Old Glast Heim Challenge Mode
Gambaran Keseluruhan
- Base Level 170+
- Titik permulaan (glast_01 143, 288)
- Cooldown ialah 1 hari
- Bercakap dengan Oscar untuk membuka instance.
Panduan
- JINGGA: Titik Mula
- BIRU: Sebelah kiri (50 mob)
- HIJAU: Sebelah kanan (50 mob)
- KUNING: Kedudukan Mula / Lokasi Portal
- UNGU: Lokasi Panggilan MVP
- MERAH: Arena Pertarungan MVP.
Selepas memasuki instance, anda bermula di titik jingga. Anda akan nampak NPC Oscar. Ketua party mesti bercakap dengan NPC untuk memulakan pertempuran. Semua ahli party akan dipecahkan secara rawak ke sebelah kiri (kotak biru) dan kanan (kotak hijau) peta. Terdapat 50 monster setiap sebelah. Anda mesti membersihkan 47 monster untuk membuka portal (kuning). Jika sebelah lagi tidak dibersihkan, portal akan membawa anda ke sebelah itu. Anda boleh biarkan ahli party sokongan anda tidak bergerak dan mereka akan selamat sehingga anda selesai membersihkan sebelah anda.
Selepas menewaskan satu sebelah monster, Oscar akan mengumumkan mesej berikut: “...”. Prime Corruption Root akan muncul di koridor tengah dan anda mesti membunuhnya dalam masa 30 saat. Jika anda gagal membunuhnya tepat pada masanya, Prime Corruption Root akan membunuh semua ahli party di skrin (15×15) dan kemudian Oscar akan menyucikannya (menewaskannya untuk anda). Bilangan Prime Corruption Root yang muncul bergantung pada tahap kesukaran. Dua atau lebih boleh muncul pada tahap kesukaran 4 manakala sehingga lima boleh muncul pada tahap kesukaran 10. Untuk mempunyai peluang menewaskan Prime Corruption Root, kedua-dua belah mesti dibersihkan serentak supaya party dapat sampai ke koridor tengah tepat pada masanya. Sebagai alternatif, party boleh mengelak monster itu sepenuhnya tanpa sebarang penalti selain ganjaran yang kurang daripada Oscar.
Setelah kedua-dua belah dibersihkan, portal akan membawa ke koridor tengah di mana anda akan bertemu dengan Oscar yang akan membawa anda bertarung menentang Phantom Amdarais.
Ada kemungkinan bahawa daripada Phantom Amdarais, pemain akan bertarung menentang Phantom of Himmelmez. Sesetengah Skill & Mekanik mungkin berbeza dan anda akan berpeluang mendapat kadnya.
Tahap Kesukaran Old Glast Heim
Old Glast Heim Challenge Mode mempunyai sistem kesukaran boleh pilih di mana anda boleh membuka versi instance yang lebih kuat selepas menyelesaikan versi instance yang lebih mudah.
Kemajuan cabaran semasa anda boleh diperiksa dengan bercakap dengan Oscar di luar instance.
| Tahap Kesukaran | Mata Kemajuan diperlukan | HP Phantom Amdarais |
| Tahap 1 | 0 | 600.000.000 |
| Tahap 2 | 5 | 750.000.000 |
| Tahap 3 | 11 | 900.000.000 |
| Tahap 4 | 18 | 1.050.000.000 |
| Tahap 5 | 26 | 1.200.000.000 |
| Tahap 6 | 35 | 1.350.000.000 |
| Tahap 7 | 45 | 1.500.000.000 |
| Tahap 8 | 60 | 1.650.000.000 |
| Tahap 9 | 80 | 1.800.000.000 |
| Tahap 10 | 100 | 2.050.000.000 |
Tahap kesukaran yang lebih tinggi akan melakukan perkara berikut:
- Skala semua kerosakan monster dengan (Damage * Tahap Kesukaran)
- Skala HP Boss dengan (450,000,000 + [150,000,000 * Tahap Kesukaran]) kecuali untuk tahap 10.
- Skala HP Mutated Thorn dengan (5 + [Tahap Kesukaran * 4])
- Meningkatkan mekanik Regenerasi Kesihatan Boss sebanyak (300,000 * Tahap Kesukaran) HP setiap 2 saat.
- Meningkatkan ganjaran
- Meningkatkan peluang untuk memunculkan Phantom of Himmelmez(5% * Tahap Kesukaran)
Nota:
Bilangan mata kemajuan adalah untuk seluruh akaun permainan.
