Chapter 1
Call the World Tree
Call the World Tree marks the beginning of a new era. As disturbances ripple across the realms, the World Tree "source of life and balance" begins to stir. Adventurers are summoned to investigate its call, uncovering ancient truths and confronting threats that endanger the very foundation of the world. This chapter introduces a new story-line, characters, and regions, setting the stage for the trials and revelations to come.
Requirements
- Level 200+
- 5x
Dragon Scale (1036) - Starting Point: Small Ash Tree
(prt_fild05 353, 252)
Main Quest
| Unbelievable, but you recieved the World Tree's call! Touch the Small Ash Tree at (prt_fild05 353, 252) to start the adventure! | |
| You will gain access to Ash Tree Village (go 61). Talk to Laphine Messenger at (ygg_edge 254, 243), she will tell you to find Sasha, she's busy with inviting more adventures. | |
| Find Laphine Shasha at (ygg_edge 168, 139), he will tell you, that she came from Eclage here to greet everyone who arrives there. Est will appear, telling you, that he was also asked for help. | |
| Talk to Maysel next to Shasha, who reward you with 10x |
| While investigating the Twisted Land of Darkness, you hear a Scream. Talk to the source of sound at (ygg_roots 164, 131). Chez will aks you to help them. You grab the root and lift it up, Chez will try to pull Yvain out of it. |
| It seems Yvain needs your help, talk to Yvain to lift the roots, she will able to escape. They will tell you, that the Yggdrasil's roots are twisting and stabilizing the ruined land. It just happened that Yvain got caught up in them. |
| At (ygg_roots 151, 198) you will find Maggi, she will tell you that she's fine, but the earthquake separated her from her friends. She's glad she ran into you. She will show you, where the place was. |
| Follow her a lil bit up (ygg_roots 163, 236), to the place where everything happened. She will tell you, that the earthquake shook the ground so much. |
| Enter the crossroads via the red portal to investigate (ygg_roots 157, 242). |
| Inside the crossroads you will find the Investigator (hem_fild 204, 22), you will obtain information from the first crossroads. He will tell you, that Mark has been looking all over for his friends. |
| Go back to Maggi (ygg_roots 163, 236), another earthquake! They will tell you, that this place wasn't like this before, something is really wrong. |
At (ygg_roots 119, 246) you will find an Investigator, he will provide you some more information about another missing companion.
|
| Find Mark at (ygg_roots 39, 268). You discover what seems to be traces left by Tamarin. |
| Tamarin is at (ygg_roots 95, 157). Tamarin and Alf found a new crossroads. |
| Move to the crossroads and check it out. Talk to Tamarin again before entering (ygg_roots 42, 126). |
| Alf, who was waiting in the Twisted Land of Darkness, seems to have entered the crossroads first. |
| The situation inside the crossroads doesn't look good. Nothing aobut this place can be called normal. Enter the blue Portal (uknw_ruin 266, 241). |
| Talk to Tamarin again, you need to head back to Mulpure village to report everything you've learned so far. Dew is still missing. |
| Talk to another Investigator at (ygg_roots 204, 178) and ask about Dew. He will tell you that Dew went towards the village. |
| On your way you will find another Investigator at (ygg_roots 290, 199). He will tell you that Dew was seen heading east. Head east to find him. |
| You will find Mark again with Chez and Dew (ygg_roots 338, 243). They will tell you, that isn't the village. It's an entrnace to a Disorted Space. You will get rewarded with 10x |
| Head back to the village (@go 61) to visit Laphine Shasha (ygg_edge 168, 139) and discuss what to do next. He will ask you how the Land of Darkness was and that they received some information about the Distorted Spaces, they currently analyzing it. |
| Devries asks you to deliver 5x |
| To investigate the Second World's Ruined Geffen, enter the portal at (ygg_edge 36, 117). |
| Among the crosspoints that appeared in the Twisted Land of Darkness, you decided to first investigate the Second World's Ruined Geffen are. There you will meet Taoist Jeon at (ygg_roots 164, 231). |
| Taoist Jeon sense an ominous presence from Geffen, so you decide to head to the ruined dimension's Geffen Field. Enter the red portal at (ygg_roots 161, 241). |
| Enter the hidden spot at (hem_fild 98, 153). There you will meet Reno and some others. |
| Talk to Reno, the group decides to go to Ruined Geffen, where help is needed. You will get rewarded with 3x |
To reach Ruined Geffen, leave the map through the west portal (hem_fild 35, 194).
|
| You will meet a Geffen Resident. Talk to him twice. You will hear, that people are worried about an illness. Find more residents for more details.
|
Another Geffen Resident is at (ch1_geffen 154, 59). They will tell you that the cause of the illness might be a mage in Geffen Tower.
|
Head to the tower at (ch1_geffen 121, 111) where you meet Charles.
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A mysterious person is blocking your way at Geffen Tower. Ask what happened.
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Mage Clover will appear, telling you that the path down to the basement of Geffen Tower is sealed by a barrier. The problem with the barrier is, if we remove it now, a horde of monsters will come out.
|
Ask Taoist Jeon if there's a safe way to remove it. You will get rewarded with 7x
|
| While Taoist Jeon, Charles and Clover think of a way to remove Geffen Tower's barrier, you decide to investigate the plague by going to the clinic in Ruined Geffen. |
After gathering information, you return to the town hall of Ruined Geffen (ch1_geffen 102, 194).
|
Gregor tells you that he can now use his professional skills, choose: "I'll go.". You will get rewarded with 5x
|
Return to Gregor at (ch1_geffen 102, 194) after finishing the tasks. Talk to Einhar and Gregor till they disappear.
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Meet Einhar and Gregor in Ruined Geffen at (ch1_geffen 175, 67) and enter Doctor Neumann's house. You should inform Doctor Neumann of the research results as soon as possible. Einhar is warning you, that they hear something from inside the house. You can hear someone shouting: "How long do we have to keep doing this dam thing! Is there even really a cure?". Seems a another man feeling bad about whatever Doctor Neumann is hiding and want to tell the truth to everyone.
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It seems like Doctor Neumann is hiding something, together with Gregor you try to find out what. Talk to Gregor.
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After talking to Gregor, go upstairs. Einhar found something interesting too. You will get rewarded with 5x
|
Head back to the clinic in Ruined Geffen. You will meet Taoist Jeon in front of the clinic (ch1_geffen 165, 168). You have to tell him, that you and Gregor found a the source of infection. He tells you that they found a way to enter through the barrier sealing Ruined Geffen's underground. Go to the Geffen Tower.
|
Clover removes the barrier and you can enter the basement. You will get rewarded with 3x
|
| Entering the basement you meet Charles at (hem_dun01 26, 109) in the parallel world's ruined Verus. Why is it connected to the underground of Geffen? Taoist is warning you, to be more cautious and assume that it's not the same. Things are different here. |
| While exploring, you will find Clover's mentor in a hidden spot at (hem_dun01 77, 140). Talk to Clover, Sua and Parsifal. You will get rewarded with 5x |
| Parsifal says he'll show you a new world and leads you to another hidden spot at (hem_dun01 174, 198). Talk to Charles, Clover, Parsifal and Taoist Jeon. You will see a dead person, while believers trust in the blessing of rebirth, Charles believes into a disease. |
| After seeing a person who died from the plague and become part of an Immortal Legion, you decide to follow the Immortal Legion. |
| You leave the hidden spot and find Charles outside at (hem_dun01 218, 208). You will get rewarded with 5x |
| You will meet Taoist Jeon who is following an Immortal Legion. Join him and follow the creature. |
| At the end of the stairs you will find a small room. Talk to Clover. |
| Search the side rooms and collect 2x |
Go first into the Right Room: You will find 3x Immortal Monsters in cubes, click on the tubes and kill them, to collect 1x
|
Then head back and enter the Left Room: You will find 4x Mechanical Device, click on them and collect 1x
|
| As soon as you have collected 2x You will get rewarded with 12x
|
The new hiding spot is at (hem_dun01 184, 195). Talk to Clover. The group decides to avoid the swarming followers and escape to Ruined Geffen. The Believer want to know, if you meet new humans at the temple.
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Head back to Ruined Geffen with @go 62 and meet up with Clover at the destroyed Geffen Tower (ch1_geffen 122, 118).
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As information about the plague is collected, the group goes ahead to the town hall in Ruined Geffen to discuss things further, follow up (ch1_geffen 102, 194).
|
| At the town hall in Ruined Geffen, the group discusses the plague based on the information brought back from Dark Whisper.
Talk to Einhar first and then to Taoist Jeon. You will get rewarded with 5x |
| After discussing, the group decides to share what they've learned with Doctor Neumann at (ch1_geffen 169, 172). Enter the Portal. |
| You will meet a Wandering Patient there. After talking with him, he will tell you, that the door at 9 o*clock is usually locked, but now it seems to be slightly open. Enter the portal. |
| On the way to the next Portal, a dialogue will appear. After entering the Portal you will find a shining spot "Doorway". You will hear the same man like earlier, begging to save his daughter, even if that means he has to do even more horrible things than anything he had ever done before. |
| Follow them into the next room through the south portal. |
| Einhar will appear and spawn a dark warp for you. He advices you to calm down and get help. Enter the dark portal. |
Taoist Jeon is waiting for you at (ygg_fruit 40, 72). You will get rewarded with 10x
|
| Go back to Ruined Geffen (go 62) and head to the clinic at (ch1_geffen 169, 172). Enter the Portal and move to the room on the left again. Keep walking down until you reach the Ruined Geffen Underground. |
| An unexpected sight awaits in the basement of Doctor Neumann's clinic. Gregor seems to have found traces Einhar left behind. Talk to Gregor. |
| After wandering the basement of Doctor Neumann's clinic. Taoist Jeon manages to find Einhar's trail (ch1_que01 125, 57). |
| Follow the trail to Einhar's next mark (ch1_que01 51, 46). |
| You finally find Einhar in the basement (ch1_que01 67, 128), but he looks stunned. Talk to Einhar. |
| Walk back to the basement of the clinic (@go 62) at (ch1_gef_in 68, 33). You will meet Maxim, who will reward you with 10x |
| You may have found a clue in the diary, return to Professor Telcos (@go 61) in Ash Tree Village (ygg_edge 212, 206). |
| By talking to Professor Telcos, he will show you the journal he created. Enter the book. |
| After entering the journal, head to Ziegler who is located at (ch1_vrgef2 139, 195). |
| Ziegler seems to be busy and leaves. Move to (ch1_vrgef2 190, 137), where you will meet him again. |
| Find Ziegler, who is located at (ch1_vrgef2 50, 93), again. He asks you for some help, so follow him into the house ahead. |
| Enter the house next to Ziegler who is located at (ch1_vrgef1 66, 137). He asks you to find something suspicious in the room. |
In the same room, you will find items you can click on. Check them all until Ziegler gives you a new Quest icon to continue. Talk to all objectives! |
| Talk to Ziegler and then leave the building. |
| Talk to him once again in front of the house. |
After talking with Ziegler move to Neumann's house at (ch1_vrgef2 173, 64) and enter it.
|
| There will be several dialogues, keep moving upstairs. |
| With the last dialogue, move back out of the house, where Ziegler is waiting for you.
