Illusion Dungeons

Entrance and farming quest

  • We disabled the entrance and farming quest for all Illusion dungeons.
  • You can farm 25271.png Illusion Stone (25271) while killing the monsters inside the dungeons.
  • Drop rate: 5%
  • All Illusion Gears can be enchanted here.

Illusion of Frozen
Illusion of Moonlight
Illusion of Vampire
Illusion of Abyss
Illusion of Teddy Bear
Illusion of Luanda
Illusion of Labyrinth
Illusion of Underwater

Illusion of Luanda

Mob and MVP Spawn
 

The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:

  • Ancient Tri Joints
  • Ancient Stalactic Golems
  • Ancient Megaliths

On the other hand, if the Wootan clan is active, you will only see the following mobs:

  • Ancient Stone Shooters
  • Ancient Wootan Shooters
  • Ancient Wootan Fighters

After killing 1500 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.

After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.

Illusion Gear

 
  • Speak with Village Soap Artisan (com_d02_i 234, 266) inside the Illusion of Luanda dungeon, next to the Bulletin Board.
  • You need to equip the base item to be able to craft its Illusion counterpart.
  • More information about these Illusion Enchants can be found in this page.
Image Name Description Crafting
 
Illusion Table [2] Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to +10).
Increases physical damage taken from Shadow property monsters by 30%.
+ Illusion Ring [1]
Increases attack speed by 8% (reduces after attack delay by 8%).
Increases critical damage by 5% per 2 refine rate of Illusion Tablet.
If the refine rate is 9 or higher, CRIT + 15.
If the refine rate is 11 or higher, ATK + 100.
Class: Book
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Sage classes, Priest classes, Star Gladiator classes.
+7 Tablet [1]
50 Illusion Stones
100 Weak Worms
 
Illusion Hunter Bow [2] When equipped with Hunting Arrow , increases long ranged physical damage by 50%.
CRIT + 1 per refine rate.
If the refine rate is 7 or higher, increases attack speed by 10% (reduces after attack delay by 10%).
If the refine rate is 9 or higher, increases critical damage by 15%.
If the refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.
+ Illusion Boots [1]
ATK + 10%.
If the refine rate of both is 7 or higher, ASPD + 2.
If the sum of their refine rates is 18 or higher, increases critical damage by 10%.
If the sum of their refine rates is 22 or higher, has a chance to activate Hunter's Sight for 10 seconds when dealing normal long ranged physical damage.
[Hunter's Sight] ATK + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.
Class: Bow
Attack: 165
Weight: 150
Weapon Level: 4
Required Level: 120
Usable Jobs: Ranger.
+7 Hunter Bow [1]
80 Illusion Stones
50 Shootable Stones
50 Potted Stones
50 Hair of Leaves
 
Illusion Goibne's Helm [1] VIT + 3, MDEF + 3.
If the refine rate is 7 or higher, VIT + 5.
If the refine rate is 9 or higher, reduces after cast delay by 12%.
+ Illusion Goibne's Armor [1], Illusion Goibne's Spaulders [1] and Illusion Goibne's Greaves [1]]
VIT + 5, MaxHP + 15%, MaxSP + 5%, DEF + 5, MDEF + 15.
Reduces damage taken from Water, Wind, Earth and Fire properties by 10%. If the refine rate of each is 7 or higher, additional MaxHP + 10%.
If the sum of their refine rates is 32 or higher, reduces fixed casting time by 0.7 seconds.
If the sum of their refine rates is 36 or higher, reduces after cast delay by 20%.
Class: Headgear
Defense: 25
Location: Upper
Weight: 100
Required Level: 130
Usable Jobs: All except Novice.
+7 Goibne's Helm
120 Illusion Stones
7 Wootan's Defender Shield Piece
150 Tokens of Wootan
 
Illusion Goibne's Armor [1] MaxHP + 10%.
If the refine rate is 7 or higher, DEF + 50.
If the refine rate is 9 or higher, additional DEF + 100.
Class: Armor
Defense: 158
Weight: 350
Weapon Level: 4
Required Level: 130
Usable Jobs: All except Novice.
+7 Goibne's Armor
80 Illusion Stones
100 Solid Clays
150 Tokens of Bigstone
 
