Entwined Equipment
After completing the main quest you will have access to the NPC Hotbeer Mor. He is located at (ygg_fruit 166, 123), enter the portal at (ygg_edge 142, 209).
At this NPC you can:
- Buy Entwined Equipment
- Buy Dimensional World Shoes
- Enchant Entwined Armor/Robe
- Enchant Entwined Manteau/Muffler
- Enchant Entwined Boots/Shoes
- Enchant Dimension Greaves/Boots/Shoes
Entwined
| Entwined Equipment | Costs:
150x |
Armor entwined with roots of mysterious power, it provides resistance to extradimensional magic. _______________________ ATK +120 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 5%. Increased Attack Speed (Decreases After Attack Delay by 10%.) _______________________ Refine Level +9: P.ATK +3 _______________________ Refine Level +10: ATK +25 DEF +100 _______________________ When equipped with Entwined Magical Manteau: Decreases After Cast Delay by 5%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ When equipped with Glacier Ring and Glacier Pendant: ATK +10% Increases Melee and Ranged Physical Damage by 10%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ When equipped with Venom Magic Ring and Venom Rune Ring: ATK +20% Increases Melee Physical Damage by 15%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 20%. _______________________ When equipped with Soul Magic Ring and Soul Rune Ring: ATK +20% Increases Ranged Physical Damage by 15%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 20%. _______________________ [Bonus by Grade] [Grade D]: POW +3 CON +3 Decreases After Cast Delay by 5%. _______________________ [Grade C]: Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. _______________________ Type: Armor Position: Armor Defense: 158 Armor Level: 2 Refinable / Gradable Weight: 200 Required Level: 220 |
A robe entwined with roots of mysterious power, offering resistance to extradimensional magic. _______________________ MATK +120 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: MATK +25 DEF +100 _______________________ When equipped with Entwined Magical Muffler: Decreases After Cast Delay by 5%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 5% _______________________ When equipped with Glacier Earring and Glacier Necklace: MATK +7% Increases Magical Damage with every element by 10%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 7% _______________________ When equipped with Temple Magic Ring and Temple Rune Ring: MATK +15% Increases Magical Damage with every element by 15%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 15% _______________________ [Bonus by Grade] [Grade D]: SPL +3 CON +3 Decreases After Cast Delay by 5%. _______________________ [Grade C]: Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10% _______________________ Type: Armor Position: Armor Defense: 126 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 220 |
A cloak with roots intertwined with mysterious powers, resistant to extradimensional magic. _______________________ MaxHP +4500 MaxSP +150 HIT +25 Critical +5 _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: POW +3 _______________________ Refine Level +10: Decreases Variable Casting Time by 5%. _______________________ When equipped with Entwined Magical Boots: Decreases Variable Casting Time by 5%. Decreases Physical and Magical Damage taken from enemies in Destroyed Valkyrie Realm by 25%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade C]: Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. _______________________ Type: Armor Position: Garment Defense: 92 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 220 |
A muffler with roots intertwined with mysterious powers, resistant to extradimensional magic. _______________________ MaxHP +2500 MaxSP +250 FLEE +35 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: SPL +3 _______________________ Refine Level +10: Increases Attack Speed (Decreases After Attack Delay of 5%). _______________________ When equipped with Entwined Magical Shoes: Increases Attack Speed (Decreases After Attack Delay of 5%). Decreases Physical and Magical Damage taken from enemies in Destroyed Valkyrie Realm by 25%. _______________________ [Bonus by Grade] [Grade D]: Increases Magical Damage with every element by 10%. _______________________ [Grade C]: Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ Type: Armor Position: Garment Defense: 73 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 220 |
Boots with roots of mysterious power intertwined, resistant to extradimensional magic. _______________________ DEF +250 MDEF +25 HIT +25 Critical +5 _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 7%. _______________________ Refine Level +9: P.ATK +3 _______________________ Refine Level +10: DEF +50 Increases Attack Speed (Decreases After Attack Delay of 7%). _______________________ When equipped with Entwined Magical Armor: Decreases Variable Casting Time by 7%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ [Bonus by Grade] [Grade D]: RES +25 MRES +25 _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. _______________________ Type: Armor Position: Shoes Defense: 84 Armor Level: 2 Refinable / Gradable Weight: 90 Required Level: 220 |
Shoes with roots of mysterious power intertwined, resistant to extradimensional magic. _______________________ DEF +150 MDEF +40 FLEE +35 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: DEF +50 Decreases Variable Casting Time by 7%. _______________________ When equipped with Entwined Magical Robe: Increases Attack Speed (Decreases After Attack Delay of 7%). Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 5% _______________________ [Bonus by Grade] [Grade D]: RES +25 MRES +25 _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10% _______________________ Type: Armor Position: Shoes Defense: 67 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 220 |
Overview
Entwined Enchants are selectable options for the armor, garments, and shoes listed on Entwined Equipment. Every listed application is guaranteed; the player chooses one valid option for the current equipment type and slot.
Requirements and NPC
Bring an eligible Entwined base item and the materials shown below. The equipment and acquisition NPC route are documented at Entwined Equipment — NPCs and Location. The enchant interface itself is not assigned an unverified NPC name or destination marker in this guide.
