Zero Cell Sector
Zero Cell Sector
Access Quest
Talk to Robin in Ash Tree Village (ygg_edge 173, 185)
Move through the Portal to next area (ygg_edge 32, 117)
Enter the Portal to enter Erosion Zone 1 (ygg_roots 151, 345)
Talk to Newt (ch1fild1 168, 38)
Talk to Robin (ch1fild1 101, 84)
Talk to Robin (ch1fild1 25, 132)
Talk to Robin (ch1fild1 101, 84)
Talk to Newt (ch1fild1 106, 84)
Twisted Land of Darkness - Erosion Zone 1
Zero Cell Sector - Lux
Zero Cell Sector - Nox
Zero Cell Sector - Vita
Zero Cell Sector - Ark
Gear
Frontier Rune Crown
Frontier Rune Crows are part of Zero Cell Sector content. The crowns are available at NPC Vitoli (ygg_fruit 162, 122).
| Crowns | ||
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Hack And Slasher damage +5% Servant Weapon damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Dragon Sword: Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Level 4 when using Servant Weapon Phantom _______________________ Class Restrictions: Knight _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Imperial Cross damage +7% Overslash damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Non-critical Physical Damage +15% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Imperial Spear: Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross _______________________ Class Restrictions: Crusader _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rush Strike damage +7% Powerful Swing damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% After Cast Delay -5% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Mechanical Axe: Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike _______________________ Class Restrictions: Blacksmith _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosive Powder damage +7% Dust Explosion damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Biological Scepter: Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: Proc: 100% chance on attack for 150s 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion _______________________ For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% _______________________ Class Restrictions: Alchemist _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Savage Impact damage +5% Cross Slash damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Shadow Katar: Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact _______________________ Class Restrictions: Assassin _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: From The Abyss damage +5% Abyss Flame damage +5% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Magic damage with Fire property +15% Magic damage with Neutral property +15% MATK +50 ASPD +2 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Abyss Dagger: Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: Proc: 100% chance on attack for 150s _______________________ For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% _______________________ Class Restrictions: Rogue _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Fire property +15% Magic damage with Earth property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Arc Staff: Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 5% chance on magic attack for 10s Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% MATK +50 ASPD +2 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Elemental Book: Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: Proc: 100% chance on attack for 150s Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike _______________________ For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% _______________________ Class Restrictions: Sage _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Divinus Flos damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Neutral property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Saint Lord: Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: Proc: 100% chance on attack for 1 min 100% chance to autocast Adoramus Level 10 when using Divinus Flos _______________________ For each Right hand Refine Level: Adoramus damage +35% _______________________ Class Restrictions: Priest _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosion Blaster damage +5% Blazing Flame Blast damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Judgment Claw: Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s _______________________ For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 _______________________ Class Restrictions: Monk _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Crescive Bolt damage +5% Gale Storm damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Wind Bow: Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 30s Gale Storm cooldown -0.15s _______________________ For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 _______________________ Class Restrictions: Hunter _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rose Blossom damage +7% Rhythm Shooting damage +7% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Variable Cast Time -10% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Musical Violin: Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Severe Rainstorm cooldown -1.5s Severe Rainstorm Melee damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% _______________________ For each Right hand Refine Level: Severe Rainstorm Melee damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Set Bonus with Frontier Musical Rope: Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Severe Rainstorm cooldown -1.5s Severe Rainstorm Melee damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% _______________________ For each Right hand Refine Level: Severe Rainstorm Melee damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Moonlight Fūma Shuriken: Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: Proc: 100% chance on attack for 90s Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal _______________________ For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Spiral Shooting damage +5% Wild Shot damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Knight Rifle: Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: 100% chance to autocast Wild Shot Level 4 when using Spiral Shooting Proc: 100% chance on attack for 150s CRate +15 Critical +25 Ignore 15% RES of All races except players _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Sky Sun damage +5% Sunset Blast damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Emperor Battle Book: Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: Proc: 100% chance on attack for 1 min CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast _______________________ Class Restrictions: Star Gladiator _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Soul Staff: Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: Proc: 100% chance on attack for 1 min 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix _______________________ Class Restrictions: Soul Linker _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% _______________________ Refine >= 7: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Wind property +15% Magic damage with Water property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Hyper Lord: Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 150s 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova _______________________ For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% _______________________ Class Restrictions: Super Novice _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Spirit Foxtail: Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: Proc: 100% chance on attack for 150s Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown Enchants
| Items | Enchant order | Reset |
| All Frontier Rune Crowns | 4th > 3rd > 2nd Slot | 100% Success Rate 5x |
Normal Enchants
Perfect Enchants Slot 2
| 2nd Slot Enchant | Materials | Zeny |
| 100x 85x |
100,000,000 zeny | |
Upgrade Enchant Slot 2
Another Dimension Weapon
Another Dimension Weapons are part of Zero Cell Sector content. The necessary scrolls for item reform are obtainable at NPC Vitoli (ygg_fruit 162, 122).