Illusion Goibne's Greaves [1] MaxHP + 5%, MaxSP + 5%. If the refine rate is 7 or higher, reduces variable casting time by 5%. If the refine rate is 9 or higher, increases long ranged physical damage by 10%.
Class: Shoes
Defense: 42
Weight: 120
Required Level: 130
Usable Jobs: All except Novice.
+7 Goibne's Greaves
80 Illusion Stones
100 Wootan's Warrior Hair
150 Tokens of Wootan
 
Illusion Goibne's Spaulders [1] VIT + 1, MDEF + 2.
If the refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%.
If the refine rate is 9 or higher, further increases physical damage against Water, Wind, Earth and Fire property monsters by 10%.
Class: Garment
Defense: 47
Weight: 100
Required Level: 130
Usable Jobs: All except Novice.
+7 Goibne's Spaulders
120 Illusion Stones
7 Fragments of Lightning Stone
150 Tokens of Bigstone

Monsters

Megalith Clan

Image Name Level HP Size/Race/Element
 
Ancient Tri Joint 164 694,500 Small / Insect / Earth 1
 
Ancient Stalatcic Golem 167 725,400 Large / Formless / Neutral 4
 
Ancient Megalith 166 708,500 Large / Formless / Neutral 4
 
Ancient Tao Gunka


(MVP)

169 19,280,000 Large / Demon / Neutral 3

Wootan Clan

Image Name Level HP Size/Race/Element
 
Ancient Stone Shooter 166 692,500 Medium / Plant / Fire 3
 
Ancient Wooter Shooter 164 702,100 Medium / Human / Earth 2
 
Ancient Wootan Fighter 167 725,500 Medium / Human / Fire 2
 
Ancient Wootan Defender


(MVP)

169 20,154,000 Large / Human / Fire 4

Cards

Card Type Effect
Ancient Tri Joint Card Weapon ATK + 30.
MaxHP - 1%.
Ancient Stalactic Card Garment MaxHP + 150.
Increases attack speed by 1% (reduces after attack delay by 1%) for every 10 base VIT.
If base VIT is 120 or higher, reduces after cast delay by 3%.
Ancient Megalith Card Weapon MATK + 30.
MaxSP - 1%.
Ancient Tao Gunka Card Headgear Ignores 30% of the defense of boss monsters.
If the refine rate is 10 or higher, further ignores the defense of boss monsters by 20%.
Ancient Stone Shooter Card Garment Increases critical damage by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base LUK. If base LUK is 120 or higher, further increases critical damage by 5%.
Ancient Wootan Shooter Card Garment Increases damage with Bows by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base DEX. If base DEX is 120 or higher, ATK + 40.
Ancient Wootan Fighter Card Weapon Increases critical damage by 10%.
CRIT + 5.
Ancient Wootan Defender Card Shield Reduces physical damage taken from boss monsters by 30%.
If the refine rate is 10 or higher, further reduces the physical damage taken from boss monsters by 20%.

Illusion of Labyrinth

MVP Spawn

To spawn the Chaotic Baphomet MVP, you have to kill 1500 mobs in the dungeon. There will then be an announce on the map when he appears.

Illusion Gear

 
  • Speak with Esmeralda (prt_fild01 141, 367) at the entrance of the Hidden Maze dungeon.
  • You need to equip the base item to be able to craft its Illusion counterpart.
  • More information about these Illusion Enchants can be found in this page.
Image Name Description Crafting
 
Illusion Morpheus's Hood [1] INT + 10, MDEF + 15, MaxSP + 20%.
Reduces variable casting time by 3% per 2 refine rate.
If the refine rate is 7 or higher, MATK + 30.
If the refine rate is 9 or higher, Skill casting can't be interrupted.
+ Illusion Morpheus's Shawl [1], Illusion Morpheus's Bracelet [1] and Illusion Morpheus's Ring [1]
INT + 5, MaxSP + 10%, DEF + 100.
Increases water, earth and neutral property magical damage by 10%.
If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, MATK + 40.
If the sum of their refine rates is 18 or higher, MATK + 40, increases ghost, wind and holy property magical damage by 15%.
If the sum of their refine rates is 22 or higher, MATK + 10%, ignores 50% of the magic defense rate of formless, brute and demon race monsters.
Class: Headgear
Defense: 15
Location: Upper
Weight: 20
Required Level: 130
Usable Jobs: All.
+7 Morpheus's Hood
100 Illusion Stones
100 Fluffy Cloth Pieces
30 Cold Holy Waters
 
