Old Glast Heim Challenge Mode

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개요

  • Base Level 170+
  • 시작 지점 (glast_01 143, 288)
  • 쿨타임은 1일입니다
  • Oscar에게 말을 걸어 인스턴스를 개방하세요.

 

공략

 

  • 주황색: 시작 지점
  • 파란색: 왼쪽 (몬스터 50마리)
  • 초록색: 오른쪽 (몬스터 50마리)
  • 노란색: 시작 위치 / 포탈 위치
  • 보라색: MVP 소환 위치
  • 빨간색: MVP 전투 지역.

인스턴스에 입장하면 주황색 지점에서 시작합니다. Oscar NPC가 보입니다. 파티장이 NPC에게 말을 걸어 전투를 시작해야 합니다. 모든 파티원은 맵의 왼쪽(파란색 박스)과 오른쪽(초록색 박스)으로 무작위로 나뉩니다. 각 진영에는 50마리의 몬스터가 있습니다. 포탈(노란색)을 개방하려면 47마리의 몬스터를 처치해야 합니다. 반대쪽이 정리되지 않았다면 포탈은 반대쪽으로 이동시켜 줍니다. 서포트 파티원을 움직이지 않게 두면 자신의 진영을 모두 정리할 때까지 안전합니다.

몬스터를 한쪽 진영에서 처치하면 Oscar가 다음 메시지를 알립니다: “...”. 중앙 통로에 Prime Corruption Root가 등장하며, 30초 이내에 처치해야 합니다. 제때 처치하지 못하면 Prime Corruption Root가 화면(15×15) 내 모든 파티원을 죽이고, 그 후 Oscar가 이를 정화합니다(대신 처치해 줍니다). 등장하는 Prime Corruption Root의 수는 난이도에 따라 달라집니다. 난이도 4에서는 2마리 이상이 등장할 수 있고, 난이도 10에서는 최대 5마리까지 등장할 수 있습니다. Prime Corruption Root를 처치할 기회를 얻으려면 파티가 제때 중앙 통로에 도달할 수 있도록 양쪽을 동시에 정리해야 합니다. 또는 Oscar에게서 받는 보상이 줄어드는 것 외에는 아무런 패널티 없이 몬스터를 완전히 피할 수도 있습니다.

양쪽이 모두 정리되면 포탈이 중앙 통로로 이어지며, 그곳에서 Oscar를 만나 Phantom Amdarais와의 전투로 이동하게 됩니다.

Phantom Amdarais 대신 Phantom of Himmelmez와 전투를 벌일 확률도 있습니다. 일부 스킬과 기믹이 다를 수 있으며, 그녀의 카드를 얻을 기회가 있습니다.

Old Glast Heim 난이도

Old Glast Heim Challenge Mode는 더 쉬운 버전의 인스턴스를 완료하면 더 강한 버전의 인스턴스를 해금할 수 있는 선택형 난이도 시스템을 갖추고 있습니다.
현재 챌린지 진행도는 인스턴스 밖에서 Oscar에게 말을 걸어 확인할 수 있습니다.

난이도 필요 진행 포인트 Phantom Amdarais HP
레벨 1 0 600.000.000
레벨 2 5 750.000.000
레벨 3 11 900.000.000
레벨 4 18 1.050.000.000
레벨 5 26 1.200.000.000
레벨 6 35 1.350.000.000
레벨 7 45 1.500.000.000
레벨 8 60 1.650.000.000
레벨 9 80 1.800.000.000
레벨 10 100 2.050.000.000

더 높은 난이도에서는 다음이 적용됩니다:

  • Scale all monsters damage by (Damage * Difficulty Level)
  • Scale Boss HP by (450,000,000 + [150,000,000 * Difficulty Level]) except for level 10.
  • Scale Mutated Thorn HP by (5 + [Difficulty Level * 4])
  • Increases Boss's Health Regeneration mechanic by (300,000 * Difficulty Level) HP per 2 seconds.
  • Increases rewards
  • Increases chance to spawn Phantom of Himmelmez(5% * Difficulty Level)

Note:

The number of progression points is game account wide.
You get 1 progression point according to the level you've cleared. Example: clearing difficulty level 3 gives 3 progression points.

