Lady Lilith's Short Intro to Magic Guards

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!!! DISCLAIMER !!!
That page is under construction!
Work in progress!
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Introduction

765 × 600px

Reasons to play Magic Guards:

  • Being magic means never worry about HIT things
  • Magic is fancy and beautiful !
  • Very helpful in party gameplay
  • Outfit is elegant, brilliant, gorgeous and irresistible !
  • Incredibly tanky and durable against all types of damage
  • Cosplaying Paladins! Yay!
  • Having mount is always nice (weigth and speed are always welcomed!)
  • Gryphons are just fluffy nuggets! <3
  • Easy and straight-forward gameplay
  • A whole bunch of flying damage numbers!.. Mindblowing!
  • Easy switching from defensive into offensive
  • The best exorcist in the neighborhood
  • You may farm harder maps than colleagues with the same level of equipment
  • Drinking coffee in Glast Heim

Things to consider when starting a Magic Guard:

  • You will struggle with Holy opponents (but they are still kill-able)
  • You may deal lesser damage than colleagues with the same level of equipment
  • You may need a lot of ACDR% equipment to achieve max potential (that's expensive!)

Status & Traits

Stat Build Example
Stats Traits
STR 1 ~ 80 POW 1
AGI 1 ~ 100 STA 35
VIT 100 ~ 120 WIS 1
INT 110 ~ 125 SPL 100
DEX 110 ~ 120 CON 100
LUK 60 ~ 100 CRT 1
Stats Progression
Stats Lv 99 Lv 150 Lv 200 Traits Lv 230 Lv 250 Lv 260
STR 1 30 65 POW 1 1 1
AGI 1 28 78 STA 1 1 35
VIT 60 90 100 WIS 1 1 1
INT 90 110 120 SPL 100 100 100
DEX 90 110 120 CON 1 97 100
LUK 1 60 100 CRT 1 1 1
Stats Explanation
STATS Priority Description
STR Low Increases max weight to carry more consuambles and loot!
AGI Medium Increases Attack Speed and defends from some statuses
VIT High Increases MaxHP and HP Recovery from consumables
INT Very High Improves SP Pool and magic attacks, makes cast faster
DEX High Makes cast faster, defends from some statuses
LUK Medium-High Luck gives almost all what you may want !
TRAITS Priority Description
POW Lowest No use for magic. Ingnore that
STA Medium Increases physical resistance. Stack it for tanking purposes
WIS Low Increases magical resistance. It's very important but traits are too rare to invest here
SPL Highest Main source of damage output. Max it at all cost!
CON High Keep it high to maximize damage output
CRT Low Increases incoming heals

Skill Build

Swordsman

There is nothing to change.

Paladin

You may opt to have Spear Quicken or Battle Chant instead of Heal.

Royal Guard

You may opt to have Full Throttle instead of King's Grace King's Grace.

Imperial Guard

You may ignore Judgement Cross and have Attack Stance, Rebound Shield or higher Shield Mastery level.

Tactics

Offensive Spells

Pressure
Main single-target DPS Holy-forced magic skill.

Note: Requires 100% VCTR, 93% ACDR and 193 ASPD for max spammability. Use Turbo for that.

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Pressure
Max Level: 5
Requirement: Endure 5, Faith 5, Shield Charge 2
Skill Form: Active
Type: Magical
Property: Holy
Target: Enemy
Description: Summon a massive crucifix from the sky to crush your enemies by hitting them 3 times with Holy property magic damage.
Base damage of this skill is multiplied by (BaseLevel / 100).
[Lv 1]: MATK 650%
[Lv 2]: MATK 800%
[Lv 3]: MATK 950%
[Lv 4]: MATK 1100%
[Lv 5]: MATK 1250%
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1300.4s1s1s9 cells
2350.4s1s1s9 cells
3400.4s1s1s9 cells
4450.4s1s1s9 cells
5500.4s1s1s9 cells

Genesis Ray
Main AoE burst-damage Holy magic skill.
Great at farming things when damage is enough to kill mobs with 1-2 casts.

Skill's cooldown may be lowered by equipment.

Cooldown ACDR required
2 sec 0 %
1.5 sec 25 %
1.0 sec 50 %
0.5 sec 75 %

Note: Under Inspiration changes element to Neutral. Usually it means your damage would be lower but it can save you when fighting Holy-elemental monsters.

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Genesis Ray
Max Level: 10
Requirement: Grand Cross 5
Skill Form: Active
Type: Magical
Property: Holy
Target: Self
Description: Use the power of god to inflict Holy property magic damage to all enemies in an 11x11 area around yourself.
When this skill deals damage to Demon, or Undead race enemies, it has a 50% chance to inflict them with the Blind status.
While the Inspiration status is active, this skill will deal Neutral magic damage instead.
Base damage is increased by 1% every 1 INT.
Base damage of this skill is multiplied by (BaseLevel / 100).
[Lv 1]: MATK 350%
[Lv 2]: MATK 700%
[Lv 3]: MATK 1050%
[Lv 4]: MATK 1400%
[Lv 5]: MATK 1750%
[Lv 6]: MATK 2100%
[Lv 7]: MATK 2450%
[Lv 8]: MATK 2800%
[Lv 9]: MATK 3150%
[Lv 10]: MATK 3500%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1450.5s2s1s2s10s1 cell
2500.5s2s1s2s10s1 cell
3550.5s3s1s2s10s1 cell
4600.5s3s1s2s10s1 cell
5650.5s4s1s2s10s1 cell
6700.5s4s1s2s10s1 cell
7750.5s5s1s2s10s1 cell
8800.5s5s1s2s10s1 cell
9850.5s6s1s2s10s1 cell
10900.5s6s1s2s10s1 cell

Cross Rain
Main AoE DPS Holy-forced magic skill. Use it in harsh fights (like MvP) and when you lack damage. While Cross Rain is active, you can cast another offensive skills to increase your DPS or to maintain your buffs.

