Old Glast Heim Challenge Mode

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Panoramica

  • Livello base 170+
  • Punto di partenza (glast_01 143, 288)
  • Il cooldown è di 1 giorno
  • Parla con Oscar per aprire l'istanza.

Guida

  • ARANCIONE: Punto di partenza
  • BLU: Lato sinistro (50 mostri)
  • VERDE: Lato destro (50 mostri)
  • GIALLO: Posizione di partenza / Posizione del portale
  • VIOLA: Posizione di evocazione dell'MVP
  • ROSSO: Arena di combattimento dell'MVP.

Quando entri nell'istanza, inizi nel punto arancione. Vedrai l'NPC Oscar. Il capo del party deve parlare con l'NPC per iniziare la battaglia. Tutti i membri del party verranno divisi casualmente tra il lato sinistro (riquadro blu) e quello destro (riquadro verde) della mappa. Ci sono 50 mostri per lato. Devi eliminare 47 mostri per sbloccare il portale (giallo). Se l'altro lato non è stato ripulito, il portale ti condurrà dall'altra parte. Puoi lasciare immobili i membri di supporto del party e saranno al sicuro finché non finisci di ripulire il tuo lato.

Dopo aver sconfitto un lato di mostri, Oscar annuncerà il seguente messaggio: “...”. Apparirà un Prime Corruption Root nel corridoio centrale e devi ucciderlo entro 30 secondi. Se non riesci a ucciderlo in tempo, il Prime Corruption Root ucciderà tutti i membri del party sullo schermo (15×15), poi Oscar lo purificherà (lo sconfiggerà per te). La quantità di Prime Corruption Root che appare dipende dal livello di difficoltà. Due o più possono apparire al livello di difficoltà 4, mentre fino a cinque possono apparire al livello di difficoltà 10. Per avere una possibilità di sconfiggere il Prime Corruption Root, entrambi i lati devono essere ripuliti contemporaneamente, così che il party possa raggiungere in tempo il corridoio centrale. In alternativa, il party può evitare completamente il mostro senza altre penalità oltre a ricompense inferiori da Oscar.

Una volta ripuliti entrambi i lati, il portale condurrà al corridoio centrale, dove incontrerai Oscar, che ti guiderà nella battaglia contro Phantom Amdarais.

C'è la possibilità che, invece di Phantom Amdarais, i giocatori combattano contro Phantom of Himmelmez. Alcune Skill e meccaniche potrebbero differire e avrai l'opportunità di ottenere la sua carta.

Livello di difficoltà di Old Glast Heim

Old Glast Heim Challenge Mode ha un sistema di difficoltà selezionabile dove puoi sbloccare versioni più forti dell'istanza dopo aver completato una versione più facile dell'istanza.
I tuoi progressi attuali nella sfida possono essere controllati parlando con Oscar fuori dall'istanza.

Livello di difficoltà Punti progressione necessari HP di Phantom Amdarais
Livello 1 0 600.000.000
Livello 2 5 750.000.000
Livello 3 11 900.000.000
Livello 4 18 1.050.000.000
Livello 5 26 1.200.000.000
Livello 6 35 1.350.000.000
Livello 7 45 1.500.000.000
Livello 8 60 1.650.000.000
Livello 9 80 1.800.000.000
Livello 10 100 2.050.000.000

I livelli di difficoltà più alti faranno quanto segue:

  • Scala i danni di tutti i mostri di (Danno * Livello di difficoltà)
  • Scala gli HP del Boss di (450.000.000 + [150.000.000 * Livello di difficoltà]) tranne per il livello 10.
  • Scala gli HP di Mutated Thorn di (5 + [Livello di difficoltà * 4])
  • Aumenta la meccanica di rigenerazione della salute del Boss di (300.000 * Livello di difficoltà) HP ogni 2 secondi.
  • Aumenta le ricompense
  • Aumenta la probabilità di evocare Phantom of Himmelmez (5% * Livello di difficoltà)

Nota:

Il numero di punti di progresso è valido per l'intero account di gioco.
Ottieni 1 punto di progresso in base al livello che hai completato. Esempio: completare il livello di difficoltà 3 dà 3 punti di progresso.

