Outfit is elegant, brilliant, gorgeous and irresistible !
Incredibly tanky and durable against all types of damage
Cosplaying Paladins! Yay!
Having mount is always nice (weigth and speed are always welcomed!)
Gryphons are just fluffy nuggets! <3
Easy and straight-forward gameplay
A whole bunch of flying damage numbers!.. Mindblowing!
Easy switching from defensive into offensive
The best exorcist in the neighborhood
You may farm harder maps than colleagues with the same level of equipment
Drinking coffee in Glast Heim
Things to consider when starting a Magic Guard:
You will struggle with Holy opponents (but they are still kill-able)
You may deal lesser damage than colleagues with the same level of equipment
You may need a lot of ACDR% equipment to achieve max potential (that's expensive!)
Status & Traits
Stat Build Example
Stats
Traits
STR
1 ~ 80
POW
1
AGI
1 ~ 100
STA
35
VIT
100 ~ 120
WIS
1
INT
110 ~ 125
SPL
100
DEX
110 ~ 120
CON
100
LUK
60 ~ 100
CRT
1
Stats Progression
Stats
Lv 99
Lv 150
Lv 200
Traits
Lv 230
Lv 250
Lv 260
STR
1
30
65
POW
1
1
1
AGI
1
28
78
STA
1
1
35
VIT
60
90
100
WIS
1
1
1
INT
90
110
120
SPL
100
100
100
DEX
90
110
120
CON
1
97
100
LUK
1
60
100
CRT
1
1
1
Stats Explanation
STATS
Priority
Description
STR
Low
Increases max weight to carry more consuambles and loot!
AGI
Medium
Increases Attack Speed and defends from some statuses
VIT
High
Increases MaxHP and HP Recovery from consumables
INT
Very High
Improves SP Pool and magic attacks, makes cast faster
DEX
High
Makes cast faster, defends from some statuses
LUK
Medium-High
Luck gives almost all what you may want !
TRAITS
Priority
Description
POW
Lowest
No use for magic. Ingnore that
STA
Medium
Increases physical resistance. Stack it for tanking purposes
WIS
Low
Increases magical resistance. It's very important but traits are too rare to invest here
SPL
Highest
Main source of damage output. Max it at all cost!
CON
High
Keep it high to maximize damage output
CRT
Low
Increases incoming heals
Skill Build
Swordsman
There is nothing to change.
Paladin
You may opt to have Spear Quicken or Gospel instead of Heal.
Royal Guard
You may opt to have Full Throttle instead of King's Grace.
Imperial Guard
You may ignore Judgement Cross and have Attack Stance, Rebound Shield or higher Shield Mastery level.
Tactics
Offensive Spells
Pressure
Main single-target DPS Holy-forced magic skill.
Note: Requires 100% VCTR, 93% ACDR and 193 ASPD for max spammability. Use Turbo for that.
Click here to view more info
Pressure Max Level: 5 Requirement: Endure 5, Faith 5, Shield Charge 2 Skill Form: Active Type: Magical Property: Holy Target: Enemy Cast Time: 0.40s Fixed / 1.00s Variable After Cast Delay: None Cool Down: None Recover: AP AP Cost:
Description: Summon a massive crucifix from the sky to crush your enemies by hitting them 3 times with Holy property magic damage. Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 650% [Lv 2]: MATK 800% [Lv 3]: MATK 950% [Lv 4]: MATK 1100% [Lv 5]: MATK 1250%
Genesis Ray
Main AoE burst-damage Holy magic skill.
Great at farming things when damage is enough to kill mobs with 1-2 casts.
Skill's cooldown may be lowered by equipment.
Cooldown
ACDR required
2 sec
0 %
1.5 sec
25 %
1.0 sec
50 %
0.5 sec
75 %
Note: Under Inspiration changes element to Neutral. Usually it means your damage would be lower but it can save you when fighting Holy-elemental monsters.