Note: Cross Rain hits much harder under Holy Shield buff so be sure its always active.

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Cross Rain
Max Level: 10
Requirement: Shield Mastery 1
Skill Form: Active
Type: Magical
Property: Holy
Target: Ground
Description: Bless an area with sacred energy raining down swords upon any enemies inside that area, inflicting Holy property magic damage every 0.3 seconds for 2.4 seconds.
Base damage is increased while the Holy Shield status is active.
Base damage is increased by 7% every 1 SPL.
Base skill damage is increased by: (SpearSwordMasteryLv x 10 x CrossRainLv)% If the Holy Shield status is active, base skill damage is increased by: (SpearSwordMasteryLv x 5 x CrossRainLv)% Base damage of this skill is multiplied by (BaseLevel / 100).
[Lv 1]: MATK 450%/hit, (Holy Shield 650%), 3x3 AoE
[Lv 2]: MATK 900%/hit, (Holy Shield 1300%), 3x3 AoE
[Lv 3]: MATK 1350%/hit, (Holy Shield 1950%), 3x3 AoE
[Lv 4]: MATK 1800%/hit, (Holy Shield 2600%), 5x5 AoE
[Lv 5]: MATK 2250%/hit, (Holy Shield 3250%), 5x5 AoE
[Lv 6]: MATK 2700%/hit, (Holy Shield 3900%), 5x5 AoE
[Lv 7]: MATK 3150%/hit, (Holy Shield 4550%), 7x7 AoE
[Lv 8]: MATK 3600%/hit, (Holy Shield 5200%), 7x7 AoE
[Lv 9]: MATK 4050%/hit, (Holy Shield 5850%), 7x7 AoE
[Lv 10]: MATK 4500%/hit, (Holy Shield 6500%), 9x9 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1671.5s4s0.15s2.4s2.4s9 cells6
2701.5s4s0.15s2.4s2.4s9 cells6
3731.5s4s0.15s2.4s2.4s9 cells6
4761.5s4s0.15s2.4s2.4s9 cells6
5791.5s4s0.15s2.4s2.4s9 cells6
6821.5s4s0.15s2.4s2.4s9 cells6
7851.5s4s0.15s2.4s2.4s9 cells6
8881.5s4s0.15s2.4s2.4s9 cells6
9911.5s4s0.15s2.4s2.4s9 cells6
10941.5s4s0.15s2.4s2.4s9 cells6

Judgement Cross
Ultimate single-target burst-damage Holy-forced magic skill. Use it in boss fights only when you have enough AP.

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Judgement Cross
Max Level: 10
Requirement: Cross Rain 5, Holy Shield 3
Skill Form: Active
Type: Magical
Property: Neutral
Target: Enemy
Description: Cast your judgement onto enemies dealing neutral property magic damage to them.
This skill deals increased damage against Plant and Insect race enemies.
Base damage is increased by 10% every 1 SPL.
Base damage of this skill is multiplied by (BaseLevel / 100).
Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)%
[Lv 1]: MATK 1950%, (Plant/Insect 2100%)
[Lv 2]: MATK 3900%, (Plant/Insect 4200%)
[Lv 3]: MATK 5850%, (Plant/Insect 6300%)
[Lv 4]: MATK 7800%, (Plant/Insect 8400%)
[Lv 5]: MATK 9750%, (Plant/Insect 10500%)
[Lv 6]: MATK 11700%, (Plant/Insect 12600%)
[Lv 7]: MATK 13650%, (Plant/Insect 14700%)
[Lv 8]: MATK 15600%, (Plant/Insect 16800%)
[Lv 9]: MATK 17550%, (Plant/Insect 18900%)
[Lv 10]: MATK 19500%, (Plant/Insect 21000%)
LvSP CostAP CostFixed CastVariable CastCool DownRange
160101.5s4s0.5s9 cells
265101.5s4s0.5s9 cells
370101.5s4s0.5s9 cells
475101.5s4s0.5s9 cells
580101.5s4s0.5s9 cells
685101.5s4s0.5s9 cells
790101.5s4s0.5s9 cells
895101.5s4s0.5s9 cells
9100101.5s4s0.5s9 cells
10105101.5s4s0.5s9 cells
Buffs to have always active

Auto Guard Lv 10
It provides good defense against melee and ranged attacks.
Sometimes you will want to disable it when you need moving through mobby maps because of 0.1sec stops each time it procs.

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Auto Guard
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds.
Whenever this skill blocks an enemies attack, you will be immobilized for a short time.
Casting this skill again will cancel the Auto Guard status.
Requires Shield.
[Lv 1]: Block Chance: 5%, Immobilize 0.3s
[Lv 2]: Block Chance: 10%, Immobilize 0.3s
[Lv 3]: Block Chance: 14%, Immobilize 0.3s
[Lv 4]: Block Chance: 18%, Immobilize 0.3s
[Lv 5]: Block Chance: 21%, Immobilize 0.3s
[Lv 6]: Block Chance: 24%, Immobilize 0.2s
[Lv 7]: Block Chance: 26%, Immobilize 0.2s
[Lv 8]: Block Chance: 28%, Immobilize 0.2s
[Lv 9]: Block Chance: 29%, Immobilize 0.2s
[Lv 10]: Block Chance: 30%, Immobilize 0.1s
LvSP CostDuration
1125 min
2145 min
3165 min
4185 min
5205 min
6225 min
7245 min
8265 min
9285 min
10305 min
RequiresShield

Vanguard Force Lv 5
It provides good boost to your MaxHP which is important.
It’s toggleable so make sure to activate it again when you died or run out of SP.

