Zero Cell Sector
Maps
Twisted Land of Darkness - Erosion Zone 1
Zero Cell Sector - Lux
Zero Cell Sector - Nox
Zero Cell Sector - Vita
Zero Cell Sector - Ark
Gear
Overview
Frontier Rune Crowns are Level 265 upper headgear that complement the Frontier weapon set. The Crown is obtained separately from the Encroached Weapon reform route, then improved through its own enchant system.
Complete the Chapter 1 post-story requirements and unlock Zero Cell Sector before using the Zero Cell equipment services. The same enchant list is also available to eligible Time Dimension Rune Crowns after the Zero Cell prerequisite is complete.
Requirements and Access
- Reach Base Level 265 and complete Bring Down the Air Fortress.
- Complete A Hazy Gate.
- Complete the Zero Cell access investigation.
Speak to Vitoli at (ygg_fruit 162, 126) for Crown crafting and enchanting.
Obtaining a Frontier Rune Crown
Choose the Crown for the corresponding class. Each Crown costs:
| Material | Amount |
|---|---|
| 300 | |
| 15 | |
| 15 | |
| 40 | |
| Zeny | 25,000,000 |
Frontier Rune Crowns
The complete equipment group is listed below. Item descriptions contain the current class restrictions, refine bonuses, grade bonuses and set effects.
| Frontier Rune Crowns | ||
|---|---|---|
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Hack And Slasher damage +5% Servant Weapon damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Dragon Knight)]<INFO>400975</INFO></ITEM> <ITEM>[Frontier Dragon Sword]<INFO>600071</INFO></ITEM> Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Attack Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Attack Level 4 when using Servant Weapon Phantom _______________________ Class Restrictions: Knight _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Imperial Cross damage +7% Overslash damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Non-critical Physical Damage +15% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Imperial Guard)]<INFO>400976</INFO></ITEM> <ITEM>[Frontier Imperial Spear]<INFO>530072</INFO></ITEM> Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross _______________________ Class Restrictions: Crusader _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rush Strike damage +7% Powerful Swing damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% After Cast Delay -5% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Meister)]<INFO>400977</INFO></ITEM> <ITEM>[Frontier Mechanical Axe]<INFO>620058</INFO></ITEM> Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike _______________________ Class Restrictions: Blacksmith _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosive Powder damage +7% Dust Explosion damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Biolo)]<INFO>400978</INFO></ITEM> <ITEM>[Frontier Biological Scepter]<INFO>590107</INFO></ITEM> Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: 100% chance on using Research Report to trigger for 150s: 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% _______________________ Class Restrictions: Alchemist _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Savage Impact damage +5% Cross Slash damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Shadow Cross)]<INFO>400979</INFO></ITEM> <ITEM>[Frontier Shadow Katar]<INFO>610085</INFO></ITEM> Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact _______________________ Class Restrictions: Assassin _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: From The Abyss damage +5% Abyss Flame damage +5% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Magic damage with Fire property +15% Magic damage with Neutral property +15% MATK +50 ASPD +2 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Abyss Chaser)]<INFO>400980</INFO></ITEM> <ITEM>[Frontier Abyss Dagger]<INFO>510192</INFO></ITEM> Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: 100% chance on using Abyss Slayer to trigger for 150s: 8% chance to autocast Abyss Flame Level 5 when attacking For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% _______________________ Class Restrictions: Rogue _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Fire property +15% Magic damage with Earth property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% MATK +50 ASPD +2 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Elemental Master)]<INFO>400982</INFO></ITEM> <ITEM>[Frontier Elemental Book]<INFO>540110</INFO></ITEM> Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: 100% chance on using Spell Fist to trigger for 150s: Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% _______________________ Class Restrictions: Sage _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Divinus Flos damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Neutral property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Cardinal)]<INFO>400983</INFO></ITEM> <ITEM>[Frontier Saint Lord]<INFO>550176</INFO></ITEM> Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: 100% chance on using Reparatio to trigger for 1 min: 