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| You completed the Illusion Tome Exploration. Head back to Professor Telcos (@go 61). You will get rewarded with 10x |
| Neumann was a fake doctor. Return to Ruined Geffen (go 62) and discuss this with Maxim (ch1_geffen 102, 194). You will receive 3 small visit-quests. |
What Kind of Person is the Doctor? Part 1 (ch1_geffen 179, 161).
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What Kind of Person is the Doctor? Part 2 (ch1_geffen 56, 90).
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What Kind of Person is the Doctor? Part 3 (ch1_geffen 119, 195).
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Talk to all of them. You will notice that they also don't know much about what kind of person Neumann was. Return to Maxim (ch1_geffen 102, 194).
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| Maxim says Margot, Neumann's wife, would probably know more about him. Let's visit her at (ch1_geffen 178, 63). Walk up the stairs. |
| Talk several times to her, she will ask you for a cup of water before continuing with her story about her husband Neumann. |
Walk back to the entrance, where you will find a shining spot to get some water for Margot.
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Return to her and give her the water. She will tell you that Neumann had a record about his experiments, you need to find it.
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| Walk back to the basement again, where you will find Neumann's record under the bed. Choose "Lift the mattress." |
| Take it and go back to Margot. You will get rewarded with 10x |
| Return to the village via @go 61 and talk to Assistant Baily (ygg_edge 73, 151) and enter the portal. She will tell you that the nurse's blood could be helpful. She will go with you to Geffen to draw some blood from Margot. |
| Head back to Margot on the top floor of her house. (@go 62 and (ch1_geffen 178, 63)). |
| Talk to Baily, she will tell you that she will stay and monitor Margot's progress and provide relief there before returning back to the village. |
| You head back with @go 61 and visit Baily's Shelf (ygg_edge 73, 151). Enter the portal. You will get rewarded with 10x |
| A team has already departed for exploration. Use the warp portal at (ygg_edge 36, 117). |
Move to (ygg_roots 37, 123) and enter the red portal.
|
| You will meet them at (uknw_ruin 256, 238). Talk to one of them, they will warp you to a safe place. |
| Talk to them again inside the safe place . One and Zero will appear, talk to them too. |
| After they all disappear, leave the room and search for the 3 Brimir Residents at: |
After visiting all Brimir Residents, One will appear at (uknw_ruin 158, 158) telling you that one of the Residents may know how to break the chains tied to their ankles. He will warp you into another safe place. Talk to him again.
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| You have to hunt 10x Shadow Jailer (22464) and collect 5x |
| After you turn in the quest, you now have the solution to free the Valkyrie prisoners from their chains. Leave the safe place and talk to Dry Branch outside. Enter the safe place and talk to him again. Two will appear, talk to him too. He wants you to find Broken Branch in Brimir. |
| Broken Branch is located at (uknw_ruin 255, 59). Talking to him will summon Three. Enter the portal next to him. |
Rotten Branch is at (uknw_ruin 93, 173), he warps you into a safe zone where Four spawns. Talk to them.
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| Return to One at (uknw_ruin 158, 158), enter the safe zone and talk to him again. You will get rewarded with 10x |
| You unlock the daily quest: "A Formal Grave", "Cats are still Cats" and "In Fact. They too.". |
| Head back to the Village with @go 61 and talk to Laphine Shasha at (ygg_fruit 80, 122). Talk to her twice. |
| It seems the final clue for the cure can be found in Muspelheim. Visit Devries in (ygg_fruit 71, 78). You will get rewarded with 10x |
| Preparations to travel to Volund Valley in Muspelheim are complete, find the group in Volund Valley. |
| Enter the portal at (ygg_edge 36, 117) |
| To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248). |
| By entering the map you will find a Survey Point, move close to it to enter the safe place. |
| Inside the safe place you will find Chez and the others waiting for you. Thanks to the temperature control device, operations in Muspelheim are now possible. |
| Head deeper inside to find Harban at (mu_fild01 158, 217). You obtain some information about Hal, go deeper into Muspelheim to find out more. |
| Deeper in Muspelheim you will find Tamarin at (mu_fild01 224, 245). |
| You learn about the team from Tamarin, now you search for Yupilus (mu_fild01 196, 184). You will be asked to collect Hal for his experiment. |
| Head to the 8 Workers at: |
| After you've gathered the required amount of Hal, return to Yupilus at (mu_fild01 199, 185). Inside the safe place also talk to Harban. Talk to Yupilus again and you will get rewarded with 10x |
| You obtain a special Hal. Return to the Village and deliver it to Assistant Baily. Return to the village with @go 61 and follow the navi to (ygg_edge 73, 151), enter the portal. |
| Assistant Baily completes the cure using the special Hal and asks you to deliver it to Maxim in Ruined Geffen, use @go 62 and (ch1_geffen 102, 194). |
| Maxim suggest that it would be best to conduct a clinical trial rather than use the cure immediately. |
| Administer the cure to Margot first (ch1_geffen 178, 63). |
| You use the cure on the nurse. Talk to Maxim next to her. Maxim says he will take care of Margot, while the medicine takes effect. For a more accurate observation, bring him the journal of Margot's condition that he has been keeping. |
| Return to the Town Hall (ch1_geffen 102, 193), where you will see a shining spot containing the Journal. Choose "Small Journal". |
| Return to Maxim who is still with Margot (ch1_geffen 178, 63). |
| Maxim tells you that Margot's condition improved, the cure seems to be effective. Distribute the cure to the other patients at Geffen's clinic (ch1_geffen 169, 172). Enter the Portal. |
| After you have distributed the cure to the people at the clinic, return to Maxim at the Town Hall and report the results (ch1_geffen 102, 194). Talk to him twice. You will get rewarded with 10x |
| Our goal is to bring down Dark Whisper, the source of the plague. Head back to Ruined Geffen with @go 62 and enter the Portal at the ruined Geffen Tower (ch1_geffen 120, 118). |
| Talk to Est at (hem_dun01 206, 245). Create a party to join the instance "Ominous Dark Whisper". |
| Inside the instance talk to Est again, choose "Let's move out" to start the instance. |
| Follow Est who is disguised as Succubus. After some cursed monsters appear, you will get warped out. |
| Follow the stairs and kill the monsters on the way. Once you killed all monsters the way to the chamber will open. |
| You will meet the Immortal Monarch, kill him and talk to Est. (Destroy the crystal at the edge to deal damage to him). You will get rewarded with 20x |
| After defeating the Immortal Monarch head back to the village via @go 61 and follow the navi: (ygg_edge 167, 137) and enter the portal. |
| Talk to Shasha inside, you will get rewarded with 10x |
| Head back to Ruined Geffen with @go 62 and enter the Portal at the ruined Geffen Tower (ch1_geffen 120, 118). |
| The wizard professor says there's something to discuss about Dark Whisper (hem_dun01 201, 248). |
| You have completed the Main Quest of Chapter 1 and now have access to the Recreated Dark Whisper daily instance. |
Side Quests
To start the side quest talk to Clover at the Ruined Geffen (ch1_geffen 120, 114).
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Head into the portal and talk to the people who are left behind in Ruined Verus (hem_dun01 78, 142).
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Sua and the others will tell you that the maddened people are the problem, you decide to go to Taoist Jeon in Ruined geffen to discuss solutions.
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Return with @go 62 to Ruined Geffen and find Taoist Jeon at (ch1_geffen 171, 167), he will tell you that he'll take time to look around in Ruined verus and find a solution.
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Return to the safe place in Ruined Verus (ch1_geffen 120, 114).
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Head into the portal and enter the safe place in Ruined Verus (hem_dun01 78, 142) again.
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Talk again to Sua.
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Return back to Clover (@go 62) (ch1_geffen 120, 114). You will get rewarded with 10x
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| You unlocked the daily quests: "This is a sacred remedy" and "Save them first". |
Back to Ash Tree Village (go 61) you will meet Yvain at (ygg_edge 180, 182). Yvain seems very worried about the researchers in the Dark Land.
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Enter the portal at (ygg_edge 36, 117) to find the Investigator.
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Investigator at (ygg_roots 280, 99) will tell you that the investigation is reporteldy smoothly. You need to find another Investigator.
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Investigator at (ygg_roots 208, 95).
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Researcher at (ygg_roots 120, 170), he will tell you that he injured their ankle during the tremor in the Dark Land.
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Return to Yvain at (ygg_edge 180, 182) (@go 61). You will get rewarded with 10x
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| You unlocked the daily quest: "Help us, doctor!" |
Back to Ash Tree Village (go 61) you will meet Rubiel at (ygg_edge 180, 182). Rubiel asks you to come to the Geffen Field of the Second World.
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First you need to leave the map at (ygg_edge 36, 117) and enter the blue portal.
