Old Glast Heim Challenge Mode
Panoramica
- Livello base 170+
- Punto di partenza (glast_01 143, 288)
- Il cooldown è di 1 giorno
- Parla con Oscar per aprire l'istanza.
Guida
- ARANCIONE: Punto di partenza
- BLU: Lato sinistro (50 mostri)
- VERDE: Lato destro (50 mostri)
- GIALLO: Posizione di partenza / Posizione del portale
- VIOLA: Posizione di evocazione dell'MVP
- ROSSO: Arena di combattimento dell'MVP.
Quando entri nell'istanza, inizi nel punto arancione. Vedrai l'NPC Oscar. Il capo del party deve parlare con l'NPC per iniziare la battaglia. Tutti i membri del party verranno divisi casualmente tra il lato sinistro (riquadro blu) e quello destro (riquadro verde) della mappa. Ci sono 50 mostri per lato. Devi eliminare 47 mostri per sbloccare il portale (giallo). Se l'altro lato non è stato ripulito, il portale ti condurrà dall'altra parte. Puoi lasciare immobili i membri di supporto del party e saranno al sicuro finché non finisci di ripulire il tuo lato.
Dopo aver sconfitto un lato di mostri, Oscar annuncerà il seguente messaggio: “...”. Apparirà un Prime Corruption Root nel corridoio centrale e devi ucciderlo entro 30 secondi. Se non riesci a ucciderlo in tempo, il Prime Corruption Root ucciderà tutti i membri del party sullo schermo (15×15), poi Oscar lo purificherà (lo sconfiggerà per te). La quantità di Prime Corruption Root che appare dipende dal livello di difficoltà. Due o più possono apparire al livello di difficoltà 4, mentre fino a cinque possono apparire al livello di difficoltà 10. Per avere una possibilità di sconfiggere il Prime Corruption Root, entrambi i lati devono essere ripuliti contemporaneamente, così che il party possa raggiungere in tempo il corridoio centrale. In alternativa, il party può evitare completamente il mostro senza altre penalità oltre a ricompense inferiori da Oscar.
Una volta ripuliti entrambi i lati, il portale condurrà al corridoio centrale, dove incontrerai Oscar, che ti guiderà nella battaglia contro Phantom Amdarais.
C'è la possibilità che, invece di Phantom Amdarais, i giocatori combattano contro Phantom of Himmelmez. Alcune Skill e meccaniche potrebbero differire e avrai l'opportunità di ottenere la sua carta.
Livello di difficoltà di Old Glast Heim
Old Glast Heim Challenge Mode ha un sistema di difficoltà selezionabile dove puoi sbloccare versioni più forti dell'istanza dopo aver completato una versione più facile dell'istanza.
I tuoi progressi attuali nella sfida possono essere controllati parlando con Oscar fuori dall'istanza.
| Livello di difficoltà | Punti progressione necessari | HP di Phantom Amdarais |
| Livello 1 | 0 | 600.000.000 |
| Livello 2 | 5 | 750.000.000 |
| Livello 3 | 11 | 900.000.000 |
| Livello 4 | 18 | 1.050.000.000 |
| Livello 5 | 26 | 1.200.000.000 |
| Livello 6 | 35 | 1.350.000.000 |
| Livello 7 | 45 | 1.500.000.000 |
| Livello 8 | 60 | 1.650.000.000 |
| Livello 9 | 80 | 1.800.000.000 |
| Livello 10 | 100 | 2.050.000.000 |
I livelli di difficoltà più alti faranno quanto segue:
- Scala i danni di tutti i mostri di (Danno * Livello di difficoltà)
- Scala gli HP del Boss di (450.000.000 + [150.000.000 * Livello di difficoltà]) tranne per il livello 10.
- Scala gli HP di Mutated Thorn di (5 + [Livello di difficoltà * 4])
- Aumenta la meccanica di rigenerazione della salute del Boss di (300.000 * Livello di difficoltà) HP ogni 2 secondi.
- Aumenta le ricompense
- Aumenta la probabilità di evocare Phantom of Himmelmez (5% * Livello di difficoltà)
Nota:
Il numero di punti di progresso è valido per l'intero account di gioco.
Ottieni 1 punto di progresso in base al livello che hai completato. Esempio: completare il livello di difficoltà 3 dà 3 punti di progresso.