Anda mendapat 1 mata kemajuan mengikut tahap yang telah anda selesaikan. Contoh: menyelesaikan tahap kesukaran 3 memberikan 3 mata kemajuan.
Monster
| Monster | Bangsa/Saiz/Elemen |
Mutating White Knight (20574) |
Undead / Large / Dark 3 |
Mutating Khalitzburg (20576) |
Undead / Medium / Dark 3 |
Cursed Raydric (20577) |
Demi-Human / Medium / Dark 2 |
Cursed Raydric Archer (20578) |
Demi-Human / Medium / Dark 2 |
Cursed Buttler (20579) |
Undead / Medium / Undead 2 |
Cursed Buttler (20580) |
Undead / Medium / Undead 2 |
Mutated Thorn (20581) |
Formless / Medium / Fire 3 |
Fallen Root (20575) |
(MVP) Demon / Large / Earth 3 |
Phantom of Himmelmez (20572) |
(MVP) Angel / Medium / Holy 3 |
Phantom of Amdarais (20573) |
(MVP) Demon / Large / Dark 3 |
Jatuhan Kad
| Kad | Penerangan |
| ATK +30 MATK +30 _______________________ When equipped with Realized Corruption Root Card: Increases Magical Damage with Fire and Neutral element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Increases Magical Damage with Holy and Neutral element by 100%. Increases damage taken from all elemental attacks by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| MaxHP +10% MaxSP +5% _______________________ When equipped with Amdarais Card: Increases Physical Damage against all enemies by 5%. _______________________ When equipped with Realized Amdarais Card: Increases Physical Damage against all enemies by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Increases Physical Damage against Demon race by 5%. _______________________ When equipped with Cursed Raydric Card: Increases Physical Damage against Demon race by 15%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Increases Physical Damage against Undead race by 5%. _______________________ When equipped with Cursed Raydric Archer Card: Increases Physical Damage against Undead race by 15%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Increases HP Recovery Rate by 50%. _______________________ When equipped with Zombie Card: MaxHP +15% _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Left Hand Weight: 1 | |
| MATK +15 Increases Magical Damage against Medium and Large size by 20%. _______________________ When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Jatuhan Item
- Temporal Fragments jatuh daripada monster
- Prime Corrupted Soul boleh menjatuhkan Temporal Fragments dan Temporal Gemstones
- Amdarais's Phantom dan Phantom Himmelmez boleh menjatuhkan Temporal Spell, Sealed Temporal Circlets dan Powerful Dimensional Essence
- Bercakap dengan Oscar selepas menewaskan boss memberi anda ganjaran
Antiquity Glast Heim (Phantom of Amdarais) (102552) atau
Antiquity Glast Heim (Phantom of Himmelmez) (102553) bergantung pada boss.
Kemahiran & Mekanik
| Mekanik | Tahap Kesukaran | Penerangan |
| Party Counter | Lv 1 + | Jika mana-mana ahli party mati, MVP hanya akan menerima 1 damage untuk semua serangan.
|
| Restart | Lv 1 + | Jika semua ahli party mati lebih daripada 5 minit, MVP akan hilang dan Oscar muncul semula.