Illusion Morpheus's Shawl [1] MaxSP + 10%, MDEF + 5.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, further reduces variable casting time by 10%.
Class: Garment
Defense: 8
Weight: 60
Required Level: 130
Usable Jobs: All.
+7 Morpheus's Shawl
100 Illusion Stones
100 Autumn Light Jelly Pieces
30 Medicinal Bags
 
Illusion Morpheus's Ring [1] INT + 3, MaxSP + 5%.
+ Illusion Morpheus's Bracelet [1]
Reduces variable casting time by 10%.
Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All.
Morpheus's Ring
100 Illusion Stones
100 Very Solid Purple Shells
30 Pretty Little Candles
4 Demonic Essences
 
Illusion Morpheus's Bracelet [1] INT + 3, MaxSP + 5%.
+ Illusion Morpheus's Ring [1]
MATK + 10%.
Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All.
Morpheus's Bracelet
100 Illusion Stones
100 Mysterious Saps
30 Small Flashlights
4 Demonic Essences
 
Illusion Butcher [2] Increases long ranged physical damage by 2% every 15 base STR.
ATK + 10 per refine rate.
If the refine rate is 7 or higher, increases the damage of 2567.png Fire Rain by 20%.
If the refine rate is 9 or higher, increases the damage of 2565.png Round Trip by 15%.
If the refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%.
+ Illusion Boots [1]
ATK + 10%.
If the refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of their refine rates is 18 or higher, reduces the cooldown of 2567.png Fire Rain by 2 seconds and further increases its damage by 20%
If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 50 and increased physical damage against brute and demon race monsters by 50% for 10 seconds, when using 2565.png Round Trip.
Class: Gatling Gun
Attack: 210
Weight: 250
Weapon Level: 4
Required Level: 120
Usable Jobs: Gunslinger classes.
+7 Butcher [1]
120 Illusion Stones
150 Delicious Juices
 
Illusion Tae Goo Lyeon [2] Perfect Dodge + 10.
Increases long ranged physical damage by 2% per refine rate.
If the refine rate is 7 or higher, reduces the SP consumption of skills by 20%.
If the refine rate is 9 or higher, reduces after cast delay by 20%. If the refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%.
+ Illusion Boots [1]
Increases long ranged physical damage by 3%.
If the refine rate of each is 7 or higher, reduces variable casting time by 10%.
If the sum of their refine rates is 18 or higher, reduces fixed casting time by 0.5 seconds.
If the sum of their refine rates is 22 or higher, increases the damage of 2008.png Dragon Breath and 5004.png Dragon Breath - Water by 20%.
Class: Two-handed Sword
Attack: 250
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman third classes.
+7 Tae Goo Lyeon [2]
120 Illusion Stones
150 Short Binding Ropes
 
Illusion Gold Lux [2] HIT + 10.
Increases long ranged physical damage by 3% per 2 refine rates.
If the refine rate is 7 or higher, increases the damage of 516.png Desperado by 40%.
If the refine rate is 9 or higher, reduces the cooldown of 2568.png Heat Barrel by 2 seconds.
If the refine rate is 11 or higher, increases the damage of 2561.png Fire Dance by 30%.
+ Illusion Hot-blooded Headband [1]
ATK + 30.
If the refine rate of each is 7 or higher, ATK + 5%.
If the sum of their refine rates is 18 or higher, reduces damage taken from small and medium enemies by 20%.
If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 100 and 15% long ranged physical damage for 10 seconds, when using 2561.png Fire Dance.
Class: Pistol
Attack: 160
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Gunslinger classes.
+7 Gold Lux
120 Illusion Stones
150 Snake's Venoms
 
