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The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fullfill these Objectives (by priority): | The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fullfill these Objectives (by priority): | ||
*1. Instant Cast (hurt other faster than they would hurt you) | *1. Instant Cast (hurt other faster than they would hurt you) | ||
*2. One Hit (OH) damage capability (if they're dead they can't hurt you) | *2. One Hit (OH) damage capability and critical rate (if they're dead they can't hurt you) | ||
*3. Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck butt somehow have to survive it) | *3. Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck butt somehow have to survive it) | ||
*4. Curse immunity | *4. Curse immunity | ||
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* VIT - 77-110; Should adjust it yourself so that you don't get yeeted by D1/D2 mobs that facespawn on you. Can put minimum amount when on party with devo | * VIT - 77-110; Should adjust it yourself so that you don't get yeeted by D1/D2 mobs that facespawn on you. Can put minimum amount when on party with devo | ||
* INT - 100-120; For Instant Cast. | * INT - 100-120; For Instant Cast, SP pool. | ||
* DEX - 120-130; For Instant Cast | * DEX - 120-130; For Instant Cast, Damage. | ||
* LUK - 80-100; For Curse Immunity | * LUK - 80-100; For Curse Immunity, Critical rate. | ||
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The general aim is to equalize them yet maximizing their overall multiplicative result. Listed from most precious to least worthy, type @bs in game to see yours: | The general aim is to equalize them yet maximizing their overall multiplicative result. Listed from most precious to least worthy, type @bs in game to see yours: | ||
* Class%, hardest and most expensive to get generally speaking, probably you will have 30%-85%. Main Sources: Tan, Realized Amdarais combo, Violent Coelacanth, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet. | * Class%, hardest and most expensive to get generally speaking, probably you will have 30%-85%. Main Sources: Tan, Realized Amdarais combo, Violent Coelacanth, Snow Angel, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet. | ||
* Enemy_Element%, rare modifier mostly seen on more modern iterations of items (post 2016) but is less expensive than Class%. Main Sources: Boitata-like cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | * Enemy_Element%, rare modifier mostly seen on more modern iterations of items (post 2016) but is less expensive than Class%. Main Sources: Boitata-like cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | ||
* Skill%, quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Gale Storm skill and is already mandatory. | * Skill%, quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Gale Storm skill and is already mandatory. | ||
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