Thunder and Rain HN Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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* Using {{#skill:2612}} and {{#skill:5418}} helps a lot in field farming (confirmed at Z1/Z2, D2, Nif2 Bio Temple) for SP and HP problems. For {{#skill:5418}} you should raise your {{#skill:5416}} skill and CRT for greater effect. (Credit to '''Micha''' (4/Sep/2025) for this Hot Tip)
* Using {{#skill:2612}} and {{#skill:5418}} helps a lot in field farming (confirmed at Z1/Z2, D2, Nif2 Bio Temple) for SP and HP problems. For {{#skill:5418}} you should raise your {{#skill:5416}} skill and CRT for greater effect. (Credit to '''Micha''' (4/Sep/2025) for this Hot Tip)
= Gears and Min-Max Technicalities: Crescive Bolt Build (Added by Popular Demand) =
=== Stats&Traits ===
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
# Instant Cast (Damage Flow)
# Critical Magic number: I think it is 217 (as of 10 Dec 2025)
# Survivability, HP pool to survive boss mechanism (put it on lowest on priority if you have devo on the team)
# Damage Flow: acd% at around 50% (could be a little less if ur laggy like me, I am standing at 48% just fine), ASPD 183 (or more)
# Non-priority niches (carry weight, Curse immunity)
====== Stats ======
Example (My stats when wearing {{#item:300530}} while ignoring the potential 10 critical bonus at 120 luk):
* STR - 90
* AGI - 90
* VIT - 90
* INT - 113
* DEX - 122
* LUK - 89
other variation stats (adjusting my luk to 120 for the bonus critical, pending because I haven't actually needed to do this to pass the critical magic number):
* STR -
* AGI -
* VIT -
* INT -
* DEX -
* LUK - 120
====== Traits======
* POW - 90-110; Damage (non-crit related)
* CRT - 90-110; Damage (crit related)
* CON - 72; Little more damage and evasion/survivability, otherwise can be put into WIS or STA (so far no content needs it though)
* WIS - as needed (more important at bossing in contrast to Gale build's OH farming)
* STA - as needed (more important at bossing in contrast to Gale build's OH farming)
=== About Physical Damage Modifiers for Crescive Bolt Build ===
The general aim of the min-maxing process (as of Date: 10/Dec/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual discussion of this part will rely heavily on Calamity Gale Build part as the precedent (or as The Standard); if there's any confusion arise please go back and try again to regain the contextual sauce. I was only able to start to talk about this matter as I only completed all the needed gears for the test recently and I also do not provide the guarantee that this setup and version of min-max understanding will provide absolute peak damage but y'all are welcome to bump me to test with stuff listed. TL;DR this part is, beside it is for CB instead of Gale Build, is when we ditch {{#item:400539}} for +15[A] {{#item:400723}} and {{#item:300595}}.
Listed from most precious to least worthy, type @bs in game to see yours:
* '''Class%:''' [stays the same] still the hardest and most expensive to get and even slightly harder to get because you will generally want to to go with {{#item:300530}} instead of {{#item:300473}} (the meta shift will be discussed later). You will have 20%-75%. Main Sources: {{#item:300533}}, {{#item:4602}} combo, {{#item:4529}}, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet.
* '''Enemy_Element%:''' [moves 1 upwards] Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-130%. The reason it moves upwards in the worth list is in the case you will want to use {{#item:470260}} or {{#item:470303 }} instead of {{#item:470174}} (the meta shift will be discussed later). Main Sources: {{#item:27126}}-like MVP cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
* '''Enemy_Size%:''' [moves 2 upwards]  Harder to get now that your weapon slot which is now occupied by {{#item:300595}}. Even harder if the other slot is filled with {{#item:4399}}. This is where {{#item:470260}} or {{#item:470303 }} comes into play, while {{#item:24912}} and {{#item:24913}} gives a little. You will have around 45%-140%. Main Sources: Cards on Weapon slots, Shadow Gears.
* '''Skill%:''' [moves 1 downwards] For Crescive Bolt it is easier thanks to the Episode 21 Heroes cards and Yorscalp Crown combo. You will have 160% at +15[A] {{#item:400723}} and {{#item:300595}} and even more with {{#item:24912}} and {{#item:24913}}.
* '''Enemy_Race%:''' [moves 1 downwards] Not very rare but getting the right ones could be costly. You will easily have 70%-200%. Main Sources: {{#item:27126}}-like MVP cards on body slot, HoL accessories and enchantments, various equipment.
* '''Res_Ignore%:''' The effect is roughly 5-10% pure damage increase every 20% res ignore, though it is nice, because it is outside all other modifier calculations. We have more now that we use {{#item:400723}} and that {{#item:24912}} and {{#item:24913}} you could pair them with {{#item:1270015}} and {{#item:1270016}} for even more Res_Ignore% from the latter.
* '''Critical%''': and other '''critical related modifier''' like C.RATE: You will have around 200-450% critical% and 80-140 C.RATE. We suffer here on mainly on critical and critical% as we do not use {{#item:400539}} anymore and that {{#item:312753}} is big on critical and critical%. I think this is the primary reason for the meta shift. In my case I only have around 175 critical without {{#item:300530}}, that is most likely the reason of the sudden high demand as people realized this problem. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE
* Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}
* '''Range%:''': We already have a lot thanks to Calamity Gale/Unlimit, so adding on this is generally redundant. You will have above 350%, around 450-550% or above.
Trivia:
* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build.