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Vanguard Force
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Bolster your defenses and gather Rage Counters by chance when receiving physical attacks.
Skill level affects the maximum amount of Rage Counters you can have, as well as the MaxHP and DEF increasing bonuses.
Rage Counters can be consumed by the Burst Attack skill.
Casting this skill again will the effects.
This skill continuously drains SP, if you run out of SP the skill will be cancelled.
[Lv 1]: Counter Chance: 20%, Max Counter: 7, MaxHP +3%, DEF +2%, SP Drain: 20 per 10s
[Lv 2]: Counter Chance: 32%, Max Counter: 9, MaxHP +6%, DEF +4%, SP Drain: 16 per 10s
[Lv 3]: Counter Chance: 44%, Max Counter: 11, MaxHP +9%, DEF +6%, SP Drain: 12 per 10s
[Lv 4]: Counter Chance: 56%, Max Counter: 13, MaxHP +12%, DEF +8%, SP Drain: 8 per 10s
[Lv 5]: Counter Chance: 68%, Max Counter: 15, MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
LvSP CostFixed CastAfter Cast DelayDuration
1301s1s5 min
2301s1s5 min
3301s1s5 min
4301s1s5 min
5301s1s5 min

Holy Shield Lv 5
It provides nice damage boost to your skills.
It’s easy to maintain because of Golden Shields around you.

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Holy Shield
Max Level: 5
Requirement: Shield Mastery 5, Cross Rain 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Bless your shield with holy magic reducing damage taken from Shadow and Undead property attacks, and increasing your Holy Property magic damage.
While the Holy Shield status is active, it will increase the base damage of Cross Rain.
Requires Shield.
[Lv 1]: Damage Reduction: 7%, Holy Elemental Magic Damage +7%, Duration: 60 seconds.
[Lv 2]: Damage Reduction: 9%, Holy Elemental Magic Damage +9%, Duration: 90 seconds.
[Lv 3]: Damage Reduction: 11%, Holy Elemental Magic Damage +11%, Duration: 120 seconds.
[Lv 4]: Damage Reduction: 13%, Holy Elemental Magic Damage +13%, Duration: 150 seconds.
[Lv 5]: Damage Reduction: 15%, Holy Elemental Magic Damage +15%, Duration: 180 seconds.
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1601s2s1s40s180s
2601s2s1s60s180s
3601s2s1s80s180s
4601s2s1s100s180s
5601s2s1s120s180s
RequiresShield

Prestige Lv 5
Duration is short so it would be better to use skill by cooldown (each 30 seconds). That skill increase your DEF heavily and gives a chance to dodge magic.
Having high INT & LUK would make you immune to most magic. Be aware you still can be dispelled.

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Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to completely dodge magic attacks.
The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
LvSP CostFixed CastVariable CastCool DownDuration
1752s1s60s30s
2802s1s60s45s
3852s1s60s60s
4902s1s60s75s
5952s1s60s90s

Guard Stance
It increases DEF while decreases ATK. Since magic Guards do not need any ATK you may want to have it always active. Also it allows to use Guardian Shield.

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Guard Stance
Max Level: 5
Requirement: Shield Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Dispellable: No
Description: Increase your DEF at the cost of reducing your Weapon ATK.
Requires Shield.
[Lv 1]: DEF +100, Weapon ATK -50
[Lv 2]: DEF +150, Weapon ATK -100
[Lv 3]: DEF +200, Weapon ATK -150
[Lv 4]: DEF +250, Weapon ATK -200
[Lv 5]: DEF +300, Weapon ATK -250
LvSP CostFixed Cast
1500.5s
2500.5s
3500.5s
4500.5s
5500.5s
RequiresShield

Guardian Shield
Creates a shield that absorbs incoming physical attacks. That skill is very strong and recovers a lot of AP. Using shield correctly with Prestige can make your Guard almost immortal. MaxHP and STA will increase durability of shield.

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Guardian Shield
Max Level: 5
Requirement: Guard Stance 2
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Using the protective energy of your shield, grant a massive physical damage shield to yourself and party members in a 21x21 AoE around you for 40 seconds.
Guardian Shield can only be used in Guard Stance.
The durability of a shield is determined by 30% of the caster's MaxHP, plus base level and STA.
[Lv 1]: Shield Durability percentage: 25%
[Lv 2]: Shield Durability Percentage: 50%
[Lv 3]: Shield Durability Percentage: 75%
[Lv 4]: Shield Durability Percentage: 100%
[Lv 5]: Shield Durability Percentage: 125%
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
160351s2s0.3s25s40s
260351s2s0.3s25s40s
360351s2s0.3s25s40s
460351s2s0.3s25s40s
560351s2s0.3s25s40s
Active statusGuard Stance
Situative Skills

Shield Reflect Lv 5~10
Main purpose is to trigger effects from equipment if you have them, because reflected damage is rather low.

