Zero Cell Sector
Maps
Twisted Land of Darkness - Erosion Zone 1
Zero Cell Sector - Lux
Zero Cell Sector - Nox
Zero Cell Sector - Vita
Zero Cell Sector - Ark
Gear
Frontier Rune Crown
Frontier Rune Crows are part of Zero Cell Sector content. The crowns are available at NPC Vitoli (ygg_fruit 162, 122).
| Crowns | ||
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Hack And Slasher damage +5% Servant Weapon damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Dragon Sword: Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Imperial Cross damage +7% Overslash damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Non-critical Physical Damage +15% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Imperial Spear: Overslash damage +25% Non-critical Physical Damage +15% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rush Strike damage +7% Powerful Swing damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% After Cast Delay -5% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Mechanical Axe: Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosive Powder damage +7% Dust Explosion damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Biological Scepter: Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: Proc: 100% chance on attack for 150s _______________________ For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Savage Impact damage +5% Cross Slash damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Shadow Katar: Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: From The Abyss damage +5% Abyss Flame damage +5% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Magic damage with Fire property +15% Magic damage with Neutral property +15% MATK +50 ASPD +2 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Abyss Dagger: Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: Proc: 100% chance on attack for 150s _______________________ For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Fire property +15% Magic damage with Earth property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Arc Staff: Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 5% chance on magic attack for 10s Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% MATK +50 ASPD +2 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Elemental Book: Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: Proc: 100% chance on attack for 150s Soul Strike cooldown +2s _______________________ For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Divinus Flos damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Neutral property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Saint Lord: Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: Proc: 100% chance on attack for 1 min _______________________ For each Right hand Refine Level: Adoramus damage +35% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosion Blaster damage +5% Blazing Flame Blast damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Judgment Claw: Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s _______________________ For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Crescive Bolt damage +5% Gale Storm damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Wind Bow: Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 30s Gale Storm cooldown -0.15s _______________________ For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rose Blossom damage +7% Rhythm Shooting damage +7% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Variable Cast Time -10% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Musical Violin: Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Severe Rainstorm cooldown -1.5s Severe Rainstorm Melee damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% _______________________ For each Right hand Refine Level: Severe Rainstorm Melee damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Set Bonus with Frontier Musical Rope: Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Severe Rainstorm cooldown -1.5s Severe Rainstorm Melee damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% _______________________ For each Right hand Refine Level: Severe Rainstorm Melee damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Moonlight Fūma Shuriken: Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: Proc: 100% chance on attack for 90s Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% _______________________ For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Spiral Shooting damage +5% Wild Shot damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Knight Rifle: Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: Proc: 100% chance on attack for 150s CRate +15 Critical +25 Ignore 15% RES of All races except players _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Sky Sun damage +5% Sunset Blast damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Emperor Battle Book: Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: Proc: 100% chance on attack for 1 min CRate +10 Critical +15 _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Soul Staff: Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: Proc: 100% chance on attack for 1 min _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% _______________________ Refine >= 7: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Wind property +15% Magic damage with Water property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Hyper Lord: Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 150s _______________________ For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Spirit Foxtail: Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: Proc: 100% chance on attack for 150s Hyunrok Spirit Power cooldown -0.2s _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown Enchants
| Items | Enchant order | Reset |
| All Frontier Rune Crowns | 4th > 3rd > 2nd Slot | 100% Success Rate 5x |
Normal Enchants
Perfect Enchants Slot 2
| 2nd Slot Enchant | Materials | Zeny |
| 100x 85x |
100,000,000 zeny | |
Upgrade Enchant Slot 2
Dimensions Weapons
Dimensions Weapons are drops in Varmundt's Biosphere Depth 2 Dungeon.
