Airship Crash
Aperçu
Ymir Fragment (1000363)
Ymir Ore (1000364)
Unknown Boots [1]
Antiquity Crash Site (Unidentified Creature) (102573)
Guide
- Après le raid de l'Airship avec Captain Ferlock, le vaisseau perd le contrôle et s'écrase sur une île inconnue.
- La Ymir Stone utilisée pour alimenter le vaisseau se brise et se disperse sur toute l'île.
- Une équipe d'expédition se dirige vers le site du crash pour l'observer.
- Votre objectif est d'aider l'équipe d'expédition à naviguer à travers l'île et à enquêter sur les monstres qui habitent les lieux.
- À cause des effets de la Ymir Stone, ces monstres sont très puissants.
- À votre arrivée sur l'île, un scientifique vous accueille et vous dit de vous rendre à la grotte pour rejoindre l'équipe d'expédition.
- Si vous trouvez au moins 5 passagers blessés et que vous les aidez, une version affaiblie du boss apparaîtra plus tard.
- Rendez-vous au portail d'entrée marqué sur la minicarte. Lorsque vous entrez dans la grotte, vous trouverez l'équipe d'expédition.
- Parlez au Professor pour recevoir un briefing sur la situation et le processus d'enquête.
- Parlez à nouveau au Professor pour rejoindre l'équipe d'enquête.
- Attention : lorsque vous rejoignez l'enquête, des monstres apparaîtront désormais, y compris sur vous.
Quêtes
- Parlez au Student pour recevoir une quête où vous devez tuer des monstres de la carte.
- Vous ne pouvez pas prendre plusieurs quêtes d'élimination à la fois.
| Quête | Récompense |
| Tuer 50 monstres | 50,000,000 / 40,000,000 exp Débloque la quête Tuer 100 monstres. |
| Tuer 100 monstres | 100,000,000 / 80,000,000 exp Débloque la quête Tuer 150 monstres. |
| Tuer 150 monstres | 150,000,000 / 120,000,000 exp |
Indicateur d'Escape Rope
- Parlez au Student pour en savoir plus sur les Escape Ropes.
- Comme vous ne pouvez pas vous téléporter dans les instances, vous pouvez utiliser les tas de cordes pour vous téléporter vers l'équipe d'enquête.
- Sélectionnez l'Option 2 pour marquer sur votre minicarte tous les emplacements des cordes.
Fragments
- Parlez à Ghost Zack qui vous parlera d'invoquer le MVP.
- Donnez-lui 25x
Ymir Fragment (1000363) pour invoquer le MVP.
Monstres
Si vous n'aidez pas les naufragés, le MVP plus puissant apparaîtra.
| Monstre | HP |
Rotten Tree (20886) |
17,421,722 |
Melted Poring (20887) |
13,295,524 |
Grave Worm (20888) |
18,797,121 |
Brain Sucker (20889) |
16,734,022 |
Moskillro (20890) |
15,358,623 |
Unidentified Creatures (20891) |
868,754,928 |
Unidentified Life Forms (21062) |
1,578,754,928 |
Cartes
Increases Natural HP Recovery Rate by 100%. Increases Damage against Insect race by 10%. _______________________ Type: Card Compound on: Armor Weight: 1 |
When compounded on either One-Handed Staff or Two-Handed Staff: Ignores magic defense of all race, except Players, by 10%. For each 4 Refine Levels: Ignores magic defense of enemies by additional 2% and increases received physical damage by 2%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
MaxHP -15% _______________________ Drains 2 SP on each physical attack. Physical attacks have a random chance to absorb 20% of the inflicted damage as HP. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Decreases Variable Casting Time by 7%. Decreases Attack Speed (Increases After Attack Delay by 3%). _______________________ Type: Card Compound on: Accessory Weight: 1 |
MaxHP +10% _______________________ Base VIT at least 100: Decreases damage taken from Earth and Poison elemental attacks by 1%. _______________________ Base VIT at least 130: Decreases damage taken from Earth and Poison elemental attacks by 3%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Increases Magical Damage with Poison and Shadow element by 30%. Increases damage taken from Holy elemental attacks by 10%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
When compounded on either Two-Handed Sword or Two-Handed Axe: Increases Melee Physical Damage by 10%. ASPD +1 For each 2 Refine Levels: Increases Melee Physical Damage by additional 1%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Récompenses
Tous les monstres ont une chance de laisser tomber
Ymir Ore (1000364), qui peut être converti en
Ymir Fragment (1000363), ainsi que leurs cartes respectives.