Mostro

Mostro Razza/Taglia/Elemento
20574.png
Mutating White Knight (20574)
Undead / Large / Dark 3
20576.png
Mutating Khalitzburg (20576)
Undead / Medium / Dark 3
20577.png
Cursed Raydric (20577)
Demi-Human / Medium / Dark 2
20578.png
Cursed Raydric Archer (20578)
Demi-Human / Medium / Dark 2
20579.png
Cursed Buttler (20579)
Undead / Medium / Undead 2
20580.png
Cursed Buttler (20580)
Undead / Medium / Undead 2
20581.png
Mutated Thorn (20581)
Formless / Medium / Fire 3
20575.png
Fallen Root (20575)
(MVP)
Demon / Large / Earth 3
20572.png
Phantom of Himmelmez (20572)
(MVP)
Angel /Medium / Holy 3
20573.png
Phantom of Amdarais (20573)
(MVP)
Demon / Large / Dark 3

Drop delle carte

Carta Descrizione
27382.png Fallen Root (27382) ATK +30
MATK +30
_______________________
When equipped with Realized Corruption Root Card:
Increases Magical Damage with Fire and Neutral element by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
27381.png [MVP] Phantom of Himmelmez Card (27381) Increases Magical Damage with Holy and Neutral element by 100%.
Increases damage taken from all elemental attacks by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
27383.png [MVP] Phantom of Amdarais Card (27383) MaxHP +10%
MaxSP +5%
_______________________
When equipped with Amdarais Card:
Increases Physical Damage against all enemies by 5%.
_______________________
When equipped with Realized Amdarais Card:
Increases Physical Damage against all enemies by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
27387.png Cursed Raydric Archer Card (27387) Increases Physical Damage against Demon race by 5%.
_______________________
When equipped with Cursed Raydric Card:
Increases Physical Damage against Demon race by 15%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
27386.png Cursed Raydric Card (27386) Increases Physical Damage against Undead race by 5%.
_______________________
When equipped with Cursed Raydric Archer Card:
Increases Physical Damage against Undead race by 15%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
27388.png Cursed Buttler Card (27388) Increases HP Recovery Rate by 50%.
_______________________
When equipped with Zombie Card:
MaxHP +15%

_______________________
Type: Card
Compound on: Accessory
Weight: 1
27385.png Mutating Khalitzburg Card (27385) MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Left Hand
Weight: 1
27384.png Mutating White Knight Card (27384) MATK +15
Increases Magical Damage against Medium and Large size by 20%.
_______________________
When equipped with Mutating Khalitzburg Card:
Decreases Physical and Magical Damage from Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

Drop degli oggetti

  • I Temporal Fragments droppano dai mostri
  • Prime Corrupted Soul può droppare Temporal Fragments e Temporal Gemstones
  • Amdarais's Phantom e Phantom Himmelmez possono droppare Temporal Spell, Sealed Temporal Circlets e Powerful Dimensional Essence
  • Dopo aver sconfitto il boss, parlando con Oscar ricevi 102552.png Antiquity Glast Heim (Phantom of Amdarais) (102552) o 102553.png Antiquity Glast Heim (Phantom of Himmelmez) (102553) a seconda del boss.

Abilità e Meccaniche

Meccanica Livello di Difficoltà Descrizione
Party Counter Lv 1 + Se un membro del party muore, l'MVP subirà solo 1 danno da tutti gli attacchi.


Questo effetto svanisce quando tutti i membri del party sono di nuovo vivi.

Restart Lv 1 + Se tutti i membri del party sono morti per più di 5 minuti, l'MVP scomparirà e Oscar apparirà di nuovo.


Puoi evocare di nuovo l'MVP parlando con Oscar.

