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Heart Hunter Guards will spawn. They know Fury (?), Increase Agi, and Bowling Bash, Endure (on chase?), and possibly more... | Heart Hunter Guards will spawn. They know Fury (?), Increase Agi, and Bowling Bash, Endure (on chase?), and possibly more... | ||
There's a pile of gunpowder at the north end | There's a pile of gunpowder at the north end {{#navi:1@swat|58|89}}. It drops Antique Gunpowder on the ground and sets off an alarm, causing more enemies to spawn. | ||
Give it to Julian on the east side and it will destroy all the monster as well as create an opening. | Give it to Julian on the east side and it will destroy all the monster as well as create an opening. | ||
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Continue walking East and speak to Julian again by walking up to him. He will need some time to set up the next explosion. | Continue walking East and speak to Julian again by walking up to him. He will need some time to set up the next explosion. | ||
Walking up north, you will find a Suspicious instrument | Walking up north, you will find a Suspicious instrument {{#navi:1@swat|147|119}}. Push the button because you don't follow the rules, the rules follow you! | ||
More Heart Hunter Guards will spawn. Some Upgraded Heart Hunters as well. Defeat all of them to proceed. The regular Heart Hunter guards count for half a kill, and the Upgraded Heart Hunter's count for a full kill. You need 15 kill points to continue. | More Heart Hunter Guards will spawn. Some Upgraded Heart Hunters as well. Defeat all of them to proceed. The regular Heart Hunter guards count for half a kill, and the Upgraded Heart Hunter's count for a full kill. You need 15 kill points to continue. |