Illusion Dungeons

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Entrance and farming quest

  • We disabled the entrance and farming quest for all Illusion dungeons.
  • You can farm 25271.png Illusion Stone (25271) while killing the monsters inside the dungeons.
  • Drop rate: 5%
  • All Illusion Gears can be enchanted here.

Illusion of Frozen Illusion of Moonlight

Illusion of Vampire

MVP Spawn

To spawn the Angry Dracula, you have to kill 250 Illusion Black Mushroom. There will then be an announce on the map when he appears.

Illusion Gear

  • Speak with the Great Merchant in the Geffen Dungeon map.
  • You need to equip the base item to be able to craft its Illusion counterpart.
  • More information about these Illusion Enchants can be found in this page.
Image Name Description Crafting
28022.png Illusion Infiltrator [2] (28022) Def + 3
Flee + 5
Perfect Dodge + 2
Increases physical damage on Demi-Human race targets by 60%.
If upgrade level is +9 or higher, additional Flee + 5 and additional Perfect Dodge + 2
If upgrade level is +10 or higher, Atk + 5%
+ Illusion Ring [1]
Aspd + 10%
If 28022.png Illusion Infiltrator [2] (28022) upgrade level is +9 or higher, increases critical damage on targets by 10%.
If 28022.png Illusion Infiltrator [2] (28022) upgrade level is +11 or higher, increases physical damage on Brute race targets by 25%.
Class: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Required Level: 100
Jobs: Guillotine Cross
+7 1266.png Infiltrator [1] (1266)
80 25271.png Illusion Stone (25271)
10 25261.png Torn Paper (25261)
28023.png Illusion Sharpened Legbone of Ghoul [2] (28023) Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing a short-ranged attack.
While transformed, the user's property becomes Undead.
Applies Endure effect for the duration of the transformation.
Class: Katar
Attack: 220
Weight: 170
Weapon Level: 3
Required Level: 100
Jobs: Guillotine Cross
+7 1260.png Sharpened Leg Bone of Ghoul (1260)
10 25271.png Illusion Stone (25271)
100 25264.png Cluster of Nightmares (25264)
2039.png Illusion Wizardry Staff [2] (2039) MATK + 250
Int + 6
Dex + 2
Additional Int + 1 and Dex + 1 for every 2 upgrade levels of the item up to a maximum upgrade level of 10.
Class: Two-Handed Staff
Attack: 150
Property: Neutral
Weight: 240
Weapon Level: 4
Requires Level: 100
Usable By: Warlock, Sorcerer
+7 1473.png Wizardry Staff (1473)
40 25271.png Illusion Stone (25271)
100 25267.png Suspicious Pentacle (25267)
18149.png Illusion Ballista [2] (18149) Increases long-ranged damage on targets by 1% per upgrade level of the item.
+ 19210.png Illusion Apple of Archer [1] (19210)
Atk + 50
Increases long-ranged damage on targets by 5%.
If 18149.png Illusion Ballista [2] (18149) and 19210.png Illusion Apple of Archer [1] (19210) upgrade levels are +7 or higher, increases the damage of 2233.png Arrow Storm by 20%.
If the combined upgrade levels of 18149.png Illusion Ballista [2] (18149) and 19210.png Illusion Apple of Archer [1] (19210) upgrade levels are +18 or higher, Atk + 10%.
If the combined upgrade levels of 18149.png Illusion Ballista [2] (18149) and 19210.png Illusion Apple of Archer [1] (19210) upgrade levels are +22 or higher, increases the damage of 2233.png Arrow Storm by an additional 30%.
Class: Bow
Attack: 200
Weight: 350
Weapon Level: 4
Requires Level: 100
Usable By: Ranger, Maestro, Wanderer
+7 1727.png Ballista [1] (1727)
50 25271.png Illusion Stone (25271)
100 25265.png Shining Spore (25265)
32692.png [1] (32692) Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%.
Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10.
Increases damage taken from Holy property enemies by 30%.
+ 28508.png Illusion Skull Ring [1] (28508)
Aspd + 8%
Increases critical damage on targets by 5% for every 2 upgrade levels of 32692.png [2] (32692) .
If 32692.png [3] (32692) upgrade level is +9 or higher, Crit + 15. Immune to Curse.
If 32692.png [4] (32692) upgrade level is +11 or higher, Atk + 100
Class: Book
Attack: 170
Weight: 80
Property : Dark
Weapon Level: 4
Required Level: 100
Jobs: Arch Bishop, Sorcerer, Star Emperor
+7 1557.png Book of Apocalypse (1557)
50 25271.png Illusion Stone (25271)
5 25262.png Well-dried Clover (25262)
20840.png Illusion Ancient Cape [1] (20840) Agi + 2
Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10.
+ 28825.png [5] (28825)
Shadow Chaser Bonus
Matk + 80
If 20840.png Illusion Ancient Cape [1] (20840) and 28825.png [6] (28825) upgrade levels are +7 or higher, additional Matk + 80.
If the combined upgrade levels of 20840.png Illusion Ancient Cape [1] (20840) and 28825.png [7] (28825) are +18 or higher, additional Matk + 40.
If the combined upgrade levels of 20840.png Illusion Ancient Cape [1] (20840) and 28825.png [8] (28825) are +22 or higher, increases the damage of Fire property magical attacks on targets by 15%.
Class: Garment
Defense: 18
Weight: 60
Required Level: 100
Jobs: Every Job except Novice
+7 2525.png Ancient Cape [1] (2525)
30 25271.png Illusion Stone (25271)
200 25263.png Short Bat Hair (25263)
28508.png Illusion Skull Ring [1] (28508) This accessory can only be equipped in the right accessory slot.
Adds a chance of inflicting Curse on the target and the user when performing a short-ranged attack.
Class: Accessory
Weight: 10
Required Level: 100
Jobs: Every Job
2715.png Skull Ring [1] (2715)
50 25271.png Illusion Stone (25271)
400 25266.png Dried Yggdrasil Leaf (25266)
28509.png Illusion Ring [1] (28509) Str + 3
If the user's base Str is 100 or higher, Atk + 30.
+ 28022.png Illusion Infiltrator [2] (28022)
Aspd + 10%
If 28022.png Illusion Infiltrator [2] (28022) upgrade level is +9 or higher, increases critical damage on targets by 10%.
If 28022.png Illusion Infiltrator [2] (28022) upgrade level is +11 or higher, increases physical damage on Brute race targets by 25%.
Class: Accessory
Weight: 20
Required Level: 100
Jobs: Every Job except Novice
2621.png Ring [1] (2621)
50 25271.png Illusion Stone (25271)
400 25267.png Suspicious Pentacle (25267)

