Airship Crash

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This page is a translated version of the page Airship Crash and the translation is 100% complete.
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Übersicht

  • Levelanforderung: 200
  • Startpunkt: (dali02 137, 86)
  • Abklingzeit: 1 Tag
  • Belohnungen:

1000363.png Ymir Fragment (1000363)
1000364.png Ymir Ore (1000364)
470071.png Unknown Boots [1]
102573.png Antiquity Crash Site (Unidentified Creature) (102573)

Komplettlösung

  • Nach dem Luftschiffüberfall mit Kapitän Ferlock verliert das Luftschiff die Kontrolle und stürzt auf einer unbekannten Insel ab.
  • Der Ymir-Stein, mit dem das Luftschiff angetrieben wurde, zerbricht und verstreut sich über die Insel.
  • Ein Expeditionsteam macht sich auf den Weg zur Absturzstelle, um die Situation zu untersuchen.
  • Euer Ziel ist es, dem Expeditionsteam zu helfen, sich auf der Insel zurechtzufinden und die dort hausenden Monster zu untersuchen.
  • Durch die Wirkung des Ymir-Steins sind diese Monster sehr mächtig.
  • Bei eurer Ankunft auf der Insel werdet ihr von einem Wissenschaftler begrüßt, der euch auffordert, euch zur Höhle zu begeben, um das Expeditionsteam zu treffen.
  • Wenn ihr mindestens fünf verletzte Passagiere sucht und ihnen helft, erscheint später eine schwächere Version des Bosses.
  • Geht zum Eingangsportal auf der Minikarte. Wenn ihr die Höhle betretet, findet ihr das Expeditionsteam.
  • Sprich mit dem Professor, um eine Einweisung in die Situation und den Ermittlungsverlauf zu erhalten.
  • Sprich erneut mit dem Professor, um der Ermittlungsgruppe beizutreten.
  • Vorsicht: Wenn du der Untersuchung beitrittst, erscheinen jetzt Monster, auch auf dir.

Quests

  • Sprich mit dem Studenten, um eine Quest zu erhalten, bei der du Monster von der Karte töten musst.
  • Du kannst nicht mehrere Tötungsquests gleichzeitig annehmen.
Quest Belohnung
Töte 50 Monster 50.000.000 / 40.000.000 Erfahrung
Schaltet die Quest „Töte 100 Monster“ frei.
Töte 100 Monster 100.000.000 / 80.000.000 Erfahrung
Schaltet die Quest „Töte 150 Monster“ frei.
Töte 150 Monster 150.000.000 / 120.000.000 Erfahrungspunkte

Fluchtseil-Anzeige

  • Sprich mit dem Studenten, um mehr über Fluchtseile zu erfahren.
  • Da du dich in Instanzen nicht teleportieren kannst, kannst du die Seilstapel nutzen, um dich zurück zur Ermittlungsgruppe zu teleportieren.
  • Wähle Option 2, um alle Seilstandorte auf deiner Minikarte zu markieren.

Fragmente

  • Sprich mit dem Geist Zack, der dir von der Beschwörung des MVP erzählt.
  • Gib ihm 25x 1000363.png Ymir Fragment (1000363) , um den MVP zu beschwören.

Monster

Wenn du den Gestrandeten nicht hilfst, wird der stärkere MVP kommen.

Monster HP
20886.gif
Rotten Tree (20886)
17.421.722
20887.gif
Melted Poring (20887)
13.295.524
20888.gif
Grave Worm (20888)
18.797.121
20889.gif
Brain Sucker (20889)
16.734.022
20890.gif
Moskillro (20890)
15.358.623
20891.gif
Unidentified Creatures (20891)
868.754.928
21062.gif
Unidentified Life Forms (21062)
1.578.754.928

Cards

300170.png Rotten Tree Card (300170)
Increases Natural HP Recovery Rate by 100%.
Increases Damage against Insect race by 10%.

