Old Glast Heim Challenge Mode
ภาพรวม
- Base Level 170+
- จุดเริ่มต้น (glast_01 143, 288)
- คูลดาวน์ 1 วัน
- พูดคุยกับ Oscar เพื่อเปิดอินสแตนซ์
วิธีเล่น
- สีส้ม: จุดเริ่มต้น
- สีน้ำเงิน: ด้านซ้าย (มอนสเตอร์ 50 ตัว)
- สีเขียว: ด้านขวา (มอนสเตอร์ 50 ตัว)
- สีเหลือง: ตำแหน่งเริ่มต้น / ตำแหน่งพอร์ทัล
- สีม่วง: ตำแหน่งอัญเชิญ MVP
- สีแดง: สนามต่อสู้ MVP.
เมื่อเข้าสู่อินสแตนซ์ คุณจะเริ่มที่จุดสีส้ม คุณจะเห็น NPC Oscar หัวหน้าปาร์ตี้ต้องพูดคุยกับ NPC เพื่อเริ่มการต่อสู้ สมาชิกปาร์ตี้ทุกคนจะถูกสุ่มแยกไปด้านซ้าย (กรอบสีน้ำเงิน) และด้านขวา (กรอบสีเขียว) ของแผนที่ แต่ละฝั่งมีมอนสเตอร์ 50 ตัว คุณต้องกำจัดมอนสเตอร์ 47 ตัวเพื่อปลดล็อกพอร์ทัล (สีเหลือง) หากอีกฝั่งยังไม่ถูกเคลียร์ พอร์ทัลจะนำคุณไปยังอีกฝั่ง คุณสามารถให้สมาชิกปาร์ตี้ฝ่ายสนับสนุนไม่ต้องขยับ และพวกเขาจะปลอดภัยจนกว่าคุณจะเคลียร์ฝั่งของคุณเสร็จ
หลังจากกำจัดมอนสเตอร์ฝั่งหนึ่งเสร็จ Oscar จะประกาศข้อความต่อไปนี้: “...” Prime Corruption Root จะเกิดในทางเดินกลาง และคุณต้องฆ่ามันภายใน 30 วินาที หากคุณฆ่าไม่ทันเวลา Prime Corruption Root จะฆ่าสมาชิกปาร์ตี้ทุกคนบนหน้าจอ (15×15) จากนั้น Oscar จะชำระล้างมัน (ปราบมันให้คุณ) จำนวน Prime Corruption Root ที่เกิดจะขึ้นอยู่กับระดับความยาก ระดับความยาก 4 สามารถเกิดได้ตั้งแต่สองตัวขึ้นไป ส่วนระดับความยาก 10 สามารถเกิดได้ถึงห้าตัว เพื่อให้มีโอกาสกำจัด Prime Corruption Root ทั้งสองฝั่งต้องถูกเคลียร์พร้อมกัน เพื่อให้ปาร์ตี้ไปถึงทางเดินกลางได้ทันเวลา หรืออีกทางหนึ่ง ปาร์ตี้สามารถหลีกเลี่ยงมอนสเตอร์นั้นได้ทั้งหมดโดยไม่มีบทลงโทษอื่นใดนอกจากรางวัลที่น้อยลงจาก Oscar
เมื่อเคลียร์ทั้งสองฝั่งแล้ว พอร์ทัลจะนำไปสู่ทางเดินกลาง ซึ่งคุณจะพบกับ Oscar ผู้จะนำคุณไปต่อสู้กับ Phantom Amdarais
มีโอกาสที่แทนที่จะเป็น Phantom Amdarais ผู้เล่นจะได้ต่อสู้กับ Phantom of Himmelmez Skills และ Mechanics บางอย่างอาจแตกต่าง และคุณจะมีโอกาสได้รับการ์ดของเธอ
ระดับความยากของ Old Glast Heim
Old Glast Heim Challenge Mode มีระบบเลือกระดับความยาก ซึ่งคุณสามารถปลดล็อกเวอร์ชันที่แข็งแกร่งขึ้นของอินสแตนซ์ได้หลังจากเคลียร์เวอร์ชันที่ง่ายกว่าของอินสแตนซ์แล้ว
ความคืบหน้าของการท้าทายในปัจจุบันสามารถตรวจสอบได้โดยพูดคุยกับ Oscar นอกอินสแตนซ์
| ระดับความยาก | คะแนนความคืบหน้าที่ต้องใช้ | HP ของ Phantom Amdarais |
| ระดับ 1 | 0 | 600.000.000 |
| ระดับ 2 | 5 | 750.000.000 |
| ระดับ 3 | 11 | 900.000.000 |
| ระดับ 4 | 18 | 1.050.000.000 |
| ระดับ 5 | 26 | 1.200.000.000 |
| ระดับ 6 | 35 | 1.350.000.000 |
| ระดับ 7 | 45 | 1.500.000.000 |
| ระดับ 8 | 60 | 1.650.000.000 |
| ระดับ 9 | 80 | 1.800.000.000 |
| ระดับ 10 | 100 | 2.050.000.000 |
ระดับความยากที่สูงขึ้นจะมีผลดังต่อไปนี้:
- ปรับความเสียหายของมอนสเตอร์ทั้งหมดด้วย (ความเสียหาย * ระดับความยาก)
- ปรับ HP ของบอสด้วย (450,000,000 + [150,000,000 * ระดับความยาก]) ยกเว้นระดับ 10
- ปรับ HP ของ Mutated Thorn ด้วย (5 + [ระดับความยาก * 4])
- เพิ่มกลไกการฟื้นฟู HP ของบอสขึ้น (300,000 * ระดับความยาก) HP ทุก 2 วินาที
- เพิ่มรางวัล
- เพิ่มโอกาสเกิด Phantom of Himmelmez (5% * ระดับความยาก)
หมายเหตุ:
จำนวนคะแนนความคืบหน้าจะใช้ร่วมกันทั้งบัญชีเกม
คุณจะได้รับ 1 คะแนนความคืบหน้าตามระดับที่คุณเคลียร์ ตัวอย่าง: การเคลียร์ระดับความยาก 3 จะให้ 3 คะแนนความคืบหน้า
มอนสเตอร์
| มอนสเตอร์ | เผ่าพันธุ์/ขนาด/ธาตุ |
Mutating White Knight (20574) |
