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<pre style="font-size: 1.2em;">Final VCT = Skill VCT × (Stat | <pre style="font-size: 1.2em;">Final VCT = Skill VCT × (1 − Stat-Based Reductions) × (1 − [Sum of General Percentage VCT Reductions]) × (1 − [Sum of Skill Based VCT Reductions]) seconds</pre> | ||
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<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li>You can achieve <strong>0 VCT</strong> using stats alone or via percentage reductions, but not by combining both methods due to the way the formula works.</li> | <li>You can achieve <strong>0 VCT</strong> using stats alone or via percentage reductions, but not by combining both methods due to the way the formula works.</li> | ||
<li>Some effects, like '''{{#skill:2599}}'''Fairy Soul''' , stack with VCT reductions, while others, like '''{{#skill:67}}''' and '''{{#skill:321}}''', do not.</li> | <li>Some effects, like '''{{#skill:2599}}'''Fairy Soul''' , stack with VCT reductions, while others, like '''{{#skill:67}}''' and '''{{#skill:321}}''', do not.</li> (The Reason being is because they're part of the skill based vct reductions category, which is multiplicative from general vct reductions) | ||
</ul> | </ul> | ||
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</p> | </p> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
This means the enemy's MDEF will be reduced by the flat 40 MDEF from Odin | This means the enemy's MDEF will be reduced by the flat 40 MDEF from '''{{#skill:2537}}''' '''Odin power''', and then further reduced by 45% due to the MDEF bypass effects. The resulting value will determine how much of the magic damage actually goes through the enemy’s defense. | ||
</p> | </p> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
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<p style="font-size: 1.2em;"> | <p style="font-size: 1.2em;"> | ||
<b><span style="color:Fuchsia;">Matk%</span></b>: (General Magic)<br> | <b><span style="color:Fuchsia;">Matk%</span></b>: (General Magic)<br> | ||
<b><span style="color:red;">Race%</span></b>: (Angel, Demon, | <b><span style="color:red;">Race%</span></b>: (Angel, Demon, Dragon, Fish, etc.)<br> | ||
<b><span style="color:blue;">Element%</span></b>: (Wind, Fire, Water, earth, etc.)<br> | <b><span style="color:blue;">Element%</span></b>: (Wind, Fire, Water, earth, etc.)<br> | ||
<b><span style="color:indigo;">Size%</span></b>: (Small, Medium, Large)<br> | <b><span style="color:indigo;">Size%</span></b>: (Small, Medium, Large)<br> | ||
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<li><b>'''{{#item:27384}}''' [<b><span style="color:indigo;">Size</span></b>] – Increase damage inflicted on Medium and Large size monster by 25%. MATK + 15</li> | <li><b>'''{{#item:27384}}''' [<b><span style="color:indigo;">Size</span></b>] – Increase damage inflicted on Medium and Large size monster by 25%. MATK + 15</li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.2em;"><b>We’ll be using ( | <p style="font-size: 1.2em;"><b>We’ll be using (Human / Player) as our Target:</b></p> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li>Properties: [ | <li>Properties: [Human, Medium, Neutral] <br></li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.2em;"><b><span style="color:Brown;">Tip: Players are considered as | <p style="font-size: 1.2em;"><b><span style="color:Brown;">Tip: Players are considered as Human/Player and medium size monsters and are neutral property by default</span></b><br><br></p> | ||
<p style="font-size: 1.2em;"><b>Using the cards above, we'll have the following formula when you compound those cards in your 4-slotted weapon:</b></p> | <p style="font-size: 1.2em;"><b>Using the cards above, we'll have the following formula when you compound those cards in your 4-slotted weapon:</b></p> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> |
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