Entwined Equipment
After completing the main quest you will have access to the NPC Hotbeer Mor. He is located at (ygg_fruit 166, 123), enter the portal at (ygg_edge 142, 209).
At this NPC you can:
- Buy Entwined Equipment
- Buy Dimensional World Shoes
- Enchant Entwined Armor/Robe
- Enchant Entwined Manteau/Muffler
- Enchant Entwined Boots/Shoes
- Enchant Dimension Greaves/Boots/Shoes
Entwined
| Entwined Equipment | Costs:
150x |
Armor entwined with roots of mysterious power, it provides resistance to extradimensional magic. _______________________ ATK +120 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 5%. Increased Attack Speed (Decreases After Attack Delay by 10%.) _______________________ Refine Level +9: P.ATK +3 _______________________ Refine Level +10: ATK +25 DEF +100 _______________________ When equipped with Entwined Magical Manteau: Decreases After Cast Delay by 5%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ When equipped with Glacier Ring and Glacier Pendant: ATK +10% Increases Melee and Ranged Physical Damage by 10%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ When equipped with Venom Magic Ring and Venom Rune Ring: ATK +20% Increases Melee Physical Damage by 15%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 20%. _______________________ When equipped with Soul Magic Ring and Soul Rune Ring: ATK +20% Increases Ranged Physical Damage by 15%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 20%. _______________________ [Bonus by Grade] [Grade D]: POW +3 CON +3 Decreases After Cast Delay by 5%. _______________________ [Grade C]: Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. _______________________ Type: Armor Position: Armor Defense: 158 Armor Level: 2 Refinable / Gradable Weight: 200 Required Level: 220 |
A robe entwined with roots of mysterious power, offering resistance to extradimensional magic. _______________________ MATK +120 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: MATK +25 DEF +100 _______________________ When equipped with Entwined Magical Muffler: Decreases After Cast Delay by 5%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 5% _______________________ When equipped with Glacier Earring and Glacier Necklace: MATK +7% Increases Magical Damage with every element by 10%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 7% _______________________ When equipped with Temple Magic Ring and Temple Rune Ring: MATK +15% Increases Magical Damage with every element by 15%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 15% _______________________ [Bonus by Grade] [Grade D]: SPL +3 CON +3 Decreases After Cast Delay by 5%. _______________________ [Grade C]: Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10% _______________________ Type: Armor Position: Armor Defense: 126 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 220 |
A cloak with roots intertwined with mysterious powers, resistant to extradimensional magic. _______________________ MaxHP +4500 MaxSP +150 HIT +25 Critical +5 _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: POW +3 _______________________ Refine Level +10: Decreases Variable Casting Time by 5%. _______________________ When equipped with Entwined Magical Boots: Decreases Variable Casting Time by 5%. Decreases Physical and Magical Damage taken from enemies in Destroyed Valkyrie Realm by 25%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade C]: Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. _______________________ Type: Armor Position: Garment Defense: 92 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 220 |
A muffler with roots intertwined with mysterious powers, resistant to extradimensional magic. _______________________ MaxHP +2500 MaxSP +250 FLEE +35 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: SPL +3 _______________________ Refine Level +10: Increases Attack Speed (Decreases After Attack Delay of 5%). _______________________ When equipped with Entwined Magical Shoes: Increases Attack Speed (Decreases After Attack Delay of 5%). Decreases Physical and Magical Damage taken from enemies in Destroyed Valkyrie Realm by 25%. _______________________ [Bonus by Grade] [Grade D]: Increases Magical Damage with every element by 10%. _______________________ [Grade C]: Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ Type: Armor Position: Garment Defense: 73 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 220 |
Boots with roots of mysterious power intertwined, resistant to extradimensional magic. _______________________ DEF +250 MDEF +25 HIT +25 Critical +5 _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 7%. _______________________ Refine Level +9: P.ATK +3 _______________________ Refine Level +10: DEF +50 Increases Attack Speed (Decreases After Attack Delay of 7%). _______________________ When equipped with Entwined Magical Armor: Decreases Variable Casting Time by 7%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ [Bonus by Grade] [Grade D]: RES +25 MRES +25 _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. _______________________ Type: Armor Position: Shoes Defense: 84 Armor Level: 2 Refinable / Gradable Weight: 90 Required Level: 220 |
Shoes with roots of mysterious power intertwined, resistant to extradimensional magic. _______________________ DEF +150 MDEF +40 FLEE +35 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: DEF +50 Decreases Variable Casting Time by 7%. _______________________ When equipped with Entwined Magical Robe: Increases Attack Speed (Decreases After Attack Delay of 7%). Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 5% _______________________ [Bonus by Grade] [Grade D]: RES +25 MRES +25 _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10% _______________________ Type: Armor Position: Shoes Defense: 67 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 220 |
Overview
Entwined Enchants are selectable options for the armor, garments, and shoes listed on Entwined Equipment. Every listed application is guaranteed; the player chooses one valid option for the current equipment type and slot.
Requirements and NPC
Bring an eligible Entwined base item and the materials shown below. The equipment and acquisition NPC route are documented at Entwined Equipment — NPCs and Location. The enchant interface itself is not assigned an unverified NPC name or destination marker in this guide.
How Enchanting Works
- Enchants are applied in the fixed order 4th slot → 3rd slot → 2nd slot.
- Each application is selectable and guaranteed.
- Options depend on whether the item is armor, a garment, or shoes.
- Entwined enchants cannot be reset. Review all three choices before confirming the first application.
