Thunder and Rain HN Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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= Gears and Min-Max Technicalities: Jupitel Thunderstorm-Jack Frost Nova Build =
= Gears and Min-Max Technicalities: Jupitel Thunderstorm-Jack Frost Nova Build =


=== About Physical Damage Modifiers for Gale WH Build ===
=== About Magical Damage Modifiers for Talisman SA Build ===


The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''One Hit''' (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the '''single instance of the damage''', not the DPS).
The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''DPS''' and '''One Hit''' (OH) Objectives, that we want each hit of our talisman skills damage to be as high as possible (the DPS for '''blue dragon''' and the single burst instance of skill for '''white tiger''').


Listed from most precious to least worthy, type @bs in game to see yours:
Listed from most precious to least worthy, type @bs in game to see yours:


* '''Class%:''' Hardest and most expensive to get, generally speaking. You will have 30%-85%. Main Sources: {{#item:300533}}, {{#item:4602}} combo, {{#item:4529}}, {{#item:300473}}, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet.
* '''Class%/Boss%:''' Hardest and most expensive to get, generally speaking. You will have around 20%-100%. Main Sources: {{#item:300472}}, Demigod Set, HoL accessories and enchantments, White Knight Pet. (This is probably why {{#item:300472}} was so expensive in contrast to the physical builds which have plethora of '''Class%/Boss%''' sources)
* '''Enemy_Element%:''' Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-130%. Main Sources: {{#item:27126}}-like MVP cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
* '''Enemy_Element%:''' Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-100%. Main Sources: CoL Autumn garment and its 2nd slot enchantment, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
* '''Skill%:''' Quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Gale Storm skill and is already mandatory. You will have 35%-95%.
* '''Skill%:''' Quite hard to get as the only source is from TDRC and Dimensions/Time Gap Weapons for Talisman skills, which is already mandatory. You will have around 70%-130%. Haven't yet tested the Yorscalp headgear + {{#item:300600}} combo (the red phoenix and talisman of four bearing god skill).
* '''Enemy_Race%:''' Not very rare but getting the right ones could be costly. You will easily have 70%-200%. Main Sources: {{#item:27126}}-like MVP cards on body slot, HoL accessories and enchantments, various equipment.
* '''Enemy_Race%:''' Kinda rare for magical racial modifier. You will have 50%-130%. Main Sources:{{#item:4441}}-like MVP cards on shoes, HoL accessories and enchantments, various equipments.
* '''Enemy_Size%:''' Easy to get and cheap. You will have 45%-170%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears.  
* '''Enemy_Size%:''' Easy to get and cheap. You will easily have more than 65%-120%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears.  
* '''Res_Ignore%:''' Only '''relevant''' source for now is the Fatal Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations.
* '''MRes_Ignore%:''' Only '''relevant''' source for now is the Magical/Spell/Sorcery Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations.
* '''Critical%''': and other '''critical related modifier''' like C.RATE: You will have around 300-550% critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE
* '''MATK%''': You will have more than 150-250% MATK%. Main Sources: {{#item:450173}}, Shadow Gear Enchantments for MATK%, {{#item:4441}}-like MVP cards on shoes, various equipments.
* Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}
* '''Spl''': You will have around 200-250 or more. Main Sources: {{#item:470204}}, Shadow Gear enchantments,
* '''Range%:''': We already have a lot thanks to Calamity Gale/Unlimit, so adding on this is generally redundant. You will have above 350%, around 450-550% or above.
*'''S.MATK''': You will have around 350 or more. Main Sources: various equipments,
 
* '''Ele%''': You will easily have around 300-500% or more. Main Sources: {{#item:27362}}-like MVP cards on garment, various equipments. Used to be less on previous meta (around 100-250% top), that is why additional damage boost from {{#item:27362}}-like MVP cards on garment felt bigger, because the 100% ele is of bigger ratio.
Trivia:
* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry)


===Gears===
===Gears===
 
Recommended gears (as of Date: 2/Sep/2025):
Recommended gears (as of Date: 28/Aug/2025):