Click here to view more info
Genesis Ray Max Level: 10 Requirement: Grand Cross 5 Skill Form: Active Type: Magical Property: Holy Target: Self Cast Time: 0.50s Fixed After Cast Delay: 1.00s Cool Down: 2.00s Recover: AP AP Cost:
Description: Use the power of god to inflict Holy property magic damage to all enemies in an 11x11 area around yourself. When this skill deals damage to Demon, or Undead race enemies, it has a 50% chance to inflict them with the Blind status. While the Inspiration status is active, this skill will deal Neutral magic damage instead. Base damage is increased by 1% every 1 INT. Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 350% [Lv 2]: MATK 700% [Lv 3]: MATK 1050% [Lv 4]: MATK 1400% [Lv 5]: MATK 1750% [Lv 6]: MATK 2100% [Lv 7]: MATK 2450% [Lv 8]: MATK 2800% [Lv 9]: MATK 3150% [Lv 10]: MATK 3500%
Cross Rain
Main AoE DPS Holy-forced magic skill. Use it in harsh fights (like MvP) and when you lack damage. While Cross Rain is active, you can cast another offensive skills to increase your DPS or to maintain your buffs.
Note: Cross Rain hits much harder under Holy Shield buff so be sure its always active.
Click here to view more info
Cross Rain Max Level: 10 Requirement: Shield Mastery 1 Skill Form: Active Type: Magical Property: Holy Target: Ground Cast Time: 1.50s Fixed After Cast Delay: 0.15s Cool Down: 2.40s Recover: 6 AP AP Cost:
AP Recovery: 6 Description: Bless an area with sacred energy raining down swords upon any enemies inside that area, inflicting Holy property magic damage every 0.3 seconds for 2.4 seconds. Base damage is increased while the Holy Shield status is active. Base damage is increased by 7% every 1 SPL. Base skill damage is increased by: (SpearSwordMasteryLv x 10 x CrossRainLv)% If the Holy Shield status is active, base skill damage is increased by: (SpearSwordMasteryLv x 5 x CrossRainLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 450%/hit, (Holy Shield 650%), 3x3 AoE [Lv 2]: MATK 900%/hit, (Holy Shield 1300%), 3x3 AoE [Lv 3]: MATK 1350%/hit, (Holy Shield 1950%), 3x3 AoE [Lv 4]: MATK 1800%/hit, (Holy Shield 2600%), 5x5 AoE [Lv 5]: MATK 2250%/hit, (Holy Shield 3250%), 5x5 AoE [Lv 6]: MATK 2700%/hit, (Holy Shield 3900%), 5x5 AoE [Lv 7]: MATK 3150%/hit, (Holy Shield 4550%), 7x7 AoE [Lv 8]: MATK 3600%/hit, (Holy Shield 5200%), 7x7 AoE [Lv 9]: MATK 4050%/hit, (Holy Shield 5850%), 7x7 AoE [Lv 10]: MATK 4500%/hit, (Holy Shield 6500%), 9x9 AoE
Judgement Cross
Ultimate single-target burst-damage Holy-forced magic skill. Use it in boss fights only when you have enough AP.
Click here to view more info
Judgement Cross Max Level: 10 Requirement: Cross Rain 5, Holy Shield 3 Skill Form: Active Type: Magical Property: Neutral Target: Enemy Cast Time: 1.00s Fixed / 2.00s Variable After Cast Delay: None Cool Down: 5.00s Recover: AP AP Cost: 10
Description: Cast your judgement onto enemies dealing neutral property magic damage to them. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 SPL. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% [Lv 1]: MATK 1950%, (Plant/Insect 2100%) [Lv 2]: MATK 3900%, (Plant/Insect 4200%) [Lv 3]: MATK 5850%, (Plant/Insect 6300%) [Lv 4]: MATK 7800%, (Plant/Insect 8400%) [Lv 5]: MATK 9750%, (Plant/Insect 10500%) [Lv 6]: MATK 11700%, (Plant/Insect 12600%) [Lv 7]: MATK 13650%, (Plant/Insect 14700%) [Lv 8]: MATK 15600%, (Plant/Insect 16800%) [Lv 9]: MATK 17550%, (Plant/Insect 18900%) [Lv 10]: MATK 19500%, (Plant/Insect 21000%)
Buffs to have always active
Auto Guard Lv 10
It provides good defense against melee and ranged attacks.
