Illusion Enchantment: Difference between revisions

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* The two stones can be purchased from the '''Illusion Merchant NPC''' {{#navi:prontera|88|113}}.
* The two stones can be purchased from the '''Illusion Merchant NPC''' {{#navi:prontera|88|113}}.
* Each single stone costs either 2,000,000 zeny or 10  Illusion Stone.
* Each single stone costs either 2,000,000 zeny or 10  Illusion Stone.
* Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with '''2 random enchants''' from different lists, based on their enchanting slot.
* Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with '''4 random line enchants'''.
* There is '''no''' chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
* There is '''no''' chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|colspan="2" |Resonance Stone of Dusk - Level 4 Weapon Physical Enchants
|-
|style="background-color:#E0FFFF;text-align:center;"|1st Slot Enchant
|style="background-color:#E0FFFF;text-align:center;"|2nd Slot Enchant
|-
|
* Increases Physical Damage against Neutral Monsters by 1~10%
* Increases Physical Damage against Water Monsters by 1~10%
* Increases Physical Damage against Earth Monsters by 1~10%
* Increases Physical Damage against Fire Monsters by 1~10%
* Increases Physical Damage against Wind Monsters by 1~10%
* Increases Physical Damage against Poison Monsters by 1~10%
* Increases Physical Damage against Holy Monsters by 1~10%
* Increases Physical Damage against Shadow Monsters by 1~10%
* Increases Physical Damage against Ghost Monsters by 1~10%
* Increases Physical Damage against Undead (Element) Monsters by 1~10%
* Increases Maximum HP by 100~1500
* Reduces SP consumption by 1~10%
* ATK + 5~30
* ATK + 1~3%
|
* Increases Physical Damage against Formless Monsters by 1~10%
* Increases Physical Damage against Undead (Race) Monsters by 1~10%
* Increases Physical Damage against Brute Monsters by 1~10%
* Increases Physical Damage against Plant Monsters by 1~10%
* Increases Physical Damage against Insect Monsters by 1~10%
* Increases Physical Damage against Fish Monsters by 1~10%
* Increases Physical Damage against Demon Monsters by 1~10%
* Increases Physical Damage against Demi-Human Monsters by 1~10%
* Increases Physical Damage against Angel Monsters by 1~10%
* Increases Physical Damage against Dragon Monsters by 1~10%
* Increases Physical Damage against Small Monsters by 1~5%
* Increases Physical Damage against Medium Monsters by 1~5%
* Increases Physical Damage against Large Monsters by 1~5%
* Increases ASPD (reduces delay after attack) by 1~10%
* Increases Long Range Physical Damage by 1~5%
* Increases Critical Damage by 1~5%
* Reduces After Cast Delay by 1~5%
* Increases FLEE by 1~20
|}
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|colspan="2" |Resonance Stone of Dawn - Level 4 Weapon Magical Enchants
|-
|style="background-color:#E0FFFF;text-align:center;"|1st Slot Enchant
|style="background-color:#E0FFFF;text-align:center;"|2nd Slot Enchant
|-
|
* Increases Magical Damage against Neutral Monsters by 1~10%
* Increases Magical Damage against Water Monsters by 1~10%
* Increases Magical Damage against Earth Monsters by 1~10%
* Increases Magical Damage against Fire Monsters by 1~10%
* Increases Magical Damage against Wind Monsters by 1~10%
* Increases Magical Damage against Poison Monsters by 1~10%
* Increases Magical Damage against Holy Monsters by 1~10%
* Increases Magical Damage against Shadow Monsters by 1~10%
* Increases Magical Damage against Ghost Monsters by 1~10%
* Increases Magical Damage against Undead (Element) Monsters by 1~10%
* Reduces Variable Casting Time by 1~15%
* Increases Maximum HP by 100~1500
* Reduces SP consumption by 1~10%
* MATK + 5~30
* MATK + 1~3%
|
* Increases Magical Damage against Formless Monsters by 1~10%
* Increases Magical Damage against Undead (Race) Monsters by 1~10%
* Increases Magical Damage against Brute Monsters by 1~10%
* Increases Magical Damage against Plant Monsters by 1~10%
* Increases Magical Damage against Insect Monsters by 1~10%
* Increases Magical Damage against Fish Monsters by 1~10%
* Increases Magical Damage against Demon Monsters by 1~10%
* Increases Magical Damage against Demi-Human Monsters by 1~10%
* Increases Magical Damage against Angel Monsters by 1~10%
* Increases Magical Damage against Dragon Monsters by 1~10%
* Increases Magical Damage against Small Monsters by 1~5%
* Increases Magical Damage against Medium Monsters by 1~5%
* Increases Magical Damage against Large Monsters by 1~5%
* Increases ASPD (reduces delay after attack) by 1~10%
* Reduces After Cast Delay by 1~5%
|}


==== Possible enchants on dropped level 4 weapons:  ====
==== Possible enchants on dropped level 4 weapons:  ====