|
| Fighting Arena | Lv 1 + | Jika MVP bergerak jauh dari tengah arena pertarungan, Oscar akan mengumumkan bahawa MVP mesti dibawa kembali ke arena dalam masa 30 saat atau pertempuran akan bermula semula. Pemain mesti berada dalam mekanik Grand Darkness (Grid). |
| Health Regeneration | Lv 1 + | MVP menyembuhkan secara pasif (300,000 * Tahap Kesukaran) HP setiap 2 saat. |
| Random Party Teleport | Lv 1 + | Apabila MVP menerima jumlah damage yang besar dalam masa yang singkat, ia akan teleport semua ahli party secara rawak di dalam Fighting Arena. Nilai ambang untuk ini berlaku bergantung pada tahap kesukaran. |
| Firewall | Lv 1 + | Menghasilkan Firewall dalam corak bertambah yang akan menolak anda sangat jauh. Land Protector ialah kawan anda. |
| Ground Drive Version 1 | Lv 1 + | Menggunakan Heaven's Drive di tengah MVP dan merebak secara bertambah dalam corak (+). Land Protector ialah kawan anda. |
| Ground Drive Version 2 | Lv 1 + | Menggunakan Heaven's Drive di tengah MVP, kemudian di sekeliling MVP dalam corak segi empat sama, diikuti dengan merebak secara bertambah dalam corak (+). Land Protector ialah kawan anda. |
| Immune Property | Lv 1 + | Selama 30 saat, MVP menerima imun elemen (fizikal dan magikal) terhadap elemen tertentu dan memaparkan aksara Cina di atas kepalanya. MVP akan sentiasa memilih kelemahan elemennya. Phantom Amdarais akan memilih Imun Holy. Phantom Himmelmez akan memilih Imun Shadow. Gunakan Dispell atau Clearance. |
| Grand Darkness Grid | Lv 1 + | Apabila MVP berada di bawah 90% HP, satu grid Mutated Thorn akan muncul di peta. Selepas 5 saat, semua Mutated Thorn yang masih hidup akan bersembunyi dan melancarkan Dark Grand Cross selama 10 saat. Bathory Card akan membantu untuk terus hidup. Anda boleh membunuh Mutated Thorn supaya mereka tidak melancarkan Grand Darkness. Adalah lebih baik untuk kekal di tengah-tengah 4 Mutated Thorn untuk mengelak daripada terkena serangan. |
| Grand Darkness | Lv 1 + | Skill Eksklusif Phantom Amdarais. MVP akan melancarkan Grand Cross versi Shadow Property yang akan mengikutinya ke mana-mana. Gunakan Bathory Card. |
| Grand Cross | Lv 1 + | Skill Eksklusif Phantom Himmelmez. MVP akan melancarkan Grand Cross Holy Property yang akan mengikutinya ke mana-mana. Gunakan Angeling Card. |
| Rain of Meteor | Lv 1 + | Mendaratkan meteor sifat api (damage magikal) di tengah MVP dan merebak secara bertambah dalam corak (x) atau (+). Land Protector ialah kawan anda. |
| Demonic Hell Judgement | Lv 1 + | Skill dengan masa cast 1 saat dengan kawasan kesan 13×13 dengan jubin merah amaran di lantai. Skill ini memberikan damage fizikal (menembusi pertahanan dan sifat gelap) dan mengenakan kesan status rawak. Damage ini sama ada jarak dekat atau jarak jauh bergantung pada seberapa dekat anda dengan MVP. |
| Ganbantein (Lv 9) | Lv 1 + | Serta-merta menghapuskan semua sihir tanah dalam kawasan 9×9 di tengah MVP. Land Protector ialah kawan anda. |
| Shield Reflect | Lv 1 + | Skill yang memantulkan sebahagian daripada semua damage fizikal jarak dekat kembali kepada pengguna. Anda boleh menggunakan Dispell, Empty Shadow... . |
| Change Undead | Lv 1 + | Skill Eksklusif Phantom Amdarais. Menukar sifat elemen MVP daripada Shadow kepada Undead.
|
| Change Darkness | Lv 1 + | Skill Eksklusif Phantom Himmelmez. Menukar sifat elemen MVP daripada Holy kepada Shadow.
|
| Spawn Mutated Khalitzburg | Lv 1 + | Apabila MVP berada di bawah 70% HP, ia akan memunculkan Mutated Khalitzburg. |
| Spawn Mutated White Knight | Lv 1 + | Apabila MVP berada di bawah 50% HP, ia akan memunculkan Mutated White Knight. |
| Spawn Mutated Raydric Archer | Lv 1 + | Apabila MVP berada di bawah 30% HP, ia akan memunculkan Mutated Raydric Archer. |
| Max Pain | Lv 3 + | Berlaku apabila MVP berada di bawah 70% HP. Skill ini akan menukar MVP kepada warna keemasan yang akan menjejak semua damage yang diterima MVP dan memulangkan damage tersebut secara berkadar kepada semua pemain di skrin.