How Enchanting Works
- Enchants are applied in the fixed order 4th slot → 3rd slot → 2nd slot.
- Each application is selectable and guaranteed.
- Options depend on whether the item is armor, a garment, or shoes.
- Entwined enchants cannot be reset. Review all three choices before confirming the first application.
Slot Order and Costs
| Order | Slot | Zeny | |||
|---|---|---|---|---|---|
| 1 | 4th | 50 | 75 | — | 4,000,000 |
| 2 | 3rd | 100 | 125 | 5 | 6,000,000 |
| 3 | 2nd | 150 | 175 | 15 | 8,000,000 |
Total Enchant Cost
Because the three applications are guaranteed, the material total is deterministic.
| Scope | Zeny | |||
|---|---|---|---|---|
| Fully enchant one owned Entwined item | 300 | 375 | 20 | 18,000,000 |
| Buy and fully enchant one Entwined item | 450 | 375 | 20 | 21,000,000 |
Armor Enchants
| Eligible equipment | Slot | Selectable enchant | Effect |
|---|---|---|---|
| 4th | Base ATK +30 _______________________ Refine >= 7: Melee Physical Damage +3% _______________________ Refine >= 9: Melee Physical Damage +4% _______________________ Type: Enchant Position: Unknown | ||
| Base ATK +30 _______________________ Refine >= 7: Ranged Physical Damage +3% _______________________ Refine >= 9: Ranged Physical Damage +4% _______________________ Type: Enchant Position: Unknown | |||
| MATK +30 _______________________ Refine >= 7: Magic damage with Earth property +7% Magic damage with Water property +7% Magic damage with Wind property +7% _______________________ Refine >= 9: Magic damage with Neutral property +7% Magic damage with Fire property +7% Magic damage with Poison property +7% Magic damage with Dark property +7% _______________________ Type: Enchant Position: Unknown | |||
| MATK +30 _______________________ Refine >= 7: Magic damage with Holy property +7% Magic damage with Fire property +7% Magic damage with Neutral property +7% _______________________ Refine >= 9: Magic damage with Undead property +7% Magic damage with Wind property +7% Magic damage with Ghost property +7% Magic damage with Dark property +7% _______________________ Type: Enchant Position: Unknown | |||
| Critical +2 Base ATK +20 _______________________ Refine >= 7: Critical Damage +3% _______________________ Refine >= 9: Critical Damage +4% _______________________ Type: Enchant Position: Unknown | |||
| 3rd | P.ATK +2 ATK +2% Base ATK +25 _______________________ Refine >= 7: Melee Physical Damage +5% _______________________ Refine >= 9: Melee Physical Damage +5% _______________________ Grade >= D: Melee Physical Damage +5% _______________________ Grade >= C: Melee Physical Damage +5% _______________________ Type: Enchant Position: Unknown | ||
| P.ATK +2 ATK +2% Base ATK +25 _______________________ Refine >= 7: Ranged Physical Damage +5% _______________________ Refine >= 9: Ranged Physical Damage +5% _______________________ Grade >= D: Ranged Physical Damage +5% _______________________ Grade >= C: Ranged Physical Damage +5% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +2 MATK +2% MATK +25 _______________________ Refine >= 7: Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Refine >= 9: Magic damage with Neutral property +10% Magic damage with Fire property +10% Magic damage with Poison property +10% Magic damage with Dark property +10% _______________________ Grade >= D: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +2 MATK +2% MATK +25 _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage with Undead property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= D: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% _______________________ Type: Enchant Position: Unknown | |||
| P.ATK +2 Critical +5 Base ATK +25 _______________________ Refine >= 7: Critical Damage +5% _______________________ Refine >= 9: Critical Damage +5% _______________________ Grade >= D: Critical Damage +5% _______________________ Grade >= C: Critical Damage +5% _______________________ Type: Enchant Position: Unknown | |||
| 2nd | After Cast Delay -2% _______________________ Refine >= 7: After Cast Delay -2% _______________________ Refine >= 9: After Cast Delay -2% _______________________ Grade >= D: After Cast Delay -2% _______________________ Grade >= C: After Cast Delay -2% _______________________ Type: Enchant Position: Unknown | ||
| P.ATK +1 ATK +2% _______________________ Refine >= 7: ATK +3% _______________________ Refine >= 9: ATK +4% _______________________ Grade >= D: ATK +2% _______________________ Grade >= C: ATK +3% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +1 MATK +2% _______________________ Refine >= 7: MATK +3% _______________________ Refine >= 9: MATK +4% _______________________ Grade >= D: MATK +2% _______________________ Grade >= C: MATK +3% _______________________ Type: Enchant Position: Unknown |
Garment Enchants
| Eligible equipment | Slot | Selectable enchant | Effect |
|---|---|---|---|
| 4th | DEF +100 RES +15 _______________________ Refine >= 7: DEF +25 RES +5 _______________________ Refine >= 9: DEF +25 RES +5 _______________________ Type: Enchant Position: Unknown | ||
| MDEF +20 M.RES +10 _______________________ Refine >= 7: MDEF +5 M.RES +3 _______________________ Refine >= 9: MDEF +5 M.RES +3 _______________________ Type: Enchant Position: Unknown | |||
