Airship Crash
Visão Geral
Ymir Fragment (1000363)
Ymir Ore (1000364)
Unknown Boots [1]
Antiquity Crash Site (Unidentified Creature) (102573)
Guia
- Após o Airship Raid com Captain Ferlock, a aeronave perde o controle e cai em uma ilha não identificada.
- A Ymir Stone usada para energizar a aeronave se quebra e se espalha pela ilha.
- Uma equipe de expedição segue para o local da queda para observação.
- Seu objetivo é ajudar a equipe de expedição a navegar pela ilha e investigar os monstros que habitam o local.
- Devido aos efeitos da Ymir Stone, esses monstros são muito poderosos.
- Ao chegar na ilha, você será recebido por um cientista que lhe dirá para ir até a caverna para se encontrar com a equipe de expedição.
- Se você procurar e ajudar pelo menos 5 passageiros feridos, uma versão mais fraca do boss surgirá depois.
- Vá até o portal de entrada marcado no minimapa. Ao entrar na caverna, você encontrará a equipe de expedição.
- Fale com o Professor para receber um briefing sobre a situação e o processo de investigação.
- Fale com o Professor novamente para se juntar à equipe de investigação.
- Cuidado: quando você se juntar à investigação, monstros passarão a surgir, inclusive em cima de você.
Missões
- Fale com o Student para receber uma missão em que você deve matar monstros do mapa.
- Você não pode aceitar várias missões de matar ao mesmo tempo.
| Missão | Recompensa |
| Mate 50 Monstros | 50,000,000 / 40,000,000 exp Desbloqueia a missão de matar 100 Monstros. |
| Mate 100 Monstros | 100,000,000 / 80,000,000 exp Desbloqueia a missão de matar 150 Monstros. |
| Mate 150 Monstros | 150,000,000 / 120,000,000 exp |
Indicador de Escape Rope
- Fale com o Student para aprender sobre as Escape Ropes.
- Como você não pode se teletransportar em instâncias, pode usar as Rope Piles para se teletransportar de volta à equipe de investigação.
- Selecione a Opção 2 para marcar seu minimapa com todos os locais das cordas.
Fragmentos
- Fale com o Ghost Zack, que lhe falará sobre invocar o MVP.
- Entregue a ele 25x
Ymir Fragment (1000363) para invocar o MVP.
Monstros
Se você não ajudar as pessoas ilhadas, o MVP mais forte aparecerá.
| Monstro | HP |
Rotten Tree (20886) |
17,421,722 |
Melted Poring (20887) |
13,295,524 |
Grave Worm (20888) |
18,797,121 |
Brain Sucker (20889) |
16,734,022 |
Moskillro (20890) |
15,358,623 |
Unidentified Creatures (20891) |
868,754,928 |
Unidentified Life Forms (21062) |
1,578,754,928 |
Cartas
Increases Natural HP Recovery Rate by 100%. Increases Damage against Insect race by 10%. _______________________ Type: Card Compound on: Armor Weight: 1 |
When compounded on either One-Handed Staff or Two-Handed Staff: Ignores magic defense of all race, except Players, by 10%. For each 4 Refine Levels: Ignores magic defense of enemies by additional 2% and increases received physical damage by 2%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
MaxHP -15% _______________________ Drains 2 SP on each physical attack. Physical attacks have a random chance to absorb 20% of the inflicted damage as HP. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Decreases Variable Casting Time by 7%. Decreases Attack Speed (Increases After Attack Delay by 3%). _______________________ Type: Card Compound on: Accessory Weight: 1 |
MaxHP +10% _______________________ Base VIT at least 100: Decreases damage taken from Earth and Poison elemental attacks by 1%. _______________________ Base VIT at least 130: Decreases damage taken from Earth and Poison elemental attacks by 3%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Increases Magical Damage with Poison and Shadow element by 30%. Increases damage taken from Holy elemental attacks by 10%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
When compounded on either Two-Handed Sword or Two-Handed Axe: Increases Melee Physical Damage by 10%. ASPD +1 For each 2 Refine Levels: Increases Melee Physical Damage by additional 1%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Recompensas
Todos os monstros têm chance de dropar
Ymir Ore (1000364), que pode ser convertido em
Ymir Fragment (1000363), assim como suas respectivas cartas.
O MVP tem chance de dropar os seguintes itens com baixa chance:
Boots of Unknown Power [1] (470071)
Boots of Unknown Dexterity [1] (470072)
Boots of Unknown Life [1] (470073)
Boots of Unknown Magic Power [1] (470074)
Boots of Unknown Agility [1] (470076)
Boots of Unknown Luck [1] (470077)
Ymir Beads (100476)
| Descrição das Botas | ||
Old shoes that have been eroded by an unknown force. Whenever the wearer exerts force, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +120 MaxSP +8 _______________________ Refine Level +9: Increases Attack Speed by 7%. _______________________ Refine Level +11: Physical attacks have a random chance to increase STR by 175 for 10 seconds. _______________________ Refine Level +13: Increases Melee Physical Damage by 7%. _______________________ [Bonus by Grade] [Grade D]: STR gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: STR gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer concentrates, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +110 MaxSP +10 _______________________ Refine Level +9: Increases Attack Speed by 7%. _______________________ Refine Level +11: Physical and magical attacks have a random chance to increase DEX by 175 for 10 seconds. _______________________ Refine Level +13: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: DEX gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: DEX gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer feels pain, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: MaxHP +150 MaxSP +15 _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: Physical and magical attacks have a random chance to increase VIT by 175 for 10 seconds. _______________________ Refine Level +13: Decreases After Cast Delay by 5%. _______________________ [Bonus by Grade] [Grade D]: VIT gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: VIT gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 65 Armor Level: 2 Refinable / Gradable Weight: 75 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer uses magic, he can feel the boots react. _______________________ For each 2 Refine Levels: MATK +15 Increases Healing skills effectiveness by 2%. _______________________ For each 3 Refine Levels: MaxHP +80 MaxSP +20 _______________________ Refine Level +9: Decreases Variable Casting Time by 7%. _______________________ Refine Level +11: Magical attacks have a random chance to increase INT by 175 for 10 seconds. _______________________ Refine Level +13: Increases Magical Damage with every element by 7%. _______________________ [Bonus by Grade] [Grade D]: INT gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: INT gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 50 Armor Level: 2 Refinable / Gradable Weight: 65 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer makes agile movements, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +120 MaxSP +8 _______________________ Refine Level +9: Increases Attack Speed by 7%. _______________________ Refine Level +11: Physical attacks have a random chance to increase AGI by 175 for 10 seconds. _______________________ Refine Level +13: Increases melee and Ranged Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: AGI gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: AGI gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer is lucky, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +100 MaxSP +8 _______________________ Refine Level +9: Increases Attack Speed by 7%. _______________________ Refine Level +11: Physical attacks have a random chance to increase LUK by 175 for 10 seconds. _______________________ Refine Level +13: CRI +7 Increases Critical Damage by 7%. ATK +7% _______________________ [Bonus by Grade] [Grade D]: LUK gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: LUK gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 65 Armor Level: 2 Refinable / Gradable Weight: 72 Required Level: 230 |
Troca de Itens
| Item | Quantidade de Moeda |
| 150,000z 17x | |
|
185x |
Encantamento
- Você usa
Ymir Beads (100476) para encantar suas Unknown Stat Boots.
| Opção de Linha | Encantamento Possível |
| 1 | MHP + 1% ~ 10% MSP + 1% ~ 10% |
| 2 | Recuperação de HP + 25% ~ 50% Recuperação de SP + 25% ~ 50% |







