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Kriogenika (talk | contribs) m (added stats table) |
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|+ Stats Explanation | |+ Stats Explanation | ||
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! '''STATS''' !! '''Priority''' !! '''Description''' | |||
|- | |- | ||
| STR || Low || Increases max weight to carry more consuambles and loot! | | STR || Low || Increases max weight to carry more consuambles and loot! | ||
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| LUK || Medium-High || Luck gives almost all what you may want ! | | LUK || Medium-High || Luck gives almost all what you may want ! | ||
|- | |- | ||
! '''TRAITS''' !! '''Priority''' !! '''Description''' | |||
|- | |- | ||
| POW || Lowest || No use for magic. Ingnore that | | POW || Lowest || No use for magic. Ingnore that | ||
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| CRT || Low || Increases incoming heals | | CRT || Low || Increases incoming heals | ||
|} | |} | ||
<br> | |||
=== Secondary stats === | |||
'''Cast time''' = Variable Cast Time + Fixed Cast Time <br> | |||
'''Variable Cast Time''' = VCT (can be reduced by DEX, INT, equipment, skills...) <br> | |||
'''Fixed Cast Time'''= FCT (can be reduced by equipment and skills...) <br> | |||
Thus, VCTR and FCTR means the corresponding ''Reduction'' of different types of cast time. <br> <br> | |||
After the completion of the cast time, skill is used and Cast Delay begins. <br><br> | |||
'''Cast Delay''' = Animation Delay + After Cast Delay <br> | |||
'''Animation Delay''' (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...) <br> | |||
'''After cast delay''' aka ''global cool time'' = ACD (can be reduced by equipment and skills...) <br> | |||
Thus, ACDR means the corresponding ''Reduction'' of after cast delay. <br> | |||
== Skill Build == | == Skill Build == | ||
== Tactics == | == Tactics == |
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