Mostro
| Mostro | Razza/Taglia/Elemento |
Mutating White Knight (20574) |
Undead / Large / Dark 3 |
Mutating Khalitzburg (20576) |
Undead / Medium / Dark 3 |
Cursed Raydric (20577) |
Demi-Human / Medium / Dark 2 |
Cursed Raydric Archer (20578) |
Demi-Human / Medium / Dark 2 |
Cursed Buttler (20579) |
Undead / Medium / Undead 2 |
Cursed Buttler (20580) |
Undead / Medium / Undead 2 |
Mutated Thorn (20581) |
Formless / Medium / Fire 3 |
Fallen Root (20575) |
(MVP) Demon / Large / Earth 3 |
Phantom of Himmelmez (20572) |
(MVP) Angel /Medium / Holy 3 |
Phantom of Amdarais (20573) |
(MVP) Demon / Large / Dark 3 |
Drop delle carte
| Carta | Descrizione |
| ATK +30 MATK +30 _______________________ When equipped with Realized Corruption Root Card: Increases Magical Damage with Fire and Neutral element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Increases Magical Damage with Holy and Neutral element by 100%. Increases damage taken from all elemental attacks by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| MaxHP +10% MaxSP +5% _______________________ When equipped with Amdarais Card: Increases Physical Damage against all enemies by 5%. _______________________ When equipped with Realized Amdarais Card: Increases Physical Damage against all enemies by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Increases Physical Damage against Demon race by 5%. _______________________ When equipped with Cursed Raydric Card: Increases Physical Damage against Demon race by 15%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Increases Physical Damage against Undead race by 5%. _______________________ When equipped with Cursed Raydric Archer Card: Increases Physical Damage against Undead race by 15%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Increases HP Recovery Rate by 50%. _______________________ When equipped with Zombie Card: MaxHP +15% _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Left Hand Weight: 1 | |
| MATK +15 Increases Magical Damage against Medium and Large size by 20%. _______________________ When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Drop degli oggetti
- I Temporal Fragments droppano dai mostri
- Prime Corrupted Soul può droppare Temporal Fragments e Temporal Gemstones
- Amdarais's Phantom e Phantom Himmelmez possono droppare Temporal Spell, Sealed Temporal Circlets e Powerful Dimensional Essence
- Dopo aver sconfitto il boss, parlando con Oscar ricevi
Antiquity Glast Heim (Phantom of Amdarais) (102552) o
Antiquity Glast Heim (Phantom of Himmelmez) (102553) a seconda del boss.
Abilità e Meccaniche
| Meccanica | Livello di Difficoltà | Descrizione |
| Party Counter | Lv 1 + | Se un membro del party muore, l'MVP subirà solo 1 danno da tutti gli attacchi.
|
| Restart | Lv 1 + | Se tutti i membri del party sono morti per più di 5 minuti, l'MVP scomparirà e Oscar apparirà di nuovo.
|
| Fighting Arena | Lv 1 + | Se l'MVP si allontana dal centro dell'arena di combattimento, Oscar annuncerà che l'MVP deve essere riportato nell'arena entro 30 secondi o la battaglia ricomincerà. I giocatori devono trovarsi all'interno della meccanica Grand Darkness (Grid). |
| Health Regeneration | Lv 1 + | L'MVP si cura passivamente (300,000 * Livello di Difficoltà) HP ogni 2 secondi. |
| Random Party Teleport | Lv 1 + | Quando l'MVP riceve una grande quantità di danni in un breve periodo di tempo, teletrasporterà casualmente tutti i membri del party all'interno della Fighting Arena. Il valore soglia per far sì che ciò accada dipenderà dal livello di difficoltà. |
| Firewall | Lv 1 + | Genera firewall in un pattern incrementale che ti spingerà molto lontano. Land Protector è tuo amico. |
| Ground Drive Version 1 | Lv 1 + | Lancia Heaven's Drive sul centro dell'MVP e si diffonde incrementalmente in un pattern a (+). Land Protector è tuo amico. |