Sometimes you will want to disable it when you need moving through mobby maps
because of 0.1sec stops each time it procs.
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Auto Guard Max Level: 10 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Recover: AP AP Cost:
Dispellable: Dispell, Clearance, Banishing Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds. Whenever this skill blocks an enemies attack, you will be immobilized for a short time. Casting this skill again will cancel the Auto Guard status. Requires Shield. [Lv 1]: Block Chance: 5%, Immobilize 0.3s [Lv 2]: Block Chance: 10%, Immobilize 0.3s [Lv 3]: Block Chance: 14%, Immobilize 0.3s [Lv 4]: Block Chance: 18%, Immobilize 0.3s [Lv 5]: Block Chance: 21%, Immobilize 0.3s [Lv 6]: Block Chance: 24%, Immobilize 0.2s [Lv 7]: Block Chance: 26%, Immobilize 0.2s [Lv 8]: Block Chance: 28%, Immobilize 0.2s [Lv 9]: Block Chance: 29%, Immobilize 0.2s [Lv 10]: Block Chance: 30%, Immobilize 0.1s
Vanguard Force Lv 5
It provides good boost to your MaxHP which is important.
It’s toggleable so make sure to activate it again when you died or run out of SP.
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Vanguard Force Max Level: 5 Skill Form: Active Type: Supportive Target: Self Cast Time: 1.00s Fixed After Cast Delay: 1.00s Cool Down: None Recover: AP AP Cost:
Dispellable: No Description: Bolster your defenses and gather Rage Counters by chance when receiving physical attacks. Skill level affects the maximum amount of Rage Counters you can have, as well as the MaxHP and DEF increasing bonuses. Rage Counters can be consumed by the Burst Attack skill. Casting this skill again will the effects. This skill continuously drains SP, if you run out of SP the skill will be cancelled. [Lv 1]: Counter Chance: 20%, Max Counter: 7, MaxHP +3%, DEF +2%, SP Drain: 20 per 10s [Lv 2]: Counter Chance: 32%, Max Counter: 9, MaxHP +6%, DEF +4%, SP Drain: 16 per 10s [Lv 3]: Counter Chance: 44%, Max Counter: 11, MaxHP +9%, DEF +6%, SP Drain: 12 per 10s [Lv 4]: Counter Chance: 56%, Max Counter: 13, MaxHP +12%, DEF +8%, SP Drain: 8 per 10s [Lv 5]: Counter Chance: 68%, Max Counter: 15, MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
Holy Shield Lv 5
It provides nice damage boost to your skills.
It’s easy to maintain because of Golden Shields around you.
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Holy Shield Max Level: 5 Requirement: Shield Mastery 5, Cross Rain 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 1.00s Fixed / 2.50s Variable After Cast Delay: 1.00s Cool Down: 40.00s Recover: AP AP Cost:
Dispellable: No Description: Bless your shield with holy magic reducing damage taken from Shadow and Undead property attacks, and increasing your Holy Property magic damage. While the Holy Shield status is active, it will increase the base damage of Cross Rain. Requires Shield. [Lv 1]: Damage Reduction: 7%, Holy Elemental Magic Damage +7%, Duration: 60 seconds. [Lv 2]: Damage Reduction: 9%, Holy Elemental Magic Damage +9%, Duration: 90 seconds. [Lv 3]: Damage Reduction: 11%, Holy Elemental Magic Damage +11%, Duration: 120 seconds. [Lv 4]: Damage Reduction: 13%, Holy Elemental Magic Damage +13%, Duration: 150 seconds. [Lv 5]: Damage Reduction: 15%, Holy Elemental Magic Damage +15%, Duration: 180 seconds.
