<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">To spawn the Angry Moonlight MVP, you have to kill 1000 Angry Nine Tails. There will then be an announce on the map when she appears.</span>
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Speak with Gemcutter inside the Illusion of Moonlight map.</span>
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">You need to equip the base item to be able to craft its Illusion counterpart.</span>
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.</span>
| style="width: 58.3262%;" |Reduce fixed casting time by 3%. Increase heal effectiveness by 5%. <br />Additional increase in heal effectiveness by 1% per refine rate.<br />+ {{#item:16063|Illusion Long Mace [2]}}<br />MATK + 100, increased healing by 20%.<br />If {{#item:15195|Illusion Puente Robe [1]}} and {{#item:16063|Illusion Long Mace [2]}} upgrade levels are +7 or higher, MATK + 50.<br />If the combined upgrade levels of bothare +18 or higher, increases heal effectiveness by 15%.<br />If the combined upgrade levels of bothare +22 or higher, reduces delay after skill by 15%.<br />Class: Armor<br />Defense: 52<br />Weight: 40<br />Required Level: 99<br />Jobs: Every Job
| style="width: 10%; text-align: center;" |{{#item:16063|Illusion Long Mace [2]}}
| style="width: 58.3262%;" |Reduces long ranged physical damage taken by 10%.<br />For every 2 refines, further reduces long ranged physical damage taken by 3%.<br />Class: Mace<br />Attack: 185<br />Weight: 40<br />Weapon Level: 4<br />Required Level: 99<br />Jobs: Acolyte Class
| style="width: 58.3262%;" |Max HP + 100, Max SP + 10.<br />Additional Max HP + 100 and Max SP + 5 per refine rate.<br />Class: Garment<br />Defense: 8<br />Weight: 40<br />Required Level: 99<br />Jobs: Every Job except Novice
| style="width: 58.3262%;" |Max HP + 100, Max SP + 10.<br />Additional Max HP + 100 and Max SP + 5 per refine rate.<br />Class: Footgear<br />Defense: 10<br />Weight: 40<br />Required Level: 99<br />Jobs: Every Job except Novice
| style="width: 58.3262%;" |Increase physical damage against shadow property, demon and undead race monsters by 20%.<br />Reduce damage taken from shadow property, demon and undead race monsters by 10%.<br />Additional increase physical damage and reduce damage taken by 3% per 2 refine rate.<br />Restore 50 HP when killing enemy with melee physical damage.<br />Per 2 refine rate, additional restore 1 SP when killing enemy with melee physical damage.<br />Has a chance to inflict confusion status on user.<br />+ {{#item:22133|Illusion Shoes [1]}}<br />ASPD + 8%.<br />If {{#item:26007|Illusion Spectral Spear [1]}} and {{#item:22133|Illusion Shoes [1]}} upgrade levels are +7 or higher, increases damage of Vanishing Point by 20%.<br />If the combined upgrade levels of {{#item:26007|Illusion Spectral Spear [1]}} and {{#item:22133|Illusion Shoes [1]}} upgrade levels are +18 or higher, increase long ranged physical damage by 10%.<br />If the combined upgrade levels of {{#item:26007|Illusion Spectral Spear [1]}} and {{#item:22133|Illusion Shoes [1]}} upgrade levels are +22 or higher, further increases the damage of Vanishing Point by 30%.<br />Class: Two-handed Spear<br />Attack: 240<br />Weight: 200<br />Weapon Level: 4<br />Required Level: 99<br />Jobs: Swordsman Class
| style="width: 10%; text-align: center;" |{{#item:26109|Illusion Staff of Bordeaux [2]}}
| style="width: 58.3262%;" |MATK +180, INT +3, DEX +2.<br />When mastering Dragonology, decrease SP consumption of skills by 15% and MATK + 5%.<br />For every 3 refines, further decrease the SP consumption of skills by 5% and increase MATK by 1%.<br />+ {{#item:20828|Illusion Muffler}} [1] <br />Psychic Wave damage by 10%.<br />If {{#item:26109|Illusion Staff of Bordeaux [2]}} and {{#item:20828|Illusion Muffler}} [1] upgrade levels are +7 or higher, increases Earth Grave damage by 40%.<br />If the combined upgrade levels of {{#item:26109|Illusion Staff of Bordeaux [2]}} and {{#item:20828|Illusion Muffler}} [1] upgrade levels are +18 or higher, increase neutral and earth magic damage by 10%.<br />If the combined upgrade levels of {{#item:26109|Illusion Staff of Bordeaux [2]}} and {{#item:20828|Illusion Muffler}} [1] upgrade levels are +22 or higher, increase water magic damage by 10%.<br />Class: Rod<br />Attack: 60<br />Weight: 50<br />Weapon Level: 4<br />Required Level: 99<br />Jobs: High Mage Class
|Atk + 20<br />Matk + 20<br /> + {{#item:4212|Bongun Card}} <br />Has 2% chance to increase damage received from Munak by 100% for 5 seconds when receiving melee physical damage.
