Chapter 1
Call the World Tree
Call the World Tree marca el comienzo de una nueva era. A medida que las perturbaciones se propagan por los reinos, el Árbol del Mundo, "fuente de vida y equilibrio", comienza a agitarse. Los aventureros son convocados para investigar su llamada, descubriendo verdades antiguas y enfrentándose a amenazas que ponen en peligro los propios cimientos del mundo. Este capítulo introduce una nueva línea argumental, personajes y regiones, preparando el escenario para las pruebas y revelaciones que están por venir.
Requisitos
- Nivel 200+
- Punto de inicio: Pequeño Árbol de Ceniza
(prt_fild05 353, 252)
Misión Principal
La Llamada del Árbol del Mundo
- Pequeño Árbol de Ceniza
(prt_fild05 353, 252) - Habla con la Mensajera Laphine (ygg_edge 254, 243)
- Encuentra a Laphine Shasha (ygg_edge 168, 139)
- Habla con Maysel junto a Shasha, recibirás como recompensa 10x
Root Gold Coin (1001972) .
Tierra Retorcida de la Oscuridad
- Entra al portal en (ygg_edge 36, 117)
- Necesitas encontrar 3 Puntos de Investigación (acércate para activarlos) en:
Regeneración
- Mientras investigas la Tierra Retorcida de la Oscuridad, escuchas un Grito. Habla con la fuente del sonido en (ygg_roots 164, 131).
- Parece que Yvain necesita tu ayuda, habla con Yvain para levantar las raíces.
- En (ygg_roots 151, 198) encontrarás a Maggi.
- Maggi te dice que se separó de su grupo debido a un terremoto.
- Entra a la encrucijada a través del portal rojo para investigar (ygg_roots 157, 242).
- Dentro de la encrucijada encontrarás al Investigador, obtendrás información de la primera encrucijada.
- Regresa con Maggi.
- En (ygg_roots 116, 246) encontrarás a otro Investigador, te proporciona información sobre otro compañero desaparecido.
- Encuentra a Mark en (ygg_roots 39, 268). Descubres lo que parecen ser rastros dejados por Tamarin.
- Tamarin está en (ygg_roots 95, 157). Tamarin y Alf encontraron una nueva intersección.
- Muévete a la nueva intersección y revísala. Habla con Tamarin nuevamente antes de entrar (ygg_roots 42, 126).
- Alf, que estaba esperando en la Tierra Retorcida de la Oscuridad, parece haber entrado primero en la intersección.
- La situación dentro no parece buena. Entra al Portal azul (uknw_ruin 266, 241).
- Habla con Tamarin nuevamente, necesitas regresar a la aldea de Mulpure para informar todo lo que has aprendido hasta ahora. Dew sigue desaparecido.
- Habla con otro Investigador en (ygg_roots 204, 178) y pregunta por Dew. Él te dirá que Dew se dirigió hacia la aldea.
- En tu camino encontrarás a otro Investigador en (ygg_roots 290, 199). Él te dirá que vieron a Dew dirigiéndose hacia el este. Dirígete al este para encontrarlo.
- Volverás a encontrar a Mark junto con Chez y Dew (ygg_roots 338, 243). Recibirás como recompensa 10x
Root Gold Coin (1001972) .
De regreso a la Aldea del Árbol de Ceniza
- Regresa a la aldea (@go 61) para visitar a Laphine Shasha (ygg_edge 168, 139) y hablar sobre qué hacer a continuación.
- Devries te pide que entregues 5x
Dragon Scale (1036) a su laboratorio en (ygg_edge 150, 127). Recibirás como recompensa 10x
Root Gold Coin (1001972) .
Hacia Geffen en Ruinas
- Para investigar Geffen en Ruinas del Segundo Mundo, entra al portal en (ygg_edge 36, 117).
- Allí te encontrarás con el Taoísta Jeon en (ygg_roots 164, 231).
- El Taoísta Jeon percibe una presencia ominosa proveniente de Geffen, por lo que decides dirigirte al Campo de Geffen de la dimensión en ruinas. Entra al portal rojo en (ygg_roots 161, 241).
- Entra al lugar oculto en (hem_fild 98, 153). Allí conocerás a Reno y a algunos otros.
- Habla con Reno, el grupo decide ir a Geffen en Ruinas, donde se necesita ayuda. Recibirás como recompensa 3x
Root Gold Coin (1001972)
Geffen de un Mundo Paralelo
- Para llegar a Geffen en Ruinas, sal del mapa por el portal oeste (hem_fild 35, 194).
- Allí te encontrarás con un Geffen Resident, habla con él dos veces.
Escucharás que la gente está preocupada por una enfermedad. Encuentra a más residentes para obtener más detalles. - Otro Geffen Resident está en (ch1_geffen 154, 59). Te dirá que la causa de la enfermedad podría ser un mago en la Torre de Geffen.
- Dirígete a la torre en (ch1_geffen 121, 111), allí conocerás a Charles.
- Una persona misteriosa está bloqueando tu camino en la Torre de Geffen. Pregunta qué ocurrió.
- Aparecerá la Maga Clover, diciéndote que el camino hacia el sótano de la Torre de Geffen está sellado por una barrera.
- Habla con el Taoísta Jeon para ver si existe una forma segura de eliminarla. Recibirás como recompensa 7x
Root Gold Coin (1001972) .