Illusion Bazerald [2] INT + 5, MATK + 170.
MATK + 1% per 2 refine rate.
If the refine rate is 7 or higher, increases fire property magical damage by 10%.
If the refine rate is 9 or higher, increases the damage of 19.png Fire Bolt and 17.png Fireball by 40%.
If the refine rate is 11 or higher, increases the damage of 83.png Meteor Storm and 2211.png Crimson Rock by 30%.
+ Illusion Fancy Flower [1]
MATK + 50.
If the refine rate of each is 7 or higher, reduces variable casting time by 10%.
If the sum of their refine rates is 18 or higher, increases magical damage against small and medium size enemies by 15%.
If the sum of their refine rates is 22 or higher, has a chance to gain MATK + 50 and a 20% increase in fire property magical damage for 10 seconds.
Class: Dagger
Attack: 120
Weight: 50
Property: Fire
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes.
+7 Bazerald
120 Illusion Stones
150 Mantis Flowers

Monsters

Image Name Level HP Size/Race/Element
 
Chaotic Andrea 177 1,057,547 Medium / Demi-Human / Neutral 4
 
Chaotic Anes 177 1,057,444 Medium / Demi-Human / Neutral 4
 
Chaotic Silvano 177 1,057,650 Medium / Demi-Human / Neutral 4
 
Chaotic Cecilia 177 1,056,411 Medium / Demi-Human / Neutral 4
 
Chaotic Baphomet Jr. 177 1,057,444 Small / Demon / Shadow 1
 
Chaotic Side Winder 176 961,531 Medium / Brute / Poison 1
 
Chaotic Hunter Fly 175 1,045,087 Small / Insect / Wind 2
 
Chaotic Mantis 174 1,039,216 Medium / Insect / Earth 1
 
Chaotic Ghostring 173 1,033,446 Medium / Demon / Ghost 2
 
Chaotic Killer Mantis 177 1,058,167 Medium / Insect / Earth 1
 
Chaotic Poporing 173 1,032,638 Medium / Plant / Poison 3
 
Chaotic Stem Worm 173 1,027,071 Medium / Plant / Wind 1
 
Chaotic Baphomet


(MVP)

178 21,278,744 Large / Demon / Shadow 3

Cards

Card Type Effect
Chaotic Acolyte Card Accessory (Left) Reduces After Cast Delay by 4%
Chaotic Baphomet Jr. Card Shoes CRIT + 1 every 15 base AGI.+Baphomet Jr. Card
Increases critical damage by 15%.
Chaotic SidewinderCard Shield Reduces damage taken from poison property monsters by 15%.
Reduces damage taken from brute race monsters by 15%.
Chaotic Hunter FlyCard Shield Reduces damage taken from wind property monsters by 15%.
Reduces damage taken from insect race monsters by 15%.
Chaotic MantisCard Accessory STR + 3.+ Mantis Card
ATK + 7%, HIT + 12.
Chaotic GhostringCard Weapon ATK + 20.
Increases physical damage against small and large size monsters by 25%.
+Ghostring Card
ATK + 10%.
Chaotic Killer MantisCard Accessory Increases critical damage by 3%.+ Angra Mantis Card
Further increases critical damage by 5%.
Chaotic Poporing Card Shield Reduces damage taken from water property monsters by 15%.
Reduces damage taken from fish race monsters by 15%.
Chaotic Stem Worm Card Garment HIT + 10.
Reduces damage taken from earth property damage by 20%.
Reduces damage taken from neutral property damage by 10%
Chaotic Baphomet Card Armor ATK + 25%.
Increases damage taken from demon race monsters by 5%.

Illusion of Underwater

MVP Spawn

  • To spawn the Deep Sea Kraken MVP, you have to kill 2000 mobs in the first floor of the dungeon. There will then be an announce on the map when he appears.
  • To spawn the Deep Sea Witch MVP, you have to kill 2000 mobs in the second floor of the dungeon. There will then be an announce on the map when she appears.

Illusion Gear

Speak with Horen (iz_d04_i 134, 228) at the entrance of the Illusion of Underwater dungeon.

More information about these Illusion Enchants can be found in this page.