| + Bow Weapons<br />Double Strafe Lv. 5 when dealing physical damage If refine rate is +10 or higher, increases Bow damage by 20%<br /> + {{#item:4094|Archer Skeleton Card}} <br />Has 2% to gain +1 ASPD for 5 seconds when dealing physical damage.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27082|Angry Nine Tail Card}}
|CRIT + 5<br />Increase critical damage by 10% If refine rate is +10 or higher, CRIT + 10<br /> + Nine Tail Card<br />Has 2% to gain Flee +10 for 5 seconds when dealing melee physical damage.
|Enables the use of Pressure Lv. 4<br /> + {{#item:4131|Moonlight Flower Card}}<br />Has 7% chance to gain Perfect Dodge +10 for 5 seconds when dealing melee physical damage.
|}
===<span style="color: rgb(128, 0, 0);" data-mce-style="color: #800000;">Illusion of Vampire</span>===
===<span style="color: rgb(128, 0, 0);" data-mce-style="color: #800000;">Illusion of Vampire</span>===
Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing a short-ranged attack. While transformed, the user's property becomes Undead. Applies Endure effect for the duration of the transformation. Class: Katar Attack: 220 Weight: 170 Weapon Level: 3 Required Level: 100 Jobs: Guillotine Cross
MATK + 250 Int + 6 Dex + 2 Additional Int + 1 and Dex + 1 for every 2 upgrade levels of the item up to a maximum upgrade level of 10. Class: Two-Handed Staff Attack: 150 Property: Neutral Weight: 240 Weapon Level: 4 Requires Level: 100 Usable By: Warlock, Sorcerer
Increases long-ranged damage on targets by 1% per upgrade level of the item. + Illusion Apple of Archer [1] (19210) Atk + 50 Increases long-ranged damage on targets by 5%. If Illusion Ballista [2] (18149) and Illusion Apple of Archer [1] (19210) upgrade levels are +7 or higher, increases the damage of 2233.png Arrow Storm by 20%. If the combined upgrade levels of Illusion Ballista [2] (18149) and Illusion Apple of Archer [1] (19210) upgrade levels are +18 or higher, Atk + 10%. If the combined upgrade levels of Illusion Ballista [2] (18149) and Illusion Apple of Archer [1] (19210) upgrade levels are +22 or higher, increases the damage of 2233.png Arrow Storm by an additional 30%. Class: Bow Attack: 200 Weight: 350 Weapon Level: 4 Requires Level: 100 Usable By: Ranger, Maestro, Wanderer
Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%. Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10. Increases damage taken from Holy property enemies by 30%. + Illusion Skull Ring [1] (28508) Aspd + 8% Increases critical damage on targets by 5% for every 2 upgrade levels of [2] (32692) . If [3] (32692) upgrade level is +9 or higher, Crit + 15. Immune to Curse. If [4] (32692) upgrade level is +11 or higher, Atk + 100 Class: Book Attack: 170 Weight: 80 Property : Dark Weapon Level: 4 Required Level: 100 Jobs: Arch Bishop, Sorcerer, Star Emperor
Agi + 2 Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10. + [5] (28825) Shadow Chaser Bonus Matk + 80 If Illusion Ancient Cape [1] (20840) and [6] (28825) upgrade levels are +7 or higher, additional Matk + 80. If the combined upgrade levels of Illusion Ancient Cape [1] (20840) and [7] (28825) are +18 or higher, additional Matk + 40. If the combined upgrade levels of Illusion Ancient Cape [1] (20840) and [8] (28825) are +22 or higher, increases the damage of Fire property magical attacks on targets by 15%. Class: Garment Defense: 18 Weight: 60 Required Level: 100 Jobs: Every Job except Novice
This accessory can only be equipped in the right accessory slot. Adds a chance of inflicting Curse on the target and the user when performing a short-ranged attack. Class: Accessory Weight: 10 Required Level: 100 Jobs: Every Job
Str + 3 If the user's base Str is 100 or higher, Atk + 30. + Illusion Infiltrator [2] (28022) Aspd + 10% If Illusion Infiltrator [2] (28022) upgrade level is +9 or higher, increases critical damage on targets by 10%. If Illusion Infiltrator [2] (28022) upgrade level is +11 or higher, increases physical damage on Brute race targets by 25%. Class: Accessory Weight: 20 Required Level: 100 Jobs: Every Job except Novice
Matk + 20 The user's casting cannot be interrupted outside of WoE + Vampire's Familiar [1] (28510) Matk + 1% per 3 upgrade levels of the compounded armor
Enables Napalm Vulcan Lv. 4. + Vampire's Familiar [1] (28510) Matk + 30 + [MVP] Dracula of Rage Card (27104) Max HP + 1000 Max SP + 50 If compounded garment upgrade is level +9 or higher, additional Max HP + 1000 and Max SP + 50
Enables Health Conversion Lv. 1. + Vampire's Familiar [1] (28510) Restores 30 HP and 1 SP to the user every 3 seconds. + Bomi Card (27105) Max HP + 1000 Max SP + 50 If compounded garment upgrade is level +9 or higher, additional Max HP + 1000 and Max SP + 50
Illusion of Abyss
MVP Spawn
To spawn the Ominous Turtle General MVP, you have to kill 1000 mobs in the second dungeon floor. There will then be an announce on the map when he appears.