Fighting Arena Lv 1 + Se l'MVP si allontana dal centro dell'arena di combattimento, Oscar annuncerà che l'MVP deve essere riportato nell'arena entro 30 secondi o la battaglia ricomincerà. I giocatori devono trovarsi all'interno della meccanica Grand Darkness (Grid).
Health Regeneration Lv 1 + L'MVP si cura passivamente (300,000 * Livello di Difficoltà) HP ogni 2 secondi.
Random Party Teleport Lv 1 + Quando l'MVP riceve una grande quantità di danni in un breve periodo di tempo, teletrasporterà casualmente tutti i membri del party all'interno della Fighting Arena. Il valore soglia per far sì che ciò accada dipenderà dal livello di difficoltà.
Firewall Lv 1 + Genera firewall in un pattern incrementale che ti spingerà molto lontano.
Land Protector è tuo amico.
Ground Drive Version 1 Lv 1 + Lancia Heaven's Drive sul centro dell'MVP e si diffonde incrementalmente in un pattern a (+).
Land Protector è tuo amico.
Ground Drive Version 2 Lv 1 + Lancia Heaven's Drive sul centro dell'MVP, poi attorno all'MVP in un pattern quadrato, seguito da una diffusione incrementale in un pattern a (+).
Land Protector è tuo amico.
Immune Property Lv 1 + Per 30 secondi, l'MVP riceve immunità elementale (fisica e magica) a un particolare elemento e mostra un carattere cinese sopra la sua testa. L'MVP sceglierà sempre la sua debolezza elementale. Phantom Amdarais sceglierà l'immunità Holy. Phantom Himmelmez sceglierà l'immunità Shadow.
Usa Dispell o Clearance.
Grand Darkness Grid Lv 1 + Quando l'MVP è sotto il 90% di HP, una griglia di Mutated Thorn apparirà sulla mappa. Dopo 5 secondi, tutti i Mutated Thorn sopravvissuti si nasconderanno e lanceranno Dark Grand Cross per 10 secondi. La Bathory card ti aiuterà a sopravvivere. Puoi uccidere i Mutated Thorn in modo che non lanciino Grand Darkness. È meglio stare al centro dei 4 Mutated Thorn per evitare di essere colpito.
Grand Darkness Lv 1 + Abilità esclusiva di Phantom Amdarais. L'MVP lancerà la versione Shadow Property di Grand Cross che lo seguirà.
Usa Bathory Card.
Grand Cross Lv 1 + Abilità esclusiva di Phantom Himmelmez. L'MVP lancerà Grand Cross Holy Property che la seguirà.

Usa Angeling Card.

Rain of Meteor Lv 1 + Fa cadere meteoriti fire property (danno magico) sul centro dell'MVP e si diffonde incrementalmente in un pattern a (x) o (+).
Land Protector è tuo amico.
Demonic Hell Judgement Lv 1 + Un'abilità con 1 secondo di cast time con un'area di effetto di 13×13 con una piastrella rossa di avvertimento sul pavimento. Questa abilità infligge danno fisico (che perfora la difesa e di proprietà dark) e infligge un effetto di stato casuale. Il danno è sia melee che a distanza a seconda di quanto sei vicino all'MVP.
Ganbantein (Lv 9) Lv 1 + Rimuove istantaneamente tutti gli incantesimi a terra in un'area 9×9 sul centro dell'MVP.
Land Protector è tuo amico.
Shield Reflect Lv 1 + Un'abilità che riflette una parte di tutti i danni fisici melee indietro all'utilizzatore.

Puoi usare Dispell, Empty Shadow... .

Change Undead Lv 1 + Abilità esclusiva di Phantom Amdarais. Cambia la proprietà elementale dell'MVP da Shadow a Undead.


Questo può essere ignorato se stai usando l'elemento Holy.

Change Darkness Lv 1 + Abilità esclusiva di Phantom Himmelmez. Cambia la proprietà elementale dell'MVP da Holy a Shadow.


Dovresti cambiare il tuo elemento in Holy quando vedi che i tuoi danni sono ridotti.

