage against all element enemies by 5%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
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Best garnment by far if you use ![]() |
Shoes
Equipment | Description | Enchant | Note |
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Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%, MATK +7%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
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Best shoes to use until you can swap all the good and evil combo for time dimensions. |
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Boots engraved with Varmundt's Glade Rune magic. The imprint is amplified with the essence of glade. _______________________ Refine Level +7: MaxHP +10%, P.ATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 10%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] MaxHP +7% Variable Casting Time -5%. _______________________ [Grade A] Fixed Casting Time -0.2 seconds. P.ATK +2 _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
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Pretty good shoes does damage and survivability but it looses in pure damage. Get any enchant for the elemental one but glade is the best one for depth2. |
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Boots engraved with Varmundt's Ice Rune magic. The imprint is amplified with the essence of ice. _______________________ Refine Level +7: ATK +5%, P.ATK +2 _______________________ Refine Level +9: Increases Critical Damage by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Ranged Physical Damage by 5%. Decreases Fixed Casting Time by additional 0.4 seconds. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] ATK +5% P.ATK +5 _______________________ [Grade A] C.RATE +1 P.ATK +2 _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
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Best pure damage shoes. Get any enchant for the elemental one but glade is the best one for depth2. |
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A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place. _______________________ AGI +5 _______________________ Increases Natural SP Recovery Rate by 20%. _______________________ Refine Level +7: Increases Natural SP Recovery Rate by additional 20%. _______________________ Refine Level +9: MaxHP +5%, MaxSP +5%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Illusion Sprint Ring: Drain 500 HP per second. Physical attacks have a certain chance to increase STR by 150 for 10 seconds. _______________________ When equipped with Illusion Sprint Glove: Drain 50 SP per second. Physical attacks have a certain chance to increase AGI by 150 for 10 seconds. _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 70 Required Level: 130 |
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Good option for early-mid game. |
Accessory
Equipment | Description | Position | Enchant | Note |
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A seal imbued with summer energy according to the truth of the cycle of life. _______________________ Increases long ranged physical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Summer: reduces After Cast Delay by 10%, increases physical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases physical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
Left | ![]() ![]() ![]() |
Best left you can get however only go for this one if you plan to use ![]() ![]() ![]() ![]() ![]() |
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A seal imbued with winter energy according to the truth of the cycle of life. _______________________ Increases critical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Winter: reduces After Cast Delay by 10%, increases physical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases physical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
Left | ![]() ![]() ![]() |
Best left you can get however only go for this one if you plan to use ![]() ![]() ![]() ![]() ![]() |
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A seal imbued with the power of luck from the stars. _______________________ Increases Critical Damage by 7%. P.ATK +2 _______________________ When equipped with Nebula Suit of Creative: Increases Critical Damage by additional 5%. P.ATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
Right | ![]() ![]() ![]() ![]() |
Best right accessory considering it will get a new enchant with hall of life update. Although you can get ![]() |
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A seal imbued with the power of agility from the stars. _______________________ Increases Attack Speed by 7%. CRI +3 _______________________ When equipped with Nebula Suit of Agility: ASPD +1, CRI +7. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
Right | ![]() ![]() ![]() ![]() |
If you decide to go for ![]() |
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Increases Ranged Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
Right | ![]() ![]() ![]() |
Before hall of life update this is the one to go for damage but it will be changed eventually. |
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Increases Ranged Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
Left | ![]() ![]() ![]() |
Before hall of life update this is the one to go for damage but it will be changed eventually. |
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stained with sin with a red Ruby embedded in it. From the depths, it is sending out evil and powerful energy. _______________________ ATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Red Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Physical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
Right | ![]() ![]() |
Good for early-mid game and specific race monters. |
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A necklace stained with sin, decorated with reddish Rubies. It is emitting a dark and cold energy from the deep. _______________________ ATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Ruby Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Physical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
Left | ![]() ![]() |
Good for early-mid game and specific race monters. |
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A ring that shines brightly with red rubies. From the depths, it has a sacred and powerful energy. _______________________ ATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with STR Soutane, Clergy's Manteau and Clergy's Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Physical Damage against Angel and Demon race by 20%. Decreases damage taken from Angel and Demon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
Right | ![]() ![]() |
Good for early-mid game and specific race monters. |
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A shining necklace decorated with red Rubies. It radiates bright and warm energy from the deep. _______________________ ATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Brilliant Light Ruby Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Physical Damage against Angel and Demon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
Left | ![]() ![]() |
Good for early-mid game and specific race monters. |
Cards
Weapon
Card | Description | Note |
---|---|---|
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ATK +40 _______________________ Increases Ranged Physical Damage by 5%. _______________________ Refine Level +10: Increases Ranged Physical Damage by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Ranged Physical Damage by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Ranged Physical Damage by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Use one of this card on ur weapon with the ![]() |
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Increases Physical Damage against Medium and Large size by 30%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Best generic second card to use but bad for small monsters. |
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ATK +15 _______________________ Increases Physical Damage against Medium size by 15%. _______________________ Base Level at least 200: Increases Physical Damage against Medium size by additional 25%. _______________________ When equipped with Bloody Murderer Card: Increases Physical Damage against Medium size by additional 30%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
If are hitting medium size monsters use this one. |
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ATK +15 _______________________ Increases Physical Damage against Large size by 15%. _______________________ Base Level at least 200: Increases Physical Damage against Large size by additional 25%. _______________________ When equipped with Dullahan Card: Increases Physical Damage against Large size by additional 30%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
If are hitting large size monsters use this one. |
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DEF -30 FLEE -30 _______________________ Enchants compounded weapon with the Investigate skill effect. Each attack drains 1 SP. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
The gains are not that great but it is better than using full penetration. |
Headgear
Card | Description | Note |
---|---|---|
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P.ATK +2, S.MATK +2 _______________________ Decreases Variable Casting Time by 3%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Best non-MVP one damage wise use with the combo. |
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ATK +10, P.ATK +1 _______________________ Increases Ranged Physical Damage with by 3%. Increases SP Consumption by 7%. _______________________ Refine Level +9: Increases Ranged Physical Damage with by additional 2%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Second best non-MVP damage wise. |
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Decreases After Cast Delay by 5%. _______________________ When equipped with Juergen Wagner Card and Agnes Lugenburg Card: Increases Physical Damage against Small size and Brute race by 7%. _______________________ When equipped with Wolf Lugenburg Card and Poe Richard Card: Increases Physical Damage against Medium size by 7%. Decreases After Cast Delay by additional 3%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
If you need extra decrease after cast delay. |
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ATK +5%, MATK +5% _______________________ For each 3 Refine Levels: P.ATK +2, S.MATK +2 _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Best card for top headgear so you can insta cast ![]() |
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Decreases After Cast Delay by 30%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Best one to use for mid headgear so you can weave using ![]() ![]() |
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Decreases After Cast Delay by 15%. _______________________ Refine Level +15: Decreases After Cast Delay of all skill by additional 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Same as ![]() |
Armor
Card | Description | Note |
---|---|---|
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CRI +5 Increases Critical Damage by 10%. _______________________ Refine Level +10: CRI +10 _______________________ When equipped with Nine Tails Card: Adds 2% chance of getting possessed by Nine Tails for 5 seconds when dealing melee physical attacks. During possession, FLEE +10. _______________________ Type: Card Compound on: Armor Weight: 1 |
If you missing crit chance use this one. |
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P.ATK +1 _______________________ Increases SP Consumption by 7%. _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ When equipped with Limacina Card: ATK +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
Best non-MVP card to use if you are using ![]() |
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For each 18 base VIT: DEX +1 _______________________ Type: Card Compound on: Armor Weight: 1 |
Pretty good combo damage wise. |
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Increases physical damage against all classes by 20% MATK +20% _______________________ Drains 666 HP and 66 SP every 6 seconds. Drains 6666 HP and 666 SP as the Armor is unequipped. _______________________ Type: Card Compound on: Armor Weight: 1 |
Best armor card in the game. |
Garment
Card | Description | Note |
---|---|---|
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For each 10 base LUK: CRI +2 _______________________ Base LUK at least 125: Increases Critical Damage by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 |
If you missing crit chance use this one. |
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MaxSP -25% _______________________ Increases Ranged Physical Damage by 10%. _______________________ When equipped with Observation Card and Base Level at least 200: For each 40 base DEX: Increases Ranged Physical Damage by additional 15%. _______________________ Type: Card Compound on: Garment Weight: 1 |
Pretty good combo damage wise. |