Monster

Monster Race/Size/Element
20574.png
Mutating White Knight (20574)
Undead / Large / Dark 3
20576.png
Mutating Khalitzburg (20576)
Undead / Medium / Dark 3
20577.png
Cursed Raydric (20577)
Demi-Human / Medium / Dark 2
20578.png
Cursed Raydric Archer (20578)
Demi-Human / Medium / Dark 2
20579.png
Cursed Buttler (20579)
Undead / Medium / Undead 2
20580.png
Cursed Buttler (20580)
Undead / Medium / Undead 2
20581.png
Mutated Thorn (20581)
Formless / Medium / Fire 3
20575.png
Fallen Root (20575)
(MVP)
Demon / Large / Earth 3
20572.png
Phantom of Himmelmez (20572)
(MVP)
Angel /Medium / Holy 3
20573.png
Phantom of Amdarais (20573)
(MVP)
Demon / Large / Dark 3

Carddrops

Card Description
27382.png Fallen Root (27382) ATK +30
MATK +30
_______________________
When equipped with Realized Corruption Root Card:
Increases Magical Damage with Fire and Neutral element by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
27381.png [MVP] Phantom of Himmelmez Card (27381) Increases Magical Damage with Holy and Neutral element by 100%.
Increases damage taken from all elemental attacks by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
27383.png [MVP] Phantom of Amdarais Card (27383) MaxHP +10%
MaxSP +5%
_______________________
When equipped with Amdarais Card:
Increases Physical Damage against all enemies by 5%.
_______________________
When equipped with Realized Amdarais Card:
Increases Physical Damage against all enemies by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
27387.png Cursed Raydric Archer Card (27387) Increases Physical Damage against Demon race by 5%.
_______________________
When equipped with Cursed Raydric Card:
Increases Physical Damage against Demon race by 15%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
27386.png Cursed Raydric Card (27386) Increases Physical Damage against Undead race by 5%.
_______________________
When equipped with Cursed Raydric Archer Card:
Increases Physical Damage against Undead race by 15%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
27388.png Cursed Buttler Card (27388) Increases HP Recovery Rate by 50%.
_______________________
When equipped with Zombie Card:
MaxHP +15%

_______________________
Type: Card
Compound on: Accessory
Weight: 1
27385.png Mutating Khalitzburg Card (27385) MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Left Hand
Weight: 1
27384.png Mutating White Knight Card (27384) MATK +15
Increases Magical Damage against Medium and Large size by 20%.
_______________________
When equipped with Mutating Khalitzburg Card:
Decreases Physical and Magical Damage from Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

Itemdrops

Skills & Mechanics

Mechanic Difficulty Level Description
Party Counter Lv 1 + If any party member dies the MVP will only take 1 damage for all attacks.


This effect goes away when all party members are alive again.

Restart Lv 1 + If all party members are dead for more than 5 minutes, the MVP will despawn and Oscar appears again.


You can summon the MVP again by talking to Oscar.

Fighting Arena Lv 1 + If the MVP moves away from the center fighting arena, Oscar will announce that the MVP must be brought back to the arena within 30 seconds or the battle will restart. Players must be within Grand Darkness (Grid) mechanic.
Health Regeneration Lv 1 + The MVP heals passively (300,000 * Difficulty Level) HP every 2 seconds.
Random Party Teleport Lv 1 + When the MVP receives a large amount of damage in a short amount of time, it will randomly teleport all party members within the Fighting Arena. The threshold value for this to occur will depend on difficulty level.
Firewall Lv 1 + Spawns firewall in an incremental pattern that will push you very far away.
Land Protector is your friend.
Ground Drive Version 1 Lv 1 + Casts Heaven's Drive on the center of the MVP and spreads incrementally in a (+) pattern.
Land Protector is your friend.
Ground Drive Version 2 Lv 1 + Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern.
Land Protector is your friend.
Immune Property Lv 1 + For 30 seconds, MVP receives elemental immunity (physical and magical) to a particular element and display a Chinese Character above its head. The MVP will always choose its elemental weakness. Phantom Amdarais will choose Holy Immunity. Phantom Himmelmez will choose Shadow Immunity.
Use Dispell or Clearance.
Grand Darkness Grid Lv 1 + When the MVP is below 90% HP, a grid of Mutated Thorn will appear on the map. After 5 seconds, all surviving Mutated Thorn will hide and cast Dark Grand Cross for 10 seconds. Bathory card will assist in surviving. You can kill the Mutated Thorn so they do not cast Grand Darkness. It is best to stay in the middle of the 4 Mutated Thorns in order to avoid getting hit.
Grand Darkness Lv 1 + Phantom Amdarais Exclusive Skill. The MVP will cast Shadow Property version of Grand Cross that will follow him around.
Use Bathory Card.
Grand Cross Lv 1 + Phantom Himmelmez Exclusive Skill. The MVP will cast Holy Property Grand Cross that will follow her around.