Spawn Mutated Khalitzburg Lv 1 + Quando l'MVP è sotto il 70% di HP, evocherà Mutated Khalitzburg.
Spawn Mutated White Knight Lv 1 + Quando l'MVP è sotto il 50% di HP, evocherà Mutated White Knight.
Spawn Mutated Raydric Archer Lv 1 + Quando l'MVP è sotto il 30% di HP, evocherà Mutated Raydric Archer.
Max Pain Lv 3 + Si verifica quando l'MVP è sotto il 70% di Salute. Questa abilità trasformerà l'MVP in un colore dorato che terrà traccia di tutti i danni che l'MVP riceve e restituirà il danno proporzionalmente a tutti i giocatori sullo schermo.


Il metodo migliore è smettere di danneggiare l'MVP quando appare il primo Mutated Khalitzburg e calcolare il tempo dell'abilità. Max Pain di Phantom Amdarais ha una durata di 10 secondi con un cooldown di 30 secondi, il che dà ai giocatori una finestra di 20 secondi per danneggiare.

Grim Reaper Lv 3 + Reaper Yanku appare come NPC e camminerà lentamente verso l'MVP. Quando raggiunge l'MVP, la meccanica Health Regeneration si riduce di 50,000 HP ogni 2 secondi mentre il suo attacco aumenterà. Questo effetto può accumularsi.
Gradual Gravity Lv 9 + Lancia un debuff che riduce i tuoi HP di una certa percentuale dei tuoi HP massimi al secondo. Questo effetto può ucciderti. Il miglior modo per contrastarlo è usare costantemente pozioni.
Circle Arena Lv 9 + Un effetto circolare blu apparirà casualmente nella Fighting Arena. Entro 1 minuto, i giocatori devono attirare l'MVP all'interno di questo cerchio. In caso contrario, l'MVP si arrabbierà e infliggerà più danni.

Equipaggiamento

Sealed Temporal Circlet

Dopo aver sconfitto Phantom Amdarais nell'istanza Old Glast Heim Challenge Mode, al centro appare un NPC scrigno del tesoro. Quando ci clicchi sopra, gli oggetti temporali cadranno a terra. La quantità di ricompense varia in base al livello di difficoltà.

Oggetto ricompensa Livello di difficoltà
Livello 1 Livello 2 Livello 3 Livello 4 Livello 5 Livello 6 Livello 7 Livello 8 Livello 9 Livello 10
25864.png Sealed Temporal Circlet (25864) 1-6 1-8 2-10 2-12 3-14 3-16 4-17 4-18 5-19 5-20
25865.png Temporal Gemstone (25865) 0 0 1-4 1-6 1-7 1-9 2-10 2-12 2-13 2-15
25866.png Temporal Spell (25866) 0 0 0 0 1-4 3-9 5-14 8-20 11-27 14-34
25867.png Temporal Fragment (25867) 1-16 1-24 1-31 1-38 2-40 2-42 3-44 3-46 4-48 4-50

Inoltre, ogni membro del gruppo riceverà 25864.png Sealed Temporal Circlet (25864) da Oscar. La quantità ricevuta dipende dal rendimento del gruppo.

Item Exchange

Rewards Exchange to: NPC
5x 25864.png Sealed Temporal Circlet (25864) Choose one Temporal Circlet Headgear

HUGINN2001
(glast_01 141, 291)

25864.png Sealed Temporal Circlet (25864) 25867.png Temporal Fragment (25867) or

25865.png Temporal Gemstone (25865) or
25866.png Temporal Spell (25866)
more informations below

50x 25866.png Temporal Spell (25866) 27384.png Mutating White Knight Card (27384)
70x 25866.png Temporal Spell (25866) 27385.png Mutating Khalitzburg Card (27385)
100x 25866.png Temporal Spell (25866) 9133.png Mutated White Knight Egg (9133)
2x 25864.png Sealed Temporal Circlet (25864)

20x 25867.png Temporal Fragment (25867)

Get random Royal/Guardian Weapon

MUNINN2003
(glast_01 139, 291)