Slot Order and Costs
| Order | Slot | Zeny | |||
|---|---|---|---|---|---|
| 1 | 4th | 50 | 75 | — | 4,000,000 |
| 2 | 3rd | 100 | 125 | 5 | 6,000,000 |
| 3 | 2nd | 150 | 175 | 15 | 8,000,000 |
Total Enchant Cost
Because the three applications are guaranteed, the material total is deterministic.
| Scope | Zeny | |||
|---|---|---|---|---|
| Fully enchant one owned Entwined item | 300 | 375 | 20 | 18,000,000 |
| Buy and fully enchant one Entwined item | 450 | 375 | 20 | 21,000,000 |
Armor Enchants
| Eligible equipment | Slot | Selectable enchant | Effect |
|---|---|---|---|
| 4th | Base ATK +30 _______________________ Refine >= 7: Melee Physical Damage +3% _______________________ Refine >= 9: Melee Physical Damage +4% _______________________ Type: Enchant Position: Unknown | ||
| Base ATK +30 _______________________ Refine >= 7: Ranged Physical Damage +3% _______________________ Refine >= 9: Ranged Physical Damage +4% _______________________ Type: Enchant Position: Unknown | |||
| MATK +30 _______________________ Refine >= 7: Magic damage with Earth property +7% Magic damage with Water property +7% Magic damage with Wind property +7% _______________________ Refine >= 9: Magic damage with Neutral property +7% Magic damage with Fire property +7% Magic damage with Poison property +7% Magic damage with Dark property +7% _______________________ Type: Enchant Position: Unknown | |||
| MATK +30 _______________________ Refine >= 7: Magic damage with Holy property +7% Magic damage with Fire property +7% Magic damage with Neutral property +7% _______________________ Refine >= 9: Magic damage with Undead property +7% Magic damage with Wind property +7% Magic damage with Ghost property +7% Magic damage with Dark property +7% _______________________ Type: Enchant Position: Unknown | |||
| Critical +2 Base ATK +20 _______________________ Refine >= 7: Critical Damage +3% _______________________ Refine >= 9: Critical Damage +4% _______________________ Type: Enchant Position: Unknown | |||
| 3rd | P.ATK +2 ATK +2% Base ATK +25 _______________________ Refine >= 7: Melee Physical Damage +5% _______________________ Refine >= 9: Melee Physical Damage +5% _______________________ Grade >= D: Melee Physical Damage +5% _______________________ Grade >= C: Melee Physical Damage +5% _______________________ Type: Enchant Position: Unknown | ||
| P.ATK +2 ATK +2% Base ATK +25 _______________________ Refine >= 7: Ranged Physical Damage +5% _______________________ Refine >= 9: Ranged Physical Damage +5% _______________________ Grade >= D: Ranged Physical Damage +5% _______________________ Grade >= C: Ranged Physical Damage +5% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +2 MATK +2% MATK +25 _______________________ Refine >= 7: Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Refine >= 9: Magic damage with Neutral property +10% Magic damage with Fire property +10% Magic damage with Poison property +10% Magic damage with Dark property +10% _______________________ Grade >= D: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +2 MATK +2% MATK +25 _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage with Undead property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= D: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% _______________________ Type: Enchant Position: Unknown | |||
| P.ATK +2 Critical +5 Base ATK +25 _______________________ Refine >= 7: Critical Damage +5% _______________________ Refine >= 9: Critical Damage +5% _______________________ Grade >= D: Critical Damage +5% _______________________ Grade >= C: Critical Damage +5% _______________________ Type: Enchant Position: Unknown | |||
| 2nd | After Cast Delay -2% _______________________ Refine >= 7: After Cast Delay -2% _______________________ Refine >= 9: After Cast Delay -2% _______________________ Grade >= D: After Cast Delay -2% _______________________ Grade >= C: After Cast Delay -2% _______________________ Type: Enchant Position: Unknown | ||
| P.ATK +1 ATK +2% _______________________ Refine >= 7: ATK +3% _______________________ Refine >= 9: ATK +4% _______________________ Grade >= D: ATK +2% _______________________ Grade >= C: ATK +3% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +1 MATK +2% _______________________ Refine >= 7: MATK +3% _______________________ Refine >= 9: MATK +4% _______________________ Grade >= D: MATK +2% _______________________ Grade >= C: MATK +3% _______________________ Type: Enchant Position: Unknown |
Garment Enchants
| Eligible equipment | Slot | Selectable enchant | Effect |
|---|---|---|---|
| 4th | DEF +100 RES +15 _______________________ Refine >= 7: DEF +25 RES +5 _______________________ Refine >= 9: DEF +25 RES +5 _______________________ Type: Enchant Position: Unknown | ||
| MDEF +20 M.RES +10 _______________________ Refine >= 7: MDEF +5 M.RES +3 _______________________ Refine >= 9: MDEF +5 M.RES +3 _______________________ Type: Enchant Position: Unknown | |||
| 3rd | ASPD +10% _______________________ Refine >= 7: ASPD +5% _______________________ Refine >= 9: ASPD +5% _______________________ Type: Enchant Position: Unknown | ||
| Variable Cast Time -10% _______________________ Refine >= 7: Variable Cast Time -5% _______________________ Refine >= 9: Variable Cast Time -5% _______________________ Type: Enchant Position: Unknown | |||
| 2nd | Melee Physical Damage +5% P.ATK +2 _______________________ Refine >= 7: Melee Physical Damage +3% _______________________ Refine >= 9: Melee Physical Damage +3% _______________________ Grade >= D: Melee Physical Damage +4% Perfect Hit +5 _______________________ Grade >= C: Melee Physical Damage +5% Perfect Hit +5 _______________________ Type: Enchant Position: Unknown | ||
| Ranged Physical Damage +5% P.ATK +2 _______________________ Refine >= 7: Ranged Physical Damage +3% _______________________ Refine >= 9: Ranged Physical Damage +3% _______________________ Grade >= D: Ranged Physical Damage +4% Perfect Hit +5 _______________________ Grade >= C: Ranged Physical Damage +5% Perfect Hit +5 _______________________ Type: Enchant Position: Unknown | |||
| Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Refine >= 7: Magic damage with Earth property +6% Magic damage with Water property +6% Magic damage with Wind property +6% _______________________ Refine >= 9: Magic damage with Neutral property +6% Magic damage with Fire property +6% Magic damage with Poison property +6% Magic damage with Dark property +6% _______________________ Grade >= D: Magic damage with Neutral property +4% Magic damage with Fire property +4% Magic damage with Earth property +4% Magic damage with Water property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% Magic damage with Dark property +4% Max SP +2% _______________________ Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% Max SP +3% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +2 Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Holy property +5% Magic damage with Wind property +5% Magic damage with Dark property +5% Magic damage with Ghost property +5% Magic damage with Undead property +5% _______________________ Refine >= 7: Magic damage with Holy property +6% Magic damage with Fire property +6% Magic damage with Neutral property +6% _______________________ Refine >= 9: Magic damage with Undead property +6% Magic damage with Wind property +6% Magic damage with Ghost property +6% Magic damage with Dark property +6% _______________________ Grade >= D: Max SP +2% Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Holy property +4% Magic damage with Wind property +4% Magic damage with Dark property +4% Magic damage with Ghost property +4% Magic damage with Undead property +4% _______________________ Grade >= C: Max SP +3% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Holy property +5% Magic damage with Wind property +5% Magic damage with Dark property +5% Magic damage with Ghost property +5% Magic damage with Undead property +5% _______________________ Type: Enchant Position: Unknown | |||
| Critical Damage +5% CRate +2 _______________________ Refine >= 7: Critical Damage +3% _______________________ Refine >= 9: Critical Damage +3% _______________________ Grade >= D: Critical Damage +4% Critical +2 _______________________ Grade >= C: Critical Damage +5% Critical +3 _______________________ Type: Enchant Position: Unknown |
Shoes Enchants
| Eligible equipment | Slot | Selectable enchant | Effect |
|---|---|---|---|
| 4th | Physical damage to All sizes +3% _______________________ Refine >= 7: Physical damage to All sizes +3% _______________________ Refine >= 9: Physical damage to All sizes +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to All sizes +3% _______________________ Refine >= 7: Magic damage to All sizes +3% _______________________ Refine >= 9: Magic damage to All sizes +2% _______________________ Type: Enchant Position: Unknown | |||
| 3rd | P.ATK +1 ATK +1% Base ATK +10 _______________________ Refine >= 7: ATK +1% Base ATK +10 _______________________ Refine >= 9: ATK +2% Base ATK +15 _______________________ Type: Enchant Position: Unknown | ||
| S.MATK +1 MATK +1% MATK +10 _______________________ Refine >= 7: MATK +1% MATK +10 _______________________ Refine >= 9: MATK +2% MATK +15 _______________________ Type: Enchant Position: Unknown | |||
| 2nd | P.ATK +3 ATK +2% _______________________ Grade >= D: Melee Physical Damage +5% _______________________ Grade >= C: Melee Physical Damage +5% P.ATK +2 _______________________ Type: Enchant Position: Unknown | ||
| P.ATK +3 ATK +2% _______________________ Grade >= D: Ranged Physical Damage +5% _______________________ Grade >= C: Ranged Physical Damage +5% P.ATK +2 _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +3 MATK +2% _______________________ Grade >= D: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +3 MATK +2% _______________________ Grade >= D: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Type: Enchant Position: Unknown | |||
| P.ATK +3 Critical +5 _______________________ Grade >= D: Critical Damage +5% _______________________ Grade >= C: Critical Damage +5% CRate +2 _______________________ Type: Enchant Position: Unknown |
Reset and Replacement
Entwined enchant reset is not available. Treat each confirmed choice as permanent for that item.
Related Guides
Overview
Dimension Equipment consists of five pairs of Dimension Shoes obtained at the end of Chapter 1's post-story equipment progression. The base shoes are crafted from materials earned across Recreated Dark Whisper, Destroyed Valkyrie Realm, and Encroached Geffenia, then developed through Dimension Shoes Enchants.
Requirements and Unlock
- Base requirement: level 200 to begin Chapter 1.
- Complete the Chapter 1 main story and continue through its post-story content.
- Collect the materials required for the selected pair of shoes.
NPCs and Location
- Hotbeer Mor: (ygg_fruit 168, 124). Supplies the Dimension Shoes base items.
- Root Gold Exchanger: (ygg_fruit 165, 126). Handles Chapter 1 exchanges involving
Root Gold Coin (1001972).
Obtaining Dimension Equipment
Every pair has the same acquisition cost.
| Item | ID | Cost |
|---|---|---|
| 470335 | 250x 20x 15x 30x 10,000,000 zeny | |
| 470336 | ||
| 470337 | ||
| 470338 | ||
| 470339 |
Required Materials
The base purchase directly consumes
Mana Ring (1001996),
Azure Frontier Stone (1002007),
Sunset Frontier Stone (1002008), and
Chaotic Rune (1002012). Enchant selection and upgrades use the additional Chapter 1 materials grouped below.
Progression Order
- Complete Chapter 1 and its post-story access.
- Clear the post-story content that supplies the required materials.
- Purchase the appropriate Dimension Shoes base item.
- Select a Lv1 enchant for the 4th slot, then upgrade it to its Special result.
- Repeat the process for the 3rd slot and then the 2nd slot.
Enchanting Dimension Shoes
Dimension Shoes use a separate upgrade system. Each slot follows a fixed Lv1 → Lv5 → Special progression. Upgrades from Lv1 through Lv4 always advance: there is a 90% result for the next level and a 10% result that skips one level. Lv5 upgrades to the corresponding Special enchant at 100%.
See Dimension Shoes Enchants for the selectable enchants, slot order, upgrade costs, probabilities, and reset details.