{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
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|- style=height:13em
|- style=height:13em
|'''Upper'''
|'''Upper'''
| align="center" | +12 to +15 [A] {{#item:400539}}
| align="center" | +12 to +15 [A] {{#item:400544}}
|  
|  
<small>  
<small>  
*{{#item:4529}}
*{{#item:300377}}
*{{#item:300377}}
*{{#item:300363}}
*{{#item:4148}}
*{{#item:4366}}
*{{#item:4583}}(or any that suits your farm)
</small>
</small>
|
|
*Enchanted with {{#item:312753}}, {{#item:312712}}.
*Enchanted with {{#item:312763}}, {{#item:312700}}.
*The reason we don't use {{#item:312700}} is because we dont need '''acd%''' for this build. Instead you just swap out for {{#item:400723}}(BiS for CB Build).
*You can use {{#item:312718}} but it means that you will have to find other ways to enhance your ASPD (while there's easier options for the VCT% problem)
|- style=height:11em
|- style=height:11em
|'''Middle'''
|'''Middle'''
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|  
|  
<small>
<small>
*{{#item:4529}}
*{{#item:4148}}
*{{#item:300363}}
*{{#item:4366}}
*{{#item:4198}}
*{{#item:4583}}(or any that suits your farm)
</small>
</small>
|
|
*Enchanted with any of the following:
*Enchanted with any of the following:
**Critical Atttack +8-10%
**MATK% +8-10% (Ele% falls in grace as CoL Autumn and HoL acc set and combo gives a lot of that Ele% modifier compared to previous meta)
**Long Range Atttack +8-10%
**VCT% reduction +8-10% (only if you still have a VCT% problem, see here there's no ASPD/reduce delay after attack option)
**MaxHP +8-10% (Experimental), the reason is sometimes additional HP is simply better when you already have saturated every other damage source modifiers.
**MaxHP +8-10% (Experimental), the reason is that sometimes additional HP is simply better when you already have saturated every other damage source modifier.
|-
|-
|'''Lower'''
|'''Lower'''
| align="center" | {{#item:420220}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
| align="center" | {{#item:420213}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
| <center><small> N/A </center></small>
| <center><small> N/A </center></small>
|
|
*Enchanted with any of the following:
*Enchanted with any of the following:
**'''1st line''': DEX +5
**'''1st line''': VIT +5 / INT +5 / any (stats are not that important)
**'''2nd line''': Critical Atttack +6-7% ''or''  Long Ranged Atttack +6-7%
**'''2nd line''': Ele% +6-7% ''or''  S.MATK +6-7% (BiS) ''or'' %increases attack speed (reduces delay after attack) (Experimental)
|- style=height:9em
|- style=height:9em
|'''Armor'''
|'''Armor'''
| align="center" | +12 to +15 [A] {{#item:450172}}
| align="center" | +12 to +15 [A] {{#item:450173}}
|  
|  
<small>
<small>
*{{#item:300533}} (BiS)
*{{#item:300472}} (BiS)
*{{#item:4602}}
*{{#item:300529}} (Combo with {{#item:300521}} or {{#item:300522}} on garment)
*{{#item:27126}}
*{{#item:4408}}
*{{#item:300007}}
*{{#item:300021}}
*{{#item:300445}}
*{{#item:300524}}
*{{#item:300525}}
*{{#item:300381}}
</small>
</small>
|
|
*Enchanted with {{#item:310685}}, {{#item:310735}}, and {{#item:4723}}.  
*Enchanted with {{#item:310688}}, {{#item:310738}}(BiS) or {{#item:310744}}(Experimental), and {{#item:4714}}(BiS) or {{#item:4744}}.  
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|- style=height:18em
|- style=height:18em
|'''Weapon'''
|'''Weapon'''
| align="center" | +12 to +15 [A] {{#item:700108}} <br> and/or <br> +12 to +15 [A] {{#item:700093}}
| align="center" | +12 to +15 [A] {{#item:550131}}(Single Target DPS) <br> and/or <br> +12 to +15 [A] {{#item:550132}}(Area Damage)
|  
|  
<small>
<small>
*{{#item:4399}}  
*{{#item:27384}}  
*{{#item:27361}}
*{{#item:300455}}
*{{#item:300519}}
*{{#item:300495}}
*{{#item:300506}}
*{{#item:300497}}
*{{#item:300240}}
</small>
*{{#item:300241}}
|
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
|- style=height:20em
|'''Shield'''
| align="center" | +11 to +12 [C] {{#item:460040}} <br> or <br> +12 to +14 [A] {{#item:460020}}
|
<small>
*{{#item:4128}}
*{{#item:300239}}
*{{#item:27298}}  
*{{#item:27385}}  
*{{#item:300379}}  
</small>
</small>
|
|
*'''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
*'''Mad Bunny-LT''' enchanted with {{#item:310860}} or {{#item:310856}}.
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*Can be carded with the following combo:
**{{#item:4399}} & {{#item:27361}}
**{{#item:300519}}& {{#item:300506}}
**{{#item:300240}} & {{#item:300240}}
**{{#item:4399}} & {{#item:300240}}
|- style=height:21em
|- style=height:21em
|'''Garment'''
|'''Garment'''
| align="center" | +12 to +15 [A] {{#item:480352}}
| align="center" | +12 to +15 [A] {{#item:480351}}
|  
|  
<small>  
<small>  
*{{#item:300530}} (BiS)
*{{#item:27381}}  
*{{#item:300473}} (Experimental)
*{{#item:300145}}
*{{#item:4676}} (old BiS)
*{{#item:300382}}
*{{#item:300426}}
*{{#item:27362}}
*{{#item:300517}}(Combo with '''Yoscopus Sorcerer Card''' or '''Yoscopus Guardian Card''')
*{{#item:300521}}(Combo with '''Yoscopus Conjurator Card''' on body)
*or any other cheap Bio5 MVP card e.g. {{#item:4677}}
*{{#item:300522}}(Combo with '''Yoscopus Conjurator Card''' on body)
</small>
</small>
|
|


*Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
*Enchanted with {{#item:313018}}, {{#item:312558}}, and {{#item:312489}}.
*The reason any Bio5 MVP card works is because it is only a difference of CRI +20 (we don't really care about Bio5 Shecil card's 15% ranged physical damage bonus) and is easily solved by {{#item:14536}}
 
*Also use {{#item:14536}} when using {{#item:300517}} or {{#item:300473}}


|- style=height:16em
|- style=height:16em
|'''Shoes'''
|'''Shoes'''
| align="center" | +12 [A] {{#item:470174}} <br> and/or <br> +12 [A] {{#item:470175 }} and/or <br> +12 [A] {{#item:470197}}(Experimental)
| align="center" | +12 to +14 [A] {{#item:470204}}
|  
|  
<small>  
<small>  
*{{#item:300177}}
*{{#item:300248}}
*{{#item:300380}}   
*{{#item:300262}}   
*{{#item:300280}}
*{{#item:4441}}
*{{#item:27383}}  
*{{#item:300281}}  
*{{#item:300511}}
*{{#item:300458}}  
*{{#item:300510}}
*{{#item:300508}}
*{{#item:300509}}
*{{#item:300514}}
*{{#item:300516}}  
</small>
</small>
|
|
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
*MoC is still very strong with its +SPL bonus
*The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
*Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead.
|- style=height:14em
|- style=height:14em
|'''Accessory (Right)'''
|'''Accessory (Right)'''
| align="center" | <br> {{#item:490135}}
| align="center" | <br> {{#item:490136}}
|  
|  
<small>  
<small>  
*{{#item:300278}}  
*{{#item:4040}}  
*{{#item:4084}}  
*{{#item:4145}} (Experimental)
*{{#item:300268}}
*{{#item:300470}}
*{{#item:300469}}
*{{#item:300464}}  
</small>
</small>
|
|
*Enchanted with {{#item:313033}},   
*Enchanted with {{#item:313038}},   
**{{#item:310701}} and {{#item:310701}}(BiS) or
**{{#item:310711}} and {{#item:310711}}(BiS)
**{{#item:310706}} and {{#item:310706}}.  
**There are some crazy fringe item like {{#item:310716}} and {{#item:310716}}, but you should just avoid them if you haven't got your double {{#item:310711}} first (it's fun tho).  
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|-
|-
|'''Accessory (Left)'''
|'''Accessory (Left)'''
| align="center" | {{#item:490486}}
| align="center" | {{#item:490485}}
|  
|  
<small>  
<small>  
*{{#item:300278}}  
*{{#item:4040}}  
*{{#item:4084}}  
*{{#item:4145}} (Experimental)
*{{#item:300471}}(Experimental)
*{{#item:300267}}
*{{#item:300216}}
*{{#item:300364}}
*{{#item:300211}}
*{{#item:300222}}
</small>
</small>
|
|
*Enchanted with {{#item:313006}} and {{#item:312981}}.
*Enchanted with {{#item:312996}} and {{#item:312981}}.
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
|}
|}
*Pets: {{#item:9132}} or {{#item:9193}}  
*Pets: {{#item:9134}}
*Shadow Gears:
*Shadow Gears:
**Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with {{#item:4399}} otherwise just wear one pair.
**Magical Spell Shadow Shield+Shadow Weapon combo with Full Spell Armor-Shoes Combo: very strong if not BiS.
**Needing full penetration/infinity otherwise wear {{#item:4399}} for 100% def pierce and {{#item:24386}} or {{#item:24733}} or {{#item:9193}} for ignore weapon size
**Needing Full Tempest acc combo for 100% magic penetration.
**Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth
**Otherwise double +10/+10 Magical/Spell/Sorcery Master Shadow Gears is not bad.
**With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
*Currently not-haves list: {{#item:300262}},{{#item:300377}}.
*Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}
 
=== Miscellaneous and Hot Tips (for SA in general) ===
 
* To reset souls, use {{#skill:2608}}. To reset {{#skill:425}} element, just unequip your weapon. (Credit to '''aru?''' (4/Sep/2025) for this Hot Tip)
 
* Using {{#skill:2612}} and {{#skill:5418}} helps a lot in field farming (confirmed at Z1/Z2, D2, Nif2 Bio Temple) for SP and HP problems. For {{#skill:5418}} you should raise your {{#skill:5416}} skill and CRT for greater effect. (Credit to '''Micha''' (4/Sep/2025) for this Hot Tip)


= Gears and Min-Max Technicalities: Crescive Bolt Build (Added by Popular Demand) =
= Gears and Min-Max Technicalities: Crescive Bolt Build (Added by Popular Demand) =
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