10x 25866.png Temporal Spell (25866) Choose one Royal/Guardian Weapon
Card Description
27384.png Mutating White Knight Card (27384) MATK +15
Increases Magical Damage against Medium and Large size by 20%.
_______________________
When equipped with Mutating Khalitzburg Card:
Decreases Physical and Magical Damage from Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
27385.png Mutating Khalitzburg Card (27385) MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Left Hand
Weight: 1

Sealed Temporal Circlet Conversion

When you exchange 1 25864.png Sealed Temporal Circlet (25864), you can be rewarded with up to 3 conversions:

  • 1 Conversion Reward - 61.16% Chance
  • 2 Conversions Reward - 37.32% Chance
  • 3 Conversions Reward - 1.519% Chance
Conversion Reward Chance
4x 25867.png Temporal Fragment (25867) 78,93%
8x 25867.png Temporal Fragment (25867) 11,28%
12x 25867.png Temporal Fragment (25867) 1,42%
16x 25867.png Temporal Fragment (25867) 0,41%
1x 25865.png Temporal Gemstone (25865) 5,87%
2x 25865.png Temporal Gemstone (25865) 1,35%
3x 25865.png Temporal Gemstone (25865) 0,34%
4x 25865.png Temporal Gemstone (25865) 0,07%
1x 25866.png Temporal Spell (25866) 0,20%
2x 25866.png Temporal Spell (25866) 0,07%
3x 25866.png Temporal Spell (25866) 0,06%

Temporal Circlet

Circlet (for 5x 25864.png Sealed Temporal Circlet (25864)) Item Description
19474.png Temporal Circlet (Rune Knight) [1] (19474) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MaxHP +250
_______________________
For each 3 Refine Levels:
MaxSP +2%
Increases damage of Dragon Breath and Dragon Breath - Water by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19475.png Temporal Circlet (Royal Guard) [1] (19475) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Banishing Point and Cannon Spear by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19476.png Temporal Circlet (Mechanic) [1] (19476) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Arms Cannon and Knuckle Boost by 10%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19477.png Temporal Circlet (Genetic) [1] (19477) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Spore Explosion and Cart Tornado by 20%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19478.png Temporal Circlet (Guillotine Cross) [1] (19478) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Rolling Cutter and Counter Slash by 20%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19479.png Temporal Circlet (Shadow Chaser) [1] (19479) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Fatal Menace and Feint Bomb by 30%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19480.png Temporal Circlet (Archbishop) [1] (19480) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Adoramus by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Holy element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19481.png Temporal Circlet (Sura) [1] (19481) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +2%
Increases damage of Knuckle Arrow by 20%.
Increases damage of Tiger Cannon by 10%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Sura

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19482.png Temporal Circlet (Warlock) [1] (19482) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Chain Lightning and Jack Frost by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19483.png Temporal Circlet (Sorcerer) [1] (19483) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Psychic Wave and Diamond Dust by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Sorcerer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19484.png Temporal Circlet (Ranger) [1] (19484) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 5%.
Increases damage of Arrow Storm and Aimed Bolt by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases Arrow Storm skill cooldown by 1 second.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19485.png Temporal Circlet (Wanderer / Minstrel) [1] (19485) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 5%.
Increases damage of Reverberation and Metallic Sound by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Wanderer and Minstrel

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19486.png Temporal Circlet (Star Emperor) [1] (19486) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Falling Star by 30%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Star Emperor

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19487.png Temporal Circlet (Soul Reaper) [1] (19487) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 5%.
Increases damage of Curse Explosion and Eswhoo by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Shadow element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Soul Reaper

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19488.png Temporal Circlet (Rebellion) [1] (19488) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Round Trip and Banishing Buster by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Rebellion

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19489.png Temporal Circlet (Oboro) [1] (19489) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Wind Blade and Freezing Spear by 30%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Kagerou and Oboro

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19490.png Temporal Circlet (Kagerou) [1] (19490) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Cross Slash and Kunai Explosion by 20%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Kagerou and Oboro

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19491.png Temporal Circlet (Super Novice) [1] (19491) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 4%.
Decreases Variable Casting Time by 4%.
_______________________
For each 4 Refine Levels:
Increases Critical Damage by 5%.
Increases all elemental magical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Super Novice

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19492.png Temporal Circlet (Summoner) [1] (19492) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Catnip Meteor and Picky Peck by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Summoner (Doram)

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
400998.png Temporal Circlet (Karnos) [1] (400998) For each 2 Refine Levels:
Base ATK +15
_______________________
Refine +3 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +4 or higher (additional):
Ranged Physical Damage +5%
_______________________
Refine +6 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +8 or higher (additional):
Ranged Physical Damage +5%
_______________________
Refine +9 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +11 or higher (additional):
After Cast Delay -5%
_______________________
Refine +12 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
Ranged Physical Damage +5%
_______________________
Refine +15 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +16 or higher (additional):
Ranged Physical Damage +5%
_______________________
Refine +18 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +20 or higher (additional):
Ranged Physical Damage +5%
_______________________
Class Restrictions:
Alitea and Karnos

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170


Temporal Circlet Enchantment

Talk to NPC OSC0005 to enchant your Temporal Circlet.

(glast_01 137, 291)

First Enchant Second Enchant (normal) Second Enchant (special) Third Enchant
Slot Location
4th 3rd 2nd
Material
10x 25867.png Temporal Fragment (25867) 20x 25867.png Temporal Fragment (25867) 2x 25865.png Temporal Gemstone (25865) 2x 25866.png Temporal Spell (25866)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672) 4818.png Sharp Lv1 (4818)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673) 4817.png Sharp Lv2 (4817)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674) 4816.png Sharp Lv3 (4816)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675) 4843.png Sharp Lv4 (4843)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676) 4832.png Expert Archer Lv1 (4832)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677) 4833.png Expert Archer Lv2 (4833)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678) 4834.png Expert Archer Lv3 (4834)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679) 4835.png Expert Archer Lv4 (4835)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680) 4869.png DelayAfterAttack Lv1 (4869)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681) 4872.png DelayAfterAttack Lv2 (4872)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682) 4873.png DelayAfterAttack Lv3 (4873)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683) 4881.png DelayAfterAttack Lv4 (4881)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684) 4815.png Spell Lv1 (4815)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685) 4814.png Spell Lv2 (4814)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686) 4813.png Spell Lv3 (4813)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687) 4812.png Spell Lv4 (4812)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688) 29706.png Tenacity Lv1 (29706)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689) 29061.png Mettle Lv1 (29061)
29674.png Temporal Jewel (STR) Lv 3 (29674) 29111.png Affection Lv1 (29111)
29675.png Temporal Jewel (AGI) Lv 1 (29675) 29101.png Adamantine Lv1 (29101)
29676.png Temporal Jewel (AGI) Lv 2 (29676) 29091.png Master Archer Lv1 (29091)
29677.png Temporal Jewel (AGI) Lv 3 (29677) 29071.png Magic Essence Lv1 (29071)
29678.png Temporal Jewel (VIT) Lv 1 (29678) 29081.png Acute Lv1 (29081)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)


Potenziamento dell'incantamento Temporal Circlet

Se al terzo incantamento ottieni Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence o Acute, può essere potenziato in modo simile ai Bio5 Headgears.

Potenziamento livello Quantità di 25866.png Temporal Spell (25866) richiesta Probabilità
Lv1 -> Lv2 4 80%
Lv2 -> Lv3 6 70%
Lv3 -> Lv4 8 50%
Lv4 -> Lv5 10 20%
Lv5 -> Lv6 12 20%
Lv6 -> Lv7 16 20%
Lv7 -> Lv8 20 20%
Lv8 -> Lv9 28 20%
Lv9 -> Lv10 40 20%
  • Ogni tentativo di potenziamento del livello ha una probabilità di fallimento.
  • Se fallisci al livello 2 o superiore, il livello dell'incantamento verrà ridotto di 1 livello.
  • Se fallisci al livello 1, perderai solo il materiale e l'incantamento rimarrà Lv1.
  • Nessuna distruzione dell'oggetto in caso di fallimento.