Use Angeling Card.

Rain of Meteor Lv 1 + Lands fire property meteor (magical damage) on the center of the MVP and spreads incrementally in either a (x) or (+) pattern.
Land Protector is your friend.
Demonic Hell Judgement Lv 1 + A 1 second cast time skill with a 13×13 area of effect with a warning red tile on the floor. This skill deals physical damage (defense-piercing and dark property) and inflicts a random status effect. The damage is either melee or range depending on how close you are to the MVP.
Ganbantein (Lv 9) Lv 1 + Instantly removes all ground spells in a 9×9 area on the center of the MVP.
Land Protector is your friend.
Shield Reflect Lv 1 + A skill that reflects a portion of all melee physical damage back to the user.

You can use Dispell, Empty Shadow... .

Change Undead Lv 1 + Phantom Amdarais Exclusive Skill. Changes the MVP elemental property from Shadow to Undead.


This can be ignored if you are using Holy element.

Change Darkness Lv 1 + Phantom Himmelmez Exclusive Skill. Changes the MVP elemental property from Holy to Shadow.


You should change your element to Holy when you see your damage reduced.

Spawn Mutated Khalitzburg Lv 1 + When the MVP is below 70% HP, it will spawn Mutated Khalitzburg.
Spawn Mutated White Knight Lv 1 + When the MVP is below 50% HP, it will spawn Mutated White Knight.
Spawn Mutated Raydric Archer Lv 1 + When the MVP is below 30% HP, it will spawn Mutated Raydric Archer.
Max Pain Lv 3 + Occurs when the MVP is below 70% Health. This skill will change the MVP into a golden color that will keep track of all damage the MVP receives and returns the damage proportionally to all players on the screen.


The best method is to stop damaging the MVP when the first Mutated Khalitzburg spawns and time the skill. Phantom Amdarais's Max Pain has a 10 second duration with a 30 second cooldown which gives players a 20 second window for damaging.

Grim Reaper Lv 3 + Reaper Yanku spawns as an NPC and will slowly walk to the MVP. When it reaches the MVP, the Health Regeneration mechanic reduces by 50,000 HP per 2 seconds while its attack will increase. This effect can stack.
Gradual Gravity Lv 9 + Casts a debuff that reduces your HP by a certain percentage of your max HP per second. This effect can kill you. The best counter to this is to constantly use potions.
Circle Arena Lv 9 + A blue circle effect will appear randomly in the Fighting Arena. Within 1 minute, players must lure the MVP inside of this circle. If not, the MVP will gain enrage and deal more damage.

Gear

Sealed Temporal Circlet

인스턴스 Old Glast Heim Challenge Mode에서 Phantom Amdarais를 처치하면 중앙에 보물 상자 NPC가 생성됩니다. 이를 클릭하면 Temporal 아이템이 바닥에 떨어집니다. 보상 수량은 난이도에 따라 증가합니다.

보상 아이템 난이도
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
25864.png Sealed Temporal Circlet (25864) 1-6 1-8 2-10 2-12 3-14 3-16 4-17 4-18 5-19 5-20
25865.png Temporal Gemstone (25865) 0 0 1-4 1-6 1-7 1-9 2-10 2-12 2-13 2-15
25866.png Temporal Spell (25866) 0 0 0 0 1-4 3-9 5-14 8-20 11-27 14-34
25867.png Temporal Fragment (25867) 1-16 1-24 1-31 1-38 2-40 2-42 3-44 3-46 4-48 4-50

또한 파티원 각자는 Oscar에게서 25864.png Sealed Temporal Circlet (25864)를 받습니다. 받는 수량은 파티의 성과에 따라 달라집니다.