| All Weapons | |||
A one-handed sword imbued with runic magic. _______________________ MATK +3% Increases damage of Genesis Ray by 25% Increases damage of Cross Rain by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Genesis Ray by additional 7% Increases damage of Cross Rain by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Holy and Neutral element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Genesis Ray skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Genesis Ray by additional 45% Increases damage of Cross Rain by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Imperial Guard): Increases damage of Genesis Ray by additional 45% Decreases Genesis Ray skill cooldown by 0.5 second. Increases Magical Damage with Holy and Neutral element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Genesis Ray by additional (the sum of refine level)%. Decreases Cross Rain skill cooldown by 1 second. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Cross Rain damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Holy and Neutral element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 250 |
A one-handed sword imbued with runic magic. _______________________ Critical +5 Increases damage of Mayhemic Thorns by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Mayhemic Thorns by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. C.RATE +5 _______________________ Refine Level +11: Increases damage of Mayhemic Thorns by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Biolo): Increases damage of Acidified Zone (Water/Wind/Ground/Fire) by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Mayhemic Thorns by additional (the sum of refine level)%. Decreases Mayhemic Thorns skill cooldown by 0.2 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Mayhemic Thorns damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A one-handed sword imbued with runic magic. _______________________ Critical +5 Increases damage of Mega Sonic Blow by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Mega Sonic Blow by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Mega Sonic Blow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Hyper Novice): Increases damage of Double Bowling Bash by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Double Bowling Bash by additional (the sum of refine level)%. Enables the use of Level 5 Cross Impact. _______________________ [Bonus by Grade] [Grade D]: P.ATK + 5 _______________________ [Grade C]: Increases Mega Sonic Blow damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Hyper Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A dagger imbued with runic magic. _______________________ ATK +3% Increases damage of Deft Stab by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Deft Stab by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Deft Stab by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Abyss Chaser): Increases damage of Abyss Dagger by 45%. Increases Melee Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Deft Stab and Abyss Dagger by additional (the sum of refine level)%. Decreases Deft Stab skill cooldown by 0.2 seconds. Casting Deft Stab has a chance to auto cast Level 1 Abyss Dagger. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.ATK + 5 _______________________ [Grade C]: Increases Deft Stab damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A two-handed sword imbued with runic magic. _______________________ Critical +5 Increases damage of Hack and Slasher by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Hack and Slasher by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Hack and Slasher by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Dragon Knight): Increases damage of Storm Slash by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Ignition Break by additional (the sum of refine level*3)%. Decreases Hack and Slasher skill cooldown by 0.2 seconds. Casting Hack and Slasher has a chance to auto cast Level 1 Ignition Break. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Hack and Slasher damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 250 |
Katar imbued with runic magic. _______________________ Critical +5 Increases damage of Eternal Slash by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Eternal Slash by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Eternal Slash by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Shadow Cross): Increases damage of Impact Crater by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Eternal Slash by additional (the sum of refine level)%. Increases Phantom Menace skill cooldown by 5 seconds. Increases Rolling Cutter skill cooldown by 2 seconds. Casting Phantom Menace has a chance to auto cast the higher Level learned Rolling Cutter. Casting Rolling Cutter has a chance to auto cast Level 1 Impact Crater. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Eternal Slash damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 250 |
A two-handed staff imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
A two-handed spear imbued with runic magic. _______________________ MaxHP +5% Increases damage of Dragonic Breath by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Dragonic Breath by additional 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Dragonic Breath by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Dragon Knight): Increases damage of Dragon Breath and Dragon Breath - Water by 85%. Increases Ranged Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Dragonic Breath by additional (the sum of refine level)%. Decreases Dragonic Breath skill cooldown by 0.15 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Dragonic Breath damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 650 Required Level: 250 |
A grenade launcher imbued with runic magic. _______________________ ATK +3% Increases damage of Wild Fire by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Wild Fire by additional 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Wild Fire by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Night Watch): Increases damage of Spiral Shooting by 45%. Increases Ranged Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Wild Fire by additional (the sum of refine level)%. Casting Spiral Shooting has a chance to auto cast Level 1 Wild Fire. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Wild Fire damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Night Watch _______________________ Type: Grenade Position: Right Hand Physical Attack: 360 Weapon Level: 5 Refinable / Gradable Weight: 280 Required Level: 250 |