  • Costo per scegliere l'incantamento desiderato: 5,000,000 zeny + 40x 25866.png Temporal Spell (25866).

Puoi potenziare gli incantamenti speciali con una probabilità di successo del 100% fino al livello 5:

Enchantment Reroll

You can individually reroll enchantments in 3rd and 4th slots.

Slot Location
4th 3rd
Material
50x 25867.png Temporal Fragment (25867) 100x 25867.png Temporal Fragment (25867) 10x 25865.png Temporal Gemstone (25865)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689)
29674.png Temporal Jewel (STR) Lv 3 (29674)
29675.png Temporal Jewel (AGI) Lv 1 (29675)
29676.png Temporal Jewel (AGI) Lv 2 (29676)
29677.png Temporal Jewel (AGI) Lv 3 (29677)
29678.png Temporal Jewel (VIT) Lv 1 (29678)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)

Reset

  • You can reset the headgear (all enchants at once, not selectable) with two options:


Armi Royal

Le armi possono essere scambiate o droppate dal mostro all'interno dell'istanza Old Glast Heim Challenge Mode - istanza (1% di probabilità).

Armi Royal (per 20x 25866.png Temporal Spell (25866))
1336.png Guardian Knight Axe [2] (1336) A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Power Swing by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 1hAxe
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
18191.png Royal Knight Bow [2] (18191) A ceremonial bow used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
21055.png Guardian Knight Claymore [2] (21055) A ceremonial two-handed sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
CRI +5
Increases Critical Damage by 25%.
_______________________
Refine Level +11:
Indestructible in battle
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 280
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
28141.png Guardian Knight Battle Axe [2] (28141) A huge two-handed axe used by Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Decreases damage taken from Medium and Large size by 10%.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Magma Eruption by 20%.
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 270
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
32027.png Guardian Knight Spear [2] (32027) A heavy one-handed spear used by the White Knights.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
32353.png Guardian Knight Jewel Sword [2] (32353) A ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +180
_______________________
For each Refine Level:
MaxHP +1%
Increases damage of Grand Cross by 2%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 20%.
_______________________
Refine Level +11:
Increases Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
1870.png Royal Knuckle [2] (1870) Knuckles used by Glastheim Monks.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increase Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Rampage Blaster by 20%.
_______________________
Refine Level +11:
Decreases Rampage Blaster skill cooldown by 1 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Sura

_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
2060.png Royal Magician Staff [2] (2060) A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +270
MATK +5%
_______________________
For each Refine Level:
MATK +5
_______________________
Refine Level +9:
Increases damage of Chain Lightning and Earth Strain by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 270
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
13347.png Royal Huuma Shuriken [2] (13347) These Huuma Shurikens were smuggled in Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
Increase Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Cross Slash by 20%.
_______________________
Refine Level +11:
Decreases Cross Slash skill cooldown by 2 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Ninja classes

_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 240
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
18198.png Royal Knight Archer Bow [2] (18198) A bow used by the Glastheim Soldiers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 20%.
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 170
Required Level: 170
26165.png Royal Cleric Staff [2] (26165) A ceremonial staff used by the Glastheim Clerics.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Adoramus by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
26166.png Royal Magician Wand [2] (26166) A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Increases Magical Damage with Fire element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Hell Inferno and Crimson Rock by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Fire and Shadow element by 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 80
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 80
Required Level: 170
26172.png Royal Foxtail [2] (26172) A mysterious foxtail found in the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +350
MATK +5%
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by 20%.
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30, MATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
Magical attacks have a chance to increase MATK by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Summoner (Doram)

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 275
Magic Attack: 350
Weapon Level: 4
Refinable
Weight: 120
Required Level: 170
26216.png Royal Whip [2] (26216) A ceremonial whip used by the Glastheim Dancers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Increases Magical Damage with Neutral element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 20%.
Decreases Metallic Sound skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Wanderer

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 100
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
28046.png Royal Katar [2] (28046) A beautiful Katar used in the Glastheim as decoration.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +5
_______________________
Refine Level +9:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
28636.png Royal Sage Book [2] (28636) A magical book used by Glastheim Scholars.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
_______________________
Increases Wind and Water elemental magical damage by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Varetyr Spear and Diamond Dust by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Sorcerer

_______________________
Type: Book
Position: Right Hand
Physical Attack: 90
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
28774.png Royal Gladius (R) [2] (28774) A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
When equipped with Royal Gladius (L):
For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L):
ATK +7

Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher:
Increases damage of Cross Impact and Counter Slash by 20%.

