Wolfchev's Laboratory

Revision as of 08:08, 23 June 2021 by Stasi (talk | contribs) (→‎Cards)

Informations

  • Base Level 150
  • Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
  • In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.
  • In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
  • You have 4 hours to complete this instance.

Instance

  1. Talk to the Researcher at (lhz_dun04 151, 276) and select Going into the laboratory to generate the instance.
  2. Click on the Laboratory Entrance to enter it and select Go inside.
  3. Kill all the Starving Lab animals to proceed.
  4. Look at the Manual Sheet (39, 168) to get directions about the valves. Remember them.
  5. Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room.
  6. Kill all the mobs in this room to open the portal for the third room.
  7. Repeat the step above to access the final boss room (fourth room).
  8. A random Bio3 or 4 MVP will then spawn.
  9. Once you defeat it, Wolfchev will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
  10. You will be rewarded with one of the possible rewards (random chance).

Monsters

Possible MvPs from Bio 4
Monster Level HP Size/Race/Element
1646.png.gif
[1] (1646.png)
160 4,680,000 Medium/Demi-Human/Fire 4
1647.gif
Assassin Cross Eremes (1647)
160 4,230,000 Medium/Demi-Human/Poison 4
1648.gif
Whitesmith Harword (1648)
160 6,750,000 Medium/Demi-Human/Earth 4
1649.gif
High Priest Magaleta (1649)
160 4,800,000 Medium/Demi-Human/Holy 4
1650.png.gif
[2] (1650.png)
160 4,140,000 Medium/Demi-Human/Wind 4
1651.gif
High Wizard Katrinn (1651)
160 4,500,000 Medium/Demi-Human/Ghost 3

MVPs

Possible MvPs from Bio 4
Monster Level HP Size/Race/Element
2235.gif
Paladin Randel (2235)
160 6,870,000 Medium/Demi-Human/Holy 4
2236.gif
Creator Flamel (2236)
160 4,230,000 Medium/Demi-Human/Fire 4
2237.gif
Professor Celia (2237)
160 3,847,804 Medium/Demi-Human/Ghost 3
2238.gif
Champion Chen (2238)
160 4,249,350 Medium/Demon/Water 4
2239.gif
Stalker Gertie (2239)
160 4,057,279 Medium/Demon/Poison 4
2240.gif
Clown Alphoccio (2240)
160 3,894,278 Medium/Demi-Human/Wind 4
2241.gif
Gypsy Trentini (2241)
160 3,894,278 Medium/Demi-Human/Wind 4

Cards

Name Description
Lord Knight Seyren a
Assassin Cross Eremes a
Whitesmith Howard a
High Priest Margaretha a
Sniper Cecil a
High Wizard Kathryne a
Paladin Randel a
Creator Flamel a
Professor Celia a
Champion Chen a
Stalker Gertie a
Clown Alphoccio a
Gypsy Trentini a

Rewards

Image Name Description
  2582.png Salvage Cape (2582) Possible to use Cicada Skin Shed Level 1.

Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped.

Upon de-equipping SP -1200.

  18570.png Ancient Gold Ornament [1] (18570) If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%.

If Mage or Acolyte, MATK + 8%, increase 7% of heal amount.

If Archer, DEX +3, increase long distance physical attack power 10%.

  16017.png Bloody Cross (16017)

When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance of activation.

  1291.png Guillotine Katar [1] (1291)

Increases damage to Demihuman monsters by 50%.

Increases damage of Cross Impact by 30%.

Decreases Flee by 30.

  1584.png Chilly Spell Book [2] (1584)

Increases damage from Diamond Dust

and Cold Bolt spells depending on

refine level as well as increasing

SP consumption.

MATK +160.

  1490.png Giant Lance (1490)

ASPD -10, when you de-equip SP -600.

Adds 20 sec on delay for reuse of Clashing Spiral.

When pure STR is over 120, adds ATK 300.

  6471.png Ghost Chill (6471)

Possible amount: x10 / x20

The darkness of Nifflheim is lumped into this.

Used for combining biological materials in a testing lab

  6469.png Will of Warrior (6469)

Possible amount: x10 / x20

A collection of biological relics from various warriors

Used for combining biological materials in a testing lab

  6470.png Blood Thirst (6470)

Possible amount: x10 / x20

Reactionary forces causes the thirst for blood

Used for combining biological materials in a testing lab