To spawn the Deep Sea Kraken MVP, you have to kill 2000 mobs in the first floor of the dungeon. There will then be an announce on the map when he appears.
To spawn the Deep Sea Witch MVP, you have to kill 2000 mobs in the second floor of the dungeon. There will then be an announce on the map when she appears.
Illusion Gear
Speak with Horen (iz_d04_i 134, 228) at the entrance of the Illusion of Underwater dungeon.
More information about these Illusion Enchants can be found in this page.
Image
Name
Description
Crafting
Illusion Electric Eel [2]
MATK + 180 MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. + Illusion Muffler ATK + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. + Illusion Shoes MATK + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Whip Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Wanderer
+7 Electric Eel [2] 120 Illusion Stones 150 Deep Sea Starfishes
Illusion Electric Guitar [2]
MATK + 180 MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. + Illusion Muffler ATK + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. + Illusion Shoes MATK + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Musical Instrument Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Minstrel
+7 Electric Guitar 120 Illusion Stones 150 Deep Sea Starfishes
Illusion Brionac [2]
ATK + 10% Increases Overbrand damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases Overbrand damage by additional 20%. If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%. If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%. + Illusion Saphien's Armor of Ocean] ATK + 5%. If refine rate of each is 7 or higher, reduces delay after skill by 5%. If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%. If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain ATK + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds. Class: Two-handed Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes.
+7 Brionac 120 Illusion Stones 150 Deep Sea Fish Tails
Illusion Katar of Frozen Icicle [2]
ATK + 5 per refine rate. If refine rate is 7 or higher, increases Cross Impact damage by 20%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%. + Illusion Ring ATK + 5%. If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%. If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression. Class: Katar Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 120 Usable Jobs: Assassin classes.
+7 Katar of Frozen Icicle [3] 120 Illusion Stones 150 Deep Sea Crabs
Illusion Death Guidance [2]
ATK + 4 per refine rate. If refine rate is 7 or higher, increases Storm Blast damage by 20%. If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times. If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%. + Illusion Chain Mail ATK + 30. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Sword Attack: 240 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes.
+7 Death Guidance [2] 120 Illusion Stones 150 Corrupted Deep Sea Fishes
Illusion Zephyrus [3]
ATK + 4 per refine rate. Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases Clashing Spiral damage by 20%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%. + Illusion Chain Mail] ATK + 30. If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Spear Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes.
MaxHP + 10%, MaxSP + 10%. Mdef + 10. If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%. If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%. + Illusion Combo Battle Glove] ATK + 30. If refine rate of each is 7 or higher, ATK + 5%. If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%. If the sum of refine rate is 22 or higher, reduces delay after skill by 10%. Class : Armor Defense : 60 Weight : 60 Required Level : 120 Usable Job : Acolyte classes, Merchant classes.
+7 Saint's Robe [1] 90 Illusion Stones 20 Abyssal Essences 100 Deep Sea Fish Tails
Illusion Saphien's Armor of Ocean [1]
MaxHP + 10%. MaxHP + 125 per refine rate. If refine rate is 7 or higher, Def + 50. If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds. Property : Water Class : Armor Defense : 50 Weight : 220 Required Level : 120 Usable Job : Swordsman classes, Merchant classes.
+7 Saphien's Armor of Ocean [1] 90 Illusion Stones 20 Abyssal Essences 100 Deep Sea Crabs
Illusion Chain Mail [1]
MaxHP + 10%, MaxSP + 10%. ATK + 4 per refine rate. Increases physical damage against fire and water property enemies by 4% per 3 refine rate. If refine rate is 9 or higher, ATK + 10%. If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%). + Illusion Katar of Frozen Icicle] ATK + 5%. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases critical damage by 15%. If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%. Class : Armor Defense : 70 Weight : 330 Required Level : 120 Usable Job : Swordsman classes, Merchant classes, Thief classes.
