Deadsera Card (300442) ItemID: 300442 _______________________ MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%.
For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%.
Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Weapon Weight: 1
Burning Night Card (300441) ItemID: 300441 _______________________ ATK +5% _______________________ When compounded on a One-Handed Axe or Two-Handed Axe class weapon: Increases Ranged Physical Damage by 10%.
For each 3 Refine Levels: Increases Ranged Physical Damage by additional 2%.
Base Level at least 200: For each 3 Refine Levels: Increases Ranged Physical Damage by additional 3%. _______________________ Type: Card Compound on: Weapon Weight: 1
[MVP] Gaia Pol Card (300445) ItemID: 300445 _______________________ Increases Physical Damage against monsters of Neutral and Earth element by 40%. Increases Physical Damage against monsters of Plant and Demi-Human race by 40%. _______________________ Type: Card Compound on: Armor Weight: 1
Muqaddas Weapons
Muqaddas Weapons are obtainable at NPC Weapon Master. (ra_pol01 300, 109)
One Weapon costs:
ItemID: 500074 _______________________ A holy sword created by combining holy relics and magical powers. _______________________ MATK +230 _______________________ MATK +5% Increases damage of Cross Rain by 10%. _______________________ Refine Level +7: Decreases Cooldown of Genesis Ray by 1 second. _______________________ Refine Level +9: Increases damage of Cross Rain by additional 10%. _______________________ Refine Level +11: Increases damage of Cross Rain by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. _______________________ [Grade A]: S.MATK +5 Cooldown of Genesis Ray -0.5 seconds. _______________________ Type: One-Handed Sword Attack: 100 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 250 Imperial Guard
ItemID: 520031 _______________________ A axe created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ ATK +5% Increases damage of Triple Laser by 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Triple Laser by additional 10%. _______________________ Refine Level +11: Increases damage of Triple Laser by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Type: One-Handed Axe Attack: 250 Weight: 600 Weapon Level: 5 _______________________ Requirement: Base Level 250 Meister
ItemID: 610054 _______________________ An katar created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of Savage Impact by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Savage Impact by additional 10%. _______________________ Refine Level +11: Increases damage of Savage Impact by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Type: Katar Attack: 300 Weight: 125 Weapon Level: 5 _______________________ Requirement: Base Level 250 Shadow Cross
ItemID: 700076 _______________________ An bow created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of Hawk Rush by 10%. _______________________ Refine Level +7: Ranged Physical attacks have a certain chance (15%) to auto cast Level 1 Sharp Shooting. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ Refine Level +9: Increases damage of Hawk Rush by additional 10%. _______________________ Refine Level +11: Increases damage of Hawk Rush by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Type: Bow Attack: 300 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 250 Windhawk
ItemID: 570045 _______________________ An instrument created by combining holy relics and magical powers. _______________________ MATK +230 MATK +5% Increases damage of Metallic Fury by 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. _______________________ [Grade A]: S.MATK +5 _______________________ Type: Musical Instrument Attack: 120 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 250 Troubadour
ItemID: 560048 _______________________ Knuckles created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of Third Flame Bomb by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Third Flame Bomb by additional 10%. _______________________ Refine Level +11: Increases damage of Third Flame Bomb by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Type: Knuckle Attack: 220 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 250 Inquisitor
ItemID: 550117 _______________________ A staff created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ MATK +230 MATK +5% Increases damage of Framen by 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 10%. _______________________ Refine Level +9: Increases damage of Framen by additional 10%. _______________________ Refine Level +11: Increases damage of Framen by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. [Grade A]: S.MATK +5 _______________________ Type: One-Handed Staff Attack: 70 Weight: 125 Weapon Level: 5 _______________________ Requirement: Base Level 250 Cardinal
ItemID: 550119 _______________________ A staff created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ MATK +230 MATK +5% Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 10%. _______________________ Refine Level +11: Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. _______________________ [Grade A]: S.MATK +5 _______________________ Type: One-Handed Staff Attack: 90 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 250 Soul Ascetic
ItemID: 540075 _______________________ A book created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of Midnight Kick and Dawn Break by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Midnight Kick and Dawn Break by additional 10%. _______________________ Refine Level +11: Increases damage of Midnight Kick and Dawn Break by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Type: Book Attack: 210 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 250 Sky Emperor
ItemID: 580046 _______________________ An whip created by combining holy relics and magical powers. _______________________ MATK +230 MATK +5% Increases damage of Metallic Fury by 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. _______________________ [Grade A]: S.MATK +5 _______________________ Type: Whip Attack: 100 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 250 Trouvere
ItemID: 550118 _______________________ A foxtail created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ MATK +340 ATK/MATK +5% Increases damage of Chulho Sonic Claw and Hyunrok Cannon by 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: Increases damage of Chulho Sonic Claw and Hyunrok Cannon by additional 10%. _______________________ Refine Level +11: Increases damage of Chulho Sonic Claw and Hyunrok Cannon by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Damage against enemies of Small size +15%. _______________________ [Grade C]: Damage against enemies of Medium size +15%. _______________________ [Grade B]: Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 S.MATK +5. _______________________ Type: One-Handed Staff Attack: 290 Weight: 125 Weapon Level: 5 _______________________ Requirement: Base Level 250 Spirit Handler
ItemID: 810034 _______________________ An rifle created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of Only One Bullet by 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Only One Bullet by additional 10%. _______________________ Refine Level +11: Increases damage of Only One Bullet by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Type: Rifle Attack: 275 Weight: 220 Weapon Level: 5 _______________________ Requirement: Base Level 250 Night Watch
ItemID: 510103 _______________________ A dagger created by combining holy relics and magical powers. It must be equipped with Mocadas Nanjar to display it's true power. _______________________ When equipped with Muqaddas Kanjar: ATK +5% Increases damage of Shadow Flash by 10%.