Image Name Description Crafting
 
Illusion Electric Eel [2] MATK + 180
MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Muffler
ATK + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Shoes
MATK + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
Class: Whip
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Wanderer
+7 Electric Eel [2]
120 Illusion Stones
150 Deep Sea Starfishes
 
Illusion Electric Guitar [2] MATK + 180
MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Muffler
ATK + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Shoes
MATK + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
Class: Musical Instrument
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Minstrel
+7 Electric Guitar
120 Illusion Stones
150 Deep Sea Starfishes
 
Illusion Brionac [2] ATK + 10%
Increases Overbrand damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%.
If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%.
+ Illusion Saphien's Armor of Ocean]
ATK + 5%.
If refine rate of each is 7 or higher, reduces delay after skill by 5%.
If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%.
If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain ATK + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds.
Class: Two-handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 Brionac
120 Illusion Stones
150 Deep Sea Fish Tails
 
Illusion Katar of Frozen Icicle [2] ATK + 5 per refine rate.
If refine rate is 7 or higher, increases Cross Impact damage by 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%.
+ Illusion Ring
ATK + 5%.
If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%.
If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression.
Class: Katar
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Usable Jobs: Assassin classes.
+7 Katar of Frozen Icicle [3]
120 Illusion Stones
150 Deep Sea Crabs
 
Illusion Death Guidance [2] ATK + 4 per refine rate.
If refine rate is 7 or higher, increases Storm Blast damage by 20%.
If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times.
If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.
+ Illusion Chain Mail
ATK + 30.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.
Class: Two-handed Sword
Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 Death Guidance [2]
120 Illusion Stones
150 Corrupted Deep Sea Fishes
 
Illusion Zephyrus [3] ATK + 4 per refine rate.
Increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases Clashing Spiral damage by 20%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%.
+ Illusion Chain Mail]
ATK + 30.
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.
Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 Zephyrus [3]
120 Illusion Stones
150 Deep Sea Clam Shells
 
Illusion Saint Robe [1] MaxHP + 10%, MaxSP + 10%.
Mdef + 10.
If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%.
If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%.
+ Illusion Combo Battle Glove]
ATK + 30.
If refine rate of each is 7 or higher, ATK + 5%.
If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%.
If the sum of refine rate is 22 or higher, reduces delay after skill by 10%.
Class : Armor
Defense : 60
Weight : 60
Required Level : 120
Usable Job : Acolyte classes, Merchant classes.
+7 Saint's Robe [1]
90 Illusion Stones
20 Abyssal Essences
100 Deep Sea Fish Tails
 
Illusion Saphien's Armor of Ocean [1] MaxHP + 10%.
MaxHP + 125 per refine rate.
If refine rate is 7 or higher, Def + 50.
If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds.
Property : Water
Class : Armor
Defense : 50
Weight : 220
Required Level : 120
Usable Job : Swordsman classes, Merchant classes.
+7 Saphien's Armor of Ocean [1]
90 Illusion Stones
20 Abyssal Essences
100 Deep Sea Crabs
 
Illusion Chain Mail [1] MaxHP + 10%, MaxSP + 10%.
ATK + 4 per refine rate.
Increases physical damage against fire and water property enemies by 4% per 3 refine rate.
If refine rate is 9 or higher, ATK + 10%.
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%).
+ Illusion Katar of Frozen Icicle]
ATK + 5%.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases critical damage by 15%.
If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%.
Class : Armor
Defense : 70
Weight : 330
Required Level : 120
Usable Job : Swordsman classes, Merchant classes, Thief classes.
+7 Chain Mail [1]
90 Illusion Stones
20 Abyssal Essences
100 Deep Sea Starfishs
 
Illusion Morrigane's Helm [1] Str + 5, Cri + 5.
If refine rate is 7 or higher, ATK + 50.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
+ Illusion Morrigane's Manteau, Illusion Morrigane's Belt and Illusion Morrigane's Pendant]
Str + 5, ATK + 10%, Cri + 5
MaxHP + 10%, MaxSP + 10%
Increases physical damage against small size monsters by 20%.
If the sum of refine rate is 18 or higher, Perfect Dodge + 10, ATK + 50.
If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%.
Class : Helm
Defense : 15
Location : Upper
Weight : 50
Required Level : 130
Usable Job : All except Novice.
+7 Morrigane's Helm
100 Illusion Stones
50 Abyssal Essences
100 Deep Sea Crabs
 
Illusion Morrigane's Manteau [1] Luk + 5, Flee + 20.
If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%.
If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%.
Class : Garment
Defense : 12
Weight : 60
Required Level : 130
Usable Job : All except Novice.
+7 Morrigane's Manteau
100 Illusion Stones
50 Abyssal Essences
100 Corrupted Deep Sea Fishes
 