|
| Grim Reaper | Lv 3 + | Reaper Yanku muncul sebagai NPC dan akan berjalan perlahan ke arah MVP. Apabila ia sampai ke MVP, mekanik Health Regeneration berkurang sebanyak 50,000 HP setiap 2 saat sementara serangannya akan meningkat. Kesan ini boleh bertindan. |
| Gradual Gravity | Lv 9 + | Melancarkan debuff yang mengurangkan HP anda sebanyak peratusan tertentu daripada max HP anda setiap saat. Kesan ini boleh membunuh anda. Kaunter terbaik untuk ini adalah dengan sentiasa menggunakan potion. |
| Circle Arena | Lv 9 + | Kesan bulatan biru akan muncul secara rawak di Fighting Arena. Dalam masa 1 minit, pemain mesti memancing MVP ke dalam bulatan ini. Jika tidak, MVP akan mendapat enrage dan memberikan lebih banyak damage. |
Peralatan
Sealed Temporal Circlet
Selepas mengalahkan Phantom Amdarais di instance Old Glast Heim Challenge Mode, NPC peti harta karun muncul di tengah. Apabila anda klik padanya, item temporal akan jatuh ke lantai. Jumlah ganjaran bergantung pada tahap kesukaran.
| Item Ganjaran | Tahap Kesukaran | |||||||||
| Tahap 1 | Tahap 2 | Tahap 3 | Tahap 4 | Tahap 5 | Tahap 6 | Tahap 7 | Tahap 8 | Tahap 9 | Tahap 10 | |
| 1-6 | 1-8 | 2-10 | 2-12 | 3-14 | 3-16 | 4-17 | 4-18 | 5-19 | 5-20 | |
| 0 | 0 | 1-4 | 1-6 | 1-7 | 1-9 | 2-10 | 2-12 | 2-13 | 2-15 | |
| 0 | 0 | 0 | 0 | 1-4 | 3-9 | 5-14 | 8-20 | 11-27 | 14-34 | |
| 1-16 | 1-24 | 1-31 | 1-38 | 2-40 | 2-42 | 3-44 | 3-46 | 4-48 | 4-50 | |
Selain itu, setiap ahli parti akan menerima
Sealed Temporal Circlet (25864) daripada Oscar. Kuantiti yang diterima bergantung pada prestasi parti.
Item Exchange
| Rewards | Exchange to: | NPC |
| 5x |
Choose one Temporal Circlet Headgear | HUGINN2001 |
| ||
| 50x |
||
| 70x |
||
| 100x |
||
| 2x 20x |
Get random Royal/Guardian Weapon | MUNINN2003 |
| 10x |
Choose one Royal/Guardian Weapon |
| Card | Description |
| MATK +15 Increases Magical Damage against Medium and Large size by 20%. _______________________ When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
Sealed Temporal Circlet Conversion
When you exchange 1
Sealed Temporal Circlet (25864), you can be rewarded with up to 3 conversions:
- 1 Conversion Reward - 61.16% Chance
- 2 Conversions Reward - 37.32% Chance
- 3 Conversions Reward - 1.519% Chance
| Conversion Reward | Chance |
| 4x |
78,93% |
| 8x |
11,28% |
| 12x |
1,42% |
| 16x |
0,41% |
| 1x |
5,87% |
| 2x |
1,35% |
| 3x |
0,34% |
| 4x |
0,07% |
| 1x |
0,20% |
| 2x |
0,07% |
| 3x |
0,06% |
Temporal Circlet
| Circlet (for 5x |
Item Description |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MaxHP +250 _______________________ For each 3 Refine Levels: MaxSP +2% Increases damage of Dragon Breath and Dragon Breath - Water by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Banishing Point and Cannon Spear by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Arms Cannon and Knuckle Boost by 10%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Spore Explosion and Cart Tornado by 20%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Rolling Cutter and Counter Slash by 20%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Fatal Menace and Feint Bomb by 30%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Adoramus by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Holy element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +2% Increases damage of Knuckle Arrow by 20%. Increases damage of Tiger Cannon by 10%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Chain Lightning and Jack Frost by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Wind and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Psychic Wave and Diamond Dust by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Critical Damage by 5%. Increases damage of Arrow Storm and Aimed Bolt by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases Arrow Storm skill cooldown by 1 second. _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 5%. Increases damage of Reverberation and Metallic Sound by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Wanderer and Minstrel _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Falling Star by 30%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Star Emperor _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 5%. Increases damage of Curse Explosion and Eswhoo by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Shadow element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Soul Reaper _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Round Trip and Banishing Buster by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Wind Blade and Freezing Spear by 30%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Wind and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Kagerou and Oboro _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Cross Slash and Kunai Explosion by 20%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Kagerou and Oboro _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: Increases Attack Speed by 4%. Decreases Variable Casting Time by 4%. _______________________ For each 4 Refine Levels: Increases Critical Damage by 5%. Increases all elemental magical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Super Novice _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Catnip Meteor and Picky Peck by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Summoner (Doram) _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| For each 2 Refine Levels: Base ATK +15 _______________________ Refine +3 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +4 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +6 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +8 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +9 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +11 or higher (additional): After Cast Delay -5% _______________________ Refine +12 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% Ranged Physical Damage +5% _______________________ Refine +15 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +16 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +18 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +20 or higher (additional): Ranged Physical Damage +5% _______________________ Class Restrictions: Alitea and Karnos _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet Enchantment
Talk to NPC OSC0005 to enchant your Temporal Circlet.