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Then you need to enter the red portal at (ygg_roots 161, 241).
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Enter the safe space by clicking on the "Recon Point" at (hem_fild 180, 263).
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At Rubiel you unlock special buffs which cost you 45x
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| Here you get a buff for one hour to enter West and East Encroched Geffenia. |
| West portal leads you to West Encroched Geffenia. |
| East/Upper portal leads you to East Encroched Geffenia. |
| Leave this room with the Recon Point and head to Minuel at (hem_fild 329, 191). |
At Minuel you unlock special buffs which cost you 20x
|
| The red portal next to him will warp you to Encroched Valkyrie Realm. |
Enter the portal at (ygg_edge 36, 117)
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To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248).
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Talk to Yupilus (mu_fild01 196, 184). She will warp you into a safe space. Talk again to her and to Harban.
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| Talk again to Yupilus, you will get rewarded with 10x |
Daily Quests
Talk to Clover to get the daily quest "Save them first". You need to hunt 300x Monsters in Ruined Verus. Reward: 10x |
Talk to Taoist Jeon to recieve 5x Reward: 5x |
To start the daily quest talk to Yvain at (ygg_edge 180, 182) (@go 61).
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Enter the portal at (ygg_edge 36, 117) to find the Investigator.
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| You will find many Investigators, talk to all of them till you find the injured one. |
| Head back to Yvain (@go 61). Reward:5x |
*Enter the portal at (ygg_edge 36, 117)
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*To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248).
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Talk to Yupilus (mu_fild01 196, 184). Here you can get all 4x daily quests.
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| Grandfather: Collect 10x |
| Can we grill it?: Hunt 20x Volcano Clams. |
| Someone seemed to want this?: Hunt 20x Firafflesias. |
| We've been tricked!!!: Hunt 20x Fire Rings. |
| *You can take all quests at once and return in, every quest will be rewarded with 5x |
To start the daily quests head to the tree (@go 61) and use the portal at (ygg_edge 36, 117).
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The quest "In Fact, they too." is at NPC Four (uknw_ruin 93, 174). You have to kill 10x Shadow Jailers. Reward: 5x |
The quest "Cats are still cats." is at NPC Three (uknw_ruin 252, 59). Talk to the Broken Branch to enter the room. You have to kill 10x Shadow Jailers. Reward: 5x |
The quest "A formal Grave." is at NPC Two (uknw_ruin 149, 150). Talk to the Broken Branch to enter the room. You have to kill 50x Tulip and 50x Calendulas also to collect 20x Reward: 5x |
Fields/Monsters
Here's a list of the new monsters. The Eroded Geffenia monsters have a Tough version in their own map.
| Map | Monster | ||||
| Twisted Dark Land ygg_roots |
Yggring (22443) |
Leafeing (22444) |
|||
| Outside the Bolund Valley mu_fild01 |
Charcoaring (22445) |
Vulring (22446) |
Fireloop (22447) |
MVP Bulgasari (22494) | |
Firafflesia (22448) |
Volimpet (22449) |
Fire Flower (22450) | |||
| Twisted Brimir 1F uknw_ruin |
Nyaise (22463) |
Shadow Jailer (22464) |
Tulip (22465) |
||
Calendula (22466) |
Scabiosa (22467) |
||||
| Twisted Brimir 2F uknw_ruin2 |
Nyaise (22463) |
Shadow Jailer (22464) |
Lobelia (22468) |
||
Myosotis (22469) |
Anemone (22470) |
MVP Glutto (22495) |
|||
| Ruined Geffen Field hem_fild |
Peeping (22451) |
Polluted Silk Frog (22452) |
Polluted Silk Snail (22453) |
||
Immortal Officer (22460) |
Immortal Officer (22461) |
Immortal Officer (22462) |
|||
| Ruined Verus hem_dun01 |
Encroached Ex-Rover (22454) |
Encroached Re-Rover (22455) |
Encroached Dimik (22456) |
||
Encroached Dimik (22457) |
Encroached Dimik (22458) |
Encroached Dimik (22459) |
|||
Immortal Officer (22460) |
Immortal Officer (22461) |
Immortal Officer (22462) |
|||
| Ruined Valkyrie Realm hem_dun02 |
Uncanny Skogul (22471) |
Uncanny Frus (22472) |
Listener (22473) |
||
Immortal Officer (22474) |
Immortal Officer (22475) |
||||
| East of Eroded Geffenia ch1_gfn01 |
Toxit (22476) |
Lunarina (22478) |
Bloody Slasher (22480) |
Shadiest (22482) | |
High Succubus (22484) |
High Incubus (22486) |
Chief Knight of Abyss (22488) | |||
| West of Eroded Geffenia ch1_gfn03 |
Toxit (22476) |
Lunarina (22478) |
Bloody Slasher (22480) |
Shadiest (22482) | |
High Succubus (22484) |
High Incubus (22486) |
Chief Knight of Abyss (22488) | |||
All new maps have Map Drops, which means that all monsters in that specific map can drop:
| Map | Map Drops | Drop rate |
| Outside the Bolund Valley mu_fild01 |
2,19% | |
| 0,44% | ||
| 2,19% | ||
| 0,44% | ||
| 1,43% | ||
| 7,32% | ||
| Twisted Brimir 1F uknw_ruin |
2,19% | |
| 0,44% | ||
| 2,19% | ||
| 0,44% | ||
| 1,43% | ||
| Twisted Brimir 2F uknw_ruin2 |
2,19% | |
| 0,44% | ||
| 2,19% | ||
| 0,44% | ||
| 1,43% | ||
| Ruined Geffen Field hem_fild |
1,6% | |
| 0,25% | ||
| 1,6% | ||
| 0,25% | ||
| 0,88% | ||
| Ruined Verus hem_dun01 |
2,19% | |
| 0,44% | ||
| 2,19% | ||
| 0,44% | ||
| 1,43% | ||
| Ruined Valkyrie Realm hem_dun02 |
0,44% | |
| 0,44% | ||
| 1,28% | ||
| 6,23% | ||
| 4,18% | ||
| 4,18% | ||
| 3,24% | ||
| 3,24% | ||
| 5,04% | ||
| 0,44% | ||
| 0,25% | ||
| 0,25% | ||
| 2,74% | ||
| East of Eroded Geffenia ch1_gfn01 |
0,61% | |
| 0,61% | ||
| 1,6% | ||
| 6,23% | ||
| 4,18% | ||
| 4,18% | ||
| 3,24% | ||
| 3,24% | ||
| 5,45% | ||
| 2,74% | ||
| 0,92% | ||
| 0,92% | ||
| 0,92% | ||
| 0,21% | ||
| 0,21% | ||
| 2,74% | ||
| West of Eroded Geffenia ch1_gfn03 |
0,61% | |
| 0,61% | ||
| 1,6% | ||
| 6,23% | ||
| 4,18% | ||
| 4,18% | ||
| 3,24% | ||
| 3,24% | ||
| 5,45% | ||
| 2,74% | ||
| 0,92% | ||
| 0,92% | ||
| 0,92% | ||
| 0,21% | ||
| 0,21% | ||
| 2,74% |
Instance
Mage Professor will open you the instance: "Prepare recreated Dark Whisper" at (hem_dun01 201, 248).
Exchange NPC
Enter the portal at (ygg_edge 142, 209) to exchange items with NPC Root Gold Exchanger (ygg_fruit 168, 124).
As long as you are not done with the main quest you will only have access to the "Root Gold Coin Shop" which contains the item:
Traveler's Leaf (104000).
After completing the main quest you will have access to all categories.
Entwined Equipment & Enchants
Overview
Entwined Equipment is the first Chapter 1 equipment tier built from post-story currencies. It consists of six base pieces for the armor, garment, and shoes slots, each compatible with selectable Entwined Enchants.
Requirements and Unlock
- Base requirement: level 200 to begin Chapter 1.
- Complete the Chapter 1 main story to enter the post-story equipment progression.
- Shop categories may become available as Chapter 1 progression is completed. Check the options currently offered by the NPC before exchanging materials.
NPCs and Location


- Root Gold Exchanger: (ygg_fruit 165, 126). Handles Chapter 1 exchanges involving
Root Gold Coin (1001972). - Hotbeer Mor: (ygg_fruit 168, 124). Sells the Entwined Equipment base pieces.
Obtaining Entwined Equipment
Each base piece costs 150
Root Gold Coin (1001972) and 3,000,000 zeny.
| Item | ID | Equipment type | Cost |
|---|---|---|---|
| 450440 | Armor | 150x 3,000,000 zeny | |
| 450441 | Armor | ||
| 480545 | Garment | ||
| 480546 | Garment | ||
| 470333 | Shoes | ||
| 470334 | Shoes |
Currencies and Materials
Purchasing Entwined Equipment requires
Root Gold Coin (1001972). Enchanting also consumes
Mana Ring (1001996) and
Frontier Magic Stone (1001998).
Recreated Dark Whisper rewards
Recreated Dark Whisper awards one guaranteed reward box according to the cleared difficulty. These are instance rewards. Only the Root Gold Coin and Mana Ring contents relevant to Entwined progression are shown below.
| Difficulty | Reward item and ID | Flux item group | Database | ||
|---|---|---|---|---|---|
| Levels 1–2 | 104006 |
CH1_MD_REWARD_1 |
20 | 10 | Flux |
| Level 3 | 104007 |
CH1_MD_REWARD_2 |
40 | 20 | Flux |
| Level 4 | 104008 |
CH1_MD_REWARD_3 |
60 | 30 | Flux |
| Level 5 | 104009 |
CH1_MD_REWARD_4 |
100 | 50 | Flux |
Rune Tablet rewards
Rune Tablet System grants the following rewards when the listed Chapter 1 tablet is activated. These are Rune Tablet rewards, not Recreated Dark Whisper instance rewards.
| Rune Tablet | Milestone | Reward item and ID | Flux item group | Database | ||
|---|---|---|---|---|---|---|
| Twisted Magic Gear | Activation | 104741 |
RT_CH01_ARMOR_A |
100 | 100 | Flux |
| Chaos | Activation | 104746 |
RT_CH01_EXTRA_A |
300 | 300 | Flux |
Equipment Progression
- Complete Chapter 1 and collect Root Gold Coins.