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Reflect Shield
Max Level: 10
Requirement: Shield Boomerang 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Banishing
Description: Use your shield to reflect melee physical damage back to whoever attacks you for 300 seconds.
Removing your shield will cancel this effect.
Requires Shield.
[Lv 1]: Reflected Damage: 13%
[Lv 2]: Reflected Damage: 16%
[Lv 3]: Reflected Damage: 19%
[Lv 4]: Reflected Damage: 22%
[Lv 5]: Reflected Damage: 25%
[Lv 6]: Reflected Damage: 28%
[Lv 7]: Reflected Damage: 31%
[Lv 8]: Reflected Damage: 34%
[Lv 9]: Reflected Damage: 37%
[Lv 10]: Reflected Damage: 40%
LvSP CostDuration
1355 min
2405 min
3455 min
4505 min
5555 min
6605 min
7655 min
8705 min
9755 min
10805 min
RequiresShield

Defending Aura Lv 5
It is very good to lower incoming ranged damage.
Be aware it lowers movement speed.

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Defender
Max Level: 5
Requirement: Shield Boomerang 1
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Raise your shield to protect yourself from ranged damage at the cost of reducing your ASPD and Movement Speed.
Casting this skill again will cancel the effect.
Requires Shield.
[Lv 1]: Ranged Damage -20%, ASPD: 80%
[Lv 2]: Ranged Damage -35%, ASPD: 85%
[Lv 3]: Ranged Damage -50%, ASPD: 90%
[Lv 4]: Ranged Damage -65%, ASPD: 95%
[Lv 5]: Ranged Damage -80%, ASPD: 100%
LvSP CostAfter Cast DelayDuration
1300.8s180s
2300.8s180s
3300.8s180s
4300.8s180s
5300.8s180s
RequiresShield

Shrink
When auto guard is active it has a chance to give Stun status to enemies.

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Shrink
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Adds a chance whenever the Auto Guard status blocks an attack, to knock back the attacker 2 cells.
Knockback chance is (5 x AutoGuardLv)% Shrink can only be used while the Auto Guard status is active.
Casting Shrink again will cancel the status.
LvSP CostDuration
110015 min
RequiresShield

Attack Stance
It gives nice boost to damage while decreases DEF. Problem is when you get 200 DEF you wont feel it, but you will defenitely feel it when you lose 200 DEF.
Get and use it if you do not need to tank things and max damage is your priority.

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Attack Stance
Max Level: 5
Requirement: Spear & Sword Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Dispellable: No
Description: Enter the attack stance, increasing your P.Atk, and S.Matk at the cost of DEF.
[Lv 1]: DEF -40, P.Atk +3, S.Matk+3
[Lv 2]: DEF -80, P.Atk +6, S.Matk+6
[Lv 3]: DEF -120, P.Atk +9, S.Matk+9
[Lv 4]: DEF -160, P.Atk +12, S.Matk+12
[Lv 5]: DEF -200, P.Atk +15, S.Matk+15
LvSP CostFixed Cast
1500.5s
2500.5s
3500.5s
4500.5s
5500.5s

Shield Spell
Very strong utility spell. Effect depends on level used.

  • Level 1: Regenerates HP% over time. It wont heal you fast tho.
  • Level 2: Regenerates SP% over time. It can be very helpful to negate Inspiration penalty or SP consumption of offensive skills.
  • Level 3: Gives nice +150 ATK & MATK boost
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Shield Spell
Max Level: 3
Requirement: Shield Press 3, Earth Drive 2
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Use the magical power of your shield in order to grant various bonuses for 90 seconds.
You can only have one effect at a time.
Requires Shield.
[Lv 1]: Recovers 5% of MaxHP every 3 seconds
[Lv 2]: Recovers 3% of MaxSP every 5 seconds
[Lv 3]: Weapon ATK +150, MATK +150
LvSP CostVariable CastAfter Cast DelayCool DownDuration
1501s1s2s90s
2501s1s2s90s
3501s1s2s90s
RequiresShield

Inspiration
Very strong buff that feels almost like ultimate state of Guard. It prevents a lot of statuses, gives a lot of Stats, MaxHP%, ATK, MATK but consumes HP% and SP% over time.
Use it to boost damage, to prevent statuses, to change Genesis Ray element from Holy to Neutral, to gain more VCTR from stats (its quite possible you will have 100% VCTR from stats under Inspiration), to gain higher chance to dodge magic from Prestige.
Always use it when fighting bosses.
Use it always if you have a lot of consumables or if you have no problems with SP somehow.
Also note that huge boost to MaxHP% will increase durability of Guardian Shield.

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Inspiration
Max Level: 5
Requirement: Shield Spell 3, Genesis Ray 4, Piety 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Accept the holy spirit into your body granting you the Inspiration status, greatly increasing your HIT, Basic Stats, Weapon ATK, MATK, and MaxHP.
When you cast Inspiration, it will remove various negative status effects from yourself, and the Inspiration status will continue to prevent them for the skills duration.
Every 5 seconds this skill drains some MaxHP and MaxSP, if your HP or SP reach 0, this skills effects are cancelled.
You are protected from the following effects: Poison, Blind, Stun, Silence, Confusion, Stone Curse, Sleep, Bleeding, Curse, Burning, Frozen, Freezing, Fear, Toxin, Paralyze, Venom Bleed, Magic Mushroom, Death Hurt, Pyrexia, Oblivion, Leech End, Deep Sleep, Frenzy and every Masquerade effect.
[Lv 1]: HIT +12, All Stats +6, MaxHP +4%, Weapon ATK +40, MATK +40, Duration: 60s, Consumes 3% HP/4% SP every 5 seconds
[Lv 2]: HIT +24, All Stats +12, MaxHP +8%, Weapon ATK +80, MATK +80, Duration: 90s, Consumes 2.5% HP/3.5% SP every 5 seconds
[Lv 3]: HIT +36, All Stats +18, MaxHP +12%, Weapon ATK +120, MATK +120, Duration: 120s, Consumes 2% HP/3% SP every 5 seconds
[Lv 4]: HIT +48, All Stats +24, MaxHP +16%, Weapon ATK +160, MATK +160, Duration: 150s, Consumes 1.5% HP/2.5% SP every 5 seconds
[Lv 5]: HIT +60, All Stats +30, MaxHP +20%, Weapon ATK +200, MATK +200, Duration: 180s, Consumes 1% HP/2% SP every 5 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1801s2s2s500s60s
2901s2s2s7 min90s
31001s2s2s340s120s
41101s2s2s260s150s
51201s2s2s180s180s

Endure
Use it to run from big mobtrains that stops you.