Prestige Lv 5
Duration is short so it would be better to use skill by cooldown (each 30 seconds). That skill increase your DEF heavily and gives a chance to dodge magic.
Having high INT & LUK would make you immune to most magic. Be aware you still can be dispelled.
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Prestige Max Level: 5 Requirement: Trample 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 2.00s Fixed / 1.00s Variable After Cast Delay: None Cool Down: 60.00s Recover: AP AP Cost:
Dispellable: Dispell, Clearance, Banishing Description: Increase your DEF and chance to completely dodge magic attacks. The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100). [Lv 1]: Duration: 30 seconds [Lv 2]: Duration: 45 seconds [Lv 3]: Duration: 60 seconds [Lv 4]: Duration: 75 seconds [Lv 5]: Duration: 90 seconds
Guard Stance
It increases DEF while decreases ATK. Since magic Guards do not need any ATK you
may want to have it always active. Also it allows to use Guardian Shield.
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Guard Stance Max Level: 5 Requirement: Shield Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: 0.50s Fixed After Cast Delay: None Cool Down: None Recover: AP AP Cost:
Dispellable: No Description: Increase your DEF at the cost of reducing your Weapon ATK. Requires Shield. [Lv 1]: DEF +100, Weapon ATK -50 [Lv 2]: DEF +150, Weapon ATK -100 [Lv 3]: DEF +200, Weapon ATK -150 [Lv 4]: DEF +250, Weapon ATK -200 [Lv 5]: DEF +300, Weapon ATK -250
Guardian Shield
Creates a shield that absorbs incoming physical attacks. That skill is very strong and recovers a lot of AP. Using shield correctly with Prestige can make your Guard almostimmortal. MaxHP and STA will increase durability of shield.
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Guardian Shield Max Level: 5 Requirement: Guard Stance 2 Skill Form: Active Type: Supportive Target: Self Cast Time: 1.00s Fixed / 2.00s Variable After Cast Delay: 0.30s Cool Down: 25.00s Recover: AP AP Cost: 35
Dispellable: Dispell, Clearance, Banishing Description: Using the protective energy of your shield, grant a massive physical damage shield to yourself and party members in a 21x21 AoE around you for 40 seconds. Guardian Shield can only be used in Guard Stance. The durability of a shield is determined by 30% of the caster's MaxHP, plus base level and STA. [Lv 1]: Shield Durability percentage: 25% [Lv 2]: Shield Durability Percentage: 50% [Lv 3]: Shield Durability Percentage: 75% [Lv 4]: Shield Durability Percentage: 100% [Lv 5]: Shield Durability Percentage: 125%
Situative Skills
Reflect Shield Lv 5~10
Main purpose is to trigger effects from equipment if you have them, because
reflected damage is rather low.
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Reflect Shield Max Level: 10 Requirement: Shield Boomerang 3 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Recover: AP AP Cost:
Dispellable: Dispell, Banishing Description: Use your shield to reflect melee physical damage back to whoever attacks you for 300 seconds. Removing your shield will cancel this effect. Requires Shield. [Lv 1]: Reflected Damage: 13% [Lv 2]: Reflected Damage: 16% [Lv 3]: Reflected Damage: 19% [Lv 4]: Reflected Damage: 22% [Lv 5]: Reflected Damage: 25% [Lv 6]: Reflected Damage: 28% [Lv 7]: Reflected Damage: 31% [Lv 8]: Reflected Damage: 34% [Lv 9]: Reflected Damage: 37% [Lv 10]: Reflected Damage: 40%
Defender Lv 5
It is very good to lower incoming ranged damage.
Be aware it lowers movement speed.