100% chance to autocast Adoramus Level 10 when using Divinus Flos For each Right hand Refine Level: Adoramus damage +35% _______________________ Class Restrictions: Priest _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosion Blaster damage +5% Blazing Flame Blast damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Inquisitor)]<INFO>400984</INFO></ITEM> <ITEM>[Frontier Judgment Claw]<INFO>560081</INFO></ITEM> Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Massive Flame Blaster to trigger for 15s: Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 _______________________ Class Restrictions: Monk _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Crescive Bolt damage +5% Gale Storm damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Windhawk)]<INFO>400985</INFO></ITEM> <ITEM>[Frontier Wind Bow]<INFO>700119</INFO></ITEM> Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Wild Walk to trigger for 30s: Gale Storm cooldown -0.15s For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 _______________________ Class Restrictions: Hunter _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rose Blossom damage +7% Rhythm Shooting damage +7% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Variable Cast Time -10% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Troubadour & Trouvere)]<INFO>400986</INFO></ITEM> <ITEM>[Frontier Musical Violin]<INFO>570087</INFO></ITEM> Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Troubadour & Trouvere)]<INFO>400986</INFO></ITEM> <ITEM>[Frontier Musical Rope]<INFO>580087</INFO></ITEM> Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Shinkiro & Shiranui)]<INFO>400987</INFO></ITEM> <ITEM>[Frontier Moonlight Fuuma Shuriken]<INFO>650058</INFO></ITEM> Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: 100% chance on using Kunai - Nightmare to trigger for 90s: Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Spiral Shooting damage +5% Wild Shot damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Night Watch)]<INFO>400988</INFO></ITEM> <ITEM>[Frontier Knight Rifle]<INFO>810049</INFO></ITEM> Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: 100% chance to autocast Wild Shot Level 4 when using Spiral Shooting 100% chance on using Hidden Card to trigger for 150s: CRate +15 Critical +25 Ignore 15% RES of All races except players _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Sky Sun damage +5% Sunset Blast damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Sky Emperor)]<INFO>400989</INFO></ITEM> <ITEM>[Frontier Emperor Battle Book]<INFO>540111</INFO></ITEM> Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast _______________________ Class Restrictions: Star Gladiator _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Soul Ascetic)]<INFO>400990</INFO></ITEM> <ITEM>[Frontier Soul Staff]<INFO>640065</INFO></ITEM> Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: 100% chance on using Circle Of Directions And Elementals to trigger for 1 min: 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix _______________________ Class Restrictions: Soul Linker _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% _______________________ Refine >= 7: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Wind property +15% Magic damage with Water property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Hyper Novice)]<INFO>400991</INFO></ITEM> <ITEM>[Frontier Hyper Lord]<INFO>550177</INFO></ITEM> Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Rule Break to trigger for 150s: 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% _______________________ Class Restrictions: Super Novice _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Spirit Master)]<INFO>400992</INFO></ITEM> <ITEM>[Frontier Spirit Foxtail]<INFO>550178</INFO></ITEM> Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: 100% chance on using Temporary Communion to trigger for 150s: Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Feral Claw damage +5% Alpha Claw damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical +10 Critical Damage +15% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Alitea)]<INFO>401195</INFO></ITEM> <ITEM>[Frontier Claw Axe]<INFO>520055</INFO></ITEM> Primal Claw damage +25% Feral Claw damage +25% Critical Damage +15% _______________________ Class Restrictions: Alitea _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 | ||
Enchanting
Speak to Vitoli at (ygg_fruit 162, 126). Enchants are applied in the following order: slot 4 → slot 3 → slot 2.
| Process | Cost | Result |
|---|---|---|
| Reset | 5 × 5 × 15 × 1,000,000 zeny |
100% success |
| Slot 4 | 2 × 10 × 500,000 zeny |
Random normal enchant; 100% success |
| Slot 3 | 3 × 3 × 1 × 1,500,000 zeny |
Random normal enchant; 100% success |
| Slot 2 | 100 × 85 × 100,000,000 zeny |
Select one available Level 1 perfect enchant |
Normal slot 3 and slot 4 enchanting does not change the item's grade. The detailed upgrade tables below show every possible result that can keep, raise or lower an enchant level.