Le MVP a une faible chance de laisser tomber les objets suivants :
Boots of Unknown Power [1] (470071)
Boots of Unknown Dexterity [1] (470072)
Boots of Unknown Life [1] (470073)
Boots of Unknown Magic Power [1] (470074)
Boots of Unknown Agility [1] (470076)
Boots of Unknown Luck [1] (470077)
Ymir Beads (100476)
| Description des bottes | ||
Old shoes that have been eroded by an unknown force. Whenever the wearer exerts force, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +120 MaxSP +8 _______________________ Refine Level +9: Increases Attack Speed by 7%. _______________________ Refine Level +11: Physical attacks have a random chance to increase STR by 175 for 10 seconds. _______________________ Refine Level +13: Increases Melee Physical Damage by 7%. _______________________ [Bonus by Grade] [Grade D]: STR gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: STR gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer concentrates, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +110 MaxSP +10 _______________________ Refine Level +9: Increases Attack Speed by 7%. _______________________ Refine Level +11: Physical and magical attacks have a random chance to increase DEX by 175 for 10 seconds. _______________________ Refine Level +13: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: DEX gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: DEX gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer feels pain, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: MaxHP +150 MaxSP +15 _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: Physical and magical attacks have a random chance to increase VIT by 175 for 10 seconds. _______________________ Refine Level +13: Decreases After Cast Delay by 5%. _______________________ [Bonus by Grade] [Grade D]: VIT gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: VIT gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 65 Armor Level: 2 Refinable / Gradable Weight: 75 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer uses magic, he can feel the boots react. _______________________ For each 2 Refine Levels: MATK +15 Increases Healing skills effectiveness by 2%. _______________________ For each 3 Refine Levels: MaxHP +80 MaxSP +20 _______________________ Refine Level +9: Decreases Variable Casting Time by 7%. _______________________ Refine Level +11: Magical attacks have a random chance to increase INT by 175 for 10 seconds. _______________________ Refine Level +13: Increases Magical Damage with every element by 7%. _______________________ [Bonus by Grade] [Grade D]: INT gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: INT gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 50 Armor Level: 2 Refinable / Gradable Weight: 65 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer makes agile movements, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +120 MaxSP +8 _______________________ Refine Level +9: Increases Attack Speed by 7%. _______________________ Refine Level +11: Physical attacks have a random chance to increase AGI by 175 for 10 seconds. _______________________ Refine Level +13: Increases melee and Ranged Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: AGI gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: AGI gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer is lucky, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +100 MaxSP +8 _______________________ Refine Level +9: Increases Attack Speed by 7%. _______________________ Refine Level +11: Physical attacks have a random chance to increase LUK by 175 for 10 seconds. _______________________ Refine Level +13: CRI +7 Increases Critical Damage by 7%. ATK +7% _______________________ [Bonus by Grade] [Grade D]: LUK gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: LUK gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 65 Armor Level: 2 Refinable / Gradable Weight: 72 Required Level: 230 |
Échange d'objets
Parlez à Rusbald pour échanger.
| Objet | Montant en monnaie |
| 150,000z 17x | |
|
185x |
Enchantement
- Vous utilisez
Ymir Beads (100476) pour enchanter vos Unknown Stat Boots.
| Option de ligne | Enchantement possible |
| 1 | MHP + 1% ~ 10% MSP + 1% ~ 10% |
| 2 | Récupération HP + 25% ~ 50% Récupération SP + 25% ~ 50% |