Refine Level +7: Increases Melee Physical Damage by 10%.
Refine Level +9: Increases damage of Shadow Flash by additional 10%.
Refine Level +11: Increases damage of Shadow Flash by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Type: Dagger Attack: 215 Weight: 125 Weapon Level: 5 _______________________ Requirement: Base Level 250 Shinkiro, Shiranui
ItemID: 590063 _______________________ An cross created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ ATK +5% Increases damage of Mega Sonic Blow by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Mega Sonic Blow by additional 10%. _______________________ Refine Level +11: Increases damage of Mega Sonic Blow by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Type: Mace Attack: 220 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 250 Hyper Novice
ItemID: 830033 _______________________ An gatling gun created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of The Vigilante at Night by 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +11: Increases damage of The Vigilante at Night by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Type: Gatling Gun Attack: 305 Weight: 320 Weapon Level: 5 _______________________ Requirement: Base Level 250 Night Watch
ItemID: 820028 _______________________ An shotgun created by combining holy relics and magical powers. _______________________ Deals Splash Damage. _______________________ ATK +5% Increases damage of Wild Fire by 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +11: Increases damage of Wild Fire by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Type: Shotgun Attack: 290 Weight: 250 Weapon Level: 5 _______________________ Requirement: Base Level 250 Night Watch
ItemID: 640046 _______________________ An two-handed staff created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ MATK +330 MATK +5% Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%. _______________________ Refine Level +7: Increases Magical Damage with Earth and Water element by 10%. _______________________ Refine Level +9: Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%. _______________________ Refine Level +11: Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. _______________________ [Grade A]: S.MATK +5 _______________________ Type: Two-Handed Staff Attack: 80 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 250 Arch Mage
ItemID: 540074 _______________________ A book created by combining holy relics and magical powers. _______________________ MATK +230 _______________________ MATK +5% Increases damage of Lightling Land and Diamond Storm by 10%. _______________________ Refine Level +7: Increases Magical Damage with Water and Wind element by 10%. _______________________ Refine Level +9: Increases damage of Lightling Land and Diamond Storm by additional 10%. _______________________ Refine Level +11: Increases damage of Lightling Land and Diamond Storm by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. _______________________ [Grade A]: S.MATK +5 _______________________ Type: Book Attack: 60 Weight: 80 Weapon Level: 5 _______________________ Requirement: Base Level 250 Elemental Master
ItemID: 510104 _______________________ A dagger created by combining holy relics and magical powers. _______________________ Must be equipped with Muqaddas Nazar. _______________________ Type: Dagger Attack: 150 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 250 Shinkiro, Shiranui
Warped Spell(Melee) (312009) ItemID: 312009 _______________________ Increases Melee Physical Damage by 5%. _______________________ Depending on the Grade of the enchanted Weapon: Increases Melee Physical Damage by additional 5%.
Warped Spell(Magic) (312010) ItemID: 312010 _______________________ Increases Magical Damage with every element by 5%. _______________________ Depending on the Grade of the enchanted Weapon: Increases Magical Damage with every element by additional 5%.
Warped Spell(Long Ranged) (312011) ItemID: 312011 _______________________ Increases Ranged Physical Damage by 5%. _______________________ Depending on the Grade of the enchanted Weapon: Increases Ranged Physical Damage by additional 5%.
Slot 4 Perfect Enchants
Bishop's Blessing(Attack Speed) (312004) ItemID: 312004 _______________________ Increases Attack Speed by 3%. _______________________ Depending on the Grade of the enchanted Weapon: Increases Attack Speed (Decreases After Attack Delay by additional 3%).
Bishop's Blessing(Variable Casting) (312005) ItemID: 312005 _______________________ Decreases Variable Casting Time by 3%. _______________________ Depending on the Grade of the enchanted Weapon: Decreases Variable Casting Time by additional 3%.
Bishop's Blessing(After Cast Delay) (312006) ItemID: 312006 _______________________ Decreases After Cast Delay by 3%. _______________________ Depending on the Grade of the enchanted Weapon: Decreases After Cast Delay by additional 3%.
Bishop's Blessing(Perfect Hit) (312007) ItemID: 312007 _______________________ Perfect HIT +3% _______________________ Depending on the Grade of the enchanted Weapon: Perfect HIT +3%
Bishop's Blessing(Critical) (312008) ItemID: 312008 _______________________ CRI +3 _______________________ Depending on the Grade of the enchanted Weapon: CRI +3
For the 4th Slot enchant you can also use the random enchant option: 50x Priest's Relic (1001201) 50x Priest's Holy Water (1001202) and 300,000 zeny.