Item Exchange

Rewards Exchange to: NPC
5x 25864.png Sealed Temporal Circlet (25864) Choose one Temporal Circlet Headgear  

HUGINN2001
(glast_01 141, 291)

25864.png Sealed Temporal Circlet (25864) 25867.png Temporal Fragment (25867) or

25865.png Temporal Gemstone (25865) or
25866.png Temporal Spell (25866)
more informations below

50x 25866.png Temporal Spell (25866) 27384.png Mutating White Knight Card (27384)
70x 25866.png Temporal Spell (25866) 27385.png Mutating Khalitzburg Card (27385)
100x 25866.png Temporal Spell (25866) 9133.png Mutated White Knight Egg (9133)
2x 25864.png Sealed Temporal Circlet (25864)

20x 25867.png Temporal Fragment (25867)

Get random Royal/Guardian Weapon  

MUNINN2003
(glast_01 139, 291)

10x 25866.png Temporal Spell (25866) Choose one Royal/Guardian Weapon
Card Description
27384.png Mutating White Knight Card (27384) MATK +15
Increases Magical Damage against Medium and Large size by 20%.
_______________________
When equipped with Mutating Khalitzburg Card:
Decreases Physical and Magical Damage from Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
27385.png Mutating Khalitzburg Card (27385) MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Left Hand
Weight: 1

Sealed Temporal Circlet Conversion

When you exchange 1 25864.png Sealed Temporal Circlet (25864), you can be rewarded with up to 3 conversions:

  • 1 Conversion Reward - 61.16% Chance
  • 2 Conversions Reward - 37.32% Chance
  • 3 Conversions Reward - 1.519% Chance
Conversion Reward Chance
4x 25867.png Temporal Fragment (25867) 78,93%
8x 25867.png Temporal Fragment (25867) 11,28%
12x 25867.png Temporal Fragment (25867) 1,42%
16x 25867.png Temporal Fragment (25867) 0,41%
1x 25865.png Temporal Gemstone (25865) 5,87%
2x 25865.png Temporal Gemstone (25865) 1,35%
3x 25865.png Temporal Gemstone (25865) 0,34%
4x 25865.png Temporal Gemstone (25865) 0,07%
1x 25866.png Temporal Spell (25866) 0,20%
2x 25866.png Temporal Spell (25866) 0,07%
3x 25866.png Temporal Spell (25866) 0,06%

Temporal Circlet

Circlet (for 5x 25864.png Sealed Temporal Circlet (25864)) Item Description
19474.png Temporal Circlet (Rune Knight) [1] (19474) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MaxHP +250
_______________________
For each 3 Refine Levels:
MaxSP +2%
Increases damage of Dragon Breath and Dragon Breath - Water by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19475.png Temporal Circlet (Royal Guard) [1] (19475) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Banishing Point and Cannon Spear by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19476.png Temporal Circlet (Mechanic) [1] (19476) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Arms Cannon and Knuckle Boost by 10%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19477.png Temporal Circlet (Genetic) [1] (19477) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Spore Explosion and Cart Tornado by 20%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19478.png Temporal Circlet (Guillotine Cross) [1] (19478) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Rolling Cutter and Counter Slash by 20%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19479.png Temporal Circlet (Shadow Chaser) [1] (19479) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Fatal Menace and Feint Bomb by 30%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19480.png Temporal Circlet (Archbishop) [1] (19480) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Adoramus by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Holy element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19481.png Temporal Circlet (Sura) [1] (19481) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +2%
Increases damage of Knuckle Arrow by 20%.
Increases damage of Tiger Cannon by 10%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Sura

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19482.png Temporal Circlet (Warlock) [1] (19482) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Chain Lightning and Jack Frost by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19483.png Temporal Circlet (Sorcerer) [1] (19483) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Psychic Wave and Diamond Dust by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Sorcerer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19484.png Temporal Circlet (Ranger) [1] (19484) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 5%.
Increases damage of Arrow Storm and Aimed Bolt by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases Arrow Storm skill cooldown by 1 second.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19485.png Temporal Circlet (Wanderer / Minstrel) [1] (19485) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 5%.
Increases damage of Reverberation and Metallic Sound by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Wanderer and Minstrel

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19486.png Temporal Circlet (Star Emperor) [1] (19486) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Falling Star by 30%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Star Emperor

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19487.png Temporal Circlet (Soul Reaper) [1] (19487) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 5%.
Increases damage of Curse Explosion and Eswhoo by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Shadow element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Soul Reaper

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19488.png Temporal Circlet (Rebellion) [1] (19488) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Round Trip and Banishing Buster by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Rebellion