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When equipped by Shadow Chaser: Increases Physical Damage against all races by 5%. MATK +15% _______________________ Base Level at least 175: All Basic Stats +10 _______________________ Refine Level +10: All Basic Stats +10 _______________________ When equipped with Gertie We Card: 3% chance to transform into Gertie Wi when dealing physical damage. During tranformation: ATK +100 _______________________ Type: Card Compound on: Garment Weight: 1 |
Use this card so you can get 100% variable cast time with stats. |
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Increases Ranged Physical Damage by 30%. _______________________ For each 20 base LUK: Critical -5 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by additional 5%. _______________________ When Armor Level of compounded equipment is 2: Increases Physical damage against monsters of Boss class by 10%. _______________________ Type: Card Compound on: Garment Weight: 1 |
This card is busted, however u will need to bend ur entire build to use it like using 99 luk and needing to get some extra stats or 100% vct to insta cast. |
Shoes
Card | Description | Note |
---|---|---|
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CRI +5 _______________________ Up to max +11 Refine Level: Critical -15 Decreases Critical Damage by 10%. _______________________ Refine Level +12: CRI +15 Increases Critical Damage by 10%. _______________________ When Armor Level of compounded equipment is 2: C.RATE +5 _______________________ Type: Card Compound on: Shoes Weight: 1 |
Best damage card for shoes but you need to use it on a level 2 +12 item. |
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ATK +3% Increases Ranged Physical Damage by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
If you can't use the above card, use this one. |
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ATK +5% _______________________ Increases Ranged Physical Damage by 7%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
If you got money for this and still can't use the first card use this one. |
Accessory
Card | Description | Note |
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Increases Critical Damage by 15%. _______________________ When equipped with Treasure Mimic Card: Base Level at least 200: Increases Critical Damage by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
Best solo card for critical damage. |
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Increases Ranged Physical Damage by 6%. _______________________ When equipped with Timbers Card: Increases Ranged Physical Damage by additional 8%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Best combo for ranged damage. |
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Increases Ranged Physical Damage by 6%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
Best combo for ranged damage. |
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CRI +6, C.RATE +1 _______________________ When equipped with Lowest Rgan Card: Increases Critical Damage by 8%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Best combo for crit chance. |
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CRI +6, C.RATE +1 _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
Best combo for crit chance. |
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Increases Ranged Physical Damage by 15%. _______________________ Base LUK at least 90: Critical -15 _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
Best solo card for ranged dmg. |
Shadow Gear
From my testing, if you want to focus on using Frenzy Shot and want to create a shadow gear only for that use Shadow Gear#Master Shadow Gear with
CON+3 (312193) ,
DEX+5 (4724) and
Abyss Chaser Soul (Frenzy Shot) (312213) for 0 RES monsters the damage of general shadow gear should be a little more like 2-3% but on monsters with higher RES master shadow should do a lot more damage. For general use you should make: (New shadow gear that combos with master shadow is coming so I would recommend going for master shadow gear)
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A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and Ranged Physical Damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ When equipped with Maximum Mammoth Shadow Pendant: ATK +2% Total Refine Level of entire set at least +18: Prevents knock-back effect. If total Refine Level of entire set at least +20: Increases Physical Damage against enemies of every element by 12%. _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
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A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and Ranged Physical Damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
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A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _______________________ Ignores physical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores physical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Physical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Penetration Shadow Shoes: ATK +2% Total Refine Level of entire set at least +18: Ignores physical defense of all race, except Players, by 100%. _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
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A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _______________________ Ignores physical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores physical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Physical Damage against all races, except Players, by 3%. _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
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A pair of gloves that can draw the wearer's potential ability. _______________________ For each 3 Refine Levels: Increases Physical Damage against all sizes by 1%. Decreases damage taken from all size enemies by 1%. _______________________ Refine Level +10: Nullifies weapon damage penalty resulting from monster's size. _______________________ Type: Shadowgear Position: Shadow Weapon Refinable |
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A small shield worn on the arm for additional defense. _______________________ CRI +5 _______________________ For each 3 Refine Levels: CRI +2 C.Rate +1 _______________________ Refine Level +7: ASPD +1 CRI +3 _______________________ Refine Level +9: Increases Attack Speed by 8%. Increases Critical Damage by 5%. _______________________ Refine Level +10: C.Rate +3 Increases Critical Damage by 3%. _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
With 5 C. Rate enchant each.