Monsters

Image Name Level HP Size/Race/Element
Illusion Zombie 130 40,984 Medium / Undead / Undead 1
Undead Zombie 133 53,926 Medium / Undead / Undead 1
Illusion Ghoul 136 67,379 Medium / Undead / Undead 2
Matte Drainliar 131 42,246 Small / Brute / Shadow 2
Sweet Nightmare 135 61,334 Large / Demon / Ghost 2
Illusion Black Mushroom 130 150,000 Small / Plant / Earth 1
Bomi 137 378,510 Small / Demi-Human / Undead 2
Angry Dracula


(MVP)

139 6,909,690 Large / Demon / Shadow 4

Cards

Card Type Effect
27103.png Living Dead Card (27103) Amor Atk + 20
Armor and Weapon are indestructible in battle.
+ 28510.png Vampire's Familiar [1] (28510)
Atk + 1% per 3 upgrade levels of the compounded armor.
27102.png Matt Drainliar Card (27102) Headgear Immune to Burn
+ 28510.png Vampire's Familiar [1] (28510)
Perfect Dodge + 5
27101.png Sweet Nightmare Card (27101) Armor Matk + 20
The user's casting cannot be interrupted outside of WoE
+ 28510.png Vampire's Familiar [1] (28510)
Matk + 1% per 3 upgrade levels of the compounded armor
27105.png Bomi Card (27105) Accessory Enables Napalm Vulcan Lv. 4.
+ 28510.png Vampire's Familiar [1] (28510)
Matk + 30
+ 27104.png [MVP] Dracula of Rage Card (27104)
Max HP + 1000 Max SP + 50
If compounded garment upgrade is level +9 or higher, additional Max HP + 1000 and Max SP + 50
27104.png [MVP] Dracula of Rage Card (27104) Garment Enables Health Conversion Lv. 1.
+ 28510.png Vampire's Familiar [1] (28510)
Restores 30 HP and 1 SP to the user every 3 seconds.
+ 27105.png Bomi Card (27105)
Max HP + 1000 Max SP + 50
If compounded garment upgrade is level +9 or higher, additional Max HP + 1000 and Max SP + 50

Illusion of Abyss

MVP Spawn

To spawn the Ominous Turtle General MVP, you have to kill 1000 mobs in the second dungeon floor. There will then be an announce on the map when he appears.

Illusion Gear

  • Speak with Equipment Researcher (alberta 225, 28) right outside the entrance of the Illusion of Abyss dungeon.
  • You need to equip the base item to be able to craft its Illusion counterpart.
  • More information about these Illusion Enchants can be found in this page.
Image Name Description Crafting
13469.png Illusion Immaterial Sword [2] (13469) Unbreakable (except in upgrade attempts).
Drains 1 SP when dealing normal physical attacks.
Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks. The chance increases by 2% per refine rate.
If the refine rate is 12 or higher, the drain effect is increased in 20%.
+20840.png Illusion Ancient Cape [1] (20840)
MATK + 100.
If the refine rate of both is 7 or higher, additional MATK + 50.
If the sum of their refine rates is 18 or higher, has a chance of auto casting Bolt-type spells when dealing physical damage.
If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
Class: Sword
Attack: 180
Property: Ghost
Weight: 90
Weapon Level: 4
Required Level: 120
Usable Jobs : Swordsman classes, Thief classes, Merchant classes.
+7 1141.png Immaterial Sword (1141)
100 25271.png Illusion Stone (25271)
6 25314.png Logbook (25314)
1326.png Illusion War Axe [2] (1326) STR + 2, DEX + 2, LUK + 2.
Increases the damage of Axe Tornado and Axe Boomerang by 100%.
Increases the damage of Cart Tornado by 75%.
If refine rate is 7 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
If refine rate is 9 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%.
+ 22133.png Illusion Shoes [1] (22133)
ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Axe Boomerang by 15%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, increases long ranged physical damage by 10%.
Class: Axe
Attack: 180
Weight: 420
Weapon Level: 4
Required Level: 120
Usable Jobs: Merchant Classes.
+7 1306.png War Axe [1] (1306)
100 25271.png Illusion Stone (25271)
200 25311.png Black Soul Piece (25311)
32005.png Illusion Pole Axe [2] (32005) STR + 3, INT + 2, DEX + 2.
If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second.
If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second.
+ 22133.png Illusion Shoes [1] (22133)
ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, further increases the damage of Hundred Spear by 20%.
Class: Spear
Attack: 190
Weight: 150
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 1417.png Pole Axe [1] (1417)
100 25271.png Illusion Stone (25271)
200 25311.png Black Soul Piece (25311)
13338.png Illusion Wing Shuriken [2] (13338) DEX + 2.
Increases the damage of Kunai Splash by 9% per refine rate.
+ 19210.png Illusion Apple of Archer [1] (19210)
ATK + 50.
If refine rate of both is 7 or higher, increases the damage of Kunai Splash by 30%.
If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%.
If the sum of their refine rates is 22 or higher, further increases the damage of Kunai Splash by 20%.
Class: Shuriken
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 120
Usable Jobs: Ninja.
+7 13300.png Huuma Wing Shuriken (13300)
100 25271.png Illusion Stone (25271)
200 25313.png Old Turtle Shell (25313)
16065.png Illusion Iron Driver [2] (16065) Increases the damage of Duple Light by 3% per refine rate.
ASPD + 1 per 2 refine rate.
+ 20838.png Illusion Muffler [1] (20838)
Increases attack speed by 10% (reduces after attack delay by 10%).
If refine rate of both is 7 or higher, increases the damage of Duple Light by 25%.
If the sum of their refine rates is 18 or higher, CRIT + 20.
If the sum of their refine rates is 22 or higher, increases critical damage by 20%.
Class: Mace
Attack: 210
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Archbishop.
+7 1529.png Iron Driver (1529)
100 25271.png Illusion Stone (25271)
200 25313.png Old Turtle Shell (25313)
19247.png Illusion Fancy Flower [1] (19247) MATK + 1%.
MATK + 2 per refine rate.
Class: Headgear
Defense: 0
Location: Top
Weight: 10
Required Level: 120
Usable Jobs: All
+7 2207.png Fancy Flower (2207)
50 25271.png Illusion Stone (25271)
50 25312.png Pretty Old Doll (25312)