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19489.png Temporal Circlet (Oboro) [1] (19489) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Wind Blade and Freezing Spear by 30%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Kagerou and Oboro

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19490.png Temporal Circlet (Kagerou) [1] (19490) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Cross Slash and Kunai Explosion by 20%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Kagerou and Oboro

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19491.png Temporal Circlet (Super Novice) [1] (19491) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 4%.
Decreases Variable Casting Time by 4%.
_______________________
For each 4 Refine Levels:
Increases Critical Damage by 5%.
Increases all elemental magical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Super Novice

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19492.png Temporal Circlet (Summoner) [1] (19492) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Catnip Meteor and Picky Peck by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Summoner (Doram)

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
400998.png Temporal Circlet (Karnos) [1] (400998) For each 2 Refine Levels:
Base ATK +15
_______________________
Refine +3 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +4 or higher (additional):
Ranged Physical Damage +5%
_______________________
Refine +6 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +8 or higher (additional):
Ranged Physical Damage +5%
_______________________
Refine +9 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +11 or higher (additional):
After Cast Delay -5%
_______________________
Refine +12 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
Ranged Physical Damage +5%
_______________________
Refine +15 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +16 or higher (additional):
Ranged Physical Damage +5%
_______________________
Refine +18 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +20 or higher (additional):
Ranged Physical Damage +5%
_______________________
Class Restrictions:
Alitea and Karnos

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170


Temporal Circlet Enchantment

Talk to NPC OSC0005 to enchant your Temporal Circlet.
 
(glast_01 137, 291)

First Enchant Second Enchant (normal) Second Enchant (special) Third Enchant
Slot Location
4th 3rd 2nd
Material
10x 25867.png Temporal Fragment (25867) 20x 25867.png Temporal Fragment (25867) 2x 25865.png Temporal Gemstone (25865) 2x 25866.png Temporal Spell (25866)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672) 4818.png Sharp Lv1 (4818)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673) 4817.png Sharp Lv2 (4817)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674) 4816.png Sharp Lv3 (4816)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675) 4843.png Sharp Lv4 (4843)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676) 4832.png Expert Archer Lv1 (4832)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677) 4833.png Expert Archer Lv2 (4833)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678) 4834.png Expert Archer Lv3 (4834)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679) 4835.png Expert Archer Lv4 (4835)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680) 4869.png DelayAfterAttack Lv1 (4869)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681) 4872.png DelayAfterAttack Lv2 (4872)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682) 4873.png DelayAfterAttack Lv3 (4873)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683) 4881.png DelayAfterAttack Lv4 (4881)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684) 4815.png Spell Lv1 (4815)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685) 4814.png Spell Lv2 (4814)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686) 4813.png Spell Lv3 (4813)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687) 4812.png Spell Lv4 (4812)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688) 29706.png Tenacity Lv1 (29706)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689) 29061.png Mettle Lv1 (29061)
29674.png Temporal Jewel (STR) Lv 3 (29674) 29111.png Affection Lv1 (29111)
29675.png Temporal Jewel (AGI) Lv 1 (29675) 29101.png Adamantine Lv1 (29101)
29676.png Temporal Jewel (AGI) Lv 2 (29676) 29091.png Master Archer Lv1 (29091)
29677.png Temporal Jewel (AGI) Lv 3 (29677) 29071.png Magic Essence Lv1 (29071)
29678.png Temporal Jewel (VIT) Lv 1 (29678) 29081.png Acute Lv1 (29081)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)


Temporal Circlet Enchantment 업그레이드

세 번째 인챈트에서 Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence 또는 Acute가 나오면 Bio5 Headgears와 비슷한 방식으로 레벨을 올릴 수 있어요.

레벨 업그레이드 필요한 25866.png Temporal Spell (25866) 수량 확률
Lv1 -> Lv2 4 80%
Lv2 -> Lv3 6 70%
Lv3 -> Lv4 8 50%
Lv4 -> Lv5 10 20%
Lv5 -> Lv6 12 20%
Lv6 -> Lv7 16 20%
Lv7 -> Lv8 20 20%
Lv8 -> Lv9 28 20%
Lv9 -> Lv10 40 20%
  • 모든 레벨 업그레이드 시도는 실패할 확률이 있어요.
  • 레벨 2 이상에서 실패하면 인챈트 레벨이 1레벨 내려가요.
  • 레벨 1에서 실패하면 재료만 잃고 인챈트는 Lv1로 유지돼요.
  • 실패해도 아이템이 파괴되지 않아요.