| Ground Drive Version 2 | Lv 1 + | Lancia Heaven's Drive sul centro dell'MVP, poi attorno all'MVP in un pattern quadrato, seguito da una diffusione incrementale in un pattern a (+). Land Protector è tuo amico. |
| Immune Property | Lv 1 + | Per 30 secondi, l'MVP riceve immunità elementale (fisica e magica) a un particolare elemento e mostra un carattere cinese sopra la sua testa. L'MVP sceglierà sempre la sua debolezza elementale. Phantom Amdarais sceglierà l'immunità Holy. Phantom Himmelmez sceglierà l'immunità Shadow. Usa Dispell o Clearance. |
| Grand Darkness Grid | Lv 1 + | Quando l'MVP è sotto il 90% di HP, una griglia di Mutated Thorn apparirà sulla mappa. Dopo 5 secondi, tutti i Mutated Thorn sopravvissuti si nasconderanno e lanceranno Dark Grand Cross per 10 secondi. La Bathory card ti aiuterà a sopravvivere. Puoi uccidere i Mutated Thorn in modo che non lanciino Grand Darkness. È meglio stare al centro dei 4 Mutated Thorn per evitare di essere colpito. |
| Grand Darkness | Lv 1 + | Abilità esclusiva di Phantom Amdarais. L'MVP lancerà la versione Shadow Property di Grand Cross che lo seguirà. Usa Bathory Card. |
| Grand Cross | Lv 1 + | Abilità esclusiva di Phantom Himmelmez. L'MVP lancerà Grand Cross Holy Property che la seguirà. Usa Angeling Card. |
| Rain of Meteor | Lv 1 + | Fa cadere meteoriti fire property (danno magico) sul centro dell'MVP e si diffonde incrementalmente in un pattern a (x) o (+). Land Protector è tuo amico. |
| Demonic Hell Judgement | Lv 1 + | Un'abilità con 1 secondo di cast time con un'area di effetto di 13×13 con una piastrella rossa di avvertimento sul pavimento. Questa abilità infligge danno fisico (che perfora la difesa e di proprietà dark) e infligge un effetto di stato casuale. Il danno è sia melee che a distanza a seconda di quanto sei vicino all'MVP. |
| Ganbantein (Lv 9) | Lv 1 + | Rimuove istantaneamente tutti gli incantesimi a terra in un'area 9×9 sul centro dell'MVP. Land Protector è tuo amico. |
| Shield Reflect | Lv 1 + | Un'abilità che riflette una parte di tutti i danni fisici melee indietro all'utilizzatore. Puoi usare Dispell, Empty Shadow... . |
| Change Undead | Lv 1 + | Abilità esclusiva di Phantom Amdarais. Cambia la proprietà elementale dell'MVP da Shadow a Undead.
|
| Change Darkness | Lv 1 + | Abilità esclusiva di Phantom Himmelmez. Cambia la proprietà elementale dell'MVP da Holy a Shadow.
|
| Spawn Mutated Khalitzburg | Lv 1 + | Quando l'MVP è sotto il 70% di HP, evocherà Mutated Khalitzburg. |
| Spawn Mutated White Knight | Lv 1 + | Quando l'MVP è sotto il 50% di HP, evocherà Mutated White Knight. |
| Spawn Mutated Raydric Archer | Lv 1 + | Quando l'MVP è sotto il 30% di HP, evocherà Mutated Raydric Archer. |
| Max Pain | Lv 3 + | Si verifica quando l'MVP è sotto il 70% di Salute. Questa abilità trasformerà l'MVP in un colore dorato che terrà traccia di tutti i danni che l'MVP riceve e restituirà il danno proporzionalmente a tutti i giocatori sullo schermo.
|
| Grim Reaper | Lv 3 + | Reaper Yanku appare come NPC e camminerà lentamente verso l'MVP. Quando raggiunge l'MVP, la meccanica Health Regeneration si riduce di 50,000 HP ogni 2 secondi mentre il suo attacco aumenterà. Questo effetto può accumularsi. |
| Gradual Gravity | Lv 9 + | Lancia un debuff che riduce i tuoi HP di una certa percentuale dei tuoi HP massimi al secondo. Questo effetto può ucciderti. Il miglior modo per contrastarlo è usare costantemente pozioni. |
| Circle Arena | Lv 9 + | Un effetto circolare blu apparirà casualmente nella Fighting Arena. Entro 1 minuto, i giocatori devono attirare l'MVP all'interno di questo cerchio. In caso contrario, l'MVP si arrabbierà e infliggerà più danni. |
Equipaggiamento
Sealed Temporal Circlet
Dopo aver sconfitto Phantom Amdarais nell'istanza Old Glast Heim Challenge Mode, al centro appare un NPC scrigno del tesoro. Quando ci clicchi sopra, gli oggetti temporali cadranno a terra. La quantità di ricompense varia in base al livello di difficoltà.