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Defender Max Level: 5 Requirement: Shield Boomerang 1 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: 0.80s Cool Down: None Recover: AP AP Cost:
Dispellable: Dispell, Clearance, Banishing Description: Raise your shield to protect yourself from ranged damage at the cost of reducing your ASPD and Movement Speed. Casting this skill again will cancel the effect. Requires Shield. [Lv 1]: Ranged Damage -20%, ASPD: 80% [Lv 2]: Ranged Damage -35%, ASPD: 85% [Lv 3]: Ranged Damage -50%, ASPD: 90% [Lv 4]: Ranged Damage -65%, ASPD: 95% [Lv 5]: Ranged Damage -80%, ASPD: 100%
Shrink
When auto guard is active it has a chance to give Stun status to enemies.
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Shrink Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Recover: AP AP Cost:
Dispellable: Dispell, Clearance, Banishing Description: Adds a chance whenever the Auto Guard status blocks an attack, to knock back the attacker 2 cells. Knockback chance is (5 x AutoGuardLv)% Shrink can only be used while the Auto Guard status is active. Casting Shrink again will cancel the status.
Attack Stance
It gives nice boost to damage while decreases DEF. Problem is when you get 200 DEF you wont feel it, but you will defenitely feel it when you lose 200 DEF.
Get and use it if you do not need to tank things and max damage is your priority.
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Attack Stance Max Level: 5 Requirement: Spear & Sword Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: 0.50s Fixed After Cast Delay: None Cool Down: None Recover: AP AP Cost:
Dispellable: No Description: Enter the attack stance, increasing your P.Atk, and S.Matk at the cost of DEF. [Lv 1]: DEF -40, P.Atk +3, S.Matk+3 [Lv 2]: DEF -80, P.Atk +6, S.Matk+6 [Lv 3]: DEF -120, P.Atk +9, S.Matk+9 [Lv 4]: DEF -160, P.Atk +12, S.Matk+12 [Lv 5]: DEF -200, P.Atk +15, S.Matk+15
Shield Spell
Very strong utility spell. Effect depends on level used.
Level 1: Regenerates HP% over time. It wont heal you fast tho.
Level 2: Regenerates SP% over time. It can be very helpful to negate Inspiration penalty or SP consumption of offensive skills.
Level 3: Gives nice +150 ATK & MATK boost
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Shield Spell Max Level: 3 Requirement: Shield Press 3, Earth Drive 2 Skill Form: Active Type: Supportive Target: Self Cast Time: 1.00s Variable After Cast Delay: 1.00s Cool Down: 2.00s Recover: AP AP Cost:
Dispellable: Dispell, Clearance, Banishing Description: Use the magical power of your shield in order to grant various bonuses for 90 seconds. You can only have one effect at a time. Requires Shield. [Lv 1]: Recovers 3% of MaxHP every 3 seconds [Lv 2]: Recovers 3% of MaxSP every 5 seconds [Lv 3]: Weapon ATK +150, MATK +150
Inspiration
Very strong buff that feels almost like ultimate state of Guard. It prevents a lot of statuses, gives a lot of Stats, MaxHP%, ATK, MATK but consumes HP% and SP% over time.
Use it to boost damage, to prevent statuses, to change Genesis Ray element from Holy to Neutral, to gain more VCTR from stats (its quite possible you will have 100% VCTR from stats under Inspiration), to gain higher chance to dodge magic from Prestige. Always use it when fighting bosses.
Use it always if you have a lot of consumables or if you have no problems with SP somehow.
Also note that huge boost to MaxHP% will increase durability of Guardian Shield.