Monsters

Image Name Level HP Size/Race/Element
Ominous Assaulter 160 592,508 Small / Demon / Wind 2
Ominous Permeter 157 508,355 Small / Brute / Neutral 2
Ominous Freezer 159 549,071 Small / Brute / Water 2
Ominous Soldier 161 592,310 Small / Brute / Earth 2
Ominous Heater 162 527,390 Small / Brute / Fire 2
Ominous Turtle General


(MVP)

165 11,628,549 Large / Brute / Earth 2

Cards

Card Type Effect
27117.png Ominous Assaulter Card (27117) Weapon Increases critical damage by 10%.
When compounded on a whip, musical instrument, book, two-handed sword or two-handed spear, CRIT + 5.
ATK + 3, increases critical damage by 1% per refine rate.
27115.png Ominous Permeter Card (27115) Headgear INT + 1, MaxSP + 80.
MaxSP + 10 per 2 refine rate.
If refine rate is 7 or higher, increases SP recovery rate by 30%.
+ 27114.png Ominous Solider Card (27114)
MaxHP + 1% per 3 refine rate of armor.
MaxSP + 5 per 2 refine rate of headgear.
27118.png Ominous Freezer Card (27118) Shoes MaxHP + 10%, STR + 2.
If base level is 160 or higher, increases the damage of Hundred Spear and Over Brand by 10%.
If refine rate is 9 or higher, further increases the damage of Hundred Spear and Over Brand by 10%.
27114.png Ominous Solider Card (27114) Armor MaxHP + 10%, DEF + 50.
MaxHP + 1% per 3 refine rate.
If base level is 160 or higher, DEF + 50, VIT + 3.
27116.png Ominous Heater Card (27116) Accessory CRIT + 3, increases critical damage by 5%.
+ 27117.png Ominous Assaulter Card (27117)
CRIT + 2
Further increases critical damage by 2%.
27119.png [MVP] Ominous Turtle General Card (27119) Shield DEF + 30, MDEF + 5.
Reduces the damage taken from all size monsters by 25%.
+ 4305.png [MVP] Turtle General Card (4305)
Further reduces damage from all size monsters by 5%.
Accuracy + 25.
Increases the damage against all size monsters by 20%.

Illusion of Teddy Bear

MVP Spawn

To spawn the Shinny Teddy Bear MVP, you have to kill 2500 mobs in the dungeon. There will then be an announce on the map when he appears.

Illusion Gear

  • Speak with Illusion Teddy Bear (ein_d02_i 177, 158) inside the Illusion of Teddy Bear dungeon, south of the entrance.
  • You need to equip the base item to be able to craft its Illusion counterpart.
  • More information about these Illusion Enchants can be found in this page.
Image Name Description Crafting
Illusion Counter Dagger [2] CRIT + 90.
Increases critical damage by 3% per 2 refine rate.
If the refine rate is 7 or higher, ATK + 5%.
If the refine rate is 9 or higher, increases physical damage against all size monsters by 20%.
If the refine rate is 11 or higher, further increases physical damage against all size monsters by 20%.
+ Illusion Survivor's Manteau [1]
Increases attack speed by 10% (reduces after attack delay by 10%).
If the refine rate of both is 7 or higher, increases critical damage by 15%.
If the sum of their refine rates is 18 or higher, further increases attack speed by 15% (reduces after attack delay by 15%).
If the sum of their refine rates is 22 or higher, enables the use 48.png Double Attack level 4.
Class: Dagger
Attack: 170
Weight: 90
Weapon Level: 4
Required Level: 120
Usable Jobs: Mage classes, Soul Linker classes.