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Endure
Max Level: 10
Requirement: Provoke 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks.
Also increases your MDEF for the duration.
Endure status will be cancelled after receiving 7 normal attacks.
You can not ignore the stagger effect in WoE.
[Lv 1]: Lasts 10 seconds, MDEF +1
[Lv 2]: Lasts 13 seconds, MDEF +2
[Lv 3]: Lasts 16 seconds, MDEF +3
[Lv 4]: Lasts 19 seconds, MDEF +4
[Lv 5]: Lasts 22 seconds, MDEF +5
[Lv 6]: Lasts 25 seconds, MDEF +6
[Lv 7]: Lasts 28 seconds, MDEF +7
[Lv 8]: Lasts 31 seconds, MDEF +8
[Lv 9]: Lasts 34 seconds, MDEF +9
[Lv 10]: Lasts 37 seconds, MDEF +10
LvSP CostCool DownDuration
11010s10s
21010s13s
31010s16s
41010s19s
51010s22s
61010s25s
71010s28s
81010s31s
91010s34s
101010s37s
Utility & Support Skills

Heal
Simply recovers HP of the target.

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Heal
Max Level: 10
Skill Form: Active
Type: Recovery
Property: Holy
Target: Ally
Description: Restore the HP of target friendly character.
Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK.

The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value.
LvSP CostAfter Cast DelayRange
1130.5s9 cells
2160.5s9 cells
3190.5s9 cells
4220.5s9 cells
5250.5s9 cells
6280.5s9 cells
7310.5s9 cells
8340.5s9 cells
9370.5s9 cells
10400.5s9 cells

Cure
Use to remove Silent, Chaos, Blind statuses from target.
Note: you cant remove Silent from yourself using that.

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Cure
Max Level: 1
Requirement: Heal 2
Requirement: Faith 5
Requirement: Heal 2
Skill Form: Active
Type: Supportive
Target: Ally
Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects.
(Bitescar is caused by the Silvervine Root Twist skill).
LvSP CostAfter Cast DelayRange
1151s9 cells

Sacrifice
Use to defend partymates from damage.

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Devotion
Max Level: 5
Requirement: Grand Cross 4, Reflect Shield 5
Skill Form: Active
Type: Supportive
Target: Party Member (Excluding Crusader)
Dispellable: Dispell, Clearance, Banishing
Description: Protect target party member by linking yourself to them.
You will receive all of the damage of anyone you are linked to, and they will receive 0 damage.
Anyone you have linked will gain the effects of your Autoguard, Defender, Reflect Shield, and Endure statuses.
Devotion can only be cast on party members within 30 Base Levels of you.
Devotion links will be broken if the target is too far away from you, or if they die.
This skill can not be used on Crusader classes.
[Lv 1]: Duration 30s, Max Links: 1, Range: 7
[Lv 2]: Duration 45s, Max Links: 2, Range: 8
[Lv 3]: Duration 60s, Max Links: 3, Range: 9
[Lv 4]: Duration 75s, Max Links: 4, Range: 10
[Lv 5]: Duration 90s, Max Links: 5, Range: 11
LvSP CostFixed CastVariable CastRange
1251.5s1.5s7 cells
2251.5s1.5s8 cells
3251.5s1.5s9 cells
4251.5s1.5s10 cells
5251.5s1.5s11 cells

Rebound Shield
Use to not die so fast from incoming damage of Sacrifice.

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Rebound Shield
Max Level: 5
Requirement: Guard Stance 4
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself for heavy combat reducing the damage taken through Devotion by a massive amount for 60 seconds.
Rebound Shield can only be used in Guard Stance.
[Lv 1]: Damage Reduction: 10%
[Lv 2]: Damage Reduction: 20%
[Lv 3]: Damage Reduction: 30%
[Lv 4]: Damage Reduction: 40%
[Lv 5]: Damage Reduction: 50%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1601s2s1s15s60s
2601s2s1s15s60s
3601s2s1s15s60s
4601s2s1s15s60s
5601s2s1s15s60s
Active statusGuard Stance

King's Grace King's Grace
Creates a safe area which recovers HP% but prevents from moving and using skills. Use to heal when farming or like an emergency button. Be very careful with that skill when playing in party: you can save entire party or lead it all to death.

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King's Grace
Max Level: 5
Requirement: Reflect Damage 5
Skill Form: Active
Type: Supportive
Target: Self, Party Members
Dispellable: Dispell, Clearance, Banishing
Description: Bestow royal blessings upon yourself and your party members, which recovers MaxHP every second, and removes various abnormal status effects for 5 seconds.
This skill will immobilize yourself and all party members that are affected.
You also will not be able to take any type of damage while this skill is active.
Remove the following status effects: Poison, Blind, Frozen, Stone Curse, Stun, Sleep, Bleeding, Curse, Chaos, Hallucination, Silence, Burning, Crystalization, Freezing, Sleep, Fear and Mandragora Howling.
[Lv 1]: Recover 4% MaxHP every second
[Lv 2]: Recover 5% MaxHP every second
[Lv 3]: Recover 6% MaxHP every second
[Lv 4]: Recover 7% MaxHP every second
[Lv 5]: Recover 8% MaxHP every second
LvSP CostAfter Cast DelayCool DownDuration
12000.5s100s5s
21800.5s90s5s
31600.5s80s5s
41400.5s70s5s
51200.5s60s5s

How to press my buttons?