Undead / Large / Dark 3 |
Mutating Khalitzburg (20576) |
Undead / Medium / Dark 3 |
Cursed Raydric (20577) |
Demi-Human / Medium / Dark 2 |
Cursed Raydric Archer (20578) |
Demi-Human / Medium / Dark 2 |
Cursed Buttler (20579) |
Undead / Medium / Undead 2 |
Cursed Buttler (20580) |
Undead / Medium / Undead 2 |
Mutated Thorn (20581) |
Formless / Medium / Fire 3 |
Fallen Root (20575) |
(MVP) Demon / Large / Earth 3 |
Phantom of Himmelmez (20572) |
(MVP) Angel / Medium / Holy 3 |
Phantom of Amdarais (20573) |
(MVP) Demon / Large / Dark 3 |
ดรอปการ์ด
| การ์ด | คำอธิบาย |
| ATK +30 MATK +30 _______________________ When equipped with Realized Corruption Root Card: Increases Magical Damage with Fire and Neutral element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Increases Magical Damage with Holy and Neutral element by 100%. Increases damage taken from all elemental attacks by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| MaxHP +10% MaxSP +5% _______________________ When equipped with Amdarais Card: Increases Physical Damage against all enemies by 5%. _______________________ When equipped with Realized Amdarais Card: Increases Physical Damage against all enemies by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Increases Physical Damage against Demon race by 5%. _______________________ When equipped with Cursed Raydric Card: Increases Physical Damage against Demon race by 15%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Increases Physical Damage against Undead race by 5%. _______________________ When equipped with Cursed Raydric Archer Card: Increases Physical Damage against Undead race by 15%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Increases HP Recovery Rate by 50%. _______________________ When equipped with Zombie Card: MaxHP +15% _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Left Hand Weight: 1 | |
| MATK +15 Increases Magical Damage against Medium and Large size by 20%. _______________________ When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
ดรอปไอเทม
- Temporal Fragments ดรอปจากมอนสเตอร์
- Prime Corrupted Soul สามารถดรอป Temporal Fragments และ Temporal Gemstones
- Amdarais's Phantom และ Phantom Himmelmez สามารถดรอป Temporal Spell, Sealed Temporal Circlets และ Powerful Dimensional Essence
- การพูดคุยกับ Oscar หลังจากปราบบอสจะได้รับ
Antiquity Glast Heim (Phantom of Amdarais) (102552) หรือ
Antiquity Glast Heim (Phantom of Himmelmez) (102553) ขึ้นอยู่กับบอส
สกิลและกลไก
| กลไก | ระดับความยาก | คำอธิบาย |
| ตัวนับปาร์ตี้ | Lv 1 + | ถ้าสมาชิกปาร์ตี้คนใดตาย MVP จะได้รับความเสียหายเพียง 1 หน่วยจากการโจมตีทั้งหมด
|
| เริ่มใหม่ | Lv 1 + | ถ้าสมาชิกปาร์ตี้ทุกคนตายเกิน 5 นาที MVP จะหายไปและ Oscar จะปรากฏตัวอีกครั้ง
|
| สนามต่อสู้ | Lv 1 + | ถ้า MVP เคลื่อนออกจากศูนย์กลางสนามต่อสู้ Oscar จะประกาศว่า MVP ต้องถูกนำกลับมาที่สนามภายใน 30 วินาที ไม่เช่นนั้นการต่อสู้จะเริ่มใหม่ ผู้เล่นต้องอยู่ในกลไก Grand Darkness (Grid) |
| การฟื้นฟู HP | Lv 1 + | MVP ฟื้นฟู HP แบบพาสซีฟ (300,000 * ระดับความยาก) ทุก 2 วินาที |