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Inspiration Max Level: 5 Requirement: Shield Spell 3, Genesis Ray 4, Piety 5 Skill Form: Active Type: Supportive Target: Self Cast Time: 1.00s Fixed / 2.00s Variable After Cast Delay: 2.00s Cool Down: None Recover: AP AP Cost:
Dispellable: No Description: Accept the holy spirit into your body granting you the Inspiration status, greatly increasing your HIT, Basic Stats, Weapon ATK, MATK, and MaxHP. When you cast Inspiration, it will remove various negative status effects from yourself, and the Inspiration status will continue to prevent them for the skills duration. Every 5 seconds this skill drains some MaxHP and MaxSP, if your HP or SP reach 0, this skills effects are cancelled. You are protected from the following effects: Poison, Blind, Stun, Silence, Confusion, Stone Curse, Sleep, Bleeding, Curse, Burning, Frozen, Freezing, Fear, Toxin, Paralyze, Venom Bleed, Magic Mushroom, Death Hurt, Pyrexia, Oblivion, Leech End, Deep Sleep, Frenzy and every Masquerade effect. [Lv 1]: HIT +12, All Stats +6, MaxHP +4%, Weapon ATK +40, MATK +40, Duration: 60s, Consumes 3% HP/4% SP every 5 seconds [Lv 2]: HIT +24, All Stats +12, MaxHP +8%, Weapon ATK +80, MATK +80, Duration: 90s, Consumes 2.5% HP/3.5% SP every 5 seconds [Lv 3]: HIT +36, All Stats +18, MaxHP +12%, Weapon ATK +120, MATK +120, Duration: 120s, Consumes 2% HP/3% SP every 5 seconds [Lv 4]: HIT +48, All Stats +24, MaxHP +16%, Weapon ATK +160, MATK +160, Duration: 150s, Consumes 1.5% HP/2.5% SP every 5 seconds [Lv 5]: HIT +60, All Stats +30, MaxHP +20%, Weapon ATK +200, MATK +200, Duration: 180s, Consumes 1% HP/2% SP every 5 seconds
Endure
Use it to run from big mobtrains that stops you.
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Endure Max Level: 10 Requirement: Provoke 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: 10.00s Recover: AP AP Cost:
Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks. Also increases your MDEF for the duration. Endure status will be cancelled after receiving 7 normal attacks. You can not ignore the stagger effect in WoE. [Lv 1]: Lasts 10 seconds, MDEF +1 [Lv 2]: Lasts 13 seconds, MDEF +2 [Lv 3]: Lasts 16 seconds, MDEF +3 [Lv 4]: Lasts 19 seconds, MDEF +4 [Lv 5]: Lasts 22 seconds, MDEF +5 [Lv 6]: Lasts 25 seconds, MDEF +6 [Lv 7]: Lasts 28 seconds, MDEF +7 [Lv 8]: Lasts 31 seconds, MDEF +8 [Lv 9]: Lasts 34 seconds, MDEF +9 [Lv 10]: Lasts 37 seconds, MDEF +10
Utility & Support Skills
Heal
Simply recovers HP of the target.
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Heal Max Level: 10 Skill Form: Active Type: Recovery Property: Holy Target: Ally Cast Time: None After Cast Delay: 1.00s Cool Down: None Recover: AP AP Cost:
Description: Restore the HP of target friendly character. Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK.
The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value.
Cure
Use to remove Silent, Chaos, Blind statuses from target. Note: you cant remove Silent from yourself using that.
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Cure Max Level: 1 Requirement: Heal 2 Requirement: Faith 5 Requirement: Heal 2 Skill Form: Active Type: Supportive Target: Ally Cast Time: None After Cast Delay: 1.00s Cool Down: None Recover: AP AP Cost:
Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects. (Bitescar is caused by the Silvervine Root Twist skill).
Devotion
Use to defend partymates from damage.