| 3rd | ASPD +10% _______________________ Refine >= 7: ASPD +5% _______________________ Refine >= 9: ASPD +5% _______________________ Type: Enchant Position: Unknown | ||
| Variable Cast Time -10% _______________________ Refine >= 7: Variable Cast Time -5% _______________________ Refine >= 9: Variable Cast Time -5% _______________________ Type: Enchant Position: Unknown | |||
| 2nd | Melee Physical Damage +5% P.ATK +2 _______________________ Refine >= 7: Melee Physical Damage +3% _______________________ Refine >= 9: Melee Physical Damage +3% _______________________ Grade >= D: Melee Physical Damage +4% Perfect Hit +5 _______________________ Grade >= C: Melee Physical Damage +5% Perfect Hit +5 _______________________ Type: Enchant Position: Unknown | ||
| Ranged Physical Damage +5% P.ATK +2 _______________________ Refine >= 7: Ranged Physical Damage +3% _______________________ Refine >= 9: Ranged Physical Damage +3% _______________________ Grade >= D: Ranged Physical Damage +4% Perfect Hit +5 _______________________ Grade >= C: Ranged Physical Damage +5% Perfect Hit +5 _______________________ Type: Enchant Position: Unknown | |||
| Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Refine >= 7: Magic damage with Earth property +6% Magic damage with Water property +6% Magic damage with Wind property +6% _______________________ Refine >= 9: Magic damage with Neutral property +6% Magic damage with Fire property +6% Magic damage with Poison property +6% Magic damage with Dark property +6% _______________________ Grade >= D: Magic damage with Neutral property +4% Magic damage with Fire property +4% Magic damage with Earth property +4% Magic damage with Water property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% Magic damage with Dark property +4% Max SP +2% _______________________ Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% Max SP +3% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +2 Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Holy property +5% Magic damage with Wind property +5% Magic damage with Dark property +5% Magic damage with Ghost property +5% Magic damage with Undead property +5% _______________________ Refine >= 7: Magic damage with Holy property +6% Magic damage with Fire property +6% Magic damage with Neutral property +6% _______________________ Refine >= 9: Magic damage with Undead property +6% Magic damage with Wind property +6% Magic damage with Ghost property +6% Magic damage with Dark property +6% _______________________ Grade >= D: Max SP +2% Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Holy property +4% Magic damage with Wind property +4% Magic damage with Dark property +4% Magic damage with Ghost property +4% Magic damage with Undead property +4% _______________________ Grade >= C: Max SP +3% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Holy property +5% Magic damage with Wind property +5% Magic damage with Dark property +5% Magic damage with Ghost property +5% Magic damage with Undead property +5% _______________________ Type: Enchant Position: Unknown | |||
| Critical Damage +5% CRate +2 _______________________ Refine >= 7: Critical Damage +3% _______________________ Refine >= 9: Critical Damage +3% _______________________ Grade >= D: Critical Damage +4% Critical +2 _______________________ Grade >= C: Critical Damage +5% Critical +3 _______________________ Type: Enchant Position: Unknown |
Shoes Enchants
| Eligible equipment | Slot | Selectable enchant | Effect |
|---|---|---|---|
| 4th | Physical damage to All sizes +3% _______________________ Refine >= 7: Physical damage to All sizes +3% _______________________ Refine >= 9: Physical damage to All sizes +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to All sizes +3% _______________________ Refine >= 7: Magic damage to All sizes +3% _______________________ Refine >= 9: Magic damage to All sizes +2% _______________________ Type: Enchant Position: Unknown | |||
| 3rd | P.ATK +1 ATK +1% Base ATK +10 _______________________ Refine >= 7: ATK +1% Base ATK +10 _______________________ Refine >= 9: ATK +2% Base ATK +15 _______________________ Type: Enchant Position: Unknown | ||
| S.MATK +1 MATK +1% MATK +10 _______________________ Refine >= 7: MATK +1% MATK +10 _______________________ Refine >= 9: MATK +2% MATK +15 _______________________ Type: Enchant Position: Unknown | |||
| 2nd | P.ATK +3 ATK +2% _______________________ Grade >= D: Melee Physical Damage +5% _______________________ Grade >= C: Melee Physical Damage +5% P.ATK +2 _______________________ Type: Enchant Position: Unknown | ||
| P.ATK +3 ATK +2% _______________________ Grade >= D: Ranged Physical Damage +5% _______________________ Grade >= C: Ranged Physical Damage +5% P.ATK +2 _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +3 MATK +2% _______________________ Grade >= D: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +3 MATK +2% _______________________ Grade >= D: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Type: Enchant Position: Unknown | |||
| P.ATK +3 Critical +5 _______________________ Grade >= D: Critical Damage +5% _______________________ Grade >= C: Critical Damage +5% CRate +2 _______________________ Type: Enchant Position: Unknown |
Reset and Replacement
Entwined enchant reset is not available. Treat each confirmed choice as permanent for that item.