A rifle imbued with runic magic. _______________________ Critical +5 Increases damage of Spiral Shooting by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Spiral Shooting by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Spiral Shooting by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Night Watch): Increases damage of Only One Bullet by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Spiral Shooting by additional (the sum of refine level)%. Casting Only One Bullet has a chance to auto cast Level 1 Spiral Shooting. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Spiral Shooting damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Night Watch _______________________ Type: Rifle Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 250 |
A bow imbued with runic magic. _______________________ Critical +5 Increases damage of Hawk Rush by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Hawk Rush by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +7 _______________________ Refine Level +11: Increases damage of Hawk Rush by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Windhawk): Increases damage of Hawk Boomerang by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Hawk Boomerang by additional (the sum of refine level)%. Casting Hawk Rush has a 50% chance to auto cast Level 1 Hawk Boomerang. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Hawk Rush damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Windhawk _______________________ Type: Bow Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 210 Required Level: 250 |
A bow imbued with runic magic. _______________________ Critical +5 Increases damage of Crescive Bolt by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Crescive Bolt by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +7 _______________________ Refine Level +11: Increases damage of Crescive Bolt by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Windhawk): Increases damage of Gale Storm by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Sharp Shooting by additional (the sum of refine level*2)%. Casting Crescive Bolt has a chance to auto cast Level 1 Sharp Shooting. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Crescive Bolt damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Windhawk _______________________ Type: Bow Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 210 Required Level: 250 |
A book imbued with runic magic. _______________________ Critical +5 Increases damage of Petitio by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Petitio by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Petitio by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Cardinal): Increases damage of Effligo by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Effligo by additional (the sum of refine level)%. Decreases Petitio skill cooldown by 0.15 seconds. Enables the use of level 3 Unlucky Rush. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Petitio damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Cardinal _______________________ Type: Book Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A book imbued with runic magic. _______________________ MATK +3% Increases damage of Conflagration and Diamond Storm by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Conflagration and Diamond Storm by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Fire and Water element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Conflagration and Diamond Storm by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Elemental Master): Increases damage of Venom Swamp by 45%. Increases Magical Damage with Poison element by 30%. Increases Magical Damage with Fire and Water element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Elemental Buster by additional (the sum of refine level*2)%. Casting Diamond Storm has a chance to auto cast Level 1 Elemental Buster. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Conflagration and Diamond Storm damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Fire and Water element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A book imbued with runic magic. _______________________ MATK +3% Increases damage of Lightning Land and Terra Drive by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Lightning Land and Terra Drive by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Earth element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Lightning Land and Terra Drive by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Elemental Master): Increases damage of Venom Swamp by 45%. Increases Magical Damage with Poison element by 30%. Increases Magical Damage with Wind and Earth element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Elemental Buster by additional (the sum of refine level*2)%. Casting Terra Drive has a chance to auto cast Level 1 Elemental Buster. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Lightning Land and Terra Drive damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Earth element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A spear imbued with runic magic. _______________________ ATK +3% Increases damage of Overbrand by 25% Increases damage of Overslash by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Overbrand by additional 7% Increases damage of Overslash by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Overbrand by additional 45% Increases damage of Overslash by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Imperial Guard): Increases damage of Overbrand by additional 45%. Increases Melee Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Overbrand by additional (the sum of refine level*2)%. Casting Overslash has a chance to auto cast Level 1 Overbrand. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.ATK + 5 _______________________ [Grade C]: Increases Overslash damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 3 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 250 |
A one-handed staff imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Adoramus by 25% Increases damage of Arbitrium by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Adoramus by additional 7% Increases damage of Arbitrium by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Holy and Neutral element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Adoramus by additional 45% Increases damage of Arbitrium by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Cardinal): Increases damage of Adoramus by additional 45%. Increases Magical Damage with Holy and Neutral element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Adoramus by additional (the sum of refine level*2)%. Casting Arbitrium has a chance to auto cast Level 1 Adoramus. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Arbitrium damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Holy and Neutral element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Cardinal _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