- Purchase one Entwined base piece from Hotbeer Mor.
- Apply its three selectable enchants in the order 4th slot, 3rd slot, then 2nd slot.
- Continue through Chapter 1's post-story content to gather the materials for Dimension Shoes.
Enchanting
Entwined enchants are selected by the player and applied with a guaranteed result. They cannot be reset, so confirm every choice before applying it. See Entwined Enchants for the slot order, full option lists, and deterministic total cost.
Related Guides
- Entwined Enchants
- Dimension Equipment
- Dimension Shoes Enchants
- Chapter 1 - Instances
- Chapter 1 - Maps and Monsters
Dimension Shoes & Enchants
Overview
Dimension Shoes use selectable enchants that are upgraded in levels. Each slot starts with a selected Lv1 enchant and can be upgraded through Lv5 to its corresponding Special enchant.
| Eligible items | Enchant order |
|---|---|
| 4th slot → 3rd slot → 2nd slot |
Requirements and NPC
Bring an eligible pair of Dimension Shoes and the materials shown for the next operation. Acquisition NPCs and confirmed coordinates are listed at Dimension Equipment — NPCs and Location. The enchant interface itself is not assigned an unverified NPC name or destination marker in this guide.
Enchant Mechanics
- Select one available Lv1 enchant when opening a slot.
- Upgrade the selected enchant through Lv2, Lv3, Lv4, and Lv5, then complete it with the corresponding Special enchant.
- From Lv1 through Lv4, every operation advances: 90% reaches the next level and 10% skips one level.
- Lv5 → Special is guaranteed.
- There is no no-progress failure result in these upgrade tables.
Slot Order
| Order | Slot | Initial materials | Initial zeny |
|---|---|---|---|
| 1 | 4th | 30x 20x 25x |
2,500,000 |
| 2 | 3rd | 50x 30x 35x |
3,500,000 |
| 3 | 2nd | 70x 40x 45x |
5,000,000 |
Reset
Resetting removes all three enchants from the selected Dimension Shoes.
| Reset result | Cost |
|---|---|
| Remove all three enchants | 25x 5,000,000 zeny |
4th Slot Perfect Enchant
The initial 4th-slot selection costs 30
Root Gold Coin (1001972), 20
Mana Ring (1001996), 25
Frontier Magic Stone (1001998), and 2,500,000 zeny.
| Selectable Lv1 enchant | Effect |
|---|---|
| Physical damage to Brute-type monsters +3% Magic damage to Brute-type monsters +3% Physical damage to Plant-type monsters +3% Magic damage to Plant-type monsters +3% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Type: Enchant Position: Unknown | |
| Physical damage to Fish-type monsters +3% Magic damage to Fish-type monsters +3% Physical damage to Demi-Human monsters +3% Magic damage to Demi-Human monsters +3% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Type: Enchant Position: Unknown | |
| Physical damage to Angel-type monsters +3% Magic damage to Angel-type monsters +3% Physical damage to Demon-type monsters +3% Magic damage to Demon-type monsters +3% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Type: Enchant Position: Unknown | |
| Physical damage to Undead monsters +3% Magic damage to Undead monsters +3% Physical damage to Dragon-type monsters +3% Magic damage to Dragon-type monsters +3% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Type: Enchant Position: Unknown | |
| Physical damage to Insect-type monsters +3% Magic damage to Insect-type monsters +3% Physical damage to Formless monsters +3% Magic damage to Formless monsters +3% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Type: Enchant Position: Unknown |
Enchant Upgrade Slot 4
| Current level | Result | Materials | Zeny |
|---|---|---|---|
| Lv1 | Lv2 (90%) Lv3 (10%) |
12x 10x 30x 6x |
5,000,000 |
| Lv2 | Lv3 (90%) Lv4 (10%) |
14x 12x 60x 12x |
10,000,000 |
| Lv3 | Lv4 (90%) Lv5 (10%) |
16x 14x 20x 5x |
17,500,000 |
| Lv4 | Lv5 (90%) Special (10%) |
18x 16x 40x 10x |
27,500,000 |
| Lv5 | Special (100%) | 150x 150x 100x 100x 25x 25x 25x 25x |
100,000,000 |
| Lv1 option | Enchant | Effect |
|---|---|---|
| Physical damage to Brute-type monsters +3% Magic damage to Brute-type monsters +3% Physical damage to Plant-type monsters +3% Magic damage to Plant-type monsters +3% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Brute-type monsters +4% Magic damage to Brute-type monsters +4% Physical damage to Plant-type monsters +4% Magic damage to Plant-type monsters +4% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Brute-type monsters +5% Magic damage to Brute-type monsters +5% Physical damage to Plant-type monsters +5% Magic damage to Plant-type monsters +5% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= B: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Brute-type monsters +7% Magic damage to Brute-type monsters +7% Physical damage to Plant-type monsters +7% Magic damage to Plant-type monsters +7% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= B: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Grade >= A: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Brute-type monsters +10% Magic damage to Brute-type monsters +10% Physical damage to Plant-type monsters +10% Magic damage to Plant-type monsters +10% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= B: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Grade >= A: Physical damage to Brute-type monsters +4% Magic damage to Brute-type monsters +4% Physical damage to Plant-type monsters +4% Magic damage to Plant-type monsters +4% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Brute-type monsters +12% Magic damage to Brute-type monsters +12% Physical damage to Plant-type monsters +12% Magic damage to Plant-type monsters +12% _______________________ Grade >= D: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Grade >= C: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Grade >= B: Physical damage to Brute-type monsters +4% Magic damage to Brute-type monsters +4% Physical damage to Plant-type monsters +4% Magic damage to Plant-type monsters +4% _______________________ Grade >= A: Physical damage to Brute-type monsters +5% Magic damage to Brute-type monsters +5% Physical damage to Plant-type monsters +5% Magic damage to Plant-type monsters +5% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Fish-type monsters +3% Magic damage to Fish-type monsters +3% Physical damage to Demi-Human monsters +3% Magic damage to Demi-Human monsters +3% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Fish-type monsters +4% Magic damage to Fish-type monsters +4% Physical damage to Demi-Human monsters +4% Magic damage to Demi-Human monsters +4% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Fish-type monsters +5% Magic damage to Fish-type monsters +5% Physical damage to Demi-Human monsters +5% Magic damage to Demi-Human monsters +5% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= B: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Fish-type monsters +7% Magic damage to Fish-type monsters +7% Physical damage to Demi-Human monsters +7% Magic damage to Demi-Human monsters +7% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= B: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Grade >= A: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Fish-type monsters +10% Magic damage to Fish-type monsters +10% Physical damage to Demi-Human monsters +10% Magic damage to Demi-Human monsters +10% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= B: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Grade >= A: Physical damage to Fish-type monsters +4% Magic damage to Fish-type monsters +4% Physical damage to Demi-Human monsters +4% Magic damage to Demi-Human monsters +4% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Fish-type monsters +12% Magic damage to Fish-type monsters +12% Physical damage to Demi-Human monsters +12% Magic damage to Demi-Human monsters +12% _______________________ Grade >= D: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Grade >= C: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Grade >= B: Physical damage to Fish-type monsters +4% Magic damage to Fish-type monsters +4% Physical damage to Demi-Human monsters +4% Magic damage to Demi-Human monsters +4% _______________________ Grade >= A: Physical damage to Fish-type monsters +5% Magic damage to Fish-type monsters +5% Physical damage to Demi-Human monsters +5% Magic damage to Demi-Human monsters +5% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Angel-type monsters +3% Magic damage to Angel-type monsters +3% Physical damage to Demon-type monsters +3% Magic damage to Demon-type monsters +3% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Angel-type monsters +4% Magic damage to Angel-type monsters +4% Physical damage to Demon-type monsters +4% Magic damage to Demon-type monsters +4% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Angel-type monsters +5% Magic damage to Angel-type monsters +5% Physical damage to Demon-type monsters +5% Magic damage to Demon-type monsters +5% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= B: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Angel-type monsters +7% Magic damage to Angel-type monsters +7% Physical damage to Demon-type monsters +7% Magic damage to Demon-type monsters +7% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= B: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Grade >= A: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Angel-type monsters +10% Magic damage to Angel-type monsters +10% Physical damage to Demon-type monsters +10% Magic damage to Demon-type monsters +10% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= B: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Grade >= A: Physical damage to Angel-type monsters +4% Magic damage to Angel-type monsters +4% Physical damage to Demon-type monsters +4% Magic damage to Demon-type monsters +4% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Angel-type monsters +12% Magic damage to Angel-type monsters +12% Physical damage to Demon-type monsters +12% Magic damage to Demon-type monsters +12% _______________________ Grade >= D: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Grade >= C: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Grade >= B: Physical damage to Angel-type monsters +4% Magic damage to Angel-type monsters +4% Physical damage to Demon-type monsters +4% Magic damage to Demon-type monsters +4% _______________________ Grade >= A: Physical damage to Angel-type monsters +5% Magic damage to Angel-type monsters +5% Physical damage to Demon-type monsters +5% Magic damage to Demon-type monsters +5% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Undead monsters +3% Magic damage to Undead monsters +3% Physical damage to Dragon-type monsters +3% Magic damage to Dragon-type monsters +3% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Undead monsters +4% Magic damage to Undead monsters +4% Physical damage to Dragon-type monsters +4% Magic damage to Dragon-type monsters +4% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Undead monsters +5% Magic damage to Undead monsters +5% Physical damage to Dragon-type monsters +5% Magic damage to Dragon-type monsters +5% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= B: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Undead monsters +7% Magic damage to Undead monsters +7% Physical damage to Dragon-type monsters +7% Magic damage to Dragon-type monsters +7% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= B: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Grade >= A: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Undead monsters +10% Magic damage to Undead monsters +10% Physical damage to Dragon-type monsters +10% Magic damage to Dragon-type monsters +10% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= B: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Grade >= A: Physical damage to Undead monsters +4% Magic damage to Undead monsters +4% Physical damage to Dragon-type monsters +4% Magic damage to Dragon-type monsters +4% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Undead monsters +12% Magic damage to Undead monsters +12% Physical damage to Dragon-type monsters +12% Magic damage to Dragon-type monsters +12% _______________________ Grade >= D: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Grade >= C: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Grade >= B: Physical damage to Undead monsters +4% Magic damage to Undead monsters +4% Physical damage to Dragon-type monsters +4% Magic damage to Dragon-type monsters +4% _______________________ Grade >= A: Physical damage to Undead monsters +5% Magic damage to Undead monsters +5% Physical damage to Dragon-type monsters +5% Magic damage to Dragon-type monsters +5% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Insect-type monsters +3% Magic damage to Insect-type monsters +3% Physical damage to Formless monsters +3% Magic damage to Formless monsters +3% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Insect-type monsters +5% Magic damage to Insect-type monsters +5% Physical damage to Formless monsters +5% Magic damage to Formless monsters +5% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= B: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Insect-type monsters +7% Magic damage to Insect-type monsters +7% Physical damage to Formless monsters +7% Magic damage to Formless monsters +7% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= B: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= A: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Insect-type monsters +10% Magic damage to Insect-type monsters +10% Physical damage to Formless monsters +10% Magic damage to Formless monsters +10% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= B: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= A: Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Insect-type monsters +12% Magic damage to Insect-type monsters +12% Physical damage to Formless monsters +12% Magic damage to Formless monsters +12% _______________________ Grade >= D: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= C: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= B: Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% _______________________ Grade >= A: Physical damage to Insect-type monsters +5% Magic damage to Insect-type monsters +5% Physical damage to Formless monsters +5% Magic damage to Formless monsters +5% _______________________ Type: Enchant Position: Unknown |
3rd Slot Perfect Enchant
The initial 3rd-slot selection costs 50
Root Gold Coin (1001972), 30
Mana Ring (1001996), 35
Frontier Magic Stone (1001998), and 3,500,000 zeny.