_______________________
Type: Card
Compound on: Armor
Weight: 1
300171.png Grave Worm Card (300171)
When compounded on either One-Handed Staff or Two-Handed Staff:
Ignores magic defense of all race, except Players, by 10%.

For each 4 Refine Levels:
Ignores magic defense of enemies by additional 2% and increases received physical damage by 2%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300172.png Brain Sucker Card (300172)
MaxHP -15%
_______________________
Drains 2 SP on each physical attack.
Physical attacks have a random chance to absorb 20% of the inflicted damage as HP.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300173.png Moskillro Card (300173)
Decreases Variable Casting Time by 7%.
Decreases Attack Speed (Increases After Attack Delay by 3%).

_______________________
Type: Card
Compound on: Accessory
Weight: 1
300174.png Melted Poring Card (300174)
MaxHP +10%
_______________________
Base VIT at least 100:
Decreases damage taken from Earth and Poison elemental attacks by 1%.
_______________________
Base VIT at least 130:
Decreases damage taken from Earth and Poison elemental attacks by 3%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
300175.png [MVP] Unidentified Creatures Card (300175)
Increases Magical Damage with Poison and Shadow element by 30%.
Increases damage taken from Holy elemental attacks by 10%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
300176.png [MVP] Unidentified Life Forms Card (300176)
When compounded on either Two-Handed Sword or Two-Handed Axe:
Increases Melee Physical Damage by 10%.
ASPD +1

For each 2 Refine Levels:
Increases Melee Physical Damage by additional 1%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

Belohnungen

Alle Monster haben die Chance, 1000364.png Ymir Ore (1000364) fallen zu lassen, das in 1000363.png Ymir Fragment (1000363) umgewandelt werden kann, sowie die entsprechenden Karten.
Der MVP hat die Chance, mit geringer Wahrscheinlichkeit die folgenden Gegenstände fallen zu lassen:
470071.png Boots of Unknown Power [1] (470071)
470072.png Boots of Unknown Dexterity [1] (470072)
470073.png Boots of Unknown Life [1] (470073)
470074.png Boots of Unknown Magic Power [1] (470074)
470076.png Boots of Unknown Agility [1] (470076)
470077.png Boots of Unknown Luck [1] (470077)
100476.png Ymir Beads (100476)

Boots Description
470071.png Boots of Unknown Power [1] (470071)
Old shoes that have been eroded by an unknown force.
Whenever the wearer exerts force, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +120
MaxSP +8
_______________________
Refine Level +9:
Increases Attack Speed by 7%.
_______________________
Refine Level +11:
Physical attacks have a random chance to increase STR by 175 for 10 seconds.
_______________________
Refine Level +13:
Increases Melee Physical Damage by 7%.
_______________________
[Bonus by Grade]
[Grade D]:
STR gained from the Boots' Effect is increased by additional 25.
_______________________
[Grade C]:
STR gained from the Boots' Effect is increased by additional 25.

_______________________
Type: Armor
Position: Shoes
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 230
470072.png Boots of Unknown Dexterity [1] (470072)
Old shoes that have been eroded by an unknown force.
Whenever the wearer concentrates, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +110
MaxSP +10
_______________________
Refine Level +9:
Increases Attack Speed by 7%.
_______________________
Refine Level +11:
Physical and magical attacks have a random chance to increase DEX by 175 for 10 seconds.
_______________________
Refine Level +13:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
DEX gained from the Boots' Effect is increased by additional 25.
_______________________
[Grade C]:
DEX gained from the Boots' Effect is increased by additional 25.

_______________________
Type: Armor
Position: Shoes
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 230
470073.png Boots of Unknown Life [1] (470073)
Old shoes that have been eroded by an unknown force.
Whenever the wearer feels pain, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
MaxHP +150
MaxSP +15
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
Physical and magical attacks have a random chance to increase VIT by 175 for 10 seconds.
_______________________
Refine Level +13:
Decreases After Cast Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
VIT gained from the Boots' Effect is increased by additional 25.
_______________________
[Grade C]:
VIT gained from the Boots' Effect is increased by additional 25.

