Wolfchev's Laboratory

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Informations

  • Base Level 150
  • Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
  • In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.
  • In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
  • You have 4 hours to complete this instance.

Instance

  1. Talk to the Researcher at (lhz_dun04 151, 276) and select Going into the laboratory to generate the instance.
  2. Click on the Laboratory Entrance to enter it and select Go inside.
  3. Kill all the Starving Lab animals to proceed.
  4. Look at the Manual Sheet (39, 168) to get directions about the valves. Remember them.
  5. Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room.
  6. Kill all the mobs in this room to open the portal for the third room.
  7. Repeat the step above to access the final boss room (fourth room).
  8. A random Bio3 or 4 MVP will then spawn.
  9. Once you defeat it, Wolfchev will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
  10. You will be rewarded with one of the possible rewards (random chance).

Monsters

Image Name Level HP Size/Race/Element
Possible MvPs from Bio 4
Lord Knight Seyren 160 4,680,000 Medium/Demi-Human/Fire 4
Assassin Cross Eremes 160 4,230,000 Medium/Demi-Human/Poison 4
Whitesmith Howard 160 6,750,000 Medium/Demi-Human/Earth 4
High Priest Margaretha 160 4,800,000 Medium/Demi-Human/Holy 4
Sniper Cecil 160 4,140,000 Medium/Demi-Human/Wind 4
High Wizard Kathryne 160 4,500,000 Medium/Demi-Human/Ghost 3

MVPs

Image Name Level HP Size/Race/Element
Possible MvPs from Bio 4
Paladin Randel 160 6,870,000 Medium/Demi-Human/Holy 4
Creator Flamel 160 4,230,000 Medium/Demi-Human/Fire 4
Professor Celia 160 3,847,804 Medium/Demi-Human/Ghost 3
Champion Chen 160 4,249,350 Medium/Demon/Water 4
Stalker Gertie 160 4,057,279 Medium/Demon/Poison 4
Clown Alphoccio 160 3,894,278 Medium/Demi-Human/Wind 4
Gypsy Trentini 160 3,894,278 Medium/Demi-Human/Wind 4

Cards

Name Slot Effect
Lord Knight Seyren Headgear MaxHP -50%

Enables use of Level 1 Berserk.

Assassin Cross Eremes Garment Enables use of Level 3 Cloaking.
Whitesmith Howard Weapon Adds a 10% chance of destroying an enemy's weapon and a 7% chance of destroying its Bodygear each time the wearer dealing physical attack.
High Priest Margaretha Armor Randomly autocasts Level 1 Assumptio on the wearer when wearer receiving physical or magical attack.
Sniper Cecil Weapon Adds 5% chance of absorbing 20% of the physical damage inflicted on target by the wearer as HP.

Disables HP regen.

High Wizard Kathryne Headgear Increases variable cast time by 100%.

Disables SP regen. Pierces magical defense of Normal monsters. Drains 2,000 SP when the compounded headgear is unequipped.

Paladin Randel Armor Randomly autocasts Level 10 Grand Cross when wearer receiving physical attack.

MaxHP +10% If base INT at least 110: MaxHP +10%

Creator Flamel Armor Randomly autocasts Level 5 Acid Terror on attacker when wearer receiving physical attack.

CRIT +20 If base STR at least 110: CRIT +20

Professor Celia Armor Randomly autocasts Level 5 Land Protector around the user when the user receives magical attack.

MATK +7% If base DEX at least 110: MATK +7%

Champion Chen Armor Randomly autocasts Level 5 Investigate on attacker when wearer receiving physical attack.

Weapon ATK Power +7% If base AGI at least 110: Weapon ATK Power +7%

Stalker Gertie Armor Randomly autocasts Level 1 Full Strip on attacker when wearer receiving physical attack.

HIT +20 If base LUK at least 110: HIT +20

Clown Alphoccio Armor When compounded on with musical instrument:

Enables use of Level 10 Poem of Bragi. FLEE +20 If base VIT at least 110: Flee +20

Gypsy Trentini Armor Enables use of Level 10 Fortune's kiss (When you equipping whip or music instrumentral).

FLEE +20 If base VIT at least 110: Flee +20

Rewards

Image Name Description
2582.png Salvage Cape (2582) Possible to use Cicada Skin Shed Level 1.

Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped.

Upon de-equipping SP -1200.

18570.png Ancient Gold Ornament [1] (18570) If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%.

If Mage or Acolyte, MATK + 8%, increase 7% of heal amount.

If Archer, DEX +3, increase long distance physical attack power 10%.

16017.png Bloody Cross (16017)

When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance of activation.

1291.png Guillotine Katar [1] (1291)

Increases damage to Demihuman monsters by 50%.

Increases damage of Cross Impact by 30%.

Decreases Flee by 30.

1584.png Chilly Spell Book [2] (1584)

Increases damage from Diamond Dust

and Cold Bolt spells depending on

refine level as well as increasing

SP consumption.

MATK +160.

1490.png Giant Lance (1490)

ASPD -10, when you de-equip SP -600.

Adds 20 sec on delay for reuse of Clashing Spiral.

When pure STR is over 120, adds ATK 300.

6471.png Ghost Chill (6471)

Possible amount: x10 / x20

The darkness of Nifflheim is lumped into this.

Used for combining biological materials in a testing lab

6469.png Will of Warrior (6469)

Possible amount: x10 / x20

A collection of biological relics from various warriors

Used for combining biological materials in a testing lab

6470.png Blood Thirst (6470)

Possible amount: x10 / x20

Reactionary forces causes the thirst for blood

Used for combining biological materials in a testing lab