| Weapons | |
Mayhemic Thorns damage +15% _______________________ For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Mayhemic Thorns damage +15% _______________________ Refine >= 9: Variable Cast Time -10% CRate +7 _______________________ Refine >= 12: Critical Damage +15% Mayhemic Thorns damage +10% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Ranged Physical Damage +20% Variable Cast Time -5% _______________________ Grade >= B: Mayhemic Thorns damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +15% _______________________ Class Restrictions: Alchemist _______________________ Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Radiant Spear damage +20% _______________________ For each 3 Refine Levels: Radiant Spear damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Radiant Spear damage +25% _______________________ Refine >= 9: Critical Damage +15% Critical +15 _______________________ Refine >= 12: Radiant Spear damage +15% _______________________ Refine >= 12 / Cannon Spear Level >= 5: Proc: 100% chance on attack for 1 min Ignore 15% RES of All races except players 100% chance to autocast Cannon Spear Level 5 when using Radiant Spear _______________________ For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% _______________________ Grade >= D: Variable Cast Time -10% Critical +5 _______________________ Grade >= C: Critical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: CRate +5 Radiant Spear damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Radiant Spear cooldown -0.3s _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Sky Moon damage +20% _______________________ For each 3 Refine Levels: Sky Moon damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Non-critical Physical Damage +15% Variable Cast Time -10% _______________________ Refine >= 9: Sky Moon damage +20% _______________________ Refine >= 12: Melee Physical Damage +10% _______________________ Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5: Proc: 100% chance on attack for 150s Non-critical Physical Damage +15% 100% chance to autocast Dawn Break Level 5 when using Sky Moon 100% chance to autocast Midnight Kick Level 5 when using Dawn Break _______________________ For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% _______________________ Grade >= D: Non-critical Physical Damage +10% _______________________ Grade >= C: Sky Moon damage +15% _______________________ Grade >= B: Melee Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Sky Moon cooldown -0.3s _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Madness Crusher damage +15% _______________________ For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Non-critical Physical Damage +15% Max HP +7% _______________________ Refine >= 9: Variable Cast Time -10% Madness Crusher damage +15% _______________________ Refine >= 12: Ranged Physical Damage +15% Madness Crusher damage +15% _______________________ Grade >= D: Ranged Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= C: Madness Crusher damage +15% _______________________ Grade >= B: P.ATK +5 Max HP +5% _______________________ Grade >= A: P.ATK +15 _______________________ Set Bonus with Gigant Snake Breath: Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% _______________________ For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% _______________________ Class Restrictions: Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
Chasing Shot damage +15% _______________________ For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Chasing Shot damage +20% _______________________ Refine >= 9: Critical Damage +15% CRate +7 _______________________ Refine >= 12: Chasing Shot damage +15% Proc: 100% chance on attack for 30s Ignore 15% RES of All races except players CRate +12 _______________________ For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% _______________________ Grade >= D: Variable Cast Time -10% Chasing Shot damage +15% _______________________ Grade >= C: Ranged Physical Damage +15% Frenzy Shot damage +15% _______________________ Grade >= B: Frenzy Shot damage +20% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Chasing Shot cooldown -0.3s Frenzy Shot damage +15% _______________________ Class Restrictions: Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Midnight Fallen damage +20% _______________________ For each 3 Refine Levels: Midnight Fallen damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Midnight Fallen damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Midnight Fallen damage +15% _______________________ Refine >= 12 / Grade >= A / Wild Fire Level >= 5: Proc: 100% chance on attack for 150s Non-critical Physical Damage +15% 100% chance to autocast Wild Fire Level 5 when using Spiral Shooting _______________________ For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Midnight Fallen damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Midnight Fallen cooldown -0.2s _______________________ Class Restrictions: Rebellion _______________________ Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage +15% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage +15% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken Double Bowling Bash damage +20% _______________________ For each 3 Refine Levels: Double Bowling Bash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Double Bowling Bash damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Double Bowling Bash damage +20% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 150s Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% _______________________ For each Refine Level: Chasing Break damage +7% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Non-critical Physical Damage +15% _______________________ Grade >= B: Double Bowling Bash damage +15% _______________________ Grade >= A: After Cast Delay -10% _______________________ Class