_______________________
Type: Armor
Position: Shoes
Defense: 65
Armor Level: 2
Refinable / Gradable
Weight: 75
Required Level: 230
470074.png Boots of Unknown Magic Power [1] (470074)
Old shoes that have been eroded by an unknown force.
Whenever the wearer uses magic, he can feel the boots react.
_______________________
For each 2 Refine Levels:
MATK +15
Increases Healing skills effectiveness by 2%.
_______________________
For each 3 Refine Levels:
MaxHP +80
MaxSP +20
_______________________
Refine Level +9:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +11:
Magical attacks have a random chance to increase INT by 175 for 10 seconds.
_______________________
Refine Level +13:
Increases Magical Damage with every element by 7%.
_______________________
[Bonus by Grade]
[Grade D]:
INT gained from the Boots' Effect is increased by additional 25.
_______________________
[Grade C]:
INT gained from the Boots' Effect is increased by additional 25.

_______________________
Type: Armor
Position: Shoes
Defense: 50
Armor Level: 2
Refinable / Gradable
Weight: 65
Required Level: 230
470076.png Boots of Unknown Agility [1] (470076)
Old shoes that have been eroded by an unknown force.
Whenever the wearer makes agile movements, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +120
MaxSP +8
_______________________
Refine Level +9:
Increases Attack Speed by 7%.
_______________________
Refine Level +11:
Physical attacks have a random chance to increase AGI by 175 for 10 seconds.
_______________________
Refine Level +13:
Increases melee and Ranged Physical Damage by 4%.
_______________________
[Bonus by Grade]
[Grade D]:
AGI gained from the Boots' Effect is increased by additional 25.
_______________________
[Grade C]:
AGI gained from the Boots' Effect is increased by additional 25.

_______________________
Type: Armor
Position: Shoes
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 230
470077.png Boots of Unknown Luck [1] (470077)
Old shoes that have been eroded by an unknown force.
Whenever the wearer is lucky, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +100
MaxSP +8
_______________________
Refine Level +9:
Increases Attack Speed by 7%.
_______________________
Refine Level +11:
Physical attacks have a random chance to increase LUK by 175 for 10 seconds.
_______________________
Refine Level +13:
CRI +7
Increases Critical Damage by 7%.
ATK +7%
_______________________
[Bonus by Grade]
[Grade D]:
LUK gained from the Boots' Effect is increased by additional 25.
_______________________
[Grade C]:
LUK gained from the Boots' Effect is increased by additional 25.

_______________________
Type: Armor
Position: Shoes
Defense: 65
Armor Level: 2
Refinable / Gradable
Weight: 72
Required Level: 230

Gegenstandstausch

Sprich mit Rusbald, um den Gegenstand umzutauschen.

Item Currency Amount
100476.png Ymir Beads (100476) 150,000z
17x 1000363.png Ymir Fragment (1000363)
470071.png Boots of Unknown Power [1] (470071)

470072.png Boots of Unknown Dexterity [1] (470072)
470073.png Boots of Unknown Life [1] (470073)
470074.png Boots of Unknown Magic Power [1] (470074)
470076.png Boots of Unknown Agility [1] (470076)
470077.png Boots of Unknown Luck [1] (470077)

185x 1000363.png Ymir Fragment (1000363)

Verzauberung

  • Du verwendest 100476.png Ymir Beads (100476) , um deine Stiefel mit unbekannten Werten zu verzaubern.
Line Option Possible Enchant
1 MHP + 1% ~ 10%

MSP + 1% ~ 10%

2 HP Recovery + 25% ~ 50%

SP Recovery + 25% ~ 50%
MHP + 50 ~ 1000
MSP + 10 ~ 300
Attack Speed + 1% ~ 7%
Variable Cast Time - 1% ~ 10%