If total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase ATK by additional 10% for 10 seconds.

If total Refine Level of entire set at least +40:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
28775.png Royal Gladius (L) [3] (28775) A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
It doesn't seem to have the basic abilities, but when worn with Royal Gradius (R), it reveals it's original strength.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 100
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
28776.png Royal Magician Dagger [2] (28776) A personal dagger used by Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Neutral element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Fire and Neutral elemenetal magic damage by additional 10% for 10 seconds.

If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32111.png Royal Chello [2] (32111) A musical instrument used by the Glastheim Military Band.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
Increases Magical Damage with Neutral element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 20%.
Decreases Metallic Sound skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Minstrel

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 90
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
32304.png Royal Revolver [2] (32304) This gun was smuggled into the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Fire Dance by 20%.
_______________________
Refine Level +11:
Decreases Heat Barrel skill cooldown by 5 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rebellion

_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 70
Required Level: 170
32401.png Royal Pillar [2] (32401) A thick iron stick used for decorative purposes in Glastheim.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Arms Cannon and Knuckle Boost by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 220
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
32402.png Royal Syringe [2] (32402) A laboratory syringes used in the Glastheim Institute.
It was made to heal people, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon and Spore Explosion by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32403.png Royal Alchemy Staff [2] (32403) Crafting Staff used by Glastheim Researchers.
Although beautiful in shape, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Crazy Weed by 20%.
Decreases Crazy Weed skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
590101.png Guardian Knight Jewel Scepter [2] (590101) Weapon cannot be broken
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine +9 or higher (additional):
Ice Splash damage +20%
Earth Stamp damage +20%
_______________________
Refine +11 or higher (additional):
Magic damage to Undead monsters +20%
Magic damage to Angel-type monsters +20%
_______________________
[Set Bonus]
<ITEM>[Guardian Knight Jewel Scepter]<INFO>590101</INFO></ITEM>
<ITEM>[King Schmidt's Suit]<INFO>15388</INFO></ITEM>
<ITEM>[King Schmidt's Manteau]<INFO>15389</INFO></ITEM>

MATK +30
1% chance on magic attack to trigger for 10s:
Water and Earth magic damage +10%

Right hand refine+Armor refine+Garment refine >= 30:
Magic damage to Holy property +20%
Magic damage to Undead property +20%
_______________________
Class Restrictions:
Alitea and Karnos

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 120
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 480
Required Level: 170

Armi Guardian

Le armi possono essere scambiate o droppate dal mostro all'interno dell'istanza Old Glast Heim Challenge Mode - istanza (1% di probabilità).

Armi Guardian (per 10x 25866.png Temporal Spell (25866))
21055.png Guardian Knight Claymore [2] (21055) A ceremonial two-handed sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
CRI +5
Increases Critical Damage by 25%.
_______________________
Refine Level +11:
Indestructible in battle
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 280
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
1336.png Guardian Knight Axe [2] (1336) A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Power Swing by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 1hAxe
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32027.png Guardian Knight Spear [2] (32027) A heavy one-handed spear used by the White Knights.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
28141.png Guardian Knight Battle Axe [2] (28141) A huge two-handed axe used by Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Decreases damage taken from Medium and Large size by 10%.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Magma Eruption by 20%.
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 270
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
32353.png Guardian Knight Jewel Sword [2] (32353) A ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +180
_______________________
For each Refine Level:
MaxHP +1%
Increases damage of Grand Cross by 2%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 20%.
_______________________
Refine Level +11:
Increases Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170