| สุ่มเทเลพอร์ตปาร์ตี้ | Lv 1 + | เมื่อ MVP ได้รับความเสียหายจำนวนมากในระยะเวลาสั้นๆ มันจะสุ่มเทเลพอร์ตสมาชิกปาร์ตี้ทั้งหมดภายในสนามต่อสู้ ค่าเกณฑ์ที่จะทำให้เกิดเหตุการณ์นี้จะขึ้นอยู่กับระดับความยาก |
| Firewall | Lv 1 + | สร้าง firewall ในรูปแบบที่เพิ่มขึ้นเรื่อยๆ ซึ่งจะผลักคุณออกไปไกลมาก Land Protector คือเพื่อนของคุณ |
| Ground Drive เวอร์ชัน 1 | Lv 1 + | ร่าย Heaven's Drive ที่ศูนย์กลางของ MVP และกระจายออกในรูปแบบ (+) ที่เพิ่มขึ้นเรื่อยๆ Land Protector คือเพื่อนของคุณ |
| Ground Drive เวอร์ชัน 2 | Lv 1 + | ร่าย Heaven's Drive ที่ศูนย์กลางของ MVP จากนั้นรอบๆ MVP ในรูปแบบสี่เหลี่ยม ตามด้วยการกระจายออกในรูปแบบ (+) ที่เพิ่มขึ้นเรื่อยๆ Land Protector คือเพื่อนของคุณ |
| ความต้านทานธาตุ | Lv 1 + | เป็นเวลา 30 วินาที MVP จะได้รับภูมิคุ้มกันธาตุ (ทั้งกายภาพและเวท) ต่อธาตุใดธาตุหนึ่งและแสดงตัวอักษรจีนเหนือศีรษะ MVP จะเลือกจุดอ่อนทางธาตุของมันเสมอ Phantom Amdarais จะเลือกภูมิคุ้มกันธาตุ Holy Phantom Himmelmez จะเลือกภูมิคุ้มกันธาตุ Shadow ใช้ Dispell หรือ Clearance |
| Grand Darkness Grid | Lv 1 + | เมื่อ MVP มี HP ต่ำกว่า 90% กริดของ Mutated Thorn จะปรากฏขึ้นบนแผนที่ หลังจาก 5 วินาที Mutated Thorn ที่รอดชีวิตทั้งหมดจะซ่อนตัวและร่าย Dark Grand Cross เป็นเวลา 10 วินาที Bathory card จะช่วยในการเอาชีวิตรอด คุณสามารถฆ่า Mutated Thorn เพื่อไม่ให้พวกมันร่าย Grand Darkness วิธีที่ดีที่สุดคืออยู่ตรงกลางของ Mutated Thorn 4 ตัวเพื่อหลีกเลี่ยงการถูกโจมตี |
| Grand Darkness | Lv 1 + | สกิลพิเศษเฉพาะ Phantom Amdarais MVP จะร่าย Grand Cross ธาตุ Shadow ที่จะตามติดตัวมันไป ใช้ Bathory Card |
| Grand Cross | Lv 1 + | สกิลพิเศษเฉพาะ Phantom Himmelmez MVP จะร่าย Grand Cross ธาตุ Holy ที่จะตามติดตัวเธอไป ใช้ Angeling Card |
| Rain of Meteor | Lv 1 + | เรียกอุกกาบาตธาตุไฟ (ความเสียหายเวท) ลงที่ศูนย์กลางของ MVP และกระจายออกในรูปแบบ (x) หรือ (+) ที่เพิ่มขึ้นเรื่อยๆ Land Protector คือเพื่อนของคุณ |
| Demonic Hell Judgement | Lv 1 + | สกิลที่ใช้เวลาร่าย 1 วินาที มีพื้นที่ผลกระทบ 13×13 พร้อมกระเบื้องสีแดงเตือนบนพื้น สกิลนี้สร้างความเสียหายกายภาพ (เจาะเกราะและธาตุมืด) และทำให้เกิดสถานะสุ่ม ความเสียหายจะเป็นระยะประชิดหรือระยะไกลขึ้นอยู่กับว่าคุณอยู่ใกล้ MVP แค่ไหน |
| Ganbantein (Lv 9) | Lv 1 + | ลบสกิลพื้นทั้งหมดในพื้นที่ 9×9 ที่ศูนย์กลางของ MVP ทันที Land Protector คือเพื่อนของคุณ |
| Shield Reflect | Lv 1 + | สกิลที่สะท้อนความเสียหายกายภาพระยะประชิดบางส่วนกลับไปยังผู้ใช้ คุณสามารถใช้ Dispell, Empty Shadow... . |
| Change Undead | Lv 1 + | สกิลพิเศษเฉพาะ Phantom Amdarais เปลี่ยนธาตุของ MVP จาก Shadow เป็น Undead
|
| Change Darkness | Lv 1 + | สกิลพิเศษเฉพาะ Phantom Himmelmez เปลี่ยนธาตุของ MVP จาก Holy เป็น Shadow
|
| เสก Mutated Khalitzburg | Lv 1 + | เมื่อ MVP มี HP ต่ำกว่า 70% มันจะเสก Mutated Khalitzburg |
| เสก Mutated White Knight | Lv 1 + | เมื่อ MVP มี HP ต่ำกว่า 50% มันจะเสก Mutated White Knight |
| เสก Mutated Raydric Archer | Lv 1 + | เมื่อ MVP มี HP ต่ำกว่า 30% มันจะเสก Mutated Raydric Archer |
| Max Pain | Lv 3 + | เกิดขึ้นเมื่อ MVP มี Health ต่ำกว่า 70% สกิลนี้จะเปลี่ยน MVP เป็นสีทองที่จะติดตามความเสียหายทั้งหมดที่ MVP ได้รับและสะท้อนความเสียหายกลับไปยังผู้เล่นทุกคนบนหน้าจอตามสัดส่วน
|