A book imbued with runic magic. _______________________ ATK +3% Increases damage of Dawn Break by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Dawn Break by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Dawn Break by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Sky Emperor): Increases damage of Midnight Kick by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Midnight Kick by additional (the sum of refine level)%. Casting Dawn Break has a chance to auto cast Level 1 Midnight Kick. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Dawn Break damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A book imbued with runic magic. _______________________ Critical +5 Increases damage of Sunset Blast by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Sunset Blast by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Sunset Blast by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Sky Emperor): Increases damage of Noon Blast by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Noon Blast by additional (the sum of refine level)%. Casting Sunset Blast has a chance to auto cast Level 1 Noon Blast. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Sunset Blast damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 250 |
A one-handed staff imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Talisman of Blue Dragon and Talisman of Red Phoenix by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Talisman of Blue Dragon and Talisman of Red Phoenix by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Talisman of Blue Dragon and Talisman of Red Phoenix by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Soul Ascetic): Increases damage of Four Bearing God by 45%. Increases Magical Damage with every element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Talisman of Blue Dragon and Talisman of Red Phoenix by additional (the sum of refine level)%. Casting Talisman of Blue Dragon has a chance to auto cast Level 1 Talisman of Red Phoenix. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by 15%. _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 120 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A one-handed staff imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Meteor Storm Buster and Hell's Drive by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Meteor Storm Buster and Hell's Drive by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Fire and Earth element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Meteor Storm Buster and Hell's Drive by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Hyper Novice): Increases damage of Napalm Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Fire and Earth element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Napalm Vulcan Strike by additional (the sum of refine level)%. Casting Napalm Vulcan Strike has a 50% chance to auto cast Level 5 Soul Vulcan Strike. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Meteor Storm Buster and Hell's Drive damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Fire and Earth element by 20%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Hyper Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A foxtail imbued with runic magic. _______________________ Indestructible in battle _______________________ Critical +5 Increases damage of Hogogong Strike by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Hogogong Strike by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Hogogong Strike by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Spirit Handler): Increases damage of Chulho Sonic Claw by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Chulho Sonic Claw by additional (the sum of refine level)%. Decreases Howling of Chulho skill cooldown by 0.3 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Hogogong Strike damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 15%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 430 Weapon Level: 5 Refinable / Gradable Weight: 210 Required Level: 250 |
A foxtail imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Hyunrok Breeze by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Hyunrok Breeze by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Hyunrok Breeze by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Spirit Handler): Increases damage of Hyunrok Cannon by 45%. Increases Magical Damage with every element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Hyunrok Cannon by additional (the sum of refine level)%. Decreases Hyunrok Breeze skill cooldown by 2 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Hyunrok Breeze damage by 15%. _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 430 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A one-handed staff imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Talisman of White Tiger and Talisman of Black Tortoise by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Talisman of White Tiger and Talisman of Black Tortoise by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Talisman of White Tiger and Talisman of Black Tortoise by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Soul Ascetic): Increases damage of Four Bearing God by 45%. Increases Magical Damage with every element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Talisman of White Tiger and Talisman of Black Tortoise by additional (the sum of refine level)%. Casting Talisman of White Tiger has a chance to auto cast Level 1 Talisman of Black Tortoise. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Talisman of White Tiger and Talisman of Black Tortoise damage by 15%. _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 120 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
Knuckles imbued with runic magic. _______________________ Critical +5 Increases damage of Explosion Blaster by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Explosion Blaster by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Explosion Blaster by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Inquisitor): Increases damage of Massive Flame Blaster by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Massive Flame Blaster by additional (the sum of refine level)%. Decreases Explosion Blaster skill cooldown by 0.2 seconds. Decreases Massive Flame Blaster skill cooldown by 2 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Explosion Blaster damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 250 |