Another option instead of maximum mammoth:
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A sacred necklace said to protect the wearer. Brings out the wearer's potential abilities. _______________________ Atk + 3% For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +10: P.Atk + 2. _______________________ When equipped with Focusing Shadow Earring: Atk + 2%, P.Atk + 2 Total Refine Level of entire set at least +18: increases physical damage against all property enemies by 10%. _______________________ When equipped with Concentration Shadow Weapon: Atk + 3% Total Refine Level of entire set at least +18: CON + 3, P.Atk + 3. _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable Required Level: 200 |
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A sacred earring that is said to protect the wearer. Brings out the wearer's potential abilities. _______________________ Atk + 3% For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +10: P.Atk + 2. _______________________ When equipped with Concentration Shadow Shield: Atk + 3% Total Refine Level of entire set at least +18: CON + 3, P.Atk + 3. _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable Required Level: 200 |
If you are using [MVP] Thanatos Card (4399) use following shadowgear instead enchanted with
DEX+3 (4722) and
S. Critical Lv5 (312669) :
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Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect. _______________________ Atk + 3%. For each 2 Refine Levels: Increases Physical Damage by 1%. _______________________ Refine Level +10: P.Atk + 2. _______________________ When equipped with Full Power Shadow Shoes: Atk + 2%, P.Atk + 2 Total Refine Level of entire set at least +18: Increases Physical Damage by 5% Increases physical damage against all size enemies by 10%. _______________________ When equipped with Physical Power Shadow Weapon: Atk + 3% Total Refine Level of entire set at least +18: POW + 3, P.Atk + 3. _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
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Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less. _______________________ Atk + 3%. For each 2 Refine Levels: Increases Physical Damage by 1%. _______________________ Refine Level +10: P.Atk + 2. _______________________ When equipped with Physical Power Shadow Shield: Atk + 3% Total Refine Level of entire set at least +18: POW + 3, P.Atk + 3. _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
If you got the pet use following shadowgear instead with enchanted with 5 C. Rate:
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A pair of gloves that can draw the wearer's potential ability. _______________________ For each 2 Refine Levels: CON +1 _______________________ Refine Level +7: P.Atk +2 S.Matk +2 _______________________ Refine Level +9: P.Atk +2 S.Matk +2 _______________________ When combined with Concentration Shadow Shield: P.Atk +2 S.Matk +2 _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
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A small shield worn on the arm for additional defense _______________________ For each 2 Refine Levels: CON +1 _______________________ Refine Level +7: P.Atk +2 S.Matk +2 _______________________ Refine Level +9: P.Atk +2 S.Matk +2 _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
Costume Stone
Costume stone is pretty straight foward, only top you can use whatever you want but I left the one I recommend:
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A stone that awakens the potential of Shadow Chasers. Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Emergency Escape: Increases attack speed by 2%. _______________________ When equipped with Shadow Chaser Stone (Garment): Increases damage of Feint Bomb by 15%. _______________________ When equipped with Shadow Chaser Stone II (Garment): 1% chance to absorb 1% of damage inflicted into SP when dealing physical damage. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
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A stone that awakens the potential of Shadow Chasers. Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Shadow Form: Decreases After Cast Delay by 1%. _______________________ When equipped with Shadow Chaser Stone (Garment): Increases damage of Triangle Shot by 15%. _______________________ When equipped with Shadow Chaser Stone II (Garment): Increases damage of Fatal Menace by 30%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
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A stone that awakens the potential of Shadow Chasers. Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Reprodruce: Increases melee and Ranged Physical Damage by 1%. _______________________ When equipped with Shadow Chaser Stone (Garment): Increases physical damage against all elemental enemies by 15%. _______________________ When equipped with Shadow Chaser Stone II (Garment): Increases Physical Damage against all sizes by 15%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
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A stone that awakens the potential of Shadow Chasers. Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Increases damage of Triangle Shot by 15%. _______________________ When equipped with Stalker Stone (Top): Increases damage of Triangle Shot by additional 15%. _______________________ When equipped with Stalker Stone: Increases Ranged Physical Damage by 10%. _______________________ When equipped with Stalker Stone (Low): Decreases SP Consumption of Triangle Shot by 10%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
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A stone that awakens the potential of the Abyss Chaser. Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every 2 levels of Frenzy Shot user learned Increases physical damage against all race monsters (except players) by 1%. _______________________ When equipped with Shadow Chaser Stone (Top): every 2 levels of Dagger & Bow Mastery user learned Increases Physical Damage against all sizes by 3%. _______________________ When equipped with Shadow Chaser Stone (Mid): Cri + 10 Increases Frenzy Shot damage by 10%. _______________________ When equipped with Shadow Chaser Stone (Low): Increases Chain Reaction Shot damage by 15%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
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A stone that increases concentration. Gives the following effects when compounded on the 2nd slot of a Costume Garment. _______________________ CRI +10 Increases Critical Damage by 10%. _______________________ <NAVI>Lace La Zard<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Pet
Use Mistress Egg (9193) .
Recommended gear (minmax)
Here I will recommend the build you should aim for (it will be very expensive), there is some speculation cuz I didn't try every possible build but this one should be one of if not the best one.