| Selectable Lv1 enchant | Effect |
|---|---|
| Magic damage to Dark property +3% Physical damage to Dark property +3% Magic damage to Fire property +3% Physical damage to Fire property +3% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Type: Enchant Position: Unknown | |
| Magic damage to Holy property +3% Physical damage to Holy property +3% Magic damage to Water property +3% Physical damage to Water property +3% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Type: Enchant Position: Unknown | |
| Magic damage to Earth property +3% Physical damage to Earth property +3% Magic damage to Wind property +3% Physical damage to Wind property +3% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Type: Enchant Position: Unknown | |
| Physical damage to Ghost property +3% Magic damage to Ghost property +3% Physical damage to Undead property +3% Magic damage to Undead property +3% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Type: Enchant Position: Unknown | |
| Magic damage to Poison property +3% Physical damage to Poison property +3% Magic damage to Neutral property +3% Physical damage to Neutral property +3% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Type: Enchant Position: Unknown |
Enchant Upgrade Slot 3
| Current level | Result | Materials | Zeny |
|---|---|---|---|
| Lv1 | Lv2 (90%) Lv3 (10%) |
12x 10x 30x 6x |
5,000,000 |
| Lv2 | Lv3 (90%) Lv4 (10%) |
14x 12x 60x 12x |
10,000,000 |
| Lv3 | Lv4 (90%) Lv5 (10%) |
16x 14x 20x 5x |
17,500,000 |
| Lv4 | Lv5 (90%) Special (10%) |
18x 16x 40x 10x |
27,500,000 |
| Lv5 | Special (100%) | 150x 150x 100x 100x 25x 25x 25x 25x |
100,000,000 |
| Lv1 option | Enchant | Effect |
|---|---|---|
| Magic damage to Dark property +3% Physical damage to Dark property +3% Magic damage to Fire property +3% Physical damage to Fire property +3% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Dark property +7% Physical damage to Dark property +7% Magic damage to Fire property +7% Physical damage to Fire property +7% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= A: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Dark property +10% Physical damage to Dark property +10% Magic damage to Fire property +10% Physical damage to Fire property +10% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= A: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Dark property +12% Physical damage to Dark property +12% Magic damage to Fire property +12% Physical damage to Fire property +12% _______________________ Grade >= D: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= C: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= B: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Grade >= A: Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Holy property +3% Physical damage to Holy property +3% Magic damage to Water property +3% Physical damage to Water property +3% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Holy property +4% Physical damage to Holy property +4% Magic damage to Water property +4% Physical damage to Water property +4% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Holy property +5% Physical damage to Holy property +5% Magic damage to Water property +5% Physical damage to Water property +5% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= B: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Holy property +7% Physical damage to Holy property +7% Magic damage to Water property +7% Physical damage to Water property +7% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= B: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Grade >= A: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Holy property +10% Physical damage to Holy property +10% Magic damage to Water property +10% Physical damage to Water property +10% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= B: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Grade >= A: Magic damage to Holy property +4% Physical damage to Holy property +4% Magic damage to Water property +4% Physical damage to Water property +4% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Holy property +12% Physical damage to Holy property +12% Magic damage to Water property +12% Physical damage to Water property +12% _______________________ Grade >= D: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Grade >= C: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Grade >= B: Magic damage to Holy property +4% Physical damage to Holy property +4% Magic damage to Water property +4% Physical damage to Water property +4% _______________________ Grade >= A: Magic damage to Holy property +5% Physical damage to Holy property +5% Magic damage to Water property +5% Physical damage to Water property +5% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Earth property +3% Physical damage to Earth property +3% Magic damage to Wind property +3% Physical damage to Wind property +3% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Earth property +4% Physical damage to Earth property +4% Magic damage to Wind property +4% Physical damage to Wind property +4% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Earth property +5% Physical damage to Earth property +5% Magic damage to Wind property +5% Physical damage to Wind property +5% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= B: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Earth property +7% Physical damage to Earth property +7% Magic damage to Wind property +7% Physical damage to Wind property +7% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= B: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Grade >= A: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Earth property +10% Physical damage to Earth property +10% Magic damage to Wind property +10% Physical damage to Wind property +10% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= B: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Grade >= A: Magic damage to Earth property +4% Physical damage to Earth property +4% Magic damage to Wind property +4% Physical damage to Wind property +4% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Earth property +12% Physical damage to Earth property +12% Magic damage to Wind property +12% Physical damage to Wind property +12% _______________________ Grade >= D: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Grade >= C: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Grade >= B: Magic damage to Earth property +4% Physical damage to Earth property +4% Magic damage to Wind property +4% Physical damage to Wind property +4% _______________________ Grade >= A: Magic damage to Earth property +5% Physical damage to Earth property +5% Magic damage to Wind property +5% Physical damage to Wind property +5% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Ghost property +3% Magic damage to Ghost property +3% Physical damage to Undead property +3% Magic damage to Undead property +3% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Ghost property +4% Magic damage to Ghost property +4% Physical damage to Undead property +4% Magic damage to Undead property +4% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Ghost property +5% Magic damage to Ghost property +5% Physical damage to Undead property +5% Magic damage to Undead property +5% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= B: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Ghost property +7% Magic damage to Ghost property +7% Physical damage to Undead property +7% Magic damage to Undead property +7% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= B: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Grade >= A: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Ghost property +10% Magic damage to Ghost property +10% Physical damage to Undead property +10% Magic damage to Undead property +10% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= B: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Grade >= A: Physical damage to Ghost property +4% Magic damage to Ghost property +4% Physical damage to Undead property +4% Magic damage to Undead property +4% _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Ghost property +12% Magic damage to Ghost property +12% Physical damage to Undead property +12% Magic damage to Undead property +12% _______________________ Grade >= D: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Grade >= C: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Grade >= B: Physical damage to Ghost property +4% Magic damage to Ghost property +4% Physical damage to Undead property +4% Magic damage to Undead property +4% _______________________ Grade >= A: Physical damage to Ghost property +5% Magic damage to Ghost property +5% Physical damage to Undead property +5% Magic damage to Undead property +5% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Poison property +3% Physical damage to Poison property +3% Magic damage to Neutral property +3% Physical damage to Neutral property +3% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Poison property +4% Physical damage to Poison property +4% Magic damage to Neutral property +4% Physical damage to Neutral property +4% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Poison property +5% Physical damage to Poison property +5% Magic damage to Neutral property +5% Physical damage to Neutral property +5% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= B: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Poison property +7% Physical damage to Poison property +7% Magic damage to Neutral property +7% Physical damage to Neutral property +7% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= B: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Grade >= A: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Poison property +10% Physical damage to Poison property +10% Magic damage to Neutral property +10% Physical damage to Neutral property +10% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= B: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Grade >= A: Magic damage to Poison property +4% Physical damage to Poison property +4% Magic damage to Neutral property +4% Physical damage to Neutral property +4% _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Poison property +12% Physical damage to Poison property +12% Magic damage to Neutral property +12% Physical damage to Neutral property +12% _______________________ Grade >= D: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Grade >= C: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Grade >= B: Magic damage to Poison property +4% Physical damage to Poison property +4% Magic damage to Neutral property +4% Physical damage to Neutral property +4% _______________________ Grade >= A: Magic damage to Poison property +5% Physical damage to Poison property +5% Magic damage to Neutral property +5% Physical damage to Neutral property +5% _______________________ Type: Enchant Position: Unknown |
2nd Slot Perfect Enchant
The initial 2nd-slot selection costs 70
Root Gold Coin (1001972), 40
Mana Ring (1001996), 45
Frontier Magic Stone (1001998), and 5,000,000 zeny.