| Grim Reaper | Lv 3 + | Reaper Yanku เกิดเป็น NPC และจะเดินไปหา MVP อย่างช้าๆ เมื่อมันไปถึง MVP กลไกการฟื้นฟู HP จะลดลง 50,000 HP ต่อ 2 วินาที ในขณะที่การโจมตีของมันจะเพิ่มขึ้น เอฟเฟกต์นี้สามารถซ้อนทับได้ |
| Gradual Gravity | Lv 9 + | ร่ายดีบัฟที่ลด HP ของคุณเป็นเปอร์เซ็นต์หนึ่งของ HP สูงสุดของคุณต่อวินาที เอฟเฟกต์นี้สามารถฆ่าคุณได้ วิธีที่ดีที่สุดในการรับมือคือใช้ยาตลอดเวลา |
| อารีนาวงกลม | Lv 9 + | เอฟเฟกต์วงกลมสีน้ำเงินจะปรากฏขึ้นแบบสุ่มในสนามต่อสู้ ภายใน 1 นาที ผู้เล่นต้องล่อ MVP ให้เข้าไปในวงกลมนี้ หากไม่ MVP จะเกิดความโกรธและสร้างความเสียหายมากขึ้น |
อุปกรณ์
Sealed Temporal Circlet
หลังจากปราบ Phantom Amdarais ในอินสแตนซ์ Old Glast Heim Challenge Mode แล้ว จะมี NPC หีบสมบัติปรากฏขึ้นตรงกลาง เมื่อคลิกที่ NPC นั้น ไอเทม Temporal จะดรอปออกมาบนพื้น จำนวนรางวัลจะเพิ่มขึ้นตามระดับความยาก
| ไอเทมรางวัล | ระดับความยาก | |||||||||
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
| 1-6 | 1-8 | 2-10 | 2-12 | 3-14 | 3-16 | 4-17 | 4-18 | 5-19 | 5-20 | |
| 0 | 0 | 1-4 | 1-6 | 1-7 | 1-9 | 2-10 | 2-12 | 2-13 | 2-15 | |
| 0 | 0 | 0 | 0 | 1-4 | 3-9 | 5-14 | 8-20 | 11-27 | 14-34 | |
| 1-16 | 1-24 | 1-31 | 1-38 | 2-40 | 2-42 | 3-44 | 3-46 | 4-48 | 4-50 | |
นอกจากนี้ สมาชิกปาร์ตี้แต่ละคนจะได้รับ
Sealed Temporal Circlet (25864) จาก Oscar จำนวนที่ได้รับจะขึ้นอยู่กับผลงานของปาร์ตี้
Item Exchange
| Rewards | Exchange to: | NPC |
| 5x |
Choose one Temporal Circlet Headgear | HUGINN2001 |
| ||
| 50x |
||
| 70x |
||
| 100x |
||
| 2x 20x |
Get random Royal/Guardian Weapon | MUNINN2003 |
| 10x |
Choose one Royal/Guardian Weapon |
| Card | Description |
| MATK +15 Increases Magical Damage against Medium and Large size by 20%. _______________________ When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
Sealed Temporal Circlet Conversion
When you exchange 1
Sealed Temporal Circlet (25864), you can be rewarded with up to 3 conversions:
- 1 Conversion Reward - 61.16% Chance
- 2 Conversions Reward - 37.32% Chance
- 3 Conversions Reward - 1.519% Chance
| Conversion Reward | Chance |
| 4x |
78,93% |
| 8x |
11,28% |
| 12x |
1,42% |
| 16x |
0,41% |
| 1x |
5,87% |
| 2x |
1,35% |
| 3x |
0,34% |
| 4x |
0,07% |
| 1x |
0,20% |
| 2x |
0,07% |
| 3x |
0,06% |
Temporal Circlet
| Circlet (for 5x |
Item Description |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MaxHP +250 _______________________ For each 3 Refine Levels: MaxSP +2% Increases damage of Dragon Breath and Dragon Breath - Water by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Banishing Point and Cannon Spear by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Arms Cannon and Knuckle Boost by 10%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Spore Explosion and Cart Tornado by 20%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Rolling Cutter and Counter Slash by 20%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Fatal Menace and Feint Bomb by 30%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Adoramus by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Holy element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +2% Increases damage