Normal Enchants
Perfect Enchant Selection
| 2nd Slot Enchant | Materials | Zeny |
| 100x 85x |
100,000,000 zeny | |
Slot 4 Reroll and Upgrade
The slot 4 enchant can be rerolled for 180x
Frontier Magic Powder (1001997)
| Upgrade | ||||||
|---|---|---|---|---|---|---|
| +1 | → | +2 | 2x | 10x | 10x | 10x |
| +2 | → | +3 | 5x | 20x | 20x | 20x |
| +3 | → | +4 | 10x | 40x | 40x | 40x |
| +4 | → | +5 | 30x | 125x | 125x | 125x |
Slot 2 Enchant Upgrade Example
The table below uses the Acute Jewel as an example. The same upgrade process, materials, zeny costs and result chances apply to every slot 2 enchant choice at the corresponding level.
Related Guides
Dimensions Weapons
Every monster in Varmundt's Biosphere Depth 2 Dungeon has a chance to drop
Dimension Weapon Box (41245), which can be opened to obtain a random Dimension Weapon.
| All Weapons | |||
A one-handed sword imbued with runic magic. _______________________ MATK +3% Increases damage of Genesis Ray by 25% Increases damage of Cross Rain by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Genesis Ray by additional 7% Increases damage of Cross Rain by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Holy and Neutral element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Genesis Ray skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Genesis Ray by additional 45% Increases damage of Cross Rain by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Imperial Guard): Increases damage of Genesis Ray by additional 45% Decreases Genesis Ray skill cooldown by 0.5 second. Increases Magical Damage with Holy and Neutral element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Genesis Ray by additional (the sum of refine level)%. Decreases Cross Rain skill cooldown by 1 second. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Cross Rain damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Holy and Neutral element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 250 |
A one-handed sword imbued with runic magic. _______________________ Critical +5 Increases damage of Mayhemic Thorns by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Mayhemic Thorns by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. C.RATE +5 _______________________ Refine Level +11: Increases damage of Mayhemic Thorns by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Biolo): Increases damage of Acidified Zone (Water/Wind/Ground/Fire) by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Mayhemic Thorns by additional (the sum of refine level)%. Decreases Mayhemic Thorns skill cooldown by 0.2 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Mayhemic Thorns damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A one-handed sword imbued with runic magic. _______________________ Critical +5 Increases damage of Mega Sonic Blow by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Mega Sonic Blow by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Mega Sonic Blow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Hyper Novice): Increases damage of Double Bowling Bash by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Double Bowling Bash by additional (the sum of refine level)%. Enables the use of Level 5 Cross Impact. _______________________ [Bonus by Grade] [Grade D]: P.ATK + 5 _______________________ [Grade C]: Increases Mega Sonic Blow damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Hyper Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A dagger imbued with runic magic. _______________________ ATK +3% Increases damage of Deft Stab by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Deft Stab by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Deft Stab by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Abyss Chaser): Increases damage of Abyss Dagger by 45%. Increases Melee Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Deft Stab and Abyss Dagger by additional (the sum of refine level)%. Decreases Deft Stab skill cooldown by 0.2 seconds. Casting Deft Stab has a chance to auto cast Level 1 Abyss Dagger. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.ATK + 5 _______________________ [Grade C]: Increases Deft Stab damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A two-handed sword imbued with runic magic. _______________________ Critical +5 Increases damage of Hack and Slasher by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Hack and Slasher by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Hack and Slasher by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Dragon Knight): Increases damage of Storm Slash by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Ignition Break by additional (the sum of refine level*3)%. Decreases Hack and Slasher skill cooldown by 0.2 seconds. Casting Hack and Slasher has a chance to auto cast Level 1 Ignition Break. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Hack and Slasher damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 250 |
Katar imbued with runic magic. _______________________ Critical +5 Increases damage of Eternal Slash by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Eternal Slash by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Eternal Slash by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Shadow Cross): Increases damage of Impact Crater by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Eternal Slash by additional (the sum of refine level)%. Increases Phantom Menace skill cooldown by 5 seconds. Increases Rolling Cutter skill cooldown by 2 seconds. Casting Phantom Menace has a chance to auto cast the higher Level learned Rolling Cutter. Casting Rolling Cutter has a chance to auto cast Level 1 Impact Crater. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Eternal Slash damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 250 |
A two-handed staff imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