+7 Dagger of Counter95 Illusion Stones


75 Green Teddy Bears


50 Fine Chonchon Dolls

Illusion Gate Keeper-DD [2] Splash Attack, DEX + 1.
Increases long ranged physical damage by 5% per 2 refine rates.
If the refine rate is 7 or higher, increases attack speed by 15% (reduces after attack delay by 15%).
If the refine rate is 9 or higher, further increases long ranged physical damage by 5%.
If the refine rate is 11 or higher, has a chance to auto-cast 520.png Spread Attack level 6 when dealing long ranged physical damage (If user has learned a higher level of the skill, that level will be auto-cast instead).
+ Illusion Hot-blooded Headband [1]
ATK + 10%.
If refine rate of both is 7 or higher, ASPD + 2.
If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%.
If the sum of their refine rates is 22 or higher, increases the damage of 520.png Spread Attack by 30%.
Class: Shotgun
Attack: 240
Weight: 130
Weapon Level: 4
Required Level: 120
Usable Jobs: Rebellion.

+7 Gate Keeper-DD 95 Illusion Stones 75 Gothic Porcelain Dolls 150 Nazarian Soul Stones

Illusion Survivor's Staff [2] INT + 2, DEX + 2.
MATK + 240, MaxHP + 600.
MATK + 1% per 2 refine rate.
If the refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.
If the refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.
If the refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.
+ Illusion Survivor's Manteau [1]
MATK + 50.
If the refine rate of both is 7 or higher, increases water, wind, earth and fire magical damage by 10%.
If the sum of their refine rates is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%.
If the sum of their refine rates is 22 or higher, reduces after cast delay by 15%.
Class: Two-handed Staff
Attack: 100
Weight: 120
Weapon Level: 4
Required Level: 120
Usable Jobs: Mage classes, Soul Linker classes, Acolyte classes.

+7 Survivor's Rod(Dex) [1] +7 Survivor's Rod(Int) [1] 125 Illusion Stones Clay Dolls 100 Gothic Porcelain Dolls 100 Fine Chonchon Dolls

Illusion Boots [1] Increases attack speed by 1% (reduces after attack delay by 1%) per refine rate.
CRIT + 5 per 3 refine rate.
Class: Shoes
Defense: 16
Weight: 60
Required Level: 100
Usable Jobs: Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes.

+7 Boots [1] 85 Illusion Stones 50 Green Teddy Bears 50 Gothic Porcelain Dolls

Illusion Hot-blooded Headband [1] STR + 2.
ATK + 10 per 2 refine rate.
If the refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If the refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.
Class: Headgear
Defense: 3
Location: Upper
Weight: 10
Required Level: 120
Usable Jobs: All except Novice.

+7 Hot-blooded Headband 115 Illusion Stones 2 Clay Dolls 50 Fine Chonchon Dolls 100 Nazarian Soul Stones

Monsters

Image Name Level HP Size/Race/Element
Red Teddy Bear 155 328,072 Small / Formless / Fire 1
YellowTeddy Bear 155 294,044 Small / Formless / Wind 1
GreenTeddy Bear 157 331,960 Small / Formless / Poison 1
WhiteTeddy Bear 155 311,841 Small / Formless / Neutral 1
BlueTeddy Bear 152 280,657 Small / Formless / Water 1
Hardworking Pitman 154 305,605 Large / Demon / Earth 2
Soul Fragment 153 290,324 Small / Formless / Neutral 2
Haunted Obsidian 156 318,593 Small / Formless / Earth 2
Shining Teddy Bear (MVP) 160 10,724,874 Large / Formless / Holy 4

Cards

Card Type Effect
Colorful Teddy Bear Card Weapon MATK + 5.
Increases magical damage against large size monsters by 15%.
Hardworking Pitman Card Armor HIT + 10, ATK + 5%.
If the refine rate is 10 or higher, additional Hit + 5.
Soul Fragment Card Weapon MATK + 5.
Increases magical damage against medium size monsters by 15%.
Haunted Obsidian Card Garment FLEE + 3, increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base AGI.
If base AGI is 120 or higher, ASPD + 1.
Shining Teddy Bear Card Shoes Increases the SP consumption of skills by 10%. Increases holy property magical damage by 3% per refine rate.

Illusion of Luanda

Mob and MVP Spawn

The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:

  • Ancient Tri Joints
  • Ancient Stalactic Golems
  • Ancient Megaliths

On the other hand, if the Wootan clan is active, you will only see the following mobs:

  • Ancient Stone Shooters
  • Ancient Wootan Shooters
  • Ancient Wootan Fighters

After killing 1500 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.

After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.