Knuckles imbued with runic magic. _______________________ MaxHP +5% Increases damage of Third Flame Bomb by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Third Flame Bomb by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases SP Consumption by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Third Flame Bomb by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Inquisitor): Increases damage of Tiger Cannon by 85%. Increases Melee Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Second Flame by additional (the sum of refine level)%. Increases First Brand skill cooldown by 1.5 seconds. Casting First Brand has a chance to auto cast Level 1 Second Flame. (If you learned a higher Level, it will auto cast that Level instead.) Casting Second Flame has a chance to auto cast Level 1 Third Flame Bomb. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Third Flame Bomb damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 250 |
A whip imbued with runic magic. _______________________ MATK +3% Increases damage of Reverberation by 25% Increases damage of Metallic Fury by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Reverberation by additional 7% Increases damage of Metallic Fury by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Reverberation by additional 45% Increases damage of Metallic Fury by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere): Increases damage of Reverberation by additional 45% Increases Magical Damage with every element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Reverberation by additional (the sum of refine level*2)%. Casting Metallic Fury has a chance to auto cast Level 1 Reverberation. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Metallic Fury damage by 15%. _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
An instrument imbued with runic magic. _______________________ MATK +3% Increases damage of Reverberation by 25% Increases damage of Metallic Fury by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Reverberation by additional 7% Increases damage of Metallic Fury by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Reverberation by additional 45% Increases damage of Metallic Fury by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere): Increases damage of Reverberation by additional 45% Increases Magical Damage with every element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Reverberation by additional (the sum of refine level*2)%. Casting Metallic Fury has a chance to auto cast Level 1 Reverberation. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Metallic Fury damage by 15%. _______________________ [Grade B]: Increases Magical Damage with All element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Type: Instrument _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A blunt weapon imbued with runic magic. _______________________ Indestructible in battle _______________________ ATK +3% Increases damage of Cart Tornado by 25% Increases damage of Explosive Powder by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Cart Tornado by additional 7% Increases damage of Explosive Powder by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Cart Tornado by additional 45% Increases damage of Explosive Powder by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Imperial Guard): Increases damage of Cart Tornado by additional 45%. Increases Melee Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Cart Tornado by additional (the sum of refine level*2)%. Decreases Explosive Powder skill cooldown by 0.2 seconds. Casting Explosive Powder has a chance to auto cast Level 1 Cart Tornado. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Explosive Powder damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Biolo _______________________ Type: Mace Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 250 |
A blunt weapon imbued with runic magic. _______________________ Indestructible in battle _______________________ Critical +5 Increases damage of Triple Laser by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Triple Laser by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Triple Laser by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Meister): Increases damage of Spark Blaster by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Triple Laser and Spark Blaster by additional (the sum of refine level)%. Decreases Spark Blaster skill cooldown by 0.15 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Triple Laser damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Meister _______________________ Type: Mace Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 250 |
A two-handed ax imbued with runic magic. _______________________ Indestructible in battle _______________________ ATK +3% Increases damage of Mighty Smash by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Mighty Smash by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases SP Consumption by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Mighty Smash by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Meister): Increases damage of Axe Tornado by 45%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Axe Tornado by additional (the sum of refine level*5)%. Casting Mighty Smash has a chance to auto cast Level 1 Axe Tornado. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Mighty Smash damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Meister _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 450 Required Level: 250 |
An instrument imbued with runic magic. _______________________ ATK +3% Increases damage of Rose Blossom by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Rose Blossom by additional 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Rose Blossom by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere): Increases damage of Rhythm Shooting by 45%. Increases Ranged Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Rhythm Shooting by additional (the sum of refine level)%. Casting Rhythm Shooting has a chance to auto cast Level 1 Sound Blend. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Rose Blossom damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Type: Instrument _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A whip imbued with runic magic. _______________________ ATK +3% Increases damage of Rose Blossom by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Rose Blossom by additional 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Rose Blossom by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere): Increases damage of Rhythm Shooting by 45%. Increases Ranged Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Rhythm Shooting by additional (the sum of refine level)%. Casting Rhythm Shooting has a chance to auto cast Level 1 Sound Blend. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Rose Blossom damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