A two-handed spear imbued with runic magic. _______________________ MaxHP +5% Increases damage of Dragonic Breath by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Dragonic Breath by additional 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Dragonic Breath by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Dragon Knight): Increases damage of Dragon Breath and Dragon Breath - Water by 85%. Increases Ranged Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Dragonic Breath by additional (the sum of refine level)%. Decreases Dragonic Breath skill cooldown by 0.15 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Dragonic Breath damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 650 Required Level: 250 |
A grenade launcher imbued with runic magic. _______________________ ATK +3% Increases damage of Wild Fire by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Wild Fire by additional 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Wild Fire by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Night Watch): Increases damage of Spiral Shooting by 45%. Increases Ranged Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Wild Fire by additional (the sum of refine level)%. Casting Spiral Shooting has a chance to auto cast Level 1 Wild Fire. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Wild Fire damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Night Watch _______________________ Type: Grenade Position: Right Hand Physical Attack: 360 Weapon Level: 5 Refinable / Gradable Weight: 280 Required Level: 250 |
A rifle imbued with runic magic. _______________________ Critical +5 Increases damage of Spiral Shooting by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Spiral Shooting by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Spiral Shooting by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Night Watch): Increases damage of Only One Bullet by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Spiral Shooting by additional (the sum of refine level)%. Casting Only One Bullet has a chance to auto cast Level 1 Spiral Shooting. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Spiral Shooting damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Night Watch _______________________ Type: Rifle Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 250 |
A bow imbued with runic magic. _______________________ Critical +5 Increases damage of Hawk Rush by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Hawk Rush by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +7 _______________________ Refine Level +11: Increases damage of Hawk Rush by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Windhawk): Increases damage of Hawk Boomerang by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Hawk Boomerang by additional (the sum of refine level)%. Casting Hawk Rush has a 50% chance to auto cast Level 1 Hawk Boomerang. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Hawk Rush damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Windhawk _______________________ Type: Bow Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 210 Required Level: 250 |
A bow imbued with runic magic. _______________________ Critical +5 Increases damage of Crescive Bolt by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Crescive Bolt by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +7 _______________________ Refine Level +11: Increases damage of Crescive Bolt by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Windhawk): Increases damage of Gale Storm by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Sharp Shooting by additional (the sum of refine level*2)%. Casting Crescive Bolt has a chance to auto cast Level 1 Sharp Shooting. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Crescive Bolt damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Windhawk _______________________ Type: Bow Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 210 Required Level: 250 |
A book imbued with runic magic. _______________________ Critical +5 Increases damage of Petitio by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Petitio by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Petitio by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Cardinal): Increases damage of Effligo by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Effligo by additional (the sum of refine level)%. Decreases Petitio skill cooldown by 0.15 seconds. Enables the use of level 3 Unlucky Rush. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Petitio damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Cardinal _______________________ Type: Book Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A book imbued with runic magic. _______________________ MATK +3% Increases damage of Conflagration and Diamond Storm by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Conflagration and Diamond Storm by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Fire and Water element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Conflagration and Diamond Storm by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Elemental Master): Increases damage of Venom Swamp by 45%. Increases Magical Damage with Poison element by 30%. Increases Magical Damage with Fire and Water element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Elemental Buster by additional (the sum of refine level*2)%. Casting Diamond Storm has a chance to auto cast Level 1 Elemental Buster. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Conflagration and Diamond Storm damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Fire and Water element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A book imbued with runic magic. _______________________ MATK +3% Increases damage of Lightning Land and Terra Drive by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Lightning Land and Terra Drive by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Earth element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Lightning Land and Terra Drive by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Elemental Master): Increases damage of Venom Swamp by 45%. Increases Magical Damage with Poison element by 30%. Increases Magical Damage with Wind and Earth element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Elemental Buster by additional (the sum of refine level*2)%. Casting Terra Drive has a chance to auto cast Level 1 Elemental Buster. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Lightning Land and Terra Drive damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Earth element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A spear imbued with runic magic. _______________________ ATK +3% Increases damage of Overbrand by 25% Increases damage of Overslash by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Overbrand by additional 7% Increases damage of Overslash by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Overbrand by additional 45% Increases damage of Overslash by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Imperial Guard): Increases damage of Overbrand by additional 45%. Increases Melee Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Overbrand by additional (the sum of refine level*2)%. Casting Overslash has a chance to auto cast Level 1 Overbrand. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.ATK + 5 _______________________ [Grade C]: Increases Overslash damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 3 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 250 |
A one-handed staff imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Adoramus by 25% Increases damage of Arbitrium by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Adoramus by additional 7% Increases damage of Arbitrium by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Holy and Neutral element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Adoramus by additional 45% Increases damage of Arbitrium by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Cardinal): Increases damage of Adoramus by additional 45%. Increases Magical Damage with Holy and Neutral element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Adoramus by additional (the sum of refine level*2)%. Casting Arbitrium has a chance to auto cast Level 1 Adoramus. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Arbitrium damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Holy and Neutral element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Cardinal _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
A book imbued with runic magic. _______________________ ATK +3% Increases damage of Dawn Break by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Dawn Break by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Dawn Break by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Sky Emperor): Increases damage of Midnight Kick by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Midnight Kick by additional (the sum of refine level)%. Casting Dawn Break has a chance to auto cast Level 1 Midnight Kick. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Dawn Break damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A book imbued with runic magic. _______________________ Critical +5 Increases damage of Sunset Blast by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Sunset Blast by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Sunset Blast by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Sky Emperor): Increases damage of Noon Blast by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Noon Blast by additional (the sum of refine level)%. Casting Sunset Blast has a chance to auto cast Level 1 Noon Blast. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Sunset Blast damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 250 |
A one-handed staff imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Talisman of Blue Dragon and Talisman of Red Phoenix by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Talisman of Blue Dragon and Talisman of Red Phoenix by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Talisman of Blue Dragon and Talisman of Red Phoenix by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Soul Ascetic): Increases damage of Four Bearing God by 45%. Increases Magical Damage with every element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Talisman of Blue Dragon and Talisman of Red Phoenix by additional (the sum of refine level)%. Casting Talisman of Blue Dragon has a chance to auto cast Level 1 Talisman of Red Phoenix. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by 15%. _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 120 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A one-handed staff imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Meteor Storm Buster and Hell's Drive by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Meteor Storm Buster and Hell's Drive by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Fire and Earth element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Meteor Storm Buster and Hell's Drive by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Hyper Novice): Increases damage of Napalm Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Fire and Earth element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Napalm Vulcan Strike by additional (the sum of refine level)%. Casting Napalm Vulcan Strike has a 50% chance to auto cast Level 5 Soul Vulcan Strike. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Meteor Storm Buster and Hell's Drive damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Fire and Earth element by 20%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Hyper Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A foxtail imbued with runic magic. _______________________ Indestructible in battle _______________________ Critical +5 Increases damage of Hogogong Strike by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Hogogong Strike by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Hogogong Strike by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Spirit Handler): Increases damage of Chulho Sonic Claw by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Chulho Sonic Claw by additional (the sum of refine level)%. Decreases Howling of Chulho skill cooldown by 0.3 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Hogogong Strike damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 15%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 430 Weapon Level: 5 Refinable / Gradable Weight: 210 Required Level: 250 |