  • 원하는 인챈트를 선택하는 비용 : 5,000,000 zeny + 40x 25866.png Temporal Spell (25866).

특수 인챈트는 레벨 5까지 100% 성공 확률로 업그레이드할 수 있어요:

  • 레벨 1에서 레벨 2 : 3,500,000 zeny + 20x 25866.png Temporal Spell (25866).
  • 레벨 2에서 레벨 3 : 5,000,000 zeny + 30x 25866.png Temporal Spell (25866).
  • 레벨 3에서 레벨 4 : 8,000,000 zeny + 40x 25866.png Temporal Spell (25866).
  • 레벨 4에서 레벨 5 : 14,000,000 zeny + 50x 25866.png Temporal Spell (25866).

Enchantment Reroll

You can individually reroll enchantments in 3rd and 4th slots.

Slot Location
4th 3rd
Material
50x 25867.png Temporal Fragment (25867) 100x 25867.png Temporal Fragment (25867) 10x 25865.png Temporal Gemstone (25865)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689)
29674.png Temporal Jewel (STR) Lv 3 (29674)
29675.png Temporal Jewel (AGI) Lv 1 (29675)
29676.png Temporal Jewel (AGI) Lv 2 (29676)
29677.png Temporal Jewel (AGI) Lv 3 (29677)
29678.png Temporal Jewel (VIT) Lv 1 (29678)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)

Reset

  • You can reset the headgear (all enchants at once, not selectable) with two options:


Royal 무기

무기는 교환하거나 Old Glast Heim Challenge Mode - 인스턴스 내부의 몬스터에게서 드롭으로 얻을 수 있습니다 (1% 확률).

Royal 무기 (20x 25866.png Temporal Spell (25866)로 교환)
1336.png Guardian Knight Axe [2] (1336) A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Power Swing by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 1hAxe
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
18191.png Royal Knight Bow [2] (18191) A ceremonial bow used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
21055.png Guardian Knight Claymore [2] (21055) A ceremonial two-handed sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
CRI +5
Increases Critical Damage by 25%.
_______________________
Refine Level +11:
Indestructible in battle
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 280
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
28141.png Guardian Knight Battle Axe [2] (28141) A huge two-handed axe used by Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Decreases damage taken from Medium and Large size by 10%.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Magma Eruption by 20%.
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 270
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
32027.png Guardian Knight Spear [2] (32027) A heavy one-handed spear used by the White Knights.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
32353.png Guardian Knight Jewel Sword [2] (32353) A ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +180
_______________________
For each Refine Level:
MaxHP +1%
Increases damage of Grand Cross by 2%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 20%.
_______________________
Refine Level +11:
Increases Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
1870.png Royal Knuckle [2] (1870) Knuckles used by Glastheim Monks.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increase Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Rampage Blaster by 20%.
_______________________
Refine Level +11:
Decreases Rampage Blaster skill cooldown by 1 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Sura

_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
2060.png Royal Magician Staff [2] (2060) A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +270
MATK +5%
_______________________
For each Refine Level:
MATK +5
_______________________
Refine Level +9:
Increases damage of Chain Lightning and Earth Strain by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 270
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
13347.png Royal Huuma Shuriken [2] (13347) These Huuma Shurikens were smuggled in Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
Increase Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Cross Slash by 20%.
_______________________
Refine Level +11:
Decreases Cross Slash skill cooldown by 2 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Ninja classes

_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 240
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
18198.png Royal Knight Archer Bow [2] (18198) A bow used by the Glastheim Soldiers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 20%.
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 170
Required Level: 170
26165.png Royal Cleric Staff [2] (26165) A ceremonial staff used by the Glastheim Clerics.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Adoramus by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
26166.png Royal Magician Wand [2] (26166) A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Increases Magical Damage with Fire element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Hell Inferno and Crimson Rock by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Fire and Shadow element by 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 80
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 80
Required Level: 170
26172.png Royal Foxtail [2] (26172) A mysterious foxtail found in the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +350
MATK +5%
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by 20%.
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30, MATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
Magical attacks have a chance to increase MATK by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Summoner (Doram)

