Gale Windhawk Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (for returning player can refer to the old meta of Set's End Game WH guide). This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive WH guides. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that is listed/mentioned within this guide unless I specifically stated not to have them. On this guide you are assumed to have already worn BiS (Best in Slot) equipments or incomplete BiS (enchanting in progress) and have moved away from wearing {{#item:300261}} on garment because 125 luk is bad for your stat balance.  
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (for returning player can refer to the old meta of Set's End Game WH guide). This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive WH guides. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that is listed/mentioned within this guide unless I specifically stated not to have them. On this guide you are assumed to have already worn BiS (Best in Slot) equipments or incomplete BiS (enchanting in progress) and have moved away from wearing {{#item:300261}} on garment because 125 luk is bad for your stat balance.  


End game optimization problem is that for some people some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns and so we will not assume a narrowminded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).  
End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns and so we will not assume a narrowminded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).  


[[File:OPM fist.jpg|300px]]
[[File:OPM fist.jpg|300px]]
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= Stats/Traits =
= Stats/Traits =
The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fullfill these Objectives (by priority):
The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fullfill these Objectives (by priority):
1. Instant Cast (hurt other faster than they would hurt you)
*1. Instant Cast (hurt other faster than they would hurt you)
2. One Hit (OH) damage capability (if they're dead they can't hurt you)
*2. One Hit (OH) damage capability (if they're dead they can't hurt you)
3. Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck butt somehow have to survive it)
*3. Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck butt somehow have to survive it)
4. Curse immunity
*4. Curse immunity
5. Non-priority niches (carry weight, ASPD, Gale Storm spammability)
*5. Non-priority niches (carry weight, ASPD, Gale Storm spammability)


====== Stats ======
====== Stats ======
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