Illusion Morrigane's Belt [1] Str + 3, MaxHP + 5%.
+ Illusion Morrigane's Pendant
increases attack speed by 10% (reduces delay after attack by 10%).
Class : Accessory (right)
Defense : 0
Weight : 20
Required Level : 130
Usable Job : All except Novice.
Morrigane's Belt
100 Illusion Stones
50 Abyssal Essences
100 Deep Sea Fish Tails
15 Deep Sea Kraken's Legs
 
Illusion Morrigane's Pendant [1] ATK + 20, Cri + 5.
+ Illusion Morrigane's Belt
ATK + 10%.
Class : Accessory (left)
Defense : 0
Weight : 20
Required Level : 130
Usable Job : All except Novice.
Morrigane's Pendant
100 Illusion Stones
50 Abyssal Essences
100 Deep Sea Clam Shells
15 Deep Sea Witch Crowns

Monsters

First Floor

Image Name Level HP Size/Race/Element
 
Deep Sea Sropho 147 336,823 Medium / Fish / Water 3
 
Deep Sea Obenaue 149 340,238 Medium / Fish / Water 2
 
Deep Sea Deviace 150 348,355 Medium / Fish / Water 4
 
Deep Sea Marse 149 335,141 Medium / Fish / Water 2
 
Deep Sea Merman 148 337,534 Medium / Fish / Water 3
 
Deep Sea Kraken


(MVP)

204 14,342,360 Medium / Fish / Water 4

Second Floor

Image Name Level HP Size/Race/Element
 
Deep Sea Sedora 199 2,875,143 Medium / Fish / Wind 3
 
Deap Sea Swordfish 199 2,997,411 Large / Fish / Water 3
 
Deep Sea Strouf 201 2,967,419 Large / Fish / Water 3
 
Deep Sea Phen 199 2,897,158 Medium / Fish / Water 2
 
Deep Sea King Dramoh 205 3,115,698 Large / Fish / Water 3
 
Deep Sea Witch


(MVP)

205 75,746,433 Large / Demon / Dark 3

Cards

Card Type Effect
Deep Sea Sropho Card Weapon Increases wind property magical damage by 3%.
If refine rate is 9 or higher, increases wind property magical damage by additional 2%.
If refine rate is 11 or higher, increases wind property magical damage by additional 5%.
Deep Sea Obenaue Card Accessory MATK + 30
+ Boiling Piranha Card
Increases magical damage against water property enemies by 15%.
Deep Sea Deviace Card Weapon Increases physical damage against water property enemies and fish race monsters by 5%.
If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
Deep Sea Marse Card Shield Reduces physical and magical damage taken from earth property enemies by 15%.
Reduces physical and magical damage taken from insect race monsters by 15%.
Deep Sea Merman Card Shoes ATK + 4 per 15 base STR.
+ Deep Sea King Dramoh Card
Increases critical damage by 15%.
Deep Sea Sedora Card Weapon Increases critical chance against fish race monsters by 30%.
+ Sedora Card
Increases critical damage by 15%.
Deep Sea Swordfish Card Headgear Reduces damage taken from water property by 10%.
If refine rate is 9 or higher, increases magical damage against water property enemies by 10%.
+ Swordfish Card
MATK + 3%.
Deep Sea Strouf Card Armor MaxHP + 10%, MaxSP + 5%.
If refine rate is 9 or higher, increases physical and magical damage against water property enemies by 5%.
+ Deep Sea Deviace Card
ATK + 30.
+ Deep Sea Sropho Card
MATK + 30.
Deep Sea Phen Card Garment Reduces damage taken from neutral property by 15%.
Increases wind property magical damage by 3% per refine rate.
+ Deep Sea Obeaune Card
Reduces damage taken from neutral property by additional 5%.
Deep Sea King Dramoh Card Heagear MaxHP - 5%.
ATK + 1% per 3 refine rate.
+ King Dramoh Card
STR + 4, MaxHP + 15%.
Deep Sea Kraken Card Weapon Increases long ranged physical damage by 25%.
Perfect Hit + 5.
Deep Sea Witch Card Garment Increases fire and shadow property magical damage by 100%.
Increases damage taken from all properties by 30%.