Restrictions: Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Critical +5 Eternal Slash damage +15% _______________________ For each 3 Refine Levels: Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +10 Critical +10 _______________________ Grade >= A / Refine >= 12: Eternal Slash damage +15% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 20s Eternal Slash damage +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 _______________________ For each Refine Level: Cross Slash damage +3% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Melee Physical Damage +15% _______________________ Grade >= B: CRate +5 Eternal Slash damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Diamond Storm damage +20% Terra Drive damage +20% _______________________ For each 3 Refine Levels: Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 _______________________ Refine >= 7: Magic damage with Water property +10% Magic damage with Earth property +10% Diamond Storm damage +20% _______________________ Refine >= 9: S.MATK +7 Terra Drive damage +20% _______________________ Refine >= 12: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= D: Magic damage with Water property +10% Magic damage with Earth property +10% S.MATK +7 _______________________ Grade >= C: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= B: Magic damage with Water property +10% Magic damage with Earth property +10% _______________________ Grade >= A: S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% _______________________ Grade >= A / Refine >= 12 / Elemental Buster Level >= 10 and geteleminfo ELEMINFO CLASS >= 20816 and geteleminfo ELEMINFO CLASS <= 20820: 100% chance to autocast Elemental Buster Level 10 when using Terra Drive 100% chance to autocast Elemental Buster Level 10 when using Diamond Storm _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Critical +5 Petitio damage +15% _______________________ For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +7 Critical +15 _______________________ Refine >= 12: Petitio damage +20% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 _______________________ For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% _______________________ Grade >= D: Critical Damage +15% Critical +5 _______________________ Grade >= C / Petitio Level > 0: 50% chance to autocast Petitio Level Petitio Level when using Duple Light _______________________ Grade >= B: CRate +5 Petitio damage +15% _______________________ Grade >= A: P.ATK +10 _______________________ Class Restrictions: Priest _______________________ Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Dark property +10% Mystery Illusion damage +15% _______________________ Refine >= 9: S.MATK +7 Soul Vulcan Strike damage +15% _______________________ Refine >= 12: Soul Vulcan Strike damage +10% _______________________ Grade >= D: Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: SPL +7 Soul Vulcan Strike damage +15% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Grade >= A / Refine >= 12: Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% _______________________ For each 3 Refine Levels: Spark Blaster damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Spark Blaster damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Energy Cannonade damage +20% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage +15% _______________________ For each Refine Level: Energy Cannonade damage +8% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Spark Blaster damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Blacksmith _______________________ Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |
Item Reform
Reform change overview
| Before item reform | After item reform |
| Class Restrictions: Swordsman classes _______________________ Type: 2hSword Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 380 Required Level: 260 |
Critical +5 Servant Weapon damage +5% _______________________ For each 3 Refine Levels: Servant Weapon damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Servant Weapon damage +25% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Servant Weapon damage +15% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Dragon Knight): Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Level 4 when using Servant Weapon Phantom _______________________ Class Restrictions: Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 400 Weapon Level: 5 Refinable / Gradable Weight: 380 Required Level: 265 |
| Class Restrictions: Swordsman classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
P.ATK +5 Imperial Cross damage +5% _______________________ For each 3 Refine Levels: Imperial Cross damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Melee Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Imperial Cross damage +15% _______________________ Refine >= 12: Imperial Cross damage +20% Overslash damage +25% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Imperial Cross damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Imperial Guard): Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
| Weapon cannot be broken _______________________ Class Restrictions: Swordsman classes, Merchant classes, Druid, and Karnos _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 480 Required Level: 260 |
P.ATK +5 Powerful Swing damage +5% _______________________ For each 3 Refine Levels: Powerful Swing damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Melee Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Powerful Swing damage +15% _______________________ Refine >= 12: Powerful Swing damage +20% Rush Strike damage +25% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Powerful Swing damage +15% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Meister): Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike _______________________ Class Restrictions: Blacksmith _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 430 Weapon Level: 5 Refinable / Gradable Weight: 480 Required Level: 265 |