A foxtail imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Hyunrok Breeze by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Hyunrok Breeze by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Hyunrok Breeze by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Spirit Handler): Increases damage of Hyunrok Cannon by 45%. Increases Magical Damage with every element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Hyunrok Cannon by additional (the sum of refine level)%. Decreases Hyunrok Breeze skill cooldown by 2 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Hyunrok Breeze damage by 15%. _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 430 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A one-handed staff imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Talisman of White Tiger and Talisman of Black Tortoise by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Talisman of White Tiger and Talisman of Black Tortoise by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Talisman of White Tiger and Talisman of Black Tortoise by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Soul Ascetic): Increases damage of Four Bearing God by 45%. Increases Magical Damage with every element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Talisman of White Tiger and Talisman of Black Tortoise by additional (the sum of refine level)%. Casting Talisman of White Tiger has a chance to auto cast Level 1 Talisman of Black Tortoise. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Talisman of White Tiger and Talisman of Black Tortoise damage by 15%. _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 120 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
Knuckles imbued with runic magic. _______________________ Critical +5 Increases damage of Explosion Blaster by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Explosion Blaster by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Explosion Blaster by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Inquisitor): Increases damage of Massive Flame Blaster by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Massive Flame Blaster by additional (the sum of refine level)%. Decreases Explosion Blaster skill cooldown by 0.2 seconds. Decreases Massive Flame Blaster skill cooldown by 2 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Explosion Blaster damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 250 |
Knuckles imbued with runic magic. _______________________ MaxHP +5% Increases damage of Third Flame Bomb by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Third Flame Bomb by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases SP Consumption by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Third Flame Bomb by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Inquisitor): Increases damage of Tiger Cannon by 85%. Increases Melee Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Second Flame by additional (the sum of refine level)%. Increases First Brand skill cooldown by 1.5 seconds. Casting First Brand has a chance to auto cast Level 1 Second Flame. (If you learned a higher Level, it will auto cast that Level instead.) Casting Second Flame has a chance to auto cast Level 1 Third Flame Bomb. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Third Flame Bomb damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 250 |
A whip imbued with runic magic. _______________________ MATK +3% Increases damage of Reverberation by 25% Increases damage of Metallic Fury by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Reverberation by additional 7% Increases damage of Metallic Fury by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Reverberation by additional 45% Increases damage of Metallic Fury by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere): Increases damage of Reverberation by additional 45% Increases Magical Damage with every element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Reverberation by additional (the sum of refine level*2)%. Casting Metallic Fury has a chance to auto cast Level 1 Reverberation. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Metallic Fury damage by 15%. _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
An instrument imbued with runic magic. _______________________ MATK +3% Increases damage of Reverberation by 25% Increases damage of Metallic Fury by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Reverberation by additional 7% Increases damage of Metallic Fury by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Reverberation by additional 45% Increases damage of Metallic Fury by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere): Increases damage of Reverberation by additional 45% Increases Magical Damage with every element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Reverberation by additional (the sum of refine level*2)%. Casting Metallic Fury has a chance to auto cast Level 1 Reverberation. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Metallic Fury damage by 15%. _______________________ [Grade B]: Increases Magical Damage with All element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Type: Instrument _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A blunt weapon imbued with runic magic. _______________________ Indestructible in battle _______________________ ATK +3% Increases damage of Cart Tornado by 25% Increases damage of Explosive Powder by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Cart Tornado by additional 7% Increases damage of Explosive Powder by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Cart Tornado by additional 45% Increases damage of Explosive Powder by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Imperial Guard): Increases damage of Cart Tornado by additional 45%. Increases Melee Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Cart Tornado by additional (the sum of refine level*2)%. Decreases Explosive Powder skill cooldown by 0.2 seconds. Casting Explosive Powder has a chance to auto cast Level 1 Cart Tornado. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Explosive Powder damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Biolo _______________________ Type: Mace Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 250 |