| Oggetto ricompensa | Livello di difficoltà | |||||||||
| Livello 1 | Livello 2 | Livello 3 | Livello 4 | Livello 5 | Livello 6 | Livello 7 | Livello 8 | Livello 9 | Livello 10 | |
| 1-6 | 1-8 | 2-10 | 2-12 | 3-14 | 3-16 | 4-17 | 4-18 | 5-19 | 5-20 | |
| 0 | 0 | 1-4 | 1-6 | 1-7 | 1-9 | 2-10 | 2-12 | 2-13 | 2-15 | |
| 0 | 0 | 0 | 0 | 1-4 | 3-9 | 5-14 | 8-20 | 11-27 | 14-34 | |
| 1-16 | 1-24 | 1-31 | 1-38 | 2-40 | 2-42 | 3-44 | 3-46 | 4-48 | 4-50 | |
Inoltre, ogni membro del gruppo riceverà
Sealed Temporal Circlet (25864) da Oscar. La quantità ricevuta dipende dal rendimento del gruppo.
Item Exchange
| Rewards | Exchange to: | NPC |
| 5x |
Choose one Temporal Circlet Headgear | HUGINN2001 |
| ||
| 50x |
||
| 70x |
||
| 100x |
||
| 2x 20x |
Get random Royal/Guardian Weapon | MUNINN2003 |
| 10x |
Choose one Royal/Guardian Weapon |
| Card | Description |
| MATK +15 Increases Magical Damage against Medium and Large size by 20%. _______________________ When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
Sealed Temporal Circlet Conversion
When you exchange 1
Sealed Temporal Circlet (25864), you can be rewarded with up to 3 conversions:
- 1 Conversion Reward - 61.16% Chance
- 2 Conversions Reward - 37.32% Chance
- 3 Conversions Reward - 1.519% Chance
| Conversion Reward | Chance |
| 4x |
78,93% |
| 8x |
11,28% |
| 12x |
1,42% |
| 16x |
0,41% |
| 1x |
5,87% |
| 2x |
1,35% |
| 3x |
0,34% |
| 4x |
0,07% |
| 1x |
0,20% |
| 2x |
0,07% |
| 3x |
0,06% |
Temporal Circlet
| Circlet (for 5x |
Item Description |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MaxHP +250 _______________________ For each 3 Refine Levels: MaxSP +2% Increases damage of Dragon Breath and Dragon Breath - Water by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Banishing Point and Cannon Spear by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Arms Cannon and Knuckle Boost by 10%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Spore Explosion and Cart Tornado by 20%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Rolling Cutter and Counter Slash by 20%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Fatal Menace and Feint Bomb by 30%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Adoramus by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Holy element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +2% Increases damage of Knuckle Arrow by 20%. Increases damage of Tiger Cannon by 10%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Chain Lightning and Jack Frost by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Wind and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Psychic Wave and Diamond Dust by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Critical Damage by 5%. Increases damage of Arrow Storm and Aimed Bolt by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases Arrow Storm skill cooldown by 1 second. _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 5%. Increases damage of Reverberation and Metallic Sound by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Wanderer and Minstrel _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Falling Star by 30%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Star Emperor _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 5%. Increases damage of Curse Explosion and Eswhoo by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Shadow element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Soul Reaper _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Round Trip and Banishing Buster by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Wind Blade and Freezing Spear by 30%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Wind and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Kagerou and Oboro _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Cross Slash and Kunai Explosion by 20%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Kagerou and Oboro _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: Increases Attack Speed by 4%. Decreases Variable Casting Time by 4%. _______________________ For each 4 Refine Levels: Increases Critical Damage by 5%. Increases all elemental magical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Super Novice _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Catnip Meteor and Picky Peck by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Summoner (Doram) _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| For each 2 Refine Levels: Base ATK +15 _______________________ Refine +3 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +4 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +6 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +8 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +9 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +11 or higher (additional): After Cast Delay -5% _______________________ Refine +12 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% Ranged Physical Damage +5% _______________________ Refine +15 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +16 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +18 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +20 or higher (additional): Ranged Physical Damage +5% _______________________ Class Restrictions: Alitea and Karnos _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet Enchantment
Talk to NPC OSC0005 to enchant your Temporal Circlet.