Fighting MvP or hard maps buff strategy example

First of all make sure your toggleable skills are always active:

  • Vanguard Force
  • Guard Stance
Priority Buff
Highest Inspiration
Prestige
Guardian Shield
Auto Guard
Defending Aura
Holy Shield
Shield Spell
Shield Reflect
Lowest Shrink
Offensive skills rotation examples

Max Single Target DPS

. . . --> Cross Rain --> 4x Judgement Cross --> . . .
OR
. . . --> Cross Rain --> 2~17x Pressure --> . . .
Number of casts heavily depends on current ACDR%, ASPD and VCTR%

Max AoE DPS

Skills Conditions
. . . --> Cross Rain --> 1x Genesis Ray --> . . . 2 sec CD of GR, 0% ACDR
1.5 sec CD of GR, 25% ACDR
. . . --> Cross Rain --> 2x Genesis Ray --> . . . 1 sec CD of GR, 50% ACDR
. . . --> Cross Rain --> 4x Genesis Ray --> . . . 0.5 sec CD of GR, 75% ACDR

What to wear?

Early Game Equipment
Item Type Enchants Notes
500036.png Paradise Royal Guard Sword (500036) Weapon - It's very strong sword for beginners
28922.png Illusion Sacred Mission [1] (28922) Shield Any Or use any Shield you can find!
400140.png Advanced Paradise Hat (400140) Top Headgear -
+9 450089.png Grace Genesis Armor [1] (450089) Armor 4409.png Agav Card (4409) Grace Genesis set is very good
+9 480019.png Grace Magic Manteau [1] (480019) Garment 300122.png Yellow Pitaya Card (300122)
+9 470021.png Grace Magic Boots [1] (470021) Shoes 4658.png Nightmare Verit Card (4658)
490020.png Grace Magic Ring [1] (490020) Accessory (Right) 27125.png Headless Mule Card (27125)
490128.png Advanced Paradise Magic Ring (490128) Accessory (Left) - It makes our's skill casting non-interruptable
24699.png Royal Guard Advanced Paradise Shadow Weapon (24699) Shadow Weapon - + all advanced paradise shadow gears