of Knuckle Arrow by 20%. Increases damage of Tiger Cannon by 10%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Chain Lightning and Jack Frost by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Wind and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Psychic Wave and Diamond Dust by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Critical Damage by 5%. Increases damage of Arrow Storm and Aimed Bolt by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases Arrow Storm skill cooldown by 1 second. _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 5%. Increases damage of Reverberation and Metallic Sound by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Wanderer and Minstrel _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Falling Star by 30%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Star Emperor _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 5%. Increases damage of Curse Explosion and Eswhoo by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Shadow element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Soul Reaper _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Round Trip and Banishing Buster by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Wind Blade and Freezing Spear by 30%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Wind and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Kagerou and Oboro _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Cross Slash and Kunai Explosion by 20%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Kagerou and Oboro _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: Increases Attack Speed by 4%. Decreases Variable Casting Time by 4%. _______________________ For each 4 Refine Levels: Increases Critical Damage by 5%. Increases all elemental magical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Super Novice _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Catnip Meteor and Picky Peck by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Summoner (Doram) _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| For each 2 Refine Levels: Base ATK +15 _______________________ Refine +3 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +4 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +6 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +8 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +9 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +11 or higher (additional): After Cast Delay -5% _______________________ Refine +12 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% Ranged Physical Damage +5% _______________________ Refine +15 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +16 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +18 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +20 or higher (additional): Ranged Physical Damage +5% _______________________ Class Restrictions: Alitea and Karnos _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet Enchantment
Talk to NPC OSC0005 to enchant your Temporal Circlet.