Illusion Gear

  • Speak with Village Soap Artisan (com_d02_i 234, 266) inside the Illusion of Luanda dungeon, next to the Bulletin Board.
  • You need to equip the base item to be able to craft its Illusion counterpart.
  • More information about these Illusion Enchants can be found in this page.
Image Name Description Crafting
Illusion Table [2] Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to +10).
Increases physical damage taken from Shadow property monsters by 30%.
+ Illusion Ring [1]
Increases attack speed by 8% (reduces after attack delay by 8%).
Increases critical damage by 5% per 2 refine rate of Illusion Tablet.
If the refine rate is 9 or higher, CRIT + 15.
If the refine rate is 11 or higher, ATK + 100.
Class: Book
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Sage classes, Priest classes, Star Gladiator classes.
+7 Tablet [1]
50 Illusion Stones
100 Weak Worms
Illusion Hunter Bow [2] When equipped with Hunting Arrow , increases long ranged physical damage by 50%.
CRIT + 1 per refine rate.
If the refine rate is 7 or higher, increases attack speed by 10% (reduces after attack delay by 10%).
If the refine rate is 9 or higher, increases critical damage by 15%.
If the refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.
+ Illusion Boots [1]
ATK + 10%.
If the refine rate of both is 7 or higher, ASPD + 2.
If the sum of their refine rates is 18 or higher, increases critical damage by 10%.
If the sum of their refine rates is 22 or higher, has a chance to activate Hunter's Sight for 10 seconds when dealing normal long ranged physical damage.
[Hunter's Sight] ATK + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.
Class: Bow
Attack: 165
Weight: 150
Weapon Level: 4
Required Level: 120
Usable Jobs: Ranger.
+7 Hunter Bow [1]
80 Illusion Stones
50 Shootable Stones
50 Potted Stones
50 Hair of Leaves
Illusion Goibne's Helm [1] VIT + 3, MDEF + 3.
If the refine rate is 7 or higher, VIT + 5.
If the refine rate is 9 or higher, reduces after cast delay by 12%.
+ Illusion Goibne's Armor [1], Illusion Goibne's Spaulders [1] and Illusion Goibne's Greaves [1]]
VIT + 5, MaxHP + 15%, MaxSP + 5%, DEF + 5, MDEF + 15.
Reduces damage taken from Water, Wind, Earth and Fire properties by 10%. If the refine rate of each is 7 or higher, additional MaxHP + 10%.
If the sum of their refine rates is 32 or higher, reduces fixed casting time by 0.7 seconds.
If the sum of their refine rates is 36 or higher, reduces after cast delay by 20%.
Class: Headgear
Defense: 25
Location: Upper
Weight: 100
Required Level: 130
Usable Jobs: All except Novice.
+7 Goibne's Helm
120 Illusion Stones
7 Wootan's Defender Shield Piece
150 Tokens of Wootan
Illusion Goibne's Armor [1] MaxHP + 10%.
If the refine rate is 7 or higher, DEF + 50.
If the refine rate is 9 or higher, additional DEF + 100.
Class: Armor
Defense: 158
Weight: 350
Weapon Level: 4
Required Level: 130
Usable Jobs: All except Novice.
+7 Goibne's Armor
80 Illusion Stones
100 Solid Clays
150 Tokens of Bigstone
Illusion Goibne's Greaves [1] MaxHP + 5%, MaxSP + 5%. If the refine rate is 7 or higher, reduces variable casting time by 5%. If the refine rate is 9 or higher, increases long ranged physical damage by 10%.
Class: Shoes
Defense: 42
Weight: 120
Required Level: 130
Usable Jobs: All except Novice.
+7 Goibne's Greaves
80 Illusion Stones
100 Wootan's Warrior Hair
150 Tokens of Wootan
Illusion Goibne's Spaulders [1] VIT + 1, MDEF + 2.
If the refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%.
If the refine rate is 9 or higher, further increases physical damage against Water, Wind, Earth and Fire property monsters by 10%.
Class: Garment
Defense: 47
Weight: 100
Required Level: 130
Usable Jobs: All except Novice.
+7 Goibne's Spaulders
120 Illusion Stones
7 Fragments of Lightning Stone
150 Tokens of Bigstone

Monsters

Megalith Clan

Image Name Level HP Size/Race/Element
Ancient Tri Joint 164 694,500 Small / Insect / Earth 1
Ancient Stalatcic Golem 167 725,400 Large / Formless / Neutral 4
Ancient Megalith 166 708,500 Large / Formless / Neutral 4
Ancient Tao Gunka


(MVP)

169 19,280,000 Large / Demon / Neutral 3

Wootan Clan

Image Name Level HP Size/Race/Element
Ancient Stone Shooter 166 692,500 Medium / Plant / Fire 3
Ancient Wooter Shooter 164 702,100 Medium / Human / Earth 2
Ancient Wootan Fighter 167 725,500 Medium / Human / Fire 2
Ancient Wootan Defender


(MVP)

169 20,154,000 Large / Human / Fire 4

Cards

Card Type Effect
Ancient Tri Joint Card Weapon ATK + 30.
MaxHP - 1%.
Ancient Stalactic Card Garment MaxHP + 150.
Increases attack speed by 1% (reduces after attack delay by 1%) for every 10 base VIT.
If base VIT is 120 or higher, reduces after cast delay by 3%.
Ancient Megalith Card Weapon MATK + 30.
MaxSP - 1%.
Ancient Tao Gunka Card Headgear Ignores 30% of the defense of boss monsters.
If the refine rate is 10 or higher, further ignores the defense of boss monsters by 20%.
Ancient Stone Shooter Card Garment Increases critical damage by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base LUK. If base LUK is 120 or higher, further increases critical damage by 5%.
Ancient Wootan Shooter Card Garment Increases damage with Bows by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base DEX. If base DEX is 120 or higher, ATK + 40.
Ancient Wootan Fighter Card Weapon Increases critical damage by 10%.
CRIT + 5.
Ancient Wootan Defender Card Shield Reduces physical damage taken from boss monsters by 30%.
If the refine rate is 10 or higher, further reduces the physical damage taken from boss monsters by 20%.

Illusion of Labyrinth

MVP Spawn

To spawn the Chaotic Baphomet MVP, you have to kill 1500 mobs in the dungeon. There will then be an announce on the map when he appears.