for combo

Mid Game Equipment
Item Type Enchants Notes
+11 500030.png Illusion Excalibur [2] (500030) Weapon 2x 27384.png Mutating White Knight Card (27384)
MDEF% pierce
+MATK%
ACDR%
Strong sword for Genesis Ray that allows to go BRRRRR
+11 28922.png Illusion Sacred Mission [1] (28922) Shield 27385.png Mutating Khalitzburg Card (27385)
2x 29001.png Rune of Intellect Lv2 (29001)
Current Best-in-slot Shield for Magic Guard build
+11 32350.png Farthezan [2] (32350) Weapon 2x 27384.png Mutating White Knight Card (27384)
29601.png Randel's Memory (29601)
Strongest sword for Pressure . Use it in combo with 400079.png Trial Diadem [1] (400079)
+11 400079.png Trial Diadem [1] (400079) Top Headgear 27309.png Mutant Heart Hunter Sanare Card (27309) Use it only with 32350.png Farthezan [2] (32350)
+11 19428.png Illusion Morpheus's Hood [1] (19428) Top Headgear 27309.png Mutant Heart Hunter Sanare Card (27309)
2x 29001.png Rune of Intellect Lv2 (29001)
That's just decent headgear for any magic build
400002.png Victory Wing Ears [1] (400002) Mid Headgear 300174.png Melted Poring Card (300174)
3~6 ACDR%
Comboes with 480125.png Convertible Magical Wing [1] (480125) for huge ACDR% boost (better option)
19154.png Arch Angeling Balloon (19154) Low Headgear MATK+5% Nice exp and drop bonus (better option)
410091.png Cor Core Booster (410091) Mid Headgear - Comboes with 420003.png CD in Mouth (420003) for nice damage bonus. (Low budget option)
420003.png CD in Mouth (420003) Low Headgear - Be sure not to use Reflect Shield because Soul Strike trigger leads to high ACD. (Low budget option)
+11 450178.png Grey Wolf Robe [1] (450178) Armor 27101.png Sweet Nightmare Card (27101) OR 300254.png Amitera Card (300254)
310507.png Wolf Orb (Mage) Lv.2 (310507)
310515.png Wolf Orb (After Cast Delay) (310515)
310521.png Wolf Orb (Genesis Pressure) (310521) OR 310532.png Wolf Orb (Shadow Spell) (310532)
Use WO (GP) only if you are planning to use Pressure or if you want to max your damage with Genesis Ray. If you want share your gear or make it morelike-tradable go for WO(SS).
+11 450128.png Automatic Armor Type B [1] (450128) Armor 27101.png Sweet Nightmare Card (27101) OR 300254.png Amitera Card (300254)
2x 310132.png Automatic Orb (Genesis Pressure) (310132)
OR 2x 310143.png Automatic Orb (Shadow Spell) (310143)
310110.png Automatic Modification Orb (After Cast Delay) (310110)
Pretty much the same as Wolf Armor but a little bit weaker in GP configuration.
+11 480125.png Convertible Magical Wing [1] (480125) Garment 300122.png Yellow Pitaya Card (300122) One of the strongest options for garments
+11 470023.png Automatic Leg Type B [1] (470023) Shoes 4658.png Nightmare Verit Card (4658)
310111.png Automatic Modification Orb (Fixed Casting) (310111)
310118.png Automatic Modification Orb (Robust) (310118)
310122.png Automatic Orb (Spell Buster) (310122)
Strong and versatile boots. Reduces FCT by 0.8 sec
+13 470074.png Boots of Unknown Magic Power [1] (470074) (Grade C) Shoes 4658.png Nightmare Verit Card (4658)
MHP+10%
VCTR+10%
Those boots provides HUGE +225 INT bonus for big damage boost and instant cast, but they lack FCTR.
490052.png Sinful Sapphire Ring [1] (490052) Accessory (Right) 27125.png Headless Mule Card (27125)
310206.png Horror Lv5 (310206)
310246.png Dragon Scale Lv5 (310246)
Sinful accesses are best for maximizing damage output
490053.png Sinful Sapphire Necklace [1] (490053) Accessory (Left) 27125.png Headless Mule Card (27125)
310206.png Horror Lv5 (310206)
310246.png Dragon Scale Lv5 (310246)
Reduces FCT by 0.3 sec
490108.png Grey Wolf Earring [1] (490108) Accessory (Right) 27125.png Headless Mule Card (27125)
310645.png Wolf Orb (Magic Healing) (310645)
310642.png Wolf Orb (SP Recovery) Lv.4 (310642)
Utility accessory for HP and SP regen
490109.png Grey Wolf Necklace [1] (490109) Accessory (Left) 27125.png Headless Mule Card (27125)
310646.png Wolf Orb (Magic Soul) (310646)
310642.png Wolf Orb (SP Recovery) Lv.4 (310642)
Utility accessory for HP and SP regen
310887.png Royal Guard Stone (Top) (310887) Costume Top - Reduces FCT by 0.5 sec
310186.png Paladin Stone II (Mid) (310186) Costume Mid - Increases Pressure damage by 20%
310889.png Royal Guard Stone (Low) (310889) Costume Low - Has very strong and rare all size magic modificator
310184.png Royal Guard Stone II (Garment) (310184) Costume Garment 311014.png Reload Stone (Dual) (311014) Comboes with all costumes stones. Reload Stone is expensive and rare and you can go without it
+9 24581.png Genesis Shadow Weapon (24581) Shadow Weapon - We need it for MDEF% pierce combo
+9 24302.png Royal Guard Shadow Shield (24302) Shadow Shield - We need it for MDEF% pierce combo
+9 24582.png Genesis Shadow Pendant (24582) Shadow Pendant - Has lowest priority
+9 24583.png Genesis Shadow Earring (24583) Shadow Earring - Most important: reduces Genesis Ray CD by 0.5 sec
End Game Equipment
Most powerful equipment
Item Type Enchants Notes
+12 ~ +15 500027.png Vivatus Fides Guardian Sword [2] (500027) (Grade A) Weapon 2x 27384.png Mutating White Knight Card (27384)
ACDR%
+MATK%
Strongest sword for Cross Rain
+12 400200.png Helm of Faith (Royal Guard) [1] (400200) Top Headgear 4403.png [MVP] Kiel Card (4403)
29073.png Magic Essence Lv3 (29073)
4950.png AfterSkillDelay Lv3 (4950)
Currently BiS headgear
420022.png Young Leaf of World Tree (Intelligence) (420022) Low Headgear 310989.png MATK Lv.2 (310989)
310985.png S.MATK Lv.2 (310985)
It has pretty nice enchant options
+12 ~ +15 450173.png Nebula Robe of Spell [1] (450173) (Grade A) Armor 300014.png [MVP] Ingrid Card (300014)
310688.png Star Cluster of Spell Lv.3 (310688)
2x 310721.png Star of Vital Lv.5 (310721)
OR 2x 310711.png Star of Spell Lv.5 (310711)
That's a joke !
+11 470110.png Varmundt Death Rune Boots [1] (470110) (Grade A) Shoes 4658.png Nightmare Verit Card (4658)
310925.png Spell of Varmundt Lv3 (310925)
BiS boots currently.
+10 24768.png Mega Blitz Shadow Weapon (24768) Shadow Weapon SPL+5 We need it for ACDR%
+10 24746.png Separate Reload Shadow Shield (24746) Shadow Shield SPL+5 We need it for ACDR%
+10 24667.png Full Tempest Shadow Armor (24667) Shadow Armor SPL+5 We need it for MDEF% pierce combo
+10 24666.png Full Tempest Shadow Shoes (24666) Shadow Shoes SPL+5 We need it for MDEF% pierce combo
Alternate equipment to consider
Item Type Enchants Notes
+11 ~ +15 500019.png Poenitentia Gladius [2] (500019) (Grade B/A) Weapon 2x 27384.png Mutating White Knight Card (27384) Good sword for Cross Rain damage.
+9 ~ +15 460013.png Poenitentia Aegis [1] (460013) (Any Grade) Shield 27385.png Mutating Khalitzburg Card (27385) Use it mainly for tanking purpose
+11 ~ +15 500038.png Light Blade-LT [2] (500038) (Grade B/A) Weapon 2x 27384.png Mutating White Knight Card (27384) Use only in combo with 490155.png Heroic Token (Imperial Guard) [1] (490155). Also that sword is most versatile.
+13 ~ +15 470094.png Hero Boots-LT [1] (470094) (Grade A) Shoes 4658.png Nightmare Verit Card (4658)
310911.png Knowledge of Wise Man (310911)
4812.png Spell Lv4 (4812)
Very versatile boots, also best for defensive purposes.
490155.png Heroic Token (Imperial Guard) [1] (490155) Accessory 27125.png Headless Mule Card (27125) Use with 500038.png Light Blade-LT [2] (500038)
490163.png Hero's Badge [1] (490163) Accessory (Left) 27125.png Headless Mule Card (27125)
310917.png Intelligence (310917)
4812.png Spell Lv4 (4812)
When properly enchanted has good combo bonuses with 470094.png Hero Boots-LT [1] (470094)
490136.png Spell Signet of Star [1] (490136) Accessory (Right) 27125.png Headless Mule Card (27125)
2x 310711.png Star of Spell Lv.5 (310711)
OR 2x 310721.png Star of Vital Lv.5 (310721)
Has good combo bonuses with 450173.png Nebula Robe of Spell [1] (450173)
+11 450202.png Varmundt Death Rune Robe [1] (450202) (Grade A) Armor 300254.png Amitera Card (300254)
310925.png Spell of Varmundt Lv3 (310925)
Good option for pure damage.
+11 480147.png Varmundt Death Rune Manteau [1] (480147) (Grade A) Garment 300122.png Yellow Pitaya Card (300122)
310925.png Spell of Varmundt Lv3 (310925)
Good option for pure damage.
+11 450201.png Varmundt Glade Rune Armor [1] (450201) (Grade A) Armor 300254.png Amitera Card (300254)
310925.png Spell of Varmundt Lv3 (310925)
Use it instead of Death Rune Equipment if you need more ACDR% or tank capabilities.
+11 480145.png Varmundt Glade Rune Manteau [1] (480145) (Grade A) Garment 300122.png Yellow Pitaya Card (300122)
310925.png Spell of Varmundt Lv3 (310925)
Use it instead of Death Rune Equipment if you need more ACDR% or tank capabilities.
Future Equipment
Item Type Enchants Notes
+11 530034.png Dim Glacier Spear [1] (530034) (Grade A) Weapon 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458)
311278.png Glacier Flower Spell (Cross Rain) (311278)
311201.png Glacier Flower Spell (Ray of Genesis) (311201)
It's all-around good weapon for everything
+11 500074.png Muqaddas Sasyiir [2] (500074) (Grade A) Weapon 312006.png Bishop's Blessing (Global Cool Time) (312006)
312010.png Warped Spell (Magic) (312010)
It's future BiS weapon for Genesis Ray
+11 500072.png Devil Guardian Sword [2] (500072) (Grade A) Weapon 311393.png Expert Magician Lv. 5 (311393)
311404.png Caster Lv. 5 (311404)
It's future BiS weapon for Cross Rain
+12 400375.png Crown of Good and Evil (Imperial Guard) [1] (400375) (Grade A) Weapon 312021.png Evil Spell (312021)
29073.png Magic Essence Lv3 (29073)
It's future headgear that comboes with 500072.png Devil Guardian Sword [2] (500072) and new BiS for Cross Rain and overall as well
+11 450245.png Death Rune Armor [1] (450245) (Grade A) Armor ???
310925.png Spell of Varmundt Lv3 (310925)
Boosted Death Rune Robe.
+11 480233.png Death Rune Manteau [1] (480233) (Grade A) Garment ???
310925.png Spell of Varmundt Lv3 (310925)
Boosted Death Rune Manteau.
+11 470176.png Death Rune Boots [1] (470176) (Grade A) Shoes ???
310925.png Spell of Varmundt Lv3 (310925)
future BiS boots.
+11 450243.png Glade Rune Armor [1] (450243) (Grade A) Armor ???
310925.png Spell of Varmundt Lv3 (310925)
Boosted Glade Rune Armor.
+11 480231.png Glade Rune Manteau [1] (480231) (Grade A) Garment ???
310925.png Spell of Varmundt Lv3 (310925)
Boosted Glade Rune Meanteau.