Related Guides
- Dimension Shoes Enchants
- Entwined Equipment
- Entwined Enchants
- Recreated Dark Whisper
- Chapter 1 - Instances
- Chapter 1 - Maps and Monsters
Overview
Dimension Shoes use selectable enchants that are upgraded in levels. Each slot starts with a selected Lv1 enchant and can be upgraded through Lv5 to its corresponding Special enchant.
| Eligible items | Enchant order |
|---|---|
| 4th slot → 3rd slot → 2nd slot |
Requirements and NPC
Bring an eligible pair of Dimension Shoes and the materials shown for the next operation. Acquisition NPCs and confirmed coordinates are listed at Dimension Equipment — NPCs and Location. The enchant interface itself is not assigned an unverified NPC name or destination marker in this guide.
Enchant Mechanics
- Select one available Lv1 enchant when opening a slot.
- Upgrade the selected enchant through Lv2, Lv3, Lv4, and Lv5, then complete it with the corresponding Special enchant.
- From Lv1 through Lv4, every operation advances: 90% reaches the next level and 10% skips one level.
- Lv5 → Special is guaranteed.
- There is no no-progress failure result in these upgrade tables.
Slot Order
| Order | Slot | Initial materials | Initial zeny |
|---|---|---|---|
| 1 | 4th | 30x 20x 25x |
2,500,000 |
| 2 | 3rd | 50x 30x 35x |
3,500,000 |
| 3 | 2nd | 70x 40x 45x |
5,000,000 |
Reset
Resetting removes all three enchants from the selected Dimension Shoes.
| Reset result | Cost |
|---|---|
| Remove all three enchants | 25x 5,000,000 zeny |
4th Slot Perfect Enchant
The initial 4th-slot selection costs 30
Root Gold Coin (1001972), 20
Mana Ring (1001996), 25
Frontier Magic Stone (1001998), and 2,500,000 zeny.
| Selectable Lv1 enchant | Effect |
|---|---|
| Physical damage to Brute-type monsters +3% Magic damage to Brute-type monsters +3% Physical damage to Plant-type monsters +3% Magic damage to Plant-type monsters +3% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Type: Enchant Position: Unknown | |
| Physical damage to Fish-type monsters +3% Magic damage to Fish-type monsters +3% Physical damage to Demi-Human monsters +3% Magic damage to Demi-Human monsters +3% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Type: Enchant Position: Unknown | |
| Physical damage to Angel-type monsters +3% Magic damage to Angel-type monsters +3% Physical damage to Demon-type monsters +3% Magic damage to Demon-type monsters +3% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Type: Enchant Position: Unknown | |
| Physical damage to Undead monsters +3% Magic damage to Undead monsters +3% Physical damage to Dragon-type monsters +3% Magic damage to Dragon-type monsters +3% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Type: Enchant Position: Unknown | |
| Physical damage to Insect-type monsters +3% Magic damage to Insect-type monsters +3% Physical damage to Formless monsters +3% Magic damage to Formless monsters +3% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Type: Enchant Position: Unknown |
Enchant Upgrade Slot 4
| Current level | Result | Materials | Zeny |
|---|---|---|---|
| Lv1 | Lv2 (90%) Lv3 (10%) |
12x 10x 30x 6x |
5,000,000 |
| Lv2 | Lv3 (90%) Lv4 (10%) |
14x 12x 60x 12x |
10,000,000 |
| Lv3 | Lv4 (90%) Lv5 (10%) |
16x 14x 20x 5x |
17,500,000 |
| Lv4 | Lv5 (90%) Special (10%) |
18x 16x 40x 10x |
27,500,000 |
| Lv5 | Special (100%) | 150x 150x 100x 100x 25x 25x 25x 25x |
100,000,000 |
| Lv1 option | Enchant | Effect |
|---|---|---|
| Physical damage to Brute-type monsters +3% Magic damage to Brute-type monsters +3% Physical damage to Plant-type monsters +3% Magic damage to Plant-type monsters +3% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Brute-type monsters +4% Magic damage to Brute-type monsters +4% Physical damage to Plant-type monsters +4% Magic damage to Plant-type monsters +4% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Brute-type monsters +5% Magic damage to Brute-type monsters +5% Physical damage to Plant-type monsters +5% Magic damage to Plant-type monsters +5% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= B: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Brute-type monsters +7% Magic damage to Brute-type monsters +7% Physical damage to Plant-type monsters +7% Magic damage to Plant-type monsters +7% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= B: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Grade >= A: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Brute-type monsters +10% Magic damage to Brute-type monsters +10% Physical damage to Plant-type monsters +10% Magic damage to Plant-type monsters +10% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= B: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Grade >= A: Physical damage to Brute-type monsters +4% Magic damage to Brute-type monsters +4% Physical damage to Plant-type monsters +4% Magic damage to Plant-type monsters +4% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Brute-type monsters +12% Magic damage to Brute-type monsters +12% Physical damage to Plant-type monsters +12% Magic damage to Plant-type monsters +12% _______________________ Grade >= D: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Grade >= C: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Grade >= B: Physical damage to Brute-type monsters +4% Magic damage to Brute-type monsters +4% Physical damage to Plant-type monsters +4% Magic damage to Plant-type monsters +4% _______________________ Grade >= A: Physical damage to Brute-type monsters +5% Magic damage to Brute-type monsters +5% Physical damage to Plant-type monsters +5% Magic damage to Plant-type monsters +5% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Fish-type monsters +3% Magic damage to Fish-type monsters +3% Physical damage to Demi-Human monsters +3% Magic damage to Demi-Human monsters +3% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Fish-type monsters +4% Magic damage to Fish-type monsters +4% Physical damage to Demi-Human monsters +4% Magic damage to Demi-Human monsters +4% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Fish-type monsters +5% Magic damage to Fish-type monsters +5% Physical damage to Demi-Human monsters +5% Magic damage to Demi-Human monsters +5% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= B: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Fish-type monsters +7% Magic damage to Fish-type monsters +7% Physical damage to Demi-Human monsters +7% Magic damage to Demi-Human monsters +7% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= B: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Grade >= A: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Fish-type monsters +10% Magic damage to Fish-type monsters +10% Physical damage to Demi-Human monsters +10% Magic damage to Demi-Human monsters +10% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= B: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Grade >= A: Physical damage to Fish-type monsters +4% Magic damage to Fish-type monsters +4% Physical damage to Demi-Human monsters +4% Magic damage to Demi-Human monsters +4% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Fish-type monsters +12% Magic damage to Fish-type monsters +12% Physical damage to Demi-Human monsters +12% Magic damage to Demi-Human monsters +12% _______________________ Grade >= D: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Grade >= C: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Grade >= B: Physical damage to Fish-type monsters +4% Magic damage to Fish-type monsters +4% Physical damage to Demi-Human monsters +4% Magic damage to Demi-Human monsters +4% _______________________ Grade >= A: Physical damage to Fish-type monsters +5% Magic damage to Fish-type monsters +5% Physical damage to Demi-Human monsters +5% Magic damage to Demi-Human monsters +5% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Angel-type monsters +3% Magic damage to Angel-type monsters +3% Physical damage to Demon-type monsters +3% Magic damage to Demon-type monsters +3% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Angel-type monsters +4% Magic damage to Angel-type monsters +4% Physical damage to Demon-type monsters +4% Magic damage to Demon-type monsters +4% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Angel-type monsters +5% Magic damage to Angel-type monsters +5% Physical damage to Demon-type monsters +5% Magic damage to Demon-type monsters +5% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= B: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Angel-type monsters +7% Magic damage to Angel-type monsters +7% Physical damage to Demon-type monsters +7% Magic damage to Demon-type monsters +7% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= B: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Grade >= A: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Angel-type monsters +10% Magic damage to Angel-type monsters +10% Physical damage to Demon-type monsters +10% Magic damage to Demon-type monsters +10% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= B: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Grade >= A: Physical damage to Angel-type monsters +4% Magic damage to Angel-type monsters +4% Physical damage to Demon-type monsters +4% Magic damage to Demon-type monsters +4% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Angel-type monsters +12% Magic damage to Angel-type monsters +12% Physical damage to Demon-type monsters +12% Magic damage to Demon-type monsters +12% _______________________ Grade >= D: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Grade >= C: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Grade >= B: Physical damage to Angel-type monsters +4% Magic damage to Angel-type monsters +4% Physical damage to Demon-type monsters +4% Magic damage to Demon-type monsters +4% _______________________ Grade >= A: Physical damage to Angel-type monsters +5% Magic damage to Angel-type monsters +5% Physical damage to Demon-type monsters +5% Magic damage to Demon-type monsters +5% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Undead monsters +3% Magic damage to Undead monsters +3% Physical damage to Dragon-type monsters +3% Magic damage to Dragon-type monsters +3% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Undead monsters +4% Magic damage to Undead monsters +4% Physical damage to Dragon-type monsters +4% Magic damage to Dragon-type monsters +4% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Undead monsters +5% Magic damage to Undead monsters +5% Physical damage to Dragon-type monsters +5% Magic damage to Dragon-type monsters +5% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= B: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Undead monsters +7% Magic damage to Undead monsters +7% Physical damage to Dragon-type monsters +7% Magic damage to Dragon-type monsters +7% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= B: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Grade >= A: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Undead monsters +10% Magic damage to Undead monsters +10% Physical damage to Dragon-type monsters +10% Magic damage to Dragon-type monsters +10% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= B: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Grade >= A: Physical damage to Undead monsters +4% Magic damage to Undead monsters +4% Physical damage to Dragon-type monsters +4% Magic damage to Dragon-type monsters +4% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Undead monsters +12% Magic damage to Undead monsters +12% Physical damage to Dragon-type monsters +12% Magic damage to Dragon-type monsters +12% _______________________ Grade >= D: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Grade >= C: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Grade >= B: Physical damage to Undead monsters +4% Magic damage to Undead monsters +4% Physical damage to Dragon-type monsters +4% Magic damage to Dragon-type monsters +4% _______________________ Grade >= A: Physical damage to Undead monsters +5% Magic damage to Undead monsters +5% Physical damage to Dragon-type monsters +5% Magic damage to Dragon-type monsters +5% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Insect-type monsters +3% Magic damage to Insect-type monsters +3% Physical damage to Formless monsters +3% Magic damage to Formless monsters +3% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Insect-type monsters +5% Magic damage to Insect-type monsters +5% Physical damage to Formless monsters +5% Magic damage to Formless monsters +5% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= B: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Insect-type monsters +7% Magic damage to Insect-type monsters +7% Physical damage to Formless monsters +7% Magic damage to Formless monsters +7% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= B: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= A: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Insect-type monsters +10% Magic damage to Insect-type monsters +10% Physical damage to Formless monsters +10% Magic damage to Formless monsters +10% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= B: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= A: Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Insect-type monsters +12% Magic damage to Insect-type monsters +12% Physical damage to Formless monsters +12% Magic damage to Formless monsters +12% _______________________ Grade >= D: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= C: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= B: Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% _______________________ Grade >= A: Physical damage to Insect-type monsters +5% Magic damage to Insect-type monsters +5% Physical damage to Formless monsters +5% Magic damage to Formless monsters +5% _______________________ Type: Enchant Position: Unknown |
3rd Slot Perfect Enchant
The initial 3rd-slot selection costs 50
Root Gold Coin (1001972), 30
Mana Ring (1001996), 35
Frontier Magic Stone (1001998), and 3,500,000 zeny.