===Gears===
Recommended gears (as of Date: 10/Dec/2025):
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
!Type
!Item
!Card
!Enchants and Notes
|- style=height:13em
|'''Upper'''
| align="center" | +15 [A] {{#item:400723}}
|
<small>
*{{#item:4529}}
*{{#item:300377}}
*{{#item:300363}}
</small>
|
*Enchanted with {{#item:313426}}, {{#item:313420}} or {{#item:313421}} .
*The reason we use {{#item:313420}} is because we need '''acd%''' for this build and the coincidentally the number is nice hovering at around 50%. My own crown is only at {{#item:313420}} and combined with 9% '''acd%''' from gambler's seal, I have 48% '''acd%''' already, making {{#item:4403}} and {{#item:4480}} unneeded which is a big win for pocket.
|- style=height:11em
|'''Middle'''
| align="center" | {{#item:410233}}
|
<small>
*{{#item:4529}}
*{{#item:300363}}
*{{#item:4198}}
</small>
|
*Enchanted with any of the following:
**After cast delay -8-10% (Recommended for aforementioned reasons in Upper Part, but unconfirmed if BiS)
**Critical Atttack +8-10%
**Long Range Atttack +8-10%
**MaxHP +8-10% (Experimental), the reason is sometimes additional HP is simply better when you already have saturated every other damage source modifiers.
|-
|'''Lower'''
| align="center" | {{#item:420220}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
| <center><small> N/A </center></small>
|
*Enchanted with any of the following:
**'''1st line''': DEX +5  (The important part for insta-cast)
**'''2nd line''': Critical Atttack +6-7% ''or''  Long Ranged Atttack +6-7% (The not so important part because we already have a lot)
|- style=height:9em
|'''Armor'''
| align="center" | +12 to +15 [A] {{#item:450172}}
|
<small>
*{{#item:300533}} (BiS)
*{{#item:4602}}
*{{#item:27126}}
*{{#item:4408}}
*{{#item:300007}}
*{{#item:300021}}
*{{#item:300445}}
*{{#item:300524}}
*{{#item:300525}}
*{{#item:300381}}
</small>
|
*Enchanted with {{#item:310685}}, {{#item:310735}}, and {{#item:4723}}.
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|- style=height:18em
|'''Weapon'''
| align="center" | +12 to +15 [A] {{#item:700093}}
|
<small>
*{{#item:300595}} (Core Item)
*{{#item:4399}}
*{{#item:27361}}
*{{#item:300519}}
*{{#item:300506}}
*{{#item:300240}}
*{{#item:300241}}
</small>
|
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*Any combination that involves {{#item:300595}} (Core Item) will work well.
|- style=height:21em
|'''Garment'''
| align="center" | +12 to +15 [A] {{#item:480352}}
|
<small>
*{{#item:300530}} (BiS)
*{{#item:4676}} (old BiS, becoming somehow relevant again for the critical bonus)
*{{#item:300261}} (If you somehow left only with this choice, the critical bonus is not bad even if you don't claim the 30% '''critical%''' bonus from the 125 LUK)
</small>
|
*Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
*Use {{#item:14536}} to get above the critical magic number
|- style=height:16em
|'''Shoes'''
| align="center" | +12 [A] {{#item:470174}} (old BiS) <br> and/or <br> +12 [A] {{#item:470260}} (Experimental) and/or <br> +12 [A] {{#item:470303}} (BiS)
|
<small>
*{{#item:300177}}
*{{#item:300380}} 
*{{#item:300280}}
*{{#item:27383}}
*{{#item:300511}}
*{{#item:300510}}
*{{#item:300508}}
*{{#item:300509}}
*{{#item:300514}}
*{{#item:300516}}
</small>
|
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps. '''Piloted Midrange Rgan Card''' will be more relevant if your critical stats is not in good shape.
*The reason I list {{#item:470174}} and{{#item:470260}} is because the gain might or might not be justifiable for the cost. But by all means upgrade to {{#item:470303}} if you have the spare budgets, though is nowhere a priority.
|- style=height:14em
|'''Accessory (Right)'''
| align="center" | <br> {{#item:490135}}
|
<small>
*{{#item:300278}}
*{{#item:4084}}
</small>
|
*Enchanted with {{#item:313033}}, 
**{{#item:310701}} and {{#item:310701}}(BiS) or
**{{#item:310706}} and {{#item:310706}}.
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|-
|'''Accessory (Left)'''
| align="center" | {{#item:490486}}
|
<small>
*{{#item:300278}}
*{{#item:4084}}
*{{#item:300471}}(Experimental)
</small>
|
*Enchanted with {{#item:313006}} and {{#item:312981}}.
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
|}
*Pets: {{#item:9132}} or {{#item:9193}}
*Shadow Gears:
**Double Maximum Mammoth combo: very strong, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with {{#item:4399}} otherwise just wear one pair.
**Needing full penetration/infinity otherwise wear {{#item:4399}} for 100% def pierce and {{#item:24386}} or {{#item:24733}} or {{#item:9193}} for ignore weapon size
**Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth
**With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
**{{#item:24912 }} and {{#item:24913}} most likely becoming the new BiS, but unconfirmed (10 Dec 2025) because I have yet to test it myself.
*Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}, {{#item:24912}}, {{#item:24913}}


= Sophie's Industrious Alts Mass Production Recommendation (WH) =
= Sophie's Industrious Alts Mass Production Recommendation (WH) =
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