Boring Math aka Advanced Magic

Secondary Stats

Cast time = Variable Cast Time + Fixed Cast Time
Variable Cast Time = VCT (can be reduced by DEX, INT, equipment, skills...)
Fixed Cast Time= FCT (can be reduced by equipment and skills...)
Thus, VCTR and FCTR means the corresponding Reduction of different types of cast time.

After the completion of the cast time, skill is used and Cast Delay begins.

Cast Delay = max {Animation Delay ; After Cast Delay}
Animation Delay (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...)
After cast delay aka global cool time = ACD (can be reduced by equipment and skills...)
Thus, ACDR means the corresponding Reduction of after cast delay.

To maximize DPS you need to minimize your Cast time to use skills faster and Cast Delay to use skills more often.

Weapon Comparison
Weapon/Skill Potential
Potential Pressure Genesis Ray Cross Rain Total
32350.png Farthezan [2] (32350) 4: Medium-High 2: Low-Medium 2: Low-Medium 8
500030.png Illusion Excalibur [2] (500030) 3: Medium 5: High 3: Medium 11
500038.png Light Blade-LT [2] (500038) 5: High 3: Medium 4: Medium-High 12
500019.png Poenitentia Gladius [2] (500019) 2: Low-Medium 3: Medium 4: Medium-High 9
500027.png Vivatus Fides Guardian Sword [2] (500027) 3: Medium 4: Medium-High 5: High 12

Credits

Special thanks to Muh, Icecold, Kino, Yvonne and all community!

Stellar Flare's Sky Emperor Rambly guide