Illusion Dungeons
Entrance and farming quest
- We disabled the entrance and farming quest for all Illusion dungeons.
- You can farm
Illusion Stone (25271) while killing the monsters inside the dungeons.
- Drop rate: 5%
- All Illusion Gears can be enchanted here.
Illusion of Frozen
Illusion of Moonlight
Illusion of Vampire
Illusion of Abyss
Illusion of Teddy Bear
Illusion of Luanda
Illusion of Labyrinth
Illusion of Underwater
Illusion of Labyrinth
MVP Spawn
To spawn the Chaotic Baphomet MVP, you have to kill 1500 mobs in the dungeon. There will then be an announce on the map when he appears.
Illusion Gear

- Speak with Esmeralda (prt_fild01 141, 367) at the entrance of the Hidden Maze dungeon.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Monsters
Cards
Card | Type | Effect |
Chaotic Acolyte Card | Accessory (Left) | Reduces After Cast Delay by 4% |
Chaotic Baphomet Jr. Card | Shoes | CRIT + 1 every 15 base AGI.+Baphomet Jr. Card Increases critical damage by 15%. |
Chaotic SidewinderCard | Shield | Reduces damage taken from poison property monsters by 15%. Reduces damage taken from brute race monsters by 15%. |
Chaotic Hunter FlyCard | Shield | Reduces damage taken from wind property monsters by 15%. Reduces damage taken from insect race monsters by 15%. |
Chaotic MantisCard | Accessory | STR + 3.+ Mantis Card ATK + 7%, HIT + 12. |
Chaotic GhostringCard | Weapon | ATK + 20. Increases physical damage against small and large size monsters by 25%. +Ghostring Card ATK + 10%. |
Chaotic Killer MantisCard | Accessory | Increases critical damage by 3%.+ Angra Mantis Card Further increases critical damage by 5%. |
Chaotic Poporing Card | Shield | Reduces damage taken from water property monsters by 15%. Reduces damage taken from fish race monsters by 15%. |
Chaotic Stem Worm Card | Garment | HIT + 10. Reduces damage taken from earth property damage by 20%. Reduces damage taken from neutral property damage by 10% |
Chaotic Baphomet Card | Armor | ATK + 25%. Increases damage taken from demon race monsters by 5%. |
Illusion of Underwater
MVP Spawn
- To spawn the Deep Sea Kraken MVP, you have to kill 2000 mobs in the first floor of the dungeon. There will then be an announce on the map when he appears.
- To spawn the Deep Sea Witch MVP, you have to kill 2000 mobs in the second floor of the dungeon. There will then be an announce on the map when she appears.
Illusion Gear
Speak with Horen
at the entrance of the Illusion of Underwater dungeon.More information about these Illusion Enchants can be found in this page.
Monsters
First Floor
Second Floor
Cards
Card | Type | Effect |
Deep Sea Sropho Card | Weapon | Increases wind property magical damage by 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 2%. If refine rate is 11 or higher, increases wind property magical damage by additional 5%. |
Deep Sea Obenaue Card | Accessory | MATK + 30 + Boiling Piranha Card Increases magical damage against water property enemies by 15%. |
Deep Sea Deviace Card | Weapon | Increases physical damage against water property enemies and fish race monsters by 5%. If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%. If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%. |
Deep Sea Marse Card | Shield | Reduces physical and magical damage taken from earth property enemies by 15%. Reduces physical and magical damage taken from insect race monsters by 15%. |
Deep Sea Merman Card | Shoes | ATK + 4 per 15 base STR. + Deep Sea King Dramoh Card Increases critical damage by 15%. |
Deep Sea Sedora Card | Weapon | Increases critical chance against fish race monsters by 30%. + Sedora Card Increases critical damage by 15%. |
Deep Sea Swordfish Card | Headgear | Reduces damage taken from water property by 10%. If refine rate is 9 or higher, increases magical damage against water property enemies by 10%. + Swordfish Card MATK + 3%. |
Deep Sea Strouf Card | Armor | MaxHP + 10%, MaxSP + 5%. If refine rate is 9 or higher, increases physical and magical damage against water property enemies by 5%. + Deep Sea Deviace Card ATK + 30. + Deep Sea Sropho Card MATK + 30. |
Deep Sea Phen Card | Garment | Reduces damage taken from neutral property by 15%. Increases wind property magical damage by 3% per refine rate. + Deep Sea Obeaune Card Reduces damage taken from neutral property by additional 5%. |
Deep Sea King Dramoh Card | Heagear | MaxHP - 5%. ATK + 1% per 3 refine rate. + King Dramoh Card STR + 4, MaxHP + 15%. |
Deep Sea Kraken Card | Weapon | Increases long ranged physical damage by 25%. Perfect Hit + 5. |
Deep Sea Witch Card | Garment | Increases fire and shadow property magical damage by 100%. Increases damage taken from all properties by 30%. |