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Devotion Max Level: 5 Requirement: Grand Cross 4, Reflect Shield 5 Skill Form: Active Type: Supportive Target: Party Member (Excluding Crusader) Cast Time: 1.50s Fixed / 1.50s Variable After Cast Delay: None Cool Down: None Recover: AP AP Cost:
Dispellable: Dispell, Clearance, Banishing Description: Protect target party member by linking yourself to them. You will receive all of the damage of anyone you are linked to, and they will receive 0 damage. Anyone you have linked will gain the effects of your Autoguard, Defender, Reflect Shield, and Endure statuses. Devotion can only be cast on party members within 30 Base Levels of you. Devotion links will be broken if the target is too far away from you, or if they die. This skill can not be used on Crusader classes. [Lv 1]: Duration 30s, Max Links: 1, Range: 7 [Lv 2]: Duration 45s, Max Links: 2, Range: 8 [Lv 3]: Duration 60s, Max Links: 3, Range: 9 [Lv 4]: Duration 75s, Max Links: 4, Range: 10 [Lv 5]: Duration 90s, Max Links: 5, Range: 11
Rebound Shield
Use to not die so fast from incoming damage of Devotion.
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Rebound Shield Max Level: 5 Requirement: Guard Stance 4 Skill Form: Active Type: Supportive Target: Self Cast Time: 1.00s Fixed / 2.00s Variable After Cast Delay: 1.00s Cool Down: 15.00s Recover: AP AP Cost:
Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself for heavy combat reducing the damage taken through Devotion by a massive amount for 60 seconds. Rebound Shield can only be used in Guard Stance. [Lv 1]: Damage Reduction: 10% [Lv 2]: Damage Reduction: 20% [Lv 3]: Damage Reduction: 30% [Lv 4]: Damage Reduction: 40% [Lv 5]: Damage Reduction: 50%
King's Grace
Creates a safe area which recovers HP% but prevents from moving and using skills. Use to heal when farming or like an emergency button. Be very careful with that skill when playing in party: you can save entire party or lead it all to death.
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King's Grace Max Level: 5 Requirement: Reflect Damage 5 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: None Cool Down: (Lv5)60s Description: Bestows royal blessing to the caster and allies around the caster to recover HP and protect against status effects. Remove the following status effects: Poison, Blind, Frozen, Stone Curse, Stun, Sleep, Bleeding, Curse, Chaos, Hallucination, Silence, Burning, Crystalization, Freezing, Sleep, Fear and Mandragora Howling. [Lv 1]: Recover 4% of HP every 5 seconds [Lv 2]: Recover 5% of HP every 5 seconds [Lv 3]: Recover 6% of HP every 5 seconds [Lv 4]: Recover 7% of HP every 5 seconds [Lv 5]: Recover 8% of HP every 5 seconds
How to press my buttons?
Fighting MvP or hard maps buff strategy example
First of all make sure your toggleable skills are always active:
Vanguard Force
Guard Stance
Priority
Buff
Highest
Inspiration
Prestige
Guardian Shield
Auto Guard
Defender
Holy Shield
Shield Spell
Reflect Shield
Lowest
Shrink
Offensive skills rotation examples
Max Single Target DPS
. . . --> Cross Rain --> 4x Judgement Cross --> . . .
OR . . . --> Cross Rain --> 2~17x Pressure --> . . . Number of casts heavily depends on current ACDR%, ASPD and VCTR%
Max AoE DPS
Skills
Conditions
. . . --> Cross Rain --> 1x Genesis Ray --> . . .
2 sec CD of GR, 0% ACDR 1.5 sec CD of GR, 25% ACDR
Use WO (GP) only if you are planning to use Pressure or if you want to max your damage with Genesis Ray. If you want share your gear or make it morelike-tradable go for WO(SS).
Cast time = Variable Cast Time + Fixed Cast Time Variable Cast Time = VCT (can be reduced by DEX, INT, equipment, skills...) Fixed Cast Time= FCT (can be reduced by equipment and skills...)
Thus, VCTR and FCTR means the corresponding Reduction of different types of cast time.
After the completion of the cast time, skill is used and Cast Delay begins.
Cast Delay = max {Animation Delay ; After Cast Delay} Animation Delay (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...) After cast delay aka global cool time = ACD (can be reduced by equipment and skills...)
Thus, ACDR means the corresponding Reduction of after cast delay.
To maximize DPS you need to minimize your Cast time to use skills faster and Cast Delay to use skills more often.