A blunt weapon imbued with runic magic. _______________________ Indestructible in battle _______________________ Critical +5 Increases damage of Triple Laser by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Triple Laser by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Triple Laser by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Meister): Increases damage of Spark Blaster by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Triple Laser and Spark Blaster by additional (the sum of refine level)%. Decreases Spark Blaster skill cooldown by 0.15 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Triple Laser damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Meister _______________________ Type: Mace Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 250 |
A two-handed ax imbued with runic magic. _______________________ Indestructible in battle _______________________ ATK +3% Increases damage of Mighty Smash by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Mighty Smash by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases SP Consumption by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Mighty Smash by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Meister): Increases damage of Axe Tornado by 45%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Axe Tornado by additional (the sum of refine level*5)%. Casting Mighty Smash has a chance to auto cast Level 1 Axe Tornado. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Mighty Smash damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Meister _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 450 Required Level: 250 |
An instrument imbued with runic magic. _______________________ ATK +3% Increases damage of Rose Blossom by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Rose Blossom by additional 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Rose Blossom by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere): Increases damage of Rhythm Shooting by 45%. Increases Ranged Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Rhythm Shooting by additional (the sum of refine level)%. Casting Rhythm Shooting has a chance to auto cast Level 1 Sound Blend. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Rose Blossom damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Type: Instrument _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A whip imbued with runic magic. _______________________ ATK +3% Increases damage of Rose Blossom by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Rose Blossom by additional 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Rose Blossom by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere): Increases damage of Rhythm Shooting by 45%. Increases Ranged Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Rhythm Shooting by additional (the sum of refine level)%. Casting Rhythm Shooting has a chance to auto cast Level 1 Sound Blend. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Rose Blossom damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A bow imbued with runic magic. _______________________ Critical +5 Increases damage of Frenzy Shot by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Frenzy Shot by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +7 _______________________ Refine Level +11: Increases damage of Frenzy Shot by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Abyss Chaser): Increases damage of Chain Reaction Shot by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Frenzy Shot and Chain Reaction Shot by additional (the sum of refine level)%. Enables the use of Level 5 Rose Blossom. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Frenzy Shot damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 210 Required Level: 250 |
A two-handed staff imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Frozen Slash and Rock Down by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Frozen Slash and Rock Down by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Water and Earth element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Frozen Slash and Rock Down by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Water and Earth element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Rock Down has a chance to auto cast Level 1 Frozen Slash. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Frozen Slash and Rock Down damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Water and Earth element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
A huuma shuriken imbued with runic magic. _______________________ Indestructible in battle _______________________ Critical +5 Increases damage of Shadow Slash by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Shadow Slash by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Shadow Slash by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Shinkiro & Shiranui): Increases damage of Shadow Dance by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Shadow Slash by additional (the sum of refine level)%. Decreases Cross Slash skill cooldown by 1.5 seconds. Casting Cross Slash has a chance to auto cast Level 1 Shadow Slash. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Shadow Flash damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 250 |