(glast_01 137, 291)
การอัปเกรด Enchantment ของ Temporal Circlet
หากคุณได้รับ Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence หรือ Acute ในการ enchant ครั้งที่ 3 จะสามารถอัปเลเวลได้ในลักษณะคล้ายกับ Bio5 Headgears
| การอัปเกรดเลเวล | จำนวน |
โอกาส |
| Lv1 -> Lv2 | 4 | 80% |
| Lv2 -> Lv3 | 6 | 70% |
| Lv3 -> Lv4 | 8 | 50% |
| Lv4 -> Lv5 | 10 | 20% |
| Lv5 -> Lv6 | 12 | 20% |
| Lv6 -> Lv7 | 16 | 20% |
| Lv7 -> Lv8 | 20 | 20% |
| Lv8 -> Lv9 | 28 | 20% |
| Lv9 -> Lv10 | 40 | 20% |
- การพยายามอัปเกรดเลเวลทุกครั้งมีโอกาสล้มเหลว
- หากล้มเหลวที่เลเวล 2 หรือสูงกว่า เลเวล enchant จะลดลง 1 เลเวล
- หากล้มเหลวที่เลเวล 1 คุณจะเสียเพียงวัสดุ และ enchant จะยังคงอยู่ที่ Lv1
- ไม่มีการทำลายไอเทมเมื่อล้มเหลว
- ค่าใช้จ่ายในการเลือก enchant ที่ต้องการ : 5,000,000 zeny + 40x
Temporal Spell (25866).
คุณสามารถอัปเกรด enchant พิเศษด้วยโอกาสสำเร็จ 100% ได้ถึงเลเวล 5:
- เลเวล 1 ไปเลเวล 2 : 3,500,000 zeny + 20x
Temporal Spell (25866). - เลเวล 2 ไปเลเวล 3 : 5,000,000 zeny + 30x
Temporal Spell (25866). - เลเวล 3 ไปเลเวล 4 : 8,000,000 zeny + 40x
Temporal Spell (25866). - เลเวล 4 ไปเลเวล 5 : 14,000,000 zeny + 50x
Temporal Spell (25866).
Enchantment Reroll
You can individually reroll enchantments in 3rd and 4th slots.
Reset
- You can reset the headgear (all enchants at once, not selectable) with two options:
- 500,000z - 70% Success. On failure, headgear is destroyed.
- 2x
Nyangvine Fruit (6909) - 100% Success. You can buy Nyangvine Fruit on our Market or Cash Shop.
อาวุธ Royal
อาวุธสามารถแลกเปลี่ยนหรือดรอปจากมอนสเตอร์ภายใน Old Glast Heim Challenge Mode - อินสแตนซ์ (โอกาส 1%)
| อาวุธ Royal (ใช้ 20x | |||
| A ceremonial axe used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Power Swing by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A ceremonial bow used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Triangle Shot by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| A ceremonial two-handed sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: CRI +5 Increases Critical Damage by 25%. _______________________ Refine Level +11: Indestructible in battle Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A huge two-handed axe used by Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Decreases damage taken from Medium and Large size by 10%. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Axe Tornado and Magma Eruption by 20%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 270 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 | ||
| A heavy one-handed spear used by the White Knights. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Banishing Point by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 205 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +180 _______________________ For each Refine Level: MaxHP +1% Increases damage of Grand Cross by 2%. _______________________ Refine Level +9: Increases damage of Shield Press by 20%. _______________________ Refine Level +11: Increases Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 | ||
| Knuckles used by Glastheim Monks. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increase Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Rampage Blaster by 20%. _______________________ Refine Level +11: Decreases Rampage Blaster skill cooldown by 1 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A ceremonial staff used by the Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +270 MATK +5% _______________________ For each Refine Level: MATK +5 _______________________ Refine Level +9: Increases damage of Chain Lightning and Earth Strain by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Warlock _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| These Huuma Shurikens were smuggled in Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ Increase Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Cross Slash by 20%. _______________________ Refine Level +11: Decreases Cross Slash skill cooldown by 2 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Ninja classes _______________________ Type: Huuma Position: Right Hand Physical Attack: 240 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A bow used by the Glastheim Soldiers. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Aimed Bolt by 20%. Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 170 Required Level: 170 | ||
| A ceremonial staff used by the Glastheim Clerics. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Adoramus by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Archbishop _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
A ceremonial staff used by the Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Increases Magical Damage with Fire element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Hell Inferno and Crimson Rock by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Fire and Shadow element by 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Warlock _______________________ Type: Staff Position: Right Hand Physical Attack: 80 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 | ||
| A mysterious foxtail found in the Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +350 MATK +5% _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by 20%. Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30, MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. Magical attacks have a chance to increase MATK by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Summoner (Doram) _______________________ Type: Staff Position: Right Hand Physical Attack: 275 Magic Attack: 350 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