Illusion Gear
Speak with Equipment Researcher (alberta 225, 28) right outside the entrance of the Illusion of Abyss dungeon.
You need to equip the base item to be able to craft its Illusion counterpart.
More information about these Illusion Enchants can be found in this page.
Unbreakable (except in upgrade attempts). Drains 1 SP when dealing normal physical attacks. Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks. The chance increases by 2% per refine rate. If the refine rate is 12 or higher, the drain effect is increased in 20%. +Illusion Ancient Cape [1] (20840) MATK + 100. If the refine rate of both is 7 or higher, additional MATK + 50. If the sum of their refine rates is 18 or higher, has a chance of auto casting Bolt-type spells when dealing physical damage. If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage. Class: Sword Attack: 180 Property: Ghost Weight: 90 Weapon Level: 4 Required Level: 120 Usable Jobs : Swordsman classes, Thief classes, Merchant classes.
STR + 2, DEX + 2, LUK + 2. Increases the damage of Axe Tornado and Axe Boomerang by 100%. Increases the damage of Cart Tornado by 75%. If refine rate is 7 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%. If refine rate is 9 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%. + Illusion Shoes [1] (22133) ATK + 40. If refine rate of both is 7 or higher, increases the damage of Axe Boomerang by 15%. If the sum of their refine rates is 18 or higher, ATK + 10%. If the sum of their refine rates is 22 or higher, increases long ranged physical damage by 10%. Class: Axe Attack: 180 Weight: 420 Weapon Level: 4 Required Level: 120 Usable Jobs: Merchant Classes.
STR + 3, INT + 2, DEX + 2. If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second. If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second. + Illusion Shoes [1] (22133) ATK + 40. If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%. If the sum of their refine rates is 18 or higher, ATK + 10%. If the sum of their refine rates is 22 or higher, further increases the damage of Hundred Spear by 20%. Class: Spear Attack: 190 Weight: 150 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes.
DEX + 2. Increases the damage of Kunai Splash by 9% per refine rate. + Illusion Apple of Archer [1] (19210) ATK + 50. If refine rate of both is 7 or higher, increases the damage of Kunai Splash by 30%. If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%. If the sum of their refine rates is 22 or higher, further increases the damage of Kunai Splash by 20%. Class: Shuriken Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 120 Usable Jobs: Ninja.
Increases the damage of Duple Light by 3% per refine rate. ASPD + 1 per 2 refine rate. + Illusion Muffler [1] (20838) Increases attack speed by 10% (reduces after attack delay by 10%). If refine rate of both is 7 or higher, increases the damage of Duple Light by 25%. If the sum of their refine rates is 18 or higher, CRIT + 20. If the sum of their refine rates is 22 or higher, increases critical damage by 20%. Class: Mace Attack: 210 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Archbishop.
Increases critical damage by 10%. When compounded on a whip, musical instrument, book, two-handed sword or two-handed spear, CRIT + 5. ATK + 3, increases critical damage by 1% per refine rate.
INT + 1, MaxSP + 80. MaxSP + 10 per 2 refine rate. If refine rate is 7 or higher, increases SP recovery rate by 30%. + Ominous Solider Card (27114) MaxHP + 1% per 3 refine rate of armor. MaxSP + 5 per 2 refine rate of headgear.
MaxHP + 10%, STR + 2. If base level is 160 or higher, increases the damage of Hundred Spear and Over Brand by 10%. If refine rate is 9 or higher, further increases the damage of Hundred Spear and Over Brand by 10%.
DEF + 30, MDEF + 5. Reduces the damage taken from all size monsters by 25%. + [MVP] Turtle General Card (4305) Further reduces damage from all size monsters by 5%. Accuracy + 25. Increases the damage against all size monsters by 20%.
