Lady Lilith's Short Intro to Magic Guards: Difference between revisions

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m (added stats table)
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|+ Stats Explanation
|+ Stats Explanation
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| '''STATS''' || Priority || Description
! '''STATS''' !! '''Priority''' !! '''Description'''
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| STR || Low || Increases max weight to carry more consuambles and loot!
| STR || Low || Increases max weight to carry more consuambles and loot!
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| LUK || Medium-High || Luck gives almost all what you may want !
| LUK || Medium-High || Luck gives almost all what you may want !
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| '''TRAITS''' || Priority || Description
! '''TRAITS''' !! '''Priority''' !! '''Description'''
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| POW || Lowest || No use for magic. Ingnore that
| POW || Lowest || No use for magic. Ingnore that
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| CRT || Low || Increases incoming heals
| CRT || Low || Increases incoming heals
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<br>
=== Secondary stats ===
'''Cast time''' = Variable Cast Time + Fixed Cast Time <br>
'''Variable Cast Time''' = VCT (can be reduced by DEX, INT, equipment, skills...) <br>
'''Fixed Cast Time'''= FCT (can be reduced by equipment and skills...) <br>
Thus, VCTR and FCTR means the corresponding ''Reduction'' of different types of cast time. <br> <br>
After the completion of the cast time, skill is used and Cast Delay begins. <br><br>
'''Cast Delay''' = Animation Delay + After Cast Delay <br>
'''Animation Delay''' (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...) <br>
'''After cast delay''' aka ''global cool time'' = ACD (can be reduced by equipment and skills...) <br>
Thus, ACDR means the corresponding ''Reduction'' of after cast delay. <br>
== Skill Build ==
== Skill Build ==
== Tactics ==
== Tactics ==
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