Miyu's Magical Adventures Mage Guide: Difference between revisions

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<pre style="font-size: 1.2em;">Final VCT = Skill VCT × (Stat Reduction) × (1 - [Sum of Percentage VCT Reductions]) seconds</pre>
<pre style="font-size: 1.2em;">Final VCT = Skill VCT × (1 − Stat-Based Reductions) × (1 [Sum of General Percentage VCT Reductions]) × (1 − [Sum of Skill Based VCT Reductions]) seconds</pre>


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     <li>You can achieve <strong>0 VCT</strong> using stats alone or via percentage reductions, but not by combining both methods due to the way the formula works.</li>
     <li>You can achieve <strong>0 VCT</strong> using stats alone or via percentage reductions, but not by combining both methods due to the way the formula works.</li>
     <li>Some effects, like '''{{#skill:2599}}'''Fairy Soul''' , stack with VCT reductions, while others, like '''{{#skill:67}}''' and '''{{#skill:321}}''', do not.</li>
     <li>Some effects, like '''{{#skill:2599}}'''Fairy Soul''' , stack with VCT reductions, while others, like '''{{#skill:67}}''' and '''{{#skill:321}}''', do not.</li> (The Reason being is because they're part of the skill based vct reductions category, which is multiplicative from general vct reductions)
 
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     This means the enemy's MDEF will be reduced by the flat 40 MDEF from Odin Power, and then further reduced by 45% due to the MDEF bypass effects. The resulting value will determine how much of the magic damage actually goes through the enemy’s defense.
     This means the enemy's MDEF will be reduced by the flat 40 MDEF from '''{{#skill:2537}}''' '''Odin power''', and then further reduced by 45% due to the MDEF bypass effects. The resulting value will determine how much of the magic damage actually goes through the enemy’s defense.
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<b><span style="color:Fuchsia;">Matk%</span></b>: (General Magic)<br>
<b><span style="color:Fuchsia;">Matk%</span></b>: (General Magic)<br>
<b><span style="color:red;">Race%</span></b>: (Angel, Demon, Demi-Human, etc.)<br>
<b><span style="color:red;">Race%</span></b>: (Angel, Demon, Dragon, Fish, etc.)<br>
<b><span style="color:blue;">Element%</span></b>: (Wind, Fire, Water, earth, etc.)<br>
<b><span style="color:blue;">Element%</span></b>: (Wind, Fire, Water, earth, etc.)<br>
<b><span style="color:indigo;">Size%</span></b>: (Small, Medium, Large)<br>
<b><span style="color:indigo;">Size%</span></b>: (Small, Medium, Large)<br>
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<li><b>'''{{#item:27384}}''' [<b><span style="color:indigo;">Size</span></b>] – Increase damage inflicted on Medium and Large size monster by 25%. MATK + 15</li>
<li><b>'''{{#item:27384}}''' [<b><span style="color:indigo;">Size</span></b>] – Increase damage inflicted on Medium and Large size monster by 25%. MATK + 15</li>
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<p style="font-size: 1.2em;"><b>We’ll be using (Demi-Human / Player) as our Target:</b></p>
<p style="font-size: 1.2em;"><b>We’ll be using (Human / Player) as our Target:</b></p>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
   <li>Properties: [Demi-Human, Medium, Neutral] <br></li>
   <li>Properties: [Human, Medium, Neutral] <br></li>
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</ul>
<p style="font-size: 1.2em;"><b><span style="color:Brown;">Tip: Players are considered as Demi-Human in race and medium size monsters and are neutral property by default</span></b><br><br></p>
<p style="font-size: 1.2em;"><b><span style="color:Brown;">Tip: Players are considered as Human/Player and medium size monsters and are neutral property by default</span></b><br><br></p>
<p style="font-size: 1.2em;"><b>Using the cards above, we'll have the following formula when you compound those cards in your 4-slotted weapon:</b></p>
<p style="font-size: 1.2em;"><b>Using the cards above, we'll have the following formula when you compound those cards in your 4-slotted weapon:</b></p>
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<ul style="font-size: 1.2em;">
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