(glast_01 137, 291)
Potenziamento dell'incantamento Temporal Circlet
Se al terzo incantamento ottieni Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence o Acute, può essere potenziato in modo simile ai Bio5 Headgears.
| Potenziamento livello | Quantità di |
Probabilità |
| Lv1 -> Lv2 | 4 | 80% |
| Lv2 -> Lv3 | 6 | 70% |
| Lv3 -> Lv4 | 8 | 50% |
| Lv4 -> Lv5 | 10 | 20% |
| Lv5 -> Lv6 | 12 | 20% |
| Lv6 -> Lv7 | 16 | 20% |
| Lv7 -> Lv8 | 20 | 20% |
| Lv8 -> Lv9 | 28 | 20% |
| Lv9 -> Lv10 | 40 | 20% |
- Ogni tentativo di potenziamento del livello ha una probabilità di fallimento.
- Se fallisci al livello 2 o superiore, il livello dell'incantamento verrà ridotto di 1 livello.
- Se fallisci al livello 1, perderai solo il materiale e l'incantamento rimarrà Lv1.
- Nessuna distruzione dell'oggetto in caso di fallimento.
- Costo per scegliere l'incantamento desiderato: 5,000,000 zeny + 40x
Temporal Spell (25866).
Puoi potenziare gli incantamenti speciali con una probabilità di successo del 100% fino al livello 5:
- livello 1 a livello 2: 3,500,000 zeny + 20x
Temporal Spell (25866). - livello 2 a livello 3: 5,000,000 zeny + 30x
Temporal Spell (25866). - livello 3 a livello 4: 8,000,000 zeny + 40x
Temporal Spell (25866). - livello 4 a livello 5: 14,000,000 zeny + 50x
Temporal Spell (25866).
Enchantment Reroll
You can individually reroll enchantments in 3rd and 4th slots.
Reset
- You can reset the headgear (all enchants at once, not selectable) with two options:
- 500,000z - 70% Success. On failure, headgear is destroyed.
- 2x
Nyangvine Fruit (6909) - 100% Success. You can buy Nyangvine Fruit on our Market or Cash Shop.
Armi Royal
Le armi possono essere scambiate o droppate dal mostro all'interno dell'istanza Old Glast Heim Challenge Mode - istanza (1% di probabilità).
| Armi Royal (per 20x | |||
| A ceremonial axe used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Power Swing by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A ceremonial bow used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Triangle Shot by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| A ceremonial two-handed sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: CRI +5 Increases Critical Damage by 25%. _______________________ Refine Level +11: Indestructible in battle Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A huge two-handed axe used by Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Decreases damage taken from Medium and Large size by 10%. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Axe Tornado and Magma Eruption by 20%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 270 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 | ||
| A heavy one-handed spear used by the White Knights. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Banishing Point by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 205 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +180 _______________________ For each Refine Level: MaxHP +1% Increases damage of Grand Cross by 2%. _______________________ Refine Level +9: Increases damage of Shield Press by 20%. _______________________ Refine Level +11: Increases Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 | ||
| Knuckles used by Glastheim Monks. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increase Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Rampage Blaster by 20%. _______________________ Refine Level +11: Decreases Rampage Blaster skill cooldown by 1 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A ceremonial staff used by the Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +270 MATK +5% _______________________ For each Refine Level: MATK +5 _______________________ Refine Level +9: Increases damage of Chain Lightning and Earth Strain by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Warlock _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| These Huuma Shurikens were smuggled in Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ Increase Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Cross Slash by 20%. _______________________ Refine Level +11: Decreases Cross Slash skill cooldown by 2 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Ninja classes _______________________ Type: Huuma Position: Right Hand Physical Attack: 240 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A bow used by the Glastheim Soldiers. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Aimed Bolt by 20%. Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 170 Required Level: 170 | ||
| A ceremonial staff used by the Glastheim Clerics. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Adoramus by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Archbishop _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
A ceremonial staff used by the Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Increases Magical Damage with Fire element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Hell Inferno and Crimson Rock by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Fire and Shadow element by 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Warlock _______________________ Type: Staff Position: Right Hand Physical Attack: 80 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 | ||
| A mysterious foxtail found in the Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +350 MATK +5% _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by 20%. Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30, MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. Magical attacks have a chance to increase MATK by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Summoner (Doram) _______________________ Type: Staff Position: Right Hand Physical Attack: 275 Magic Attack: 350 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