| Selectable Lv1 enchant | Effect |
|---|---|
| Grade >= D: P.ATK +3 POW +1 _______________________ Type: Enchant Position: Unknown | |
| Grade >= D: P.ATK +3 CON +3 _______________________ Type: Enchant Position: Unknown | |
| Grade >= D: S.MATK +3 SPL +1 _______________________ Type: Enchant Position: Unknown | |
| Grade >= D: S.MATK +3 SPL +1 _______________________ Type: Enchant Position: Unknown | |
| Grade >= D: CRate +1 P.ATK +2 POW +1 _______________________ Type: Enchant Position: Unknown | |
| Grade >= D: CRate +1 P.ATK +2 CON +3 _______________________ Type: Enchant Position: Unknown |
Enchant Upgrade Slot 2
| Current level | Result | Materials | Zeny |
|---|---|---|---|
| Lv1 | Lv2 (90%) Lv3 (10%) |
14x 12x 10x 8x 15x 6x |
7,500,000 |
| Lv2 | Lv3 (90%) Lv4 (10%) |
16x 14x 12x 10x 10x 9x |
12,500,000 |
| Lv3 | Lv4 (90%) Lv5 (10%) |
18x 16x 14x 12x 25x 12x |
20,500,000 |
| Lv4 | Lv5 (90%) Special (10%) |
20x 18x 16x 14x 30x 15x |
30,000,000 |
| Lv5 | Special (100%) | 250x 250x 200x 200x 75x 75x 75x 75x |
100,000,000 |
| Lv1 option | Enchant | Effect |
|---|---|---|
| Grade >= D: P.ATK +3 POW +1 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +4 POW +2 _______________________ Grade >= C: Ranged Physical Damage +2% Melee Physical Damage +2% _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +5 POW +3 _______________________ Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% _______________________ Grade >= B: POW +3 For each 5 Refine Levels: Base ATK +3 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +6 POW +4 _______________________ Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% _______________________ Grade >= B: POW +4 For each 4 Refine Levels: Base ATK +5 _______________________ Grade >= A: For each 3 Refine Levels: POW +5 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +7 POW +5 _______________________ Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% _______________________ Grade >= B: POW +5 For each 3 Refine Levels: Base ATK +7 _______________________ Grade >= A: For each 2 Refine Levels: POW +6 _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: P.ATK +7 POW +5 _______________________ Grade >= C: Ranged Physical Damage +12% Melee Physical Damage +12% _______________________ Grade >= B: POW +5 For each 3 Refine Levels: Base ATK +9 _______________________ Grade >= A: For each 2 Refine Levels: POW +6 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +3 CON +3 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +4 CON +4 _______________________ Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +5 CON +5 _______________________ Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% _______________________ Grade >= B: CON +5 For each 5 Refine Levels: Base ATK +4 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +6 CON +6 _______________________ Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% _______________________ Grade >= B: CON +6 For each 4 Refine Levels: Base ATK +6 _______________________ Grade >= A: For each 3 Refine Levels: CON +6 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: P.ATK +7 CON +7 _______________________ Grade >= C: Ranged Physical Damage +10% Melee Physical Damage +10% _______________________ Grade >= B: CON +7 For each 3 Refine Levels: Base ATK +8 _______________________ Grade >= A: For each 2 Refine Levels: CON +7 _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: P.ATK +7 CON +7 _______________________ Grade >= C: Ranged Physical Damage +15% Melee Physical Damage +15% _______________________ Grade >= B: CON +7 For each 3 Refine Levels: Base ATK +10 _______________________ Grade >= A: For each 2 Refine Levels: CON +7 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +3 SPL +1 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +4 SPL +2 _______________________ Grade >= C: Magic damage with Neutral property +2% Magic damage with Fire property +2% Magic damage with Earth property +2% Magic damage with Water property +2% Magic damage with Wind property +2% Magic damage with Poison property +2% Magic damage with Dark property +2% _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +5 SPL +3 _______________________ Grade >= C: Magic damage with Neutral property +4% Magic damage with Fire property +4% Magic damage with Earth property +4% Magic damage with Water property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% Magic damage with Dark property +4% _______________________ Grade >= B: SPL +3 For each 5 Refine Levels: MATK +3 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +6 SPL +4 _______________________ Grade >= C: Magic damage with Neutral property +6% Magic damage with Fire property +6% Magic damage with Earth property +6% Magic damage with Water property +6% Magic damage with Wind property +6% Magic damage with Poison property +6% Magic damage with Dark property +6% _______________________ Grade >= B: SPL +4 For each 4 Refine Levels: MATK +5 _______________________ Grade >= A: For each 3 Refine Levels: SPL +5 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +7 SPL +5 _______________________ Grade >= C: Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8% _______________________ Grade >= B: SPL +5 For each 3 Refine Levels: MATK +7 _______________________ Grade >= A: For each 2 Refine Levels: SPL +6 _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Boss monsters +5% Magic damage to All sizes +15% _______________________ Grade >= D: S.MATK +7 SPL +5 _______________________ Grade >= C: Magic damage with Neutral property +12% Magic damage with Fire property +12% Magic damage with Earth property +12% Magic damage with Water property +12% Magic damage with Wind property +12% Magic damage with Poison property +12% Magic damage with Dark property +12% _______________________ Grade >= B: SPL +5 For each 3 Refine Levels: MATK +9 _______________________ Grade >= A: For each 2 Refine Levels: SPL +6 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +3 SPL +1 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +4 SPL +2 _______________________ Grade >= C: Magic damage with Undead property +2% Magic damage with Fire property +2% Magic damage with Neutral property +2% Magic damage with Wind property +2% Magic damage with Ghost property +2% Magic damage with Holy property +2% Magic damage with Dark property +2% _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +5 SPL +3 _______________________ Grade >= C: Magic damage with Undead property +4% Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Wind property +4% Magic damage with Ghost property +4% Magic damage with Holy property +4% Magic damage with Dark property +4% _______________________ Grade >= B: SPL +3 For each 5 Refine Levels: MATK +3 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +6 SPL +4 _______________________ Grade >= C: Magic damage with Undead property +6% Magic damage with Fire property +6% Magic damage with Neutral property +6% Magic damage with Wind property +6% Magic damage with Ghost property +6% Magic damage with Holy property +6% Magic damage with Dark property +6% _______________________ Grade >= B: SPL +4 For each 4 Refine Levels: MATK +5 _______________________ Grade >= A: For each 3 Refine Levels: SPL +5 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: S.MATK +7 SPL +5 _______________________ Grade >= C: Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8% _______________________ Grade >= B: SPL +5 For each 3 Refine Levels: MATK +7 _______________________ Grade >= A: For each 2 Refine Levels: SPL +6 _______________________ Type: Enchant Position: Unknown | ||
| Magic damage to Boss monsters +5% Magic damage to All sizes +15% _______________________ Grade >= D: S.MATK +7 SPL +5 _______________________ Grade >= C: Magic damage with Undead property +12% Magic damage with Fire property +12% Magic damage with Neutral property +12% Magic damage with Wind property +12% Magic damage with Ghost property +12% Magic damage with Holy property +12% Magic damage with Dark property +12% _______________________ Grade >= B: SPL +5 For each 3 Refine Levels: MATK +9 _______________________ Grade >= A: For each 2 Refine Levels: SPL +6 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +1 P.ATK +2 POW +1 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +2 P.ATK +2 POW +2 _______________________ Grade >= C: Critical Damage +1% Ranged Physical Damage +1% Melee Physical Damage +1% _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +2 P.ATK +3 POW +3 _______________________ Grade >= C: Critical Damage +1% Ranged Physical Damage +3% Melee Physical Damage +3% _______________________ Grade >= B: CRT +3 For each 5 Refine Levels: Critical +1 Base ATK +2 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +2 P.ATK +4 POW +4 _______________________ Grade >= C: Critical Damage +3% Ranged Physical Damage +3% Melee Physical Damage +3% _______________________ Grade >= B: CRT +4 For each 4 Refine Levels: Critical +2 Base ATK +3 _______________________ Grade >= A: For each 3 Refine Levels: POW +4 CRT +1 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +3 P.ATK +4 POW +5 _______________________ Grade >= C: Critical Damage +5% Ranged Physical Damage +5% Melee Physical Damage +5% _______________________ Grade >= B: CRT +5 For each 3 Refine Levels: Critical +2 Base ATK +5 _______________________ Grade >= A: For each 2 Refine Levels: POW +4 CRT +2 _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: CRate +3 P.ATK +4 POW +5 _______________________ Grade >= C: Critical Damage +7% Ranged Physical Damage +7% Melee Physical Damage +7% _______________________ Grade >= B: CRT +5 For each 3 Refine Levels: Critical +4 Base ATK +5 _______________________ Grade >= A: For each 2 Refine Levels: POW +4 CRT +2 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +1 P.ATK +2 CON +3 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +2 P.ATK +2 CON +4 _______________________ Grade >= C: Critical Damage +1% Ranged Physical Damage +3% Melee Physical Damage +3% _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +2 P.ATK +3 CON +5 _______________________ Grade >= C: Critical Damage +1% Ranged Physical Damage +5% Melee Physical Damage +5% _______________________ Grade >= B: CRT +3 For each 5 Refine Levels: Critical +1 Base ATK +3 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +2 P.ATK +4 CON +6 _______________________ Grade >= C: Critical Damage +3% Ranged Physical Damage +5% Melee Physical Damage +5% _______________________ Grade >= B: CRT +4 For each 4 Refine Levels: Critical +2 Base ATK +3 _______________________ Grade >= A: For each 3 Refine Levels: CON +3 CRT +2 _______________________ Type: Enchant Position: Unknown | ||
| Grade >= D: CRate +3 P.ATK +4 CON +7 _______________________ Grade >= C: Critical Damage +5% Ranged Physical Damage +7% Melee Physical Damage +7% _______________________ Grade >= B: CRT +5 For each 3 Refine Levels: Critical +2 Base ATK +6 _______________________ Grade >= A: For each 2 Refine Levels: CON +4 CRT +3 _______________________ Type: Enchant Position: Unknown | ||
| Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: CRate +3 P.ATK +4 CON +7 _______________________ Grade >= C: Critical Damage +8% Ranged Physical Damage +10% Melee Physical Damage +10% _______________________ Grade >= B: CRT +5 For each 3 Refine Levels: Critical +4 Base ATK +6 _______________________ Grade >= A: For each 2 Refine Levels: CON +4 CRT +3 _______________________ Type: Enchant Position: Unknown |
Upgrade Results
Every listed upgrade advances the enchant, so there is no downgrade or no-progress result. Resetting is a separate action and removes all three enchants.