Illusion of Teddy Bear
MVP Spawn
To spawn the Shinny Teddy Bear MVP, you have to kill 2500 mobs in the dungeon. There will then be an announce on the map when he appears.
Illusion Gear
Speak with Illusion Teddy Bear (ein_d02_i 177, 158) inside the Illusion of Teddy Bear dungeon, south of the entrance.
You need to equip the base item to be able to craft its Illusion counterpart.
More information about these Illusion Enchants can be found in this page.
Image
Name
Description
Crafting
Illusion Counter Dagger [2]
CRIT + 90. Increases critical damage by 3% per 2 refine rate. If the refine rate is 7 or higher, ATK + 5%. If the refine rate is 9 or higher, increases physical damage against all size monsters by 20%. If the refine rate is 11 or higher, further increases physical damage against all size monsters by 20%. + Illusion Survivor's Manteau [1] Increases attack speed by 10% (reduces after attack delay by 10%). If the refine rate of both is 7 or higher, increases critical damage by 15%. If the sum of their refine rates is 18 or higher, further increases attack speed by 15% (reduces after attack delay by 15%). If the sum of their refine rates is 22 or higher, enables the use 48.png Double Attack level 4. Class: Dagger Attack: 170 Weight: 90 Weapon Level: 4 Required Level: 120 Usable Jobs: Mage classes, Soul Linker classes.
+7 Dagger of Counter95 Illusion Stones
75 Green Teddy Bears
50 Fine Chonchon Dolls
Illusion Gate Keeper-DD [2]
Splash Attack, DEX + 1. Increases long ranged physical damage by 5% per 2 refine rates. If the refine rate is 7 or higher, increases attack speed by 15% (reduces after attack delay by 15%). If the refine rate is 9 or higher, further increases long ranged physical damage by 5%. If the refine rate is 11 or higher, has a chance to auto-cast 520.png Spread Attack level 6 when dealing long ranged physical damage (If user has learned a higher level of the skill, that level will be auto-cast instead). + Illusion Hot-blooded Headband [1] ATK + 10%. If refine rate of both is 7 or higher, ASPD + 2. If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%. If the sum of their refine rates is 22 or higher, increases the damage of 520.png Spread Attack by 30%. Class: Shotgun Attack: 240 Weight: 130 Weapon Level: 4 Required Level: 120 Usable Jobs: Rebellion.
INT + 2, DEX + 2. MATK + 240, MaxHP + 600. MATK + 1% per 2 refine rate. If the refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. If the refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If the refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. + Illusion Survivor's Manteau [1] MATK + 50. If the refine rate of both is 7 or higher, increases water, wind, earth and fire magical damage by 10%. If the sum of their refine rates is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%. If the sum of their refine rates is 22 or higher, reduces after cast delay by 15%. Class: Two-handed Staff Attack: 100 Weight: 120 Weapon Level: 4 Required Level: 120 Usable Jobs: Mage classes, Soul Linker classes, Acolyte classes.
STR + 2. ATK + 10 per 2 refine rate. If the refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If the refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%. Class: Headgear Defense: 3 Location: Upper Weight: 10 Required Level: 120 Usable Jobs: All except Novice.
MATK + 5. Increases magical damage against large size monsters by 15%.
Hardworking Pitman Card
Armor
HIT + 10, ATK + 5%. If the refine rate is 10 or higher, additional Hit + 5.
Soul Fragment Card
Weapon
MATK + 5. Increases magical damage against medium size monsters by 15%.
Haunted Obsidian Card
Garment
FLEE + 3, increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base AGI. If base AGI is 120 or higher, ASPD + 1.
Shining Teddy Bear Card
Shoes
Increases the SP consumption of skills by 10%. Increases holy property magical damage by 3% per refine rate.
Illusion of Luanda
Mob and MVP Spawn
The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:
Ancient Tri Joints
Ancient Stalactic Golems
Ancient Megaliths
On the other hand, if the Wootan clan is active, you will only see the following mobs:
Ancient Stone Shooters
Ancient Wootan Shooters
Ancient Wootan Fighters
After killing 1500 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.
After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.
Illusion Gear
Speak with Village Soap Artisan (com_d02_i 234, 266) inside the Illusion of Luanda dungeon, next to the Bulletin Board.
You need to equip the base item to be able to craft its Illusion counterpart.
More information about these Illusion Enchants can be found in this page.
Image
Name
Description
Crafting
Illusion Table [2]
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%. Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to +10). Increases physical damage taken from Shadow property monsters by 30%. + Illusion Ring [1] Increases attack speed by 8% (reduces after attack delay by 8%). Increases critical damage by 5% per 2 refine rate of Illusion Tablet. If the refine rate is 9 or higher, CRIT + 15. If the refine rate is 11 or higher, ATK + 100. Class: Book Attack: 170 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Sage classes, Priest classes, Star Gladiator classes.