A huuma shuriken imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Red Flame Cannon and Thundering Cannon by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Red Flame Cannon and Thundering Cannon by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Red Flame Cannon and Thundering Cannon by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Shinkiro & Shiranui): Increases damage of Darkening Cannon by 45%. Increases Magical Damage with Shadow element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Red Flame Cannon and Thundering Cannon by additional (the sum of refine level)%. Casting Red Flame Cannon has a chance to auto cast Level 1 Thundering Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Red Flame Cannon and Thundering Cannon damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 200 Magic Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 280 Required Level: 250 |
Katar imbued with runic magic. _______________________ Critical +5 Increases damage of Savage Impact by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Savage Impact by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Savage Impact by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Shadow Cross): Increases damage of Cross Impact by 85%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Savage Impact by additional (the sum of refine level)%. Decreases Savage Impact skill cooldown by 0.2 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Savage Impact damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 250 |
Critical +5 Quill Spear damage +15% _______________________ For each 2 Refine Levels: Base ATK +25 ATK +1% For each 3 Refine Levels: Quill Spear damage +5% _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: Critical +15 CRate +5 _______________________ Refine >= 11: Quill Spear damage +15% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Quill Spear damage +15% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Time Dimensions Rune Crown (Alitea)]<INFO>400999</INFO></ITEM> <ITEM>[Dimensions Nature Dagger]<INFO>510193</INFO></ITEM> Tempest Flap damage +45% Ranged Physical Damage +15% Upper Headgear grade >= A and Right hand grade >= A: Quill Spear damage +(Upper Headgear refine + Right hand refine)% Quill Spear cooldown -0.2s _______________________ Class Restrictions: Alitea _______________________ Type: Dagger Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
Weapon cannot be broken Critical +5 Frenzy Fang damage +15% _______________________ For each 2 Refine Levels: Base ATK +25 ATK +1% For each 3 Refine Levels: Frenzy Fang damage +5% _______________________ Refine >= 7: Melee Physical Damage +25% _______________________ Refine >= 9: Critical +15 CRate +5 _______________________ Refine >= 11: Frenzy Fang damage +15% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Frenzy Fang damage +15% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Time Dimensions Rune Crown (Alitea)]<INFO>400999</INFO></ITEM> <ITEM>[Dimensions Nature Axe]<INFO>620059</INFO></ITEM> Savage Lunge damage +60% Upper Headgear grade >= A and Right hand grade >= A: Savage Lunge damage +(Upper Headgear refine + Right hand refine)% Frenzy Fang cooldown -0.2s _______________________ Class Restrictions: Alitea _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 400 Required Level: 250 |
Refinement Box
The
Dimensions Weapon Refinement Device (102668) drops from any monster in Varmundt's Biosphere Depth 2.
| Target Item | Box | Required Refine | Refine Change | Materials |
| Dimension Weapon | +9 - +11 | +1 | 10x 10x 75x 75x 15x |
Dimension Weapon Enchants
Enchanter NPC will enchant your Crown / Weapon at (ba_chess 22, 16).
Requires 1500/750 Depth 2 Reputation respectively.
Enchants can be reset for 50x
Shadowdecon (25729), 50x
Zelunium (25731), 100x
Etel Dust (1000322) and 5,000,000z.
Perfect Enchants - Slot 4
| Slot 4 Enchant | Enchantment Process | |
|---|---|---|
| Materials | Zeny | |
Increases Physical and Magical Damage against Fish and Dragon race by 30%. _______________________ Type: Enchant Position: Unknown |
50x |
1,000,000z |
| 10x | ||
Increases Physical and Magical Damage against Demon and Plant race by 30%. _______________________ Type: Enchant Position: Unknown |
50x |
1,000,000z |
| 10x | ||
Increases Physical and Magical Damage against Angel and Formless race by 30%. _______________________ Type: Enchant Position: Unknown |
50x |
1,000,000z |
| 10x | ||
Increases Physical and Magical Damage against Demi-Human and Insect race by 30%. _______________________ Type: Enchant Position: Unknown |
50x |
1,000,000z |
| 10x | ||
Increases Physical and Magical Damage against Brute and Undead race by 30%. _______________________ Type: Enchant Position: Unknown |
50x |
1,000,000z |
| 10x | ||
Perfect Enchants - Slot 3
| Slot 3 Enchant | Enchantment Process | |
|---|---|---|
| Materials | Zeny | |
Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +6%. _______________________ Type: Enchant Position: Unknown |
75x |
3,000,000z |
| 15x | ||
Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +6%. _______________________ Type: Enchant Position: Unknown |
75x |
3,000,000z |
| 15x | ||
Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +6%. _______________________ Type: Enchant Position: Unknown |
75x |
3,000,000z |
| 15x | ||
Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +6%. _______________________ Type: Enchant Position: Unknown |
75x |
3,000,000z |
| 15x | ||
Increases physical and magical damage against neutral and poison property enemies by 10%. _______________________ [Grade D]: increases physical and magical damage against neutral and poison property enemies by additional 4%. _______________________ [Grade C]: increases physical and magical damage against neutral and poison property enemies by additional 4%. _______________________ [Grade B]: increases physical and magical damage against neutral and poison property enemies by additional 6%. _______________________ [Grade A]: increases physical and magical damage against neutral and poison property enemies by additional 6%. _______________________ Type: Enchant Position: Unknown |
75x |
3,000,000z |
| 15x | ||