Related Guides
- Dimension Equipment
- Entwined Equipment
- Entwined Enchants
- Recreated Dark Whisper
- Chapter 1 - Instances
Cards
CRT +7 _______________________ Type: Card Compound on: Left Hand Weight: 1 |
CRT +3 _______________________ Type: Card Compound on: Right Hand Weight: 1 |
DEF +80 RES +40 _______________________ For each 3 Refine Levels: DEF +15 RES +8 _______________________ Type: Card Compound on: Armor Weight: 1 |
P.ATK +7 Physical damage to Wind property +12% _______________________ Refine >= 10: Physical damage to Wind property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
Resistance to Neutral property +15% Ranged Physical Damage +20% _______________________ For each 3 Refine Levels: Ranged Physical Damage +4% _______________________ [Set Bonus] <ITEM>[Encroached Dimik Card]<INFO>300646</INFO></ITEM> <ITEM>[Fireloop Card]<INFO>300637</INFO></ITEM> Ranged Physical Damage +8% _______________________ Type: Card Compound on: Garment Weight: 1 |
ATK +8% _______________________ Refine >= 7: Physical damage to Demi-Human monsters +12% _______________________ Refine >= 9: Physical damage to Demi-Human monsters +8% _______________________ Type: Card Compound on: Shoes Weight: 1 |
S.MATK +5 Magic damage to Earth property +7% _______________________ Refine >= 10: Magic damage to Earth property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
ATK +8% _______________________ Refine >= 7: Physical damage to Plant-type monsters +12% _______________________ Refine >= 9: Physical damage to Plant-type monsters +8% _______________________ Type: Card Compound on: Shoes Weight: 1 |
Variable Cast Time -5% _______________________ For each 3 Refine Levels: Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Holy property +4% Magic damage with Dark property +4% Magic damage with Ghost property +4% Magic damage with Wind property +4% Magic damage with Undead property +4% _______________________ Refine < 11: Magic damage with Fire property +20% Magic damage with Neutral property +20% Magic damage with Holy property +20% Magic damage with Dark property +20% Magic damage with Ghost property +20% Magic damage with Wind property +20% Magic damage with Undead property +20% _______________________ [Set Bonus] <ITEM>[Encroached Re-Rover Card]<INFO>300645</INFO></ITEM> <ITEM>[Peeping Card]<INFO>300641</INFO></ITEM> Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8% _______________________ Type: Card Compound on: Garment Weight: 1 |
P.ATK +7 Physical damage to Fire property +12% _______________________ Refine >= 10: Physical damage to Fire property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
Variable Cast Time -5% _______________________ For each 3 Refine Levels: Magic damage with Fire property +4% Magic damage with Water property +4% Magic damage with Earth property +4% Magic damage with Dark property +4% Magic damage with Neutral property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% _______________________ Refine < 11: Magic damage with Fire property +20% Magic damage with Water property +20% Magic damage with Earth property +20% Magic damage with Dark property +20% Magic damage with Neutral property +20% Magic damage with Wind property +20% Magic damage with Poison property +20% _______________________ [Set Bonus] <ITEM>[Encroached Re-Rover Card]<INFO>300645</INFO></ITEM> <ITEM>[Polluted Silk Snail Card]<INFO>300643</INFO></ITEM> Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8% _______________________ Type: Card Compound on: Garment Weight: 1 |
Resistance to Neutral property +20% Melee Physical Damage +20% _______________________ For each 3 Refine Levels: Melee Physical Damage +4% _______________________ [Set Bonus] <ITEM>[Encroached Dimik Card]<INFO>300646</INFO></ITEM> <ITEM>[Encroached Ex-Rover Card]<INFO>300644</INFO></ITEM> Melee Physical Damage +8% _______________________ Type: Card Compound on: Garment Weight: 1 |
Variable Cast Time -5% _______________________ For each 2 Refine Levels: Magic damage with All elements property +3% _______________________ [Set Bonus] <ITEM>[Encroached Re-Rover Card]<INFO>300645</INFO></ITEM> <ITEM>[Peeping Card]<INFO>300641</INFO></ITEM> Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8% _______________________ [Set Bonus] <ITEM>[Encroached Re-Rover Card]<INFO>300645</INFO></ITEM> <ITEM>[Polluted Silk Snail Card]<INFO>300643</INFO></ITEM> Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8% _______________________ Type: Card Compound on: Armor Weight: 1 |
Critical +7 Flee +30 _______________________ For each 2 Refine Levels: Ranged Physical Damage +3% Melee Physical Damage +3% _______________________ [Set Bonus] <ITEM>[Encroached Dimik Card]<INFO>300646</INFO></ITEM> <ITEM>[Encroached Ex-Rover Card]<INFO>300644</INFO></ITEM> Melee Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Encroached Dimik Card]<INFO>300646</INFO></ITEM> <ITEM>[Fireloop Card]<INFO>300637</INFO></ITEM> Ranged Physical Damage +8% _______________________ Type: Card Compound on: Armor Weight: 1 |
S.MATK +5 Magic damage to Dark property +7% _______________________ Refine >= 10: Magic damage to Dark property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
P.ATK +7 Physical damage to Ghost property +12% _______________________ Refine >= 10: Physical damage to Ghost property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
Variable Cast Time -5% Max SP -5% _______________________ [Set Bonus] <ITEM>[Tulip Card]<INFO>300649</INFO></ITEM> <ITEM>[Lobelia Card]<INFO>300652</INFO></ITEM> After Cast Delay -5% Variable Cast Time -10% _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Melee Physical Damage +7% Critical +2 _______________________ [Set Bonus] <ITEM>[Calendula Card]<INFO>300650</INFO></ITEM> <ITEM>[Myosotis Card]<INFO>300653</INFO></ITEM> Critical Damage +10% CRate +2 _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Ranged Physical Damage +7% Variable Cast Time -5% _______________________ [Set Bonus] <ITEM>[Scabiosa Card]<INFO>300651</INFO></ITEM> <ITEM>[Anemone Card]<INFO>300654</INFO></ITEM> Critical Damage +10% CRate +2 _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
After Cast Delay -3% Variable Cast Time +5% _______________________ [Set Bonus] <ITEM>[Tulip Card]<INFO>300649</INFO></ITEM> <ITEM>[Lobelia Card]<INFO>300652</INFO></ITEM> After Cast Delay -5% Variable Cast Time -10% _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
CRate +1 Critical +5 Melee Physical Damage +5% _______________________ [Set Bonus] <ITEM>[Calendula Card]<INFO>300650</INFO></ITEM> <ITEM>[Myosotis Card]<INFO>300653</INFO></ITEM> Critical Damage +10% CRate +2 _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
Variable Cast Time -3% Critical +5 Ranged Physical Damage +7% _______________________ [Set Bonus] <ITEM>[Scabiosa Card]<INFO>300651</INFO></ITEM> <ITEM>[Anemone Card]<INFO>300654</INFO></ITEM> Critical Damage +10% CRate +2 _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
MATK +5% _______________________ Refine >= 7: Magic damage to Angel-type monsters +10% _______________________ Refine >= 9: Magic damage to Angel-type monsters +7% _______________________ Type: Card Compound on: Shoes Weight: 1 |
P.ATK +7 Physical damage to Holy property +12% _______________________ Refine >= 10: Physical damage to Holy property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
S.MATK +5 Magic damage to Water property +7% _______________________ Refine >= 10: Magic damage to Water property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
S.MATK +5 Magic damage to Holy property +7% _______________________ Refine >= 10: Magic damage to Holy property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
P.ATK +7 _______________________ When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Physical damage to Boss monsters +2% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ [Set Bonus] <ITEM>[Toxit Card]<INFO>300659</INFO></ITEM> <ITEM>[Bloody Slasher Card]<INFO>300661</INFO></ITEM> Physical damage to Boss monsters +7% Physical damage to Normal monsters +7% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Toxit Card]<INFO>300659</INFO></ITEM> Physical damage to All sizes +8% _______________________ Type: Card Compound on: Right Hand Weight: 1 |
S.MATK +5 _______________________ When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Magic damage to Normal monsters +2% _______________________ Grade >= A: Magic damage to All sizes +12% _______________________ [Set Bonus] <ITEM>[Lunarina Card]<INFO>300660</INFO></ITEM> <ITEM>[Shadiest Card]<INFO>300662</INFO></ITEM> Magic damage to Normal monsters +4% Magic damage to Boss monsters +4% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Lunarina Card]<INFO>300660</INFO></ITEM> Magic damage to All elements property +5% _______________________ Type: Card Compound on: Right Hand Weight: 1 |
P.ATK +7 _______________________ When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Physical damage to Normal monsters +2% _______________________ Grade >= A: Physical damage to All sizes +12% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Bloody Slasher Card]<INFO>300661</INFO></ITEM> Physical damage to All elements property +5% _______________________ [Set Bonus] <ITEM>[Toxit Card]<INFO>300659</INFO></ITEM> <ITEM>[Bloody Slasher Card]<INFO>300661</INFO></ITEM> Physical damage to Boss monsters +7% Physical damage to Normal monsters +7% _______________________ Type: Card Compound on: Right Hand Weight: 1 |
S.MATK +5 _______________________ When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Magic damage to Boss monsters +2% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ [Set Bonus] <ITEM>[Lunarina Card]<INFO>300660</INFO></ITEM> <ITEM>[Shadiest Card]<INFO>300662</INFO></ITEM> Magic damage to Normal monsters +4% Magic damage to Boss monsters +4% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Shadiest Card]<INFO>300662</INFO></ITEM> Magic damage to All sizes +8% _______________________ Type: Card Compound on: Right Hand Weight: 1 |
S.MATK +5 Magic damage to Neutral property +7% _______________________ Refine >= 10: Magic damage to Neutral property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
P.ATK +7 Physical damage to Neutral property +12% _______________________ Refine >= 10: Physical damage to Neutral property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
Max HP -25% _______________________ Armor Level = 2: For each 3 Refine Levels: Magic damage to Boss monsters +2% Physical damage to Boss monsters +2% _______________________ Grade >= A: Magic damage to Boss monsters +10% Physical damage to Boss monsters +10% _______________________ Refine > 11: Magic damage to Boss monsters +4% Physical damage to Boss monsters +7% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Bloody Slasher Card]<INFO>300661</INFO></ITEM> Physical damage to All elements property +5% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Toxit Card]<INFO>300659</INFO></ITEM> Physical damage to All sizes +8% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Lunarina Card]<INFO>300660</INFO></ITEM> Magic damage to All elements property +5% _______________________ [Set Bonus] <ITEM>[The Chief Knight of Abyss Card]<INFO>300665</INFO></ITEM> <ITEM>[Shadiest Card]<INFO>300662</INFO></ITEM> Magic damage to All sizes +8% _______________________ Type: Card Compound on: Armor Weight: 1 |
S.MATK +15 ASPD +3 10% chance to autocast Rock Down Level 5 on melee normal attack 7% chance to autocast Abyss Flame Level 5 on melee normal attack _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Max HP +25% Max SP -25% Meat healing +150% _______________________ Type: Card Compound on: Shoes Weight: 1 |
Overview
Zero Cell Sector is a post-story Chapter 1 farming hub for characters at Base Level 260 or higher. Its four sectors are divided into two progression tiers: Lux and Nox are the Level 260 entry areas, while Vita and Ark are the Level 270 advanced areas.