+7 Tablet [1] 50 Illusion Stones 100 Weak Worms
Illusion Hunter Bow [2]
When equipped with Hunting Arrow , increases long ranged physical damage by 50%. CRIT + 1 per refine rate. If the refine rate is 7 or higher, increases attack speed by 10% (reduces after attack delay by 10%). If the refine rate is 9 or higher, increases critical damage by 15%. If the refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%. + Illusion Boots [1] ATK + 10%. If the refine rate of both is 7 or higher, ASPD + 2. If the sum of their refine rates is 18 or higher, increases critical damage by 10%. If the sum of their refine rates is 22 or higher, has a chance to activate Hunter's Sight for 10 seconds when dealing normal long ranged physical damage. [Hunter's Sight] ATK + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%. Class: Bow Attack: 165 Weight: 150 Weapon Level: 4 Required Level: 120 Usable Jobs: Ranger.
VIT + 3, MDEF + 3. If the refine rate is 7 or higher, VIT + 5. If the refine rate is 9 or higher, reduces after cast delay by 12%. + Illusion Goibne's Armor [1], Illusion Goibne's Spaulders [1] and Illusion Goibne's Greaves [1]] VIT + 5, MaxHP + 15%, MaxSP + 5%, DEF + 5, MDEF + 15. Reduces damage taken from Water, Wind, Earth and Fire properties by 10%. If the refine rate of each is 7 or higher, additional MaxHP + 10%. If the sum of their refine rates is 32 or higher, reduces fixed casting time by 0.7 seconds. If the sum of their refine rates is 36 or higher, reduces after cast delay by 20%. Class: Headgear Defense: 25 Location: Upper Weight: 100 Required Level: 130 Usable Jobs: All except Novice.
MaxHP + 10%. If the refine rate is 7 or higher, DEF + 50. If the refine rate is 9 or higher, additional DEF + 100. Class: Armor Defense: 158 Weight: 350 Weapon Level: 4 Required Level: 130 Usable Jobs: All except Novice.
MaxHP + 5%, MaxSP + 5%. If the refine rate is 7 or higher, reduces variable casting time by 5%. If the refine rate is 9 or higher, increases long ranged physical damage by 10%. Class: Shoes Defense: 42 Weight: 120 Required Level: 130 Usable Jobs: All except Novice.
VIT + 1, MDEF + 2. If the refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%. If the refine rate is 9 or higher, further increases physical damage against Water, Wind, Earth and Fire property monsters by 10%. Class: Garment Defense: 47 Weight: 100 Required Level: 130 Usable Jobs: All except Novice.
+7 Goibne's Spaulders 120 Illusion Stones 7 Fragments of Lightning Stone 150 Tokens of Bigstone
Monsters
Megalith Clan
Image
Name
Level
HP
Size/Race/Element
Ancient Tri Joint
164
694,500
Small / Insect / Earth 1
Ancient Stalatcic Golem
167
725,400
Large / Formless / Neutral 4
Ancient Megalith
166
708,500
Large / Formless / Neutral 4
Ancient Tao Gunka
(MVP)
169
19,280,000
Large / Demon / Neutral 3
Wootan Clan
Image
Name
Level
HP
Size/Race/Element
Ancient Stone Shooter
166
692,500
Medium / Plant / Fire 3
Ancient Wooter Shooter
164
702,100
Medium / Human / Earth 2
Ancient Wootan Fighter
167
725,500
Medium / Human / Fire 2
Ancient Wootan Defender
(MVP)
169
20,154,000
Large / Human / Fire 4
Cards
Card
Type
Effect
Ancient Tri Joint Card
Weapon
ATK + 30. MaxHP - 1%.
Ancient Stalactic Card
Garment
MaxHP + 150. Increases attack speed by 1% (reduces after attack delay by 1%) for every 10 base VIT. If base VIT is 120 or higher, reduces after cast delay by 3%.
Ancient Megalith Card
Weapon
MATK + 30. MaxSP - 1%.
Ancient Tao Gunka Card
Headgear
Ignores 30% of the defense of boss monsters. If the refine rate is 10 or higher, further ignores the defense of boss monsters by 20%.
Ancient Stone Shooter Card
Garment
Increases critical damage by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base LUK. If base LUK is 120 or higher, further increases critical damage by 5%.
Ancient Wootan Shooter Card
Garment
Increases damage with Bows by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base DEX. If base DEX is 120 or higher, ATK + 40.
Ancient Wootan Fighter Card
Weapon
Increases critical damage by 10%. CRIT + 5.
Ancient Wootan Defender Card
Shield
Reduces physical damage taken from boss monsters by 30%. If the refine rate is 10 or higher, further reduces the physical damage taken from boss monsters by 20%.
Illusion of Labyrinth
MVP Spawn
To spawn the Chaotic Baphomet MVP, you have to kill 1500 mobs in the dungeon. There will then be an announce on the map when he appears.
Illusion Gear
Speak with Esmeralda (prt_fild01 141, 367) at the entrance of the Hidden Maze dungeon.
You need to equip the base item to be able to craft its Illusion counterpart.
More information about these Illusion Enchants can be found in this page.
Image
Name
Description
Crafting
Illusion Morpheus's Hood [1]
INT + 10, MDEF + 15, MaxSP + 20%. Reduces variable casting time by 3% per 2 refine rate. If the refine rate is 7 or higher, MATK + 30. If the refine rate is 9 or higher, Skill casting can't be interrupted. + Illusion Morpheus's Shawl [1], Illusion Morpheus's Bracelet [1] and Illusion Morpheus's Ring [1] INT + 5, MaxSP + 10%, DEF + 100. Increases water, earth and neutral property magical damage by 10%. If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, MATK + 40. If the sum of their refine rates is 18 or higher, MATK + 40, increases ghost, wind and holy property magical damage by 15%. If the sum of their refine rates is 22 or higher, MATK + 10%, ignores 50% of the magic defense rate of formless, brute and demon race monsters. Class: Headgear Defense: 15 Location: Upper Weight: 20 Required Level: 130 Usable Jobs: All.
MaxSP + 10%, MDEF + 5. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, further reduces variable casting time by 10%. Class: Garment Defense: 8 Weight: 60 Required Level: 130 Usable Jobs: All.
Increases long ranged physical damage by 2% every 15 base STR. ATK + 10 per refine rate. If the refine rate is 7 or higher, increases the damage of 2567.png Fire Rain by 20%. If the refine rate is 9 or higher, increases the damage of 2565.png Round Trip by 15%. If the refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%. + Illusion Boots [1] ATK + 10%. If the refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of their refine rates is 18 or higher, reduces the cooldown of 2567.png Fire Rain by 2 seconds and further increases its damage by 20% If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 50 and increased physical damage against brute and demon race monsters by 50% for 10 seconds, when using 2565.png Round Trip. Class: Gatling Gun Attack: 210 Weight: 250 Weapon Level: 4 Required Level: 120 Usable Jobs: Gunslinger classes.
Perfect Dodge + 10. Increases long ranged physical damage by 2% per refine rate. If the refine rate is 7 or higher, reduces the SP consumption of skills by 20%. If the refine rate is 9 or higher, reduces after cast delay by 20%. If the refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%. + Illusion Boots [1] Increases long ranged physical damage by 3%. If the refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of their refine rates is 18 or higher, reduces fixed casting time by 0.5 seconds. If the sum of their refine rates is 22 or higher, increases the damage of 2008.png Dragon Breath and 5004.png Dragon Breath - Water by 20%. Class: Two-handed Sword Attack: 250 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman third classes.
HIT + 10. Increases long ranged physical damage by 3% per 2 refine rates. If the refine rate is 7 or higher, increases the damage of 516.png Desperado by 40%. If the refine rate is 9 or higher, reduces the cooldown of 2568.png Heat Barrel by 2 seconds. If the refine rate is 11 or higher, increases the damage of 2561.png Fire Dance by 30%. + Illusion Hot-blooded Headband [1] ATK + 30. If the refine rate of each is 7 or higher, ATK + 5%. If the sum of their refine rates is 18 or higher, reduces damage taken from small and medium enemies by 20%. If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 100 and 15% long ranged physical damage for 10 seconds, when using 2561.png Fire Dance. Class: Pistol Attack: 160 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Gunslinger classes.
INT + 5, MATK + 170. MATK + 1% per 2 refine rate. If the refine rate is 7 or higher, increases fire property magical damage by 10%. If the refine rate is 9 or higher, increases the damage of 19.png Fire Bolt and 17.png Fireball by 40%. If the refine rate is 11 or higher, increases the damage of 83.png Meteor Storm and 2211.png Crimson Rock by 30%. + Illusion Fancy Flower [1] MATK + 50. If the refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of their refine rates is 18 or higher, increases magical damage against small and medium size enemies by 15%. If the sum of their refine rates is 22 or higher, has a chance to gain MATK + 50 and a 20% increase in fire property magical damage for 10 seconds. Class: Dagger Attack: 120 Weight: 50 Property: Fire Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes.
CRIT + 1 every 15 base AGI.+Baphomet Jr. Card Increases critical damage by 15%.
Chaotic SidewinderCard
Shield
Reduces damage taken from poison property monsters by 15%. Reduces damage taken from brute race monsters by 15%.
Chaotic Hunter FlyCard
Shield
Reduces damage taken from wind property monsters by 15%. Reduces damage taken from insect race monsters by 15%.
Chaotic MantisCard
Accessory
STR + 3.+ Mantis Card ATK + 7%, HIT + 12.
Chaotic GhostringCard
Weapon
ATK + 20. Increases physical damage against small and large size monsters by 25%. +Ghostring Card ATK + 10%.
Chaotic Killer MantisCard
Accessory
Increases critical damage by 3%.+ Angra Mantis Card Further increases critical damage by 5%.
Chaotic Poporing Card
Shield
Reduces damage taken from water property monsters by 15%. Reduces damage taken from fish race monsters by 15%.
Chaotic Stem Worm Card
Garment
HIT + 10. Reduces damage taken from earth property damage by 20%. Reduces damage taken from neutral property damage by 10%
Chaotic Baphomet Card
Armor
ATK + 25%. Increases damage taken from demon race monsters by 5%.
Illusion of Underwater
MVP Spawn
To spawn the Deep Sea Kraken MVP, you have to kill 2000 mobs in the first floor of the dungeon. There will then be an announce on the map when he appears.
To spawn the Deep Sea Witch MVP, you have to kill 2000 mobs in the second floor of the dungeon. There will then be an announce on the map when she appears.
Illusion Gear
Speak with Horen (iz_d04_i 134, 228) at the entrance of the Illusion of Underwater dungeon.
More information about these Illusion Enchants can be found in this page.
Image
Name
Description
Crafting
Illusion Electric Eel [2]
MATK + 180 MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. + Illusion Muffler ATK + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. + Illusion Shoes MATK + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Whip Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Wanderer
+7 Electric Eel [2] 120 Illusion Stones 150 Deep Sea Starfishes
Illusion Electric Guitar [2]
MATK + 180 MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. + Illusion Muffler ATK + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. + Illusion Shoes MATK + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Musical Instrument Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Minstrel
+7 Electric Guitar 120 Illusion Stones 150 Deep Sea Starfishes
Illusion Brionac [2]
ATK + 10% Increases Overbrand damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases Overbrand damage by additional 20%. If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%. If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%. + Illusion Saphien's Armor of Ocean] ATK + 5%. If refine rate of each is 7 or higher, reduces delay after skill by 5%. If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%. If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain ATK + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds. Class: Two-handed Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes.
+7 Brionac 120 Illusion Stones 150 Deep Sea Fish Tails
Illusion Katar of Frozen Icicle [2]
ATK + 5 per refine rate. If refine rate is 7 or higher, increases Cross Impact damage by 20%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%. + Illusion Ring ATK + 5%. If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%. If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression. Class: Katar Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 120 Usable Jobs: Assassin classes.
+7 Katar of Frozen Icicle [3] 120 Illusion Stones 150 Deep Sea Crabs
Illusion Death Guidance [2]
ATK + 4 per refine rate. If refine rate is 7 or higher, increases Storm Blast damage by 20%. If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times. If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%. + Illusion Chain Mail ATK + 30. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Sword Attack: 240 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes.
+7 Death Guidance [2] 120 Illusion Stones 150 Corrupted Deep Sea Fishes
Illusion Zephyrus [3]
ATK + 4 per refine rate. Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases Clashing Spiral damage by 20%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%. + Illusion Chain Mail] ATK + 30. If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Spear Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes.
MaxHP + 10%, MaxSP + 10%. Mdef + 10. If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%. If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%. + Illusion Combo Battle Glove] ATK + 30. If refine rate of each is 7 or higher, ATK + 5%. If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%. If the sum of refine rate is 22 or higher, reduces delay after skill by 10%. Class : Armor Defense : 60 Weight : 60 Required Level : 120 Usable Job : Acolyte classes, Merchant classes.
+7 Saint's Robe [1] 90 Illusion Stones 20 Abyssal Essences 100 Deep Sea Fish Tails
Illusion Saphien's Armor of Ocean [1]
MaxHP + 10%. MaxHP + 125 per refine rate. If refine rate is 7 or higher, Def + 50. If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds. Property : Water Class : Armor Defense : 50 Weight : 220 Required Level : 120 Usable Job : Swordsman classes, Merchant classes.
+7 Saphien's Armor of Ocean [1] 90 Illusion Stones 20 Abyssal Essences 100 Deep Sea Crabs
Illusion Chain Mail [1]
MaxHP + 10%, MaxSP + 10%. ATK + 4 per refine rate. Increases physical damage against fire and water property enemies by 4% per 3 refine rate. If refine rate is 9 or higher, ATK + 10%. If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%). + Illusion Katar of Frozen Icicle] ATK + 5%. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases critical damage by 15%. If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%. Class : Armor Defense : 70 Weight : 330 Required Level : 120 Usable Job : Swordsman classes, Merchant classes, Thief classes.
+7 Chain Mail [1] 90 Illusion Stones 20 Abyssal Essences 100 Deep Sea Starfishs
Illusion Morrigane's Helm [1]
Str + 5, Cri + 5. If refine rate is 7 or higher, ATK + 50. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). + Illusion Morrigane's Manteau, Illusion Morrigane's Belt and Illusion Morrigane's Pendant] Str + 5, ATK + 10%, Cri + 5 MaxHP + 10%, MaxSP + 10% Increases physical damage against small size monsters by 20%. If the sum of refine rate is 18 or higher, Perfect Dodge + 10, ATK + 50. If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%. Class : Helm Defense : 15 Location : Upper Weight : 50 Required Level : 130 Usable Job : All except Novice.
Luk + 5, Flee + 20. If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%. If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%. Class : Garment Defense : 12 Weight : 60 Required Level : 130 Usable Job : All except Novice.
Morrigane's Pendant 100 Illusion Stones 50 Abyssal Essences 100 Deep Sea Clam Shells 15 Deep Sea Witch Crowns
Monsters
First Floor
Image
Name
Level
HP
Size/Race/Element
Deep Sea Sropho
147
336,823
Medium / Fish / Water 3
Deep Sea Obenaue
149
340,238
Medium / Fish / Water 2
Deep Sea Deviace
150
348,355
Medium / Fish / Water 4
Deep Sea Marse
149
335,141
Medium / Fish / Water 2
Deep Sea Merman
148
337,534
Medium / Fish / Water 3
Deep Sea Kraken
(MVP)
204
14,342,360
Medium / Fish / Water 4
Second Floor
Image
Name
Level
HP
Size/Race/Element
Deep Sea Sedora
199
2,875,143
Medium / Fish / Wind 3
Deap Sea Swordfish
199
2,997,411
Large / Fish / Water 3
Deep Sea Strouf
201
2,967,419
Large / Fish / Water 3
Deep Sea Phen
199
2,897,158
Medium / Fish / Water 2
Deep Sea King Dramoh
205
3,115,698
Large / Fish / Water 3
Deep Sea Witch
(MVP)
205
75,746,433
Large / Demon / Dark 3
Cards
Card
Type
Effect
Deep Sea Sropho Card
Weapon
Increases wind property magical damage by 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 2%. If refine rate is 11 or higher, increases wind property magical damage by additional 5%.
Deep Sea Obenaue Card
Accessory
MATK + 30 + Boiling Piranha Card Increases magical damage against water property enemies by 15%.
Deep Sea Deviace Card
Weapon
Increases physical damage against water property enemies and fish race monsters by 5%. If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%. If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
Deep Sea Marse Card
Shield
Reduces physical and magical damage taken from earth property enemies by 15%. Reduces physical and magical damage taken from insect race monsters by 15%.
Deep Sea Merman Card
Shoes
ATK + 4 per 15 base STR. + Deep Sea King Dramoh Card Increases critical damage by 15%.
Deep Sea Sedora Card
Weapon
Increases critical chance against fish race monsters by 30%. + Sedora Card Increases critical damage by 15%.
Deep Sea Swordfish Card
Headgear
Reduces damage taken from water property by 10%. If refine rate is 9 or higher, increases magical damage against water property enemies by 10%. + Swordfish Card MATK + 3%.
Deep Sea Strouf Card
Armor
MaxHP + 10%, MaxSP + 5%. If refine rate is 9 or higher, increases physical and magical damage against water property enemies by 5%. + Deep Sea Deviace Card ATK + 30. + Deep Sea Sropho Card MATK + 30.
Deep Sea Phen Card
Garment
Reduces damage taken from neutral property by 15%. Increases wind property magical damage by 3% per refine rate. + Deep Sea Obeaune Card Reduces damage taken from neutral property by additional 5%.
Deep Sea King Dramoh Card
Heagear
MaxHP - 5%. ATK + 1% per 3 refine rate. + King Dramoh Card STR + 4, MaxHP + 15%.
Deep Sea Kraken Card
Weapon
Increases long ranged physical damage by 25%. Perfect Hit + 5.
Deep Sea Witch Card
Garment
Increases fire and shadow property magical damage by 100%. Increases damage taken from all properties by 30%.