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 275
Magic Attack: 350
Weapon Level: 4
Refinable
Weight: 120
Required Level: 170
26216.png Royal Whip [2] (26216) A ceremonial whip used by the Glastheim Dancers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Increases Magical Damage with Neutral element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 20%.
Decreases Metallic Sound skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Wanderer

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 100
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
28046.png Royal Katar [2] (28046) A beautiful Katar used in the Glastheim as decoration.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +5
_______________________
Refine Level +9:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
28636.png Royal Sage Book [2] (28636) A magical book used by Glastheim Scholars.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
_______________________
Increases Wind and Water elemental magical damage by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Varetyr Spear and Diamond Dust by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Sorcerer

_______________________
Type: Book
Position: Right Hand
Physical Attack: 90
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
28774.png Royal Gladius (R) [2] (28774) A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
When equipped with Royal Gladius (L):
For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L):
ATK +7

Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher:
Increases damage of Cross Impact and Counter Slash by 20%.

If total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase ATK by additional 10% for 10 seconds.

If total Refine Level of entire set at least +40:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
28775.png Royal Gladius (L) [3] (28775) A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
It doesn't seem to have the basic abilities, but when worn with Royal Gradius (R), it reveals it's original strength.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 100
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
28776.png Royal Magician Dagger [2] (28776) A personal dagger used by Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Neutral element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Fire and Neutral elemenetal magic damage by additional 10% for 10 seconds.

If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32111.png Royal Chello [2] (32111) A musical instrument used by the Glastheim Military Band.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
Increases Magical Damage with Neutral element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 20%.
Decreases Metallic Sound skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Minstrel

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 90
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
32304.png Royal Revolver [2] (32304) This gun was smuggled into the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Fire Dance by 20%.
_______________________
Refine Level +11:
Decreases Heat Barrel skill cooldown by 5 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rebellion

_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 70
Required Level: 170
32401.png Royal Pillar [2] (32401) A thick iron stick used for decorative purposes in Glastheim.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Arms Cannon and Knuckle Boost by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 220
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
32402.png Royal Syringe [2] (32402) A laboratory syringes used in the Glastheim Institute.
It was made to heal people, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon and Spore Explosion by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32403.png Royal Alchemy Staff [2] (32403) Crafting Staff used by Glastheim Researchers.
Although beautiful in shape, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Crazy Weed by 20%.
Decreases Crazy Weed skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
590101.png Guardian Knight Jewel Scepter [2] (590101) Weapon cannot be broken
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine +9 or higher (additional):
Ice Splash damage +20%
Earth Stamp damage +20%
_______________________
Refine +11 or higher (additional):
Magic damage to Undead monsters +20%
Magic damage to Angel-type monsters +20%
_______________________
[Set Bonus]
<ITEM>[Guardian Knight Jewel Scepter]<INFO>590101</INFO></ITEM>
<ITEM>[King Schmidt's Suit]<INFO>15388</INFO></ITEM>
<ITEM>[King Schmidt's Manteau]<INFO>15389</INFO></ITEM>

MATK +30
1% chance on magic attack to trigger for 10s:
Water and Earth magic damage +10%

Right hand refine+Armor refine+Garment refine >= 30:
Magic damage to Holy property +20%
Magic damage to Undead property +20%
_______________________
Class Restrictions:
Alitea and Karnos

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 120
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 480
Required Level: 170

Guardian 무기

무기는 교환하거나 Old Glast Heim Challenge Mode - 인스턴스 내부의 몬스터에게서 드롭으로 얻을 수 있습니다 (1% 확률).

Guardian 무기 (10x 25866.png Temporal Spell (25866)로 교환)
21055.png Guardian Knight Claymore [2] (21055) A ceremonial two-handed sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
CRI +5
Increases Critical Damage by 25%.
_______________________
Refine Level +11:
Indestructible in battle
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 280
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
1336.png Guardian Knight Axe [2] (1336) A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Power Swing by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 1hAxe
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32027.png Guardian Knight Spear [2] (32027) A heavy one-handed spear used by the White Knights.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
28141.png Guardian Knight Battle Axe [2] (28141) A huge two-handed axe used by Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Decreases damage taken from Medium and Large size by 10%.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Magma Eruption by 20%.
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 270
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
32353.png Guardian Knight Jewel Sword [2] (32353) A ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +180
_______________________
For each Refine Level:
MaxHP +1%
Increases damage of Grand Cross by 2%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 20%.
_______________________
Refine Level +11:
Increases Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170