- Mientras el Taoísta Jeon, Charles y Clover piensan en una manera de eliminar la barrera de la Torre de Geffen, decides investigar la plaga yendo a la clínica en Geffen en Ruinas.
Clínica de Geffen
- La clínica es el edificio en (ch1_geffen 169, 172). Entra por el Portal.
- Dentro de la clínica encontrarás al Doctor Neumann. Él quiere que visites a 5 Pacientes de la Clínica.
- (ch1_gef_in 110, 30) Paciente que necesita un baño (Bath Craved) y Paciente con tos (Cough Patient).
- Aparecerá un Voluntario de la Clínica, puedes pedirle allí la toalla que necesitas para el Paciente que necesita un baño.
- Habla nuevamente con el Paciente que necesita un baño.
- Habla con el Paciente Delgado (Skinny Patient) en (ch1_gef_in 69, 112), quiere algo de comida de otro Voluntario de la Clínica.
- Otro Voluntario de la Clínica está en (ch1_gef_in 107, 109). Pide una comida.
- Regresa con el Paciente Delgado y entrégale la comida.
- Regresa al Voluntario de la Clínica, allí verás a otro Paciente Joven.
- Paciente Joven (Young Patient) que pide algunos dulces, habla con el Voluntario de la Clínica para obtenerlos.
- Entrega las Batatas Dulces al Paciente Joven.
- Habla con el último paciente, el Paciente Anciano (Elderly Patient).
- Después de ayudar a todos los pacientes, regresa con el Doctor Neumann en (ch1_gef_in 78, 74).
- Has reunido algo de información sobre los pacientes, habla con Einhar para compartir opiniones sobre el síndrome de Soren.
- Sal del edificio y dirígete a (ch1_geffen 101, 138), entra al edificio y habla con Gregor.
- Sal del edificio y entra al siguiente edificio en (ch1_geffen 76, 191), habla con Einhar.
- Después de reunir información, regresas al ayuntamiento de Geffen en Ruinas (ch1_geffen 102, 194).
- Gregor te dice que ahora puede usar sus habilidades profesionales, elige: "I'll go.". Recibirás como recompensa 5x
Root Gold Coin (1001972) .
- Regresa con Gregor en (ch1_geffen 101, 138) después de completar las tareas. Habla con él hasta que desaparezca.
- Reúnete con Einhar y Gregor en Geffen en Ruinas en (ch1_geffen 175, 67) y entra a la casa del Doctor Neumann.
- Parece que el Doctor Neumann está ocultando algo, junto con Gregor intentas averiguar qué es. Habla con Gregor.
- Después de hablar con Gregor sube las escaleras, Einhar también encontró algo interesante. Recibirás como recompensa 5x
Root Gold Coin (1001972) . - Regresa a la clínica en Geffen en Ruinas. Te encontrarás con el Taoísta Jeon frente a la clínica (ch1_geffen 165, 168). Te dice que han encontrado una forma de entrar a través de la barrera que sella el subsuelo de Geffen en Ruinas. Dirígete a la Torre de Geffen.
- Clover elimina la barrera y puedes entrar al sótano. Recibirás como recompensa 3x
Root Gold Coin (1001972) .
| Healthy Person's Blood | Survivor's Blood | Patient Blood |
| (ch1_geffen 181, 149) | (ch1_geffen 46, 88) | (ch1_geffen 170, 171) entra a la clínica, obtén permiso del Doctor Neumann. |
Entre la Civilización y el Salvajismo
- Al entrar al sótano te encuentras con Charles en (hem_dun01 26, 109) en Verus en ruinas del mundo paralelo.
- Mientras exploras, encontrarás al mentor de Clover en un lugar oculto en (hem_dun01 77, 140). Habla con Clover, Sua y Parsifal, recibirás como recompensa 5x
Root Gold Coin (1001972) .
- Parsifal dice que te mostrará un nuevo mundo y te guía a otro lugar oculto en (hem_dun01 174, 198). Habla con Charles, Clover, Parsifal y el Taoísta.
- Tras ver a una persona que murió por la plaga y se convirtió en parte de una Legión Inmortal (Immortal Legion), decides seguir a la Legión Inmortal.
- Sales del lugar oculto y encuentras a Charles afuera en (hem_dun01 218, 208). Recibirás como recompensa 5x
Root Gold Coin (1001972) y serás teletransportado a otro mapa.
Fortaleza Aérea: Susurro Oscuro
- Te encontrarás con el Taoísta que sigue a una Legión Inmortal, te unirás a él y seguirás también a la criatura.
- Al final de las escaleras encontrarás una pequeña habitación. Habla con Clover.
- Explora las habitaciones laterales y recoge 2x
Collected Sample (1001974) .
| Primera Habitación a la Derecha | Segunda Habitación a la Izquierda |
|---|---|
| Encontrarás 3x Monstruos Inmortales (Immortal Monsters) en cubos, haz clic en el de la izquierda para recoger 1x |
Encontrarás 4x Dispositivos Mecánicos (Mechanical Device), haz clic en ellos y recoge 1x |
- Tan pronto como hayas recogido 2x
Collected Sample (1001974) regresa a la habitación central y habla con el Taoísta Jeon. El grupo decide reunirse nuevamente en Verus en Ruinas para discutir la nueva información obtenida. - El nuevo lugar oculto está en (hem_dun01 184, 195). Habla con Clover. El grupo decide evitar a los seguidores que se agolpan y escapar a Geffen en Ruinas.
