16.2 Terra Gloria: Difference between revisions

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Heart Hunter Guards will spawn. They know Fury (?), Increase Agi, and Bowling Bash, Endure (on chase?), and possibly more...
Heart Hunter Guards will spawn. They know Fury (?), Increase Agi, and Bowling Bash, Endure (on chase?), and possibly more...


There's a pile of gunpowder at the north end ( {{#navi:1@swat|58|89}}. It drops Antique Gunpowder on the ground and sets off an alarm, causing more enemies to spawn.
There's a pile of gunpowder at the north end {{#navi:1@swat|58|89}}. It drops Antique Gunpowder on the ground and sets off an alarm, causing more enemies to spawn.


Give it to Julian on the east side and it will destroy all the monster as well as create an opening.
Give it to Julian on the east side and it will destroy all the monster as well as create an opening.
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Continue walking East and speak to Julian again by walking up to him. He will need some time to set up the next explosion.
Continue walking East and speak to Julian again by walking up to him. He will need some time to set up the next explosion.


Walking up north, you will find a Suspicious instrument ( {{#navi:1@swat|147|119}} ). Push the button because you don't follow the rules, the rules follow you!
Walking up north, you will find a Suspicious instrument {{#navi:1@swat|147|119}}. Push the button because you don't follow the rules, the rules follow you!


More Heart Hunter Guards will spawn. Some Upgraded Heart Hunters as well. Defeat all of them to proceed. The regular Heart Hunter guards count for half a kill, and the Upgraded Heart Hunter's count for a full kill. You need 15 kill points to continue.
More Heart Hunter Guards will spawn. Some Upgraded Heart Hunters as well. Defeat all of them to proceed. The regular Heart Hunter guards count for half a kill, and the Upgraded Heart Hunter's count for a full kill. You need 15 kill points to continue.

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