| Selectable Lv1 enchant | Effect |
|---|---|
| Magic damage to Dark property +3% Physical damage to Dark property +3% Magic damage to Fire property +3% Physical damage to Fire property +3% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Type: Enchant Position: Unknown | |
| Magic damage to Holy property +3% Physical damage to Holy property +3% Magic damage to Water property +3% Physical damage to Water property +3% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Type: Enchant Position: Unknown | |
| Magic damage to Earth property +3% Physical damage to Earth property +3% Magic damage to Wind property +3% Physical damage to Wind property +3% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Type: Enchant Position: Unknown | |
| Physical damage to Ghost property +3% Magic damage to Ghost property +3% Physical damage to Undead property +3% Magic damage to Undead property +3% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Type: Enchant Position: Unknown | |
| Magic damage to Poison property +3% Physical damage to Poison property +3% Magic damage to Neutral property +3% Physical damage to Neutral property +3% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Type: Enchant Position: Unknown |
Enchant Upgrade Slot 3
| Current level | Result | Materials | Zeny |
|---|---|---|---|
| Lv1 | Lv2 (90%) Lv3 (10%) |
12x 10x 30x 6x |
5,000,000 |
| Lv2 | Lv3 (90%) Lv4 (10%) |
14x 12x 60x 12x |
10,000,000 |
| Lv3 | Lv4 (90%) Lv5 (10%) |
16x 14x 20x 5x |
17,500,000 |
| Lv4 | Lv5 (90%) Special (10%) |
18x 16x 40x 10x |
27,500,000 |
| Lv5 | Special (100%) | 150x 150x 100x 100x 25x 25x 25x 25x |
100,000,000 |
| Lv1 option | Enchant | Effect |
|---|---|---|
| Magic damage to Dark property +3% Physical damage to Dark property +3% Magic damage to Fire property +3% Physical damage to Fire property +3% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Dark property +7% Physical damage to Dark property +7% Magic damage to Fire property +7% Physical damage to Fire property +7% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= A: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Dark property +10% Physical damage to Dark property +10% Magic damage to Fire property +10% Physical damage to Fire property +10% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= A: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Dark property +12% Physical damage to Dark property +12% Magic damage to Fire property +12% Physical damage to Fire property +12% _______________________ Grade >= D: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= C: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= B: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Grade >= A: Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Holy property +3% Physical damage to Holy property +3% Magic damage to Water property +3% Physical damage to Water property +3% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Holy property +4% Physical damage to Holy property +4% Magic damage to Water property +4% Physical damage to Water property +4% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Holy property +5% Physical damage to Holy property +5% Magic damage to Water property +5% Physical damage to Water property +5% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= B: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Holy property +7% Physical damage to Holy property +7% Magic damage to Water property +7% Physical damage to Water property +7% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= B: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Grade >= A: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Holy property +10% Physical damage to Holy property +10% Magic damage to Water property +10% Physical damage to Water property +10% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= B: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Grade >= A: Magic damage to Holy property +4% Physical damage to Holy property +4% Magic damage to Water property +4% Physical damage to Water property +4% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Holy property +12% Physical damage to Holy property +12% Magic damage to Water property +12% Physical damage to Water property +12% _______________________ Grade >= D: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Grade >= C: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Grade >= B: Magic damage to Holy property +4% Physical damage to Holy property +4% Magic damage to Water property +4% Physical damage to Water property +4% _______________________ Grade >= A: Magic damage to Holy property +5% Physical damage to Holy property +5% Magic damage to Water property +5% Physical damage to Water property +5% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Earth property +3% Physical damage to Earth property +3% Magic damage to Wind property +3% Physical damage to Wind property +3% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Earth property +4% Physical damage to Earth property +4% Magic damage to Wind property +4% Physical damage to Wind property +4% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Earth property +5% Physical damage to Earth property +5% Magic damage to Wind property +5% Physical damage to Wind property +5% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= B: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Earth property +7% Physical damage to Earth property +7% Magic damage to Wind property +7% Physical damage to Wind property +7% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= B: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Grade >= A: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Earth property +10% Physical damage to Earth property +10% Magic damage to Wind property +10% Physical damage to Wind property +10% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= B: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Grade >= A: Magic damage to Earth property +4% Physical damage to Earth property +4% Magic damage to Wind property +4% Physical damage to Wind property +4% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Earth property +12% Physical damage to Earth property +12% Magic damage to Wind property +12% Physical damage to Wind property +12% _______________________ Grade >= D: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Grade >= C: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Grade >= B: Magic damage to Earth property +4% Physical damage to Earth property +4% Magic damage to Wind property +4% Physical damage to Wind property +4% _______________________ Grade >= A: Magic damage to Earth property +5% Physical damage to Earth property +5% Magic damage to Wind property +5% Physical damage to Wind property +5% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Ghost property +3% Magic damage to Ghost property +3% Physical damage to Undead property +3% Magic damage to Undead property +3% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Ghost property +4% Magic damage to Ghost property +4% Physical damage to Undead property +4% Magic damage to Undead property +4% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Ghost property +5% Magic damage to Ghost property +5% Physical damage to Undead property +5% Magic damage to Undead property +5% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= B: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Ghost property +7% Magic damage to Ghost property +7% Physical damage to Undead property +7% Magic damage to Undead property +7% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= B: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Grade >= A: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Ghost property +10% Magic damage to Ghost property +10% Physical damage to Undead property +10% Magic damage to Undead property +10% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= B: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Grade >= A: Physical damage to Ghost property +4% Magic damage to Ghost property +4% Physical damage to Undead property +4% Magic damage to Undead property +4% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Ghost property +12% Magic damage to Ghost property +12% Physical damage to Undead property +12% Magic damage to Undead property +12% _______________________ Grade >= D: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Grade >= C: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Grade >= B: Physical damage to Ghost property +4% Magic damage to Ghost property +4% Physical damage to Undead property +4% Magic damage to Undead property +4% _______________________ Grade >= A: Physical damage to Ghost property +5% Magic damage to Ghost property +5% Physical damage to Undead property +5% Magic damage to Undead property +5% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Poison property +3% Physical damage to Poison property +3% Magic damage to Neutral property +3% Physical damage to Neutral property +3% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Poison property +4% Physical damage to Poison property +4% Magic damage to Neutral property +4% Physical damage to Neutral property +4% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Poison property +5% Physical damage to Poison property +5% Magic damage to Neutral property +5% Physical damage to Neutral property +5% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= B: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Poison property +7% Physical damage to Poison property +7% Magic damage to Neutral property +7% Physical damage to Neutral property +7% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= B: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Grade >= A: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Poison property +10% Physical damage to Poison property +10% Magic damage to Neutral property +10% Physical damage to Neutral property +10% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= B: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Grade >= A: Magic damage to Poison property +4% Physical damage to Poison property +4% Magic damage to Neutral property +4% Physical damage to Neutral property +4% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Poison property +12% Physical damage to Poison property +12% Magic damage to Neutral property +12% Physical damage to Neutral property +12% _______________________ Grade >= D: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Grade >= C: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Grade >= B: Magic damage to Poison property +4% Physical damage to Poison property +4% Magic damage to Neutral property +4% Physical damage to Neutral property +4% _______________________ Grade >= A: Magic damage to Poison property +5% Physical damage to Poison property +5% Magic damage to Neutral property +5% Physical damage to Neutral property +5% _______________________ Type: Enchant Position: Unknown |
2nd Slot Perfect Enchant
The initial 2nd-slot selection costs 70
Root Gold Coin (1001972), 40
Mana Ring (1001996), 45
Frontier Magic Stone (1001998), and 5,000,000 zeny.