Illusion Gear

  • Speak with Esmeralda (prt_fild01 141, 367) at the entrance of the Hidden Maze dungeon.
  • You need to equip the base item to be able to craft its Illusion counterpart.
  • More information about these Illusion Enchants can be found in this page.
Image Name Description Crafting
Illusion Morpheus's Hood [1] INT + 10, MDEF + 15, MaxSP + 20%.
Reduces variable casting time by 3% per 2 refine rate.
If the refine rate is 7 or higher, MATK + 30.
If the refine rate is 9 or higher, Skill casting can't be interrupted.
+ Illusion Morpheus's Shawl [1], Illusion Morpheus's Bracelet [1] and Illusion Morpheus's Ring [1]
INT + 5, MaxSP + 10%, DEF + 100.
Increases water, earth and neutral property magical damage by 10%.
If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, MATK + 40.
If the sum of their refine rates is 18 or higher, MATK + 40, increases ghost, wind and holy property magical damage by 15%.
If the sum of their refine rates is 22 or higher, MATK + 10%, ignores 50% of the magic defense rate of formless, brute and demon race monsters.
Class: Headgear
Defense: 15
Location: Upper
Weight: 20
Required Level: 130
Usable Jobs: All.
+7 Morpheus's Hood
100 Illusion Stones
100 Fluffy Cloth Pieces
30 Cold Holy Waters
Illusion Morpheus's Shawl [1] MaxSP + 10%, MDEF + 5.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, further reduces variable casting time by 10%.
Class: Garment
Defense: 8
Weight: 60
Required Level: 130
Usable Jobs: All.
+7 Morpheus's Shawl
100 Illusion Stones
100 Autumn Light Jelly Pieces
30 Medicinal Bags
Illusion Morpheus's Ring [1] INT + 3, MaxSP + 5%.
+ Illusion Morpheus's Bracelet [1]
Reduces variable casting time by 10%.
Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All.
Morpheus's Ring
100 Illusion Stones
100 Very Solid Purple Shells
30 Pretty Little Candles
4 Demonic Essences
Illusion Morpheus's Bracelet [1] INT + 3, MaxSP + 5%.
+ Illusion Morpheus's Ring [1]
MATK + 10%.
Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All.
Morpheus's Bracelet
100 Illusion Stones
100 Mysterious Saps
30 Small Flashlights
4 Demonic Essences
Illusion Butcher [2] Increases long ranged physical damage by 2% every 15 base STR.
ATK + 10 per refine rate.
If the refine rate is 7 or higher, increases the damage of 2567.png Fire Rain by 20%.
If the refine rate is 9 or higher, increases the damage of 2565.png Round Trip by 15%.
If the refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%.
+ Illusion Boots [1]
ATK + 10%.
If the refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of their refine rates is 18 or higher, reduces the cooldown of 2567.png Fire Rain by 2 seconds and further increases its damage by 20%
If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 50 and increased physical damage against brute and demon race monsters by 50% for 10 seconds, when using 2565.png Round Trip.
Class: Gatling Gun
Attack: 210
Weight: 250
Weapon Level: 4
Required Level: 120
Usable Jobs: Gunslinger classes.
+7 Butcher [1]
120 Illusion Stones
150 Delicious Juices
Illusion Tae Goo Lyeon [2] Perfect Dodge + 10.
Increases long ranged physical damage by 2% per refine rate.
If the refine rate is 7 or higher, reduces the SP consumption of skills by 20%.
If the refine rate is 9 or higher, reduces after cast delay by 20%. If the refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%.
+ Illusion Boots [1]
Increases long ranged physical damage by 3%.
If the refine rate of each is 7 or higher, reduces variable casting time by 10%.
If the sum of their refine rates is 18 or higher, reduces fixed casting time by 0.5 seconds.
If the sum of their refine rates is 22 or higher, increases the damage of 2008.png Dragon Breath and 5004.png Dragon Breath - Water by 20%.
Class: Two-handed Sword
Attack: 250
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman third classes.
+7 Tae Goo Lyeon [2]
120 Illusion Stones
150 Short Binding Ropes
Illusion Gold Lux [2] HIT + 10.
Increases long ranged physical damage by 3% per 2 refine rates.
If the refine rate is 7 or higher, increases the damage of 516.png Desperado by 40%.
If the refine rate is 9 or higher, reduces the cooldown of 2568.png Heat Barrel by 2 seconds.
If the refine rate is 11 or higher, increases the damage of 2561.png Fire Dance by 30%.
+ Illusion Hot-blooded Headband [1]
ATK + 30.
If the refine rate of each is 7 or higher, ATK + 5%.
If the sum of their refine rates is 18 or higher, reduces damage taken from small and medium enemies by 20%.
If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 100 and 15% long ranged physical damage for 10 seconds, when using 2561.png Fire Dance.
Class: Pistol
Attack: 160
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Gunslinger classes.
+7 Gold Lux
120 Illusion Stones
150 Snake's Venoms
Illusion Bazerald [2] INT + 5, MATK + 170.
MATK + 1% per 2 refine rate.
If the refine rate is 7 or higher, increases fire property magical damage by 10%.
If the refine rate is 9 or higher, increases the damage of 19.png Fire Bolt and 17.png Fireball by 40%.
If the refine rate is 11 or higher, increases the damage of 83.png Meteor Storm and 2211.png Crimson Rock by 30%.
+ Illusion Fancy Flower [1]
MATK + 50.
If the refine rate of each is 7 or higher, reduces variable casting time by 10%.
If the sum of their refine rates is 18 or higher, increases magical damage against small and medium size enemies by 15%.
If the sum of their refine rates is 22 or higher, has a chance to gain MATK + 50 and a 20% increase in fire property magical damage for 10 seconds.
Class: Dagger
Attack: 120
Weight: 50
Property: Fire
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes.
+7 Bazerald
120 Illusion Stones
150 Mantis Flowers

Monsters

Image Name Level HP Size/Race/Element
Chaotic Andrea 177 1,057,547 Medium / Demi-Human / Neutral 4
Chaotic Anes 177 1,057,444 Medium / Demi-Human / Neutral 4
Chaotic Silvano 177 1,057,650 Medium / Demi-Human / Neutral 4
Chaotic Cecilia 177 1,056,411 Medium / Demi-Human / Neutral 4
Chaotic Baphomet Jr. 177 1,057,444 Small / Demon / Shadow 1
Chaotic Side Winder 176 961,531 Medium / Brute / Poison 1
Chaotic Hunter Fly 175 1,045,087 Small / Insect / Wind 2
Chaotic Mantis 174 1,039,216 Medium / Insect / Earth 1
Chaotic Ghostring 173 1,033,446 Medium / Demon / Ghost 2
Chaotic Killer Mantis 177 1,058,167 Medium / Insect / Earth 1
Chaotic Poporing 173 1,032,638 Medium / Plant / Poison 3
Chaotic Stem Worm 173 1,027,071 Medium / Plant / Wind 1
Chaotic Baphomet