(glast_01 137, 291)
Temporal Circlet Enchantment Upgrade
Jika anda menerima Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence atau Acute pada enchant ketiga, ia boleh dinaikkan tahap dengan cara yang serupa seperti Bio5 Headgears.
| Peningkatan Tahap | Jumlah |
Peluang |
| Lv1 -> Lv2 | 4 | 80% |
| Lv2 -> Lv3 | 6 | 70% |
| Lv3 -> Lv4 | 8 | 50% |
| Lv4 -> Lv5 | 10 | 20% |
| Lv5 -> Lv6 | 12 | 20% |
| Lv6 -> Lv7 | 16 | 20% |
| Lv7 -> Lv8 | 20 | 20% |
| Lv8 -> Lv9 | 28 | 20% |
| Lv9 -> Lv10 | 40 | 20% |
- Setiap percubaan peningkatan tahap mempunyai peluang untuk gagal.
- Jika anda gagal pada tahap 2 atau lebih tinggi, tahap enchant akan diturunkan sebanyak 1 tahap.
- Jika anda gagal pada tahap 1, anda hanya akan kehilangan bahan dan enchant akan kekal Lv1.
- Tiada item dimusnahkan jika gagal.
- Kos untuk memilih enchant yang dikehendaki : 5,000,000 zeny + 40x
Temporal Spell (25866).
Anda boleh meningkatkan enchant khas dengan 100% peluang berjaya sehingga tahap 5:
- tahap 1 ke tahap 2 : 3,500,000 zeny + 20x
Temporal Spell (25866). - tahap 2 ke tahap 3 : 5,000,000 zeny + 30x
Temporal Spell (25866). - tahap 3 ke tahap 4 : 8,000,000 zeny + 40x
Temporal Spell (25866). - tahap 4 ke tahap 5 : 14,000,000 zeny + 50x
Temporal Spell (25866).
Enchantment Reroll
You can individually reroll enchantments in 3rd and 4th slots.
Reset
- You can reset the headgear (all enchants at once, not selectable) with two options:
- 500,000z - 70% Success. On failure, headgear is destroyed.
- 2x
Nyangvine Fruit (6909) - 100% Success. You can buy Nyangvine Fruit on our Market or Cash Shop.
Senjata Royal
Senjata boleh sama ada ditukar atau dijatuhkan oleh monster di dalam Old Glast Heim Challenge Mode - instans (1% peluang).
| Senjata Royal (untuk 20x | |||
| A ceremonial axe used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Power Swing by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A ceremonial bow used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Triangle Shot by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| A ceremonial two-handed sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: CRI +5 Increases Critical Damage by 25%. _______________________ Refine Level +11: Indestructible in battle Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A huge two-handed axe used by Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Decreases damage taken from Medium and Large size by 10%. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Axe Tornado and Magma Eruption by 20%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 270 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 | ||
| A heavy one-handed spear used by the White Knights. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Banishing Point by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 205 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +180 _______________________ For each Refine Level: MaxHP +1% Increases damage of Grand Cross by 2%. _______________________ Refine Level +9: Increases damage of Shield Press by 20%. _______________________ Refine Level +11: Increases Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 | ||
| Knuckles used by Glastheim Monks. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increase Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Rampage Blaster by 20%. _______________________ Refine Level +11: Decreases Rampage Blaster skill cooldown by 1 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A ceremonial staff used by the Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +270 MATK +5% _______________________ For each Refine Level: MATK +5 _______________________ Refine Level +9: Increases damage of Chain Lightning and Earth Strain by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Warlock _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| These Huuma Shurikens were smuggled in Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ Increase Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Cross Slash by 20%. _______________________ Refine Level +11: Decreases Cross Slash skill cooldown by 2 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Ninja classes _______________________ Type: Huuma Position: Right Hand Physical Attack: 240 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A bow used by the Glastheim Soldiers. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Aimed Bolt by 20%. Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 170 Required Level: 170 | ||
| A ceremonial staff used by the Glastheim Clerics. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Adoramus by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Archbishop _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
A ceremonial staff used by the Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Increases Magical Damage with Fire element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Hell Inferno and Crimson Rock by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Fire and Shadow element by 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Warlock _______________________ Type: Staff Position: Right Hand Physical Attack: 80 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 | ||
| A mysterious foxtail found in the Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +350 MATK +5% _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by 20%. Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30, MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. Magical attacks have a chance to increase MATK by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Summoner (Doram) _______________________ Type: Staff Position: Right Hand Physical Attack: 275 Magic Attack: 350 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
A ceremonial whip used by the Glastheim Dancers. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Increases Magical Damage with Neutral element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 20%. Decreases Metallic Sound skill cooldown by 1 second. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| A beautiful Katar used in the Glastheim as decoration. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +5 _______________________ Refine Level +9: Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A magical book used by Glastheim Scholars. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +170 _______________________ Increases Wind and Water elemental magical damage by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Varetyr Spear and Diamond Dust by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Book Position: Right Hand Physical Attack: 90 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| A personal dagger used by Glastheim Nobles. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ When equipped with Royal Gladius (L): For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L): ATK +7 Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher: Increases damage of Cross Impact and Counter Slash by 20%. If total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase ATK by additional 10% for 10 seconds. If total Refine Level of entire set at least +40: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A personal dagger used by Glastheim Nobles. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. It doesn't seem to have the basic abilities, but when worn with Royal Gradius (R), it reveals it's original strength. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 100 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| A personal dagger used by Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases Magical Damage with Fire and Neutral element by 15%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Fire and Neutral elemenetal magic damage by additional 10% for 10 seconds. If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A musical instrument used by the Glastheim Military Band. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 Increases Magical Damage with Neutral element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 20%. Decreases Metallic Sound skill cooldown by 1 second. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 90 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| This gun was smuggled into the Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Fire Dance by 20%. _______________________ Refine Level +11: Decreases Heat Barrel skill cooldown by 5 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Rebellion _______________________ Type: Revolver Position: Right Hand Physical Attack: 150 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
A thick iron stick used for decorative purposes in Glastheim. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Arms Cannon and Knuckle Boost by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: Mace Position: Right Hand Physical Attack: 220 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 | ||
| A laboratory syringes used in the Glastheim Institute. It was made to heal people, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Cart Cannon and Spore Explosion by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Crafting Staff used by Glastheim Researchers. Although beautiful in shape, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Crazy Weed by 20%. Decreases Crazy Weed skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| Weapon cannot be broken MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine +9 or higher (additional): Ice Splash damage +20% Earth Stamp damage +20% _______________________ Refine +11 or higher (additional): Magic damage to Undead monsters +20% Magic damage to Angel-type monsters +20% _______________________ [Set Bonus] <ITEM>[Guardian Knight Jewel Scepter]<INFO>590101</INFO></ITEM> <ITEM>[King Schmidt's Suit]<INFO>15388</INFO></ITEM> <ITEM>[King Schmidt's Manteau]<INFO>15389</INFO></ITEM> MATK +30 1% chance on magic attack to trigger for 10s: Water and Earth magic damage +10% Right hand refine+Armor refine+Garment refine >= 30: Magic damage to Holy property +20% Magic damage to Undead property +20% _______________________ Class Restrictions: Alitea and Karnos _______________________ Type: Mace Position: Right Hand Physical Attack: 120 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 480 Required Level: 170 | |||
Senjata Guardian
Senjata boleh sama ada ditukar atau dijatuhkan oleh monster di dalam Old Glast Heim Challenge Mode - instans (1% peluang).
| Senjata Guardian (untuk 10x | |||
| A ceremonial two-handed sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: CRI +5 Increases Critical Damage by 25%. _______________________ Refine Level +11: Indestructible in battle Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A ceremonial axe used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Power Swing by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| A heavy one-handed spear used by the White Knights. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Banishing Point by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 205 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A huge two-handed axe used by Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Decreases damage taken from Medium and Large size by 10%. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Axe Tornado and Magma Eruption by 20%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 270 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 | ||
| A ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +180 _______________________ For each Refine Level: MaxHP +1% Increases damage of Grand Cross by 2%. _______________________ Refine Level +9: Increases damage of Shield Press by 20%. _______________________ Refine Level +11: Increases Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 | |||