A ceremonial whip used by the Glastheim Dancers. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Increases Magical Damage with Neutral element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 20%. Decreases Metallic Sound skill cooldown by 1 second. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| A beautiful Katar used in the Glastheim as decoration. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +5 _______________________ Refine Level +9: Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A magical book used by Glastheim Scholars. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +170 _______________________ Increases Wind and Water elemental magical damage by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Varetyr Spear and Diamond Dust by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Book Position: Right Hand Physical Attack: 90 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| A personal dagger used by Glastheim Nobles. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ When equipped with Royal Gladius (L): For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L): ATK +7 Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher: Increases damage of Cross Impact and Counter Slash by 20%. If total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase ATK by additional 10% for 10 seconds. If total Refine Level of entire set at least +40: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A personal dagger used by Glastheim Nobles. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. It doesn't seem to have the basic abilities, but when worn with Royal Gradius (R), it reveals it's original strength. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 100 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| A personal dagger used by Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases Magical Damage with Fire and Neutral element by 15%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Fire and Neutral elemenetal magic damage by additional 10% for 10 seconds. If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A musical instrument used by the Glastheim Military Band. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 Increases Magical Damage with Neutral element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 20%. Decreases Metallic Sound skill cooldown by 1 second. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 90 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| This gun was smuggled into the Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Fire Dance by 20%. _______________________ Refine Level +11: Decreases Heat Barrel skill cooldown by 5 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Rebellion _______________________ Type: Revolver Position: Right Hand Physical Attack: 150 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
A thick iron stick used for decorative purposes in Glastheim. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Arms Cannon and Knuckle Boost by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: Mace Position: Right Hand Physical Attack: 220 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 | ||
| A laboratory syringes used in the Glastheim Institute. It was made to heal people, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Cart Cannon and Spore Explosion by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Crafting Staff used by Glastheim Researchers. Although beautiful in shape, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Crazy Weed by 20%. Decreases Crazy Weed skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| Weapon cannot be broken MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine +9 or higher (additional): Ice Splash damage +20% Earth Stamp damage +20% _______________________ Refine +11 or higher (additional): Magic damage to Undead monsters +20% Magic damage to Angel-type monsters +20% _______________________ [Set Bonus] <ITEM>[Guardian Knight Jewel Scepter]<INFO>590101</INFO></ITEM> <ITEM>[King Schmidt's Suit]<INFO>15388</INFO></ITEM> <ITEM>[King Schmidt's Manteau]<INFO>15389</INFO></ITEM> MATK +30 1% chance on magic attack to trigger for 10s: Water and Earth magic damage +10% Right hand refine+Armor refine+Garment refine >= 30: Magic damage to Holy property +20% Magic damage to Undead property +20% _______________________ Class Restrictions: Alitea and Karnos _______________________ Type: Mace Position: Right Hand Physical Attack: 120 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 480 Required Level: 170 | |||
Armi Guardian
Le armi possono essere scambiate o droppate dal mostro all'interno dell'istanza Old Glast Heim Challenge Mode - istanza (1% di probabilità).
| Armi Guardian (per 10x | |||
| A ceremonial two-handed sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: CRI +5 Increases Critical Damage by 25%. _______________________ Refine Level +11: Indestructible in battle Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A ceremonial axe used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Power Swing by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| A heavy one-handed spear used by the White Knights. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Banishing Point by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 205 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A huge two-handed axe used by Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Decreases damage taken from Medium and Large size by 10%. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Axe Tornado and Magma Eruption by 20%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 270 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 | ||
| A ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +180 _______________________ For each Refine Level: MaxHP +1% Increases damage of Grand Cross by 2%. _______________________ Refine Level +9: Increases damage of Shield Press by 20%. _______________________ Refine Level +11: Increases Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 | |||