A ceremonial whip used by the Glastheim Dancers. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Increases Magical Damage with Neutral element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 20%. Decreases Metallic Sound skill cooldown by 1 second. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| A beautiful Katar used in the Glastheim as decoration. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +5 _______________________ Refine Level +9: Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A magical book used by Glastheim Scholars. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +170 _______________________ Increases Wind and Water elemental magical damage by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Varetyr Spear and Diamond Dust by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Book Position: Right Hand Physical Attack: 90 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| A personal dagger used by Glastheim Nobles. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ When equipped with Royal Gladius (L): For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L): ATK +7 Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher: Increases damage of Cross Impact and Counter Slash by 20%. If total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase ATK by additional 10% for 10 seconds. If total Refine Level of entire set at least +40: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A personal dagger used by Glastheim Nobles. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. It doesn't seem to have the basic abilities, but when worn with Royal Gradius (R), it reveals it's original strength. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 100 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| A personal dagger used by Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases Magical Damage with Fire and Neutral element by 15%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Fire and Neutral elemenetal magic damage by additional 10% for 10 seconds. If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A musical instrument used by the Glastheim Military Band. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 Increases Magical Damage with Neutral element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 20%. Decreases Metallic Sound skill cooldown by 1 second. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 90 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| This gun was smuggled into the Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Fire Dance by 20%. _______________________ Refine Level +11: Decreases Heat Barrel skill cooldown by 5 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Rebellion _______________________ Type: Revolver Position: Right Hand Physical Attack: 150 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
A thick iron stick used for decorative purposes in Glastheim. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Arms Cannon and Knuckle Boost by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: Mace Position: Right Hand Physical Attack: 220 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 | ||
| A laboratory syringes used in the Glastheim Institute. It was made to heal people, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Cart Cannon and Spore Explosion by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Crafting Staff used by Glastheim Researchers. Although beautiful in shape, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Crazy Weed by 20%. Decreases Crazy Weed skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| Weapon cannot be broken MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine +9 or higher (additional): Ice Splash damage +20% Earth Stamp damage +20% _______________________ Refine +11 or higher (additional): Magic damage to Undead monsters +20% Magic damage to Angel-type monsters +20% _______________________ [Set Bonus] <ITEM>[Guardian Knight Jewel Scepter]<INFO>590101</INFO></ITEM> <ITEM>[King Schmidt's Suit]<INFO>15388</INFO></ITEM> <ITEM>[King Schmidt's Manteau]<INFO>15389</INFO></ITEM> MATK +30 1% chance on magic attack to trigger for 10s: Water and Earth magic damage +10% Right hand refine+Armor refine+Garment refine >= 30: Magic damage to Holy property +20% Magic damage to Undead property +20% _______________________ Class Restrictions: Alitea and Karnos _______________________ Type: Mace Position: Right Hand Physical Attack: 120 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 480 Required Level: 170 | |||
อาวุธ Guardian
อาวุธสามารถแลกเปลี่ยนหรือดรอปจากมอนสเตอร์ภายใน Old Glast Heim Challenge Mode - อินสแตนซ์ (โอกาส 1%)
| อาวุธ Guardian (ใช้ 10x | |||
| A ceremonial two-handed sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: CRI +5 Increases Critical Damage by 25%. _______________________ Refine Level +11: Indestructible in battle Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A ceremonial axe used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Power Swing by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| A heavy one-handed spear used by the White Knights. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Banishing Point by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 205 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A huge two-handed axe used by Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Decreases damage taken from Medium and Large size by 10%. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Axe Tornado and Magma Eruption by 20%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 270 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 | ||
| A ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +180 _______________________ For each Refine Level: MaxHP +1% Increases damage of Grand Cross by 2%. _______________________ Refine Level +9: Increases damage of Shield Press by 20%. _______________________ Refine Level +11: Increases Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 | |||