| Weapon cannot be broken _______________________ Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
P.ATK +5 Weapon cannot be broken Dust Explosion damage +5% _______________________ For each 3 Refine Levels: Dust Explosion damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Melee Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Dust Explosion damage +15% _______________________ Refine >= 12: Dust Explosion damage +20% Explosive Powder damage +25% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Dust Explosion damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Biolo): Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: Proc: 100% chance on attack for 150s 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion _______________________ For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% _______________________ Class Restrictions: Alchemist _______________________ Type: Mace Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
| Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Critical +5 Savage Impact damage +5% _______________________ For each 3 Refine Levels: Savage Impact damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Savage Impact damage +15% _______________________ Refine >= 12: Savage Impact damage +20% Cross Slash damage +35% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Savage Impact damage +15% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Shadow Cross): Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 265 |
| Class Restrictions: Swordsman classes, Archer classes, Merchant classes, Thief classes, Druid, Karnos, Ninja, Novice, Rebellion, Soul Linker, Super Novice, and Wizard _______________________ Type: Dagger Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
S.MATK +5 From The Abyss damage +5% _______________________ For each 3 Refine Levels: From The Abyss damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Fire property +15% Magic damage with Neutral property +15% S.MATK +7 _______________________ Refine >= 11: From The Abyss damage +25% _______________________ Grade >= D: Magic damage with Fire property +10% Magic damage with Neutral property +10% S.MATK +7 _______________________ Grade >= C: From The Abyss damage +10% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Abyss Chaser): Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: Proc: 100% chance on attack for 150s _______________________ For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% _______________________ Class Restrictions: Rogue _______________________ Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
| Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Crimson Arrow damage +5% Rock Down damage +5% _______________________ For each 3 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Fire property +15% Magic damage with Earth property +15% S.MATK +7 _______________________ Refine >= 11: Crimson Arrow damage +15% Rock Down damage +15% _______________________ Refine >= 12: Crimson Arrow damage +20% Rock Down damage +20% Violent Quake damage +25% All Bloom damage +25% _______________________ Grade >= D: Magic damage with Fire property +10% Magic damage with Earth property +10% S.MATK +7 _______________________ Grade >= C: Crimson Arrow damage +15% Rock Down damage +15% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Arch Mage): Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 5% chance on magic attack for 10s Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
| Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
S.MATK +5 Lightning Bolt damage +100% Fire Bolt damage +100% Cold Bolt damage +100% Lightning Bolt fixed cast time +2.5s Fire Bolt fixed cast time +2.5s Cold Bolt fixed cast time +2.5s _______________________ For each 3 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% S.MATK +7 _______________________ Refine >= 11: Lightning Bolt damage +30% Fire Bolt damage +30% Cold Bolt damage +30% _______________________ Refine >= 12: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +45% _______________________ Grade >= D: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% S.MATK +7 _______________________ Grade >= C: Soul Strike damage +45% _______________________ Grade >= B: ASPD +10% ASPD +2 _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Elemental Master): Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: Proc: 100% chance on attack for 150s Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike _______________________ For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Divinus Flos damage +5% _______________________ For each 3 Refine Levels: Divinus Flos damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Holy property +15% Magic damage with Neutral property +15% S.MATK +7 _______________________ Refine >= 11: Divinus Flos damage +15% _______________________ Refine >= 12: Divinus Flos damage +20% Pneumaticus Procella damage +25% _______________________ Grade >= D: Magic damage with Holy property +10% Magic damage with Neutral property +10% S.MATK +7 _______________________ Grade >= C: Divinus Flos damage +10% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Cardinal): Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: Proc: 100% chance on attack for 1 min 100% chance to autocast Adoramus Level 10 when using Divinus Flos _______________________ For each Right hand Refine Level: Adoramus damage +35% _______________________ Class Restrictions: Priest _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
| Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Critical +5 Blazing Flame Blast damage +5% _______________________ For each 3 Refine Levels: Blazing Flame Blast damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Blazing Flame Blast damage +15% _______________________ Refine >= 12: Blazing Flame Blast damage +20% Explosion Blaster damage +25% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Blazing Flame Blast damage +10% _______________________ Grade >= B: Ranged Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Inquisitor): Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s _______________________ For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 _______________________ Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
| Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Critical +5 Gale Storm damage +5% _______________________ For each 3 Refine Levels: Gale Storm damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Gale Storm damage +15% _______________________ Refine >= 12: Gale Storm damage +20% Crescive Bolt damage +25% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Gale Storm damage +15% _______________________ Grade >= B: Ranged Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Windhawk): Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 30s Gale Storm cooldown -0.15s _______________________ For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 _______________________ Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
| Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
P.ATK +5 Rhythm Shooting damage +5% _______________________ For each 3 Refine Levels: Rhythm Shooting damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Ranged Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Rhythm Shooting damage +15% _______________________ Refine >= 12: Rhythm Shooting damage +20% Rose Blossom damage +25% _______________________ Grade >= D: Ranged Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Rhythm Shooting damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Troubadour & Trouvere): Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Severe Rainstorm cooldown -1.5s Severe Rainstorm Melee damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% _______________________ For each Right hand Refine Level: Severe Rainstorm Melee damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
P.ATK +5 Rhythm Shooting damage +5% _______________________ For each 3 Refine Levels: Rhythm Shooting damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Ranged Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Rhythm Shooting damage +15% _______________________ Refine >= 12: Rhythm Shooting damage +20% Rose Blossom damage +25% _______________________ Grade >= D: Ranged Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Rhythm Shooting damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Troubadour & Trouvere): Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Severe Rainstorm cooldown -1.5s Severe Rainstorm Melee damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% _______________________ For each Right hand Refine Level: Severe Rainstorm Melee damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Weapon cannot be broken _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 310 Required Level: 260 |
Weapon cannot be broken P.ATK +5 Kunai - Rotation damage +5% _______________________ For each 3 Refine Levels: Kunai - Rotation damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Ranged Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Kunai - Rotation damage +30% _______________________ Refine >= 12 / Kunai - Rotation Level >= 5: 100% chance to autocast Kunai - Rotation Level 5 when using Kunai - Refraction _______________________ Refine >= 12: Kunai - Refraction damage +25% _______________________ Grade >= D: Ranged Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Kunai - Rotation damage +15% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Shinkiro & Shiranui): Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: Proc: 100% chance on attack for 90s Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal _______________________ For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 265 |
| Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Critical +5 Sky Sun damage +5% _______________________ For each 3 Refine Levels: Sky Sun damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Sky Sun damage +15% _______________________ Refine >= 12: Sky Sun damage +20% Sunset Blast damage +25% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Sky Sun damage +10% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Sky Emperor): Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: Proc: 100% chance on attack for 1 min CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
| Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ For each 3 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% S.MATK +7 _______________________ Refine >= 11: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ Refine >= 12: Talisman Of Blue Dragon damage +20% Talisman Of Red Phoenix damage +20% Talisman Of White Tiger damage +25% Talisman Of Black Tortoise damage +25% _______________________ Grade >= D: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Soul Ascetic): Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: Proc: 100% chance on attack for 1 min 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix _______________________ Class Restrictions: Soul Linker _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
| Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Jack Frost Nova damage +5% _______________________ For each 3 Refine Levels: Jack Frost Nova damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Wind property +15% Magic damage with Water property +15% S.MATK +7 _______________________ Refine >= 11: Jack Frost Nova damage +15% _______________________ Refine >= 12: Jack Frost Nova damage +20% Jupitel Thunderstorm damage +25% _______________________ Grade >= D: Magic damage with Wind property +10% Magic damage with Water property +10% S.MATK +7 _______________________ Grade >= C: Jack Frost Nova damage +10% _______________________ Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Hyper Novice): Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 150s 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova _______________________ For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% _______________________ Class Restrictions: Super Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Weapon cannot be broken _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Hyunrok Spirit Power damage +5% _______________________ For each 3 Refine Levels: Hyunrok Spirit Power damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% S.MATK +7 _______________________ Refine >= 11: Hyunrok Spirit Power damage +15% _______________________ Refine >= 12: Hyunrok Spirit Power damage +20% Hyunrok Breeze damage +25% _______________________ Grade >= D: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: Hyunrok Spirit Power damage +10% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Spirit Master): Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: Proc: 100% chance on attack for 150s Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 450 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Class Restrictions: Swordsman classes _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 650 Required Level: 260 |
Madness Crusher damage +15% _______________________ For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Non-critical Physical Damage +15% Max HP +7% _______________________ Refine >= 9: Variable Cast Time -10% Madness Crusher damage +15% _______________________ Refine >= 12: Ranged Physical Damage +15% Madness Crusher damage +15% _______________________ Grade >= D: Ranged Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= C: Madness Crusher damage +15% _______________________ Grade >= B: P.ATK +5 Max HP +5% _______________________ Grade >= A: P.ATK +15 _______________________ Set Bonus with Gigant Snake Breath: Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% _______________________ For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% _______________________ Class Restrictions: Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
| Class Restrictions: Swordsman classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Radiant Spear damage +20% _______________________ For each 3 Refine Levels: Radiant Spear damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Radiant Spear damage +25% _______________________ Refine >= 9: Critical Damage +15% Critical +15 _______________________ Refine >= 12: Radiant Spear damage +15% _______________________ Refine >= 12 / Cannon Spear Level >= 5: Proc: 100% chance on attack for 1 min Ignore 15% RES of All races except players 100% chance to autocast Cannon Spear Level 5 when using Radiant Spear _______________________ For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% _______________________ Grade >= D: Variable Cast Time -10% Critical +5 _______________________ Grade >= C: Critical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: CRate +5 Radiant Spear damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Radiant Spear cooldown -0.3s _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
| Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Chasing Shot damage +15% _______________________ For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Chasing Shot damage +20% _______________________ Refine >= 9: Critical Damage +15% CRate +7 _______________________ Refine >= 12: Chasing Shot damage +15% Proc: 100% chance on attack for 30s Ignore 15% RES of All races except players CRate +12 _______________________ For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% _______________________ Grade >= D: Variable Cast Time -10% Chasing Shot damage +15% _______________________ Grade >= C: Ranged Physical Damage +15% Frenzy Shot damage +15% _______________________ Grade >= B: Frenzy Shot damage +20% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Chasing Shot cooldown -0.3s Frenzy Shot damage +15% _______________________ Class Restrictions: Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
_______________________ Type: 1hSword Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Mayhemic Thorns damage +15% _______________________ For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Mayhemic Thorns damage +15% _______________________ Refine >= 9: Variable Cast Time -10% CRate +7 _______________________ Refine >= 12: Critical Damage +15% Mayhemic Thorns damage +10% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Ranged Physical Damage +20% Variable Cast Time -5% _______________________ Grade >= B: Mayhemic Thorns damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +15% _______________________ Class Restrictions: Alchemist _______________________ Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
| Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Dark property +10% Mystery Illusion damage +15% _______________________ Refine >= 9: S.MATK +7 Soul Vulcan Strike damage +15% _______________________ Refine >= 12: Soul Vulcan Strike damage +10% _______________________ Grade >= D: Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: SPL +7 Soul Vulcan Strike damage +15% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Grade >= A / Refine >= 12: Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
| Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Diamond Storm damage +20% Terra Drive damage +20% _______________________ For each 3 Refine Levels: Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 _______________________ Refine >= 7: Magic damage with Water property +10% Magic damage with Earth property +10% Diamond Storm damage +20% _______________________ Refine >= 9: S.MATK +7 Terra Drive damage +20% _______________________ Refine >= 12: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= D: Magic damage with Water property +10% Magic damage with Earth property +10% S.MATK +7 _______________________ Grade >= C: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= B: Magic damage with Water property +10% Magic damage with Earth property +10% _______________________ Grade >= A: S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% _______________________ Grade >= A / Refine >= 12 / Elemental Buster Level >= 10 and geteleminfo ELEMINFO CLASS >= 20816 and geteleminfo ELEMINFO CLASS <= 20820: 100% chance to autocast Elemental Buster Level 10 when using Terra Drive 100% chance to autocast Elemental Buster Level 10 when using Diamond Storm _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Class Restrictions: Rebellion _______________________ Type: Rifle Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 260 Required Level: 260 |
Midnight Fallen damage +20% _______________________ For each 3 Refine Levels: Midnight Fallen damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Midnight Fallen damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Midnight Fallen damage +15% _______________________ Refine >= 12 / Grade >= A / Wild Fire Level >= 5: Proc: 100% chance on attack for 150s Non-critical Physical Damage +15% 100% chance to autocast Wild Fire Level 5 when using Spiral Shooting _______________________ For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Midnight Fallen damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Midnight Fallen cooldown -0.2s _______________________ Class Restrictions: Rebellion _______________________ Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
| Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Sky Moon damage +20% _______________________ For each 3 Refine Levels: Sky Moon damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Non-critical Physical Damage +15% Variable Cast Time -10% _______________________ Refine >= 9: Sky Moon damage +20% _______________________ Refine >= 12: Melee Physical Damage +10% _______________________ Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5: Proc: 100% chance on attack for 150s Non-critical Physical Damage +15% 100% chance to autocast Dawn Break Level 5 when using Sky Moon 100% chance to autocast Midnight Kick Level 5 when using Dawn Break _______________________ For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% _______________________ Grade >= D: Non-critical Physical Damage +10% _______________________ Grade >= C: Sky Moon damage +15% _______________________ Grade >= B: Melee Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Sky Moon cooldown -0.3s _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
| Weapon cannot be broken _______________________ Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% _______________________ For each 3 Refine Levels: Spark Blaster damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Spark Blaster damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Energy Cannonade damage +20% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage +15% _______________________ For each Refine Level: Energy Cannonade damage +8% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Spark Blaster damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Blacksmith _______________________ Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |
| Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Critical +5 Eternal Slash damage +15% _______________________ For each 3 Refine Levels: Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +10 Critical +10 _______________________ Grade >= A / Refine >= 12: Eternal Slash damage +15% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 20s Eternal Slash damage +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 _______________________ For each Refine Level: Cross Slash damage +3% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Melee Physical Damage +15% _______________________ Grade >= B: CRate +5 Eternal Slash damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
| Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Critical +5 Petitio damage +15% _______________________ For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +7 Critical +15 _______________________ Refine >= 12: Petitio damage +20% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 _______________________ For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% _______________________ Grade >= D: Critical Damage +15% Critical +5 _______________________ Grade >= C / Petitio Level > 0: 50% chance to autocast Petitio Level Petitio Level when using Duple Light _______________________ Grade >= B: CRate +5 Petitio damage +15% _______________________ Grade >= A: P.ATK +10 _______________________ Class Restrictions: Priest _______________________ Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage +15% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage +15% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Weapon cannot be broken _______________________ Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Weapon cannot be broken Double Bowling Bash damage +20% _______________________ For each 3 Refine Levels: Double Bowling Bash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Double Bowling Bash damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Double Bowling Bash damage +20% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 150s Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% _______________________ For each Refine Level: Chasing Break damage +7% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Non-critical Physical Damage +15% _______________________ Grade >= B: Double Bowling Bash damage +15% _______________________ Grade >= A: After Cast Delay -10% _______________________ Class Restrictions: Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |