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= Scope/For Whom this guide is Intended for = | = Scope/For Whom this guide is Intended for = | ||
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (for returning player can refer to the old meta of Set's End Game WH guide). This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive WH guides. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that is listed/mentioned within this guide unless I specifically stated not to have them. On this guide you are assumed to have already worn BiS (Best in Slot) equipments or incomplete BiS (enchanting in progress) and have moved away from wearing {{#item:300261}} on garment because 125 luk is bad for | End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (for returning player can refer to the old meta of Set's End Game WH guide). This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive WH guides. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that is listed/mentioned within this guide unless I specifically stated not to have them. On this guide you are assumed to have already worn BiS (Best in Slot) equipments or incomplete BiS (enchanting in progress) and have moved away from wearing {{#item:300261}} on garment because 125 luk is bad for your stat balance. | ||
End game optimization problem is that for some people some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns and so we will not assume a narrowminded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!). | End game optimization problem is that for some people some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns and so we will not assume a narrowminded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!). | ||
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3. Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck butt somehow have to survive it) | 3. Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck butt somehow have to survive it) | ||
4. Curse immunity | 4. Curse immunity | ||
5. Non-priority niches (carry weight, ASPD) | 5. Non-priority niches (carry weight, ASPD, Gale Storm spammability) | ||
====== Stats ====== | ====== Stats ====== | ||
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* LUK - 80-100; For Curse Immunity | * LUK - 80-100; For Curse Immunity | ||
Example (My stats when wearing {{#item:300530}} or {{#item:300473}}: | |||
* STR - 80 | |||
* AGI - 82 | |||
* VIT - 77 | |||
* INT - 110 | |||
* DEX - 130 | |||
* LUK - 99 | |||
====== Traits ====== | ====== Traits ====== | ||
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Calamity Gale | Calamity Gale | ||
Magnum Break (optional, from {{#item:4084}}) | |||
=== Active Skill === | === Active Skill === | ||
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Gale Storm | Gale Storm | ||
=== About Physical Damage Modifier === | |||
The general aim is to equalize them yet maximizing their overall multiplicative result. Listed from most precious to least worthy, type @bs in game to see yours: | |||
* Class%, hardest and most expensive to get generally speaking, probably you will have 30%-85%. Main Sources: Tan, Realized Amdarais combo, Violent Coelacanth, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet. | |||
* Enemy_Element%, rare modifier mostly seen on more modern iterations of items (post 2016) but is less expensive than Class%. Main Sources: Boitata-like cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | |||
* Skill%, quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Gale Storm skill and is already mandatory. | |||
* Enemy_Race%, not very rare but getting the right ones could be costly. Main Sources: Boitata-like cards on body slot, HoL accessories and enchantments. | |||
* Enemy_Size%, easy to get and cheap. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears. | |||
* Res_Ignore%, only source for now is the Fatal Master Shadow Gears. | |||
* Critical% and other critical related modifier like C.RATE, Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE | |||
* Other non-critical related modifiers like POW, P.ATK, Main Sources: Shadow Gear enchantments, Varmundts/Gaebolg enchantments, Tan | |||
* Range%, we already have a lot thanks to Calamity Gale/Unlimit so adding on this is generally redundant. | |||
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