(MVP)

178 21,278,744 Large / Demon / Shadow 3

Cards

Card Type Effect
Chaotic Acolyte Card Accessory (Left) Reduces After Cast Delay by 4%
Chaotic Baphomet Jr. Card Shoes CRIT + 1 every 15 base AGI.+Baphomet Jr. Card
Increases critical damage by 15%.
Chaotic SidewinderCard Shield Reduces damage taken from poison property monsters by 15%.
Reduces damage taken from brute race monsters by 15%.
Chaotic Hunter FlyCard Shield Reduces damage taken from wind property monsters by 15%.
Reduces damage taken from insect race monsters by 15%.
Chaotic MantisCard Accessory STR + 3.+ Mantis Card
ATK + 7%, HIT + 12.
Chaotic GhostringCard Weapon ATK + 20.
Increases physical damage against small and large size monsters by 25%.
+Ghostring Card
ATK + 10%.
Chaotic Killer MantisCard Accessory Increases critical damage by 3%.+ Angra Mantis Card
Further increases critical damage by 5%.
Chaotic Poporing Card Shield Reduces damage taken from water property monsters by 15%.
Reduces damage taken from fish race monsters by 15%.
Chaotic Stem Worm Card Garment HIT + 10.
Reduces damage taken from earth property damage by 20%.
Reduces damage taken from neutral property damage by 10%
Chaotic Baphomet Card Armor ATK + 25%.
Increases damage taken from demon race monsters by 5%.

Illusion of Underwater

MVP Spawn

  • To spawn the Deep Sea Kraken MVP, you have to kill 2000 mobs in the first floor of the dungeon. There will then be an announce on the map when he appears.
  • To spawn the Deep Sea Witch MVP, you have to kill 2000 mobs in the second floor of the dungeon. There will then be an announce on the map when she appears.

Illusion Gear

Speak with Horen (iz_d04_i 134, 228) at the entrance of the Illusion of Underwater dungeon.

More information about these Illusion Enchants can be found in this page.

Image Name Description Crafting
Illusion Electric Eel [2] MATK + 180
MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Muffler
ATK + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Shoes
MATK + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
Class: Whip
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Wanderer
+7 Electric Eel [2]
120 Illusion Stones
150 Deep Sea Starfishes
Illusion Electric Guitar [2] MATK + 180
MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Muffler
ATK + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Shoes
MATK + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
Class: Musical Instrument
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Minstrel
+7 Electric Guitar
120 Illusion Stones
150 Deep Sea Starfishes
Illusion Brionac [2] ATK + 10%
Increases Overbrand damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%.
If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%.
+ Illusion Saphien's Armor of Ocean]
ATK + 5%.
If refine rate of each is 7 or higher, reduces delay after skill by 5%.
If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%.
If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain ATK + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds.
Class: Two-handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 Brionac
120 Illusion Stones
150 Deep Sea Fish Tails
Illusion Katar of Frozen Icicle [2] ATK + 5 per refine rate.
If refine rate is 7 or higher, increases Cross Impact damage by 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%.
+ Illusion Ring
ATK + 5%.
If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%.
If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression.
Class: Katar
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Usable Jobs: Assassin classes.
+7 Katar of Frozen Icicle [3]
120 Illusion Stones
150 Deep Sea Crabs
Illusion Death Guidance [2] ATK + 4 per refine rate.
If refine rate is 7 or higher, increases Storm Blast damage by 20%.
If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times.
If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.
+ Illusion Chain Mail
ATK + 30.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.
Class: Two-handed Sword
Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 Death Guidance [2]
120 Illusion Stones
150 Corrupted Deep Sea Fishes
Illusion Zephyrus [3] ATK + 4 per refine rate.
Increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases Clashing Spiral damage by 20%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%.
+ Illusion Chain Mail]
ATK + 30.
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.
Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 Zephyrus [3]
120 Illusion Stones
150 Deep Sea Clam Shells
Illusion Saint Robe [1] MaxHP + 10%, MaxSP + 10%.
Mdef + 10.
If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%.
If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%.
+ Illusion Combo Battle Glove]
ATK + 30.
If refine rate of each is 7 or higher, ATK + 5%.
If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%.
If the sum of refine rate is 22 or higher, reduces delay after skill by 10%.
Class : Armor
Defense : 60
Weight : 60
Required Level : 120
Usable Job : Acolyte classes, Merchant classes.
+7 Saint's Robe [1]
90 Illusion Stones
20 Abyssal Essences
100 Deep Sea Fish Tails
Illusion Saphien's Armor of Ocean [1] MaxHP + 10%.
MaxHP + 125 per refine rate.
If refine rate is 7 or higher, Def + 50.
If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds.
Property : Water
Class : Armor
Defense : 50
Weight : 220
Required Level : 120
Usable Job : Swordsman classes, Merchant classes.
+7 Saphien's Armor of Ocean [1]
90 Illusion Stones
20 Abyssal Essences
100 Deep Sea Crabs
Illusion Chain Mail [1] MaxHP + 10%, MaxSP + 10%.
ATK + 4 per refine rate.
Increases physical damage against fire and water property enemies by 4% per 3 refine rate.
If refine rate is 9 or higher, ATK + 10%.
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%).
+ Illusion Katar of Frozen Icicle]
ATK + 5%.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases critical damage by 15%.
If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%.
Class : Armor
Defense : 70
Weight : 330
Required Level : 120
Usable Job : Swordsman classes, Merchant classes, Thief classes.
+7 Chain Mail [1]
90 Illusion Stones
20 Abyssal Essences
100 Deep Sea Starfishs
Illusion Morrigane's Helm [1] Str + 5, Cri + 5.
If refine rate is 7 or higher, ATK + 50.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
+ Illusion Morrigane's Manteau, Illusion Morrigane's Belt and Illusion Morrigane's Pendant]
Str + 5, ATK + 10%, Cri + 5
MaxHP + 10%, MaxSP + 10%
Increases physical damage against small size monsters by 20%.
If the sum of refine rate is 18 or higher, Perfect Dodge + 10, ATK + 50.
If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%.
Class : Helm
Defense : 15
Location : Upper
Weight : 50
Required Level : 130
Usable Job : All except Novice.
+7 Morrigane's Helm
100 Illusion Stones
50 Abyssal Essences
100 Deep Sea Crabs
Illusion Morrigane's Manteau [1] Luk + 5, Flee + 20.
If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%.
If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%.
Class : Garment
Defense : 12
Weight : 60
Required Level : 130
Usable Job : All except Novice.
+7 Morrigane's Manteau
100 Illusion Stones
50 Abyssal Essences
100 Corrupted Deep Sea Fishes
Illusion Morrigane's Belt [1] Str + 3, MaxHP + 5%.
+ Illusion Morrigane's Pendant
increases attack speed by 10% (reduces delay after attack by 10%).
Class : Accessory (right)
Defense : 0
Weight : 20
Required Level : 130
Usable Job : All except Novice.
Morrigane's Belt
100 Illusion Stones
50 Abyssal Essences
100 Deep Sea Fish Tails
15 Deep Sea Kraken's Legs
Illusion Morrigane's Pendant [1] ATK + 20, Cri + 5.
+ Illusion Morrigane's Belt
ATK + 10%.
Class : Accessory (left)
Defense : 0
Weight : 20
Required Level : 130
Usable Job : All except Novice.
Morrigane's Pendant
100 Illusion Stones
50 Abyssal Essences
100 Deep Sea Clam Shells
15 Deep Sea Witch Crowns

