Zero Cell Sector
Overview
Zero Cell Sector is a post-story Chapter 1 farming hub for characters at Base Level 260 or higher. Its four sectors are divided into two progression tiers: Lux and Nox are the Level 260 entry areas, while Vita and Ark are the Level 270 advanced areas.
After the prerequisites are complete, Robin opens a one-time investigation that unlocks Zero Cell. Newt then provides the temporary authorization required to enter and re-enter the sectors.
Prerequisites
- Reach Base Level 260.
- Complete Bring Down the Air Fortress, the final phase of the Chapter 1 main story.
- Complete A Hazy Gate.
A Hazy Gate is a prerequisite for Robin's Zero Cell investigation. The Rubiel and Minuel services described in that side quest grant access to other post-story regions; they do not replace Newt's Zero Cell authorization.
Access Quest
Complete this investigation once to unlock Newt's Zero Cell entry service.
- Speak to Robin in Ash Tree Village at (ygg_edge 173, 185).
- Use the portal at (ygg_edge 32, 117) to reach the next area.
- Enter the portal to Erosion Zone 1 at (ygg_roots 151, 345).
- Find Newt at (ch1fild1 168, 38).
- Speak to Robin at (ch1fild1 101, 84).
- Investigate the trace at (ch1fild1 25, 132).
- Return to Robin at (ch1fild1 101, 84).
- Speak to Newt at (ch1fild1 106, 84) to finish the investigation and unlock the entry service.
-
Robin in Ash Tree Village
-
Portal to the next area
-
Portal to Erosion Zone 1
-
Newt at the first investigation point
-
Robin in Erosion Zone 1
-
The trace investigation point
-
Return to Robin
-
Newt's entry service
Access Buff and Costs
After completing the access quest, speak to Newt at (ch1fild1 106, 84). He grants a one-hour authorization for either the Lux/Nox pair or the Vita/Ark pair. Entry and re-entry remain available while that authorization is active; after it expires, return to Newt and pay for a new one.
| Area | Internal map | Role | Requirement | Cost | Duration |
|---|---|---|---|---|---|
| Lux | ch1zero1
|
Level 260 entry-tier farming area | Base Level 260 | 50 × |
1 hour |
| Nox | ch1zero2
|
Level 260 entry-tier farming area | Base Level 260 | 50 × |
1 hour |
| Vita | ch1zero3
|
Level 270 advanced farming area | Base Level 270 | 70 × |
1 hour |
| Ark | ch1zero4
|
Level 270 advanced farming area | Base Level 270 | 70 × |
1 hour |
Daily Quests
The four Zero Cell quests are accepted and turned in through Robin at (ch1fild1 101, 84). An active authorization from Newt is required to enter the corresponding sectors. See Related Repeatable Content for the wider Chapter 1 daily quest index.
| Quest | Area | Objective | Rewards |
|---|---|---|---|
| Clean Up Zero Cell Lux | Lux | Defeat 300 monsters | 1 × 15 × |
| Clean Up Zero Cell Nox | Nox | Defeat 300 monsters | 1 × 15 × |
| Clean Up Zero Cell Vita | Vita | Defeat 100 monsters | 1 × 20 × |
| Clean Up Zero Cell Ark | Ark | Defeat 100 monsters | 1 × 20 × |
Maps
Post-story Maps places Zero Cell within the wider Chapter 1 progression. ch1fild1 is the access-route field and investigation boundary; it is not one of the four Zero Cell sectors.
| Area and map | Progression and access | Representative monster |
|---|---|---|
Twisted Land of Darkness — Erosion Zone 1ch1fild1
|
Access quest route and boundary field | M.RK-ERROR (22669) |
Zero Cell Sector — Luxch1zero1
|
Level 260 entry tier; shares authorization with Nox | M.RK-4480 (22507) |
Zero Cell Sector — Noxch1zero2
|
Level 260 entry tier; shares authorization with Lux | M.RG-5520 (22516) |
Zero Cell Sector — Vitach1zero3
|
Level 270 advanced tier; shares authorization with Ark | M.RK-0001 (22525) |
Zero Cell Sector — Arkch1zero4
|
Level 270 advanced tier; shares authorization with Vita | M.RG-0001 (22542) |
Monster attributes. The tables below use the current MuhRO configuration. Compare size, race, and element when choosing racial, size, and elemental modifiers for a build. The tables are collapsed by default to keep the map overview compact.