- Regresa a Geffen en Ruinas con @go 62, te encontrarás con Clover en la Torre de Geffen destruida.
- Se aumenta la recolección de información sobre la plaga, el grupo se dirige al ayuntamiento en Geffen en Ruinas para discutir más, sigue hacia (ch1_geffen 102, 194).
- En el ayuntamiento de Geffen en Ruinas, el grupo discute la plaga basándose en las pistas traídas de Susurro Oscuro (Dark Whisper). Habla primero con Einhar y luego con el Taoísta. Recibirás como recompensa 5x
Root Gold Coin (1001972) .
Identidad de la Plaga
- Después de discutir, el grupo decidió compartir lo que has aprendido con el Doctor Neumann en (ch1_geffen 169, 172). Entra por el Portal.
- Allí conocerás al Paciente Errante (Wandering Patient). Después de hablar con él, se abrirá el portal a la habitación izquierda.
- En el camino hacia el siguiente Portal se activará un diálogo. Después de entrar al Portal encontrarás un punto brillante "Doorway".
- Síguelos hacia la siguiente habitación por el portal sur.
- Aparecerá Einhar y generará un warp oscuro para ti, te aconseja calmarte y continuar con los aliados. Entra al portal oscuro.
- El Taoísta Jeon te espera en (ygg_fruit 40, 72). Recibirás como recompensa 10x
Root Gold Coin (1001972) . - Regresa a Geffen en Ruinas (go 62) y dirígete a la clínica en (ch1_geffen 169, 172). Entra por el Portal y vuelve a entrar a la habitación izquierda. Sigue caminando hasta llegar al Subsuelo de Geffen en Ruinas.
- Te espera una visión inesperada en el sótano de la clínica del Doctor Neumann. Gregor parece haber encontrado rastros que Einhar dejó atrás. Habla con Gregor.
- Todos vagan por el sótano de la clínica del Doctor Neumann. El Taoísta Jeon logró encontrar el rastro de Einhar.
- Finalmente encuentras a Einhar en el sótano, pero parece aturdido. Habla con Einhar.
- Regresa al sótano del Doctor Neumann en (ch1_gef_in 68, 33). Te encontrarás con Maxim, quien te recompensará con 10x
Root Gold Coin (1001972) .
Exploración del Tomo de Ilusiones
- Puede que hayas encontrado una pista en el diario, regresa al Profesor Telcos (@go 61) en la Aldea del Árbol de Ceniza (ygg_edge 212, 206).
- Hablando con el Profesor Telcos, él te mostrará el diario que creó. Entra en el libro.
- Después de entrar al diario, dirígete a Ziegler que se encuentra en (ch1_vrgef2 139, 195).
- Ziegler parece ocupado, se encuentra en (ch1_vrgef2 190, 137). Lo volverás a encontrar.
- Encuentra nuevamente a Ziegler en (ch1_vrgef2 50, 93), él te pide ayuda, así que síguelo a la casa de adelante.
- Entra en la casa junto a Ziegler en (ch1_vrgef1 66, 137), él te pide encontrar algo sospechoso en la habitación.
- En la misma habitación encontrarás objetos sobre los que puedes hacer clic, revisa todos hasta que Ziegler te dé un nuevo icono de Misión para continuar.
- Habla con Ziegler y sal del edificio.
- Habla con él nuevamente frente a la casa.
- Después de hablar con Ziegler, dirígete a la casa de Neumann en (ch1_vrgef2 173, 64) y entra en la casa.
- Habrá varios diálogos, sigue subiendo las escaleras.
- Con el último diálogo, sal nuevamente de la casa, donde Ziegler te estará esperando.
- Has completado la Exploración del Tomo de Ilusiones, regresa al Profesor Telcos (@go 61). Recibirás como recompensa 10x
Root Gold Coin (1001972) .
La Verdad del Doctor
- Neumann era un doctor falso, regresa a Geffen en Ruinas (go 62) y discútelo con Maxim (ch1_geffen 102, 194). Recibirás 3 pequeñas misiones de visita.
- Habla con todos ellos. Notarás que tampoco sabían mucho sobre qué tipo de persona era Neumann. Regresa con Maxim (ch1_geffen 102, 194).
- Maxim dice que Margot, esposa de Neumann, probablemente sepa más sobre él. Visítala en (ch1_geffen 178, 63). Sube las escaleras.
- Habla varias veces con ella, te pedirá un vaso de agua antes de continuar con la información sobre su esposo Neumann.
- Regresa a la entrada y encontrarás un punto brillante para conseguir agua para Margot.
- Regresa con ella y dale el agua, te dirá que Neumann tenía un registro sobre sus experimentos, necesitas encontrarlo.
- Vuelve nuevamente al sótano, encontrarás el registro de Neumann debajo de la cama. "Lift the mattress."
- Tómalo y regresa con Margot. Recibirás como recompensa 10x
Root Gold Coin (1001972) . - Regresa a la aldea vía @go 61 y habla con la Asistente Baily (ygg_edge 73, 151) y entra al portal. Ella te dirá que la sangre de la enfermera podría ser útil, ella irá contigo a Geffen para extraerle algo de sangre.
- Regresa con Margot a la parte superior de su casa. (@go 62 y (ch1_geffen 178, 63)).
- Habla con Baily, te dirá que se quedará y monitorizará el progreso de Margot y proporcionará ayuda antes de regresar a la aldea.
- Regresas con @go 61 y visitas el Estante de Baily (ygg_edge 73, 151) y entras al portal. Recibirás como recompensa 10x
Root Gold Coin (1001972) .
Hacia Brimir
- Un equipo ya ha partido para la exploración. Usa el portal warp en (ygg_edge 36, 117).
- Muévete a (ygg_roots 37, 123) y entra al portal rojo. Te encontrarás con ellos en (uknw_ruin 256, 238). Habla con uno de ellos, te teleportarán a un lugar seguro.
- Dentro del lugar seguro habla nuevamente con ellos. Aparecerán One y Zero, habla también con ellos.
- Después de que todos desaparezcan, sal de la habitación y busca a los 3 Residentes de Brimir en:
- Después de visitar a todos los Residentes de Brimir, Zero aparecerá en (uknw_ruin 158, 158), diciéndote que uno de los Residentes podría saber cómo romper las cadenas atadas a sus tobillos. Te teleportará a otro lugar seguro. Habla con él nuevamente.
- Debes cazar 10x Shadow Jailer y regresar con One en (uknw_ruin 158, 158).
- Después de entregar la misión, ahora tienes la solución para liberar a las prisioneras Valquiria de sus cadenas. Sal del lugar seguro y habla afuera con Dry Branch. Entra al lugar seguro y habla con él nuevamente. Aparecerá Two, habla también con él. Quiere que encuentres a Broken Branch en Brimir.
- Broken Branch se encuentra en (uknw_ruin 255, 59). Hablando con él aparecerá Three. Entra al portal junto a él.
- Rotten Branch está en (uknw_ruin 93, 173), te teleportará a una zona segura donde aparecerá Four, habla con ellos.
- Regresa con One en (uknw_ruin 158, 158), entra a la zona segura y habla nuevamente con él. Recibirás como recompensa 10x
Root Gold Coin (1001972) . - Desbloqueas las misiones diarias: "Una Tumba Formal", "Los Gatos siguen siendo Gatos" y "De Hecho. Ellos también.".
La Tierra del Calor
- Regresa con @go 61 a la aldea y habla con Laphine Shasha en (ygg_fruit 80, 122). Habla con ella dos veces.
- Parece que la pista final para la cura se encuentra en Muspelheim. Visita a Devries en (ygg_fruit 71, 78). Recibirás como recompensa 10x
Root Gold Coin (1001972) .
- Los preparativos para viajar al Valle Volund en Muspelheim están completos, encuentra al grupo en el Valle Volund.
- Entra al portal en (ygg_edge 36, 117)
- Para entrar a la Tierra del Calor, muévete a la parte superior este del mapa (ygg_roots 342, 248).
- Al entrar al mapa encontrarás un Punto de Medición (Survey Point), haz clic en él para entrar al lugar seguro.
- Dentro del lugar seguro encontrarás a Chez y a los demás esperándote. Gracias al dispositivo de control de temperatura, ahora son posibles las operaciones en Muspelheim.
- Dirígete más adentro para encontrar a Harban en (mu_fild01 158, 217). Has obtenido información sobre Hal, continúa más adentro de Muspelheim para encontrarlo.
- Más adentro en Muspelheim encontrarás a Tamarin en (mu_fild01 224, 245).
- Aprendiste sobre el equipo de Tamarin, ahora busca a Yupilus (mu_fild01 196, 184). Te pedirán que recolectes Hal para su experimento.
- Dirígete a los 8 Trabajadores en:
- Has reunido la cantidad requerida de Hal. Regresa con Yupilus en (mu_fild01 199, 185). Dentro del lugar seguro también habla con Harban.
Habla con Yupilus y recibirás como recompensa 10x
Root Gold Coin (1001972) .
Cure Created Successfully
- You obtained a special bile. Return to the Village and deliver the it to Assistant Baily. Return to the village with @go 61 and follow the navi to (ygg_edge 73, 151), enter the portal.
- Assistant Baily completed the cure using the special bile and asked you to deliver it to Maxim in Ruined Geffen, use @go 62 and (ch1_geffen 102, 194).
- Maxim suggest that it would be better to conduct the clinical trial rather than use the cure immediatly.
- Administer the cure first to Margot (ch1_geffen 178, 63).
- You used the cure on the nurse. Talk to Maxim next to her. Maxim says he will take care of Margot while the medicine takes affect. For more accurate observation, bring him the journal of Margot's condition that he has been keeping.
- Return to the Town Hall (ch1_geffen 102, 193), where you will see a shining spot containing the Journal. Choose "Small Journal".
- Return to Maxim who is still with Margot (ch1_geffen 178, 63).
- Maxim tells you that Margot's condition improved, the cure seems to be effective. Distribute the cure to the other patients at Geffen's clinic (ch1_geffen 169, 172). Enter the Portal.
- Cure all 3 patients:
- You distributed the cure to the people at the clinic. Return to Maxim at the Town Hall and report the results (ch1_geffen 102, 194). Talk to him twice. You will get rewarded with 10x
Root Gold Coin (1001972) .
Bring down the Air Fortress
- Our goal is to bring down Dark Whisper, the source of the plague. Head back to Ruined Geffen with @go 62 and enter the Portal at the ruined Geffen Tower (ch1_geffen 120, 118).
- Talk to Est at (hem_dun01 206, 245). Create a party to join the instance "Ominous Dark Whisper".
- Inside the instance talk to Est again, choose "Let's move out" to start the instance.
- Follow Est who ist disguised as Succcubus. After some cursed monsters, you will get warped out.
- Follow the stairs and kill the monsters on the way. If you killed all monsters the room to the chamber will open.
- You will meet the Immortal Monarch, kill him and talk to Est. (Destroy the crystal in the edge to deal damage to him)
- After defeating Immortal Monrach head back to the village via @go 61 follow the navi: (ygg_edge 167, 137) and enter the portal.
- Inside talk to Shasha, you will get rewarded with 10x
Root Gold Coin (1001972) .
- Head back to Ruined Geffen with @go 62 and enter the Portal at the ruined Geffen Tower (ch1_geffen 120, 118).
- The wizard professor says there's something to discuss about Dark Whisper (hem_dun01 201, 248).
- You have completed Main Quest of Chapter 1 and you have now Access to Recreated Dark Whisper daily instance.
Side Quests
Clover's Worry
- To start the side quest talk to Clover at the Ruined Geffen (ch1_geffen 120, 114).
- Head into the portal and talk to the people who are left behind in Ruined Verus (hem_dun01 78, 142).
- Sua and the others will tell you that the maddened people are the problem, you decide to go to Taoist Jeon in Ruined geffen to discuss solutions.
- Return with @go 62 to Ruined Geffen and find Taoist Jeon at (ch1_geffen 171, 167), he will tell you that he'll take time to look around in Ruined verus and find a solution.
- Return to the safe place in Ruined Verus (ch1_geffen 120, 114).
- Head into the portal and enter the safe place in Ruined Verus (hem_dun01 78, 142) again.
- Talk again to Sua.
- Return back to Clover (@go 62) (ch1_geffen 120, 114). You will get rewarded with 10x
Root Gold Coin (1001972) .
- You unlocked the daily quests: "This is a sacred remedy" and "Save them first".
Schrödinger's Dark Land
- Back to Ash Tree Village (go 61) you will meet Yvain at (ygg_edge 180, 182). Yvain seems very worried about the researchers in the Dark Land.
- Enter the portal at (ygg_edge 36, 117) to find the Investigator.
- Investigator at (ygg_roots 280, 99) will tell you that the investigation is reporteldy smoothly. You need to find another Investigator.
- Investigator at (ygg_roots 208, 95).
- Researcher at (ygg_roots 120, 170), he will tell you that he injured their ankle during the tremor in the Dark Land.
- Return to Yvain at (ygg_edge 180, 182) (@go 61). You will get rewarded with 10x
Root Gold Coin (1001972) .
- You unlocked the daily quest: "Help us, doctor!"
A Hazy Gate
- Back to Ash Tree Village (go 61) you will meet Rubiel at (ygg_edge 180, 182). Rubiel asks you to come to the Geffen Field of the Second World.
- First you need to leave the map at (ygg_edge 36, 117) and enter the blue portal.
- Then you need to enter the red portal at (ygg_roots 161, 241).
- Enter the safe space by clicking on the "Recon Point" at (hem_fild 180, 263).
- At Rubiel you unluck special buffs which cost you 45x
Mana Ring (1001996) .
- Here you get a buff for one hour to enter West and East Encroched Geffenia.
- West portal leads you to West Encroched Geffenia.
- East/Upper portal leads you to East Encroched Geffenia.
- Leave this room with the Recon Point and head to Minuel at (hem_fild 329, 191).
- At Minuel you unluck special buffs which cost you 20x
Mana Ring (1001996) . Here you get a buff for one hour to enter Encroched Valkyrie Realm.
- The red portal next to him will warp you to Encroched Valkyrie Realm.
Give me something todo
- Enter the portal at (ygg_edge 36, 117)
- To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248).
- Talk to Yupilus (mu_fild01 196, 184). She will warp you into a safe space. Talk again to her and to Harban.
- Talk again to Yupilus, you will get rewarded with 10x
Root Gold Coin (1001972) . You unlock the daily: "Many things todo".
Daily Quests
Save them first
Talk to Clover to get the daily quest "Save them first". You need to hunt 300x Monsters in Ruined Verus.
Reward: 10x
Root Gold Coin (1001972)
This is a sacred remedy
Talk to Taoist Jeon to recieve 5x
Purification Amulet (1001973) . Use it to purify 5x Verus believer in ruined Verus.
Reward: 5x
Root Gold Coin (1001972)
Help us, doctor!
To start the daily quest talk to Yvain at (ygg_edge 180, 182) (@go 61).
Enter the portal at (ygg_edge 36, 117) to find the Investigator.
You will find many Investigators, talk to all of them till you find the injured one.
Head back to Yvain (@go 61).
Reward:5x
Root Gold Coin (1001972) .
Many Things to do
- Enter the portal at (ygg_edge 36, 117)
- To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248).
- Talk to Yupilus (mu_fild01 196, 184). Here you can get all 4x daily quests.
- Grandfather
- Collect 10x
Hal (1001977) . - Can we grill it?: Hunt 20x Volcano Clams.
- Someone seemed to want this?: Hunt 20x Firafflesias.
- We've been tricked!!!: Hunt 20x Fire Rings.
- Collect 10x
- You can take all quests at once and return in, every quest will be rewarded with 5x
Root Gold Coin (1001972) .
Brimir quests
- To start the daily quests head to the tree (@go 61) and use the portal at (ygg_edge 36, 117).
- The quest "In Fact, they too." is at NPC Four (uknw_ruin 93, 174). You have to kill 10x Shadow Jailers.
Reward: 5x
Root Gold Coin (1001972) - The quest "Cats are still cats." is at NPC Three (uknw_ruin 252, 59). Talk to the Broken Branch to enter the room. You have to kill 10x Shadow Jailers.
Reward: 5x
Root Gold Coin (1001972) - The quest "A formal Grave." is at NPC Two (uknw_ruin 149, 150). Talk to the Broken Branch to enter the room. You have to kill 50x Tulip and 50x Calendulas also to collect 20x
Grey Petal (1001975) .
Reward: 5x
Root Gold Coin (1001972)
Monsters
Instance
Mage Professor will open you the instance: "Prepare recreated Dark Whisper" at (hem_dun01 201, 248).
Equipment
Armor entwined with roots of mysterious power, it provides resistance to extradimensional magic. _______________________ ATK +120 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 5%. Increased Attack Speed (Decreases After Attack Delay by 10%.) _______________________ Refine Level +9: P.ATK +3 _______________________ Refine Level +10: ATK +25 DEF +100 _______________________ When equipped with Entwined Magical Manteau: Decreases After Cast Delay by 5%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ When equipped with Glacier Ring and Glacier Pendant: ATK +10% Increases Melee and Ranged Physical Damage by 10%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ When equipped with Venom Magic Ring and Venom Rune Ring: ATK +20% Increases Melee Physical Damage by 15%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 20%. _______________________ When equipped with Soul Magic Ring and Soul Rune Ring: ATK +20% Increases Ranged Physical Damage by 15%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 20%. _______________________ [Bonus by Grade] [Grade D]: POW +3 CON +3 Decreases After Cast Delay by 5%. _______________________ [Grade C]: Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. _______________________ Type: Armor Position: Armor Defense: 158 Armor Level: 2 Refinable / Gradable Weight: 200 Required Level: 220 |
A robe entwined with roots of mysterious power, offering resistance to extradimensional magic. _______________________ MATK +120 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: MATK +25 DEF +100 _______________________ When equipped with Entwined Magical Muffler: Decreases After Cast Delay by 5%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 5% _______________________ When equipped with Glacier Earring and Glacier Necklace: MATK +7% Increases Magical Damage with every element by 10%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 7% _______________________ When equipped with Temple Magic Ring and Temple Rune Ring: MATK +15% Increases Magical Damage with every element by 15%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 15% _______________________ [Bonus by Grade] [Grade D]: SPL +3 CON +3 Decreases After Cast Delay by 5%. _______________________ [Grade C]: Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10% _______________________ Type: Armor Position: Armor Defense: 126 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 220 |
Boots with roots of mysterious power intertwined, resistant to extradimensional magic. _______________________ DEF +250 MDEF +25 HIT +25 Critical +5 _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 7%. _______________________ Refine Level +9: P.ATK +3 _______________________ Refine Level +10: DEF +50 Increases Attack Speed (Decreases After Attack Delay of 7%). _______________________ When equipped with Entwined Magical Armor: Decreases Variable Casting Time by 7%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ [Bonus by Grade] [Grade D]: RES +25 MRES +25 _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. _______________________ Type: Armor Position: Shoes Defense: 84 Armor Level: 2 Refinable / Gradable Weight: 90 Required Level: 220 |
Shoes with roots of mysterious power intertwined, resistant to extradimensional magic. _______________________ DEF +150 MDEF +40 FLEE +35 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: DEF +50 Decreases Variable Casting Time by 7%. _______________________ When equipped with Entwined Magical Robe: Increases Attack Speed (Decreases After Attack Delay of 7%). Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 5% _______________________ [Bonus by Grade] [Grade D]: RES +25 MRES +25 _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10% _______________________ Type: Armor Position: Shoes Defense: 67 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 220 |
A cloak with roots intertwined with mysterious powers, resistant to extradimensional magic. _______________________ MaxHP +4500 MaxSP +150 HIT +25 Critical +5 _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: POW +3 _______________________ Refine Level +10: Decreases Variable Casting Time by 5%. _______________________ When equipped with Entwined Magical Boots: Decreases Variable Casting Time by 5%. Decreases Physical and Magical Damage taken from enemies in Destroyed Valkyrie Realm by 25%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade C]: Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. _______________________ Type: Armor Position: Garment Defense: 92 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 220 |
_______________________ Type: Armor Position: Garment Defense: 73 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 220 |
(ygg_fruit 162, 125)
File:Novelist.png
Battle greaves imbued with magical powers flowing from the dimensional boundary. _______________________ POW +7 CON +7 MaxHP -10% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: P.ATK +5 Increases Melee Physical Damage by 10%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Melee Physical Damage by additional 10%. _______________________ When equipped with Venom Magic Ring: Increases Physical Damage against enemies of every element enemies by 10%. Increases Physical Damage against enemies of all size enemies by 10%. Increases Physical Damage against enemies in Encroached Geffenia area by 20%. _______________________ When equipped with Signet of Circulation Spring: P.ATK +7 Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ [Bonus by Grade] [Grade D]: POW +5 CON +5 ATK +25 _______________________ [Grade C]: ATK +3% P.ATK +3 _______________________ [Grade B]: ATK +5% P.ATK +3 _______________________ [Grade A]: Increases Melee Physical Damage by 15%. Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Hunting boots imbued with magical powers flowing from the dimensional boundary. _______________________ POW +7 CON +7 MaxHP -10% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: P.ATK +5 Increases Ranged Physical Damage by 10%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Ranged Physical Damage by additional 10%. _______________________ When equipped with Soul Magic Ring: Increases Physical Damage against enemies of every element enemies by 10%. Increases Physical Damage against enemies of all size enemies by 10%. Increases Physical Damage against enemies in Encroached Geffenia area by 20%. _______________________ When equipped with Signet of Circulation Summer: P.ATK +7 Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ [Bonus by Grade] [Grade D]: POW +5 CON +5 ATK +25 _______________________ [Grade C]: ATK +3% P.ATK +3 _______________________ [Grade B]: ATK +5% P.ATK +3 _______________________ [Grade A]: Increases Ranged Physical Damage by 15%. Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Sage's shoes imbued with magical power flowing from the dimensional boundary. _______________________ SPL +7 CON +7 Increases SP Consumption by 10%. _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%. _______________________ When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element enemies by 10%. Increases Magical Damage against enemies of all size enemies by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. _______________________ When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 _______________________ [Grade C]: MATK +3% S.MATK +3 _______________________ [Grade B]: MATK +5% S.MATK +3 _______________________ [Grade A]: Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
A pair of wizard's shoes imbued with magical powers flowing from the dimensional boundary. _______________________ SPL +7 CON +7 Increases SP Consumption by 10%. _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Holy and Fire elemental attacks by 15%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Shadow, Ghost, Undead and Wind elemental attacks by 15%. _______________________ When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element enemies by 10%. Increases Magical Damage against enemies of all size enemies by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. _______________________ When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 _______________________ [Grade C]: MATK +3% S.MATK +3 _______________________ [Grade B]: MATK +5% S.MATK +3 _______________________ [Grade A]: Increases Magical Damage of Neutral, Holy, Shadow, Ghost, Undead, Fire and Wind elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Executioner's boots imbued with magical powers flowing from the dimensional boundary. _______________________ POW +5 CRT +5 Critical +3 MaxHP -10% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: P.ATK +5 Increases Critical Damage by 5%. _______________________ Refine Level +11: Critical +5 Decreases Fixed Casting Time by 1 second. Increases Critical Damage by additional 10%. _______________________ When equipped with Venom Magic Ring or Soul Magic Ring: Increases Physical Damage with every element by 10%. Increases Physical Damage against enemies of all size enemies by 10%. Increases Physical Damage against enemies in Encroached Geffenia area by 20%. _______________________ When equipped with Signet of Circulation Winter: C.RATE +5 Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ [Bonus by Grade] [Grade D]: POW +3 CRT +3 Critical +10 _______________________ [Grade C]: ATK +3% C.RATE +4 Increases Critical Damage by 10%. _______________________ [Grade B]: ATK +5% P.ATK +4 _______________________ [Grade A]: Increases Melee and Ranged Physical Damage by 8%. Increases Physical Damage against enemies in Encroached Geffenia area by 12%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Cards
CRT +7 _______________________ Type: Card Compound on: Left Hand Weight: 1 |
CRT +3 _______________________ Type: Card Compound on: Right Hand Weight: 1 |
DEF +80 RES +40 _______________________ For each 3 Refine Levels: DEF +15 RES +8 _______________________ Type: Card Compound on: Armor Weight: 1 |
P.ATK +7 Increases Physical Damage against Wind elemental enemies by 12%. _______________________ Refine Level +10: Increases Physical Damage against Wind elemental enemies by additional 8%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Decreases damage taken from Neutral elemental attacks by 15%. Increases Ranged Physical Damage by 20%. _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by additional 4%. _______________________ Type: Card Compound on: Garment Weight: 1 |
ATK +8% _______________________ Refine Level +7: Increases Physical Damage against Demi-Human race by 12%. _______________________ Refine Level +9: Increases Physical Damage against Demi-Human race by additional 8%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
S.MATK +5 _______________________ Increases Magical Damage against Earth elemental enemies by 7%. _______________________ Refine Level +10: Increases Magical Damage against Earth elemental enemies by additional 8%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
ATK +8%. _______________________ Refine Level +7: Increases Physical Damage against Plant race by 12%. _______________________ Refine Level +9: Increases Physical Damage against Plant race by additional 8%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
Decreases Variable Casting Time by 5%. _______________________ For each 3 Refine Levels: Increases Magical Damage of Neutral, Holy, Shadow, Undead, Poison, Fire and Wind elemental attacks by 4%. _______________________ Up to Max Refine Level +10: Increases Magical Damage of Neutral, Holy, Shadow, Undead, Poison, Fire and Wind elemental attacks by additional 20%. _______________________ Type: Card Compound on: Garment Weight: 1 |
P.ATK +7. _______________________ Increases Physical Damage against Fire elemental enemies by 12%. _______________________ Refine Level +10: Increases Physical Damage against Fire elemental enemies by additional 8%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Reduces variable cast time by 5%. _______________________ For each 3 Refine Levels: Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 4%. _______________________ Up to Max Refine Level +10: Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by additional 20%. _______________________ Type: Card Compound on: Garment Weight: 1 |
Decreases damage taken from Neutral elemental attacks by 20%. _______________________ Increases Melee Physical Damage by 20%. _______________________ For each 3 Refine Levels: Increases Melee Physical Damage by additional 4%. _______________________ Type: Card Compound on: Garment Weight: 1 |
Reduces variable cast time by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ When equipped with Peeping Card: Increases Magical Damage of Neutral, Holy, Shadow, Undead, Poison, Fire and Wind elemental attacks by 8%. _______________________ When equipped with Polluted Silk Snail Card: Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 8%. _______________________ Type: Card Compound on: Armor Weight: 1 |
FLEE +30 Critical +7 _______________________ For each 2 Refine Levels: Increases Melee and Ranged Physical Damage by 3%. _______________________ When equipped with Encroached Exploration Robot Card: Increases Melee Physical Damage by 8%. _______________________ When equipped with Fireloop Card: Increases Ranged Physical Damage by 8%. _______________________ Type: Card Compound on: Armor Weight: 1 |
S.MATK +5 _______________________ Increases Magical Damage against Shadow elemental enemies by 7%. _______________________ Refine Level +10: Increases Magical Damage against Shadow elemental enemies by additional 8%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
P.ATK +7 _______________________ Increases Physical Damage against Poison elemental enemies by 12%. _______________________ Refine Level +10: Increases Physical Damage against Poison elemental enemies by additional 8%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
MaxSP -5% Decreases Variable Casting Time by 5%. _______________________ When equipped with Lobelia Card: Decreases After Cast Delay by 5%. Decreases Variable Casting Time by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Critical +2 Increases Melee Physical Damage by 7%. _______________________ When equipped with Myosotis Card: C.Rate +2 Increases Critical Damage by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Decreases Variable Casting Time by 5%. increases Ranged Physical Damage by 7%. _______________________ When equipped with Anemone Card: C.Rate +2 Increases Critical Damage by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Decreases After Cast Delay by 3%. Increases Variable Casting Time by 5%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
Critical +5 C.RATE +1 _______________________ Increases Melee Physical Damage by 5%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
Critical +5 Decreases Variable Casting Time by 5%. _______________________ Increases Ranged Physical Damage by 7%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
MATK +5% _______________________ Refine Level +7: Increases Magical Damage against Angel race by 10%. _______________________ Refine Level +9: Increases Magical Damage against Angel race by additional 7%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
P.ATK +7 _______________________ Increases Physical Damage against Holy elemental enemies by 12%. _______________________ Refine Level +10: Increases Physical Damage against Holy elemental enemies by additional 8%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
S.MATK +5 _______________________ Increases Magical Damage against Water elemental enemies by 7%. _______________________ Refine Level +10: Increases Magical Damage against Water elemental enemies by additional 8%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
S.MATK +5 _______________________ Increases Magical Damage against Holy elemental enemies by 7%. _______________________ Refine Level +10: Increases Magical Damage against Holy elemental enemies by additional 8%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
P.ATK +7 _______________________ If the Weapon's Grade is A: Increases Physical Damage against enemies of on all elemental monsters by 10%. _______________________ When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Increases Physical Damage against monsters of Boss class by 2%. _______________________ When equipped with Bloody Slasher Card: Increases Physical Damage against monsters of Boss class by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
S.MATK +5 _______________________ If the Weapon's Grade is A: Increases Magical Damage against enemies of all size enemies by 12%. _______________________ When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Increases Magical Damage against enemies of Normal class by 2%. _______________________ When equipped with Shadist Card: Increases Magical Damage against enemies of Normal class by 4%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
P.ATK +7 _______________________ If the Weapon's Grade is A: Increases Physical Damage against enemies of all size enemies by 12%. _______________________ When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Increases Physical Damage against enemies of Normal class by 2%. _______________________ When equipped with Toxit Card: Increases Physical Damage against enemies of Normal class by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
S.MATK +5 _______________________ If the Weapon's Grade is A: Increases Magical Damage against enemies of on all elemental monsters by 10%. _______________________ When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Increases Magical Damage against monsters of Boss class by 2%. _______________________ When equipped with Lunarina Card: Increases Magical Damage against monsters of Boss class by 4%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
S.MATK +5 _______________________ Increases Magical Damage against Neutral elemental enemies by 7%. _______________________ Refine Level +10: Increases Magical Damage against Neutral elemental enemies by additional 8%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
P.ATK +7 _______________________ Increases Physical Damage against Neutral elemental enemies by 12%. _______________________ Refine Level +10: Increases Physical Damage against Neutral elemental enemies by additional 8%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
MaxHP -25% _______________________ Refine Level +12: Increases Physical Damage against monsters of Boss class by 7%. Increases Magical Damage against monsters of Boss class by 4%. _______________________ If the Armor's Grade is A: Increases Physical and Magical Damage against monsters of Boss class by 10%. _______________________ When Armor Level of compounded equipment is 2: For each 3 Refine Levels: Increases Physical and Magical Damage against monsters of Boss class by 2%. _______________________ When equipped with Toxit Card: Increases Physical Damage against enemies of all size enemies by 8%. _______________________ When equipped with Bloody Slasher Card: Increases Physical Damage against all elemental enemies by 5%. _______________________ When equipped with Shadist Card: Increases Magical Damage against enemies of all size enemies by 8%. _______________________ When equipped with Lunarina Card: Increases Magical Damage against all elemental enemies by 5%. _______________________ Type: Card Compound on: Armor Weight: 1 |
S.MATK +15 ASPD +3 _______________________ Enables a 10% chance of auto casting Level 5 Rock Down when dealing normal melee physical attacks. Enables a 7% chance of auto casting Level 5 Abyss Flame when dealing normal melee physical attacks. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
MaxHP +25% MaxSP -25% _______________________ Meat recovery effect increased by 150%. _______________________ Type: Card Compound on: Shoes Weight: 1 |