| Selectable Lv1 enchant | Effect |
|---|---|
| Grade >= D: P.ATK +3 POW +1 _______________________ Type: Enchant Position: Unknown | |
| Grade >= D: P.ATK +3 CON +3 _______________________ Type: Enchant Position: Unknown | |
| Grade >= D: S.MATK +3 SPL +1 _______________________ Type: Enchant Position: Unknown | |
| Grade >= D: S.MATK +3 SPL +1 _______________________ Type: Enchant Position: Unknown | |
| Grade >= D: CRate +1 P.ATK +2 POW +1 _______________________ Type: Enchant Position: Unknown | |
| Grade >= D: CRate +1 P.ATK +2 CON +3 _______________________ Type: Enchant Position: Unknown |
Enchant Upgrade Slot 2
| Current level | Result | Materials | Zeny |
|---|---|---|---|
| Lv1 | Lv2 (90%) Lv3 (10%) |
14x 12x 10x 8x 15x 6x |
7,500,000 |
| Lv2 | Lv3 (90%) Lv4 (10%) |
16x 14x 12x 10x 10x 9x |
12,500,000 |
| Lv3 | Lv4 (90%) Lv5 (10%) |
18x 16x 14x 12x 25x 12x |
20,500,000 |
| Lv4 | Lv5 (90%) Special (10%) |
20x 18x 16x 14x 30x 15x |
30,000,000 |
| Lv5 | Special (100%) | 250x 250x 200x 200x 75x 75x 75x 75x |
100,000,000 |
| Lv1 option | Enchant | Effect |
|---|---|---|
| Grade >= D: P.ATK +3 POW +1 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +4 POW +2 _______________________ Grade >= C: Ranged Physical Damage +2% Melee Physical Damage +2% _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +5 POW +3 _______________________ Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% _______________________ Grade >= B: POW +3 For each 5 Refine Levels: Base ATK +3 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +6 POW +4 _______________________ Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% _______________________ Grade >= B: POW +4 For each 4 Refine Levels: Base ATK +5 _______________________ Grade >= A: For each 3 Refine Levels: POW +5 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +7 POW +5 _______________________ Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% _______________________ Grade >= B: POW +5 For each 3 Refine Levels: Base ATK +7 _______________________ Grade >= A: For each 2 Refine Levels: POW +6 _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: P.ATK +7 POW +5 _______________________ Grade >= C: Ranged Physical Damage +12% Melee Physical Damage +12% _______________________ Grade >= B: POW +5 For each 3 Refine Levels: Base ATK +9 _______________________ Grade >= A: For each 2 Refine Levels: POW +6 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +3 CON +3 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +4 CON +4 _______________________ Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +5 CON +5 _______________________ Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% _______________________ Grade >= B: CON +5 For each 5 Refine Levels: Base ATK +4 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +6 CON +6 _______________________ Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% _______________________ Grade >= B: CON +6 For each 4 Refine Levels: Base ATK +6 _______________________ Grade >= A: For each 3 Refine Levels: CON +6 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +7 CON +7 _______________________ Grade >= C: Ranged Physical Damage +10% Melee Physical Damage +10% _______________________ Grade >= B: CON +7 For each 3 Refine Levels: Base ATK +8 _______________________ Grade >= A: For each 2 Refine Levels: CON +7 _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: P.ATK +7 CON +7 _______________________ Grade >= C: Ranged Physical Damage +15% Melee Physical Damage +15% _______________________ Grade >= B: CON +7 For each 3 Refine Levels: Base ATK +10 _______________________ Grade >= A: For each 2 Refine Levels: CON +7 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +3 SPL +1 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +4 SPL +2 _______________________ Grade >= C: Magic damage with Neutral property +2% Magic damage with Fire property +2% Magic damage with Earth property +2% Magic damage with Water property +2% Magic damage with Wind property +2% Magic damage with Poison property +2% Magic damage with Dark property +2% _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +5 SPL +3 _______________________ Grade >= C: Magic damage with Neutral property +4% Magic damage with Fire property +4% Magic damage with Earth property +4% Magic damage with Water property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% Magic damage with Dark property +4% _______________________ Grade >= B: SPL +3 For each 5 Refine Levels: MATK +3 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +6 SPL +4 _______________________ Grade >= C: Magic damage with Neutral property +6% Magic damage with Fire property +6% Magic damage with Earth property +6% Magic damage with Water property +6% Magic damage with Wind property +6% Magic damage with Poison property +6% Magic damage with Dark property +6% _______________________ Grade >= B: SPL +4 For each 4 Refine Levels: MATK +5 _______________________ Grade >= A: For each 3 Refine Levels: SPL +5 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +7 SPL +5 _______________________ Grade >= C: Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8% _______________________ Grade >= B: SPL +5 For each 3 Refine Levels: MATK +7 _______________________ Grade >= A: For each 2 Refine Levels: SPL +6 _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Boss monsters +5% Magic damage to All sizes +15% _______________________ Grade >= D: S.MATK +7 SPL +5 _______________________ Grade >= C: Magic damage with Neutral property +12% Magic damage with Fire property +12% Magic damage with Earth property +12% Magic damage with Water property +12% Magic damage with Wind property +12% Magic damage with Poison property +12% Magic damage with Dark property +12% _______________________ Grade >= B: SPL +5 For each 3 Refine Levels: MATK +9 _______________________ Grade >= A: For each 2 Refine Levels: SPL +6 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +3 SPL +1 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +4 SPL +2 _______________________ Grade >= C: Magic damage with Undead property +2% Magic damage with Fire property +2% Magic damage with Neutral property +2% Magic damage with Wind property +2% Magic damage with Ghost property +2% Magic damage with Holy property +2% Magic damage with Dark property +2% _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +5 SPL +3 _______________________ Grade >= C: Magic damage with Undead property +4% Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Wind property +4% Magic damage with Ghost property +4% Magic damage with Holy property +4% Magic damage with Dark property +4% _______________________ Grade >= B: SPL +3 For each 5 Refine Levels: MATK +3 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +6 SPL +4 _______________________ Grade >= C: Magic damage with Undead property +6% Magic damage with Fire property +6% Magic damage with Neutral property +6% Magic damage with Wind property +6% Magic damage with Ghost property +6% Magic damage with Holy property +6% Magic damage with Dark property +6% _______________________ Grade >= B: SPL +4 For each 4 Refine Levels: MATK +5 _______________________ Grade >= A: For each 3 Refine Levels: SPL +5 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +7 SPL +5 _______________________ Grade >= C: Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8% _______________________ Grade >= B: SPL +5 For each 3 Refine Levels: MATK +7 _______________________ Grade >= A: For each 2 Refine Levels: SPL +6 _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Boss monsters +5% Magic damage to All sizes +15% _______________________ Grade >= D: S.MATK +7 SPL +5 _______________________ Grade >= C: Magic damage with Undead property +12% Magic damage with Fire property +12% Magic damage with Neutral property +12% Magic damage with Wind property +12% Magic damage with Ghost property +12% Magic damage with Holy property +12% Magic damage with Dark property +12% _______________________ Grade >= B: SPL +5 For each 3 Refine Levels: MATK +9 _______________________ Grade >= A: For each 2 Refine Levels: SPL +6 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +1 P.ATK +2 POW +1 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +2 P.ATK +2 POW +2 _______________________ Grade >= C: Critical Damage +1% Ranged Physical Damage +1% Melee Physical Damage +1% _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +2 P.ATK +3 POW +3 _______________________ Grade >= C: Critical Damage +1% Ranged Physical Damage +3% Melee Physical Damage +3% _______________________ Grade >= B: CRT +3 For each 5 Refine Levels: Critical +1 Base ATK +2 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +2 P.ATK +4 POW +4 _______________________ Grade >= C: Critical Damage +3% Ranged Physical Damage +3% Melee Physical Damage +3% _______________________ Grade >= B: CRT +4 For each 4 Refine Levels: Critical +2 Base ATK +3 _______________________ Grade >= A: For each 3 Refine Levels: POW +4 CRT +1 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +3 P.ATK +4 POW +5 _______________________ Grade >= C: Critical Damage +5% Ranged Physical Damage +5% Melee Physical Damage +5% _______________________ Grade >= B: CRT +5 For each 3 Refine Levels: Critical +2 Base ATK +5 _______________________ Grade >= A: For each 2 Refine Levels: POW +4 CRT +2 _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: CRate +3 P.ATK +4 POW +5 _______________________ Grade >= C: Critical Damage +7% Ranged Physical Damage +7% Melee Physical Damage +7% _______________________ Grade >= B: CRT +5 For each 3 Refine Levels: Critical +4 Base ATK +5 _______________________ Grade >= A: For each 2 Refine Levels: POW +4 CRT +2 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +1 P.ATK +2 CON +3 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +2 P.ATK +2 CON +4 _______________________ Grade >= C: Critical Damage +1% Ranged Physical Damage +3% Melee Physical Damage +3% _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +2 P.ATK +3 CON +5 _______________________ Grade >= C: Critical Damage +1% Ranged Physical Damage +5% Melee Physical Damage +5% _______________________ Grade >= B: CRT +3 For each 5 Refine Levels: Critical +1 Base ATK +3 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +2 P.ATK +4 CON +6 _______________________ Grade >= C: Critical Damage +3% Ranged Physical Damage +5% Melee Physical Damage +5% _______________________ Grade >= B: CRT +4 For each 4 Refine Levels: Critical +2 Base ATK +3 _______________________ Grade >= A: For each 3 Refine Levels: CON +3 CRT +2 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +3 P.ATK +4 CON +7 _______________________ Grade >= C: Critical Damage +5% Ranged Physical Damage +7% Melee Physical Damage +7% _______________________ Grade >= B: CRT +5 For each 3 Refine Levels: Critical +2 Base ATK +6 _______________________ Grade >= A: For each 2 Refine Levels: CON +4 CRT +3 _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: CRate +3 P.ATK +4 CON +7 _______________________ Grade >= C: Critical Damage +8% Ranged Physical Damage +10% Melee Physical Damage +10% _______________________ Grade >= B: CRT +5 For each 3 Refine Levels: Critical +4 Base ATK +6 _______________________ Grade >= A: For each 2 Refine Levels: CON +4 CRT +3 _______________________ Type: Enchant Position: Unknown |
Upgrade Results
Every listed upgrade advances the enchant, so there is no downgrade or no-progress result. Resetting is a separate action and removes all three enchants.