| Monster | Size / Race | Element |
|---|---|---|
| M.RK-ERROR (22669) | Medium / Demi-Human | Fire 2 |
| M.GC-ERROR (22670) | Medium / Demon | Poison 4 |
| M.GC.D-ERROR (22671) | Medium / Demon | Dark 4 |
| Monster | Size / Race | Element |
|---|---|---|
| M.RK-4480 (22507) | Medium / Demi-Human | Fire 2 |
| M.MC.M-5407 (22508) | Medium / Demi-Human | Water 3 |
| M.SC-3941 (22509) | Medium / Demon | Poison 4 |
| M.RA-4152 (22510) | Medium / Demi-Human | Wind 4 |
| M.SO-4206 (22511) | Medium / Formless | Ghost 2 |
| M.AB-4084 (22512) | Medium / Demi-Human | Holy 3 |
| M.MI.D-5794 (22513) | Medium / Demi-Human | Earth 4 |
| M.GC.D-4402 (22514) | Medium / Demon | Dark 4 |
| Monster | Size / Race | Element |
|---|---|---|
| M.RG-5520 (22516) | Medium / Demi-Human | Holy 2 |
| M.MC-4593 (22517) | Medium / Demi-Human | Dark 3 |
| M.GN-6059 (22518) | Medium / Demi-Human | Fire 4 |
| M.GC-5848 (22519) | Medium / Demon | Poison 4 |
| M.MI-4419 (22520) | Medium / Demi-Human | Wind 2 |
| M.SR-5916 (22521) | Medium / Demi-Human | Water 3 |
| M.WL-5581 (22522) | Medium / Formless | Ghost 3 |
| M.WA-5598 (22523) | Medium / Demi-Human | Wind 3 |
| Monster | Size / Race | Element |
|---|---|---|
| M.RK-0001 (22525) | Medium / Demi-Human | Fire 3 |
| M.MC.M-0001 (22526) | Medium / Demi-Human | Water 4 |
| M.SC-0001 (22527) | Medium / Demon | Poison 4 |
| M.RA-0001 (22528) | Medium / Demi-Human | Wind 4 |
| M.SO-0001 (22529) | Medium / Formless | Ghost 3 |
| M.AB-0001 (22530) | Medium / Demi-Human | Holy 4 |
| M.MI.D-0001 (22531) | Medium / Demi-Human | Earth 4 |
| M.GC.D-0001 (22532) | Medium / Demon | Dark 4 |
| Monster | Size / Race | Element |
|---|---|---|
| M.RG-0001 (22542) | Medium / Demi-Human | Holy 3 |
| M.MC-0001 (22543) | Medium / Demi-Human | Dark 4 |
| M.GN-0001 (22544) | Medium / Demi-Human | Fire 4 |
| M.GC-0001 (22545) | Medium / Demon | Poison 4 |
| M.MI-0001 (22546) | Medium / Demi-Human | Wind 3 |
| M.SR-0001 (22547) | Medium / Demi-Human | Water 4 |
| M.WL-0001 (22548) | Medium / Formless | Ghost 4 |
| M.WA-0001 (22549) | Medium / Demi-Human | Wind 4 |
Equipment Progression
Zero Cell equipment is documented in dedicated guides. Eligible Encroached Weapons can progress through Frontier or Another Dimension branches; exchanges, random options, tuning, formulas, enchants, and reform details remain in those guides.
| Step | System | Purpose |
|---|---|---|
| 1 | Encroached Weapon | Base weapon family used for Zero Cell weapon progression |
| 2 | Chapter 1 - Zero Cell: Another Dimension Weapons | Advanced transformation branch for eligible Encroached Weapons |
| 3 | Frontier Rune Crown | Companion headgear progression |
| 4 | Frontier Rune Crown Enchants | Dedicated crown optimization guide |