After the prerequisites are complete, Robin opens a one-time investigation that unlocks Zero Cell. Newt then provides the temporary authorization required to enter and re-enter the sectors.
Prerequisites
- Reach Base Level 260.
- Complete Bring Down the Air Fortress, the final phase of the Chapter 1 main story.
- Complete A Hazy Gate.
A Hazy Gate is a prerequisite for Robin's Zero Cell investigation. The Rubiel and Minuel services described in that side quest grant access to other post-story regions; they do not replace Newt's Zero Cell authorization.
Access Quest
Complete this investigation once to unlock Newt's Zero Cell entry service.
- Speak to Robin in Ash Tree Village at (ygg_edge 173, 185).
- Use the portal at (ygg_edge 32, 117) to reach the next area.
- Enter the portal to Erosion Zone 1 at (ygg_roots 151, 345).
- Find Newt at (ch1fild1 168, 38).
- Speak to Robin at (ch1fild1 101, 84).
- Investigate the trace at (ch1fild1 25, 132).
- Return to Robin at (ch1fild1 101, 84).
- Speak to Newt at (ch1fild1 106, 84) to finish the investigation and unlock the entry service.
-
Robin in Ash Tree Village
-
Portal to the next area
-
Portal to Erosion Zone 1
-
Newt at the first investigation point
-
Robin in Erosion Zone 1
-
The trace investigation point
-
Return to Robin
-
Newt's entry service
Access Buff and Costs
After completing the access quest, speak to Newt at (ch1fild1 106, 84). He grants a one-hour authorization for either the Lux/Nox pair or the Vita/Ark pair. Entry and re-entry remain available while that authorization is active; after it expires, return to Newt and pay for a new one.
| Area | Internal map | Role | Requirement | Cost | Duration |
|---|---|---|---|---|---|
| Lux | ch1zero1
|
Level 260 entry-tier farming area | Base Level 260 | 50 × |
1 hour |
| Nox | ch1zero2
|
Level 260 entry-tier farming area | Base Level 260 | 50 × |
1 hour |
| Vita | ch1zero3
|
Level 270 advanced farming area | Base Level 270 | 70 × |
1 hour |
| Ark | ch1zero4
|
Level 270 advanced farming area | Base Level 270 | 70 × |
1 hour |
Daily Quests
The four Zero Cell quests are accepted and turned in through Robin at (ch1fild1 101, 84). An active authorization from Newt is required to enter the corresponding sectors. See Related Repeatable Content for the wider Chapter 1 daily quest index.
| Quest | Area | Objective | Rewards |
|---|---|---|---|
| Clean Up Zero Cell Lux | Lux | Defeat 300 monsters | 1 × 15 × |
| Clean Up Zero Cell Nox | Nox | Defeat 300 monsters | 1 × 15 × |
| Clean Up Zero Cell Vita | Vita | Defeat 100 monsters | 1 × 20 × |
| Clean Up Zero Cell Ark | Ark | Defeat 100 monsters | 1 × 20 × |
Maps
Post-story Maps places Zero Cell within the wider Chapter 1 progression. ch1fild1 is the access-route field and investigation boundary; it is not one of the four Zero Cell sectors.
| Area and map | Progression and access | Representative monster |
|---|---|---|
Twisted Land of Darkness — Erosion Zone 1ch1fild1
|
Access quest route and boundary field | M.RK-ERROR (22669) |
Zero Cell Sector — Luxch1zero1
|
Level 260 entry tier; shares authorization with Nox | M.RK-4480 (22507) |
Zero Cell Sector — Noxch1zero2
|
Level 260 entry tier; shares authorization with Lux | M.RG-5520 (22516) |
Zero Cell Sector — Vitach1zero3
|
Level 270 advanced tier; shares authorization with Ark | M.RK-0001 (22525) |
Zero Cell Sector — Arkch1zero4
|
Level 270 advanced tier; shares authorization with Vita | M.RG-0001 (22542) |
Monster attributes. The tables below use the current MuhRO configuration. Compare size, race, and element when choosing racial, size, and elemental modifiers for a build. The tables are collapsed by default to keep the map overview compact.
| Monster | Size / Race | Element |
|---|---|---|
| M.RK-ERROR (22669) | Medium / Demi-Human | Fire 2 |
| M.GC-ERROR (22670) | Medium / Demon | Poison 4 |
| M.GC.D-ERROR (22671) | Medium / Demon | Dark 4 |
| Monster | Size / Race | Element |
|---|---|---|
| M.RK-4480 (22507) | Medium / Demi-Human | Fire 2 |
| M.MC.M-5407 (22508) | Medium / Demi-Human | Water 3 |
| M.SC-3941 (22509) | Medium / Demon | Poison 4 |
| M.RA-4152 (22510) | Medium / Demi-Human | Wind 4 |
| M.SO-4206 (22511) | Medium / Formless | Ghost 2 |
| M.AB-4084 (22512) | Medium / Demi-Human | Holy 3 |
| M.MI.D-5794 (22513) | Medium / Demi-Human | Earth 4 |
| M.GC.D-4402 (22514) | Medium / Demon | Dark 4 |
| Monster | Size / Race | Element |
|---|---|---|
| M.RG-5520 (22516) | Medium / Demi-Human | Holy 2 |
| M.MC-4593 (22517) | Medium / Demi-Human | Dark 3 |
| M.GN-6059 (22518) | Medium / Demi-Human | Fire 4 |
| M.GC-5848 (22519) | Medium / Demon | Poison 4 |
| M.MI-4419 (22520) | Medium / Demi-Human | Wind 2 |
| M.SR-5916 (22521) | Medium / Demi-Human | Water 3 |
| M.WL-5581 (22522) | Medium / Formless | Ghost 3 |
| M.WA-5598 (22523) | Medium / Demi-Human | Wind 3 |
| Monster | Size / Race | Element |
|---|---|---|
| M.RK-0001 (22525) | Medium / Demi-Human | Fire 3 |
| M.MC.M-0001 (22526) | Medium / Demi-Human | Water 4 |
| M.SC-0001 (22527) | Medium / Demon | Poison 4 |
| M.RA-0001 (22528) | Medium / Demi-Human | Wind 4 |
| M.SO-0001 (22529) | Medium / Formless | Ghost 3 |
| M.AB-0001 (22530) | Medium / Demi-Human | Holy 4 |
| M.MI.D-0001 (22531) | Medium / Demi-Human | Earth 4 |
| M.GC.D-0001 (22532) | Medium / Demon | Dark 4 |
| Monster | Size / Race | Element |
|---|---|---|
| M.RG-0001 (22542) | Medium / Demi-Human | Holy 3 |
| M.MC-0001 (22543) | Medium / Demi-Human | Dark 4 |
| M.GN-0001 (22544) | Medium / Demi-Human | Fire 4 |
| M.GC-0001 (22545) | Medium / Demon | Poison 4 |
| M.MI-0001 (22546) | Medium / Demi-Human | Wind 3 |
| M.SR-0001 (22547) | Medium / Demi-Human | Water 4 |
| M.WL-0001 (22548) | Medium / Formless | Ghost 4 |
| M.WA-0001 (22549) | Medium / Demi-Human | Wind 4 |
Equipment Progression
Zero Cell equipment is documented in dedicated guides. Eligible Encroached Weapons can progress through Frontier or Another Dimension branches; exchanges, random options, tuning, formulas, enchants, and reform details remain in those guides.
| Step | System | Purpose |
|---|---|---|
| 1 | Encroached Weapon | Base weapon family used for Zero Cell weapon progression |
| 2 | Chapter 1 - Zero Cell: Another Dimension Weapons | Advanced transformation branch for eligible Encroached Weapons |
| 3 | Frontier Rune Crown | Companion headgear progression |
| 4 | Frontier Rune Crown Enchants | Dedicated crown optimization guide |

















































































































































