Monsters

First Floor

Image Name Level HP Size/Race/Element
Deep Sea Sropho 147 336,823 Medium / Fish / Water 3
Deep Sea Obenaue 149 340,238 Medium / Fish / Water 2
Deep Sea Deviace 150 348,355 Medium / Fish / Water 4
Deep Sea Marse 149 335,141 Medium / Fish / Water 2
Deep Sea Merman 148 337,534 Medium / Fish / Water 3
Deep Sea Kraken


(MVP)

204 14,342,360 Medium / Fish / Water 4

Second Floor

Image Name Level HP Size/Race/Element
Deep Sea Sedora 199 2,875,143 Medium / Fish / Wind 3
Deap Sea Swordfish 199 2,997,411 Large / Fish / Water 3
Deep Sea Strouf 201 2,967,419 Large / Fish / Water 3
Deep Sea Phen 199 2,897,158 Medium / Fish / Water 2
Deep Sea King Dramoh 205 3,115,698 Large / Fish / Water 3
Deep Sea Witch


(MVP)

205 75,746,433 Large / Demon / Dark 3

Cards

Card Type Effect
Deep Sea Sropho Card Weapon Increases wind property magical damage by 3%.
If refine rate is 9 or higher, increases wind property magical damage by additional 2%.
If refine rate is 11 or higher, increases wind property magical damage by additional 5%.
Deep Sea Obenaue Card Accessory MATK + 30
+ Boiling Piranha Card
Increases magical damage against water property enemies by 15%.
Deep Sea Deviace Card Weapon Increases physical damage against water property enemies and fish race monsters by 5%.
If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
Deep Sea Marse Card Shield Reduces physical and magical damage taken from earth property enemies by 15%.
Reduces physical and magical damage taken from insect race monsters by 15%.
Deep Sea Merman Card Shoes ATK + 4 per 15 base STR.
+ Deep Sea King Dramoh Card
Increases critical damage by 15%.
Deep Sea Sedora Card Weapon Increases critical chance against fish race monsters by 30%.
+ Sedora Card
Increases critical damage by 15%.
Deep Sea Swordfish Card Headgear Reduces damage taken from water property by 10%.
If refine rate is 9 or higher, increases magical damage against water property enemies by 10%.
+ Swordfish Card
MATK + 3%.
Deep Sea Strouf Card Armor MaxHP + 10%, MaxSP + 5%.
If refine rate is 9 or higher, increases physical and magical damage against water property enemies by 5%.
+ Deep Sea Deviace Card
ATK + 30.
+ Deep Sea Sropho Card
MATK + 30.
Deep Sea Phen Card Garment Reduces damage taken from neutral property by 15%.
Increases wind property magical damage by 3% per refine rate.
+ Deep Sea Obeaune Card
Reduces damage taken from neutral property by additional 5%.
Deep Sea King Dramoh Card Heagear MaxHP - 5%.
ATK + 1% per 3 refine rate.
+ King Dramoh Card
STR + 4, MaxHP + 15%.
Deep Sea Kraken Card Weapon Increases long ranged physical damage by 25%.
Perfect Hit + 5.
Deep Sea Witch Card Garment Increases fire and shadow property magical damage by 100%.
Increases damage taken from all properties by 30%.