A bow imbued with runic magic. _______________________ Critical +5 Increases damage of Frenzy Shot by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Frenzy Shot by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +7 _______________________ Refine Level +11: Increases damage of Frenzy Shot by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Abyss Chaser): Increases damage of Chain Reaction Shot by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Frenzy Shot and Chain Reaction Shot by additional (the sum of refine level)%. Enables the use of Level 5 Rose Blossom. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Frenzy Shot damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 210 Required Level: 250 |
A two-handed staff imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Frozen Slash and Rock Down by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Frozen Slash and Rock Down by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Water and Earth element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Frozen Slash and Rock Down by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Water and Earth element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Rock Down has a chance to auto cast Level 1 Frozen Slash. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Frozen Slash and Rock Down damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Water and Earth element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
A huuma shuriken imbued with runic magic. _______________________ Indestructible in battle _______________________ Critical +5 Increases damage of Shadow Slash by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Shadow Slash by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Shadow Slash by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Shinkiro & Shiranui): Increases damage of Shadow Dance by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Shadow Flash by additional (the sum of refine level)%. Decreases Cross Slash skill cooldown by 1.5 seconds. Casting Cross Slash has a chance to auto cast Level 1 Shadow Slash. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Shadow Flash damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 250 |
A huuma shuriken imbued with runic magic. _______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Red Flame Cannon and Thundering Cannon by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Red Flame Cannon and Thundering Cannon by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Red Flame Cannon and Thundering Cannon by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Shinkiro & Shiranui): Increases damage of Darkening Cannon by 45%. Increases Magical Damage with Shadow element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Red Flame Cannon and Thundering Cannon by additional (the sum of refine level)%. Casting Red Flame Cannon has a chance to auto cast Level 1 Thundering Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Red Flame Cannon and Thundering Cannon damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 200 Magic Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 280 Required Level: 250 |
Katar imbued with runic magic. _______________________ Critical +5 Increases damage of Savage Impact by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Savage Impact by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Savage Impact by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Shadow Cross): Increases damage of Cross Impact by 85%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Savage Impact by additional (the sum of refine level)%. Decreases Savage Impact skill cooldown by 0.2 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Savage Impact damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 250 |
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Drops from
All monsters in Varmundt's Biosphere Depth 2 drop
Dimension Weapon Box (41245) which contains one random weapon.
Refinement Box
The
Dimensions Weapon Refinement Device (102668) drops from any monster in Varmundt's Biosphere Depth 2.
| Target Item | Box | Required Refine | Refine Change | Materials |
| Dimension Weapon | +9 - +11 | +1 | 10x 10x 75x 75x 15x |
Dimensions Weapons Enchants
Enchants can be reset for 50x
Shadowdecon (25729) , 50x
Zelunium (25731) , 100x
Etel Dust (1000322) and 5,000,000z.
Perfect Enchants - Slot 4
| Slot 4 Enchant | Enchantment Process | |
|---|---|---|
| Materials | Zeny | |
Increases Physical and Magical Damage against Fish and Dragon race by 30%. _______________________ Type: Enchant Position: Unknown |
50x |
1,000,000z |
| 10x | ||
Increases Physical and Magical Damage against Demon and Plant race by 30%. _______________________ Type: Enchant Position: Unknown |
50x |
1,000,000z |
| 10x | ||
Increases Physical and Magical Damage against Angel and Formless race by 30%. _______________________ Type: Enchant Position: Unknown |
50x |
1,000,000z |
| 10x | ||
Increases Physical and Magical Damage against Demi-Human and Insect race by 30%. _______________________ Type: Enchant Position: Unknown |
50x |
1,000,000z |
| 10x | ||
Increases Physical and Magical Damage against Brute and Undead race by 30%. _______________________ Type: Enchant Position: Unknown |
50x |
1,000,000z |
| 10x | ||
Perfect Enchants - Slot 3
| Slot 3 Enchant | Enchantment Process | |
|---|---|---|
| Materials | Zeny | |
Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +6%. _______________________ Type: Enchant Position: Unknown |
75x |
3,000,000z |
| 15x | ||
Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +6%. _______________________ Type: Enchant Position: Unknown |
75x |
3,000,000z |
| 15x | ||
Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +6%. _______________________ Type: Enchant Position: Unknown |
75x |
3,000,000z |
| 15x | ||
Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +6%. _______________________ Type: Enchant Position: Unknown |
75x |
3,000,000z |
| 15x | ||
Increases physical and magical damage against neutral and poison property enemies by 10%. _______________________ [Grade D]: increases physical and magical damage against neutral and poison property enemies by additional 4%. _______________________ [Grade C]: increases physical and magical damage against neutral and poison property enemies by additional 4%. _______________________ [Grade B]: increases physical and magical damage against neutral and poison property enemies by additional 6%. _______________________ [Grade A]: increases physical and magical damage against neutral and poison property enemies by additional 6%. _______________________ Type: Enchant Position: Unknown |
75x |
3,000,000z |
| 15x | ||