+7 Chain Mail [1] 90 Illusion Stones 20 Abyssal Essences 100 Deep Sea Starfishs
Illusion Morrigane's Helm [1]
Str + 5, Cri + 5. If refine rate is 7 or higher, ATK + 50. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). + Illusion Morrigane's Manteau, Illusion Morrigane's Belt and Illusion Morrigane's Pendant] Str + 5, ATK + 10%, Cri + 5 MaxHP + 10%, MaxSP + 10% Increases physical damage against small size monsters by 20%. If the sum of refine rate is 18 or higher, Perfect Dodge + 10, ATK + 50. If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%. Class : Helm Defense : 15 Location : Upper Weight : 50 Required Level : 130 Usable Job : All except Novice.
Luk + 5, Flee + 20. If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%. If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%. Class : Garment Defense : 12 Weight : 60 Required Level : 130 Usable Job : All except Novice.
Morrigane's Pendant 100 Illusion Stones 50 Abyssal Essences 100 Deep Sea Clam Shells 15 Deep Sea Witch Crowns
Monsters
First Floor
Image
Name
Level
HP
Size/Race/Element
Deep Sea Sropho
147
336,823
Medium / Fish / Water 3
Deep Sea Obenaue
149
340,238
Medium / Fish / Water 2
Deep Sea Deviace
150
348,355
Medium / Fish / Water 4
Deep Sea Marse
149
335,141
Medium / Fish / Water 2
Deep Sea Merman
148
337,534
Medium / Fish / Water 3
Deep Sea Kraken
(MVP)
204
14,342,360
Medium / Fish / Water 4
Second Floor
Image
Name
Level
HP
Size/Race/Element
Deep Sea Sedora
199
2,875,143
Medium / Fish / Wind 3
Deap Sea Swordfish
199
2,997,411
Large / Fish / Water 3
Deep Sea Strouf
201
2,967,419
Large / Fish / Water 3
Deep Sea Phen
199
2,897,158
Medium / Fish / Water 2
Deep Sea King Dramoh
205
3,115,698
Large / Fish / Water 3
Deep Sea Witch
(MVP)
205
75,746,433
Large / Demon / Dark 3
Cards
Card
Type
Effect
Deep Sea Sropho Card
Weapon
Increases wind property magical damage by 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 2%. If refine rate is 11 or higher, increases wind property magical damage by additional 5%.
Deep Sea Obenaue Card
Accessory
MATK + 30 + Boiling Piranha Card Increases magical damage against water property enemies by 15%.
Deep Sea Deviace Card
Weapon
Increases physical damage against water property enemies and fish race monsters by 5%. If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%. If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
Deep Sea Marse Card
Shield
Reduces physical and magical damage taken from earth property enemies by 15%. Reduces physical and magical damage taken from insect race monsters by 15%.
Deep Sea Merman Card
Shoes
ATK + 4 per 15 base STR. + Deep Sea King Dramoh Card Increases critical damage by 15%.
Deep Sea Sedora Card
Weapon
Increases critical chance against fish race monsters by 30%. + Sedora Card Increases critical damage by 15%.
Deep Sea Swordfish Card
Headgear
Reduces damage taken from water property by 10%. If refine rate is 9 or higher, increases magical damage against water property enemies by 10%. + Swordfish Card MATK + 3%.
Deep Sea Strouf Card
Armor
MaxHP + 10%, MaxSP + 5%. If refine rate is 9 or higher, increases physical and magical damage against water property enemies by 5%. + Deep Sea Deviace Card ATK + 30. + Deep Sea Sropho Card MATK + 30.
Deep Sea Phen Card
Garment
Reduces damage taken from neutral property by 15%. Increases wind property magical damage by 3% per refine rate. + Deep Sea Obeaune Card Reduces damage taken from neutral property by additional 5%.
Deep Sea King Dramoh Card
Heagear
MaxHP - 5%. ATK + 1% per 3 refine rate. + King Dramoh Card STR + 4, MaxHP + 15%.
Deep Sea Kraken Card
Weapon
Increases long ranged physical damage by 25%. Perfect Hit + 5.
Deep Sea Witch Card
Garment
Increases fire and shadow property magical damage by 100%. Increases damage taken from all properties by 30%.